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Final Fantasy 9 => Graphics => FF9 Graphical Releases => Topic started by: snouz on 2019-09-08 17:43:48

Title: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2019-09-08 17:43:48
(https://i.imgur.com/s6YQdFA.jpg) (https://i.imgur.com/eY0jRJ9.jpg) (https://i.imgur.com/Kr5wC8e.jpg) (https://i.imgur.com/lc1gfLK.jpg) (https://i.imgur.com/JrssSrE.jpg)

D O W N L O A D

THE UPDATE HAS NOW GONE LIVE OFFICIALLY (https://sites.google.com/view/moguri-mod/install)

Spoiler: outdated • show
NEW 2020-05-23 - MOGURI 8 BETA V5 (https://drive.google.com/open?id=1ilXY_-RHMwU5HJRJif8M2xeBhhX6A8qW) changelog (http://forums.qhimm.com/index.php?topic=19225.msg278703#msg278703) -> Make a shortcut of the file to your drive then go into your drive, find the shortcut there and click "make a copy"
(outdated) 2020-05-11 - MOGURI 8 BETA V4 (https://drive.google.com/open?id=11GamauYLntZwQeWhQoVXB3saZc-YE65Z) changelog (http://forums.qhimm.com/index.php?topic=19225.msg277708#msg277708)
(outdated) 2020-05-04 - MOGURI 8 BETA V3 (https://drive.google.com/open?id=13_1H23cWURf4hVIohytGsulyyCmwHRyf) changelog (http://forums.qhimm.com/index.php?topic=19225.msg277118#msg277118)
(outdated) 2020-04-28 - MOGURI 8 BETA V2 changelog (http://forums.qhimm.com/index.php?topic=19225.msg276513#msg276513)
(outdated) 2020-04-23 - MOGURI 8 BETA V1



I N S T A L L _ G U I D E

IF YOU DON'T HAVE MOGURI INSTALLED
1) Extract and replace the files in the .zip to SteamLibrary\steamapps\common\FINAL FANTASY IX\

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

To check you have the right version, here's how the first frame should look
(https://i.imgur.com/X6tHnEA.jpg)

Spoiler: UNINSTALLING • show

1) In steam, right click the game, go to "properties...", go to the LOCAL FILES tab, click VERIFY INTEGRITY OF GAME FILES. This will re-download the original files, but your saves are still intact.

Spoiler: CONTENT OF FILES • show

p0data2.bin - Battle backgrounds
p0data3.bin - Worldmap textures
p0data4.bin - NPC, monsters and background items
p0data11.bin to p0data19.bin - Main backgrounds
resources.assets & sharedassets2.assets - UI stuff (maps, title screen...)
Assembly-CSharp.dll - The patched file that allows for the augmented resolution of backgrounds. (The one here and the one in moguri are different)

Note: If you have uninstalled Moguri and/or Memoria and you have names like ZidaneZidane, ViviVivi, you can salvage your save with this tool: http://forums.qhimm.com/index.php?topic=11494.0
Note: Alternate Fantasy is not currently supported.


F E A T U R E S


OLD POST
Spoiler: show

2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

If you can't post in this thread, you can contact me on reddit (https://en.reddit.com/user/snouz/)



Other parts of the mod available to download:
NPC & Monsters HD V2 DOWNLOAD (https://drive.google.com/open?id=1siB2nDjAgNwtShNQ43r0f19WbHeYZItE)
Battle Backgrounds HD V1 DOWNLOAD (https://drive.google.com/open?id=1xGLHr3_SPCcpIn_4JDdpDlVz0k45IPs-)
Worldmap HD V2 DOWNLOAD (http://forums.qhimm.com/index.php?topic=19178.0)
UI Stuff V1 DOWNLOAD (https://drive.google.com/open?id=1L7Wh59h7ySumGiqTz3s39oVeYK0lpoy9)


Maybe save the original files beforehand

-------------------------------------------------------------

Hi everyone,

I'm making a thread to track my progress with my reworking of Moguri since June 2019

◈ Finishing touches, corrections & testing ◈
(https://res.sastasundar.com/incom/customerCare/images/chat_loader.gif)
◈ Backgrounds masks (redrawing by hand) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 678/678

◈ Blended/light layers upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 1479/1479

◈ Re-drawing of transparency for fight scenes textures ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 186/186

◈ Monster texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 124/124

◈ NPC texture upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 150/150

◈ Item on field texure upscaling ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 101/101

◈ Worldmap re-texture ◈
http://forums.qhimm.com/index.php?topic=19178.0
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100%

◈ Place names upscaling (when introduced to a new place) ◈
⬛⬛⬛⬛⬛⬛⬛⬛⬛⬛ | 100% | 44/44




◈ (background) Videos improvement ◈
(⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜⬜ | 0/18) -> might try this in a next update

◈ Extra ◈
-Backgrounds were improved with various ESRGAN models
-Numerous visual corrections
-Upstairs of Dali's Windmill debugged / recreated
-Removed seams in scrolling sky/smoke/sand textures.
-re-created a lot of sky textures for fight scenes, making them seamless and beautiful: 64
-regenerated the battle textures to remove white outlines
-corrected a bug with animated textures in battle scenes
-Multiple other bugs ironed out

◈ Ideas for later ◈
-drawing shadows for some chests/items
-look if I can improve fluidity of the videos with AI video interpolation: https://github.com/sniklaus/pytorch-sepconv (can't make it work yet)
-upscale contextual FMVs?

SCREENSHOTS
Spoiler: show

Click to enlarge
(https://i.imgur.com/K78WnLu.gif)
(https://i.imgur.com/10pTbFs.gif) (https://i.imgur.com/E8YADyT.gif) (https://i.imgur.com/6RS2mEC.gif) (https://i.imgur.com/OsoRNFn.gif) (https://i.imgur.com/MVfMxaM.gif) (https://i.imgur.com/uphBfuD.gif) (https://i.imgur.com/YGwOCGG.gif) (https://i.imgur.com/skQq07o.gif) (https://i.imgur.com/xIcTyUR.gif) (https://i.imgur.com/Z6k2Zyt.gif) (https://i.imgur.com/XqomUcu.gif) (https://i.imgur.com/SSBTwSa.gif) (https://i.imgur.com/1GGTsJM.gif) (https://i.imgur.com/eaTQUVb.gif) (https://i.imgur.com/qKjYKR1.gif) (https://i.imgur.com/13yOtwo.gif)
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: riverblink on 2019-09-08 18:24:22
is this going to work with non steam versions of the game and any idea on an ETA on the download?
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: snouz on 2019-09-08 19:03:06
is this going to work with non steam versions of the game and any idea on an ETA on the download?

It's a development of an existing mod that only works on the steam version.

ETA: When it's done™️
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: IFireflyl on 2019-09-08 20:50:33
Would you care to take some time to snag and upload some screenshots when you get a chance?
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: CYRU5 on 2019-09-08 21:19:26
Great news!!

So, would it be a 7.0.2 release or a 8.0 release?
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: snouz on 2019-09-09 12:17:37
Would you care to take some time to snag and upload some screenshots when you get a chance?
Sure, I'll add some soon.

Great news!!

So, would it be a 7.0.2 release or a 8.0 release?
I need to discuss this with ZePilot, but this is a huge endeavor, so I guess it would be 8.0
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: Fraggoso on 2019-09-10 21:13:39
Keep up the work! :D
Title: Re: [FF9 PC] WIP reworking Moguri - progress report
Post by: CYRU5 on 2019-09-17 22:58:13
When this is done, it would be my 1st play of FFIX ever, tried a couple of times on PSX but never actually finished it ... looking REALLY forward for it to be released
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-09-23 13:58:34
Thanks all : )

I'm almost done with battle scenes textures, so here a comparison
(https://i.imgur.com/RhSbWO4.gif)
More screenshots to come
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: levantine on 2019-09-24 13:51:47
Nice work !
Could you work for getting your mod fully compatible with gameplay mod (espacially alternate fantasy) because it's impossible to play with the full moguri mod + alternate actually :/
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Tirlititi on 2019-09-24 14:45:33
@levantine: Have you tried the latest release? I specifically made a "Moguri Mod + Alternate Fantasy" version.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: levantine on 2019-09-24 16:11:42
Really? Last time i tried was 4 months ago, since i did not checked, thx for answer i will tried later when i got the time for, but nice new :D
Could you give me a link for this please?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Tirlititi on 2019-09-24 18:43:40
Well, there's a link in the mod's topic (http://forums.qhimm.com/index.php?topic=16324.0).
It is very recent indeed (I'm still working on adding a "Beatrix only" and "Moguri + Beatrix only" version).
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: levantine on 2019-09-24 19:00:42
Thx a lot !
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2019-09-24 21:08:42
Woah mate, this looks awesome. This truly makes re-experiencing FF9 something entirely new. Thank you good sir!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-09-25 19:17:54
I have snapped a bunch of comparison screenshots today, and doing gifs of them:

https://imgur.com/a/wjsWmI7

I'm adding them to the main post
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: obesebear on 2019-09-26 15:06:46
Great work on this!  It still be nice to have a definitive upscale pack
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-09-26 21:09:52
I'm working on softening the lights.
Here's a random before/after comparison
(https://i.imgur.com/00deEYf.jpg)

To achieve this result, I upscale with ESREGAN and zePilot's model, and soften with the "remove noise" (100%) filter in photoshop, applying "removing color noise 100%", I apply it twice, then blur a bit and apply a level filter to make black really black, without obscuring the light. Of course, all is automated with python and photoshop.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2019-09-29 09:37:12
Awesome stuff, really looking forward to it!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2019-09-29 17:00:32
This is crazy good mate. I was playing FF9 with Moguri thinking "it can't get better than this, right?" and now you're making it better!! Now I've been holding out on continuing the game until you release this (even if partially done). I'm sure would be a huge upgrade.
Thanks for your work again, you rock!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Gensoul on 2019-10-02 17:30:15
Registered an account here just to drop you some encouragement. Love the original Moguri and can't wait for the update. The reworked screenshots look amazing!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-10-08 21:27:41
Thanks for the encouragement!

I have a few goodness to show off, a lot of scenes made better thanks to comparisons with other esrgan models (especially "fatality"). The massive implementation of soft light is a big success as far I can see.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-10-09 11:49:55
I've applied other models to all the screens, and mixed some of them with moguri images. I've partially mixed some (a bit more than 100) screens with other renders. Here's a small comparison (click to enlarge):

(https://i.imgur.com/hZBVeNd.png)
(https://i.imgur.com/jGvoVsV.png)

(https://i.imgur.com/Ih5BguK.png)
(https://i.imgur.com/2TRrGql.png)

I'm back to making progress on the mask redrawing
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-10-14 14:37:26
I have finished Clayra, which was a particularly hard zone, as this example shows:

(https://i.imgur.com/ziWTSQV.png)

Btw there are 11522 images like that in the game...
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2019-10-14 19:57:46
Awesome work mate!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-10-19 21:34:37
Thanks!
So it's official, I'm past the half point now! :mrgreen:
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: KaidenJames on 2019-10-19 23:08:42
Thanks for all your hard work! Those screens with the new models added in look amazing. I can't wait to see the finished product!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Fireflew on 2019-10-21 02:06:28
Absolutely AMAZING work! I had to create an account just to say that!  ;D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-10-26 15:31:32
YAY encouragement :D

I have fixed all (>30) scrolling skies (as well as scrolling sand, smoke, etc) that were not correctly looped, like so:

(https://i.imgur.com/Ptqe7Ya.jpg)

I have actually re-upscaled them after looping them, so they now scroll seamlessly. So that's a big bug fixed.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Aavock on 2019-10-26 17:33:18
Great news once again, keep up the good work!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-11-03 15:36:06
I'm almost at Conde Petie for masks, but still a lot to correct in Fossil Roo.
I remade a few UI things like treasure description backgrounds, the worldmap etc.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2019-11-03 19:43:54
Can't wait for his, amazing work! Wow!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: olearyf2525 on 2019-11-04 20:57:40
Looks fantastic!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-11-10 13:56:43
For the last week, I've been working on improving the visual quality after I found a good workflow with a certain ESRGAN model called "BOX". I pass the images in a dithering removal model for ESRGAN, then upscale with BOX. It has more details, a bit more noise, but a lot of color noise, so I combined it with existing images one by one, taking the original color and adding the details at a certain percentage. It works especially well on cave/grungy/dark textures, like Fossil Roo, Gismar and Gould.

Comparison:
http://www.framecompare.com/image-compare/screenshotcomparison/DYLDGNNX

Before/After:
(https://i.imgur.com/r7hbnol.jpg)(https://i.imgur.com/KVztnoS.jpg)

It adds a bit of contrast, removes that annoying pattern you can see currently with moguri:
(https://i.imgur.com/mcpnrU6.jpg)
Makes it a bit more organic. I used the new images with restrain, blending them with zePilot's renders (some of them I already heavily modified)

Also, I corrected a few frames like this one:
(https://i.imgur.com/eoqn6Ic.jpg)(https://i.imgur.com/6QyGnAU.jpg)
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: KaidenJames on 2019-11-10 18:19:11
Man when this mod and the Battle UI mod are done, IX will be more perfect than it already was! I can't wait!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2019-11-10 18:33:17
(https://drive.google.com/open?id=1_V3KJHZTTKPHOqWq00eOPpXM6IwgXW44)
(https://drive.google.com/open?id=1PXY2cd50j-a7rtOYM7TGJjbVQgJwPPWt)
(https://drive.google.com/open?id=1Rc8t5ceIZOml-mu63NEjIcJduJsTDYWL)
(https://drive.google.com/open?id=1GeN0LAjyGqDi7KxDYziV4Qm1GDDvfBku)
(https://drive.google.com/open?id=1EuJ6W5ngq4NWn00Oez8hzYnaUp1GmDXN)
In Lindblum is full of that.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-11-13 13:48:47
I've worked a bit to try and improve some FMVs (especially those 18 ones that blend with scenes or have 3d characters in them), and it's going well so far.
(https://i.imgur.com/qguP4AC.jpg)
I extracted the images from the videos with ffmpeg, divided resolution by 4 (to their original size: 320x240) using nearest interpolation, then passed in ESRGAN (first in anti-dithering, then using zePilot's model), and managed to re-inject a video in the game using the same codec/format. This will allow me to color correct some videos.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2019-11-14 17:41:00
That looks really good, this mod is gonna be amazing once it's done! I know zepilot mentioned at one point he wanted to get the PSX hud back into the steam version, you know anything about that? That would be the perfect version if possible! Thanks!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2019-11-15 22:20:00
I've worked a bit to try and improve some FMVs (especially those 18 ones that blend with scenes or have 3d characters in them), and it's going well so far.
(https://i.imgur.com/qguP4AC.jpg)
I extracted the images from the videos with ffmpeg, divided resolution by 4 (to their original size: 320x240) using nearest interpolation, then passed in ESRGAN (first in anti-dithering, then using zePilot's model), and managed to re-inject a video in the game using the same codec/format. This will allow me to color correct some videos.

It's great! Can I also increase the frequency of FPS? It is a pity no one remakes FMV's for Final Fantasy VIII Remastered, they are there in very terrible quality.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2019-11-17 17:22:29
Can you fix it? This error continues with PS One. Black Waltz No. 3 uses "Fira", but the animation "Fire" is played.
https://www.youtube.com/watch?v=cbn4kx9Wi5s&list=PL3E75E253F09DD12A&index=4 на 11:28
https://youtu.be/cbn4kx9Wi5s?t=688
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-11-26 17:31:42
OFFICIAL: I'm at the 3rd CD for masks! YAY! Just finished the Ifa tree.

That looks really good, this mod is gonna be amazing once it's done! I know zepilot mentioned at one point he wanted to get the PSX hud back into the steam version, you know anything about that? That would be the perfect version if possible! Thanks!
Last thing he mentioned I think is that the last version is not open source. I've heard say people say it's still buggy. If someone does it well, I'd love it.

It's great! Can I also increase the frequency of FPS? It is a pity no one remakes FMV's for Final Fantasy VIII Remastered, they are there in very terrible quality.
There are techniques for interpolation, but I have yet to make it work and still have to test if the game would even accept a double speed video (if it's tied or not to the framerate of the game).
So not a priority right now. First, I finish the initial project.

Can you fix it? This error continues with PS One. Black Waltz No. 3 uses "Fira", but the animation "Fire" is played.
It's not in my scope, and not really the subject of this thread (and pretty minor?)
It's also a Russian version in your video apparently? I have a US-UK-IT-ES-FR-GE-JA version.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2019-11-27 11:52:03
There are techniques for interpolation, but I have yet to make it work and still have to test if the game would even accept a double speed video (if it's tied or not to the framerate of the game).
So not a priority right now. First, I finish the initial project.

It seems that in Memoria.ini you can set the video speed.

[Graphics]
Enabled=1
BattleFPS=15
MovieFPS=15
BattleSwirlFrames=115
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-11-27 13:59:52
It seems that in Memoria.ini you can set the video speed.

[Graphics]
Enabled=1
BattleFPS=15
MovieFPS=15
BattleSwirlFrames=115

Ah! Great find! I'll test that!
Now I just need to make the AI based interpolation work: https://github.com/sniklaus/sepconv-slomo
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-12-08 14:04:34
I did a few comparison sliders between Moguri and the update:
https://imgsli.com/OTI2OA
https://imgsli.com/OTI2Nw
https://imgsli.com/OTI2OQ
https://imgsli.com/OTI3MA
https://imgsli.com/OTI3Mg
https://imgsli.com/OTI3Mw
https://imgsli.com/OTI3NA
https://imgsli.com/OTI3NQ
https://imgsli.com/OTI3OA
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Neodoris on 2019-12-08 18:38:49
The result is awesome!

Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?

Thanks and keep up the good work!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Aavock on 2019-12-08 19:56:38
Definitely sharper and more detailed both backgrounds and world map, great job!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-12-17 22:08:48
Just one question, will your mod need the moguri mod to be installed first, or will it include everything, including the upscaled world map textures?
Hi, I would like all of this to be part of Moguri. It's an evolution of Moguri.

Little update: I reached the open world part with the boat, so I will now work on all those bonus scenes, and maybe correct a few textures on the world map, and probably try to improve on the grass texture. But since I'm playing the game legit in parallel, Chocobo quest's got me for a while.
Anyway, I'm 75% done on the masks work.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2019-12-19 21:01:38
Hi, I would like all of this to be part of Moguri. It's an evolution of Moguri.

Little update: I reached the open world part with the boat, so I will now work on all those bonus scenes, and maybe correct a few textures on the world map, and probably try to improve on the grass texture. But since I'm playing the game legit in parallel, Chocobo quest's got me for a while.
Anyway, I'm 75% done on the masks work.

You're awesome dude!
FF9 is on sale on Steam now for those of you who don't have it! :)

Will surely wait until this mod is complete before I start another playthrough!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: RikYnsider on 2019-12-20 07:42:34
Amazing work man!!!
I've downloaded your world map retexture and went around during different moments in game, I couldn't find anything wrong for the first 3 CDs, the only two little things were one waterfall hole in Daguerrero entrance in low res (CD4 only) and the black mages village wood still in low res (CD4 only) also the 4 sand whirls where you enter desert palace have decentered sand animation (Only before Kuja Palace plot CD3).

P.S.: I dunno if I should have posted this here or in your other thread and if you already fixed them or they can't be fixed but still I love your work keep it on  ;D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2019-12-20 17:50:53
Amazing work man!!!
I've downloaded your world map retexture and went around during different moments in game, I couldn't find anything wrong for the first 3 CDs, the only two little things were one waterfall hole in Daguerrero entrance in low res (CD4 only) and the black mages village wood still in low res (CD4 only) also the 4 sand whirls where you enter desert palace have decentered sand animation (Only before Kuja Palace plot CD3).

P.S.: I dunno if I should have posted this here or in your other thread and if you already fixed them or they can't be fixed but still I love your work keep it on  ;D
Thanks for the report, yes I still need to fix some things, like rocky beaches animations, and I only now see those as I just arrived at the 3rd disk in my parallel playthrough, just got the boat and the blue chocobo.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2019-12-28 12:12:35
I'm running around the Gizamaluk Grotto so far, installed an updated world map Download Link (0.1), it is very beautiful.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: thrakkkk on 2019-12-30 19:48:45
I was looking at video interpolation stuff
and besides sepconv (https://github.com/sniklaus/sepconv-slomo) there is DAIN (https://github.com/baowenbo/DAIN).

What looks better all depends on the video content I suppose. But there are some video comparisons on youtube 1 (https://www.youtube.com/watch?v=-f8f0igQi5I), 2 (https://www.youtube.com/watch?v=M9WySthMEi4), 3 (https://www.youtube.com/watch?v=r7IVm9FtFtQ).

I realize this step could be far off.
If I can figure out how to test these scripts I'll make a comparison video using ffix footage (pretty unlikely however).

The Moguri mod maker appears to have dabbled in this sort of thing before: youtube (https://www.youtube.com/watch?v=cizjnLhkQg8)
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Maggyboy on 2019-12-30 23:10:24
This looks great! Actually holding off on my first ff9 playthrough just for this mod, and i think it will be well worth the wait. Keep up the good work :)
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Doom Oyster on 2020-01-15 01:17:15
Just wanted to tell you how awesome this looks!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2020-02-04 15:05:17
Any updates snouz? I'll settle for some more screenshots of your impeccable work!  :mrgreen:

Cheers!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-02-04 19:38:36
Any updates snouz? I'll settle for some more screenshots of your impeccable work!  :mrgreen:

Cheers!

Ah yeah sorry, had a lot to do recently, but still working steadily!
Thanks everyone for the support : )
Recently I worked a bit on the lights, like the stairs in the Desert Palace and the holograms in Oeilvert, and I found the best upscaler possible for these IMO: waifu2x
I fixed a bunch of bugs, I re-upscaled a lot of images to fit better. I understood how some transparencies work, so I'm not doing nothing : )
Quick example, here's a quick particle re-interpretation I had to do to fix that bug: https://imgsli.com/MTE3MTg (https://imgsli.com/MTE3MTg). Tell me what you think!
Also, I became a mod of FF9's subreddit (https://en.reddit.com/r/FinalFantasyIX/)

An example of what the hologram look like when polished:
(https://i.imgur.com/UqQXvAw.png)
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2020-02-04 19:49:30
That looks awesome! The hologram is so clean! Any progress on the fmv's, the interpolation? You think it's possible?

Thanks!

Skickat från min SM-G973F via Tapatalk

Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-02-04 20:02:43
That looks awesome! The hologram is so clean! Any progress on the fmv's, the interpolation? You think it's possible?

Thanks!

Skickat från min SM-G973F via Tapatalk

Yes, but I think that can be released afterwards, I need to focus on the important stuff first. Also, the programs and techniques continue to evolve for videos, so I'll do that last.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xhris on 2020-02-04 22:14:24
honestly truely some incredible work, makes me happy to see so much time and care put into this game, keeping it fresh and alive. definetly gonna have to play through FF9 again soon :)
great work!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: ZeroShift on 2020-02-06 06:23:34
Absolutely in love with your work, to the point that I scrapped a playthrough just so I can start over with your improved version of the mod. Thank you for the amazing contribution, it makes such a difference and I can't wait to get my hands on it! :D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: takver on 2020-02-07 08:51:58
Have been following this project for a while but decided to create an account just to say how absolutely outstanding this is. I'm holding off on my first Steam playthrough of IX until this is released. Really, absolutely phenomenal work so far !

As an aside, is there any work being done to change the battle UI in this reworked version of Moguri mod? The current UI is horrible and I don't know of any mods for it that are compatible with Moguri
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: herrschiller on 2020-02-16 11:20:25
Do you plan to release your mod once all background masks are done or only when it's 100% complete (Including videos and place names)?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Gensoul on 2020-02-18 18:55:47
Do you plan to release your mod once all background masks are done or only when it's 100% complete (Including videos and place names)?

I think he already answered this, when asked  "Any progress on the fmv's, the interpolation?":

Yes, but I think that can be released afterwards, I need to focus on the important stuff first. Also, the programs and techniques continue to evolve for videos, so I'll do that last.

It's hard to wait. I check in too often. :D But quality takes time. Especially when he's doing it for free in his free time.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Rcarlucci on 2020-02-20 13:24:49
will the background be in 4k ?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-02-20 17:34:46
Please upload a couple of screenshots. I want to drool.  :-o :roll:
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Rcarlucci on 2020-02-20 17:49:42
was the a reply to me ?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Gensoul on 2020-02-20 21:37:27
Please upload a couple of screenshots. I want to drool.  :-o :roll:

Did you click SPOILERS: SHOW on the first post? There are a bunch in there. I'm all for more screenshots though!

EDIT: Ohhhh! We hit the 90% mark! :-D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-03-01 11:29:03
Hi Snouz, is it possible to fix this graphic bug?
https://youtu.be/rZA02v56OSs?t=81 at 1:21
and this one
https://youtu.be/rZA02v56OSs?t=152 2:32
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: herrschiller on 2020-03-02 17:41:15
92%!!!  ;D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-03-09 17:24:46
Hi Snouz, did you fix this crazy candlestick?

https://www.twitch.tv/videos/564384019 at 01:14:15
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2020-03-18 17:21:56
98% hypeeeeee
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Neodoris on 2020-03-19 19:08:55
99%!

Maybe this week-end we will be able to play Final Fantasy IX with snouz assets... Finally!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-03-20 05:58:53
watching intently
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: kubo242 on 2020-03-20 10:14:10
will there be a HD minimap and a world map that appears on the "1" button"?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-03-20 10:53:48
Hi all! I haven't been responding much, I was focused on working, but I'm in the endgame now, so here we are!

Hi Snouz, did you fix this crazy candlestick?
Yes! in fact, all problems with battle backgrounds I think. There were crazy candles, floating beaches etc. It was a problem with animated textures in battle. I had to downscale them.

Hi Snouz, is it possible to fix this graphic bug?
https://youtu.be/rZA02v56OSs?t=81 at 1:21
and this one
https://youtu.be/rZA02v56OSs?t=152 2:32
Sorry but those are effects bugs, I have no control over that. I guess they abandoned these animations in the porting to Unity? idk

99%!
Maybe this week-end we will be able to play Final Fantasy IX with snouz assets... Finally!
There's still a few things to go through: text, testing, a few corrections here and there, but yes I'm pretty close. I'm open if someone wants to beta test already though.

will the background be in 4k ?
If we take an example of a screen that doesn't move (no scrolling), it's 1280x896. So ~896p? It's still twice the steam version and 4x the PSX one.

Anyway, I'll release some screenshot comparisons soon. Thanks for your support, stay safe, stay inside and take care!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: RikYnsider on 2020-03-20 11:07:41
Been following this since the beginning can't believe it's finally the time! Can't wait!!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Tsunamix on 2020-03-20 12:17:22
I would be very happy to beta test this. I actually just started my annual play-through :D
I'm happy to sink days into that
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: kubo242 on 2020-03-20 12:28:42
I would be very happy to beta test this. I actually just my annual play-through :D
I'm happy to sink days into that
+, I would also like to take part in testing, for me this is happiness!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: herrschiller on 2020-03-20 14:36:40
I have the tradition to always play through FFIX when I move to a new city or change a job etc. And in May I'll be moving to another city for a new job and I can't wait to play FFIX with the Moguri/Snouz mod  ;D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: RikYnsider on 2020-03-20 14:40:00
+, I would also like to take part in testing, for me this is happiness!
Same! Would love that too.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2020-03-20 18:54:15
Beta test? Hell yeah, sign me in! Been waiting since October to finish my playthrough with this mod <3
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-03-20 18:56:01
Down to Beta Test. Fresh Install at the ready.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: gunner_1207 on 2020-03-20 20:17:58
waiting patiently for this sweet sweet beautiful work, been following and waiting for this impressive man!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: riverblink on 2020-03-21 05:44:12
Beta test pleaseeeee! been following since the beginning this is my favorite jrpg I would love to!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: DreadfulViolet on 2020-03-25 04:51:40
Personally holding off on a replay i've been planning after seeing your progress, can't wait to see more. Gl to you and appreciate your work.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-03-25 19:44:10
so when can we expect a release? is it possible for you to PM us about the beta?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2020-03-26 06:58:58
Hype is real! This will be amazing! Any news on the HUD? It's so freaking big, I want the PSX one. Are there any working mods for that?

Cheers!

Skickat från min SM-G973F via Tapatalk

Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: takver on 2020-03-26 20:17:29
Hype is real! This will be amazing! Any news on the HUD? It's so freaking big, I want the PSX one. Are there any working mods for that?

Cheers!

Skickat från min SM-G973F via Tapatalk

My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.

No other UI mod appears to be compatible with Moguri for now, unfortunately.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: inzanity99 on 2020-03-30 03:15:20
I have been lurking here for a while now and would definitely love to beta test this new vastly improved moguri Mod!

To be more specific, my wife would beta test as she recently turned into a BIG final fantasy fan and wants to play the "older/classic" games of the series, starting with FF IX.

Let me know what I have to do to possibly convince you to let me beta test for you ! :)

(https://imgur.com/08pNL6D)
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: herrschiller on 2020-03-30 09:05:39
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Neodoris on 2020-03-30 12:52:46
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
Original PS1 backgrounds are used and upscaled via AI, and replace the PC backgrounds.

PS1 backgrounds are used because PC backgrounds lose too much details.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: mundalah on 2020-03-31 11:11:05
Veeeery excited about this!! IS beta testing still possible?  ;D
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Psymind on 2020-04-01 00:35:15
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: RikYnsider on 2020-04-01 10:36:24
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3
Literally!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: takver on 2020-04-01 14:49:02
I've been refreshing this page everydaaaaaaaay, jesus. Can't wait <3

lol Yep! Watching that progress bar slowly fill over the past 9 months has been a source of excruciating joy and anticipation. Hella excited to finally getting around to playing this
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-04-01 19:32:38
an ETA for beta or first release would be quite nice in these dire times...
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-02 15:00:26
Does moguri upscale the filtered PC re-release backgrounds or are the original PS1 backgrounds used and upscaled and then replace the PC backgrounds?
The PC version only used the original BG, badly filtered. So it makes sense to use the original instead. Plus, there's an AI model that removes dithering. So yeah, the original is used.

My understanding is that Ze Pilot intended to include a reworked battle UI in a future update of Moguri, and though this is intended to be the next update of the mod I'm not sure whether the UI is being updated as well since there hasn't been any mention of it.
No other UI mod appears to be compatible with Moguri for now, unfortunately.
Yeah I don't know of a mod that can be integrated out of the box, but I'd love it.

About beta, I'm still finishing some stuff, then I'll make a download. I'll need to talk to zePilot, but he's pretty busy and hard to reach unfortunately.

BTW Square Enix just did a big blunter, they deleted the entire steam game today... then they fixed it 1h later. Doesn't affect the update fortunately. I was wrong, I need to re-import everything in the game, that'll take the night :x
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Tsunamix on 2020-04-02 16:41:23
Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.
Keep it up though. I can't wait for this.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-02 17:34:31
Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.
Keep it up though. I can't wait for this.
No release note, but my guess is that they simply pushed an update by accident, so it probably doesn't actually do anything.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: DreadfulViolet on 2020-04-03 05:15:43
Almost makes me hopefully someone at square-enix is actually working on their forgotten ports
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Taneruit on 2020-04-04 17:24:28
Almost makes me hopefully someone at square-enix is actually working on their forgotten ports

Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Neodoris on 2020-04-05 09:03:21
Square Enix update policies are a thing not understandable by mere mortals. Like that FF3 patch they pushed out of nowhere or randomly removing Denuvo from Octopath Traveler while leaving it on all their other games.
The worst case being FFXV Steam version which is unplayable now because of an update linked to Steamworks, while the Origin and Windows Store versions work just fine. I can't play FFXV with my Steam version and don't want to spend 60 euros for the complete Origin version. What a shame...
Square Enix never released an awesome port for their FF solo games on PC. Only online games like FFXIV ARR are well done.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-09 08:36:19
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: kilyan on 2020-04-09 09:16:19
cool, so there will be a moguri update
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: RikYnsider on 2020-04-09 10:55:50
As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.

"Scene Backgrounds" means backgrounds masks?  :'( So if zePilot won't show up the main content of this mod will remain unfinished? Someone find that man!!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-04-09 14:33:42
Ok I'm almost done with a number of aspect of the update.

What I'll do is create a new thread for each aspect with a download:

-creatures/items/npc

-some minor ui stuff

-battle backgrounds

+ updating worldmap textures

Each thread will serve to collect feedback.

As for the scene backgrounds, I still have to correct some things, and I have trouble contacting zePilot. I need to contact him because this part is partially based on his work. We'll then proceed to put everything together in Moguri in one central download.
Twitter
https://twitter.com/Ze_PilOt
It is he, the day before yesterday was online
https://steamcommunity.com/id/thepilot
Theme
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237/?ctp=72
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Tirlititi on 2020-04-09 16:31:22
In case you want to use the occasion to fix that bug:
Quote
You can try a hacky fix like that until the modder(s) of Memoria fixes the problem [of the SFX being misplaced in widescreen mode]:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class "SFXMesh" and its method "End", then right-click -> Edit Method,
4) Replace the 5 first lines of the method by these (the first and last lines being replaced should be the same as the lines replacing them):
Code: [Select]
    this.mesh.Clear();
    int[] array = new int[this.ibOffset];
    Buffer.BlockCopy(this.ibIndex, 0, array, 0, this.ibOffset << 2);
    Vector3[] meshvert = this.vbPos;
    for (int k = 0; k<this.vbOffset; ++k)
        meshvert[k].x = meshvert[k].x + 50f;
    this.mesh.vertices = meshvert;
    this.mesh.colors32 = this.vbCol;
5) "Compile" then "File -> Save Module".

Maybe the SFX will still be shifted a bit in-game. If that's the case, use a different number than "50f" in the code above (use a number higher to shift to the right of the screen and lower to shift to the left).

Note that if the SFX gets fixed with the widescreen mode, it will then bug with the non-widescreen mode.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: m_artn on 2020-04-13 19:13:37
I recently bought Final Fantasy IX on Steam after I found out about the Moguria Mod to play this masterpiece again since the first release on the PSX.
Now I've done some research in the modding scene so find out if there is a way to change the XBox Controller layout with the Playstation Controller layout and what I get is this awesome rework!
Of cause I will wait for this release to start my playthrough!
Because the progress shows 100% for some time I hope it will be released soon. Any News about it?

To make this more than awesome, is there a way to implement the option to choose between PSX and XBox layout?

Sign me in for a Beta if possible!
Unbelievable work you have done!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-04-15 09:20:20
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-04-15 09:29:34
Thanks for the other threads containing the releases. Everything looks amazing so far. Any ETA window on the scene backgrounds though? just curious. Thanks a Bunch~! Cheers.

Where did you download? How did you try the improvements? О_о
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-15 09:39:54
Where did you download? How did you try the improvements? О_о

I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Rafinhasss on 2020-04-15 12:52:40
Congratulations for the work! the three things look incredible.
I'm going to tell everyone I know who has the video game to come here!. I'm impatient for everything to come out!!!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-04-15 13:04:35
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

Thank you very much, I will test with joy
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: Xenogears on 2020-04-15 13:23:57
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

These are very cool textures O_o
It has become much more beautiful.
As I understand it, the background textures in the cities remained in the work?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-15 19:53:51
It's in the works. I finished "playing/testing" the game today, and I've done screenshots of bugs between terra and the end. I now have 186 new screenshots to help me correct bugs in sanctuaries/branval/pandemonium/memoria/crystalworld, then I'll release a "beta" for people willing to test it.

I've noticed a few problems with other parts (npc/battle scenes/...) and create a new version of that too.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-15 20:14:25
I must confess I was working on and off on this for the last 2 weeks because...

Mount & Blade II Bannerlord came out and I've been waiting for this game since its announcement in 2012. Before modding FFIX, I modded Mount & Blade Warband (Prophesy of Pendor mod). Anyway, this has nothing to do with anything : )
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: decency_breakin3 on 2020-04-15 20:48:16
No but its understandable. you got love for those projects just like we all have love for these ones. cant work on them 24/7. just wanted to say i appreciate all the hard work and i check for updates daily. thank you for the fast reply.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: inzanity99 on 2020-04-18 20:16:39
hype intensifies!!

will wait for a full bundle to test all aspects at once ;)

really excited!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: m_artn on 2020-04-19 06:37:18
Any news about beta progress or release of the backgroungs?
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: snouz on 2020-04-19 17:48:49
Any news about beta progress or release of the backgroungs?
I've got 55 screenshots of bugs left to treat, then I'll package a beta!
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: e2zippo on 2020-04-19 19:46:52
I've got 55 screenshots of bugs left to treat, then I'll package a beta!
You're a machine snouz!

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Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: takver on 2020-04-19 22:41:49
Hey snouz, any luck in getting touch with ZePilOt yet? A few of us have left messages on the Moguri Mod Steam thread but there's been no response :/
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: ERAISERZEE on 2020-04-19 23:02:00
good morning . can I ask you if you are the author of the moguri mod?
I have this doubt and if it is these 3 files
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0
update the moguri mod? replace all files but with some bugs?
sorry but i installed the moguri a long time ago and i would not reinstall the mod again.
 if this updates the mod I install them willingly and in doubt I installed the
[FF9 PC] HD Worldmap Mod 0.2 NEW.
however it is a much better job than square-enix has done.
Title: Re: [FF9 PC] Moguri rework (progress report)
Post by: AuthenticM on 2020-04-22 13:56:38
I created 3 threads.
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0

I've been working on the wordmap textures for the last few days, now that it's out of the way, I'm doing the backgrounds full time.

Thank you very much for your work, Snouz. It's greatly appreciated. I'm looking forward to this mod's completion so I can play it with Alternate Fantasy. :)

Will you continue to use this thread as a hub for all the different parts of the mod? There's already so many threads from this place that I follow; it'd be nice to have everything in one place for this mod at least.

Cheers!
Title: Re: [FF9 PC] Moguri rework NEW BETA AVAILABLE
Post by: snouz on 2020-04-23 14:13:10
2020-04-23 - Finally, here's a beta file of the backgrounds!
For those who chose to install it, please screenshot any problem or potential improvement, as major or minor it is.

<<< DOWNLOAD BETA V1 >>> (https://drive.google.com/open?id=13_1H23cWURf4hVIohytGsulyyCmwHRyf)

Maybe save the original files beforehand
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Yoxoy on 2020-04-23 15:53:51
Thank you so much for this !

