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Final Fantasy Forums => Tools => FF7 Tools => Topic started by: unab0mb on 2020-02-15 06:52:55

Title: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-02-15 06:52:55
7th Heaven 2.0 - Out Now!

(https://i.imgur.com/SzG2uuq.png)

Update: We need translators to help make 7th Heaven available in other languages! See the post below for more information:
http://forums.qhimm.com/index.php?topic=19640.0 (http://forums.qhimm.com/index.php?topic=19640.0)

Introduction
It's been 7 years since version 1.0. Now, the 7th Heaven Mod Manager has been taken to the next level with version 2.0!
This version makes using mods for Final Fantasy 7 ridiculously simple.

Why should you use this over the original? That's a good question!

Preview Trailer
Watch the trailer: HERE. (https://youtu.be/eAbGtj2cvR4)

Tutorial Video
Watch the tutorial: HERE. (https://www.youtube.com/watch?v=f9rBC7K0SYM)

Screenshots
Spoiler: show

Home Page
(https://i.imgur.com/6HQolNZ.png)

Browse Catalog Tab
(https://i.imgur.com/JyPT0vL.png)

Customizable Themes
(https://i.imgur.com/gb9g21h.png)
(https://i.imgur.com/GI9KA2Z.png)

Mod Config Options
(https://i.imgur.com/hHwLwhN.png)

General Settings
(https://i.imgur.com/miWf5wq.png)

Launcher Settings
(https://i.imgur.com/MJbUKA1.png)


Features and Fixes

Download
Download the setup file from: HERE (http://7thheaven.rocks/releases/Setup-SeventhHeaven-v2.0.3.406.exe) and install.
Direct download links are now available for most of the the mods in the catalogs! If you're having difficulty downloading via 7th Heaven, try downloading from the web site directly. Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)

Donations
Many of you have asked about this. If you would like to express your thanks or contribute financially to the further development of 7th Heaven, you may do so  HERE (https://www.paypal.me/rodriada000).

Acknowledgements
Created By
unab0mb, Rodriada
TrueOdin, TurBoss

Assisted By
LordUrQuan, Chrysalis
Martin Barker, Strife98

Special Thanks
Aali, Iros
Ficedula, EQ2Alyza
And to all of the beta testers that helped make 7H 2.0 even better!

Trailer and Tutorial Videos
Creation - Tsunamix
Trailer Voice - James Garris (https://www.castingcall.club/m/themigratingcoconut)
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: markul on 2020-02-15 08:44:04
O_O The UI looks very good and the new features are interesting. Nice work *waiting for the release*  :-D
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: satsuki on 2020-02-15 16:57:54
Seems great ^^
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: Mythrialus on 2020-02-18 10:55:39
Looks great! I'm excited to give it a go! What will the update process be like for those that already have the earlier version? Will we need to do a complete uninstall and reinstall?
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: LordUrQuan on 2020-02-18 12:41:27
Looks great! I'm excited to give it a go! What will the update process be like for those that already have the earlier version? Will we need to do a complete uninstall and reinstall?
Just install the new over-top the old :)
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: Flash0429 on 2020-02-18 13:00:39
Darn i didnt even know the stream was going on been waiting for this for a while so i can start my original FF7 run before the make, ill just have to wait a few more weeks i suppose im happy you guys are able to finally get this out tho
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: BahamutSIN on 2020-02-19 06:15:42
Looks promising! Does the new driver come with a default centered field screen and battle screen? And in which folder should I put my custom avatars?
Title: Re: [FF7 PC] 7th Heaven 2.0 Mod Manager
Post by: unab0mb on 2020-02-19 06:53:07
Looks promising! Does the new driver come with a default centered field screen and battle screen? And in which folder should I put my custom avatars?
Driver questions don't really belong here, but there's a couple of new options, the plugins have been updated, and some new APIs added to modernize the code a little bit and for better performance. Any further details would have to be asked in the driver's thread and the current developer, TrueOdin, would need to answer them. It works the same way as before, so you would use your direct subfolders (but that defeats the purpose of 7H being your mod manager). Just throw them in a mod and load them up with 7H.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-19 12:59:30
hey