First thing I notice is that when I use the file Assembly-CSharp.dll, your updates are applied but the side borders are back : https://drive.google.com/file/d/18NHPeTo07ObjUzeg6TRoY7fuGJq78Wak/view

If I use the one from Moguri, your updates are not applied but I can play the game 16:9

Is it intended ? Is it a bug ?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-23 16:04:17
Thank you so much for this !
First thing I notice is that when I use the file Assembly-CSharp.dll, your updates are applied but the side borders are back : https://drive.google.com/file/d/18NHPeTo07ObjUzeg6TRoY7fuGJq78Wak/view
If I use the one from Moguri, your updates are not applied but I can play the game 16:9
Is it intended ? Is it a bug ?
Assembly-CSharp.dll is the file that, modified, allows for HD backgrounds.
If you already have Moguri installed, you can ignore Assembly-CSharp.dll and replace the "p0data" files in the Moguri install folder.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Yoxoy on 2020-04-23 16:11:52
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-23 16:16:38
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.
The file included in Moguri is linking to podata files present in his own folder, which should somewhere like C:\program_files\Moguri Mod" or something like that.
So you can use Moguri's Assembly-CSharp.dll, and replace the podata files in C:\program_files\Moguri Mod\SharedAssets\
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Caledor on 2020-04-23 16:18:20
Just installed in a copied folder so i could check alongside Moguri Mod.

Amazing work snouz, they all look gorgeous and i can see the overall improvement. BGs heavy in details have less artifacts and and more defined.

Here's the screenshots i took btw

Moguri Mod: https://imgur.com/a/JXrvU3M

Moguri Rework: https://imgur.com/a/N2tDlBg
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Yoxoy on 2020-04-23 16:42:40
The file included in Moguri is linking to podata files present in his own folder, which should somewhere like C:\program_files\Moguri Mod" or something like that.
So you can use Moguri's Assembly-CSharp.dll, and replace the podata files in C:\program_files\Moguri Mod\SharedAssets\

Stupid me. I totally missed that information. I thought I was crazy seeing the backgrounds going from Moguri's to yours with this file and was wondering how it was possible.
Works like a charm, thank you. Will come back for bug reports if any !

I was fearing this could be because I'm using a non-english version of the game.

Thank you.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-23 17:05:09
Just installed in a copied folder so i could check alongside Moguri Mod.
Amazing work snouz, they all look gorgeous and i can see the overall improvement. BGs heavy in details have less artifacts and and more defined.
Here's the screenshots i took btw
Moguri Mod: https://imgur.com/a/JXrvU3M
Moguri Rework: https://imgur.com/a/N2tDlBg

Thanks for the screenshots, I already noticed a small glitch lmao

If you want to see the biggest improvements and fixes compared to Moguri 7, you can head to:
-the clock in Memoria
-the windmill in Dali
-Clayra
-invincible ship interior
-Black Mage graveyard
-Lindblum's elevator
-holograms in oeilvert
-all text before new places (at least in English and French, will do Italian/Spanish/German if Memoria is fixed in that regard) except 3 that might not work

If, by any chance, you want to make comparison sliders on https://imgsli.com/, that'd be even better!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-23 17:13:11
Oo, can't wait to try this, but I'm confused, do I need to install the "old" moguri mod first to get this working?

Thanks snouz!

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Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-23 17:23:18
Oo, can't wait to try this, but I'm confused, do I need to install the "old" moguri mod first to get this working?

Thanks snouz!

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No need, it's a simple file swap (save the files first)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-23 17:44:54
Here are screenshots of know bugs and screens to improve:

https://imgur.com/a/ARG1uY7

Please do expand on it! if a visual imperfection is too noticeable, if you see some black zones, something a bit too blurry or dirty... I'm open to all feedback!

Also, I invite everyone to also download the other 3 parts:
http://forums.qhimm.com/index.php?topic=19737.0
http://forums.qhimm.com/index.php?topic=19736.0
http://forums.qhimm.com/index.php?topic=19178.0
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Caledor on 2020-04-23 19:30:55
Here's some more about the places you mentioned

Moguri Mod: https://imgur.com/a/wXdBHI8
Moguri Rework: https://imgur.com/a/YvLjvSc

I tried using imgsli but my first attempt was rejected due to upload size limits and i found no clear indication of what that limit is, so i went for the surefire way.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-23 21:11:47
Just got i working, and it looks fabulous, many thanks for your work in this snouz!

Quick question though, and sorry for posting OT, but is it a known issue in FFIX steam release that the music just cuts off when changing, instead of fading like in the PSX version?
And after a quick google search it seems that they butchered the sound effects as well, are there any fixes to these issues?

Cheers!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-23 22:15:18
Hi, I am just trying the beta and it looks really wonderful. Thank you very much for all your work.

I found a background that has a blurry part and I think you could easily fix it. You could just clone the parts from the other part of the stairs. The background is here: https://i.imgur.com/RUyQRWP.jpg
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Doom Oyster on 2020-04-23 22:51:40
Thanks so much for this Snouz!

A bug: In Caledor's shots, it looks like the beams of light from the windows are missing in the bedroom in Lindblum.

Re: sound effects, there is a mod that restores all effects, sourcing them from the psx version of the game. Can this be added into moguri?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: RikYnsider on 2020-04-24 00:41:08
I know this is not part of the background rework mod but is there a way you could fix the terrible trasparency issue with the main title logo at least for its final version?

https://imgur.com/qa9HllG (https://imgur.com/qa9HllG) It awlasy bothered me so much   :-\
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: takver on 2020-04-24 07:42:00
Well... I must have done something wrong then.
Pasting the new files over the ones in the game folder where Moguri was installed didn't activate them without your new "Assembly-CSharp.dll'.
I'll look into it, do some tests, and come back with news about this.

I had a similar problem initially, too. I have Moguri installed and whenever I extracted the 'Assembly-CSharp.dll' from snouz's rar file to the game's installation folder, the backgrounds reverted back to the old Moguri mod, while snouz's rar files worked on the old Moguri's 'Assembly-CSharp.dll' file but reintroduced side borders and weird controller issues.

Turns out I had Moguri mod installed on two separate hard drives for some strange reason (probably from previous installations) and was extracting snouz's p0data files to the wrong hard drive's Moguri mod location. lol

All fixed now and everything is working perfectly including the backgrounds, NPCs, worldmap textures, etc.

Said it several times already, but thanks so much for all of the effort snouz! Game looks absolutely incredible.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 08:10:35
Hi all, thanks for the feedback so far !

Just woke up, here's my schedule for the day:
I'll include a how-to for both when moguri is already installed and when it's not. I'll also include everything in one big download, it'll be easier.
Maybe I should make a FAQ and cleanup the first post.
About the title screen, you'll be happy to know I worked on this and some other other elements, and that's part of a file I'm going to share soon. Still a bit of work on this one, as it includes both wordmaps (the one displayed with select before and after getting the mappemonde)
Right now, I'm working on updating the battle textures.

Don't hesitate to keep sending screenshots of things you think could be improved! I screenshot everything for my todo list
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-24 08:28:29
Would this mod be compatible with moguri rework snouz?

https://www.nexusmods.com/finalfantasy9/mods/11?tab=files

There's a checkbox when installing it asking if your're using moguri.
Are you using the same file structure as moguri?

Thanks!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 08:40:14
Would this mod be compatible with moguri rework snouz?

https://www.nexusmods.com/finalfantasy9/mods/11?tab=files

There's a checkbox when installing it asking if your're using moguri.
Are you using the same file structure as moguri?

Thanks!

It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-24 08:44:20
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.

I tried installing it but I messed up the options somehow, making everything look really weird! It would be so awesome to get the PSX UI in conjunction with your rework of Moguri!

Hopefully he'll respond and you can work something out to get this working! It's a good time to be a FFIX fan!   :-D
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: takver on 2020-04-24 10:19:24
It should still be compatible.
What you need to do:
-Install normal moguri
-Only replace StreamingAssets files in the moguri install folder (program_files\Moguri mod\)
-install the ui mod.

I was unaware that there was a recent update to make it work with memoria. Does this mod work out of the box or do you need to tweak things? I've sent a steam friend request to discuss.

I just checked it out and it works out of the box (kinda). It introduces and has a few issues though, namely:

- It disables widescreen by default, requiring one to edit the memoria.ini file and re-enable it
- Battle animations are vastly sped up as a result of the mod increasing battle animations to 30fps. This also needs to be manually edited in memoria back down to 15fps
- The battle UI is quite tiny and is not properly scaled to the rest of the screen. I'm playing at 1080p so I can't imagine that being an issue. Don't see any option to edit the UI size in memoria either
- Cursor tends to disappear occasionally in menus, most evidently when given the option to overwrite an existing save. The mod creator says they're aware of this and are looking for a fix
- Biggest issue for me is that it introduces a severe delay between screen transitions that appears to last anywhere between 3-10 seconds. This is affecting screen transitions, and both entering and exiting battles. I've tried this with both the original Moguri, your rework, and the Scaled UI mod and can confirm that this delay is only appearing after installing the Scaled UI mod.

Another user on Nexus is also reporting what appears to be a game-breaking bug in the fight against the Plant Brain after installing the mod but I haven't checked that out to confirm as of yet

So yeah, I wouldn't personally recommend using the Scaled UI mod right now unless you or ZePilOt are able to have it implemented with Moguri in a stable state.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 10:36:38
I just checked it out and it works out of the box (kinda). It introduces and has a few issues though, namely:

- It disables widescreen by default, requiring one to edit the memoria.ini file and re-enable it
- Battle animations are vastly sped up as a result of the mod increasing battle animations to 30fps. This also needs to be manually edited in memoria back down to 15fps
- The battle UI is quite tiny and is not properly scaled to the rest of the screen. I'm playing at 1080p so I can't imagine that being an issue. Don't see any option to edit the UI size in memoria either
- Cursor tends to disappear occasionally in menus, most evidently when given the option to overwrite an existing save. The mod creator says they're aware of this and are looking for a fix
- Biggest issue for me is that it introduces a severe delay between screen transitions that appears to last anywhere between 3-10 seconds. This is affecting screen transitions, and both entering and exiting battles. I've tried this with both the original Moguri, your rework, and the Scaled UI mod and can confirm that this delay is only appearing after installing the Scaled UI mod.

Another user on Nexus is also reporting what appears to be a game-breaking bug in the fight against the Plant Brain after installing the mod but I haven't checked that out to confirm as of yet

So yeah, I wouldn't personally recommend using the Scaled UI mod right now unless you or ZePilOt are able to have it implemented with Moguri in a stable state.

mmh, that's still a lot of problems TBH. Issues related to memoria.ini shouldn't be a big deal, but the loading screens of 3-10 seconds is not great, as well as the non-scaling and game breaking bug.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-24 11:17:01
Garnet is baked in background in one scene and it looks quite bad. I think you could replace her with a better picture of her from a screenshot. She is lying there so maybe from a screenshot from battle when she is unconscious?

Here is the scene with the baked Garnet: https://i.imgur.com/OhYftnR.jpg
Here is a screenshot with laying Garnet: https://i.imgur.com/YZTMcmu.jpg
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 12:46:59
Garnet is baked in background in one scene and it looks quite bad. I think you could replace her with a better picture of her from a screenshot. She is lying there so maybe from a screenshot from battle when she is unconscious?

Here is the scene with the baked Garnet: https://i.imgur.com/OhYftnR.jpg
Here is a screenshot with laying Garnet: https://i.imgur.com/YZTMcmu.jpg

Almost forgot this one. There are 5 background with people on them (the 4 others are all Lindblum Commercial district), and I've contemplated ways to replace these pixels with actual renders of 3D models. But I need to find suitable screenshots.
If someone manages to use something like Noesis (https://www.reddit.com/r/ffximodding/comments/98yov8/tutorial_how_to_use_noesis_3d_model_viewer_and/) to export some renders in specific poses, like they did with FF8 (http://forums.qhimm.com/index.php?topic=19218.150), that would be so much better.

Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-24 12:53:31
This background has two strange lines. I tried to retouch it with Spot Healing Brush and it looks a bit better. Fix it somehow, please.

https://i.imgur.com/tI7QkpY.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-24 14:39:16
I think the tree here needs a fix too.

https://i.imgur.com/h7Lg0rn.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-24 16:56:20
This tree is quite jaggy, dark and looks unnatural. I think it could be fixed at least a bit: https://i.imgur.com/W1HEW2U.png
Ghosts:
https://i.imgur.com/132JL7j.png
https://i.imgur.com/lOkvLKs.png
https://i.imgur.com/yEMmCld.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 17:11:22
Thanks for the feedback, I'll soften dali's skies with touches of waifu2x renders.

Note that the endgame should generally be less janky, as my techniques progressively got more efficient. I'm planning to do another pass on the beginning of the game.

Note that working a screenshot of a scrolling sky in photoshop won't accurately display what it'll look like, I'm forced to use 1 bit transparency and that creates a staircase effect between them. Same problem in Clayra. But yeah, this tree needs to be reworked to look more natural.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Deses on 2020-04-24 18:06:06
Hey! I come from Reddit and I want to help betatest!

I just downloaded the four zips and I'm going to overwrite my files now.

So far I just saw the comparisons and I love how crispy everything looks! Amazing job!!



So far I can tell that the NPC V2 zip has a typo in the compressed folder, so it won't replace the intended file. I mention this because someone less attentive might not catch that. :P
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Deses on 2020-04-24 19:24:15
Replacing the original Assembly-CSharp.dll with yours disables all the changes from memoria.ini. Font is reverted to something else I don't want, Intro logos aren't skipped anymore, fps aren't changed...

Right, okay... I just had to do a little bit more of reading:

Assembly-CSharp.dll is the file that, modified, allows for HD backgrounds.
If you already have Moguri installed, you can ignore Assembly-CSharp.dll and replace the "p0data" files in the Moguri install folder.

I replaced the game's p0data files, not the ones from Moguri, so nothing was being applied when Moguri was enabled. :P

@snouz, you really have to do a FAQ / Install guide in the OP for people like me. >.<
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-24 23:12:17
I just posted another file with UI stuff, most notably the start menu and world/mist maps.

http://forums.qhimm.com/index.php?topic=19832.0
DOWNLOAD (https://drive.google.com/open?id=1L7Wh59h7ySumGiqTz3s39oVeYK0lpoy9)

I invite everyone to test it too and give me feedback.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-25 00:51:47
I found some baked people but they are very small and I am not sure if you can fix it.
https://i.imgur.com/5JrMkc8.png
https://i.imgur.com/53oeBgR.png
https://i.imgur.com/vW2n1wR.png

The grass in marches has odd black border. Can you do something with it?
https://i.imgur.com/M569LnR.png

Bugged text - https://i.imgur.com/FQGgwdD.png

Different bell than the others with a bugged animation. It is green in some parts.
https://i.imgur.com/MzZlHfn.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Glenn Seto on 2020-04-25 00:58:02
Hi, been lurking for a long time and just want to express my gratitude for keeping the ball rolling on this modding project. :D

Spent the better part of the evening experimenting with various setups, vanilla, original Moguri, standalone Memoria, what font I'd like, which battle UI, etc... For now, I'll probably just stick to vanilla Steam + Snouz's files. I'm well overdue for another FF9 playthrough and I'll keep an eye out for bugs in-game and updated files here. Cheers!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-25 12:21:37
So far I can tell that the NPC V2 zip has a typo in the compressed folder, so it won't replace the intended file. I mention this because someone less attentive might not catch that. :P
Argh, I'll fix that!

@snouz, you really have to do a FAQ / Install guide in the OP for people like me. >.<
Will do. I'll also make one big file, it'll be easier.

I found some baked people but they are very small and I am not sure if you can fix it.
https://i.imgur.com/5JrMkc8.png
https://i.imgur.com/53oeBgR.png
https://i.imgur.com/vW2n1wR.png
These were the scenes I was referring to. Someone with Noesis and Hades workshop knowledge might be able to help. Else, I'll try later.

Quote
The grass in marches has odd black border. Can you do something with it?
https://i.imgur.com/M569LnR.png
Couldn't find that texture in any file :( I can just work on the main one and its transparency. I could try to cover it up as much as possible with the high res one, but that's just patching things up...

Quote
Bugged text - https://i.imgur.com/FQGgwdD.png
Noted.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-25 22:51:24
Clouds
https://i.imgur.com/12ep0uf.png

A map
https://i.imgur.com/r9r2Vad.png

A tower
https://i.imgur.com/mvIHKll.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-25 22:55:56
A map
https://i.imgur.com/r9r2Vad.png
Eh! You found a typo in the original game!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-25 23:34:01
Eh! You found a typo in the original game!

It seems it is because of Japanese. I just found this thread (https://www.reddit.com/r/FinalFantasy/comments/6jacfu/ffix_lindblum_or_lindbulm_as_the_map_says/) about it.

Either way, it is called Lindblum in EN version so you can fix it IMHO.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Deses on 2020-04-26 02:46:01
Either way, it is called Lindblum in EN version so you can fix it IMHO.

Quite demanding, huh? And in the text in the screenshots you sound more like a (bad) boss telling what to do rather than nicely suggesting improvements.

Anyway, I found something else you might want to retouch, @snouz:

(https://i.imgur.com/uhObzNr.png)

I believe those are leftover iron bars when the gate is actually open.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: -Ori on 2020-04-26 07:22:01
Eh! You found a typo in the original game!

its shown as lindbulm on the map on the little fmv when you dont press anything at the new game/load screen as well, hard to fix that one
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-26 07:26:33
Quite demanding, huh? And in the text in the screenshots you sound more like a (bad) boss telling what to do rather than nicely suggesting improvements.



It's not like that. This is a beta test and there is no room for formalities. I believe Snouz understand that. It is in every beta tests like that. It's better to dedicate the time playing nad looking for bugs than to dedicate it to writing tons of formal text.

A lot of people wanted Snout released a beta version of this mod but most of them are just playing and not paying attention to the possible bugs. It is not very enjoyable to play like beta tester and you should be like for people like me. I do it for everyone. So please keep quite.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Maggyboy on 2020-04-26 08:50:31
Hey i think i found a possible bug. It's in the bar in Alexandria, a floating goblet.

https://imgur.com/a/IgdiMC2 (https://imgur.com/a/IgdiMC2)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-26 08:56:41
It's not like that. This is a beta test and there is no room for formalities. I believe Snouz understand that. It is in every beta tests like that. It's better to dedicate the time playing nad looking for bugs than to dedicate it to writing tons of formal text.

A lot of people wanted Snout released a beta version of this mod but most of them are just playing and not paying attention to the possible bugs. It is not very enjoyable to play like beta tester and you should be like for people like me. I do it for everyone. So please keep quite.

There's always room for some courtesy! Even though it's considered a beta test snouz have no obligations whatsoever! It's great that people make bug reports as snouz wanted, but don't come stamping in here making demands.

Thank you once again snouz for your impeccable attention to details!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 09:54:08
Please people, don't fight! All the feedback is invaluably useful so far! Some people are more direct and it's ok.

Hey i think i found a possible bug. It's in the bar in Alexandria, a floating goblet.
https://imgur.com/a/IgdiMC2 (https://imgur.com/a/IgdiMC2)
Wow very strange. What is the moment exactly? (game start? before meeting puck?) In my save there's a patron there, and he's drinking an imaginary glass, while the actual glass is floating there too.
I'll quickly install the game on a second computer to see how it is with no mod, because It might be a bug from the original release.
If someone spot another place in the game where this glass texture is used, that could help. If there's none, I could just make the texture transparent.

Anyway, I found something else you might want to retouch, @snouz:
Spoiler: show
(https://i.imgur.com/uhObzNr.png)

Yup, need to fix that one, it's a complicated one.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-26 10:52:03
...snouz have no obligations whatsoever!...

.
I didn't write that he MUST but that he CAN. It is a big difference. It was not an order and I don't think it was rude. It was my opinion that it would not be against anything if he changed that. I wrote it because one could think that it would not be legit to change it since the purpose of this mod is only enhancing graphics and it shouldn't change anything.

I don't have time and mood  to talk to you, sorry.  This is the last post I wrote to you. BTW Thanks for discouraging people to help with developing this great mod.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 11:29:35
Again, I took nothing wrongly.
I'd prefer if this thread was focused on bug reports, no matter the form, as it's very useful to me so far. If you really have to argue, please not here.


Remember there's also a language bias. A little anecdote, I'm working in support, and for the longest time, I would use "please" at the beginning of sentences, like "please do this...", and I only learned later that in English, it's very imperative, while in French, it's not.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: e2zippo on 2020-04-26 11:32:40
.
I didn't write that he MUST but that he CAN. It is a big difference. It was not an order and I don't think it was rude. It was my opinion that it would not be against anything if he changed that. I wrote it because one could think that it would not be legit to change it since the purpose of this mod is only enhancing graphics and it shouldn't change anything.

I don't have time and mood  to talk to you, sorry.  This is the last post I wrote to you. BTW Thanks for discouraging people to help with developing this great mod.

Maybe quote my whole post next time instead of paraphrasing. And when did I discourage people from helping out? I literately wrote that it's great that people help out with bug reports.

Enough of that, and back on topic  :)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 11:35:43
Something very interesting: the floating glass bug is actually a PSX bug. I just looked in an emulator lets play.
(https://i.imgur.com/KdNPUT4.jpg)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Maggyboy on 2020-04-26 12:03:55
Ah great to hear! :) I wasn't too sure if it was the mods fault or not, so i just posted it here in case!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-26 12:26:21
Forests:
https://i.imgur.com/v0VF0dA.png
https://i.imgur.com/V2iIIOI.png

Effect when Garnet is attacking:
https://i.imgur.com/4sDTtA3.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 12:45:11
Forests:
https://i.imgur.com/v0VF0dA.png
https://i.imgur.com/V2iIIOI.png

Effect when Garnet is attacking:
https://i.imgur.com/4sDTtA3.png
These damn lines in battle backgrounds... I'm trying to get rid of it but it's infructuous so far. I'll check if there something special with this one specifically.

Unfortunately, I have no access to any attack effects. I would love to work on this, but I spoke with Tirlititi yesterday, and even he doesn't know how to edit them.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-26 12:48:15
It's a pity about the effects.

BTW how are made the backgrounds with animated objects? Are the animated objects gifs, movies or just lots of images that repeats?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 13:10:57
BTW how are made the backgrounds with animated objects? Are the animated objects gifs, movies or just lots of images that repeats?
It's images that repeat
https://i.imgur.com/n5QrU3E.jpg
There's a separate folder with alpha for each layer and each frame of animation, then everything is combined (anim layers, static layers, light layers, each with their respective alpha) with a script and it looks like this:
https://i.imgur.com/b56YDbA.jpg
Then I pass it in Hades workshop's mass converter and it creates 1 file for each field that the engine can read.
It's based on zePilot's scripts and workflow, with tweaks here and there.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Deses on 2020-04-26 13:16:57
So please keep quite.

Wow you must be a nice person to be around, really. Easily "disturbed" by lines and all... I'm sure there are better ways to point out about the lines.
As the other poster told you, submitting bug reports and being nice are not mutually exclusive things. You might want to work on that!

But hey, you do you pal.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 13:22:51
If you really have to argue, please not here.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Enridonn on 2020-04-26 13:37:26
Hey there, I saw your post on reddit and will try to help betatesting with my playthrough.

In the early parts of the game I've found some leaves that look good but when you walk beneath them they look disturbing, there you go:

https://imgur.com/a/Q9LYb6r (I think nobody saw them)

(Btw you did a really nice job, thank you!)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-26 14:26:01
Thanks for explaining, Snouz. Luckily, those there are not much issues with the animated stuff.

Strange moving line + strange border
https://i.imgur.com/RzUQL8P.png

Backgrounds which not fit properly
https://i.imgur.com/jdi6uoi.png

A cloud which is not whole
https://i.imgur.com/BsGyBmP.png
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 19:43:31
Hey there, I saw your post on reddit and will try to help betatesting with my playthrough.

In the early parts of the game I've found some leaves that look good but when you walk beneath them they look disturbing, there you go:

https://imgur.com/a/Q9LYb6r (I think nobody saw them)

(Btw you did a really nice job, thank you!)
I think you've got the wrong version. You've probably installed Moguri first. What you need to do is put the beta files in the Moguri install folder instead (somewhere in /program files/Moguri Mod) and ignore the AssemblyCSharp dll file. (just replace the bin files in StreamingAssets)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-26 19:45:56
I released a new version of the battle backgrounds! still a lot to do, but I'll focus on bug fix on main backgrounds now.

NEW 2020-04-26 - HD Battle Backgrounds v2 (https://drive.google.com/open?id=17KlevNmTlY0RG8fHmTU90KVkVHjuqBbw)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Enridonn on 2020-04-26 21:23:24
I think you've got the wrong version. You've probably installed Moguri first. What you need to do is put the beta files in the Moguri install folder instead (somewhere in /program files/Moguri Mod) and ignore the AssemblyCSharp dll file. (just replace the bin files in StreamingAssets)

Oh my, you're right, I replaced FFIX StreamingAssets files instead of Moguri's.

The errors I said are fixed with your files, sorry! I'll look for real bugs now. xD
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-27 14:14:55
Thanks for the new version of battle backgrounds. I will check it.

I found a bug in normal background. Here it is.
https://i.imgur.com/GN9jNM9.jpg

Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-27 15:52:13
I'm working on correcting all the skylines in the game, as this is something we're naturally looking at. Here are a few comparison sliders.

https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=1a4ee4ca-8896-11ea-a879-0edaf8f81e27
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=495b0230-8896-11ea-a879-0edaf8f81e27
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=8e9cf39e-8896-11ea-a879-0edaf8f81e27
https://cdn.knightlab.com/libs/juxtapose/latest/embed/index.html?uid=bef0f37e-8896-11ea-a879-0edaf8f81e27
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-27 15:58:03
Unfortunately, I cannot see anything on the pages.

It is a great  news you started to work on it. I think there are most issues. Good work!
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: kilyan on 2020-04-27 16:12:20
links not working, blank page
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: DreadfulViolet on 2020-04-27 16:21:55
Anyone else having trouble installing all of these? I just get a blank black screen without sound after the initial credits
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: pyroguy989 on 2020-04-27 16:53:24
Just started playing FFIX for the first time in probably 10 years because of this mod, so first of all thank you!!!! It all looks PHENOMENAL so far and I can't wait to see how this progresses! I feel like I saw this mentioned earlier somewhere but I can't seem to find it or if it had been addressed or not, and admittedly it's not even a big deal. The title has this weird white glow box around it.
https://imgur.com/c2nHgBO
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: takver on 2020-04-27 17:25:38
Anyone else having trouble installing all of these? I just get a blank black screen without sound after the initial credits

Haven't had any issues with snouz's files and Moguri installed on the Steam version of the game. How are you installing the files, and which (if any) other mods are you using?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-27 19:22:10
Dammit. I guess the website stocks them in the cache or something. It works here.

Anyway, here's one I know works.
https://imgsli.com/MTUyMjE
https://imgsli.com/MTUyMjI
https://imgsli.com/MTUyMjQ
https://imgsli.com/MTUyMjM
https://imgsli.com/MTUyMjA
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-27 19:42:20
Dammit. I guess the website stocks them in the cache or something. It works here.

Anyway, here's one I know works.
https://imgsli.com/MTUyMjE
https://imgsli.com/MTUyMjI
https://imgsli.com/MTUyMjQ
https://imgsli.com/MTUyMjM
https://imgsli.com/MTUyMjA

It looks absolutely fantastic. Good work.

Edit: just the clouds in the picture https://imgsli.com/MTUyMjA seems to have less details.

Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Enridonn on 2020-04-27 20:33:05
Hello, I've found a very saturated shadow in Dali, did I install something wrong again or is it a bug?

https://gyazo.com/21ade21000cd00d90b80d647422f858f
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-27 22:14:43
Edit: just the clouds in the picture https://imgsli.com/MTUyMjA seems to have less details.
I'm using a waifu2x render with full denoise for skies, as I think it's creating a nice depth. What's your opinion?

Hello, I've found a very saturated shadow in Dali, did I install something wrong again or is it a bug?
https://gyazo.com/21ade21000cd00d90b80d647422f858f
Ah I think I understand where I went wrong. Does everybody have this same shadow?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: DrakeDarkHunter on 2020-04-27 23:57:00
Thank you very much for the rework! I've been following your progress for a long time and I'm interested trying it out. I have it installed right now but I'm not quite sure if it's working.

If possible could you provide a comparison between the original mod and your rework from early on in the game? Say one of the scene from around when you get control of Vivi? That way I can tell if the rework is working as intended.

Thank you very much in advance.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: DreadfulViolet on 2020-04-28 04:31:55
Haven't had any issues with snouz's files and Moguri installed on the Steam version of the game. How are you installing the files, and which (if any) other mods are you using?

Think I figured out part of where I messed up, figured this would replace moguri so I was just copying over files to a fresh install. My question now is how to go about installing this and the rest of snouz's mods. Do I just copy them into the game directory or overwrite moguris files in my program files folder? Or a mix of both?
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: takver on 2020-04-28 10:14:18
Think I figured out part of where I messed up, figured this would replace moguri so I was just copying over files to a fresh install. My question now is how to go about installing this and the rest of snouz's mods. Do I just copy them into the game directory or overwrite moguris files in my program files folder? Or a mix of both?

If you already have Moguri mod installed, you need only copy the p0data files from each of snouz's downloads into your Moguri mod folder (so 'Program Files\Moguri Mod\StreamingAssets') and overwrite the existing files there. You need not copy the files to the game's directory since the game reads the p0data files from your Moguri folder.

Also, since you have Moguri installed, be sure to exclude copying over the 'Assembly-CSharp.dll' file included in snouz's background mod since Moguri's modified 'Assembly-CSharp.dll' already takes care of everything. Snouz's dll file is only to be used if you don't have Moguri installed.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: Pilda on 2020-04-28 13:07:53
I'm using a waifu2x render with full denoise for skies, as I think it's creating a nice depth. What's your opinion?

I think the images looks very different in details. Maybe you used different settings for some of them?

For example, this one (https://imgsli.com/MTUyMjQ) is very good and there are the same clouds, just better - without issues like ghosting. They have a lot of details and look realistic. I like this very much.

In this picture (https://imgsli.com/MTUyMjA), the new clouds are a different type (they looked like Cirrus clouds (https://en.wikipedia.org/wiki/Cirrus_cloud) and now they look like Cumulus clouds (https://en.wikipedia.org/wiki/Cumulus_cloud)) and don't look so realistic. They look more like  oil painting. They have quit big flat parts without details. I think the clouds in the first picture are better.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: JohnDoe on 2020-04-28 17:42:05
snouz check your email ;)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-28 19:47:55
Hey guys! I'm uploading a BETA V2 with all files included, and I'm currently writing a HOWTO because I wasn't very clear on that.

@JohnDoe sorry I rarely check this email box, but I think my howto will answer your question : )
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: JohnDoe on 2020-04-28 21:03:15
Salut Snouz, déja bravo pour le travail accompli

J'ai pas tout compris sur ton installation (je pense que tu parle français donc je vais parler français pour une meilleure communication).

J'ai installer Moguri, j'ai 4 fichiers (battlebackground V2, NPC V2, UIstuff V2, Worlmaptexture V2) que j'ai décompresser pour avoir les fichiers bin (p0data2, 3 et 4) ainsi que le dossier X64. Il doit me manquer les fichiers du dossier Main Background (que tu va rajouter par la suite je pense je vais attendre ton pack complet).

Dans le cas ou j'aurais tout les dossiers j'aimerais savoir si les fichiers bin et X64 faut les remplacer par les fichier bin dans le dossier du jeu steam ou dans le dossier du Moguri Mod, ou peut etre les 2 ?

Je sais que le dossier UIstuff V2 (donc le dossier X64) je l'ai remplacer directement par le dossierX64 dans le dossier du jeu steam et ça l'a appliqué directement, mais j'avais lu certains dire que c'était dans le dossier Moguri Mod, donc je t'avoue être un peu perdu dans la destination à envoyer ton pack.

merci de ta réponse :)
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: snouz on 2020-04-28 21:25:25
MOGURI BETA V2 CHANGELOG
DOWNLOAD (https://drive.google.com/open?id=17oI13MTRvDJI1smt8VM2cmERSi3Gz2nG)

-Included all up-to-date separate mods: HD Battle backgrounds, HD Worldmap textures, HD NPC, monsters and background items, HD UI Stuff
-Redrawn open skies in backgrounds
-Problems solved: https://imgur.com/a/2fU1ybO
-Included an install guide


For the curious, here's my current todo list of screenshoted bugs: https://imgur.com/a/mkyguks


@JohnDoe, je te réponds en PM : )
EDIT: tu ne peux pas recevoir de PM, je t'envoie un email.
Title: Re: [FF9 PC] Moguri rework BETA V1 DOWNLOAD
Post by: JohnDoe on 2020-04-28 21:43:41
EDIT: tu ne peux pas recevoir de PM, je t'envoie un email.
[/quote]

Don't received the mail :p
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: alexd on 2020-04-28 22:08:03
Hello, you have to have the original version of moguri and install this or just install this mod in the clean game?
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Glenn Seto on 2020-04-28 23:08:07
Found another one:

https://imgur.com/a/TNqsYKa

Captured in Beta V1, but as far as I can see, it's not showing up in any of the changelog albums.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Doom Oyster on 2020-04-28 23:51:37
Is it possible to modify the game to take 8-bit transparency textures instead of the 1-bit that it normally uses?
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: snouz on 2020-04-29 07:52:53
Found another one:

https://imgur.com/a/TNqsYKa

Captured in Beta V1, but as far as I can see, it's not showing up in any of the changelog albums.
Good catch, I forgot about this one.

Hello, you have to have the original version of moguri and install this or just install this mod in the clean game?
You don't need Moguri. I've included an install guide if you do and if you don't.

Is it possible to modify the game to take 8-bit transparency textures instead of the 1-bit that it normally uses?
Not that I know of, but that would be awesome.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: snouz on 2020-04-29 08:25:06
Ok I just did a test and MY LIFE IS A LIE

(https://i.imgur.com/FHoZAz9.jpg)

Turns out you CAN make 8 bit transparency.

I'll have a lot of screens to update!

DAMMIT

SO good news everyone, the game is about to look better.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Xenogears on 2020-04-29 09:01:18
not animated square in the mog center
https://drive.google.com/open?id=1oL47tzdSLrLVerAFC9wcJWnWiZ-w9f3m
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: pyroguy989 on 2020-04-29 09:34:12
Just downloaded and installed all the new stuff, and it reverted my font back to the original steam version font and I can't change it in memoria.ini
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: e2zippo on 2020-04-29 09:37:30
I guess this is good news snouz? :) what does that actually mean for the graphics?  :o
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: pyroguy989 on 2020-04-29 11:46:07
I've found a few bugs so far (the title screen is fixed with the updated files, thanks!)
https://imgur.com/a/ZwwLDiQ
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: snouz on 2020-04-29 12:00:41
I guess this is good news snouz? :) what does that actually mean for the graphics?  :o
I wish I knew this before, but it's very good news for graphics. First, all those screens with scrolling skies will look better. Example:

(https://i.imgur.com/dvtsZ2M.jpg) (https://i.imgur.com/9oZdn6s.jpg)

So clayra's sky will be less jarring for example.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: snouz on 2020-04-29 12:03:35
I've found a few bugs so far (the title screen is fixed with the updated files, thanks!)
https://imgur.com/a/ZwwLDiQ

You're playing with moguri, but without the beta.
Please replace files in /program files/Moguri Mod/ and not the final fantasy IX install folder. I've put an install guide.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Pilda on 2020-04-29 14:05:48
Wow, the test of 8-bit transparency looks so good. It's crazy to realize that so good mood like this will be even much better. :-)

I also use SMAA antialiasing in ReShade for characters because they are quite toothy. Maybe it would be worth to include also ReShade with a special preset in the mod. Optionally of course. I don't understand the settings so I just activated it and it looks much better.

Comparison: https://i.imgur.com/YLoUtlX.png

Also thanks for the mod V2! :)
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: alexd on 2020-04-29 15:14:09
thanks currently trying the mod came in handy since I never played ffix and what better than to play it in the best possible way, I tell you that they agree to a reshade since I always wanted full screen and it worked without problem good combination something what I am missing is that I want to change the graphics of the batllas for the original ps1 I think it comes only for English and French and I play in Spanish any mod that is compatible to change that?
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: nokbient on 2020-04-29 16:35:22
I just want to say thank you immensely for what you're doing, snouz! It's so exciting to see this amount of passion being put into many people's favorite game. Hopefully someone will figure out compatibility between this and TehMighty's Battle UI mod. Your work is very appreciated!
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: snouz on 2020-04-29 20:48:54
Wow, the test of 8-bit transparency looks so good. It's crazy to realize that so good mood like this will be even much better. :-)

I also use SMAA antialiasing in ReShade for characters because they are quite toothy. Maybe it would be worth to include also ReShade with a special preset in the mod. Optionally of course. I don't understand the settings so I just activated it and it looks much better.

Comparison: https://i.imgur.com/YLoUtlX.png

Also thanks for the mod V2! :)

I'll look into reshade or other ways to activate AA. I personally activate it in Nvidia settings, but it'd be cool if it's included!
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: LeonhartGR on 2020-04-29 23:38:56
This is amazing news! I've been following this thread for so long without saying anything and after this update I'm blown away!
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Gensoul on 2020-04-30 14:55:37
Wow, you've been insanely productive lately! Must be stuck at home due to the virus.  ;)

Thanks for all your work polishing up this awesome classic.

Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: pyroguy989 on 2020-04-30 22:57:20
You're playing with moguri, but without the beta.
Please replace files in /program files/Moguri Mod/ and not the final fantasy IX install folder. I've put an install guide.
I am, and I have put the beta files in there like you stated in the install file.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: takver on 2020-05-01 13:39:19
I am, and I have put the beta files in there like you stated in the install file.

If you have Moguri mod installed and have accidentally replaced the DLL in your FF9 directory with snouz's included DLL file, then the game will not read the files from your Moguri mod folder.

Another possibility worth checking is to see whether you don't perhaps have Moguri installed on two or more different drives and may be replacing files in a Moguri directory that the game is not reading from.

If you still have no success, my suggestion would be to uninstall Moguri and FFIX, delete whichever remaining files are on your drive for both, then do a fresh reinstall of FFIX and snouz's files. Ought to definitely work then.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-01 17:22:48
Thanks everyone for the support !

I've now included a small screenshot in the OP to recognize if you have correctly installed my version.

ZePilot has given me access to the official website, and I have updated it a bit.

I've included a changelog for the update (both here and on the website)

And I'm currently preparing comparison screenshots.

Also preparing V3!

Keep reporting errors, I'm correcting them as I go

Also, yes, I've had a bit more time recently, as my day job involves working with cinemas in Europe...
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: alexd on 2020-05-01 18:26:20
Thanks everyone for the support !

I've now included a small screenshot in the OP to recognize if you have correctly installed my version.

ZePilot has given me access to the official website, and I have updated it a bit.

I've included a changelog for the update (both here and on the website)

And I'm currently preparing comparison screenshots.

Also preparing V3!

Keep reporting errors, I'm correcting them as I go

Also, yes, I've had a bit more time recently, as my day job involves working with cinemas in Europe...

Pls add Scale UI Battle :D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-01 19:06:58
Pls add Scale UI Battle :D
As stated earlier in this thread, the mod for that is not bug free and we probably won't add it to this version.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: joyvisions on 2020-05-01 19:21:31
Absolutely incredible work!! Thank you so much for revitalizing my favorite game of all time. I have been holding out my next playthrough (it's been over 5 years) in anticipation of this mod :).

My one question is, will 8.0 be compatibile with Alternate Fantasy? I know that is NOT your mod and the beta lists that it is not supported, but I figured I would ask.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-01 19:30:04
Absolutely incredible work!! Thank you so much for revitalizing my favorite game of all time. I have been holding out my next playthrough (it's been over 5 years) in anticipation of this mod :).

My one question is, will 8.0 be compatibile with Alternate Fantasy? I know that is NOT your mod and the beta lists that it is not supported, but I figured I would ask.
Tirlititi has retired from modding FFIX, but when this update officially hits, I'll talk to him and I'm sure we can arrange a compatible version! It's just a question of combining assets.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-01 20:16:49
Comparison sliders between original and BETA are here!

Ice Cavern
https://imgsli.com/MTU0Mjc
https://imgsli.com/MTU0Mjk
https://imgsli.com/MTU0Mjg
https://imgsli.com/MTU0MzA
https://imgsli.com/MTU0MzE
https://imgsli.com/MTU0MzI

Treno
https://imgsli.com/MTU0MzQ
https://imgsli.com/MTU0MzM
https://imgsli.com/MTU0NTA
https://imgsli.com/MTU0NTE
https://imgsli.com/MTU0NDg
https://imgsli.com/MTU0NTI
https://imgsli.com/MTU0NDc
https://imgsli.com/MTU0NDk
https://imgsli.com/MTU0NDQ
https://imgsli.com/MTU0NDM
https://imgsli.com/MTU0NDU
https://imgsli.com/MTU0NDY
https://imgsli.com/MTU0NDA
https://imgsli.com/MTU0NDI
https://imgsli.com/MTU0NDE
https://imgsli.com/MTU0Mzk
https://imgsli.com/MTU0Mzg
https://imgsli.com/MTU0Mzc
https://imgsli.com/MTU0MzY
https://imgsli.com/MTU0MzU

Clayra
https://imgsli.com/MTU0MTU
https://imgsli.com/MTU0MTY
https://imgsli.com/MTU0MTg
https://imgsli.com/MTU0MjA
https://imgsli.com/MTU0MTk
https://imgsli.com/MTU0MTc
https://imgsli.com/MTU0MjI
https://imgsli.com/MTU0MjE
https://imgsli.com/MTU0MjM
https://imgsli.com/MTU0MjY
https://imgsli.com/MTU0MjU
https://imgsli.com/MTU0MjQ

Lindblum
https://imgsli.com/MTU0NTM
https://imgsli.com/MTU0NTQ
https://imgsli.com/MTU0NTU
https://imgsli.com/MTU0NTY
https://imgsli.com/MTU0NTc
https://imgsli.com/MTU0NTk
https://imgsli.com/MTU0NTg
https://imgsli.com/MTU0NjE
https://imgsli.com/MTU0NjA
https://imgsli.com/MTU0NjM
https://imgsli.com/MTU0NjY
https://imgsli.com/MTU0NjI
https://imgsli.com/MTU0ODY
https://imgsli.com/MTU0NjU

Lindblum Castle
https://imgsli.com/MTU0ODg
https://imgsli.com/MTU0ODc
https://imgsli.com/MTU0Njk
https://imgsli.com/MTU0NjQ
https://imgsli.com/MTU0ODk
https://imgsli.com/MTU0OTA
https://imgsli.com/MTU0OTE
https://imgsli.com/MTU0OTI
https://imgsli.com/MTU0OTM
https://imgsli.com/MTU0OTQ
https://imgsli.com/MTU0NzA
https://imgsli.com/MTU0OTU
https://imgsli.com/MTU0Njc
https://imgsli.com/MTU0OTY
https://imgsli.com/MTU0OTc
https://imgsli.com/MTU0Njg
https://imgsli.com/MTU0OTg
https://imgsli.com/MTU0OTk
https://imgsli.com/MTU0NzY

Memoria
https://imgsli.com/MTU1MTQ
https://imgsli.com/MTU1MTI
https://imgsli.com/MTU1MTE
https://imgsli.com/MTU1MTA
https://imgsli.com/MTU1MDk
https://imgsli.com/MTU1MDg
https://imgsli.com/MTU1MDc
https://imgsli.com/MTU1MDY
https://imgsli.com/MTU1MDU
https://imgsli.com/MTU1MDQ
https://imgsli.com/MTU1MDM
https://imgsli.com/MTU1MDI
https://imgsli.com/MTU1MDE
https://imgsli.com/MTU1MDA


Invicible
https://imgsli.com/MTU1MTM
https://imgsli.com/MTU1MTM
https://imgsli.com/MTU1MTY
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Messahira on 2020-05-01 22:22:00
Hello!
I just installed FF9 and the 8.0 mod for the first time.

I notice two things :
- The game is not in 16/9.
- The font is Steam's version and not the PSX-like font.

Being very bad at file "hacking", I don't know how to change that, or even if it's possible.
If someone can give me some information, I'd be happy to.

Thank you all, and congratulations for your work !
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: magitek on 2020-05-01 23:54:45
Those are some impressive comparisons.

That said, I noticed:

. https://imgsli.com/MTU1MDk
At the castles at the back on the bottom of the screen, the cutout transparency is a bit off and there are some "ghosts" left. Adding to that, as a suggestion, it looks like those castles are supposed to be blurred, like a camera effect;

. https://imgsli.com/MTU1MTA
Just a suggestion again, those castles on the left side could use some touch by hand to blend more with the background. Maybe a little color change/or remove the whiteness/or a bit of blur;

. https://imgsli.com/MTU0MzM
The lamp post on the left became too thin, and that lamp has the bottom part removed; The background city could use some camera blur (looks like they were aiming for that look); The original font looks like has some transparency;

. https://imgsli.com/MTU0NDI
The color on the railing/gate is much darker than the original, but maybe is for the better. Still, it could be a bit brightened;

. Some or most of the screens are a bit misplaced if comparing to the original. Like they are slightly moved, so some npcs are not where they should be, some sitting in chairs that are a bit off/etc - but it might only be noticeable if comparing side by side.

. As was already mentioned, sometimes the clouds are better using waifu, but sometimes are better with AI (maybe use a mix?).

No need to follow everything I said, it's just me nitpicking it's already awesome as it is.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Tirlititi on 2020-05-02 00:05:51
By the way, the font available there (https://steamcommunity.com/app/377840/discussions/0/1626286205693788155/) by Teaito is way more faithful to the PSX font than what is (or at least was until recently) proposed by the Moguri mod.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Fireflew on 2020-05-02 00:57:40
Absolutely phenomenal job snouz! Been following this project for a while now and what you have accomplished here is just incredible.

Thank you so much for putting so many hours of work into this, it really shows!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: shamanoty on 2020-05-02 02:01:17
Ty for all updates snouz , amazing work

I don't like those pixelated fonts much i'm using something like this :

FF 9 + Moguri Mod + HD Packs by snouz + Palatino Linotype Bold Italic font

(https://i.imgur.com/bThSPZ2.jpg)(https://i.imgur.com/NzZ1fuM.jpg)(https://i.imgur.com/KDuiP5k.jpg)

mod versions are from 3 weeks ago
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: ericdepositar on 2020-05-02 07:15:56
what will i miss if i dont install moguri v7.0.1 thru installer ? i mean what is the difference ?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Messahira on 2020-05-02 09:57:24
By the way, the font available there (https://steamcommunity.com/app/377840/discussions/0/1626286205693788155/) by Teaito is way more faithful to the PSX font than what is (or at least was until recently) proposed by the Moguri mod.

Thank you for your response.
One question though: Where is the file memoria.ini ?

To install the font it is specified that: Replace "Arial" with "Alexandria" in the memoria.ini file.

But I can't find this file :(
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: takver on 2020-05-02 10:04:10
what will i miss if i dont install moguri v7.0.1 thru installer ? i mean what is the difference ?

Apart from the re-orchestrated soundtrack (which I'm personally not a fan of), nothing. Snouz's mod as it currently exists replaces everything that Moguri does (HD backgrounds, but even better) and more (UI stuff, world map textures, HD NPCs and monsters, etc).

Per the first page:

Quote
    Fixed : almost all visual glitches
    Redrawing of all layer edges (all 11000+)
    Cleaner / sharper graphics
    Better & cleaner lighting (all 1400+)
    Background animations better integrated
    Recreated all places names with original fonts
    Manually redrawn some parts (some partially based on portfolio images by Wesley Cann & Behrooz Roozbeh)
    Seamless scrolling skies & backgrounds, removed 'staircase' edges
    HD worldmap (manually redone, seamless and faithful)
    HD NPC / monsters / background objects
    HD battlefields with redrawn edges and seamless skies
    Recreated maps, start menu, game over, portrait edges
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Messahira on 2020-05-02 11:13:21
Apart from the re-orchestrated soundtrack (which I'm personally not a fan of), nothing. Snouz's mod as it currently exists replaces everything that Moguri does (HD backgrounds, but even better) and more (UI stuff, world map textures, HD NPCs and monsters, etc).

Per the first page:

I think if we don't install 7.0.1 we don't have access to 16:9 or the right font. On my side, I didn't install 7.0.1 and I don't have the memoria.ini file that allows me to make these modifications.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-02 11:54:16
You can install this and Memoria separately, you'll have the same features, minus the orchestral music (which I think is not necessary at all)
https://steamcommunity.com/groups/ff-modding/discussions/13/357284131804133221/

@Tirlititi, Great! I'll let a word to zePilot when we repackage everything.

@magitek, advices taken, I've some some tweaks to the ones you mentioned. The offset (2px top left offset to be precise) is present in the first third of the game, because the original moguri did that. But I've corrected the ones I had left about when I arrived at Clayra. I came back and corrected a few, but it'd be a pain to correct everything after I had already painted the borders, and it's really not noticeable most of the time.
Title: Re: [FF9 PC] Moguri rework BETA V2 DOWNLOAD
Post by: Glenn Seto on 2020-05-02 12:36:05
I'll look into reshade or other ways to activate AA. I personally activate it in Nvidia settings, but it'd be cool if it's included!

Did you happen to look at the ReShade preset I mentioned in a PM? It's not overly complicated and does include SMAA/FXAA settings. Maybe it could serve as a basis or reference point for a preset bundled with the mod?

Also, if you'd like access to the footage of my current playthrough via YT, just tell me and I'll be happy to make that available. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: WIT on 2020-05-02 14:18:14
So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: takver on 2020-05-02 14:20:28
I think if we don't install 7.0.1 we don't have access to 16:9 or the right font. On my side, I didn't install 7.0.1 and I don't have the memoria.ini file that allows me to make these modifications.

You're correct. I completely forgot about that.

I think it is best to just install Moguri + FFIX, and replace the files in the Moguri folder with Snouz's work so you get the font and 16:9 aspect ratio.

So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...

See post #227 above by Snouz:

Tirlititi has retired from modding FFIX, but when this update officially hits, I'll talk to him and I'm sure we can arrange a compatible version! It's just a question of combining assets.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Enridonn on 2020-05-02 15:07:05
So is it possible to get Moguri Beta V2 to run with alternate Fantasy?
I read through some pages here, but couldn't find a definite answer...

You can actually play with Alternate Fantasy, but you won't get the UI and Battle backgrounds from Snouz.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Pilda on 2020-05-02 15:43:58
Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Neodoris on 2020-05-02 17:29:22
Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.
In fact, the next update of Moguri's mod is the snouz update. This is why this topic is now renamed Moguri Mod update 8.0.

You can have a look here : https://sites.google.com/view/moguri-mod/download?authuser=0

To Snouz:
Will the jarring in this image be removed with your discovery of 8-bit transparency?
https://imgsli.com/MTU0NjM

Is the FFIX Complete Sound Fix included in your update? Here is the mod link: http://dl.free.fr/getfile.pl?file=/LQl8YcOZ

I read that it is included in current Moguri Mod, but do not know if it's the case with your update.

Keep up the good work, what you've done is awesome!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: AuthenticM on 2020-05-02 17:31:28
Snouz: how much is it still the original Moguri mod? I think it would be better if you renamed it. It is quite confusing now since the original Moguri is not so good as this and if you reworked everything. There is no need for it to be called Moguri.

I propose the name "Mognet" after the delivery service in the game!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: alexd on 2020-05-02 18:24:43

Well, I better wait for more improvements from the great work they do. I never played ffix, so I will play when everything is better than the original. with reshade and so it is 16: 9 all parts
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: alexd on 2020-05-02 18:29:34
Well I will expect more improvements from the great work they do, I never played ffix so I will play when everything is better than the original, what I saw is that not all the parts are in 16: 9 some are in 4: 3 what I did was add reshade and stretch 4: 3 to 16: 9 so it is better for me (now if there is the complete comment to use translator not everything was added)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Neodoris on 2020-05-02 18:45:46
Palatino Linotype Bold Italic font
How did you add this font in Memoria? Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-02 20:03:04
Guys, this is the next Moguri version, I won't do my separate mod. It would fraction the community and be counterproductive IMO.

Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg

@Glenn Seto

Sorry I haven't responded yet, thanks for the offer! I'll look into reshade and your stream. I'm focusing on the few bugs I still have right now to upload v3!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: takver on 2020-05-02 20:44:42
Anyway, I'm very proud to say I figured out, with the help of Tirlititi himself, how to fix a bug introduced in the steam version. The rope and bucket animation in Gulug was broken as it only displayed BEHIND the base layer. By adding code, I managed to fix it!

https://i.imgur.com/1WMNY7d.jpg

This keeps getting better and better. Incredible work Tirlititi and Snouz!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-02 21:43:31
I was desperately trying to fix a visual problem with the doors in the desert palace dungeon:

(https://i.imgur.com/130cF9h.png)

But then I realized it's a bug with the steam version:

(https://i.imgur.com/xiQWyHU.jpg)

But then I realized IT'S A FREAKIN BUG WITH THE ORIGINAL GAME:

(https://i.imgur.com/T8z2rls.jpg)

I'll keep you up-to-date if I manage to fix this one. It's clear from this other angle that it's not supposed to look like that.

(https://i.imgur.com/wY46rHe.jpg)

I might have a solution in mind and it shouldn't involve any code change. It's fairly complex, so It probably won't make it to v3.

There's also another one that's bothering me.

This screen (original PSX screenshot) is not like it's supposed to be.
(https://i.imgur.com/8mDuJgR.jpg)

There are 3 parallax layers:

(https://i.imgur.com/BZDoMkQ.jpg)

The red layer should be in front the blue in the bottom, and behind at the top. Here's the separate layer in the files:
(https://i.imgur.com/Ua6klZN.jpg)

Anyway, thought that was interesting.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Glenn Seto on 2020-05-02 22:29:37
Sorry I haven't responded yet, thanks for the offer! I'll look into reshade and your stream. I'm focusing on the few bugs I still have right now to upload v3!

Don't even worry about it, I know you're getting a ton of messages and replies. I'm just happy the mod is coming together so beautifully. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 00:12:08
Ok I just fixed the Crystal one with the same trick as the Gulug bucket!

(https://i.imgur.com/vJMXRLU.jpg)

So that's 4 bugs of the original game that I solve! (others: the upper mill in Dali had an animation problem, the glass lost in the Alexandria Tavern)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: DreadfulViolet on 2020-05-03 01:29:41
This is certainly shaping up to be an ideal FFIX
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Enridonn on 2020-05-03 01:32:00
Hey there, I've noticed some errors:

In Dali:

- There is a scrolling line in the background sky:Image 1 (https://i.gyazo.com/0b9687235bbec60955a6a3dc4648d4ba.jpg), Image 2 (https://i.gyazo.com/50e1a05ccef66d5a7c7082b3f9c5cca5.png)
- Some floating pixels and an -I don't know whats that- that is too thin: Image 3 (https://i.gyazo.com/cd3d0be5989c1353fe8206db45fe66bb.jpg)

In Madain Sari:

- There's a dark patch on a cloud: Image 4 (https://i.gyazo.com/19723797f1f335b42cc831ea02044b7a.jpg)

Also, I don't know wether that's fixable, but I've noticed that the titles that appear when you get to a new place (ie, Ice Cavern) are displayed in English even when you're playing in another language.

Thank you for your great work!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: ericdepositar on 2020-05-03 06:05:30
(https://i.imgur.com/4ZQK3ol.png) is this normal or it happen because i changed my font ?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: bania on 2020-05-03 12:13:09
If I only install Moguri 7 there is pixelated font.
if I install Moguri 7 with Beta V2 font is standard-normal and pretty much cant change it, there is small spectrum like Comic Sans or whatever. Is it normal behaviour? First time playing.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 16:06:57
@Enridonn Screenshots fixed!
For the language thing, it's a Memoria bug. Without Moguri/memoria and only the beta, you'll have your own language. I've only properly upscaled English and French until the problem is fixed in Memoria.

@ericdepositar I don't know, probably. Does it happen with the whole game?

Right now, I'm working on baked people. I found a tool to view models in the PSX game:

(https://i.imgur.com/D34HmOq.png)

(https://i.imgur.com/hQocwwQ.png)(https://i.imgur.com/Cts0UkI.png)(https://i.imgur.com/ZKj5NiX.png)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Caledor on 2020-05-03 16:34:48
Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 17:09:43
Snouz, i was wondering... for fixes to original game issues like those to backgrounds could you post the code or release a separate hws patch?
I for one would be VERY interested in adding those fixes to my own mod without overwriting files. well at least unless those fixes end up in p0data11-19, since we're overwriting them anyway.
The fix to the crystal world 1 field and Golug well will be in p0data7. I'm planning to fix a few others like some chests going in front of foreground objects etc.
Here are the 2 "code" fixes I have right now:

Gulug/Well 1
In Main_Init and Main_Reinit, at the start of the function:
    SetTilePositionEx( 23, 0, 0, 4000 )

Crystal World 1
In Main_Init and Main_Reinit, at the start of the function:
    SetTilePositionEx( 8, 0, 0, 3000 )
    SetTilePositionEx( 10, 0, 0, -600 )
    SetTilePositionEx( 11, 0, 0, -600 )
    SetTilePositionEx( 12, 0, 0, 2000 )

This is simply changing the distance from camera of some layers, at the start of the field and after a fight.

The one in crystal world will require a little bit of texture change to not look weird though.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: WIT on 2020-05-03 19:23:26
I forgot to say @snouz - SERIOUSLY FUCKING AWSOME!!! You're the best!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Caledor on 2020-05-03 20:07:19
The one in crystal world will require a little bit of texture change to not look weird though.
Isn't the texture change included in your mod? within p0data11-19?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 20:49:08
Isn't the texture change included in your mod? within p0data11-19?
It will be when I post the version with all theses fixes.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 21:43:29
Found the correct parameters to fix this little bug that was bothering me.

(https://i.imgur.com/5Lz2Bv0.jpg) (https://i.imgur.com/A3nKNAC.jpg)

EDIT and now this one
(https://i.imgur.com/IW2xwwm.jpg)(https://i.imgur.com/TgWltgc.jpg)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Caledor on 2020-05-03 22:08:08
It will be when I post the version with all theses fixes.

Yeah, i'm mostly interested in changes outside those files (11-19) cause i'll totally be copypasting yours when they come out, but p0data7 contains other changes from my own mod so i need to manually add your changes ;)

Anyway, outstanding work as always.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 22:33:59
Yeah, i'm mostly interested in changes outside those files (11-19) cause i'll totally be copypasting yours when they come out, but p0data7 contains other changes from my own mod so i need to manually add your changes ;)

Anyway, outstanding work as always.

Figured it out :)

So both fixes from above:
In Gargan Roo/Passage 1
Main_Init
Main_Reinit
Change:
    SetTilePositionEx( 2, 0, 0, 150 )
To:
    SetTilePositionEx( 2, 0, 0, 70 )

In Dali/Production Area 2
Main_Init
Main_Reinit
Add at the beginning of the function:
    SetTilePositionEx( 27, 0, 0, -100 )

On another subject:
(https://i.imgur.com/06jlvZN.jpg)(https://i.imgur.com/82j61qX.jpg)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Xenogears on 2020-05-03 22:38:24
Hi, maybe this will help you with something, there’s even a model of a world map.
https://www.models-resource.com/pc_computer/finalfantasy9/
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Xenogears on 2020-05-03 22:46:31
Figured it out :)

So both fixes from above:
In Gargan Roo/Passage 1
Main_Init
Main_Reinit
Change:
    SetTilePositionEx( 2, 0, 0, 150 )
To:
    SetTilePositionEx( 2, 0, 0, 70 )

In Dali/Production Area 2
Main_Init
Main_Reinit
Add at the beginning of the function:
    SetTilePositionEx( 27, 0, 0, -100 )

On another subject:
(https://i.imgur.com/06jlvZN.jpg)(https://i.imgur.com/82j61qX.jpg)
;D when I passed, I wondered for a long time what was painted there xD
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Doom Oyster on 2020-05-03 23:04:26
Awesome work snouz!

Here's just some nitpicky things that I notice:

moogle's wing goes through the chair? maybe went too thin on parts of the chair? https://imgsli.com/MTU0NTY

maybe touch the suit of armor's hand and part of the door frame: https://imgsli.com/MTU0NjA

the airship model should be behind the weapon rack and the ladder? also it rotated? I couldn't find a picture of what this looked like on the psx. https://imgsli.com/MTU0NjU

maybe some weirdness with the gem-shaped cutouts on the left and right sides? pretty sure the top, right one shouldn't be there. and some weirdness with the layering. it's hard to see because it's brown on brown, but some squares of brown cover over some details. also could hit the transparency again on the vertical gateway / entrance to the platform: https://imgsli.com/MTU0OTM

could blur some of the dithering happening in the distant parts of the tunnels: https://imgsli.com/MTU0Njg

some ghosting due to transparency around the spires in the bottom middle part of the image: https://imgsli.com/MTU1MDk

it looks like the layer with the beams of light from the windows is missing: https://i.imgur.com/NZZbn8V.png

could hit the transparency again with 8-bit:  https://imgsli.com/MTU0NTA https://imgsli.com/MTU0NDg https://imgsli.com/MTU0NDA, https://imgsli.com/MTU0MjI https://imgsli.com/MTU0NjM https://imgsli.com/MTU1MTA


Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-03 23:31:56
Wanted to share Dagga prisoner in the forest. From this pic, (https://i.imgur.com/V9e0GZF.jpg) I got this:

(https://i.imgur.com/d3q1W8g.jpg)

Also, some others

(https://i.imgur.com/FDa4QRv.jpg)(https://i.imgur.com/oV294An.jpg)
(https://i.imgur.com/qTF16VU.jpg)(https://i.imgur.com/P01rJ1N.jpg)
(https://i.imgur.com/eQdkAmN.jpg)(https://i.imgur.com/C8did1g.jpg)

Thanks for the observations! Nitpicking is what is needed right now.

> moogle's wing goes through the chair? maybe went too thin on parts of the chair? https://imgsli.com/MTU0NTY
I tried to fix that today, it was impossible! I can change the width of it, but the moogle is partly in front of it. The problem is that the chair and the bed are the same layer, and if I try to get the layer closer, Zidane begins appearing behind the bed. I might do an image doctoring at one point to just turn the chair...

> the airship model should be behind the weapon rack and the ladder? also it rotated? https://imgsli.com/MTU0NjU
This is normal, it turns on itself. It's a reward for the coffee quest. It can't be behind the weapon rack, because the weapon rack doesn't have its own layer.

> it looks like the layer with the beams of light from the windows is missing: https://i.imgur.com/NZZbn8V.png
I just checked in game and a lets play, it's not missing, no worry.

The rest is noted or done already : )
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Doom Oyster on 2020-05-04 00:19:13
>> the airship model should be behind the weapon rack and the ladder? also it rotated? https://imgsli.com/MTU0NjU
>This is normal, it turns on itself. It's a reward for the coffee quest. It can't be behind the weapon rack, because the weapon rack doesn't have its own layer.
I guess it's just floating there? It's confusing where it is within the space of the scene.

The left-most character here https://i.imgur.com/FDa4QRv.jpg looks thicker, more like another bandana wearing guy like the one here https://i.imgur.com/P01rJ1N.jpg
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: ericdepositar on 2020-05-04 04:44:12
@Enridonn Screenshots fixed!
For the language thing, it's a Memoria bug. Without Moguri/memoria and only the beta, you'll have your own language. I've only properly upscaled English and French until the problem is fixed in Memoria.

@ericdepositar I don't know, probably. Does it happen with the whole game?

Right now, I'm working on baked people. I found a tool to view models in the PSX game:

(https://i.imgur.com/D34HmOq.png)

its fixed now. its because i changed the font that it happened

(https://i.imgur.com/hQocwwQ.png)(https://i.imgur.com/Cts0UkI.png)(https://i.imgur.com/ZKj5NiX.png)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: hawok on 2020-05-04 11:31:57
I registered to say thank to you snouz, your work is incredible, thanks for making this for all of us. I have never played FFIX before and i will be able to do it with your awesome mod for the first time.
I have something to report, I don't know if it is a bug but i lost the 16:9 aspect ratio after i replaced the files of the game with the "moguri v7" installed with your "moguri 8 v2 beta" files.
Also i apreciated in the images that the floor lost texture quality and the tower have a bit blur effect. Could your mod have conflicts with the moguri v7?

Before
(https://i.imgur.com/TCC6ZaZ.jpg)

After
(https://i.imgur.com/VzX8MU6.jpg)

Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-04 14:59:43
@hawok, thanks! The install is correct, but I'll see what I can do to improve the render of this one.

@EVERYONE I have to announce great news!
Tirlititi has managed to find the problem with importing moving objects on the worldmap!
I was just discussing that with him on steam, and he figured out the way to change them without making them buggy! So that's a whole chapter that opens up !
Let's appreciate the new design of the Hilda 3
(https://i.imgur.com/CG798ww.png)

Also, I'll share my advancement as BETA v3 today, as I've made substantial advancements and corrections.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Jeehan on 2020-05-04 16:24:33
Salut Snouz ! Comment vas-tu ?

J'ai une petite question, pour le retraitement des décors de jeux, qu'est ce que tu as utilisé ? et ça t'a pris combien de temps ? Tu penses qu'il serait possible de trouver une façon/un outil normalisée pour retravailler les décors, je pense à Final Fantasy 7 et Jusete, JMP qui se sont lancés dans un parcours du combattant pour recréer tous les décors de FF7.

Autre question, si je devais me relancer une partie de FF9, tu me conseillerais d'installer là V.1 ou la beta V.2 ou d'attendre la V.3 ?

En te remerciant !





Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-04 16:34:03
Salut Snouz ! Comment vas-tu ?
J'ai une petite question, pour le retraitement des décors de jeux, qu'est ce que tu as utilisé ? et ça t'a pris combien de temps ? Tu penses qu'il serait possible de trouver une façon/un outil normalisée pour retravailler les décors, je pense à Final Fantasy 7 et Jusete, JMP qui se sont lancés dans un parcours du combattant pour recréer tous les décors de FF7.
Autre question, si je devais me relancer une partie de FF9, tu me conseillerais d'installer là V.1 ou la beta V.2 ou d'attendre la V.3 ?
En te remerciant !
Ca va merci : )
Je bosse dessus depuis Juin, j'ai utilisé Hades Workshop et le script de zePilot (modifié à plein d'endroits pour la facilité), ainsi que ESRGAN. Photoshop évidemment. Gimp pour certains types de fichiers. Pour mettre toute la base en place, je me suis cassé la tête pendant environ 2 semaines. Une fois que j'aurai tout fini, je ferai probablement un petit tuto.
Je sors la V3 dans vraiment pas longtemps (1h? 2h?), j'attendrais jusque là.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: snouz on 2020-05-04 17:02:09
I found a clean way to fix this one...

(https://i.imgur.com/XWuJgf1.jpg)(https://i.imgur.com/a6LUHeN.png)

I was thinking way too much about it.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Enridonn on 2020-05-04 17:04:57
I found a clean way to fix this one...

I was thinking way to much about it.

That was a smart one!! xD
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V2 DOWNLOAD)
Post by: Caledor on 2020-05-04 17:53:24
Ok Snouz i imported both the field script changes you posted in p0data2.bin (thanks again) and your UI upgrades to resources and sharedassets2.

I'm assuming there won't be more changes to those three files (if not please tell me), so i wanted to ask:
do you mind if I release my modded resources and sharedassets2 with your files already in, to ease mod installation? I'd obviously be crediting you every file and i'll recommend this mod anyway with a link, so people can grab the upscaled background and world map textures, since those files don't conflict with my own.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-04 19:44:45
NEW 2020-05-04 - MOGURI 8 BETA V3 (https://drive.google.com/open?id=1bSlnC8yZLHzZkT5V0ux_S_YWUZj9T0SP)

Changelog:

-Added softer edges with scrolling backgrounds,
-Problems solved: https://imgur.com/a/f8wNwLF (82 pics)
  -includes 4 code based fixes for layering problem (dating back to the original PSX version!)
-Recreation of NPC in 4 screens where they were baked into the texture (e.g. https://i.imgur.com/c6zMjOn.jpg)
-Various visual improvements

Remaining problems: https://imgur.com/a/enhszeO (some are subtle)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Albeoris on 2020-05-04 21:42:09
If I only install Moguri 7 there is pixelated font.
if I install Moguri 7 with Beta V2 font is standard-normal and pretty much cant change it, there is small spectrum like Comic Sans or whatever. Is it normal behaviour? First time playing.

Edit Memoria.ini and turn on/off Font.Enabled
Code: [Select]
[Font]
Enabled = 0
Names = "Arial", "Times Bold"
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Albeoris on 2020-05-04 21:55:39
Remaining problems: https://imgur.com/a/enhszeO (some are subtle)
I have not followed your work for a long time. You have a good progress! :)

Do you load these backs by importing from PSD to Memoria or using your own mechanism?

We fixed such problems. Black lines are corrected by padding. The width of the padding depends on the resolution of the texture (we tested on 8K textures, if I remember correctly).
At what the game not just doubling the extreme pixels, but uses a cunning borrowing of pixels from neighboring layers.

As far as I remember, we solved these problems, import from PSD should work correctly. But we checked only in Alexandria, perhaps. Other locations will have similar problems.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: PLOiD on 2020-05-04 22:23:15
Hey snouz, I have  created an account just to say thank you. Amazing job, I would not enjoy this game in 2020 as much as I do if it weren't for this mod/Moguri. Thanks so much for all the hours you must have put into this!!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-05 00:02:22
I have not followed your work for a long time. You have a good progress! :)

Do you load these backs by importing from PSD to Memoria or using your own mechanism?

We fixed such problems. Black lines are corrected by padding. The width of the padding depends on the resolution of the texture (we tested on 8K textures, if I remember correctly).
At what the game not just doubling the extreme pixels, but uses a cunning borrowing of pixels from neighboring layers.

As far as I remember, we solved these problems, import from PSD should work correctly. But we checked only in Alexandria, perhaps. Other locations will have similar problems.

Hi Albeoris! Nice to see you here : )

Not sure I understand everything, are you talking about the border of the tiles, like this horrible effect?: https://i.imgur.com/ZmAYSY5.jpg You have a solution for that?. What do you mean importing PSD to Memoria? Who is we?

My process is to re-import is through Hades Workshop with the mass converter/importer, and I'm mainly using zePilot's code and workflow for everything before.

If you'd like to discuss Memoria, the mods and stuff, we could talk through steam?

Ok Snouz i imported both the field script changes you posted in p0data2.bin (thanks again) and your UI upgrades to resources and sharedassets2.

I'm assuming there won't be more changes to those three files (if not please tell me), so i wanted to ask:
do you mind if I release my modded resources and sharedassets2 with your files already in, to ease mod installation? I'd obviously be crediting you every file and i'll recommend this mod anyway with a link, so people can grab the upscaled background and world map textures, since those files don't conflict with my own.

Sure, you can use these files!
you mean p0data7 right? 2 is where the battle textures are
There shouldn't be anymore change to those no, except if I manage to edit battle animations, which I haven't tried yet, but Tirlititi showed me a possible way.

I'll be posting other fixes if I find others. I'm working on the one in desert palace prison, with closed/open doors, but It's not a priority.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-05 01:39:45
I mixed the two up but yeah I wanted to ask for permission for the files i actually listed.

Those containing both your graphic enhanchments and my changes. Those are p0data2 (high res battle backgrounds and my changes) and resources and sharedassets2 for the UI improvements (again, in addition to my own changes).

Basically for conflicting files, so people don't have to do the mixing on their own and can come here, grab your files and install mine on top without further meddling.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-05 11:27:03
I mixed the two up but yeah I wanted to ask for permission for the files i actually listed.

Those containing both your graphic enhanchments and my changes. Those are p0data2 (high res battle backgrounds and my changes) and resources and sharedassets2 for the UI improvements (again, in addition to my own changes).

Basically for conflicting files, so people don't have to do the mixing on their own and can come here, grab your files and install mine on top without further meddling.

I had plans to work on p0data2 again though. How will you combine the two? Take mine and integrate your files, or take yours and integrate my files? Because I plan to reimport some files with RGBA separately because the compression gets visible in some place. But that's an endeavor I'll take after correcting other bugs first.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-05 11:53:01
I had plans to work on p0data2 again though. How will you combine the two? Take mine and integrate your files, or take yours and integrate my files? Because I plan to reimport some files with RGBA separately because the compression gets visible in some place. But that's an endeavor I'll take after correcting other bugs first.

I can do both. I have the hws file with my changes i could patch on yours or import the upscaled 2D textures with HW's Unity asset viewer
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Albeoris on 2020-05-05 16:36:52
If you'd like to discuss Memoria, the mods and stuff, we could talk through steam?
Sure. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Enridonn on 2020-05-05 20:38:33
Here are some pretty minor errors I found with beta 3

(https://i.gyazo.com/43ed13cda14d13fc8733375fae793be8.jpg)

Edit: And the lamps here aren't transparent

(https://i.gyazo.com/0b0caa2fc8f489a7368e17169a45e527.jpg)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-05 20:46:56
@Enridonn
Thanks, coincidentally, I fixed the second screenshot today! next update.
Also the first one might be a sky I forgot to polish!

Check this out people!

(https://i.imgur.com/lw2D99G.jpg)

Tirlititi having fount the way tu upscale map items, it opens the way for an fully upscaled map, and I think that's so beautiful I'm gonna cry.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: hush3r on 2020-05-06 02:27:36
Hi all, new here. This is amazing and getting me excited to play FF9 again. It is my favorite game from childhood, and I replay once every few years.

Wondering if anyone has experience playing FF9 on a Mac, and using this mod? I have not yet tried to use an emulator in order to play the Steam version (as I noticed it sin't compatible with Mac), and I'm not the most tech savvy. It seems as if folks have success playing the normal Steam version, but wonder if it would create any issues with using this mod?

Any insight or suggestions would be appreciated! Apologies again if this isn't the right thread.

Warm regards,

-Justin
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: decency_breakin3 on 2020-05-06 05:41:08
thats amazing! is there going to be a separate thread for that or will it just be carried over into the HD World and Main beta?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: bartlebutts on 2020-05-06 07:43:46
This is fantastic! Does this mod also fix the pc version's horrible mobile ui and make it more like the psx version? And if not, is it planned to or does it work with another mod that does?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-06 13:20:16
Thanks all for the warm support everyone !
Wondering if anyone has experience playing FF9 on a Mac, and using this mod? I have not yet tried to use an emulator in order to play the Steam version (as I noticed it sin't compatible with Mac), and I'm not the most tech savvy. It seems as if folks have success playing the normal Steam version, but wonder if it would create any issues with using this mod?
I know the best way, for all gaming on mac, is a double boot (with bootcamp) with windows. I know someone who tried some pc games with wine or something, but it's always full of bugs.

thats amazing! is there going to be a separate thread for that or will it just be carried over into the HD World and Main beta?
The files that are now "unlocked" are spread accross resources.assets, p0data3 and p0data4. I think I'll just put everything in the main (next) beta!

This is fantastic! Does this mod also fix the pc version's horrible mobile ui and make it more like the psx version? And if not, is it planned to or does it work with another mod that does?
There's one mod by TehMighty, but it's not without problems (see earlier this thread), so it won't be included right now. But who knows in the future!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-06 17:36:27
I have a question, how would you feel about animated water on the world map? I've found a way to make great looking animated water, but it's a departure from the very static water of the original.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: diguterra on 2020-05-06 18:18:17
I have a problem with duplicate name (such as ZidaneZidane, ViviVivi, DaggerDagger) that even modifying by the save editor does not change in the game.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Enridonn on 2020-05-06 18:21:28
how would you feel about animated water on the world map?

It'd be pretty cool, but it may make it (even) harder to notice the chocobo hot and cold bubbles in the water.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: DreadfulViolet on 2020-05-06 18:26:27
I would say probably make it an option like the orchestrated music is in moguri currently
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Koha on 2020-05-06 19:14:46
I have a question, how would you feel about animated water on the world map? I've found a way to make great looking animated water, but it's a departure from the very static water of the original.