can you guys me the download beta link to this 7th heaven 2.0 version please, because i would like to try it out
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-02-19 13:26:25
hey

can you guys me the download beta link to this 7th heaven 2.0 version please, because i would like to try it out
Sorry, the beta invite was exclusive to those that joined the stream on Sunday. Rest assured, there are plenty of people finding, breaking, and fixing so this can be the best it can be for you on release day, 3/3/2020!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-19 13:29:56
Hey unabomb

i did not know there was gonna be on stream on this last sunday, since nobody told me

so i did not know at all
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-19 20:55:20
I really love this newer version of 7th heaven
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Apoly on 2020-02-20 01:12:51
Thank you very much for all the hard work put into this.

Can't wait to test it on release day ;D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-02-20 01:45:11
Hey unabomb

i did not know there was gonna be on stream on this last sunday, since nobody told me

so i did not know at all

Ya i didnt know either it sucks but it happens we've waited this long we can wait a little longer
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-02-20 07:43:57
hey

can you guys me the download beta link to this 7th heaven 2.0 version please, because i would like to try it out

Zara9, every time you send me a DM begging me for the beta, I'm reporting you to the moderators. All 5 of them so far. I've already responded to you publicly. You're being creepy and harassing.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-20 21:50:33
good luck with this
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: olearyf2525 on 2020-02-21 05:09:27
Really looking forward to this, thanks for your hard work guys. Nightskyprince made a video on it as well.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-21 14:26:41
Can't wait for this to get released
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-02-21 15:47:54
will the 3.0 Catalog include the new remako mods as well or just mods of the round? either way cant wait  ;D ;D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kekko1285 on 2020-02-21 21:30:37
Great Job guys, really looking forward to trying it!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-02-21 23:32:11
will the 3.0 Catalog include the new remako mods as well or just mods of the round? either way cant wait  ;D ;D
Remako is old AF, but yes, it includes them. The Satsuki options are also included and are far better and personally I recommend those.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-02-22 00:24:01
Remako is old AF, but yes, it includes them. The Satsuki options are also included and are far better and personally I recommend those.

Thanks ill def check it out and i thought there was a big update recently to Remako i may be mistaken tho on that one good to know its outdated now

Thanks for the advice tho appreciate it
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-24 16:10:07
good luck with this
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-02-24 17:22:15
whats new in this 7th heaven 2.0 program
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-02-25 14:59:24
whats new in this 7th heaven 2.0 program

Watch the Trailer: https://youtu.be/eAbGtj2cvR4 or the review video: https://www.youtube.com/watch?v=db-58zzN6uU and you can see
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Scarparoo on 2020-02-29 17:05:28
Will it be possible to launch this and play through steam link?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-01 15:28:12
Will it be possible to launch this and play through steam link?
A modded FF7 is not a Steam game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Aerius Sygale on 2020-03-01 19:38:07
Very excited for this, great work guys! I always wanted to experience Final Fantasy VII with some of the really cool mods that exist for it, but I'm just not very technologically minded, I can't begin to grasp where to put what files, renaming things, just...steps for hours and hours that have to be followed exactly... This ease of use, auto sorting stuff to be able to function and not break the game, that's awesome. Can't wait for Tuesday~
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-02 03:42:07
Very excited for this, great work guys! I always wanted to experience Final Fantasy VII with some of the really cool mods that exist for it, but I'm just not very technologically minded, I can't begin to grasp where to put what files, renaming things, just...steps for hours and hours that have to be followed exactly... This ease of use, auto sorting stuff to be able to function and not break the game, that's awesome. Can't wait for Tuesday~

Glad to hear! We're just as excited as you are and hope it's as easy for you as we intend it to be!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Vivigamer on 2020-03-02 08:14:31
Been looking forward to this, I'm not as technically tuned as many on this site, so hoping this will make modding FFVII easier - hoping to work on  this today so eagerly awaiting the release :) - Thanks to all the hard work in preserving these treasures :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Aerius Sygale on 2020-03-02 11:32:56
Glad to hear! We're just as excited as you are and hope it's as easy for you as we intend it to be!