Thank you so much for your work!! Personally I would not like it, but if in the installer you give us the option to choose whether to install it or not, I see no problem
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-06 23:27:33
Could some people download this updated file https://drive.google.com/open?id=1YyOwu6Q_OvXcu2VAOeXl91IaBCQxbMSl with moving seas and redone water on the worldmap and tell me what they think?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-07 01:07:52
Hmm i couldn't really tell the difference (disc 4). Can you also upload some before/after pictures?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-07 09:05:54
Hmm i couldn't really tell the difference (disc 4). Can you also upload some before/after pictures?
I've just responded to a user on reddit, I'll post my reply here:

So how I did it, the water is already animated, it's got 6 frames for the little white spots. But the rests stays static. The original tiles are 32x32px, and I upscaled them x4 with Waifu2x. To add wiggling, like water like feature, I added 1% noise to the texture BEFORE I upscaled, so every frame is a tiny bit different. The effect is quite natural I think.

I've made a quick gif: (https://i.imgur.com/Ksytt6P.gif)
A before pic: https://i.imgur.com/Ylk0LGJ.jpg

To get this soft look, I upscaled twice: 1) waifu2x x2 with high softening 2) waifu x2 with max softening.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: m_artn on 2020-05-07 09:13:39
The moving seas is hard to imagine in just a Picture...

I've testet it and i think it looks good and sticks close to the original.
However I have the feeling that the checkered pattern of the textures is more obviously with the moving sea.
Don't know if this could be optimised.

I would still use the moving sea anyway but it might be good if this is made optional with the Moguri installer.

Without moving seas:
(https://i.ibb.co/QY0hxsc/ohne.jpg) (https://ibb.co/QY0hxsc)

With moving seas:
(https://i.ibb.co/L52qpT4/mit.jpg) (https://ibb.co/L52qpT4)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-07 09:33:57
Yeah the pattern is not great, but I have very little control there, as the there are 4 different squares that can be in any order, any direction, mirrored, so any given border can be next to any other 32 other border.
The only 2 solutions:
1) making the border pretty uniform (partially what I did with desert patterns) but it creates an unnatural pattern.
2) adding a lot of noise, but that mainly works with noisy textures like grass or sand.

Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3. But if there's a popular demand for static seas, I'll make an optional download or making it even more subtle.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: vitgil on 2020-05-07 10:21:52
Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3.

I already wrote that UnityEX can do this. I play with your Moguri beta 8 v3, Alternate Fantasy 5.0 and Scaled Battle UI. Everything works.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Koha on 2020-05-07 11:25:31
Unfortunately, making it an option is not an option, as you can't change individual files inside p0data3. But if there's a popular demand for static seas, I'll make an optional download or making it even more subtle.

And it is not possible to prepare 2 different "p0data3.bin"? One with and the other without, and the installer is responsible for pasting one or the other. They are only 100Mb, 200 with 2 different versions.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Tirlititi on 2020-05-07 11:52:12
I was thinking of an update of Memoria to handle mods better. It wouldn't be so hard to do and it would allow to make things like that optional very easily (no need to use UnityEX).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: alexd on 2020-05-07 14:30:28
I already wrote that UnityEX can do this. I play with your Moguri beta 8 v3, Alternate Fantasy 5.0 and Scaled Battle UI. Everything works.

why don't you upload it :D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-07 18:02:30
Hi everyone,

Thank you Snouz for you work and dedication.

I have a question about the patch:
-If we have the last moguri version installed do we have to uninstall it or just replace the files (even the Assembly-CSharp.dll ?)

Why I'm asking that, because I noticed some conflict when I replaced these files with your patch, like some blur effect on objects, for at Alexendria the grass before the gate are blurred, but in the moguri 7.0 not.

Do I'm doing something wrong ?

Thank you
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Doom Oyster on 2020-05-07 19:48:17
I think it looks good but wish the seams were less apparent.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: ivanfuhr000 on 2020-05-08 02:24:26
Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Doom Oyster on 2020-05-08 05:42:50
I have the same question - is there an easy way to merge your changes to resources.assets with sound fix 2.2?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: fenrrir18 on 2020-05-08 06:52:50
Thanks snouz for your amazing work. Looking forward for its completion.

Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
Can you share the sound fix? I've been looking for it but can't find it anywhere?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-08 10:40:35
I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus (https://www.nexusmods.com/finalfantasy9/mods/14) - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active (https://www.reddit.com/r/FinalFantasyIX/comments/bgamwe/final_fantasy_ix_pc_complete_sounds_fix/)
Still a post on Qhimm as Incinerator (Guest) (http://forums.qhimm.com/index.php?topic=18801.0)
Deleted posts on forum eyesonff (http://home.eyesonff.com/search.php?searchid=9476102) (wayback machine original post (https://web.archive.org/web/20190927085906/http://home.eyesonff.com/showthread.php/172631-Final-Fantasy-IX-PC-SFX-amp-Missing-Enemy-Death-Sounds-Fix))

Apparently, the AssemblyCSharp part of it (https://github.com/Albeoris/Memoria/commit/e6fc72561d3fd4721881f528aedfd9d0d4e2f672) was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-08 11:53:11
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Yoxoy on 2020-05-08 11:58:33
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?

I think you did the same mistake as myself and others.

From the first post :

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

If you have moguri mod already, you have to replace de files in the Moguri mod folder, and not the game folder. And you don't have to touch the Assembly-CSharp.dll .

I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus (https://www.nexusmods.com/finalfantasy9/mods/14) - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active (https://www.reddit.com/r/FinalFantasyIX/comments/bgamwe/final_fantasy_ix_pc_complete_sounds_fix/)
Still a post on Qhimm as Incinerator (Guest) (http://forums.qhimm.com/index.php?topic=18801.0)
Deleted posts on forum eyesonff (http://home.eyesonff.com/search.php?searchid=9476102) (wayback machine original post (https://web.archive.org/web/20190927085906/http://home.eyesonff.com/showthread.php/172631-Final-Fantasy-IX-PC-SFX-amp-Missing-Enemy-Death-Sounds-Fix))

Apparently, the AssemblyCSharp part of it (https://github.com/Albeoris/Memoria/commit/e6fc72561d3fd4721881f528aedfd9d0d4e2f672) was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?

There is a Assembly-CSharp.dll for "Music loop bug" on the post from ZePilot about Moguri Mod on Steam. Maybe it's linked ?
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-08 12:05:57
No one to answer my question?

Should the assembly file be replaced?

Is it normal that some backgrounds are blurred more than in the old version?

If you have Moguri installed and beta 3 on top, don't replace assemblycsharp, only bin files in the moguri folder, and assets file in FFIX folder. There's an install guide. answered above
If some backgrounds are more blurred, you should screenshot them (I recommend geenshot (https://getgreenshot.org/) and imgur for hosting (https://imgur.com/)) and I'll try to improve on the render. For some, I combined several renders and tried to achieve the best result, so it's possible. Also, I've slightly blurred some parts to achieve a better depth (like skies). I'm encouraging everyone to nitpick and send screenshots. This is a beta, it'll help.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-08 12:06:59
I think you did the same mistake as myself and others.

From the first post :

IF YOU HAVE MOGURI INSTALLED (not required!)
1) If you installed it before 2020-04-2, uninstall and re-install Moguri again (SquareEnix pushed a Steam update that temporarily broke the game and Moguri)
2) Extract the content of StreamingAssets in \Program Files (x86)\Moguri Mod\StreamingAssets\
3) Extract \x64\FF9_Data\resources.assets & \x64\FF9_Data\sharedassets2.assets to SteamLibrary\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\
   but DON'T replace Assembly-CSharp.dll

If you have moguri mod already, you have to replace de files in the Moguri mod folder, and not the game folder. And you don't have to touch the Assembly-CSharp.dll .

There is a Assembly-CSharp.dll for "Music loop bug" on the post from ZePilot about Moguri Mod on Steam. Maybe it's linked ?
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237

Thank you very much sir, I will try this and notify if it works
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-08 12:09:47
There is a Assembly-CSharp.dll for "Music loop bug" on the post from ZePilot about Moguri Mod on Steam. Maybe it's linked ?
https://steamcommunity.com/app/377840/discussions/0/1741105805743188237
zePilot submitted the fix in June to Memoria, gave the link in July for the Moguri file with the fix, then Albeoris added the fix to the main Memoria in September. The next update will use the last Memoria build, so it'll be included.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-08 12:51:10
I replaced the streaming assets in moguri folder and the x64 in the ff9 folder, but I got the same problem, I will say that on almost all screens the resolution and the sharpness of the image has been decreased, I don't know if it's intentional, here's a comparison link https://imgur.com/a/lMQ6jKp
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-08 12:56:53
Here another comparison sorry for the double post https://imgur.com/a/I4EkaOC
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Messahira on 2020-05-08 13:11:29
Bravo Snouz pour la sortie de la V3 !

Une question :
Est ce que la V3 inclus les font "original" (ou similaire) et le 16/9 ? Ou faut il toujours installer la 7.0.1 pour pouvoir profiter de ces deux features ?

Merci à toi, et bon courage pour la suite !
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Sustein on 2020-05-08 13:17:51
The scene with Bach at the beginning also has a problem, the table is shifted and he is more out of the screen.

Also what I was saying about the grass in Alexandria

https://imgur.com/a/Q3J1nps
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Neodoris on 2020-05-08 16:23:59
Hi Snouz
Congrats for the mod, it's looking really great.
I have 1 question. I have the sound fix v2.1 and v2.2 but they replace the resources.assets and assemblysharp files. Are you planning to include this fixes in the mod? or upload a modification of this files to make the mods compatible?. If not, do you know what sould i do to have this sound fixes in my game. I ask you because i couldn't find the sound fix mod page to ask.
Thank you very much
Could you please upload sound fix 2.2?
I only have the version 2.1, which can be downloaded here:
http://dl.free.fr/getfile.pl?file=/LQl8YcOZ
https://www31.zippyshare.com/v/OGaqIwsV/file.html
https://1fichier.com/?njvfnuhdytf9a30g1kt2

Thank you very much!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: ivanfuhr000 on 2020-05-08 17:14:25
Thanks snouz for your amazing work. Looking forward for its completion.
 Can you share the sound fix? I've been looking for it but can't find it anywhere?

https://drive.google.com/open?id=12Ubq7hnD8t3_FMb4nUw_AOlRAAa2eNQC

Here it is. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: ivanfuhr000 on 2020-05-08 17:16:41
I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus (https://www.nexusmods.com/finalfantasy9/mods/14) - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active (https://www.reddit.com/r/FinalFantasyIX/comments/bgamwe/final_fantasy_ix_pc_complete_sounds_fix/)
Still a post on Qhimm as Incinerator (Guest) (http://forums.qhimm.com/index.php?topic=18801.0)
Deleted posts on forum eyesonff (http://home.eyesonff.com/search.php?searchid=9476102) (wayback machine original post (https://web.archive.org/web/20190927085906/http://home.eyesonff.com/showthread.php/172631-Final-Fantasy-IX-PC-SFX-amp-Missing-Enemy-Death-Sounds-Fix))

Apparently, the AssemblyCSharp part of it (https://github.com/Albeoris/Memoria/commit/e6fc72561d3fd4721881f528aedfd9d0d4e2f672) was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?

https://drive.google.com/open?id=12Ubq7hnD8t3_FMb4nUw_AOlRAAa2eNQC

Sure, there it is.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: fenrrir18 on 2020-05-08 17:39:48
https://drive.google.com/open?id=12Ubq7hnD8t3_FMb4nUw_AOlRAAa2eNQC

Here it is. :)
Cheers mate. Thanks for uploading the sound fix files.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Xenogears on 2020-05-08 18:54:11
I'm trying to understand the whole "sound fix mod" situation. After a bit of investigation with google and wayback machine, here's what I gathered.

If i understand correctly, there's one mod that fixes some bugs (in AssemblyCSharp.dll), as well as replaces sounds with better/original ones (in p0data or resources files -> would be easy to combine)
But the author has allegedly caused some trouble here and there:
Banned from Nexus (https://www.nexusmods.com/finalfantasy9/mods/14) - all other links link there. No luck with wayback machine.
Their reddit profile is u/dclem2 and they're still active (https://www.reddit.com/r/FinalFantasyIX/comments/bgamwe/final_fantasy_ix_pc_complete_sounds_fix/)
Still a post on Qhimm as Incinerator (Guest) (http://forums.qhimm.com/index.php?topic=18801.0)
Deleted posts on forum eyesonff (http://home.eyesonff.com/search.php?searchid=9476102) (wayback machine original post (https://web.archive.org/web/20190927085906/http://home.eyesonff.com/showthread.php/172631-Final-Fantasy-IX-PC-SFX-amp-Missing-Enemy-Death-Sounds-Fix))

Apparently, the AssemblyCSharp part of it (https://github.com/Albeoris/Memoria/commit/e6fc72561d3fd4721881f528aedfd9d0d4e2f672) was added to Memoria by zePilot and will thus be part of 8.0
But for the "replacing all sounds" part, I don't have my hand on it. I don't know if there's a way to convince the modder to allow us to download and add it to Moguri.

@ivanfuhr000 if you have the files, could you share it with us on google drive?
Maybe it will help with something
https://yadi.sk/d/Q6Uk40n35-AVeA
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Enridonn on 2020-05-08 21:23:07
Here are some subtle errors i found with the edges in this scene

(https://i.gyazo.com/9ac9c2bcf6cda3c243e9e7db6a230dbd.jpg)

Also, on regards of the animated sea, I think the same as others have stated, it's pretty cool but it makes the sea to look like checkers.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-08 23:22:14
zePilot submitted the fix in June to Memoria, gave the link in July for the Moguri file with the fix, then Albeoris added the fix to the main Memoria in September. The next update will use the last Memoria build, so it'll be included.

So when the Rework goes out of beta it won't work on stock FF9 like now? It'll require the Memoria engine like the Moguri Mod?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-09 10:28:09
Thanks all for the file. Thanks to Doom Oyster, I got my hand on a fix for missing monster death sounds by Tirliliti, who kindly accepted I include it. I will avoid using the parts of the "sound fix" by /u/dclem2 that are not already fixed by Tirlititi and Memoria, as dclem2 apparently doesn't want to be part of this community, but if someone wants to recreate the missing parts...

So when the Rework goes out of beta it won't work on stock FF9 like now? It'll require the Memoria engine like the Moguri Mod?
Well my goal is to build on top of the existing project. The final update (combined and compiled by zePilot when all of this is done) will include Memoria.
BTW, Albeoris told me he just published a new Memoria version (https://github.com/Albeoris/Memoria/releases), and he fixed, between other things:
-the problem I reported of english only place names --> now I'll have to do a proper upscale of german, italian and spanish!
-crashes on battles !

About the moving water:
I've done a test with adding a plain color at 60% opacity at tile borders, but that's worse: https://i.imgur.com/lLTfxtS.jpg
I'll try adding noise instead and try to find the best balance.

About blurry backgrounds, I'll have to test with Memoria, as I think the rendering changes a bit.
The scenes with bach is surprising. I haven't tested it in widescreen. Is it fixed when you switch to not-widescreen?

EDIT: the Memoria update from this morning is crashing on startup. I've reported it and waiting for a fix.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Qb09 on 2020-05-09 15:27:21
Thanks all for the file. Thanks to Doom Oyster, I got my hand on a fix for missing monster death sounds by Tirliliti, who kindly accepted I include it. I will avoid using the parts of the "sound fix" by /u/dclem2 that are not already fixed by Tirlititi and Memoria, as dclem2 apparently doesn't want to be part of this community, but if someone wants to recreate the missing parts...
Well my goal is to build on top of the existing project. The final update (combined and compiled by zePilot when all of this is done) will include Memoria.
BTW, Albeoris told me he just published a new Memoria version (https://github.com/Albeoris/Memoria/releases), and he fixed, between other things:
-the problem I reported of english only place names --> now I'll have to do a proper upscale of german, italian and spanish!
-crashes on battles !

About the moving water:
I've done a test with adding a plain color at 60% opacity at tile borders, but that's worse: https://i.imgur.com/lLTfxtS.jpg
I'll try adding noise instead and try to find the best balance.

About blurry backgrounds, I'll have to test with Memoria, as I think the rendering changes a bit.
The scenes with bach is surprising. I haven't tested it in widescreen. Is it fixed when you switch to not-widescreen?

First of all, thank you for the amazing work you do, I always wanted to play ffix but wanted to play it in the best way I could. Now with your and others great efforts is the best time to play the game.

I only have one question, I wanted to install the latest version of memoria along with Moguri 8 Beta, is this possible? if yes I would really appreciate you could tell me how.

Thanks again.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Stiria on 2020-05-09 21:14:03
Hi there Snouz!

First of all, I want to thank you so much for further improving the Moguri Mod. ZePilot has done an amazing job, and yet you managed to improve it and bring it to perfection. FFIX is my favourite game of all time so it really means a lot.

I started today a new game of FFIX with your mod and I have found one bug where the characters end up behind the fence that's part of the background. It's the (kind of useless) location right when you get out of the Evil Forest and when you don't go straight to Ice Caverns:

https://imgur.com/IXmc9sN

I will keep you updated if I find something else!

Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-10 01:17:57
I only have one question, I wanted to install the latest version of memoria along with Moguri 8 Beta, is this possible? if yes I would really appreciate you could tell me how.
Last version doesn't work right now, your best bet if you want memoria would be to install moguri 7 and follow the instruction in the install guide I provided.

I started today a new game of FFIX with your mod and I have found one bug where the characters end up behind the fence that's part of the background. It's the (kind of useless) location right when you get out of the Evil Forest and when you don't go straight to Ice Caverns:
https://imgur.com/IXmc9sN
Ah good eye! I forgot to revert back the change from a depth test. I was trying to fix the chest going in front of the post. Fixed.

@Caledor, I managed to fix another depth bug from PSX: the gates in the desert palace that are half closed, half open.
It's a bit more tricky:

in field Palace/Dungeon 2
in Main_init (beginning of the function:
    SetTilePositionEx( 13, 0, 0, 500 )
    SetTilePositionEx( 18, 0, 0, 500 )

after "    case 9530:" and after "    case 9815:"
        SetTilePositionEx( 2, 0, 0, -500 )
        SetTilePositionEx( 3, 0, 0, -500 )
        SetTilePositionEx( 4, 0, 0, -500 )
        SetTilePositionEx( 5, 0, 0, -500 )
        SetTilePositionEx( 6, 0, 0, -500 )
        SetTilePositionEx( 7, 0, 0, -500 )
        SetTilePositionEx( 8, 0, 0, -500 )
        SetTilePositionEx( 9, 0, 0, -500 )
        SetTilePositionEx( 13, 0, 0, -500 )


In Function Zidane_13
replace:
    ShowTile( 2, 0 )
    SetObjectLogicalSize( 14, 20, 30 )
    InitWalk(  )
    Walk( -1983, 2306 )
    InitWalk(  )

with:
    ShowTile( 2, 0 )
    SetTilePositionEx( 3, 0, 0, -500 )
    SetTilePositionEx( 4, 0, 0, -500 )
    SetTilePositionEx( 5, 0, 0, -500 )
    SetTilePositionEx( 6, 0, 0, -500 )
    SetTilePositionEx( 7, 0, 0, -500 )
    SetTilePositionEx( 8, 0, 0, -500 )
    SetTilePositionEx( 9, 0, 0, -500 )
    SetTilePositionEx( 13, 0, 0, -500 )
    SetObjectLogicalSize( 14, 20, 30 )
    InitWalk(  )
    Walk( -1983, 2306 )
    SetTilePositionEx( 3, 0, 0, 500 )
    SetTilePositionEx( 4, 0, 0, 500 )
    SetTilePositionEx( 5, 0, 0, 500 )
    SetTilePositionEx( 6, 0, 0, 500 )
    SetTilePositionEx( 7, 0, 0, 500 )
    SetTilePositionEx( 8, 0, 0, 500 )
    SetTilePositionEx( 9, 0, 0, 500 )
    SetTilePositionEx( 13, 0, 0, 500 )
    InitWalk(  )

In each main character _16:
add before "    WaitTurn(  )"
    SetTilePositionEx( 2, 0, 0, 200 )
    SetTilePositionEx( 3, 0, 0, 200 )
    SetTilePositionEx( 4, 0, 0, 200 )
    SetTilePositionEx( 5, 0, 0, 200 )
    SetTilePositionEx( 6, 0, 0, 200 )
    SetTilePositionEx( 7, 0, 0, 200 )
    SetTilePositionEx( 8, 0, 0, 200 )
    SetTilePositionEx( 9, 0, 0, 200 )
    SetTilePositionEx( 13, 0, 0, 200 )

This will re-arrange depth of doors so that no bit gets in front of characters and that they don't appear in front of the texture, while putting the closed doors layers in front of the open one.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-10 14:20:48
Thanks snouz! Just tried and it works flawlessly except for one case: when frogcid goes out of the minigame and the party regroups, the doors will appear in front of the leading character when the goes near them. Obviously the issue is fixed by exiting and re-entering the room, but to fix that scene as well:

In Main_Loop near the end, after "ShowTile( 9, 1 )", i added:
        SetTilePositionEx( 2, 0, 0, 500 )
        SetTilePositionEx( 3, 0, 0, 500 )
        SetTilePositionEx( 4, 0, 0, 500 )
        SetTilePositionEx( 5, 0, 0, 500 )
        SetTilePositionEx( 6, 0, 0, 500 )
        SetTilePositionEx( 7, 0, 0, 500 )
        SetTilePositionEx( 8, 0, 0, 500 )
        SetTilePositionEx( 9, 0, 0, 500 )
        SetTilePositionEx( 13, 0, 0, 500 )
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Kirani on 2020-05-10 14:48:26
Hate to be a bother, but I'm having an issue getting Moguri and this new version working together.

With V3
https://postimg.cc/gallery/ScGb70W

Without V3 (Moguri only)
https://postimg.cc/gallery/xqcK95q

I'm judging by the ice cavern picture, you can see once V3 is installed, Moguri doesn't seem to work on it (but I do love the changes you've made! The open world looks so much nicer!

I haven't updated the sharp dll because the readme says not to if I'm using Moguri already. The assets files have been updated and the rest have been put into the Moguri folder.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-10 15:52:47
Thanks snouz! Just tried and it works flawlessly except for one case: when frogcid goes out of the minigame and the party regroups, the doors will appear in front of the leading character when the goes near them. Obviously the issue is fixed by exiting and re-entering the room, but to fix that scene as well:

In Main_Loop near the end, after "ShowTile( 9, 1 )", i added:
        SetTilePositionEx( 2, 0, 0, 500 )
        SetTilePositionEx( 3, 0, 0, 500 )
        SetTilePositionEx( 4, 0, 0, 500 )
        SetTilePositionEx( 5, 0, 0, 500 )
        SetTilePositionEx( 6, 0, 0, 500 )
        SetTilePositionEx( 7, 0, 0, 500 )
        SetTilePositionEx( 8, 0, 0, 500 )
        SetTilePositionEx( 9, 0, 0, 500 )
        SetTilePositionEx( 13, 0, 0, 500 )

Ah thanks! I'm trusting you on this one and adding the fix. I've completely redone this field visually (regenerated, fixed here and there), it's been a difficult one, but I think it's almost perfect now.

BTW Al has fixed the crash of his latest Memoria version. Testing it right now. Then I'll work on water texture and worldmap objects, then I'll be ready for BETA V4.
EDIT: now the Memoria patcher runs but the game won't launch.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Caledor on 2020-05-10 16:35:05
During my last FF9 run i saved in a different slot every time i had the chance. Do you think it'd be useful to you for testing purposes? if so i can upload it.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-10 16:53:44
During my last FF9 run i saved in a different slot every time i had the chance. Do you think it'd be useful to you for testing purposes? if so i can upload it.
That's nice of you but I did exactly the same as I progressed !
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Enridonn on 2020-05-10 17:07:20
Hey there, here are some more things that can be improved:

This fan can be improved a lot (https://i.gyazo.com/d2812964ee0f3b72eeff2b186c43b517.png) (It looks worse while moving)
The column here looks ok until you walk behind it (https://i.gyazo.com/2be37e6e9eb21ca1576007a605085727.jpg)
This black spot (https://i.gyazo.com/3b78a048cfce866219771cfe73e12543.jpg) is transparent: Image
 (https://i.gyazo.com/8cbbb1c3fd33c1d3c3fa1a72c3ffa720.jpg)

Thank you again for the great work you're doing!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: megaflare9999 on 2020-05-10 19:55:39
has anyone gotten scale battle UI to work with 8.0b3 AND the sound replacement/loop fix?

might be getting greedy to ask for all 3. but the stock UI is such an eyesore. cant really believe how much different it is than the original PSX version
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: Albeoris on 2020-05-11 02:14:59
EDIT: now the Memoria patcher runs but the game won't launch.

Fixed. :3
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V3 DOWNLOAD)
Post by: snouz on 2020-05-11 09:06:03
Fixed. :3

Marvelous!
I can confirm it works correctly now, and I could confirm the fix for the place names.

NEW 2020-05-11 - MOGURI 8 BETA V4 (https://drive.google.com/open?id=11GamauYLntZwQeWhQoVXB3saZc-YE65Z)

Changelog
Backgrounds:
-Problems fixed / improvements : https://imgur.com/a/eiORBXN
-Selection of 116 backgrounds to suffer no compression (to prevent artifacts on some shadings) -> that's why download is 3Go
-Hardcoded fix for prison doors (PSX bug)
Worldmap:
-Upscaled characters and ships (except chocobos)
-Moving water (repolished)
Sound:
-Added monster death sounds fix by Tirlititi



I've sent the files to zePilot, so this will soon be packaged with Memoria and the installer as part as the official 8.0 update.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Caledor on 2020-05-11 11:37:24
Amazing work as always!

About the sound fix, does it require coding changes to resources.assets or the assembly? asking cause i haven't seen p0data61-63, which is where audio files are stored
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-11 12:14:20
Amazing work as always!

About the sound fix, does it require coding changes to resources.assets or the assembly? asking cause i haven't seen p0data61-63, which is where audio files are stored
Thanks!
There sound fix is one file to replace in resources.assets
https://drive.google.com/open?id=1-YWtUp48EMY3eOOzSOlCUWoOStgavwdf



I've created a comparison album with my fixes from the Steam & PSX version.
https://imgur.com/a/JZiJKXZ
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Doom Oyster on 2020-05-11 16:20:26
https://imgur.com/h8fg08e
https://imgur.com/tk73vu0
https://imgur.com/v6HgiFW
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Showcase on 2020-05-11 17:25:37
Are the soundfix files already inside the moguri mod or are they gonna be in them in the future ?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-11 17:30:48
Are the soundfix files already inside the moguri mod or are they gonna be in them in the future ?
There are a number of sound fixes included, but the replacement of sounds with those from PSX is not happening. Except if someone finds it important enough to redo it (can't ear the difference myself).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Pilda on 2020-05-11 18:13:38
In this picture of yours (https://i.imgur.com/qJFYIWS.jpg), the rope is different bellow and above the well although it is supposed to be the same. The rope bellow the well looks good. The rope above the well is so-so. You could try to copy the rope from bellow to above. It would look nice.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: SummitBreaker on 2020-05-12 01:28:24
First post here and gota say your work is absolutely amazing thanks for making one of my favorite games of all time even better!

While testing I noticed the moon has a square outline around its image during the Odin summon animation.  I have a screenshot below:

https://imgur.com/CRBsdLl

Not certain if this is only something I'm seeing on my end or if this is something everyone sees for version 4.  Good luck on your future edits, and I'll post anything else I find!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-12 13:33:52
While testing I noticed the moon has a square outline around its image during the Odin summon animation.  I have a screenshot below:
Unfortunately, nobody has figured out how to edit eidolon and other battle animations. There's an interesting deep dive into the subject by tirlititi here (http://forums.qhimm.com/index.php?topic=19699.0)$



So I finished replaying the game in fast forward to help inventoring all the screens that should not be widescreen for memoria, and I found a lot of bugs and parts that can be improved. So I now have a directory full of new bug screenshots. Diving into it!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-12 15:36:30
Hi. First of all thanks for this amazing mod. It has been a pleasure to play FF9 again after years with this level of detail.

I've noticed that there is some problem with background upscaling when there are multiple frames and (maybe) no attempt at all on background video upscaling (please correct me if I'm wrong).
This is because the CNN used here tends to leave random artifacts when upscaling pictures that may not match between frames in a video (or in a sequence that should suggest motion).

However there are many implementations of video super-resolution (on papers with code for example) that should do the trick.
This is an example of EDVR on a video: https://v.youku.com/v_show/id_XMzIwMDEyODU2MA==.html?spm=a2hzp.8244740.0.0
As you can see it's still a good enhance but it's far more stable and less "random" compared to the one used by this awesome mod, making video upscaling possible.

I've also noticed that every video is in OGV format already extracted, so it shouldn't be a problem (it may be more diffucult with animated backgrounds, at least for me).

It's unrelated, but I also made a mod for character faces in the menu. In particular short hair Dagger and Amarant seem off from the original PSX game. I've attempted this edit to "fix" them and used it in my playthrough. Feel free to use it https://imgur.com/a/oVxj3oi
it's a subtle mod, but made a huge difference to me (the gallery features a second and heavier modification with open eyes, I personally used the one with the original eyes and just the "fix" on the mouth).
Edit: https://imgur.com/a/2bbMQHD?fbclid=IwAR1g_pEyjkBWyLdFaNaZuyOu-Uju_FY3EzoEQ4H144rJYwi8McGc57Y3lU4
This is a version that Caledor furthed modified from the one I posted above. He also fixed Gidan and corrected the saturation from my version.

Thanks again
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Infrexius on 2020-05-12 22:50:30
Hello!

Great work so far.

Only today after upgrading to v4 im having some issues.

I have the double character name issue you describing in your first post.
Also in certain scenes when characters speak with eachother some letters are missing.
I think my save data got corrupted? Not sure if this is something that can be fixed which sucks because i really dont want to start over.
I just recieved Eiko as my party member. So if anybody has a save file around there that would help me.

I hope somebody can help me.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Caledor on 2020-05-13 02:37:37

I have the double character name issue you describing in your first post.
Also in certain scenes when characters speak with eachother some letters are missing.

It's actually one issue and it's related to coming back from the moguri mod and the memoria engine to "stock" ff9, so maybe it's about the assembly c-sharp file if you copypasted v4 carelessly. try using the one from the moguri mod.

For me, editing character names throught the memoria save editor didn't work at all, but using the name changer at daguerreo fixed both issues at once.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Doom Oyster on 2020-05-13 04:47:43
So I finished replaying the game in fast forward to help inventoring all the screens that should not be widescreen for memoria, and I found a lot of bugs and parts that can be improved. So I now have a directory full of new bug screenshots. Diving into it!
Awesome! Are you considering changing "camera distance" ie zooming in to make scenes work in widescreen? Has anyone looked into changing the calculation for where effects are displayed in battle so they calculate correctly for different aspect ratios? (Tirlititi's post on page 5 of this thread but in the assembly csharp file in memoria)

The Gysahl Greens: https://imgur.com/8BErm6e, https://imgur.com/O8XSQEH

Edit: https://imgur.com/a/2bbMQHD?fbclid=IwAR1g_pEyjkBWyLdFaNaZuyOu-Uju_FY3EzoEQ4H144rJYwi8McGc57Y3lU4
This is a version that Caledor furthed modified from the one I posted above. He also fixed Gidan and corrected the saturation from my version.
I really like this version but on my screen the desaturation maybe goes too far and Dagger is missing all definition on her lower eyelid.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-13 08:35:33
The Gysahl Greens: https://imgur.com/8BErm6e, https://imgur.com/O8XSQEH
I really like this version but on my screen the desaturation maybe goes too far and Dagger is missing all definition on her lower eyelid.
I agree. That's mainly why I didn't use this version in my game and I just used the first one where I edited just the mouth and the chin (plus Amarant).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-13 09:09:19
Sorry for the double post.

So, I've started to upscale videos from the Steam version using waifu2x-ncnn-vulkan for videos and srmd-ncnn-vulkan for videos (I'd like to use MMSR but I can't find a decent and stable implementation yet, however it doesn't really matter and I'll explain why).

The main problem I encountered is that videos are natively upscaled to 1080p in the steam version. For videos FMV***.bytes this is not an issue, since they seem to be upscaled decently or simply re-rendered (except FMV060.bytes for some reason). Videso labeled mbg***.bytes are a mess, since they've been upscaled using bicubic. Using a CNN on them "preserves" the bicubic upscaling, giving decent results only when seen on a 4k screen.

I have already upscaled (using super-resolution) every mbg***.bytes video to 4k, plus FMV000.bytes, FMV001.bytes and FMV060.bytes also to 4k.

Another (greater in my opinion) issue is that, regardless of my modification, mbg***.bytes videos do not match the static backgrounds they're swapped from/to (as they did in the original psx version where the transition was smooth and difficult to notice).

As far as I can tell there are 2 (obvious) ways to fix this:
1) adapt the static backgrounds to the videos (easy and probably with a more convincing result)
2) adapt the video to the static backgrounds (may leave a weird "PowerPoint" transition effect)

The effect I'm talking about is most noticeable (because of a completely different color palette, and of course the detail level) when the Alexander staircase appears in front of Dagger (right after mbg111.bytes ends).

I'd try that myself but I have no idea where to get the background images. A package with every background before/after every single mbg***.bytes video would be great.

You probably already know that, but the game accepts 4k videos. The only requirement is that they must use the Theora codec (OGV). Audio track doesn't seem to matter but I'm simply not using that, just like in the original files.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Doom Oyster on 2020-05-13 12:07:34
^^ On a related note, I was going to ask about this: The developer's conversion from the psx to steam gave the original steam version an odd color space where everything is de-contrasted (darkness levels 0-16 don't exist, everything is 16 - 255). And the color balance is off. To correct this in sweetFX reshade:

#define Levels_black_point 16     //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black.
#define Levels_white_point 255    //[0 to 255] The new white point. Everything brighter than this becomes completely white.
#define RGB_Lift  float3(1.000, 1.000, 0.950)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma float3(1.045, 1.020, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  float3(1.045, 1.020, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

Is the rework trying to correct for the color space or keep it the way it was (necessitating reshade)?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Nuraya on 2020-05-13 12:46:10
Hey guys,

Reletively new to all of this but adore FFIX so wanted to try the mod and beta!
Came across this layer issue in the gate just after the evil forest when they rescue Garnet. It also happened In the evil forest when they rescue Garnet and she's unconcious. Steiner is holding her and as Zidane approaches they appear in front like the fence even though he's in front of them. Hope that helps. This was with V3, so just got V4 and hope it won’t happen again :) sorry it’s a photo and not a screenshot!
https://imgur.com/a/eUEkozE
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-13 13:43:02
^^ On a related note, I was going to ask about this: The developer's conversion from the psx to steam gave the original steam version an odd color space where everything is de-contrasted (darkness levels 0-16 don't exist, everything is 16 - 255). And the color balance is off. To correct this in sweetFX reshade:

#define Levels_black_point 16     //[0 to 255] The black point is the new black - literally. Everything darker than this will become completely black.
#define Levels_white_point 255    //[0 to 255] The new white point. Everything brighter than this becomes completely white.
#define RGB_Lift  float3(1.000, 1.000, 0.950)  //[0.000 to 2.000] Adjust shadows for Red, Green and Blue.
#define RGB_Gamma float3(1.045, 1.020, 1.000)  //[0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define RGB_Gain  float3(1.045, 1.020, 1.000)  //[0.000 to 2.000] Adjust highlights for Red, Green and Blue

Is the rework trying to correct for the color space or keep it the way it was (necessitating reshade)?
Are you talking about video specifically or the game in general? Because there is a huge color difference between video backgrounds (mbg***.bytes videos) and the corresponding swap to static backgrounds in cutscenes. The difference is even more clear because of the (good) work on backgroud upscaling (but it not really because of colors).


By the way I have uploaded the first version of the 4k video upscaling using super-resolution: https://mega.nz/file/MZEmna4S#6snFIa6rDITg7fR4ntcnwy9UKeo8ktSyWXR8-zjBxS0
(archive password is qhimm)

It doesn't really solve the color mismatch issue yet, but it's nice on 4k monitors compared to the normal bicubic upscaling. The difference on 1080p monitors is way more subtle because of what I mentioned in the previous post. 
For time reasons I've only upscaled the first 2 FMV videos, the last FMV video and every mbg video. I'd like to discuss more about this with you guys before committing further.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-13 14:34:33
@Lykon Would you add me on steam or something? Video upscaling was my next project after bug fixing, especially those 16 where there are 3D objects (those that usually transition from a background). I managed to get a decent result, but I put it aside to do the main mod.
I'd be all up for us collaborating on that! I'm downloading your last link.

@Nuraya it's fixed in v4

@Doom Oyster I've never tried Reshade, but I will. I never noticed a color difference with the PSX version though.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-13 19:25:52
If there are C# programmers here, there are some bugs in Memoria that I think Albeoris would like some help with.
https://github.com/Albeoris/Memoria/issues
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Enridonn on 2020-05-13 20:03:53
I recall this mountain was improved with your beta, but it isn't applied in my game?? Image 1 (https://i.gyazo.com/7e688f83de7ef34a49659c4819091d16.jpg)

Also, here is a small error when you walk behind this: Image 2 (https://i.gyazo.com/8cd1cf97724b0b96cf029613712be20b.png) Image 3 (https://i.gyazo.com/b841ab0acb4290b8e20d89e597376bc9.png)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-13 20:37:01
@Lykon Would you add me on steam or something?
Sent

Video upscaling was my next project after bug fixing, especially those 16 where there are 3D objects (those that usually transition from a background). I managed to get a decent result, but I put it aside to do the main mod.
I'd be all up for us collaborating on that! I'm downloading your last link.
I'd love that and I'm curious about your test result. Yesterday I wasn't really able to fine tune the algorithm as much as I wanted (maybe my workflow was not optimal given the fact that those 16 videos are already upscaled using a really noisy bicubic).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Lykon on 2020-05-14 08:18:23
Uploading some test videos after a long chat with snouz yesterday.

The videos are meant for test purpose at this stage. The password for the archives is "lykon"

In the folders there are always 4 videos and the names should be enough to indicate the method differences. 15 fps videos only have super-resolution applied. 30 and 60 fps videos also have DAIN for frame interpolation.

The test videos I worked on for this test are mbg101 and mbg116. The files are already in the correct format.

https://mega.nz/file/EQFHQCqT#wHkao7ZTtRKLEQBmyZTYlmYznPaYuvgM09eqTFMdOLg

https://mega.nz/file/UB0hxQQZ#5xDMZYGMa87GwC4CkqqEMio_jYEgmei3YfpclzPBBzQ
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: m_artn on 2020-05-14 09:45:58
I like the 60fps videos   :-D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-14 10:25:45
I've moved discussion about FMVs to http://forums.qhimm.com/index.php?topic=19950.0 if you want to take part!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: eefatifa on 2020-05-14 22:26:25
Hello, I've tried to run Moguri along with Memoria, but many areas are glitched out and the graphics are messed up.

What I did:
- installed moguri
-installed memoria

The graphics are broken though, like 'split', as if my GPU was broken. So I had to uninstall/remove memoria. Is there a way to get v4 and memoria working simultaneously? Thank you.

What it looks like:

(https://i.imgur.com/6yEW1jN.png)

EDIT: Think it works now with tile set to 64!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: eefatifa on 2020-05-15 17:27:51
Sorry for posting twice in a row, but as far as I can tell this version of Moguri doesn't have memoria built in, right? I couldn't find memoria.ini anywhere without installing memoria separetely, I am asking so that I don't have 2 memorias installed/running for no reason.

Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-15 17:32:05
Sorry for posting twice in a row, but as far as I can tell this version of Moguri doesn't have memoria built in, right? I couldn't find memoria.ini anywhere without installing memoria separetely, I am asking so that I don't have 2 memorias installed/running for no reason.

Thanks!
It doesn't, you can download the latest memoria version there: https://github.com/Albeoris/Memoria/releases.
His widescreen fix doesn't work yet and if you see bugs with it, report them and I'll give the message.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: decency_breakin3 on 2020-05-16 09:40:31
snouz, does the beta contain the orchestra tracks music upgrade? Just Curious if its available to people who just hard copied the beta over their install of the game.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-16 09:50:01
snouz, does the beta contain the orchestra tracks music upgrade? Just Curious if its available to people who just hard copied the beta over their install of the game.
Nope, but you can find that by installing Moguri 7, it's a file called \StreamingAssets\p0data61 that contains the music.
I did not change it and Tbh I don't use it and asked zePilot if he would consider changing the name to "alternate" orchestral music, because I find "Enhanced" pretty misleading (when I was a new user, I thought it'd be faithful to the original, but it's completely re-imagined)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: eefatifa on 2020-05-16 10:36:37
Widescreen kinda randomly works for me, like in the open world it works but not when I enter towns etc. So I guess it's better to wait for an update to your moguri or Memoria? Since I assume it's a compatibility issue between them.

Thank you for your work.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-16 10:48:05
Widescreen kinda randomly works for me, like in the open world it works but not when I enter towns etc. So I guess it's better to wait for an update to your moguri or Memoria? Since I assume it's a compatibility issue between them.

Thank you for your work.
It's not a compatible issue, it's a memoria bug issue. You can follow here https://github.com/Albeoris/Memoria/issues. I've given a list of exclusions to Albeoris, but I'm waiting for him to fix the widescreen function.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: eefatifa on 2020-05-16 12:38:58
Great, thank you.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: asqwzx on 2020-05-16 13:54:25
Quick question about your mod (amazing btw), if I were to use alternate fantasy, what would it erase from your mod ?
Thank you
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: mushii on 2020-05-16 16:59:43
Here's something I saw in your screenshots. Dunno if you fixed it already or not. Thank you so much for your hard work by the way!
(https://i.imgur.com/ZrP3yHD.jpg)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: SummitBreaker on 2020-05-16 21:45:24
While playing through V4 I noticed some sound issues, some of which have strayed from the original PS1 version of FFIX

1.) In battle Reflect used to have it's own distinct sound effect when a spell would "bounce" off the character back to the other side of the battlefield.  In the steam version (as well as the HD console re-release ports) the sound of the spell that was cast plays when its reflected and then a second time when it actually happens.  I.E. if Vivi has auto-reflect and casts Flare on himself.  Flare sound effect will play during the reflect animation (instead of the old reflect sound from PS1) and then the Flare sound effect will play again immediately as it hits the opponent.

2.) In the final cut-scene before the final Necron battle the music is playing 2 tracks instead of just one.  It plays much slower versions of the music for that segment of dialogue and the Necron battle theme making the songs overlap each other.  It's very jarring and it causes that music to not loop after a while during the battle.  Important to note I'm using most recent version of Moguri that is using the "enhanced" music so my p0 file might just need to be re-installed, but if anyone else can confirm this is happening to them as well that would be awesome!

This may not be the proper forum to bring this up, but I noticed the death sounds were added to the V4 update so I thought it might apply.

I also need to double check some lanterns on the hilda guard's bridge background (zorn and thorn scene with the blackmage steering) that looked a little strange in the background, but that was versions ago when I saw that scene so it may have already been fixed.  When I get a chance to pull up that image again for V4 if it's still there I'll post an image.  Hope any of that helps!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: IwanttoplaymodurrandAF on 2020-05-17 17:51:58
Yo snouz,

great work, cant wait for version 8.0 :)
Actually, thats exactly my problem: I really want to play this mod with Alternate Fantasy, however as you stated it's not compatible yet with AF.
So my question is: Do you have a rough ETA for version 8.0? Like Q/2/3/4 2020 or maybe even next year ?

Thanks. Much love  :mrgreen:
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Neodoris on 2020-05-17 21:43:23
While playing through V4 I noticed some sound issues, some of which have strayed from the original PS1 version of FFIX

1.) In battle Reflect used to have it's own distinct sound effect when a spell would "bounce" off the character back to the other side of the battlefield.  In the steam version (as well as the HD console re-release ports) the sound of the spell that was cast plays when its reflected and then a second time when it actually happens.  I.E. if Vivi has auto-reflect and casts Flare on himself.  Flare sound effect will play during the reflect animation (instead of the old reflect sound from PS1) and then the Flare sound effect will play again immediately as it hits the opponent.
What you ask is in FF9 PC Complete Sounds Fix 2.2. Here is the README:

Spoiler: show
Quote
This is the official Final Fantasy IX [PC] Complete Sounds Fix Mod

Fixes:
Every single soundeffect in Final Fantasy IX - PC [Steam].
The infamous Music (BGM) resetting bug after every battle.

Things to Note:
Compatibility
Currently, the Music BGM Reset glitch fix is only compatible with the vanilla game and Moguri's Mod.

*If using Memoria, always use sound sampling rate 44100hz.

Update History:

-Updated BGM/Music Reset Glitch Fix - 12/4/2019

Fixed Ramuh - Non-Boost Version sfx.

All enemy sfxs.

Enemies fixed:
Ogre: "Entry/Die"
Ash: "Entry/Die"
Mistodon: "Entry/Die"
Lamia: "Die"
Silver Dragon: "Die"
Plant Brain: "Die"
Abadon: "Die"
Lizardman: "Entry/Die"
Vice & Magic Vice: "Entry/Die"
Meltigemini: "Die"
Maliris: "Die"
Skeleton: "Entry"

Weapons sfx including: Zidane, Steiner, Blank, Marcus & Beatrix.

How to use:
Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder
Replace Sdlib.dll in the x64\FF9_Data\Plugins\ folder.
Replace resources.assets in the x64\FF9_Data\ folder.
Replace AssemblyCSharp.dll in the x64\FF9_Data\Managed\ folder.

Compatibility:
If you use the tool titled: "Memoria" by Albeoris, this is compatible.

And here is the presentation of the mod:
Quote
Among the fixes are:

Sound Effects:
-Every sound effect is physically replaced with their correct, PSX counterpart.
Audio compression
-Sets the Audio Sampling Rate to 44100hz and removes the compression on BGM.
Enemy Death SFX:
-Returns every enemy's death sfxs battle cry as it was in PSX.

Some cosmetic fixes such as:
-Reflect sfx
-Jump and Summon Sfxs.
-Swd Art Spell: Shock and Tetra Master SFX fixes.

It is compatible with any and all mods (and modding tools [Hades Workshop]) for FF9 including: Alternate Fantasy, Memoria, and FF9 Ascension.


Download link: https://drive.google.com/open?id=12Ubq7hnD8t3_FMb4nUw_AOlRAAa2eNQC
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: eefatifa on 2020-05-17 22:04:45
Does this actually work with latest Moguri && Memoria? On the reddit post they discuss there might be issues and compatibility errors.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: snouz on 2020-05-17 22:40:13
So my question is: Do you have a rough ETA for version 8.0? Like Q/2/3/4 2020 or maybe even next year ?
It's days away!

About the sound fix, see the discussion above, if someone wants to fix these issues without copy pasting the work of dclem, that'd be great. But I'm better off not touching that persons work.

There was some great progress today!
-Memoria fixes for widescreen, which is completely stable and working (no more animation offset or scene glitches, or character in front of black)
-Memoria was modified to accept 30 fps videos
-Lykon has transformed 22 FMV (so far) to 30 FPS using mainly a deep learning algorhythm called DAIN
-I found the way to add Teaito's faithful font to the game through Memoria
-I fixed video transitions with video editing
-plenty of small fixes

zePilot is waiting a bit that Lykon and I finish everything, then update 8 it is!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: IwanttoplaymodurrandAF on 2020-05-18 16:49:16
It's days away!



Damn didn't think it would be so soon, that's awesome :D
Thanks for the quick reply and thank you so much for your hard work !
I am really looking forward to this, this mod is just plain awesome  :mrgreen:
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Neodoris on 2020-05-18 20:28:16
It's days away!

About the sound fix, see the discussion above, if someone wants to fix these issues without copy pasting the work of dclem, that'd be great. But I'm better off not touching that persons work.
In fact, even if its work is not included in Moguri mod, it seems easy to add to one's game: "Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder".
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: SummitBreaker on 2020-05-18 21:01:19
In fact, even if its work is not included in Moguri mod, it seems easy to add to one's game: "Replace files: p0data62.bin & p0data63.bin into the StreamingAssets\ folder".

Unfortunately I've tried that with the files that were provided in the response sent to be but it didn't work.  Tried uninstalling and reinstalling the game, current version of moguri, and mixing and matching the provided update files with vanilla ffix, moguri, and V4 beta on here but couldn't get the final boss battle music to play properly.  Again could be something dumb I'm doing with my setup, but that's what's happening for me.  Maybe someone will find a fix later down the line after moguri 8 is fully released, and if I find something I'll def post it here if I'm not the only one encountering the problem.

On another note I can't believe version 8 is coming so soon with all the things Snouz listed I'm so excited to install it!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Neodoris on 2020-05-19 19:53:00
Unfortunately I've tried that with the files that were provided in the response sent to be but it didn't work.  Tried uninstalling and reinstalling the game, current version of moguri, and mixing and matching the provided update files with vanilla ffix, moguri, and V4 beta on here but couldn't get the final boss battle music to play properly.  Again could be something dumb I'm doing with my setup, but that's what's happening for me.  Maybe someone will find a fix later down the line after moguri 8 is fully released, and if I find something I'll def post it here if I'm not the only one encountering the problem.

On another note I can't believe version 8 is coming so soon with all the things Snouz listed I'm so excited to install it!
In fact, I only said that the sound fix mod was useful for the reflection sfx, I did not know if it could be useful for your other sound problem. If we are lucky, someone will fix it in further updates.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: anthonyziack on 2020-05-20 12:47:41
I'm sure this is not the right place to ask..but I have no where else to go..

I've been trying to get the latest Memoria mod working with this... mostly for the Wide Screen and Analog Support, but in these few things I have noticed:

1: It seems like 50% of the screens are not wide screen? I am at the start with Vivi and some of them are wide while others aren't.

2: After installing Memoria Mod, my D-Pad no longer works. I understand this is because "Analog" gets implemented, as the stick does feel better now, but then I can't use the D-Pad for menus

I had thought that by simply copying the files for the 8.0 V4 over, it was automatically fixing the Analog issue, but I guess not? that's something that Memoria fixes? though it disables my D-pad as mentioned.

3: Lastly, in the BGM looping problem already implemented with 8.0 V4? or do I need to replace those files myself? I have them, just wondering.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Ragpan on 2020-05-21 15:36:02
Spoiler: show
Hello, I've tried to run Moguri along with Memoria, but many areas are glitched out and the graphics are messed up.

What I did:
- installed moguri
-installed memoria

The graphics are broken though, like 'split', as if my GPU was broken. So I had to uninstall/remove memoria. Is there a way to get v4 and memoria working simultaneously? Thank you.

What it looks like:

(https://i.imgur.com/6yEW1jN.png)

EDIT: Think it works now with tile set to 64!


Did you get to fix this? i can't get the last version of both memoria and Mog to work together i rolled back to Mog 7 and everything is fine but memoria is missing a couple options because it's not the latest version and i can't get that one to work with mog 7 either
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Neodoris on 2020-05-21 22:51:07
I'm sure this is not the right place to ask..but I have no where else to go..

I've been trying to get the latest Memoria mod working with this... mostly for the Wide Screen and Analog Support, but in these few things I have noticed:

1: It seems like 50% of the screens are not wide screen? I am at the start with Vivi and some of them are wide while others aren't.

2: After installing Memoria Mod, my D-Pad no longer works. I understand this is because "Analog" gets implemented, as the stick does feel better now, but then I can't use the D-Pad for menus

I had thought that by simply copying the files for the 8.0 V4 over, it was automatically fixing the Analog issue, but I guess not? that's something that Memoria fixes? though it disables my D-pad as mentioned.

3: Lastly, in the BGM looping problem already implemented with 8.0 V4? or do I need to replace those files myself? I have them, just wondering.
It seems that these issues have already been reported. There is a high chance they will be solved in the next update.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: HumbleBounty on 2020-05-22 15:35:25
Thank you for all of your work on this project! I just wanted to echo the same question asked by someone a little bit back, is there a new ETA for this project? Snouz said it was days away so I just wanted to check to see if anything had changed. Can't stress enough how much I'm looking forward to this, thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: Cha0255 on 2020-05-23 07:28:50
Hello,

it is possible to make D-PAD work by deactivating the option:

"xbox configuration assistance"

in steam big picture:
parameter-> joystick parameters.

I posted the comment on nexus mod:

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts

For me it worked.
sorry for my english.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: anthonyziack on 2020-05-23 11:18:27
Thank you for all of your work on this project! I just wanted to echo the same question asked by someone a little bit back, is there a new ETA for this project? Snouz said it was days away so I just wanted to check to see if anything had changed. Can't stress enough how much I'm looking forward to this, thanks!
Also hoping it's soon. My wife and I are holding out on our playthrough until this releases.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-23 11:40:14
NEW 2020-05-23 - MOGURI 8 BETA V5 (https://drive.google.com/open?id=1ilXY_-RHMwU5HJRJif8M2xeBhhX6A8qW)

CHANGELOG
-Included latest Memoria by ALBEORIS and a new install process
-Included 30fps FMVs by LYKON (using DAIN and other techniques)
-Included MBG (video backgrounds) color matched and fluid
-Included faithful PSX font by TEAITO
-These minor visual problems were fixed: https://imgur.com/a/MWb78Td

I've given the same link to zePilot, just waiting for him to package it in one big installer! (zePilot's pretty busy)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Lykon on 2020-05-23 13:47:22
NEW 2020-05-23 - MOGURI 8 BETA V5 (https://mega.nz/file/CfpnHQhK#H4LpTRZYpMcJi4-Y9k7oW0N7uH32PlAK2RUYyS4y-N4)

CHANGELOG
-Included latest Memoria by ALBEORIS and a new install process
-Included 30fps FMVs by LYKON (using DAIN and other techniques)
-Included MBG (video backgrounds) color matched and fluid
-Included faithful PSX font by TEAITO
-These minor visual problems were fixed: https://imgur.com/a/MWb78Td

I've given the same link to zePilot, just waiting for him to package it in one big installer! (zePilot's pretty busy)

Great! Time to start a new game after the installer is ready!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: ericdepositar on 2020-05-23 15:33:34
any download mirror ? i cant download it limit exceeded at mega. thank you  :D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: eefatifa on 2020-05-23 15:35:57
Same issue, a Google Drive upload would be very appreciated.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: samilisco on 2020-05-23 15:39:16
I got 4.5Gb through before it stopped!! Devastating.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: ericdepositar on 2020-05-23 15:43:23
I got 4.5Gb through before it stopped!! Devastating.

i think mega limit is 5gb for free users
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: takver on 2020-05-23 15:53:13
i think mega limit is 5gb for free users

Aye, this is correct. Free users on Mega are limited to downloads less than 5gb in size only
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V4 DOWNLOAD)
Post by: anthonyziack on 2020-05-23 16:46:27
Hello,

it is possible to make D-PAD work by deactivating the option:

"xbox configuration assistance"

in steam big picture:
parameter-> joystick parameters.

I posted the comment on nexus mod:

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts

For me it worked.
sorry for my english.

Hey I saw your post. Appreciate the help. I've yet to try the Dpad fix, but I will do so.

Have you managed to be able to play with the scaled UI with the current Moguri? I'm not sure how you would send me that file you mentioned, but yeah, I just get crashes while I try to use it, even with Vanilla ff9.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: DreadfulViolet on 2020-05-23 17:02:38
This is looking fantastic so far, my only question at this point is there any news for compatibility with alternate fantasy?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-23 17:23:41
Ah sorry I was unaware of the limit (upload is not limited), I'll do some cleanup on google drive and replace the link.
EDIT: 45 min left for the upload
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: samilisco on 2020-05-23 17:40:55
Amazing, Snouz!! Your efforts are so appreciated!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-23 19:55:41
NEW LINK USING GOOGLE DRIVE

https://drive.google.com/open?id=1ilXY_-RHMwU5HJRJif8M2xeBhhX6A8qW
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: -Ori on 2020-05-23 19:58:03
downloading now, maybe you should torrent this bad boi

i can definitely see google not liking you

cant wait to see the new world map! was a while ago when i played with moguri
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: m_artn on 2020-05-23 21:11:07
Great Work! I really appreciate it!

I have a request to you Snouz:
Can you make a sharedassets2.assets file with Playstation Button layout? You only should change icon_atlas and screen_button_attlas inside the sharedassets2.assets file.
I would be very grateful if you could do that because I don't want to mess around with your awesome work and as far as I can tell you have already improved these Textures inside the sharedassets2.

Thanks a lot!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: kamots on 2020-05-23 22:59:54
Hello folks, been following Moguri mod for years and it's now looking like the right time to finally try it out. I see now that we are at Version 8.0 Beta 5, with the full release coming very soon, but does anyone know what I can expect from the full release that won't be in this latest Beta build?

Just wondering if I should still hold out for 8.0 before my first PC play through or go ahead and download this latest update. Any help is appreciated.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: BonumMonstrum on 2020-05-23 23:13:34
Great Work! I really appreciate it!

I have a request to you Snouz:
Can you make a sharedassets2.assets file with Playstation Button layout? You only should change icon_atlas and screen_button_attlas inside the sharedassets2.assets file.
I would be very grateful if you could do that because I don't want to mess around with your awesome work and as far as I can tell you have already improved these Textures inside the sharedassets2.

Thanks a lot!

You can easily do it yourself.

https://steamcommunity.com/groups/ff-modding/discussions/13/350533172685612333/ (https://steamcommunity.com/groups/ff-modding/discussions/13/350533172685612333/)

The last comment gives a small tutorial and all the necessary links. I did this like 5 times now within the last few days after reinstalling FF9 - it mearly takes 2 minutes
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Caledor on 2020-05-24 00:11:11
@m_artn

Since you already got that far, there's only one step left if you wanna do it yourself. AssetBundleExtractor can dump and import textures in PNG format. All you need is a very basic image editor, paste the PS Buttons on Snouz's edited icon_atlas and screen_button_atlas and import those images back.

Usage of AssetBundleExtractor is described in more detail in the Tweaked menu portraits thread, here (http://forums.qhimm.com/index.php?topic=19964.0).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Doom Oyster on 2020-05-24 01:53:04
Awesome work!

What's a good way to play the new video files? I tried vlc player but the playback is not smooth.

Also:
https://imgur.com/4uPbhYZ
I know it's supposed to make the fire look grainy, but it's really just pixelated and with a distinct circular shape: https://imgur.com/EKUVgRW
https://imgur.com/fUHzVU6
https://imgur.com/twb7QSx

The game definitely has some issues with controllers. I've played with two different controllers. One of them has no cooldown on button presses, so not only does the pause menu exit immediately, it's very hard to make selections in any menus e.g. when selecting attack, the first enemy is selected from the same button press. The other controller has weird mapping. The left joystick cannot be used for movement. Movement uses the d-pad. Start button is mapped to one of the rb's... 

I agree with switch a/b by default.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Deathscythes on 2020-05-24 06:13:44
@m_artn

Since you already got that far, there's only one step left if you wanna do it yourself. AssetBundleExtractor can dump and import textures in PNG format. All you need is a very basic image editor, paste the PS Buttons on Snouz's edited icon_atlas and screen_button_atlas and import those images back.

Usage of AssetBundleExtractor is described in more detail in the Tweaked menu portraits thread, here (http://forums.qhimm.com/index.php?topic=19964.0).

Hello, thanks for the help man, works like a charm :)

I am so grateful to see people put so much effort into perfecting this game, it's amazing !!
I thought I would contribute as well. Using paint.net and the resources provided, I have applied PS buttons to both icon atlas and screen atlas.
Sadly I can't do much more than cutting and pasting so I didn't replace the trigger buttons as those were not replaced in the resources.
Here is the result :
https://i.imgur.com/tp5yTCK.jpg

Icon atlas used :
https://i.imgur.com/RSEspWh.png
Screen atlas used :
https://i.imgur.com/wh8oEkj.png

I am using scaled battle UI on top of the BETA and I don't know if it tempers with that assets file. If it does, it might not work for you.
https://drive.google.com/file/d/1QVOfmNKwOTOT8v6IHVt7FZ7VdqGNJmJi

I also need a bit of assistance if you guys don't mind :)
Using the scaled battle UI configurator just breaks the controls for me. Any idea what I can to solve this ?
Thanks a lot.

And Snouz, your work is incredible THANK YOU !!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: m_artn on 2020-05-24 07:41:46
@m_artn

Since you already got that far, there's only one step left if you wanna do it yourself. AssetBundleExtractor can dump and import textures in PNG format. All you need is a very basic image editor, paste the PS Buttons on Snouz's edited icon_atlas and screen_button_atlas and import those images back.

Usage of AssetBundleExtractor is described in more detail in the Tweaked menu portraits thread, here (http://forums.qhimm.com/index.php?topic=19964.0).

I could definitely do it myself, at least for the cross, circle, square & triangle Button. But I think many many other people want that too, so I hope this could be implemented als an option with the installer when the update 8.0 is ready.
Not everybody might want to do it by themeselfe or is at least able to do it (even it is just copy paste with some png editing).
Furthermore with some more skill I hope Snouz could make some good L1, L2, R1 & R2 button layouts to make this a more seamless experience  ;D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: e2zippo on 2020-05-24 08:53:29
Awesome update to say the least!

I can't seem to disable analog control though.
I've turned it off in memoria.ini

Code: [Select]
[AnalogControl]
Enabled = 0
StickThreshold = 10 ; 0...100
MinimumSpeed = 5

And my dpad isn't working?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-24 09:30:11
D-pad problem on github:
https://github.com/Albeoris/Memoria/issues/110
If you have more info to contribute, go ahead. I could not reproduce the problem on both xbox controllers. The nexus ticket talks about a PS4 controller, is this your case?

@Doom Oyster about the pause cooldown, did you install JUST the beta? with the included latest memoria? The double pause issue is something I experienced a lot with the base game and should be fixed by the latest memoria version.

BTW about controller layout, does it display playstation icons when playing with a ps controller? What does it show?
Also, when talking about controller, please tell your model : )

Other issues noted
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: e2zippo on 2020-05-24 09:36:42
D-pad problem on github:
https://github.com/Albeoris/Memoria/issues/110
If you have more info to contribute, go ahead. I could not reproduce the problem on both xbox controllers. The nexus ticket talks about a PS4 controller, is this your case?

@Doom Oyster about the pause cooldown, did you install JUST the beta? with the included latest memoria? The double pause issue is something I experienced a lot with the base game and should be fixed by the latest memoria version.

BTW about controller layout, does it display playstation icons when playing with a ps controller? What does it show?
Also, when talking about controller, please tell your model : )

Other issues noted

I have a 8bitdo SN30 Pro +, it's listed as a Xinput device, so it's basically an Xbox Controller.
It's working everywhere else.

Anything I can try?

Edit: As stated by another user,  by going in to Steam Big Picture mode > Controller and disabling Xbox Configuration Support the dpad starts working. However it's not a very good workaround since I use that setting in other steam games.
I updated my post on the github issue as well.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Donel on 2020-05-24 10:15:42
@Doom Oyster: Just check "check for updates" on the Memoria launcher. The version included is apparently out of date.

I was having the same issue and this fixed it for me.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-24 11:08:52
NEW LINK USING GOOGLE DRIVE

https://drive.google.com/open?id=1ilXY_-RHMwU5HJRJif8M2xeBhhX6A8qW

I'm unable to download it because too many people have downloaded it? apparently?

I don't know how google drives work, but yeah, seems it's reached it's limit.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-24 12:25:31
I'm unable to download it because too many people have downloaded it? apparently?

I don't know how google drives work, but yeah, seems it's reached it's limit.

AAAH come on : (
I'll do a separate archive and put it on mega.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Caledor on 2020-05-24 12:36:25
Actually, anyone with a google account can clone the file to their own Google Drive and download that clone, bypassing that restriction

First make a shortcut of snouz's file to your drive then go into your drive, find the shortcut there and click "make a copy".
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-24 12:42:45
AAAH come on : (
I'll do a separate archive and put it on mega.

Never ending problems I guess :P

While I have your attention, I noticed that with both the Vanilla game and with 8.0 V4 at least, some text auto scrolls. Like when I am in the "I want to be your canary" play, the text auto scrolls and very fast too, can't even read it in time.
When I replace the Assembly-CSharp.dll (which I was lead to believe was supposed to fix the BGM loop) it actually stops the auto scroll of text (but i'm not sure what replacing this file messes with)
YET when I try the official BGM loops fix, which also includes a Assembly-CSharp.dll file.... the text goes back to auto scrolling.

Are you, or anyone else able to shed any light on this? I'm still rather new to all this and really have no idea what i'm doing lol.
What im hoping for out of an experience for my wife and I playing through are:

1: The crisp backgrounds
2: Widescreen support without the weird analog problem i've had recently
3: BGM loop fix
4: (optional) UI that doesn't take up 40% of the screen..though i've almost given up on this...

To me that's a perfect experience :P
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-24 12:46:16
Actually, anyone with a google account can clone the file to their own Google Drive and download that clone, bypassing that restriction

First make a shortcut of snouz's file to your drive then go into your drive, find the shortcut there and click "make a copy".

I did try to do that using Zip extractor (I think?) but it says "Unable to open Zip File, There was a problem with the server request; please try again (downloadQuotaExceeded)"

Don't see any other options on the screen to make a copy

Edit: So I googled how to "Make a copy" and did it...but that didn't seem to work either... :P Yeeesh. I guess too many people got hyped to download and try this haha. Just getting the same problem "Download limit exceeded for this file"
Edit 2: After clicking "Make a copy" then you double click on it and hit download. Seemed to start this time :P all these edits for anyone else that runs into this issue today. Now I can start playing around with this version :D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: SummitBreaker on 2020-05-24 13:13:33
Wow the new FMVs and background scene transitions look stellar with this update.

I found an issue with the new FMVs when using the title menu movie replay menu.  When playing through the game normally the FMVs play perfectly (despite stopping a few frames early) but when replaying FMVs through the title menu option the scenes seem to play at less than half the speed while desyncing with audio.  Sometimes they work great, but randomly and very consistently it does this, with each replay (or even the initial selection of the scene) playing slower and slower. 

I have a lazily recorded and uploaded a link here to show what I mean (forgive me for the quality):

https://www.youtube.com/watch?v=nnCjr_cUo5Y&feature=youtu.be

First it plays perfectly and at 0:53 when I replay it just watch and see.  Just something I thought might want to be known prior to releasing Moguri 8.

Again I haven't encountered this during normal game play yet just while using the replay function in the title menu, but I'm only on disc 1 currently.  If I find any other issues I'll be certain to let you know!  Can't wait to see some of these scenes again with the new and improved quality, looks great so far!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-24 13:47:28
Finally got everything working :D If I find anything i'll be sure to post it.

as an aside, I noticed in the installation read me that it says Alternate Fantasy will be compatible "Soon". If it's not too pushy to ask..how soon is soon?

A week? A month? 3 months? just so I know if I should hold out on a complete play through or not :P
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-24 14:01:13
Finally got everything working :D If I find anything i'll be sure to post it.

as an aside, I noticed in the installation read me that it says Alternate Fantasy will be compatible "Soon". If it's not too pushy to ask..how soon is soon?

A week? A month? 3 months? just so I know if I should hold out on a complete play through or not :P
Depends on Tirlititi. I'll assist him if needed, but as I understand it, he's in the middle a busy life right now.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-24 15:40:37
Depends on Tirlititi. I'll assist him if needed, but as I understand it, he's in the middle a busy life right now.

Ah no worries. Do you know if you need to start a new file for Alternate Fantasy? for example, if I just play normally, then mod in AF later, will that be fine?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Caledor on 2020-05-24 15:48:47
You should ask any AF related questions on AF's thread here: http://forums.qhimm.com/index.php?topic=16324
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Q_Q on 2020-05-24 17:42:07
The bug with FMVs also appearing in title screen video - each subsequent time it is more and more slower. And it seems to me that FMVs a little bit faster then before, but maybe I am wrong with that.

Also there is no oglop in Blank's hands at the start of the game:

(https://d.radikal.ru/d38/2005/ef/e708387398e7.jpg)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Eldaer on 2020-05-24 18:19:16
Are the black bars supposed to be there? Im in the beginning in alexandria. The black bars makes it 4:3 but when I press pause the black bars are removed and I see there is an actual 16:9 background there? It only happens on certain screens. Is this a bug?
Also, couldn't find info anywhere. Are the Steam achievements still working with this mod?
tyty
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Glenn Seto on 2020-05-24 18:44:57
The d-pad issue (which I've seen people comment may also affect shoulder buttons?) went away for me, when I configured the game's properties in Steam, disabling the Steam Overlay and forcing Per-Game Input Settings on. I also configured the input to rotate the overworld camera with the right stick, but that's just a personal preference.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-24 19:09:33
It's normal that a lot of backgrounds are forced narrow screen, because they would appear glitchy on 16/9 with characters apprearing on bars etc. I personally created the list of excluded fields.

If someone with coding knowledge wants to have a go at making more scenes compatible with widescreen, here's the ticket:
https://github.com/Albeoris/Memoria/issues/115

Memoria is an open project!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Xenogears on 2020-05-24 20:19:21
Please look, can something else be fixed from this?
Something already fixed:
Position No. 8 3:22
Position No. 12 5:43
Position No. 9 3:51

https://youtu.be/3-g9yVk28GQ
https://youtu.be/ymWiUiCuj6o
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: e2zippo on 2020-05-24 21:28:46
The d-pad issue (which I've seen people comment may also affect shoulder buttons?) went away for me, when I configured the game's properties in Steam, disabling the Steam Overlay and forcing Per-Game Input Settings on. I also configured the input to rotate the overworld camera with the right stick, but that's just a personal preference.

That did it, thanks a lot!

snouz: Marker when saving is overlapping the text, bug or intended? :)

https://imgur.com/a/3dYcRyn
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Deadio on 2020-05-25 06:49:36
After loading a save Textboxes are starting to be blank or broken up with missing Letters, tried disabling the font and/or changing game Language - any idea for a fix ?

https://gyazo.com/8b5bb5e044d27e045c88799650077317

Edit: Starting a new game seems to have fixed it, heres hoping then it doesnt happen again ^^
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Paiers on 2020-05-25 08:04:53
I’m wondering if anybody had the same problem as me: I am using a Nintendo Switch Pro controller which is normally supported by steam and works perfectly fine with the vanilla game and with the old Memoria that came with Moguri mod v7.
The latest version of Memoria however seems to completely break the controller. When I launch the game with the controller already plugged in the A button is spammed automatically and if I plug it only after loading into the game only the A button and the left analog stick seem to work.
I tried disabling the “analog” part of Memoria.ini but it didn’t do anything.
Is this a known issue? Can anyone suggest a fix?
If nothing solves it I’ll go back to the older Memoria and try to use only the new assets like we did until v5. Thanks a lot to whoever offers advice!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: friendlyrobot on 2020-05-25 10:05:19
Thanks for your fantastic work !

My side, since I installed the BETA V5 over the regular Moguri download, the battle seems to be at speed 2 or 3 and I can't figure how to restore normal speed for battle even after wandering in Memoria.ini.... any advices ?

EDIT : Ok my problem seems to be solved ! In Memoria.ini I changed Battle FPS from 24 to 12 and it looks like original speed

The font Alexandria works great but again, after installing the BETA V5 the soundtracks from the regular Moguri doesn't work anymore, any idea about how to get them back ?

Thank you so much !

F
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Caledor on 2020-05-25 14:16:38
The bug with FMVs also appearing in title screen video - each subsequent time it is more and more slower. And it seems to me that FMVs a little bit faster then before, but maybe I am wrong with that.

Also there is no oglop in Blank's hands at the start of the game:

Video issue has already been fixed in latest memoria. The oglop has never been there since PSX so must be added and coded from scratch, which might be tricky
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: SummitBreaker on 2020-05-25 15:08:56
The bug with FMVs also appearing in title screen video - each subsequent time it is more and more slower. And it seems to me that FMVs a little bit faster then before, but maybe I am wrong with that.

You're absolutely right each time the title video plays it gets slower each time.  This would explain why the post I made about playing the videos from the title menu won't play right, it's because the title video already engaged some sort of function that effects the frame rate on the FMV.  Whatever this function does to the original value it isn't always being reset after the previous video finishes playing.  I'm curious if you skipped an FMV during normal gameplay if the next FMV to play in the story would be effected if you didn't restart your game, load a new file, or go back to the title menu.

Either way this actually does seem to effect normal gameplay during the end of the game. After the FMV where the Hilda Guarde leaves Zidane at the Iifa tree.  This problem slows down the already odd video where Zidane runs on the vines.  You can see what I encountered here:

https://youtu.be/s5B2PAPXVRY

Again excuse my lazy uploading with 0 editing off of my phone, but the timing is off which causes his character model to not know what to do/where to be.

After this happens the final FMV where Garnet and Zidane embrace plays at normal speed, but whatever value, that I'm referring to earlier in this post, never gets reset and this effects the final credits in the same way as the vine video and it's slowed down as well.  This can be seen here:

https://youtu.be/rDfJL4kWELY

Now I may be making assumptions as I've never seen the code for this, but that seems to be the case from what I can see.  I'll try to see if I can induce this fault during normal gameplay in different ways.  Sorry for the lengthy post!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Doom Oyster on 2020-05-25 15:59:05
SummitBreaker, have you tried the latest version (check the box in the launcher for check for updates)?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Q_Q on 2020-05-25 16:00:05
Video issue fixed in latest memoria. The oglop has never been there since PSX so must be added and coded from scratch, which might be tricky

Great to see such fast fixes, thanks for your work!

But I'm pretty sure that oglop is there in Steam version (or at least in previous Moguri builds), because I never played in PSX, but do remember oglop in Blank's hands.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Caledor on 2020-05-25 16:24:29
Great to see such fast fixes, thanks for your work!

But I'm pretty sure that oglop is there in Steam version (or at least in previous Moguri builds), because I never played in PSX, but do remember oglop in Blank's hands.

maybe the oglop you remember is the one jumping around later in Alexandria's Castle, when they're dressing up as soldiers? Vanilla steam doesn't have it either.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-25 16:36:54
There's no oglop in that scene. That's an illusion created by the sound.
PSX version: https://youtu.be/D-YxOwpaVFU?t=455
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: SummitBreaker on 2020-05-25 18:10:38
SummitBreaker, have you tried the latest version (check the box in the launcher for check for updates)?

Oops yup that fixed that problem for me completely!  Welp I wasted a ton of time on that haha I work on a ship a lot so I don't have access to updates all the time, and I left that bit unchecked when I got back home!  Thanks for the help!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-25 21:43:19
BTW, the mod with the installer should be up tomorrow.

IF YOU HAVE INSTALLED BETA v5, this is essentially the same thing, so no need to re-download that!

Aslo, when it releases, I'm counting on you to try and talk about it on forums, discords etc. that I might not be aware of!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: decency_breakin3 on 2020-05-25 22:02:12
I've been screaming about this from the rooftops
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Deathscythes on 2020-05-25 23:25:38
Hello,

Can someone explain to me how the loop fix works, please ?
By that I mean what does each file it replaces actually does.

The reason I am asking this is that both assets file of the loop fix are also overriden by the beta so I am guessing the loop fix might create a conflict.
As for assemblyCShard.dll whenever I replace it, it breaks the controls. Like Djidane moves on his own on the world map.
I have only replaced files that I am sure were not conflicting with the rest however this doesn't fix the Reflect SFX.

Assuming that it's where that fix is made, I wonder if there is a way for me to decompile the assemblyCSharp.dll, make the required modifications and recompile it.
Thanks a lot for the help :)

Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: pentiumvi on 2020-05-26 06:43:47
EDIT: Nevermind. Had to update my winrar version in order to open the archive.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: snouz on 2020-05-26 07:21:16
Hello,

Can someone explain to me how the loop fix works, please ?
By that I mean what does each file it replaces actually does.

The reason I am asking this is that both assets file of the loop fix are also overriden by the beta so I am guessing the loop fix might create a conflict.
As for assemblyCShard.dll whenever I replace it, it breaks the controls. Like Djidane moves on his own on the world map.
I have only replaced files that I am sure were not conflicting with the rest however this doesn't fix the Reflect SFX.

Assuming that it's where that fix is made, I wonder if there is a way for me to decompile the assemblyCSharp.dll, make the required modifications and recompile it.
Thanks a lot for the help :)

AssemblyCSharp.dll is the most essential file, it should never be replaced. But the source for it in memoria's case is open: https://github.com/Albeoris/Memoria
If you have fixes to contribute, go ahead!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Deathscythes on 2020-05-26 07:57:46
AssemblyCSharp.dll is the most essential file, it should never be replaced. But the source for it in memoria's case is open: https://github.com/Albeoris/Memoria
If you have fixes to contribute, go ahead!

Thanks Snouz, actually if I can I'll gladly do so :)
Could you provide me with the source code of the AssemblyCSharp.dll that was used in the sound fix, please ? This way I'll likely be able to identify where the fix was applied and apply it to the code that is used in memoria. If not I'll try with JustDecompile

Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Neodoris on 2020-05-26 09:21:53
Thanks Snouz, actually if I can I'll gladly do so :)
Could you provide me with the source code of the AssemblyCSharp.dll that was used in the sound fix, please ? This way I'll likely be able to identify where the fix was applied and apply it to the code that is used in memoria. If not I'll try with JustDecompile
In this topic, a way to edit the AssemblyCSharp.dll was described:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class you want and its method, then right-click -> Edit Method
4) Save your new file.

Little question: does anyone know, with Moguri 8.0.1 applied, how many of the bugs found in these two videos are still in the game?
https://www.youtube.com/watch?v=3-g9yVk28GQ
https://www.youtube.com/watch?v=ymWiUiCuj6o

There are 24 bugs plus two minor bugs found on Steam Vanilla.

To Snouz: did anybody contact you to improve the widescreen feature? I saw your post on GitHub: https://github.com/Albeoris/Memoria/issues/115
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Paiers on 2020-05-26 09:50:46
I am using a Nintendo Switch Pro controller which is normally supported by steam and works perfectly fine with the vanilla game and with the old Memoria that came with Moguri mod v7.
The latest version of Memoria however seems to completely break the controller. When I launch the game with the controller already plugged in the A button is spammed automatically and if I plug it only after loading into the game only the A button and the left analog stick seem to work.
I tried disabling the “analog” part of Memoria.ini but it didn’t do anything.
Is this a known issue? Can anyone suggest a fix?
If nothing solves it I’ll go back to the older Memoria and try to use only the new assets like we did until v5. Thanks a lot to whoever offers advice!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-26 14:41:58
@Paiers You can raise the issue on https://github.com/Albeoris/Memoria/issues

@Neodoris nobody contacted me no :(

@EVERYONE, I've created a thread on REDDIT, go upvote it!
https://en.reddit.com/r/FinalFantasy/comments/gqy0q2/final_fantasy_ix_moguri_mod_80_just_dropped_and/?

The update is officially live on the website (download through MODDB) !
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: anthonyziack on 2020-05-26 16:12:31
I am using a Nintendo Switch Pro controller which is normally supported by steam and works perfectly fine with the vanilla game and with the old Memoria that came with Moguri mod v7.
The latest version of Memoria however seems to completely break the controller. When I launch the game with the controller already plugged in the A button is spammed automatically and if I plug it only after loading into the game only the A button and the left analog stick seem to work.
I tried disabling the “analog” part of Memoria.ini but it didn’t do anything.
Is this a known issue? Can anyone suggest a fix?
If nothing solves it I’ll go back to the older Memoria and try to use only the new assets like we did until v5. Thanks a lot to whoever offers advice!

I use the switch controller in everything I play. The best work around for all your issues is to get a paid program called reWASD. It makes your PC think a Xbox360 controller is plugged in and you will never have to touch anything ever again. After configuring things for months because I like the switch controller so much...this program was such a stress saver.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (BETA V5 DOWNLOAD)
Post by: Deathscythes on 2020-05-26 16:26:51
In this topic, a way to edit the AssemblyCSharp.dll was described:

1) Download the tool dnSpy,
2) Open the Assembly-CSharp.dll using that tool,
3) Search for the class you want and its method, then right-click -> Edit Method
4) Save your new file.


Thanks I'll give it a go :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Devina on 2020-05-26 19:09:49
I installed 8.0 and unchecked "Use custom font (PSX)", but I got the PS1 font anyway.
I had to make it "UseGarnetFont=0" in the Memoria file which fixed it.

Idk if anyone else is having this issue, but the installer may not adjust for it.

Thanks for the mod. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-26 19:20:41
I installed 8.0 and unchecked "Use custom font (PSX)", but I got the PS1 font anyway.
I had to make it "UseGarnetFont=0" in the Memoria file which fixed it.

Idk if anyone else is having this issue, but the installer may not adjust for it.

Thanks for the mod. :)
Could you tell me if you installed on top of an existing 7.0.1 install? If yes, what was your setting when you had 7.0.1?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Devina on 2020-05-26 20:56:15
I did have no PSX font in 7, then I uninstalled FF9 via Steam and deleted everything in the folder. I didn't uninstall via a Moguri .exe so I don't know if that was a proper uninstall.

So I did a fresh installation of FF9, then a fresh installation of Moguri 8.0.

If no one else has this issue, then it's not a big deal as it's an easy fix.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Template on 2020-05-26 22:06:03
Wow. I downloaded a previous version of this mod and got half through the game now I have to start over again. I'm playing in 4k 120hz and most of the stutters are just gone man. It looks amazing. The wide-screen scenes are jaw dropping.. The videos are amazing. The 2x speed instead of 3. This is just awesome. Thank you so much.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: kamots on 2020-05-26 23:32:59
I did have no PSX font in 7, then I uninstalled FF9 via Steam and deleted everything in the folder. I didn't uninstall via a Moguri .exe so I don't know if that was a proper uninstall.

So I did a fresh installation of FF9, then a fresh installation of Moguri 8.0.

If no one else has this issue, then it's not a big deal as it's an easy fix.

I actually had this issue too, using the fresh new installer of Moguri uploaded today. I unchecked the font in the installer but got it anyway. Thank you for the heads up on the .ini config change. I had no other instance of Moguri installed prior, either.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Caledor on 2020-05-26 23:51:20
Can confirm issues with the checkbox in the installer: Disabled everything, got everything. GarnetFont must be turned to 0 manually from the ini, same as widescreen.
There's also a MovieFPS = 15 line in the ini, but it's probably harmless. Movie FPS are determined for each fmv dynamically.

Also I'm afraid to say that your field fixes are missing, Snouz: I checked both Desert Palace (the doors) and Crystal World.

PSA: For the time being, grab resources.assets p0data7 from Snouz's beta 5 to fix the fields.

Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Zabiam on 2020-05-27 01:15:54
Noticed that some fmvs are out of sync. (Might be my fault as I put the fmv to 30fps in the ini)
Also the continue button on the title screen just loads your latest autosave, not your actual last hard save.
Loving this mod so far! Great work and keep it up!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: SummitBreaker on 2020-05-27 02:43:33

Also I'm afraid to say that your field fixes are missing, Snouz: I checked both Desert Palace (the doors) and Crystal World.


Can also confirm the layering fix you did in the crystal world that was from the original PSX version is not in the official moguri 8 release.

Also FMV's are ending too early for all of them.  Most apparent in the credits and the "THE END" screen locks the image from the credits.  Can be viewed here:

https://imgur.com/U9rpwOq

Also can definitely confirm that the Necron final battle music is messed up when you select the alternate soundtrack with Moguri 8 as it worked fine with the original soundtrack when I was using your V5 beta.  Not exactly a concern for this thread, but just so it's known I suppose.

Has anyone else noticed the new improved FMVs all being cut a little short?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-05-27 03:10:53
i was wondering why there doesnt seem to be any interest in the ff7 mods today...

official moguri release, you say?

now i've lost interest as well

TIME TO PLAY SOME FF9 BABYYYYYYYYYYYYYY
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-05-27 04:09:20
Hi! Thanks for the amazing update! Moguri Mod is awesome! Congratulations to the developers and collaborators of this project!

Now a question... I tried to use a translation for the game with Moguri Mod, but it didn't work. Is there any way to use translation with Moguri?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: shikulja on 2020-05-27 08:48:34
@snouz
hi. i think you forgot add in readme, or ini config for memoria in archive, with TileSize = 64

https://i.imgur.com/fvPjN4j.jpg
https://i.imgur.com/YrzZ14A.png
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-05-27 11:13:40
I'm sorry if this is off topic but what is the best way to launch the game, any way to bypass the launcher?

Also, launcher seems to launch twice, adding a parameter from steam?

And big congrats on the official release, great stuff!



Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-27 11:48:54
@snouz
hi. i think you forgot add in readme, or ini config for memoria in archive, with TileSize = 64

https://i.imgur.com/fvPjN4j.jpg
https://i.imgur.com/YrzZ14A.png

Did you install Memoria before using Moguri? If so, your Memoria.ini file was not overwritten, and this setting stayed the same.
EDIT: Oh you mean in BETA 5? ah yes forgot about that. Fortunately, the final version is out and installs it correctly.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: shikulja on 2020-05-27 15:16:04
Did you install Memoria before using Moguri? If so, your Memoria.ini file was not overwritten, and this setting stayed the same.
EDIT: Oh you mean in BETA 5? ah yes forgot about that. Fortunately, the final version is out and installs it correctly.

I installed ff9 (clean install)> then memoria, and on top of moguri v5.
since memoria was newer, I did not overwrite .dll

I also launched both options, and the new memoria, and the one that was with moguri, your version worked correctly, but the new memoria, with a texture problem, until I added TileSize = 64 to ini
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: adrielsnake on 2020-05-27 20:48:07
you guys changed the font???

font from moguri7 is better... can u guys give option to choose?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: KaidenJames on 2020-05-28 00:13:52
It's a shame SE is so lazy these days they couldn't change the Battle UI from the phone port. This mod is BEAUTIFUL and IX is my favorite FF in the series, yet I still can't play because of the stupid Battle UI. I just can't do it. It's hideous and I can't see shit. But I wanted to say thanks to everyone involved with this Mod. Maybe one day someone can fix that stupid Battle UI!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: the_dreadnote on 2020-05-28 07:14:36
Great work on this mod, been really enjoying it.

I found an error in Mount Gulug - the rope under the well is invisible.

https://i.imgur.com/5HZHO8f.jpg

This is the only graphical bug I've run into so far though. Thanks again for your work.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-05-28 09:03:34
Hello! Thank you so much for your work.
I have a problem with 8.0.1
During installation, disabled the orchestra soundtrack option. As a result, there is no music in the game. Reinstalled with the option, the music appeared. But psx music does not work. In Moguri 7 everything worked.
And one more question, what does the (battle field enhancements) option change?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-05-28 11:22:51
Hi! Thanks for the amazing update! Moguri Mod is awesome! Congratulations to the developers and collaborators of this project!

Now a question... I tried to use a translation for the game with Moguri Mod, but it didn't work. Is there any way to use translation with Moguri?
Hi! Does anyone know about this?
Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-28 11:28:29
Hi! Does anyone know about this?
Thanks!
Translation should include a file called p0data7, you need to replace that file in the \Program Files\Moguri Mod\StreamingAssets folder, and not the game folder.

During installation, disabled the orchestra soundtrack option. As a result, there is no music in the game. Reinstalled with the option, the music appeared. But psx music does not work. In Moguri 7 everything worked.
And one more question, what does the (battle field enhancements) option change?
Is MusicVolume = 100 in Memoria.ini?
Battlefields enhancements upscales battle textures in the background.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-05-28 15:59:58
Is MusicVolume = 100 in Memoria.ini?
I don't have this option in Memoria.ini

Spoiler: show
[Font]
Enabled=1
Names="Arial", "Times Bold"
Size=24






[Hacks]
BattleSpeed = 2
AllCharactersAvailable=0 ; 0 - Disabled, 1 - Enabled, 2 - Only main characters (Quina, Eiko, Amarant), 3 - Only minor characters (Cinna, Marcus, Blank). Be careful: https://github.com/Albeoris/Memoria/issues/3
FrogCatchingIncrement=1 ; Number of frogs per catch
Enabled=0
HippaulRacingViviSpeed=33 ; Vivi's speed in the hippaul racing
RopeJumpingIncrement=1 ; Number of points per jump

[Battle]
EncounterInterval=960
AutoPotionOverhealLimit=-1 ; Maximum oveheal in percents, -1 to disable a new behaviour
Enabled=0
GarnetConcentrate=0 ; 0  - Default, 1 - Disable "Garnet can't concerntrate"
NoAutoTrance=0
SelectBestTarget=1 ; 0 - Original, 1 - Estimate the best target via IEstimateBattleScript
Speed=0 ; 0 - Default, 1 - Fast, 2 - Turn-based
[Icons]
HideCursor=0
HideCards=0
HideExclamation=0
Enabled=0
HideQuestion=0
HideBeach=0
[Cheats]
SpeedFactor=5
LvMax=0
Attack9999=0
BattleAssistance=0
Enabled=1
MasterSkill=0
GilMax=0
NoRandomEncounter=0
Rotation=1
Perspective=1
SpeedMode=1
[Export]
Languages="US", "UK", "JP", "ES", "FR", "GR", "IT"
Text=1
Path=%StreamingAssets%
Battle=0
Field=0
Audio=0
Graphics=1
Enabled=0
[Graphics]
UseGarnetFont=1
MovieFPS=15
BattleSwirlFrames=25
BattleFPS=15
WidescreenSupport=1
Enabled=1
GarnetHair=0 ; 0 - Default, 1 - Long, 2 - Short
SkipIntros=0 ; 0 - Don't skip, 1 - Skip logos, 2 - Skip logos and movie, 3 - Don't reset at the title
[TetraMaster]
DiscardMaxSum=480 ; Maximum sum of attack power, phisical and magical defence for auto discard (numbers on the card * 16)
DiscardFlexibleCards=1 ; Enable to auto discard Flexible cards (?X??)
Enabled=1
DiscardAssaultCards=0 ; Enable to auto discard Assault cards (?A??)
DiscardAutoButton=1 ; Will add "Auto" button to the discard card dialog
DiscardExclusions=56, 75, 76, 77, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 98, 99, 100 ; Disable auto discard for these cards
DiscardKeepSameArrow=0 ; Minimum number of cards with the arrows in the deck for auto discard
DiscardKeepSameType=1 ; Minimum number of cards with the same type in the deck for auto discard
DiscardMaxAttack=224 ; Maximum attack power for auto discard (number on the card * 16)
DiscardMaxMDef=255 ; Maximum magical defence for auto discard (number on the card * 16)
DiscardMaxPDef=255 ; Maximum phisical defence for auto discard (number on the card * 16)
DiscardMinDeckSize=10 ; Minimum number of cards in the deck for auto discard
ReduceRandom=1
[Import]
Audio=1
Graphics=1
Enabled=0
Field=0
Path=%StreamingAssets%
Text=1
[System]
StreamingAssets=E:\Games\Final Fantasy IX (RUS)\StreamingAssets\
Enabled=1
[Font]
Size=24
Enabled=1
Names="Arial", "Times Bold"
[Debug]
SigningEventObjects=0
Enabled=0
[AnalogControl]
MinimumSpeed=5
Enabled=1
StickThreshold=10 ; 0...100
[Fixes]
Enabled=1
KeepRestTimeInBattle=1
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Darktalon on 2020-05-28 22:45:55
Installed Moguri Mod 8.0.1 today.

Got this error.

https://imgur.com/8U4nH9T

(https://imgur.com/8U4nH9T)

Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-05-29 01:21:06
Are the battle animations too fast or is it just me? If so, how do I configure them in standard mode?
Obs.: I am not using accelerated mode. Normal mode is already very fast.

Thanks, this update is amazing!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: IFireflyl on 2020-05-29 03:15:55
Hey, snouz. The Install page on your site lists the following requirements:

Quote
Official Steam release of the game
11Go on C:/ (for extraction) + 11Go on install disk
Note: you can install on top of a previous version
If you have a problem with permissions, launch with administrator rights

What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Template on 2020-05-29 03:31:52
Are the battle animations too fast or is it just me? If so, how do I configure them in standard mode?
Obs.: I am not using accelerated mode. Normal mode is already very fast.

Thanks, this update is amazing!

Yes, the framerate for battles is adjustable. They have it set to 24 by default I believe--I changed it to 20 so it's a multiple of my monitor's refresh rate and it slows it down just a tick but looks way smoother than the standard 15fps (?) I think the vanilla game runs the battles at.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Xenogears on 2020-05-29 07:07:05
Are the battle animations too fast or is it just me? If so, how do I configure them in standard mode?
Obs.: I am not using accelerated mode. Normal mode is already very fast.

Thanks, this update is amazing!

Open Memoria.ini in the game directory

[Graphics]
BattleFPS = 15 original fps
BattleSwirlFrames = 115 original fps curtains
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-05-29 08:22:17
Hi! I have some artifacts in my text. It is possible to fix?

https://imgur.com/a/ErJH052
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: anthonyziack on 2020-05-29 14:00:22
It's a shame SE is so lazy these days they couldn't change the Battle UI from the phone port. This mod is BEAUTIFUL and IX is my favorite FF in the series, yet I still can't play because of the stupid Battle UI. I just can't do it. It's hideous and I can't see strawberries. But I wanted to say thanks to everyone involved with this Mod. Maybe one day someone can fix that stupid Battle UI!

I feel you on this one. It's one of the main things stopping me from doing a proper play through. There is a battle scale UI mod out there but for the life of me I can't get it working with Moguri in any version or even the vanilla game. It's especially annoying because they patched the Ps4 version Battle UI but just left the phone crap on this version.
If we could just get the battle scale UI mod officially merged with this one, we'd have a perfect overhaul of the game here.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: decency_breakin3 on 2020-05-29 22:30:48
https://www.nexusmods.com/finalfantasy9/mods/11


could always message the author and see about making it compatible. he was active as of a couple weeks ago on this.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: KaidenJames on 2020-05-30 03:22:27
I feel you on this one. It's one of the main things stopping me from doing a proper play through. There is a battle scale UI mod out there but for the life of me I can't get it working with Moguri in any version or even the vanilla game. It's especially annoying because they patched the Ps4 version Battle UI but just left the phone crap on this version.
If we could just get the battle scale UI mod officially merged with this one, we'd have a perfect overhaul of the game here.

https://www.nexusmods.com/finalfantasy9/mods/11


could always message the author and see about making it compatible. he was active as of a couple weeks ago on this.

I've also known about and had difficult times getting that mod to work. I've brought up my issues on the Steam page tutorial and the nexus comments. The author has only responded to me a couple times about a year or so ago. I've just recently posted some pics of my issues and haven't heard anything. The battle UI is truly the last and only thing keeping me from playing my favorite FF. A full playthrough that I've been wanting to do since they ported it to PC haha.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Template on 2020-05-30 03:27:11
Open Memoria.ini in the game directory

[Graphics]
BattleFPS = 15 original fps
BattleSwirlFrames = 115 original fps curtains

I was thinking battleswirlframes is actually the length of the animation itself. I set it to 0 and it skips the godawful swirl completely, which is awesome.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Onean on 2020-05-30 13:27:31
I've been playing this a bunch these past couple weeks using the v3 beta install, and checked for an update just in time to see the full release so I updated over top of the install I had.

Unfortunately it popped up some error of file issues, which I didn't get a screencap of, so I uninstalled the mod and tried again, getting this error during installation:
https://i.imgur.com/u4kDXDY.png (https://i.imgur.com/u4kDXDY.png)
If I hit enter the installation seems to finish as normal, but the game just runs as a vanilla install.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-31 15:23:22
Hey everyone, I updated the website to help people with install problems.

https://sites.google.com/view/moguri-mod/install#h.p_udGnIf1i45sc -> ini configurable options (yes we put 24 fps by accident, it should be 15 for normal battle speed.

Also, you should not have any issue if: you have your game on C:/ and launch the mod as administrator.

ALSO, I've opened a TRELLO for myself for work on 8.1 https://trello.com/b/ALj8oGIi/moguri-81
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-05-31 17:01:10
Also, you should not have any issue if: you have your game on C:/ and launch the mod as administrator.

funny you should mention that, i argued with zepilot a few years ago on steam forums about this, i NEVER got it to work on anything but a C: drive, (installer doesnt detect the game, so had to type the path of the game, and even when you did that it just didnt work)

i never did get it to work on my desktop pc (the C drive was small and too close to full)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: KaidenJames on 2020-05-31 22:11:09
Just letting everyone know that TehMighty just released an update to his Scaled Battle UI mod to work with Moguri 8. I'm happy to report this update installed first time with know issues. He has also implemented a feature that let's the user move the UI in battle to a custom position to eliminate issues at different resolutions. Simply press "U" while in battle to move the right side. Press "U" again to move the left side.

I did this and it worked. I closed my game, restarted and the positions were saved. Finally this UI is fixed and we can enjoy a beautiful FFIX with the original battle UI!! Happy freaking day!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-05-31 22:18:36
funny you should mention that, i argued with zepilot a few years ago on steam forums about this, i NEVER got it to work on anything but a C: drive, (installer doesnt detect the game, so had to type the path of the game, and even when you did that it just didnt work)
Took me a number of bug reports to nail the bug to that, since people's description of a problem is often lacking in details and loose in precision, but now with the bug pinpointed, zePilot will hopefully be able to correct it. You confirm that it's the GAME that needs to be installed on C:/ ? there's no problem when the MOD is installed elsewhere, correct?

Just letting everyone know that TehMighty just released an update to his Scaled Battle UI mod to work with Moguri 8. I'm happy to report this update installed first time with know issues. He has also implemented a feature that let's the user move the UI in battle to a custom position to eliminate issues at different resolutions. Simply press "U" while in battle to move the right side. Press "U" again to move the left side.

I did this and it worked. I closed my game, restarted and the positions were saved. Finally this UI is fixed and we can enjoy a beautiful FFIX with the original battle UI!! Happy freaking day!

He just contacted me about it, I just updated the website to announce compatibility : ) I didn't know about the new feature, that's great! I'll test that right now!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: KaidenJames on 2020-05-31 22:29:59
I forgot to say you have to press "U" a third time to end the movement process and get back to in game control.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-05-31 23:19:39
You confirm that it's the GAME that needs to be installed on C:/ ? there's no problem when the MOD is installed elsewhere, correct?

i actually have no idea, this was an older version close to the beginning i think

i know i've always installed moguri inside in the FFIX root folder to keep both it and the game together

but honestly to this day and even though i've never had issues with it on this pc i have my steam library set up so that every game except FFIX is installed on another drive
but keep the C: library available to install FFIX and moguri in default locations... i consider it just mandatory OS space now, to install Win10 on my machine i need a minimum of 30GB for windows + 20GB for FFIX and moguri on a C: drive or no deal
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: DrakeDarkHunter on 2020-06-01 02:04:46
Patching C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\resources.assets
Patching C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\sharedassets2.assets
Unexpected error has occurred.
---------------------------
System.Exception: bad checksum
   at Fossil.Delta.Apply(Byte[] origin, Byte[] delta)
   at Memoria.Patcher.Program.PatchFile(GZipStream input, Int64 uncompressedSize, DateTime writeTimeUtc, ConsoleProgressHandler progressHandler, String[] outputPaths)
   at Memoria.Patcher.Program.ExtractFiles(GameLocationInfo gameLocation, GZipStream input, BinaryReader br, Int64& leftSize, ConsoleProgressHandler progressHandler)
   at Memoria.Patcher.Program.Run(String[] args)
   at Memoria.Patcher.Program.Main(String[] args)

I get this error every time I try to install the mod, does anyone know how to fix this?

Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: pentiumvi on 2020-06-01 03:00:31
I tried to use the Scaled Battle UI mod, but with Moguri 8 Beta V5, and it seems to cause some issues....

Can anyone confirm whether the battle UI mod only works with the 8.0 release? That would be a bummer if that's the case, since it looks like the game HAS to be install on C: with that version of Moguri.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: magitek on 2020-06-01 05:02:29
I have just installed moguri 8.0 on the game in drive D: without any problems. I didn't even know it was an issue, is it really?

BTW, awesome job!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Fraggoso on 2020-06-01 06:40:50
I tried to use the Scaled Battle UI mod, but with Moguri 8 Beta V5, and it seems to cause some issues....

Can anyone confirm whether the battle UI mod only works with the 8.0 release? That would be a bummer if that's the case, since it looks like the game HAS to be install on C: with that version of Moguri.

As this was always the case, at least for me, I needed to download the optional manual files and do what is written in the read me (it's really easy).

And I can confirm that it works. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-01 10:09:31
I have just installed moguri 8.0 on the game in drive D: without any problems. I didn't even know it was an issue, is it really?
Mmmh... I'm still in the dark about this, I cannot reproduce the problem, and don't have access to zePilot's installer code.
Patching C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\resources.assets
Patching C:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY IX\x64\FF9_Data\sharedassets2.assets
Unexpected error has occurred.
---------------------------
System.Exception: bad checksum
   at Fossil.Delta.Apply(Byte[] origin, Byte[] delta)
   at Memoria.Patcher.Program.PatchFile(GZipStream input, Int64 uncompressedSize, DateTime writeTimeUtc, ConsoleProgressHandler progressHandler, String[] outputPaths)
   at Memoria.Patcher.Program.ExtractFiles(GameLocationInfo gameLocation, GZipStream input, BinaryReader br, Int64& leftSize, ConsoleProgressHandler progressHandler)
   at Memoria.Patcher.Program.Run(String[] args)
   at Memoria.Patcher.Program.Main(String[] args)

I get this error every time I try to install the mod, does anyone know how to fix this?
Does launching the installer as administator solves it?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: pentiumvi on 2020-06-02 03:22:18
System.Exception: bad checksum
   at Fossil.Delta.Apply(Byte[] origin, Byte[] delta)
   at Memoria.Patcher.Program.PatchFile(GZipStream input, Int64 uncompressedSize, DateTime writeTimeUtc, ConsoleProgressHandler progressHandler, String[] outputPaths)
   at Memoria.Patcher.Program.ExtractFiles(GameLocationInfo gameLocation, GZipStream input, BinaryReader br, Int64& leftSize, ConsoleProgressHandler progressHandler)
   at Memoria.Patcher.Program.Run(String[] args)
   at Memoria.Patcher.Program.Main(String[] args)

Errors I keep getting. I tried running as admin but did not help.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: decency_breakin3 on 2020-06-02 06:12:09
couldnt get the Scaled UI installer to work on 2 different rigs. Windows 8.1 and Windows 10. it creates a Memoria.ini file and does nothing. cycles for a few seconds. even with all safe guards disabled. tried compatibility modes. nothing. there is a manual option but the part about editing the INI is confusing. : (
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-02 08:07:08
couldnt get the Scaled UI installer to work on 2 different rigs. Windows 8.1 and Windows 10. it creates a Memoria.ini file and does nothing. cycles for a few seconds. even with all safe guards disabled. tried compatibility modes. nothing. there is a manual option but the part about editing the INI is confusing. : (

The ini should be something like that:

Under [Graphics], add
ScaledBattleUI = 1

[System]
Enabled=1
StreamingAssets="C:\Program Files\Moguri Mod\StreamingAssets"


Then put tehmightyassets in C:\Program Files\Moguri Mod\StreamingAssets and run the patcher from the game directory.


But that's be nice for him to describe the install problems you had with the non-manual version: https://www.nexusmods.com/finalfantasy9/mods/11?tab=bugs
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: anthonyziack on 2020-06-02 09:40:46
He just contacted me about it, I just updated the website to announce compatibility : ) I didn't know about the new feature, that's great! I'll test that right now!

It would be awesome if you could merge this battle UI mod into your installer either for 8.0 or for the future 8.1. This, combined with the option to have Alternate Fantasy included would make this mod truly the ultimate experience! :O
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-02 11:26:32
It would be awesome if you could merge this battle UI mod into your installer either for 8.0 or for the future 8.1. This, combined with the option to have Alternate Fantasy included would make this mod truly the ultimate experience! :O

Asked him about it, he does not wish to do so for now, so that's up to him.

In practice, that wouldn't be so hard, his stuff is based on Memoria, so that would just be a pull request and it would be an option in Memoria.ini to tick.

For Alternate Fantasy, that's a bit different, zePilot does not wish to include it as it's too different from the original experience. I'm in comm with Tirlititi though, and he's preparing a compatible version when he's got time.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Onean on 2020-06-02 16:22:45
Also, you should not have any issue if: you have your game on C:/ and launch the mod as administrator.

Yeah, I have both the game and the mod installed on C:/ and I run the installer in administrator and I'm still getting an error.

(This one, just in case:)
https://imgur.com/u4kDXDY (https://imgur.com/u4kDXDY)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-06-02 18:38:14
Just deleted my FFIX completely and started over, hoping to get the scaled battle ui working, but I'm seeing issues after installing the official 8.0.1 version.

So I reinstalled FFIX from Steam completely first, then ran Moguri installer and booted the game.

Something is messing up Zidanes text boxes though, I can't remember him saying this :)

(https://i.imgur.com/HiQmTyf.jpg)
(https://i.imgur.com/82FMU20.jpg)

Any ideas what's up?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Neodoris on 2020-06-02 19:10:23
Spoiler: show
Just deleted my FFIX completely and started over, hoping to get the scaled battle ui working, but I'm seeing issues after installing the official 8.0.1 version.

So I reinstalled FFIX from Steam completely first, then ran Moguri installer and booted the game.

Something is messing up Zidanes text boxes though, I can't remember him saying this :)

(https://i.imgur.com/HiQmTyf.jpg)
(https://i.imgur.com/82FMU20.jpg)

Any ideas what's up?

You needed to first delete the Moguri Mod folder which is not in FFIX folder.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-06-02 19:47:04

You needed to first delete the Moguri Mod folder which is not in FFIX folder.

I installed to a completely new Moguri Mod folder. Last install I had everything in "Steam\steamapps\common\FINAL FANTASY IX"

Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-02 20:14:32
Had someone report the same bug recently, but they used a save from before installing 8.0

Is this a new game or an old save from 7.0.1?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-06-02 20:48:51
Had someone report the same bug recently, but they used a save from before installing 8.0

Is this a new game or an old save from 7.0.1?
It's an old save.
Do I need to start over or can I edit it?

Skickat från min SM-G973F via Tapatalk
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-02 21:19:16
It's an old save.
Do I need to start over or can I edit it?

Skickat från min SM-G973F via Tapatalk

It's better to start over, there was a lot of improvement in save handling in the last year on Memoria. You're really at the beginning of the game though. Please report back if that solved the issue; the other person did not let me know if that was the issue.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-06-02 21:24:51
It's better to start over, there was a lot of improvement in save handling in the last year on Memoria. You're really at the beginning of the game though.

Yeah, I know, I'll start over then.
You think there will be any more changes to save files in the near future?
If so I might hold off a while longer before diving in.

Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: IFireflyl on 2020-06-02 21:34:35
Hey, snouz. The Install page on your site lists the following requirements:

Quote
Official Steam release of the game
11Go on C:/ (for extraction) + 11Go on install disk
Note: you can install on top of a previous version
If you have a problem with permissions, launch with administrator rights

What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).

Any information you can provide on this? A lot of people were messaging so I completely understand this getting overlooked. :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-06-02 21:37:23
I can't for the life of me get Moguri to work with the scaled battle UI, not matter how many times I try, something always get's messed up.

Can anyone provide a step by step guide from a clean install to get it working?  :?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-03 03:05:32
What is 11Go, exactly? This isn't mentioned anywhere (or, if it is, I completely missed it).


Any information you can provide on this? A lot of people were messaging so I completely understand this getting overlooked. :)

its a typo, he meant GB (gigabytes)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: herrschiller on 2020-06-03 08:09:34
its a typo, he meant GB (gigabytes)

I thought GO is the french version of GB since 1 giabyte is 1 Gigaoctet over there
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-03 08:28:31
I thought GO is the french version of GB since 1 giabyte is 1 Gigaoctet over there

wait, Go isn't understood internationally? It's the same value as GB (one octet = one byte = 8 bits)

That's why I didn't understand the question, I thought it was obvious.
I'll put GB if that's more internationally understood.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Arcenstone on 2020-06-03 10:05:01
Hello. I want to talk about a bug that is annoying to me and preventing me to play the pc version of this game (and also this beautiful mod). I know it's just a minor glitch but for me it's ruining the experience. This glitch is about the "ambience sounds" that you can hear in the background, for example the owl sounds in the evil forest, or the crowd sounds in Alexandria at the start of the game. The problem is that these sounds loop at every screen change. You can easily hear it in the evil forest, it always start with the same sound. In the psx version, these sounds continue between each screens. I hope I can make myself understood (I'm not English (french)).
No one is talking (or even seems to be aware of) about this glitch so I wanted to create an account just so it could maybe be fixed in the future.
Thanks and congratulation for the creator of this marvelous mod.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-03 10:43:46
Hello! Please answer, is it possible to disable scaling through the game settings?
The fact is that I have a 16:10 monitor and with the original resolution the wide format does not work in any way. Therefore, you have to play with a lower resolution of 16: 9, but in full screen mode, the game scales. You cannot turn off scaling through the video adapter. I would like to do this through the game settings, if possible?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-03 10:58:02
Hello! Please answer, is it possible to disable scaling through the game settings?
The fact is that I have a 16:10 monitor and with the original resolution the wide format does not work in any way. Therefore, you have to play with a lower resolution of 16: 9, but in full screen mode, the game scales. You cannot turn off scaling through the video adapter. I would like to do this through the game settings, if possible?
Thought about it, there may be a way: right click on your desktop, display options, and set a 16:9 resolution to your monitor. Tell me if that worked !
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-03 11:27:18
Thought about it, there may be a way: right click on your desktop, display options, and set a 16:9 resolution to your monitor. Tell me if that worked !

I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-03 13:32:34
I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.
I'm not sure what you want. Memoria's widescreen has been tested with 16/9, so if you want to use that in full screen without scaling, you should be able to set a smaller resolution in windows and it should add black bars on the side. I don't have any other solution for your specific request, and don't own a 16/10 monitor to test.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Donel on 2020-06-03 13:52:22
I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.
If you have an Nvidia GPU, go to Nvidia Control Panel and go to this tab:

https://i.imgur.com/KL6JvuU.png (https://i.imgur.com/KL6JvuU.png)

Check the last option, in english it should be "no scaling". Also change the "scaling with" option to "GPU".
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-03 13:56:38
I'm not sure what you want. Memoria's widescreen has been tested with 16/9, so if you want to use that in full screen without scaling, you should be able to set a smaller resolution in windows and it should add black bars on the side. I don't have any other solution for your specific request, and don't own a 16/10 monitor to test.

Thanks! I solved the problem like that, in the settings I registered a non-standard resolution of 1680x945, bypassing the launcher, the maximum width for my monitor and reduced in height to get (16/9). Everything works fine and does not scale.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-03 14:07:04
If you have an Nvidia GPU, go to Nvidia Control Panel and go to this tab:

https://i.imgur.com/KL6JvuU.png (https://i.imgur.com/KL6JvuU.png)

Check the last option, in english it should be "no scaling". Also change the "scaling with" option to "GPU".

No, I have Radeon :( And when i change video adapter settings, game still stretches to full screen
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-03 23:54:11
wait, Go isn't understood internationally? It's the same value as GB (one octet = one byte = 8 bits)

That's why I didn't understand the question, I thought it was obvious.
I'll put GB if that's more internationally understood.

i knew what you meant, but i thought the o was a typo, its definitely not something i have seen before (central-ish USA)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Negarville on 2020-06-04 10:52:28
Hi everyone! I have a problem with the new scaled ui mod. I read about the compatibility with moguri, so I tought to install it. After a failed first try, the second one was good and now my ui is scaled correctly. Problem is, Moguri mod seems to be completely broken. No more full screen battle, no more wonderfull backgrounds and so on. So I decided to restart everything over, I've unistalled everything and reinstalled Moguri mod from the beginning like first time I did a week ago without scaled ui. Ok, now UI is not scaled anymore, and Moguri doesn't work. No widescreeen no background, the only hint that it's installed came from launcher and from start menu which is enhanced. I've unistalled ffix from steam now twice and reinstalled moguri over it AFTER removing every file with moguri exe. After deleting all content from ffix folder which were not removed from unistalling, I've put everything back and my game is working correctly. Point is, scaled ui removed any graphical enhancement from moguri and change even launcher with the one from memoria mod.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Mamb0ParaMi on 2020-06-04 12:51:03
Had the checksum issue too, managed to fix it by NOT installing 30fps FMVs.

error:
(https://cdn.discordapp.com/attachments/632014336084410371/718061586123849758/unknown.png)

Sorry for bad cropping.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-04 12:56:17
Please explain the meaning of these parameters. Thanks!

[Cheats]
Rotation = 0
Perspective = 0
SpeedMode = 1
SpeedFactor = 3

[Import]
Field = 0

[Battle]
NoAutoTrance = 0
AutoPotionOverhealLimit = 20 ; Maximum oveheal in percents, -1 to disable a new behaviour

[Hacks]
BattleSpeed = 2
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: ivanfuhr000 on 2020-06-04 18:54:47
For some reason, as you can see in the image i uploaded, i can't target the enemy copy. I move the cursor from one enemy to another, but the epitaf (stone monster) is always targeted

https://imgur.com/a/im6xIuE
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-06-04 19:20:55
Please explain the meaning of these parameters. Thanks!

[Cheats]
Rotation = 0
Perspective = 0
SpeedMode = 1
SpeedFactor = 3

[Import]
Field = 0

[Battle]
NoAutoTrance = 0
AutoPotionOverhealLimit = 20 ; Maximum oveheal in percents, -1 to disable a new behaviour

[Hacks]
BattleSpeed = 2

Honestly I don't know all of them, I think Albeoris should comment these better in Memoria's documentation. In the next version, I'd like to have a more verbose Memoria.ini.


For some reason, as you can see in the image i uploaded, i can't target the enemy copy. I move the cursor from one enemy to another, but the epitaf (stone monster) is always targeted

https://imgur.com/a/im6xIuE
Probably a problem with Scaled Battle UI.

You can make him a ticket: https://www.nexusmods.com/finalfantasy9/mods/11?tab=bugs
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: alexd on 2020-06-04 20:52:09
Sorry I was out of time the update 8 v5 is the same as it is on the page moguri 8.0.1 or is this more advanced?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: cosx on 2020-06-05 03:31:20
I found sound errors in my log file. Although the sound is normal by ear. The psx version is installed.

Spoiler: show
05.06.2020 05:53:52 |M| [SteamSdkWrapper] Initialized: True
05.06.2020 05:53:52 |M| Loading configuration Memoria.ini
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:53 |M| [FontInterceptor] Dynamic font initialization.
05.06.2020 05:53:53 |M| [FontInterceptor] Initialize new font: [Names: {Calibri, Times Bold}, Size: 24]
05.06.2020 05:53:53 |M| [FontInterceptor] Loading font [Original: Garnet (UnityEngine.Font)]
05.06.2020 05:53:54 |M| [LocalizationDictionary] Loading from [./StreamingAssets/Text/US/System.strings]...
05.06.2020 05:53:54 |W| [LocalizationDictionary] Loading was skipped because a file does not exists: [./StreamingAssets/Text/UK/System.strings]...
05.06.2020 05:53:54 |M| [GameLoopManager] RaiseStartEvent
05.06.2020 05:53:56 |M| InitializeItemText
05.06.2020 05:53:56 |M| [ItemImporter] Importing from [./StreamingAssets/Text/US/Items.strings]...
05.06.2020 05:53:57 |M| [ItemImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [assetInterceptor] loading from directory [./StreamingAssets]
05.06.2020 05:53:57 |M| InitializeImportantItemText
05.06.2020 05:53:57 |M| [KeyItemImporter] Importing from [./StreamingAssets/Text/US/KeyItems.strings]...
05.06.2020 05:53:57 |M| [KeyItemImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeAbilityText
05.06.2020 05:53:57 |M| [AbilityImporter] Importing from [./StreamingAssets/Text/US/Abilities.strings]...
05.06.2020 05:53:57 |M| [AbilityImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [SkillImporter] Importing from [./StreamingAssets/Text/US/Skills.strings]...
05.06.2020 05:53:57 |M| [SkillImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeCommandText
05.06.2020 05:53:57 |M| [CommandImporter] Importing from [./StreamingAssets/Text/US/Commands.strings]...
05.06.2020 05:53:57 |M| [CommandImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeBattleText
05.06.2020 05:53:57 |M| InitializeLocationText
05.06.2020 05:53:57 |M| [LocationNameImporter] Importing from [./StreamingAssets/Text/US/Location]...
05.06.2020 05:53:57 |M| [LocationNameImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeEtcText
05.06.2020 05:53:57 |M| [EtcImporter(CardLevels)] Importing from [./StreamingAssets/Text/US/ETC/CardLevels.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(CardLevels)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(CardTitles)] Importing from [./StreamingAssets/Text/US/ETC/CardTitles.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(CardTitles)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(BattleCommands)] Importing from [./StreamingAssets/Text/US/ETC/BattleCommands.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(BattleCommands)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(BattleMessages)] Importing from [./StreamingAssets/Text/US/ETC/BattleMessages.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(BattleMessages)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(Libra)] Importing from [./StreamingAssets/Text/US/ETC/Libra.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(Libra)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(WorldLocations)] Importing from [./StreamingAssets/Text/US/ETC/WorldLocations.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(WorldLocations)] Importing completed successfully.
05.06.2020 05:53:57 |M| [EtcImporter(Chocobo)] Importing from [./StreamingAssets/Text/US/ETC/Chocobo.strings]...
05.06.2020 05:53:57 |M| [EtcImporter(Chocobo)] Importing completed successfully.
05.06.2020 05:53:57 |M| InitializeEtcText
05.06.2020 05:53:57 |M| [CharacterNamesImporter] Importing from [./StreamingAssets/Text/US/CharacterNames.strings]...
05.06.2020 05:53:57 |M| [CharacterNamesImporter] Importing completed successfully.
05.06.2020 05:53:57 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
05.06.2020 05:53:57 |M| [BattleImporter] Loading from [./StreamingAssets/Text/US/Battle.strings]...
05.06.2020 05:53:57 |M| [BattleImporter] Loading completed successfully.
05.06.2020 05:53:57 |M| [BattleImporter] Loading...
05.06.2020 05:53:57 |M| [FieldImporter] Initialization...
05.06.2020 05:53:57 |M| InitializeItemText
05.06.2020 05:53:57 |M| [ItemImporter] Importing from [./StreamingAssets/Text/US/Items.strings]...
05.06.2020 05:53:57 |M| [ItemImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeImportantItemText
05.06.2020 05:53:58 |M| [KeyItemImporter] Importing from [./StreamingAssets/Text/US/KeyItems.strings]...
05.06.2020 05:53:58 |M| [KeyItemImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeAbilityText
05.06.2020 05:53:58 |M| [AbilityImporter] Importing from [./StreamingAssets/Text/US/Abilities.strings]...
05.06.2020 05:53:58 |M| [AbilityImporter] Importing completed successfully.
05.06.2020 05:53:58 |W| [FieldImporter] Failed to parse a line number from the reference: [066}].
05.06.2020 05:53:58 |M| [SkillImporter] Importing from [./StreamingAssets/Text/US/Skills.strings]...
05.06.2020 05:53:58 |M| [SkillImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeCommandText
05.06.2020 05:53:58 |M| [CommandImporter] Importing from [./StreamingAssets/Text/US/Commands.strings]...
05.06.2020 05:53:58 |M| [CommandImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeBattleText
05.06.2020 05:53:58 |M| InitializeLocationText
05.06.2020 05:53:58 |M| [LocationNameImporter] Importing from [./StreamingAssets/Text/US/Location]...
05.06.2020 05:53:58 |M| [FieldImporter] Initialization completed successfully.
05.06.2020 05:53:58 |M| [LocationNameImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeEtcText
05.06.2020 05:53:58 |M| [EtcImporter(CardLevels)] Importing from [./StreamingAssets/Text/US/ETC/CardLevels.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(CardLevels)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(CardTitles)] Importing from [./StreamingAssets/Text/US/ETC/CardTitles.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(CardTitles)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(BattleCommands)] Importing from [./StreamingAssets/Text/US/ETC/BattleCommands.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(BattleCommands)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(BattleMessages)] Importing from [./StreamingAssets/Text/US/ETC/BattleMessages.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(BattleMessages)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(Libra)] Importing from [./StreamingAssets/Text/US/ETC/Libra.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(Libra)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(WorldLocations)] Importing from [./StreamingAssets/Text/US/ETC/WorldLocations.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(WorldLocations)] Importing completed successfully.
05.06.2020 05:53:58 |M| [EtcImporter(Chocobo)] Importing from [./StreamingAssets/Text/US/ETC/Chocobo.strings]...
05.06.2020 05:53:58 |M| [EtcImporter(Chocobo)] Importing completed successfully.
05.06.2020 05:53:58 |M| InitializeEtcText
05.06.2020 05:53:58 |M| [CharacterNamesImporter] Importing from [./StreamingAssets/Text/US/CharacterNames.strings]...
05.06.2020 05:53:58 |M| [CharacterNamesImporter] Importing completed successfully.
05.06.2020 05:53:58 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
05.06.2020 05:53:58 |M| [CreditsImporter] Importing from [./StreamingAssets/Text/US/Manifest/StaffCredits_Steam.txt]...
05.06.2020 05:53:58 |M| [CreditsImporter] Importing completed successfully.
05.06.2020 05:54:06 |M| [SteamSdkWrapper] Request stats: False
05.06.2020 05:54:30 |W| [SoundLib] FF9SOUND_SNDEFFECTRES_RESTORE: slot: 1 is null!
05.06.2020 05:54:36 |M| InitializeBattleText
05.06.2020 05:54:44 |E| [SoundData] Sound not found: 102
05.06.2020 05:54:47 |E| [SoundData] Sound not found: 103
05.06.2020 05:54:52 |E| [SoundData] Sound not found: 326
05.06.2020 05:55:01 |E| [SoundData] Sound not found: 107
05.06.2020 05:55:05 |E| [SoundData] Sound not found: 100
05.06.2020 05:55:08 |E| [SoundData] Sound not found: 103
05.06.2020 05:55:12 |E| [SoundData] Sound not found: 102
05.06.2020 05:55:24 |E| [SoundData] Sound not found: 107

05.06.2020 05:55:42 |M| [GameLoopManager] RaiseQuitEvent
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: vekien on 2020-06-05 20:39:34
I probably asked a little wrong question.
I would like the game to work in the given resolution, but not expand to full screen. You can play in windowed mode, but it’s not very, but in full-screen mode, the game is stretched.
Here is a picture, I want it to work like that.
https://imgur.com/a/uv82Z3T

And yet, I forgot, my monitor does not support 1600x900 mode.

I think you're having the same issue I am having, even though I select 1920x1080 it does not output in that resolution, I wonder if its to do with windows scaling.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: vekien on 2020-06-05 20:52:22
Can't seem to edit my post.

I can confirm that if you use windows scaling it breaks all the resolutions by the scale amount because it assumes you're scaling all monitors, which isn't always the case...

Also the screen selection dropdown doesn't work properly.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Doom Oyster on 2020-06-05 21:21:29
05.06.2020 05:54:44 |E| [SoundData] Sound not found: 102
05.06.2020 05:54:47 |E| [SoundData] Sound not found: 103
05.06.2020 05:54:52 |E| [SoundData] Sound not found: 326
05.06.2020 05:55:01 |E| [SoundData] Sound not found: 107
05.06.2020 05:55:05 |E| [SoundData] Sound not found: 100
05.06.2020 05:55:08 |E| [SoundData] Sound not found: 103
05.06.2020 05:55:12 |E| [SoundData] Sound not found: 102
05.06.2020 05:55:24 |E| [SoundData] Sound not found: 107
05.06.2020 05:55:42 |M| [GameLoopManager] RaiseQuitEvent

I also get sound not found: 200
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: benitobennet on 2020-06-07 09:13:27
what is the difference between this mode and that of this page https://sites.google.com/view/moguri-mod/install which is the best because I do not see what brings your

Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: alexd on 2020-06-07 13:09:04
por fin pude hacer que esto funcione  :p  Scald Battle UI

(http://thumbs.subefotos.com/95d90afa8afcbad65db5a45f7e80b2cco.jpg) (https://subefotos.com/ver/?95d90afa8afcbad65db5a45f7e80b2cco.png)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Onean on 2020-06-07 17:17:22
Had the checksum issue too, managed to fix it by NOT installing 30fps FMVs.

error:
(https://cdn.discordapp.com/attachments/632014336084410371/718061586123849758/unknown.png)

Sorry for bad cropping.

Was there anything else you did? Because aside from the first install I've also not been installing the 30fps FMVs but still having a problem. (Or the extra music, though that was the case for every install.)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Khrone on 2020-06-08 11:00:10
what is the difference between this mode and that of this page https://sites.google.com/view/moguri-mod/install which is the best because I do not see what brings your

They are literally the same. One of the authors cited on the website is here, talking to everyone.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Adrianx on 2020-06-08 18:58:13
Hello. I want to talk about a bug that is annoying to me and preventing me to play the pc version of this game (and also this beautiful mod). I know it's just a minor glitch but for me it's ruining the experience. This glitch is about the "ambience sounds" that you can hear in the background, for example the owl sounds in the evil forest, or the crowd sounds in Alexandria at the start of the game. The problem is that these sounds loop at every screen change. You can easily hear it in the evil forest, it always start with the same sound. In the psx version, these sounds continue between each screens. I hope I can make myself understood (I'm not English (french)).
No one is talking (or even seems to be aware of) about this glitch so I wanted to create an account just so it could maybe be fixed in the future.
Thanks and congratulation for the creator of this marvelous mod.

I've the same problem :( I don't want to play this game until there is a solution...I want the complete FFIX experience lol

Please, any help?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Mamb0ParaMi on 2020-06-09 01:33:10
Was there anything else you did? Because aside from the first install I've also not been installing the 30fps FMVs but still having a problem. (Or the extra music, though that was the case for every install.)

Hi,

No extra music, no 30FPS FMV, and I disabled the 3 options on the next screen (fonts, cheats and I can't remember the last one)
Note that I was using beta 3-4 without any issue.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-09 05:05:18
i finally got around to installing moguri 8.0.0.0.1 that i downloaded (on top of a very old version of moguri), the install was successful and it applied the music and a few other things, but graphically the game was still vanilla, kinda strange

beta 5 worked like a charm

i see there is a newer version now, maybe i'll try that
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Ragpan on 2020-06-09 14:33:50
So i just installed Mog mod 8.0.1, before that i had only the Memoria Mod and i modified the stealScript so I can steal with 100% accuracy all the time, but after installing the moguri mod i'm back to normal when i Steal, I guess mog only get some features from Memoria and doesn't look at the scripts? because i can only make the script work without the mog mod, i've tried to install everything like 5 times in diferent order but the result is still the same If i use Memoria Patch, Mog graphics won't work but the script does and if i install mog, the script stop working. I don't know if it's normal or not but tbh i hate the Stealing system in this game but if i can only make one work i'll go with mog and ignore stealing i guess

(i only put like 6 lines in the script if this helps)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: m_artn on 2020-06-09 20:25:12
So i just installed Mog mod 8.0.1, before that i had only the Memoria Mod and i modified the stealScript so I can steal with 100% accuracy all the time, but after installing the moguri mod i'm back to normal when i Steal, I guess mog only get some features from Memoria and doesn't look at the scripts? because i can only make the script work without the mog mod, i've tried to install everything like 5 times in diferent order but the result is still the same If i use Memoria Patch, Mog graphics won't work but the script does and if i install mog, the script stop working. I don't know if it's normal or not but tbh i hate the Stealing system in this game but if i can only make one work i'll go with mog and ignore stealing i guess

(i only put like 6 lines in the script if this helps)

Add the steal script to .../StreamingAssets/Scripts/Sources/Battle/ and than run the Memoria.Compiler.exe under .../Scripts/Compiler/
This worked fine for me.

I've no problems at all. The game runs almost perfect for me with the Moguri Mod! Thanks a lot to all involved individuals  8-)
Here is what I did:
1. made a clean install of FF IX from steam (I play the German Version)
2. Run the Game once
3. Install Moguri 8.0.1 (2020-05-26) from the mogul mod website into the FF IX Game Folder
   I've unchecked the Orchestral music because it don't loop correctly and the Garnet Font (I prefere the new one)
4. Run the Game once
5. Build my own custom sharedassets2.assets to have PSX Controller Button layout
6. check the Memoria.ini and do settings as I prefere
7. Add the 0058_StealScript.cs in the folder (.../StreamingAssets/Scripts/Sources/Battle/) and run the Memoria.Compiler.exe
8. All worked for me as intended and it is awesome (except for the known issues)

KNOWN ISSUES:
- Orchestral music: additional tracks don't loop correctly and endgame music is bugged
- Battles are too fast by default: you can change that in Memoria.ini: BattleFPS = 15
- Some 30fps FMVs play too fast and sound sometimes desyncs. End title comes too fast.
- D-pad not recognized on some controllers (workaround: disable steam overlay and force Per-Game Input Settings on)


The only thing I wish is a cheat or mod to always win this **** Tetra Master Card Game... I down get it at all and I've tried a lot. This Card Game broke the game for me when I was young on the original PSX and I'm really struggling with this today. Thats no fun and the Memoria settings for Tetra Master don't help.

Here is what my 0058_StealScript.cs looks like:
Spoiler: show
Code: [Select]
using System;
using Assets.Sources.Scripts.UI.Common;
using Memoria.Data;

namespace Memoria.Scripts.Battle
{
    /// <summary>
    /// Steal, Mug
    /// </summary>
    [BattleScript(Id)]
    public sealed class StealScript : IBattleScript
    {
        public const Int32 Id = 0058;

        private readonly BattleCalculator _v;

        public StealScript(BattleCalculator v)
        {
            _v = v;
        }

        public void Perform()
        {
            BattleEnemy enemy = BattleEnemy.Find(_v.Target);
            if (!HasStealableItems(enemy))
            {
                UiState.SetBattleFollowFormatMessage(BattleMesages.DoesNotHaveAnything);
                return;
            }

            if (!_v.Caster.HasSupportAbility(SupportAbility2.Bandit))
            {
                _v.Context.HitRate = (Int16)(_v.Caster.Level + _v.Caster.Will);
                _v.Context.Evade = _v.Target.Level;

                if (GameRandom.Next16() % _v.Context.HitRate < GameRandom.Next16() % _v.Context.Evade)
                {
                    UiState.SetBattleFollowFormatMessage(BattleMesages.CouldNotStealAnything);
                    return;
                }
            }

            if (enemy.StealableItems[3] != Byte.MaxValue)
                    StealItem(enemy, 3);
                else if (enemy.StealableItems[2] != Byte.MaxValue)
                    StealItem(enemy, 2);
                else if (enemy.StealableItems[1] != Byte.MaxValue)
                    StealItem(enemy, 1);
                else
                    StealItem(enemy, 0);
        }

        private static Boolean HasStealableItems(BattleEnemy enemy)
        {
            Boolean hasStealableItems = false;
            for (Int16 index = 0; index < 4; ++index)
            {
                if (enemy.StealableItems[index] != Byte.MaxValue)
                    hasStealableItems = true;
            }
            return hasStealableItems;
        }

        private void StealItem(BattleEnemy enemy, Int32 itemIndex)
        {
            Byte itemId = enemy.StealableItems[itemIndex];
            if (itemId == Byte.MaxValue)
            {
                UiState.SetBattleFollowFormatMessage(BattleMesages.CouldNotStealAnything);
                return;
            }

            enemy.StealableItems[itemIndex] = Byte.MaxValue;
            GameState.Thefts++;

            BattleItem.AddToInventory(itemId);
            UiState.SetBattleFollowFormatMessage(BattleMesages.Stole, FF9TextTool.ItemName(itemId));
            if (_v.Caster.HasSupportAbility(SupportAbility2.Mug))
            {
                _v.Target.Flags |= CalcFlag.HpAlteration;
                _v.Target.HpDamage = (Int16)(GameRandom.Next16() % (_v.Caster.Level * _v.Target.Level >> 1));
            }

            if (_v.Caster.HasSupportAbility(SupportAbility1.StealGil))
            {
                GameState.Gil += (UInt32)(GameRandom.Next16() % (1 + _v.Caster.Level * _v.Target.Level / 4));
            }
        }
    }
}
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-10 03:44:58
if anyone is playing this with a DS4 controller and has everything BUT the d-pad working
(this will likely work with other controllers as well, as long as the program detects your dpad properly)

here is a fix:   https://drive.google.com/file/d/1sp4ASX5DqCAn8uSZKSy6aaNChiNbZ8nD/view?usp=sharing

its simply the newest version of joytokey with 1 config file packaged with it to make the d-pad convert to wsad
and also a settings file that makes it as fool-proof as possible

just extract the JoyToKey_en folder to your Documents folder, then with your controller plugged in, right click on JoyToKey.exe and click 'Run as administrator'
windows smartshield will come up (because its a program that can take control of your cursor and keyboard) so click 'more info' and then 'run anyway'

my avast antivirus doesnt flag it, but its best to either disable your antivirus temporarily or add JoyToKey.exe as an exception as well

but anyway, once you get the window to come up you're good to go  :wink:

you can also create a shortcut to JoyToKey.exe and place it in your startup folder to have it run when windows starts, it takes very little resources
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: m_artn on 2020-06-10 05:59:53
I‘m playing with the DS4 and have no problems at all.
The D-Pad works fine out of the box.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-10 16:39:41
I‘m playing with the DS4 and have no problems at all.
The D-Pad works fine out of the box.

it certainly does not work out of the box, you must have done some work beforehand/installed something that made it immediately work


Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Arcenstone on 2020-06-11 16:16:11
I've the same problem :( I don't want to play this game until there is a solution...I want the complete FFIX experience lol

Please, any help?

At least I'm not alone  ;D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: tbcam88 on 2020-06-11 19:32:07
I'm having an issue where some screens will only display in widescreen when the game is paused (see below). Any idea the cause/fix here? Thanks!

(https://i.imgur.com/jnHh5Sn.png)

(https://i.imgur.com/Vo5bLBa.png)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-06-12 04:51:41
I just want to say thank you . i was not able to use this mod before because believe it or not i just like to play this as pass time on my 32bit system laptop. the installer before was only compatible to 64bit. and now it is manual install... thank you very much. this mod makes the game really beautiful.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: benitobennet on 2020-06-13 17:38:39
after installing the mod the writing blocks that appear when the characters speak are of very poor quality and its necessarily comes from the mod because I had launched the game just before without the mod to make the difference before and after. can we solve this problem or should I uninstall the mod?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-06-13 18:13:40
after installing the mod the writing blocks that appear when the characters speak are of very poor quality and its necessarily comes from the mod because I had launched the game just before without the mod to make the difference before and after. can we solve this problem or should I uninstall the mod?

there is an option to use another font, you are probably using the blocky alexandria font
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-06-14 07:13:12
@benitobennet, replace the alexandria font in the memoria ini. the best type of font to use for me at least are system Bold / Medium Sans-Serif fonts. it makes the text legible enough to read and good for menus
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Doom Oyster on 2020-06-14 23:13:03
Snouz, awesome work on the widescreen fixes!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: LeonhartGR on 2020-06-15 21:18:59
I was wondering if there is going to be a new update with fixes for all the main bug reports like the 15 fps bug etc. and some mistakes with the installer? Thanks and keep it up  :mrgreen:
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Neodoris on 2020-06-15 22:31:42
I was wondering if there is going to be a new update with fixes for all the main bug reports like the 15 fps bug etc. and some mistakes with the installer? Thanks and keep it up  :mrgreen:
Yes, Snouz is working on the moguri 8.1 update.

You can follow its progress through this link: https://trello.com/b/ALj8oGIi/moguri-81
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Template on 2020-06-19 03:03:44
Supposedly, scaled UI mod is working now
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: takver on 2020-06-19 14:27:16
Supposedly, scaled UI mod is working now

I have the previous version of Moguri installed (V7) along with Snouz's Beta V5 files. Did a quick test of the lastest Scaled Battle UI mod build and I can confirm that it works far better than it did previously.

The only two minor issues that I now have with it are the following:

- When booting up the game with Scaled Battle UI mod for the first time, most of the Battle UI is offscreen. One needs to press the 'U' key on the keyboard to first adjust the battle selection menu on the left side of the screen, then it needs to be pressed again a second time to adjust the ATB UI on the right side of the screen. This is fine, but when pressing 'U' a small text appears at the top of the screen and can't be disabled no matter  how many time I press 'U' again. The only way to get rid of it is to exit and reboot the game.

- The second issue, and this is a minor one, is that it completely resets all of my settings in Memoria and sets Battle FPS to 24fps by default, meaning the user has to manually adjust each setting individually again the Memoria .ini file.

Other than the above two small issues. It appears to work perfectly so I'm sticking with it. If any issues come up during my playthrough, I'll post back here and in the Scaled Battle UI Steam thread.

As an aside, I really wish TehMighty would allow Snouz and ZePilOt to merge this mod into future releases of Moguri. It would be so much easier to iron out any bugs that way
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-06-21 03:06:38
This is for 32bit users out there.
I dont know what value this information has But for those who are interested hope it helps.
the moguri mod installer only works for the 64bit architecture. i used the beta on a 32 bit installation of the game and yes people like me exist.

i replayed the game from start to finish
so far the only bugs that i encounter is that you cant play the FMVs in the title screen but while playing the game all FMVs are functional aside from the occasional squished text if you want to skip it. 
all mods related to p0data* files are working as intended which includes the upscaled brackground, chacracter models ets. as for the sharedassets2.assets and resources.assets you just to extract and  move from the 64bit files using AssetsBundleExtractor  world_map_full , world_map_mist(forgot the full name) and face atlas.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: m_artn on 2020-06-21 19:45:58
Any time frame for releasing v8.1 ?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-07-01 01:25:21
Hi!

I finally finished the game! In fact, I almost finished ... the game closes right at the beginning of the last cinematic. How do I fix this?

I take this opportunity to say that I played from beginning to end with MoguriMod and it was just incredible! Congratulations!!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: m_artn on 2020-07-01 08:24:13
it certainly does not work out of the box, you must have done some work beforehand/installed something that made it immediately work

I've made a fresh install of Windows10 on my Laptop. After running all Windows updates I've installed Steam and FF9 plus Moguri Mod 8.0.1 as explained previously. It worked without any problems with my DS4 connected via USB.


Hi!

I finally finished the game! In fact, I almost finished ... the game closes right at the beginning of the last cinematic. How do I fix this?

I take this opportunity to say that I played from beginning to end with MoguriMod and it was just incredible! Congratulations!!

Moguri Mod 8.1 is work in progress. You can follow it here: https://trello.com/b/ALj8oGIi/moguri-81 (https://trello.com/b/ALj8oGIi/moguri-81)
The cinematics are already fixed.
Can't wait to see all the improvements done to this game again and the Memoria updates will be awesome  8)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-07-01 10:59:31
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-07-01 23:42:01
so i guess snouz put his picture up on that trello, and for some reason he used a side-profile picture, looks like its from right before he went to jail or something.... lmfao
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: OHB123 on 2020-07-05 09:07:54
Sorry if not appropriate to post this here! But I recently wrote a Eurogamer article celebrating the backgrounds and beauty of FFIX and the Moguri Mod work was a great resource and inspiration for it!

In case of interest to anyone! https://www.eurogamer.net/articles/2020-07-05-final-fantasy-9-and-the-picture-book-adventure-of-a-ps1-final-fantasy
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-07-15 14:09:40
Would It be possible to release a patch to fix the cinematics before Moguri 8.1? Only that remains for me to finally see the end of the game!! I'm anxious!! And I want see It with Moguri!! Thanks!!
Any chance of that happening? I haven't finished the game yet because of that and I would like to finish it with Moguri.
Only patch fix for cinematics hehe

Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Neodoris on 2020-07-20 12:49:06
Hi Snouz, thank you for all the hard work you have put in improving Final Fantasy IX!

How is your progress on Muguri 8.1? It has been two weeks that you did not update your trello. Thank you!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: setafd on 2020-07-25 19:48:35
Does anyone have the previous Moguri version (v7.0.1.0) on hand anywhere? I'd like to play Alternate Fantasy with Moguri, but it isn't compatible with v8 yet
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-06 10:21:59
Ah fuck fuck fuck fuck, SE release an update, and they changed some stuff and broke the mod. FFS square!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Devina on 2020-08-06 14:08:53
"FFS Square"?
You're acting like it's Square's fault or they deserve to be punished or criticized or something for updating their game, fixing bugs and whatnot. It's not their fault they don't support an unofficial fan mod. They should be applauded for actually caring about a port that came out years ago.

Anyway, I guess we should just wait until Moguri is compatible with this update.
For now, I deleted the game and reinstalled it vanilla.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-06 14:53:49
"FFS Square"?
You're acting like it's Square's fault or they deserve to be punished or criticized or something for updating their game, fixing bugs and whatnot. It's not their fault they don't support an unofficial fan mod. They should be applauded for actually caring about a port that came out years ago.

Anyway, I guess we should just wait until Moguri is compatible with this update.
For now, I deleted the game and reinstalled it vanilla.

It was frustration, because they changed the whole structure of files, which means our tools are now outdated. I won't just "wait until moguri is compatible", I'll have to find the way to make it compatible. Also, they release it without notice, which means it erased some files I was working on. Frustrated because V9 is almost done, and they had to wait 4 years to change minor things that were addressed in the mod or other mods.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Caledor on 2020-08-06 15:07:13
Didn't we just get ff9 through xbox gamepass? IIRC that version had the battle UI resized as well, which is what has been patched with today's steam update. Other than that i completely understand the frustration though.

Out of curiosity, what tools are outdated? Memoria? HW?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-06 15:12:49
Didn't we just get ff9 through xbox gamepass? IIRC that version had the battle UI resized as well, which is what has been patched with today's steam update. Other than that i completely understand the frustration though.

Out of curiosity, what tools are outdated? Memoria? HW?

They added 13 p0data files, and Hades Workshop only knows the old ones. Tirlititi told me to rename them to see what's inside though.

But who knows what they changed in AssemblyCSharp.dll. I'll need to do a comparison.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Devina on 2020-08-06 15:19:11
Oh, I didn't notice you were a dev on this mod, I thought you were just another gamer, sorry, my bad. I don't come to the FF9 boards much. I understand your frustration better.

I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error, and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime? Did Moguri cause this?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-06 23:36:45
I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error

this is caused by memoria, rather than moguri, moguri comes packaged with it and relies on it, it can be fixed with a save editor

and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime?

the controller config has been wonky with the pc port since day 1, to get everything right i have to use joy2key and map the buttons to keyboard equivalents

for some reason i have even MORE issues with ds4, it likes to move your character automatically when you boot the game sometimes
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-07 06:15:51
The best way to fix the double name entries is either playing a new game or renaming the characters in Daguerro. even memeria(the save editor and not the engine) cant really fix the problem.
as for the controllers well x360ce to remap the keys to match the psx controller based on their orientation of the keys in real life. Hower in my case the game's built in  controller mapping does match my controller . so i edited the files on my own. 
 
Oh, I didn't notice you were a dev on this mod, I thought you were just another gamer, sorry, my bad. I don't come to the FF9 boards much. I understand your frustration better.

I just tried playing vanilla but I get the whole "ZidaneZidane" "ViviVivi" etc error, and my controller is completely borked and the controls don't make any sense. For example, left on the analog stick steers me right. Any idea how to fix this so I can play FF9 in the meantime? Did Moguri cause this?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-07 10:18:26
I'd like point out the double name bug is caused by an OLD version of memoria, when uninstalling it. But the problem was fixed in Memoria and Moguri 8, so that means your save is from Moguri 7.0.1
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-07 15:18:55
and im still shocked that we had an update for the main game today.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: thrakkkk on 2020-08-07 20:27:47
 :o Oh dang Snouz. Here I’ve been following this thread for months and was just about to start playing when v9 comes out. I’ve been waiting for an update that is close to final before I start.

 I’ll keep waiting and I really do want to thank you for all the hard work you’ve done.  :D
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Vincent88 on 2020-08-10 14:31:57

thanks for the beautiful mod, I look forward to 9.0, I am very interested in the correction of the Widescreen.
it still takes a long time for the new version? :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Alek on 2020-08-12 13:53:53
first of all, thanks for the mod. I really feels like you'd deserve part of the money Square's got for the remastered, as they did just half the work they should.

Anyway, I've got an issue with ingame dialogues. Just as the game start a blue mark appears in the middle of the screen and it stays there also after it loads the game. It wouldn't be so annoying if not for the fact that it doesn't allow me to see any dialogue (no dialogue window pop up while speaking with npc, also if they act like they were talking).
I already tried reinstalling both the mod and the game and changing UI and FPS settings, with no results.

https://ibb.co/S5LLH2s

https://ibb.co/fGjV5tD
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: j.cogitation on 2020-08-13 01:35:14
Any details on the progress of the newest release? I don't have access to the older version of FF IX on steam, so I'm not sure how to play with the Moguri Mod 8.0.

Anyone have any suggestions for how to get something working? Please feel free to email, though I will check back.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: WIT on 2020-08-14 19:06:59
It was frustration, because they changed the whole structure of files, which means our tools are now outdated. I won't just "wait until moguri is compatible", I'll have to find the way to make it compatible. Also, they release it without notice, which means it erased some files I was working on. Frustrated because V9 is almost done, and they had to wait 4 years to change minor things that were addressed in the mod or other mods.

@snouz Shhhesh that's annoying! Sorry to hear that man!
Isn't there a way to get the FFIX before the update to play your mod? I just update, and broke it. can't we find a guy that didn't update and get his version? ^^
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: mikestrife on 2020-08-14 19:36:34
I bought the game last week for the illusion of playing with the Moguri Mod. It's sad.
I've been looking at the Git and the pull requests, and I've seen this one:

Done: Merge changes from the last update # 147 - An update was released recently. We need to transfer the fixes from it.

Could not release a version in the forum or some instruction to be able to compile it in VS2019 and install it?

I am satisfied with a style version 8.0.1 working on the latest update. The rest of the bugs (like endgame, etc) I don't care so much at the moment. Someone knows? Thank you very much for the good work on this project!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: j.cogitation on 2020-08-15 03:40:56
@snouz Shhhesh that's annoying! Sorry to hear that man!
Isn't there a way to get the FFIX before the update to play your mod? I just update, and broke it. can't we find a guy that didn't update and get his version? ^^

If you find a copy, please share it? I was looking also. I just got FF IX, and I found out about Moguri and there's no working version of it available.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-16 10:30:45
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: mikestrife on 2020-08-16 11:11:40
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Ohh! :) Thank you so much. I will be waiting impatiently. You're awesome
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Lokilla94 on 2020-08-17 13:11:03
Cuándo habrá la nueva actualización? Es que al haber una actualización de steam del juego se ha fastidiado el mod de moguri y no funciona bien :l

Gracias :)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: mikewhy on 2020-08-17 16:30:42
If you find a copy, please share it? I was looking also. I just got FF IX, and I found out about Moguri and there's no working version of it available.
It's totally possible, I've posted some instructions on Reddit: https://www.reddit.com/r/FinalFantasyIX/comments/i4q5st/news_ff9_steam_got_updated_after_4y_consequences/g1ez22t/
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Nickthewolf on 2020-08-17 19:03:48
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!
Any idea on a possible date it will be released?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Vincent88 on 2020-08-18 11:31:27

but in version 8.2.0 there is the Widescreen fix? because I see it doesn't work as it should
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-18 12:54:23
Moguri 8.2 is out! As well as a trailer!
https://www.youtube.com/watch?v=9uMcim5KEi8

Download from https://sites.google.com/view/moguri-mod/install

here's the changelog

**Fixed**

* Compatible with 2020-08-06 steam update
* Orchestral music correctly looped
* Endgame music debugged
* Crash at the end (airship video) fixed in most cases
* Videos sound re-synced
* Videos cutting too soon fixed
* Videos fixes
* A number of visual inconsistencies, glitches & unfinished upscales fixed
* Some installation problems for assets files (checksum error) fixed
* A set of bugfixes by Tirlititi (reflect sound...)

**Widescreen**

* Almost all backgrounds are displayed in full (about 170 added)
* No more micro-scrolling on 54 screens that are 8px larger than a 16/9 screen

**Launcher**
 
* New launcher with all relevant options

**Other**

* File structure change: everything is contained in folders inside the game directory
* Much better sound quality by default (44kHz)
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Donel on 2020-08-18 14:25:55
Great work, snouz, you are the man.

Any future release planned?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: Caledor on 2020-08-18 14:31:19
Beautiful, thanks!

Do you happen to have a list of issues you needed to address for 8.2 due to the different file structure?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: obesebear on 2020-08-18 15:01:57
This is really incredible.  I don't know what else you have in the works, but this looks like the version SE should have released.  The quality is truly top notch.
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-18 15:26:35
Beautiful, thanks!

Do you happen to have a list of issues you needed to address for 8.2 due to the different file structure?

Not really any problem anymore. Still don't know why SE created some duplicate p0data files (thought it would be a problem, it's not), and if you're referring to the structure change in the mod, it's just that we used the new memoria feature by Tirlititi that allows us to add files in folders in the root directory, and it gains some clarity in install, allows for launcher options, easier updates, space gain...
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Koha on 2020-08-18 18:32:56
Awesome work, thanks. Snouz could you share the checksum (MD5, SH1 or CRC32) to verify the download file?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-08-18 19:20:45
Awesome update snouz! However I  don't seem to doing any damage when entering a fight. I started a completely new save and when fighting Baku in the beginning I'm not doing any damage, neither is he, so the fight never ends.

Any ideas?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-18 20:07:52
Awesome update snouz! However I  don't seem to doing any damage when entering a fight. I started a completely new save and when fighting Baku in the beginning I'm not doing any damage, neither is he, so the fight never ends.

Any ideas?
That does not do that for me. Are you using Moguri alone?
That was a bug in a previous memoria version, so that's very odd, because the one in moguri 8.2 is up to date.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-08-18 20:21:57
Yeah, only Moguri. I'll try another reinstall.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rade on 2020-08-19 01:21:20
Thanks for all your hard work snouz, the mod looks great.

I ran into a couple of issues: First, if I tick the box to use the PSX font, it's using a different one to the one that's in the mod trailer which looks more faithful to the original game. How do I get the original font?

Second, I tried to install the scaled battle UI as I guess it isn't included, but after installing I only get the memoria launcher rather than yours, and after starting the game all the background environments are completely messed up.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-19 01:52:37
it existed too in the previous version of memoria.. but its hard to replicate. i encountered it twice. it has something to do with pushing the built in game boosters when using a controller in battle.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: nota on 2020-08-19 03:02:38
First off - I'm so very impressed how quickly you guys turned around a fix. Well done.

Quote
I don't seem to doing any damage when entering a fight.

I'm having a similar issue. I previously had a fresh install + 8.0.1 + Scaled Battle UI

After the new update, I still have Scaled Battle UI files. I've read the home page and know it's not currently compatible; but not entirely sure how to uninstall them. I have all cheats from the Launcher disabled. The only non-zero [Cheats] in my .ini are SpeedFactor, Perspective, and Rotation. No [Hacks] are enabled. The only cheat I've (knowingly) used on this save/install is the speed enhancement.

I did notice the window says I'm in Chocobo's Dream World, even though I'm on the main map "Vube Desert". This persists through during and after a battle. This makes some sense, as my last save was immediately after getting the Reef ability. I have the same issue in a different save, though, where the window name is what I'd expect. Hope this is helpful. Happy to uninstall what I can; though I'm not sure if I'd lose my save files.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Nickthewolf on 2020-08-19 04:42:06
in my game the battle effects are way off to the right side for every attack, is this a know bug?
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: j.cogitation on 2020-08-19 08:01:57
I've passed all the updated files to ZePilot, he's packaging the update (8.2), we're discussing file structure. It shouldn't be too long now!

Awesome. Thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.0 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-19 10:44:16
Awesome. Thanks!

It's out btw!

zePilot has released a hotfix to 8.2

https://twitter.com/Ze_PilOt/status/1296012662770487297
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: takver on 2020-08-19 13:03:54
I know this is probably the hundredth time I've said this lol, but Snouz, thanks for all of the incredible work you've tirelessly dedicating to making this the best possible version of the game there is, and then some.

I really hope someone in the industry pays attention and that this pays off for you somewhere down the line. It would be well deserved!
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Xenogears on 2020-08-19 20:34:17
A set of bugfixes by Tirlititi (reflect sound...)

Probably the game sees that there is sound, so it does not reproduce the sound of magic, instead of the sound of reflection, but there is no sound of reflection itself, or it is not heard at all. 44100Hrz
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rade on 2020-08-20 02:13:15
So now I'm kinda confused...

I deleted what I thought was the scaled battle UI mod and then replaced the files with the new hotfix as instructed and was presented with a slightly different new launcher which had an option for the scaled UI. However, the game wasn't booting up properly so I decided to do a clean install. Uninstalled the game and deleted the game directory and Moguri folder.

I then reinstalled everything as I had before after downloading the new version of Moguri which is meant to have the new hotfix built in. But when I launched the game I was still getting the old launcher before the hotfix. So I tried replacing the files again with the hotfix except this time nothing has changed and it's still the old launcher.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: BadRapSample on 2020-08-20 04:32:09
Hello...
Don't know if this tiny issue is worth fixing but I'm putting it out there (I've also submitted it as a "bug"): The sword slash sfx on Marcus/Blank/Baku/Steiner(enemy)'s attacks in all the ports are still incorrect (compare to PS1).
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-08-20 14:42:26
Hey! I can't seem to get Reshade to work with Moguri 8.2, any ideas?

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-08-21 00:57:12
Hi!

The game still close at the beginning of the last cinematic. How do I fix this?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-21 03:12:31
Hey! I can't seem to get Reshade to work with Moguri 8.2, any ideas?


I use it all the time.
see here https://prnt.sc/u37q5o (https://prnt.sc/u37q5o)


Install reshade at the x86 or x64 folder depending your system architecture. choose opengl instead of vulkan or 3d3.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-21 03:16:24
Hi!

The game still close at the beginning of the last cinematic. How do I fix this?


use the hotfix  assmebly-csharp released by ze_plot.
https://drive.google.com/file/d/1C0RLPwpWVtIKce84fhORiVRXg5esCK2B/view (https://drive.google.com/file/d/1C0RLPwpWVtIKce84fhORiVRXg5esCK2B/view)
then delete Mbg 116 from the moguri files folder under /StreamingAssets/ma/
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-08-21 11:19:06
I use it all the time.
see here https://prnt.sc/u37q5o (https://prnt.sc/u37q5o)


Install reshade at the x86 or x64 folder depending your system architecture. choose opengl instead of vulkan or 3d3.

I had picked the wrong .exe,  x86 instead of x64. But I'm using D3D9, and now it's working, thanks!
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: herrschiller on 2020-08-22 10:25:24
I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-08-22 11:27:29
use the hotfix  assmebly-csharp released by ze_plot.
https://drive.google.com/file/d/1C0RLPwpWVtIKce84fhORiVRXg5esCK2B/view (https://drive.google.com/file/d/1C0RLPwpWVtIKce84fhORiVRXg5esCK2B/view)
then delete Mbg 116 from the moguri files folder under /StreamingAssets/ma/
Still not working. I placed the files in the directory folder (Steam\steamapps\common\FINAL FANTASY IX) and I deleted the file Mbg 116. Did I do something wrong?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-22 13:26:00
Still not working. I placed the files in the directory folder (Steam\steamapps\common\FINAL FANTASY IX) and I deleted the file Mbg 116. Did I do something wrong?
Is your windows 32 or 64bit?
Do what's the output of memoria.log after the crash?

I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?
I've written a guide for the launcher on the support page of the website. https://sites.google.com/view/moguri-mod/support
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-22 18:14:01
8.2 is actually the first time i've used a moguri launcher and had everything working... nicely done

stoked for the scaled battle ui and world map, i had neither last time i played through

also that "dagger can't concerntrate" typo in memoria.ini persisted for like 5 years, lmao,  thanks albeoris for fixing that!


I've installed the new version and I'm curios about some of the cheat options that are turned on as default. Like "Speed Mode" and "No Random Battles" what exactly do they? Does "No Random Battles' mean that I wont have random encounters while traveling the world? Wouldnt that ruin the game since I wont really level up anymore? Or will I now see the enemies before the encounter starts?

both of those cheats have toggle keys, so you can turn them on when you want them, or keep them off and never turn them on at all
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-08-22 19:28:01
Is your windows 32 or 64bit?
Do what's the output of memoria.log after the crash?
I've written a guide for the launcher on the support page of the website. https://sites.google.com/view/moguri-mod/support
Win64bit

22.08.2020 04:14:01 |M| [SteamSdkWrapper] Initialized: True
22.08.2020 04:14:01 |M| Loading configuration Memoria.ini
22.08.2020 04:14:02 |M| [FontInterceptor] Dynamic font initialization.
22.08.2020 04:14:02 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
22.08.2020 04:14:02 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
22.08.2020 04:14:02 |M| [GameLoopManager] RaiseStartEvent
22.08.2020 04:14:02 |M| InitializeItemText
22.08.2020 04:14:02 |M| InitializeImportantItemText
22.08.2020 04:14:02 |M| InitializeAbilityText
22.08.2020 04:14:02 |M| InitializeCommandText
22.08.2020 04:14:02 |M| InitializeBattleText
22.08.2020 04:14:02 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
22.08.2020 04:14:03 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
22.08.2020 04:14:03 |M| InitializeItemText
22.08.2020 04:14:03 |M| InitializeImportantItemText
22.08.2020 04:14:03 |M| InitializeAbilityText
22.08.2020 04:14:03 |M| InitializeCommandText
22.08.2020 04:14:03 |M| InitializeBattleText
22.08.2020 04:14:03 |M| InitializeLocationText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| InitializeEtcText
22.08.2020 04:14:03 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
22.08.2020 04:14:13 |M| [SteamSdkWrapper] Request stats: True
22.08.2020 04:14:14 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: kupomoogle on 2020-08-22 20:18:08
hi, I installed 8.2.1.2 recently, after having previously installed 8.0.1, I didn't play it with 8.0.1 but before starting my full playthrough I updated to the latest.

Everything worked great until I got to the evil forest when the ship is crashed. Suddenly my DS4 is not working, Dpad does nothing and buttons not responding.

I fixed that by turning DS4 Windows on, but then some buttons still don't work, Cross on the ds4 seems to be confirm and decline (I had changed the button to confirm in the in-game settings which worked fine until this point).

The steam overlay won't work anymore either.

I've restarted my computer, tried using a xbox pad, tried uninstall and reinstalling the mod multiple times but nothing is fixing this now. If I uninstall the mod completely my controller works fine on just the game - no mod.

No idea whats happening it was perfect for like two sessions.

Thanks for your work, any ideas on what could've happened?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Zaeri on 2020-08-22 22:49:29
Does anyone know any workaround for the d-pad/shoulders not working on a DS4?

So far, from scattered internet references I've tried:

1. Disabling every potential overlay (Steam, GeForce, Discord, etc) -- Result: No effect
2. Disabling Analog Support in the .ini file -- Result: Depends (see below), but typically no effect
3. Unplugging controller and plugging it in after the game has started -- Result: Game never detects controller unless it was plugged in before launch (so the controller doesn't work at all)
4. Enable DS4 support in Steam/use "forced on" in the per-game settings -- Result: If (and only if) I disable analog support in the .ini, this enables d-pad provided I rebind the d-pad to stick directions via steam controller configuration BUT the game double reads inputs from other buttons. If analog support is enabled this has no effect except the face buttons are scrambled to incorrect locations (e.g. X becomes Square, Circle becomes X etc). Technically the face button scramble happens if analog support is disabled too, but the double button read means it will read one version of the button immediately followed by the incorrect version.

Interestingly, even if I disable analog support in the .ini, the analog stick still works fine and absolutely nothing changes about the controller behavior.

E: It seems like the buttons are still slightly scrambled with steam controller stuff off. It swaps Square and Circle (X and B), enabling Steam support on will scramble them further. Interestingly, enabling vibration in the in-game config will also scramble the buttons to the steam support variant as opposed to the regular scramble for... some reason?

E: Further testing -- without Moguri installed I get the "walk left" issue, and the buttons are scrambled as if I had steam controller support on. Weirdly, the shoulder buttons don't work with vanilla, but the D-pad partially works. Left/Right are registered as up/down, and up/down seem functionless.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-23 00:48:46
Does anyone know any workaround for the d-pad/shoulders not working on a DS4?

So far, from scattered internet references I've tried:

1. Disabling every potential overlay (Steam, GeForce, Discord, etc) -- Result: No effect
2. Disabling Analog Support in the .ini file -- Result: Depends (see below), but typically no effect
3. Unplugging controller and plugging it in after the game has started -- Result: Game never detects controller unless it was plugged in before launch (so the controller doesn't work at all)
4. Enable DS4 support in Steam/use "forced on" in the per-game settings -- Result: If (and only if) I disable analog support in the .ini, this enables d-pad provided I rebind the d-pad to stick directions via steam controller configuration BUT the game double reads inputs from other buttons. If analog support is enabled this has no effect except the face buttons are scrambled to incorrect locations (e.g. X becomes Square, Circle becomes X etc). Technically the face button scramble happens if analog support is disabled too, but the double button read means it will read one version of the button immediately followed by the incorrect version.

Interestingly, even if I disable analog support in the .ini, the analog stick still works fine and absolutely nothing changes about the controller behavior.

E: It seems like the buttons are still slightly scrambled with steam controller stuff off. It swaps Square and Circle (X and B), enabling Steam support on will scramble them further. Interestingly, enabling vibration in the in-game config will also scramble the buttons to the steam support variant as opposed to the regular scramble for... some reason?

E: Further testing -- without Moguri installed I get the "walk left" issue, and the buttons are scrambled as if I had steam controller support on. Weirdly, the shoulder buttons don't work with vanilla, but the D-pad partially works. Left/Right are registered as up/down, and up/down seem functionless.

http://forums.qhimm.com/index.php?topic=19225.msg279563#msg279563


give that a try for the dpad, if it works (and it should) you can set the shoulder buttons to the keyboard equivalent yourself pretty easily
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rade on 2020-08-23 01:06:50
Can anyone tell me the default battle swirl fps from the original game? Is it what the default is set to in the Moguri Mod launcher?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Xenogears on 2020-08-23 11:29:38
Can anyone tell me the default battle swirl fps from the original game? Is it what the default is set to in the Moguri Mod launcher?
[Graphics]
Enabled = 1
BattleFPS =15
MovieFPS = 15
BattleSwirlFrames =115
WidescreenSupport =1
SkipIntros =3
GarnetHair =0 ; 0 - Default, 1 - Long, 2 - Short
TileSize=64
UseGarnetFont= 0
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: ValentDs on 2020-08-23 11:46:18
23.08.2020 01:29:02 |M| [SteamSdkWrapper] Initialized: True
23.08.2020 01:29:03 |M| Loading configuration Memoria.ini
23.08.2020 01:29:03 |M| [FontInterceptor] Dynamic font initialization.
23.08.2020 01:29:03 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
23.08.2020 01:29:03 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
23.08.2020 01:29:04 |M| [UIRoot] Changing a clip region of the UI root.
23.08.2020 01:29:04 |M| [GameLoopManager] RaiseStartEvent
23.08.2020 01:29:04 |M| InitializeItemText
23.08.2020 01:29:04 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
23.08.2020 01:29:04 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.

i deleted all ff9 files, verify the integrity for re-download all ffix files, installed the moguri mod. when the game starts, only final fantasi ix black screen and never progress, why?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: ValentDs on 2020-08-23 12:27:09
edit: ok now works
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rade on 2020-08-23 16:12:24
[Graphics]
Enabled = 1
BattleFPS =15
MovieFPS = 15
BattleSwirlFrames =115
WidescreenSupport =1
SkipIntros =3
GarnetHair =0 ; 0 - Default, 1 - Long, 2 - Short
TileSize=64
UseGarnetFont= 0

Thank you!
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-24 02:43:22
https://cdn.discordapp.com/attachments/285894248988016640/747280138412097612/unknown.png


got a dialogue box that seems to be a tad misaligned and is cut-off on the right side
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-24 02:47:28
I have setteled with x360ce with the 3x version of it and not the version4.
the only downside is i need to unplug and replug my controller after the game loads.... but that is small price to pay.
Does anyone know any workaround for the d-pad/shoulders not working on a DS4?

So far, from scattered internet references I've tried:

1. Disabling every potential overlay (Steam, GeForce, Discord, etc) -- Result: No effect
2. Disabling Analog Support in the .ini file -- Result: Depends (see below), but typically no effect
3. Unplugging controller and plugging it in after the game has started -- Result: Game never detects controller unless it was plugged in before launch (so the controller doesn't work at all)
4. Enable DS4 support in Steam/use "forced on" in the per-game settings -- Result: If (and only if) I disable analog support in the .ini, this enables d-pad provided I rebind the d-pad to stick directions via steam controller configuration BUT the game double reads inputs from other buttons. If analog support is enabled this has no effect except the face buttons are scrambled to incorrect locations (e.g. X becomes Square, Circle becomes X etc). Technically the face button scramble happens if analog support is disabled too, but the double button read means it will read one version of the button immediately followed by the incorrect version.

Interestingly, even if I disable analog support in the .ini, the analog stick still works fine and absolutely nothing changes about the controller behavior.

E: It seems like the buttons are still slightly scrambled with steam controller stuff off. It swaps Square and Circle (X and B), enabling Steam support on will scramble them further. Interestingly, enabling vibration in the in-game config will also scramble the buttons to the steam support variant as opposed to the regular scramble for... some reason?

E: Further testing -- without Moguri installed I get the "walk left" issue, and the buttons are scrambled as if I had steam controller support on. Weirdly, the shoulder buttons don't work with vanilla, but the D-pad partially works. Left/Right are registered as up/down, and up/down seem functionless.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Olmus on 2020-08-25 15:34:34
Outstanding work!
You should be immensely proud of yourself.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: biscuithammer on 2020-08-26 00:14:06
I use DS4 to play this game but after dowloading the mod it does't work wireless. Any ideas? Thanks
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: makinator on 2020-08-26 15:17:26
Thank you
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: ZeroShift on 2020-08-26 21:11:48
Amazing mod that just keeps getting better! I am constantly floored by the quality work that gets put into this project.

That said, I do have one question: after the latest hotfix update, I'm unable to access the Garnet font anymore. I tried messing around with the Memoria.ini and tweaking various settings to see if I could get it back but no luck so far. Any ideas?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-27 05:15:51
i think it is not supposed to be the garnet font rather the alexandria font now.
Amazing mod that just keeps getting better! I am constantly floored by the quality work that gets put into this project.

That said, I do have one question: after the latest hotfix update, I'm unable to access the Garnet font anymore. I tried messing around with the Memoria.ini and tweaking various settings to see if I could get it back but no luck so far. Any ideas?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: ZeroShift on 2020-08-27 08:40:15
i think it is not supposed to be the garnet font rather the alexandria font now.

Yeah, I figured, I was just wondering if it was still possible to use it in any way at all. I'm thinking of looking it up myself but I'm not sure where to find it...it might be the Chrono Trigger font?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Rippa on 2020-08-27 10:46:53
At the beginning of the last cinematic, the game automatically closes. The memoria file has the following message:
Obs.: I use Win10 64bits.

Quote
27.08.2020 07:27:53 |M| [SteamSdkWrapper] Initialized: True
27.08.2020 07:27:54 |M| Loading configuration Memoria.ini
27.08.2020 07:27:54 |M| [FontInterceptor] Dynamic font initialization.
27.08.2020 07:27:54 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
27.08.2020 07:27:54 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
27.08.2020 07:27:56 |M| [GameLoopManager] RaiseStartEvent
27.08.2020 07:27:56 |M| InitializeItemText
27.08.2020 07:27:56 |M| InitializeImportantItemText
27.08.2020 07:27:56 |M| InitializeAbilityText
27.08.2020 07:27:56 |M| InitializeCommandText
27.08.2020 07:27:56 |M| InitializeBattleText
27.08.2020 07:27:56 |M| InitializeLocationText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
27.08.2020 07:27:56 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
27.08.2020 07:27:56 |M| InitializeItemText
27.08.2020 07:27:56 |M| InitializeImportantItemText
27.08.2020 07:27:56 |M| InitializeAbilityText
27.08.2020 07:27:56 |M| InitializeCommandText
27.08.2020 07:27:56 |M| InitializeBattleText
27.08.2020 07:27:56 |M| InitializeLocationText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| InitializeEtcText
27.08.2020 07:27:56 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
27.08.2020 07:28:12 |M| [SteamSdkWrapper] Request stats: True
27.08.2020 07:28:13 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

How fix it?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-27 21:28:13
Hi people!

I need some testers!

for the last few days, I've been working on p0data2, the archive that contains battle textures. I need some people to test it to see if they see some bugs in there. Here's the file:

https://drive.google.com/file/d/1tUeokDxaGaE5ZusANjFWuq2cr5uxDRMr/view?usp=sharing

You can first download latest moguri 8.2.1.2 (https://sites.google.com/view/moguri-mod/install) and put this file in /MoguriFiles/StreamingAssets instead of the existing p0data2

What I improved since 8.0 and why the file is smaller than previous versions: (/!\ the following is technical and only for documentation purpose)

(https://i.imgur.com/ULEfjAu.png)

First line is the old texture structure, second is the final. I relalized the textures take way too much space, they are repeated and only a fraction is used on each. So I redirected some material files. An example: in this image, I took the door part, which is the only part relevant in image5, and put it in image0. Then I changed the .mat file so that it looks for image0 instead of 5. Then I can transform image5 to a 1x1 image to save space.
Took me several days, but it's done.
Animation textures need to stay the same size, that can be jarring, but I can't do anything.
This process allows me to see easily what texture is actually used or not, and make them more seemless.
Importing from different folders in different formats allowed me to remove the black artifacts around transparency (textures with transparency -> tiff DXT5 after passing through a photoshop script that diffused the border color and transforms to tiff). So 300 textures are compressed with DXT5, which is 2x heavier than DXT1.
I transformed 40 skies to be half the size, but uncompressed by DXT1 (so I have a smaller resolution, but no compression. Size of the image is divided by 4 but no compression makes it 8 times heavier, so in the end, I hit a good compromise). I realized that some textures have a border of unused texture (4 or 8 pixels usually), so I did a script to account for that on these skies.
Now also made a screenshot of all the fight scenes in the game to check if I had some mistakes, and I improved some textures to be more seamless using some photoshop tools.

In summary, I:
-removed the black artifacts around transparencies
-optimized the size of the archive
-made it easier for future modders
-made some textures seamless (most skies...)
-improved some black gradients
-corrected some animated textures
-removed compression on some textures

Now I need your help to point out where things could be improved, or if there are bugs I didn't catch!
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: daedrixx2 on 2020-08-27 22:38:00
Hi everyone, and thanks for giving us these wonderful upscaled backgrounds and patch fixes, snouz.

Sorry if this has already been answered. I wanted to ask if there's gonna be multilanguage versions of the backgrounds where the text has been translated (I don't remember if FFIX has any, FFVIII sure does), specifically the text that appears on the screen when you enter a new area (i.e. "Evil Forest" in italian is "Foresta del Male"). Or if it's at least possible to retain the vanilla text just for the area's names while everything else is upscaled.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-28 00:55:56
Hi everyone, and thanks for giving us these wonderful upscaled backgrounds and patch fixes, snouz.

Sorry if this has already been answered. I wanted to ask if there's gonna be multilanguage versions of the backgrounds where the text has been translated (I don't remember if FFIX has any, FFVIII sure does), specifically the text that appears on the screen when you enter a new area (i.e. "Evil Forest" in italian is "Foresta del Male"). Or if it's at least possible to retain the vanilla text just for the area's names while everything else is upscaled.
Steam version has 6 languages for area names. They're all upscaled in Moguri 8.2.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: daedrixx2 on 2020-08-28 02:13:48
Ah! Sorry, I haven't even downloaded the mod yet. I was basing my assumption on the fact that I've watched some playthroughs with Moguri on Youtube, and they were in full italian (checked some french streams too) except the area names, BUT they were using an outdated version of the mod, so maybe that's why.

Another question: I've found an Audio fix in the Audio section of the FFIX releases, that brings the original PSX sound fx to the PC version, but a lot of what it used to fix has already been patched by the last 8 August Steam update.
Since it has the reflex sound fx fix, is it compatible with the game's last version and Moguri's last version without breaking anything?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-28 06:45:35
i've been testing p0tat02.bin  :-D  and everything looks great so far, the skies of battle match how great the skies of the fields are

i've found a different bug that is unrelated, during festival of the hunt the "participant leads with 30 points" dialogue box is placed over the timer, so you can only see the time in battle or in a menu

https://cdn.discordapp.com/attachments/285894248988016640/748790646952689784/FF9_2020-08-28_01-05-18.png


edit: hopefully you dont mind some constructive criticism, i'm not a fan of the mountains in the world map

but so far IMO Moguri 8.2 is just as large of a leap forward from moguri 7 as moguri 7 was to the vanilla game, its THAT good... i'm mesmerized by the skies
https://cdn.discordapp.com/attachments/285894248988016640/748818704107700314/FF9_2020-08-27_16-06-45.png

that's the only reason i bring up the mountains - (once again IMO) they are not on par with the rest of the mod

and still no battle-related glitches that i've noticed

i've been working hard at making the perfect reshade settings: https://cdn.discordapp.com/attachments/285894248988016640/748826735637692416/FINAL_FANTASY_IX_-_Map__2950_Loc__945_Name__Chocobos_Forest_2020-08-28_03-40-19.mp4
little more tweaking and i'll edit this with the .ini
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-28 08:16:14
I would second the timer of the festival is blocked by the ingame leader dialogue. Also just noticed returning to the title screen does not skip logos. the logos will be skipped in initial load of the game however if your return to title screen in game... it wont.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: papill6n6 on 2020-08-28 21:21:26
I just watched a playthrough of a guy using the latest Moguri 8.2.1.2 and Alternate fantasy.
I noticed some visual bugs, and also black bars on each side of the screen on a lot of scenes (but maybe it's just a bug from the guy's setup?).

here is a link to the pictures: https://drive.google.com/drive/folders/1hJqYHAQa5C4Hf2hW8NKuqjo4PV2giC1u?usp=sharing (https://drive.google.com/drive/folders/1hJqYHAQa5C4Hf2hW8NKuqjo4PV2giC1u?usp=sharing)

maybe some  are just little graphic bug that don't need a proper fix, but just in case I included them.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-29 11:38:07
I just watched a playthrough of a guy using the latest Moguri 8.2.1.2 and Alternate fantasy.
I noticed some visual bugs, and also black bars on each side of the screen on a lot of scenes (but maybe it's just a bug from the guy's setup?).

here is a link to the pictures: https://drive.google.com/drive/folders/1hJqYHAQa5C4Hf2hW8NKuqjo4PV2giC1u?usp=sharing (https://drive.google.com/drive/folders/1hJqYHAQa5C4Hf2hW8NKuqjo4PV2giC1u?usp=sharing)

maybe some  are just little graphic bug that don't need a proper fix, but just in case I included them.
Hey hi, I just checked the pictures... this is not moguri 8.2, but rather 7.xx, so an old-ass version I hadn't got my hands on yet lol
I corrected everything in these screenshots and much more since then : )
Who's the streamer? they need to be aware that they're playing a very outdated stuff, and to not advertise it as "8.2.1.2"!
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: papill6n6 on 2020-08-29 13:36:06
It's Brad Ocasio on Youtube.
I sent him your last post to prevent people to think it's the latest Moguri.
Because the video description was:
"Welcome back Folks! It's been a little while but had to get a few things worked out with the latest Moguri Mod update released in the last few weeks but everything is working amazing again! "

Thank your for checking and also sorry about that :/
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adnanj91 on 2020-08-29 19:06:01
I'm getting this weird blue cut-off bubble in the center of my screen and can't see the cursor:
(https://imgur.com/bthU43q)

What could be the issue?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adnanj91 on 2020-08-29 19:07:08
Sorry, forgot to attach the image. Here it is:
(https://i.imgur.com/bthU43q.png)
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: sean8102 on 2020-08-29 21:33:57
At the beginning of the last cinematic, the game automatically closes. The memoria file has the following message:
Obs.: I use Win10 64bits.

How fix it?

This is my first playthrough so I'm not sure if this is the last FMV, but I know I'm pretty sure I'm getting close to the end and the game is suddenly crashing at the end of this FMV

(https://i.imgur.com/fcLcAOW.jpg)

Haven't had any issues up until now. I've done a full clean re install of the game and mod.

Here is the log file

29.08.2020 04:15:08 |M| [SteamSdkWrapper] Initialized: True
29.08.2020 04:15:08 |M| Loading configuration Memoria.ini
29.08.2020 04:15:08 |M| [FontInterceptor] Dynamic font initialization.
29.08.2020 04:15:08 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
29.08.2020 04:15:09 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
29.08.2020 04:15:09 |M| [GameLoopManager] RaiseStartEvent
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
29.08.2020 04:15:09 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
29.08.2020 04:15:10 |M| [SteamSdkWrapper] Request stats: True
29.08.2020 04:15:19 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

I'm gonnna give the p0data2 file snouz posted for testing a try just for the heck of it and see if that fixes it.

Edit: That didn't change anything, but following this step from the known issues list did fix it.

"Still some rare crashes at the end. You can delete this file without consequence and it should work fine: \SteamLibrary\steamapps\common\FINAL FANTASY IX\MoguriFiles\StreamingAssets\ma\mbg116.bytes"

After deleting that file the game got past that FMV just fine.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: boat121 on 2020-08-30 00:54:29
In Cleyra, I noticed some screen issues on the left side.  Sometimes the vertical line was very visible.  Sometimes it was half visible, and would flicker.

https://imgur.com/a/bn21nKV
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-08-30 02:30:56
Sorry, forgot to attach the image. Here it is:
(https://i.imgur.com/bthU43q.png)
Reinstalling the game and the mod will solve the issue (according to numerous reports)
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: vomitrocious00 on 2020-08-30 19:41:47
Sorry, forgot to attach the image. Here it is:
(https://i.imgur.com/bthU43q.png)

I just installed today and it's happening to me too. I'm also not getting any dialogue bubbles. Gonna try reinstalling everything like someone else suggested :/
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adnanj91 on 2020-08-30 20:38:44
Reinstalling doesn't fix it for me :(..
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: vomitrocious00 on 2020-08-30 20:45:16
Yep. Just finished reinstalling and I have the same issue still. RIP
Guess I'll just wait for it to be fixed
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-08-30 21:54:08
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adnanj91 on 2020-08-31 01:16:13
when you reinstall you have to delete from steam library, then actually go delete the FINAL FANTASY IX folder, before you redownload it

you guys do that?

Yup, didn't fix the issue for me..
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: faospark on 2020-08-31 02:44:39
I told ya'll the issue is not only present on 32bit but also 64bit.

that being said the possible workarounds. If you have a back-up vanilla assembly-csharp.dll. swap that file with the file made by either memoria or moguri.
use ZePilot's hot file assmebly-csharp.dll file or the ones found in the latest version of moguri. also Believe it or not you can use for the 32bit folder/ version too. odly enough it works regardless of the architecture.
and lastly as already mentioned delete the mbg116 file


This is my first playthrough so I'm not sure if this is the last FMV, but I know I'm pretty sure I'm getting close to the end and the game is suddenly crashing at the end of this FMV

(https://i.imgur.com/fcLcAOW.jpg)

Haven't had any issues up until now. I've done a full clean re install of the game and mod.

Here is the log file

29.08.2020 04:15:08 |M| [SteamSdkWrapper] Initialized: True
29.08.2020 04:15:08 |M| Loading configuration Memoria.ini
29.08.2020 04:15:08 |M| [FontInterceptor] Dynamic font initialization.
29.08.2020 04:15:08 |M| [FontInterceptor] Pass through {Configuration.Font.Enabled = 0}.
29.08.2020 04:15:09 |M| [FontInterceptor] Loading font [Original: TBUDGoStd-Bold (UnityEngine.Font)]
29.08.2020 04:15:09 |M| [GameLoopManager] RaiseStartEvent
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [ResourceExporter] Pass through {Configuration.Export.Enabled = 0}.
29.08.2020 04:15:09 |M| [ResourceImporter] Pass through {Configuration.Import.Enabled = 0}.
29.08.2020 04:15:09 |M| InitializeItemText
29.08.2020 04:15:09 |M| InitializeImportantItemText
29.08.2020 04:15:09 |M| InitializeAbilityText
29.08.2020 04:15:09 |M| InitializeCommandText
29.08.2020 04:15:09 |M| InitializeBattleText
29.08.2020 04:15:09 |M| InitializeLocationText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| InitializeEtcText
29.08.2020 04:15:09 |M| [AudioResourceExporter] Pass through {Configuration.Export.Audio = 0}.
29.08.2020 04:15:10 |M| [SteamSdkWrapper] Request stats: True
29.08.2020 04:15:19 |M| [AssetManager] Asset not found: FieldMaps/FBG_N45_CYSW_MAPX29_CW_MBG_1/spt.tcb

I'm gonnna give the p0data2 file snouz posted for testing a try just for the heck of it and see if that fixes it.

Edit: That didn't change anything, but following this step from the known issues list did fix it.

"Still some rare crashes at the end. You can delete this file without consequence and it should work fine: \SteamLibrary\steamapps\common\FINAL FANTASY IX\MoguriFiles\StreamingAssets\ma\mbg116.bytes"

After deleting that file the game got past that FMV just fine.

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-09-01 04:15:57
Now I need your help to point out where things could be improved, or if there are bugs I didn't catch!

when fighting black mages in gizamaluke's grotto, most of the battle effects were skewed or offset in some way

https://cdn.discordapp.com/attachments/285894248988016640/750204114629165106/FINAL_FANTASY_IX_2020-08-31_22-54-29.mp4

in this video what i'm talking about is most visible toward the end, where the enemy black mage attacks quina, but you can also see it when zidane uses a potion and when the enemy black mage uses fire

edit: i subbed the original p0data2.bin back in and the offsets still happened, so idk what the cause is
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: ThorgarIV on 2020-09-02 13:10:39
Hi everyone, I just updated to 8.2.1.2 after using 8.0 for some time and the Steam controller isn't working anymore. Is there something to setup to make it work properly?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: shiaifin on 2020-09-02 15:10:56
Sorry, forgot to attach the image. Here it is:
(https://i.imgur.com/bthU43q.png)

This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this http://forums.qhimm.com/index.php?topic=19832.0  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: papill6n6 on 2020-09-04 04:16:10
Question:
someone know if this bug is vanilla and/or was fixed by Moguri? thank youuu
(http://www.mediafire.com/convkey/eb40/guaj5maz5b1oktgzg.jpg)

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: vomitrocious00 on 2020-09-04 19:40:35
Reinstalling doesn't fix it for me :(..

Hey so I just got it working today. My game was not up to date with the latest version. I believed it was patched earlier this year around August.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: franciscojlg909 on 2020-09-05 17:27:16
Hello good, I have a version of the game ff9 that is not steam, I install the moguri mod and when I start the screen goes black Can someone give me a hand?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: DarkinD on 2020-09-20 09:36:08
This don´t work to me, the only method that work is this:

1. install game and make back up of sharedassets2.assets

2. install moguri mod.

3. download this http://forums.qhimm.com/index.php?topic=19832.0  (is a post of SNOUZ)

4. overwrite the sharedassets2.assets of moguri mod with this (or the original)

5. the blue mark don´t appear now and you can use the menu.


If you have problems now with the battles (like me), the BTC are stop, then dissapear and you can do nothing in combat.

This is a problem of Assembly-CSharp, With this archive I have problems, I used the 8.0.1 version, but the backgrounds are broke, if I put original archive, the character is crazy, walk only, is impossible to play.

Please Snouz, fix these errors!!

If somebody have the solution to the battle error, please, help me.

Thanks for the method to remove the blue mark, it worked for me.

I have the same battle error as you, where the BTC are stop, then dissapear and you can do nothing in combat. Did you get any solution to fix this in version 8.2.1.2?

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-09-23 00:52:34
got around to checking the official site, and see the offset issue was already fixed when i posted it... sorry about that, thought i had the newest version

but anyway, i installed 8.2.1.2 on top of 8.2.0.0. without uninstalling either the game or mod and to my surprise it worked, put the p0data2 that you posted back in and the offset is gone

made it through cleyra and i remember in the last moguri i played cleyra was just rife with bugs and glitches in the scrolling sky, with widescreen, and also some of the upscaled textures (bound to happen with all the flora)

and almost every bit of it has been fixed! went from being the least improved scenes to being the most improved, i felt the tears that undoubtedly fell during this overhaul, incredible work!


out of 100 gamers playing, 100 are impressed

orichalcon is quite impressed
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adonljne on 2020-09-23 17:25:31
Do you guys have the same error ? The cutscenes and the battle scenes were fine but this happen  :(
https://imgur.com/BWv5a8U
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-09-24 03:31:06
https://cdn.discordapp.com/attachments/749506432130351114/758527460374609980/FINAL_FANTASY_IX_-_Map__955_Loc__359_Name__Gargan_Roo_Last_Stop_2020-09-23_21-41-02.mp4

the gargant trolley scrolling is a bit off, idk if the fog can be extended across the whole x-axis or not

edit: and the fog keeps the scrolling effect even after the party gets off the trolley and the background stops scrolling

https://cdn.discordapp.com/attachments/749506432130351114/758532273628381194/FINAL_FANTASY_IX_-_Map__955_Loc__359_Name__Gargan_Roo_Last_Stop_2020-09-23_22-35-04.mp4

i thought it was just a widescreen issue, but seems to persist even without widescreen when i hit alt+space
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: BIGMOMMAPRODS on 2020-09-24 11:36:54
Anyone know why the square button has become the back button all of a sudden instead of circle?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-09-25 09:54:29
Any status update on the scaled battle ui? Steam update broke it right?

Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-09-26 00:10:35
Any status update on the scaled battle ui? Steam update broke it right?

nah it works again, its built-in to moguri now
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-09-26 08:42:54
nah it works again, its built-in to moguri now

Really? It says on the site that it's currently not working.

Scaled Battle UI: "SX-looking battle interface | Needs an update from TehMighty

Seems it doesn't work for some people here as well.

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-09-26 14:14:48
Really? It says on the site that it's currently not working.

Scaled Battle UI: "SX-looking battle interface | Needs an update from TehMighty

Seems it doesn't work for some people here as well.

https://www.nexusmods.com/finalfantasy9/mods/11?tab=posts

i think that link is old, i've downloaded the newest version from here and scaled battle UI is 100% working, i can post some screens if you'd like

https://sites.google.com/view/moguri-mod/install
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: adnanj91 on 2020-09-26 16:20:28
i think that link is old, i've downloaded the newest version from here and scaled battle UI is 100% working, i can post some screens if you'd like

https://sites.google.com/view/moguri-mod/install

I'm not seeing the scaled UI either. Do I need to turn it on manually from somewhere?

EDIT: I have Alternate Fantasy installed, does that mess it up?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: avfcjay on 2020-09-28 00:18:32
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: snouz on 2020-09-28 13:19:31
So I've installed this alongside AF but I still get black bars on the side causing it to cut off dialog boxes etc. I have tried typing Widescreen=True in the settings.ini to no avail. I can onlt run 4:3 on 1920x1080. Cannot get widescreen to work. Any ideas? I am using 8.2.1.2 btw.
What resolution did you choose in the launcher?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: avfcjay on 2020-09-29 21:41:22
What resolution did you choose in the launcher?

I selected 1920x1080 in the launcher. My monitor is also a 1080p screen. Thank you for replying btw. Hopefully I’m just being dumb and it’s an easy fix lol
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Vincent88 on 2020-10-03 23:00:44

hi guys, but the behemoth who defeats himself in the armory in Toleno kills everyone with one shot but is this normal? is there a way to beat it?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-10-04 21:43:28
i posted earlier that scaled battle ui was working with 8.2.1.2, i was wrong, it was working with 8.2.0.0 but not latest version after all, those two versions came out pretty close to each other i think and really threw me off... but anyway

adding an additional world map texture to my gripe list: the bulk of the deserts

https://cdn.discordapp.com/attachments/749506432130351114/762425700225253397/FF9_2020-09-30_21-17-32.png

the forests and look amazing, the grasslands look good, can see some tiling but i wouldnt expect all that to be fixed, but the desert just looks blurred/faded compared to the rest of the textures on the outer continent, just the way (to me) the mountains did on the mist continent


edit: here is a better screenshot of the differences in quality between features

https://cdn.discordapp.com/attachments/749506432130351114/762431531456790548/FF9_2020-10-04_16-48-00.png

the qu marsh and surrounding area looks freakin' sick!
by contrast the desert area almost looks unmodded


edit2: for me, the tinkling scene was messed up
https://cdn.discordapp.com/attachments/749506432130351114/762495020334186546/FINAL_FANTASY_IX_-_Map__1607_Loc__358_Name__Mdn._Sari_Open_Area_2020-10-04_20-50-32.mp4
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Elfen89 on 2020-10-05 12:08:36
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-10-06 02:12:35
Hello, the archive of Moguri Mod is impossible to open and unpack. I have downloaded the it 3 times(5GB each time) and the rar results always "damaged or in an unknown format. There is a problem with the source of download?

its a .zip file, not a .rar

try 7zip and unpack

7zip: https://www.7-zip.org/download.html
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Icy on 2020-10-06 18:14:11
Hello,
First of all, want to say that I'm really happy with this mod overall, amazing amount of work there for sure.
But there're some problems still present, mostly with sound. For example, airship sound is broken like in this random playthrough https://youtu.be/s-xD4RhoQzE?t=3755
I think I saw some discussions about it earlier, but it's not really clear what to do to fix it actually
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: papill6n6 on 2020-10-07 05:29:02
It seems that this water color is from the new updated Moguri.
The coor is yellow /clear green:
http://www.mediafire.com/view/1u0enz8v5m7ynft/Capture%20d’écran%20(198).png (http://www.mediafire.com/view/1u0enz8v5m7ynft/Capture%20d’écran%20(198).png)
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-10-12 02:01:35
found a widescreen issue (dagger, beatrix, and later Steiner can all be seen off-screen)

https://cdn.discordapp.com/attachments/749506432130351114/765026538075717682/FF9_2020-10-11_20-31-41.png


Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: e2zippo on 2020-10-13 14:20:05
Is there a discord of any other place where we can follow progress? :)
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: sonnym1 on 2020-10-23 02:48:50
There is an amateur Korean patch.

However, it is not compatible with this mode.

Can you help me? Korean patches modify sharedassets1~3,resource.

Personally, I tried to use it with this mode but failed. I'll send it to you if you need it.
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: -Ori on 2020-10-24 05:27:49
when kuja and black mages get off the hilda garde 2 at kuja's hideout, the scene has zorn/thorn problems

https://cdn.discordapp.com/attachments/749506432130351114/769428464812949534/FINAL_FANTASY_IX_2020-10-22_01-34-09.mp4
Title: Re: [FF9 PC] Moguri Mod update 8.2 (LIVE ON OFFICIAL SITE)
Post by: Edentaylor001 on 2020-10-26 21:48:48
Hi there. I've recently been using an earlier version of Moguri and everything worked just fine, but once I updated to the latest version, suddenly, no characters can inflict damage or take damage and when you target a character or enemy, the name boxes just seem to appear in random places on the screen. Any idea what could be causing this?