Decided at what point exactly on March 3rd it will be released? If midnight, then 12:00 AM to what time zone? So eager for this! I have a night owl sleep schedule, so I could conceivably check it out before bed Tuesday morning, but no worries if it is more like midday-ish. Just curious!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-02 15:39:12
is there a specific time this will be released tomorrow or is it just some time in the day?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-02 18:19:38
Sorry, I can't give a definitive answer. "When it's done". We're doing our best to release this sometime between right now and 11:59:59pm on 3/3/2020 if you live on Howland Island. It'll be here ASAP; you will just have to keep checking this thread.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: JESDOGT1000 on 2020-03-02 19:03:12
Being here in New Zealand, it’ll be a 4th March for us folk :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Aerius Sygale on 2020-03-02 19:45:03
Sorry, I can't give a definitive answer. "When it's done". We're doing our best to release this sometime between right now and 11:59:59pm on 3/3/2020 if you live on Howland Island. It'll be here ASAP; you will just have to keep checking this thread.

Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-02 20:12:31
Sorry, I can't give a definitive answer. "When it's done". We're doing our best to release this sometime between right now and 11:59:59pm on 3/3/2020 if you live on Howland Island. It'll be here ASAP; you will just have to keep checking this thread.

Not a problem at all jst figured i would ask thanks for all you guys are doing excited to finally get this in my hands to play with
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: DLPB on 2020-03-02 22:11:00
[This has been dealt with.]
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-02 22:16:26
Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.

Howland Island is 7 hours behind EST if that helps you figure it out
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: F1NATIK on 2020-03-02 23:27:50
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-03 00:38:43
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...

:roll:
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: rephyr on 2020-03-03 04:46:45
Made an account just to drop an advance thank you for all the hard work you guys put in.  I'm pretty excited for this!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: JESDOGT1000 on 2020-03-03 05:04:17
Howland Island :) my hometown !
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 05:25:31
Made an account just to drop an advance thank you for all the hard work you guys put in.  I'm pretty excited for this!
Much appreciated!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 05:49:47
So its well an truely past the 3rd. You do know that America is not the first country past the international date line. So this should be released already. When a game comes out NZ is generally the first country in the world to get games. Its past lunch time. But i suppose it still is the 3rd. Hope this hasn't been delayed till the 10th of april...
Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: olearyf2525 on 2020-03-03 06:33:40
Can't wait, I just finished the remake demo, it's really good but I still love the original modded and with the new 7th heaven 2.0 I can't wait to start a new game. Thanks for all your hard work unab0mb and EQ2Elyza
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: steven on 2020-03-03 06:51:02
Looking forward to playing FF7 again with the new mod system. Heck even got a steam copy as I do not have my old PC version anymore
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: xEnforcer on 2020-03-03 07:34:22
can't wait to test it out ! looking forward to try it today !
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: xEnforcer on 2020-03-03 07:36:18
Ahh, no worries. I appreciate the response nonetheless! I live in Ottawa, Canada, so I have a feeling I'm in a different time zone, possibly significantly different. So yeah, I'll just have to keep my eyes trained on Page 1, or this topic in general to be on the safe side.

me too !!!! :D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Aerius Sygale on 2020-03-03 10:53:31
Besides being rude and entitled, I don't care what time zone you're in. The primary developers are in the U.S., so when we say March 3rd, we mean our time, but not because you've judged us to be inconsiderate Americans. We realize there are many people all over the world looking forward to this release and have kept that in mind. We have contributors from the West coast to the East coast, all over Europe, Japan, and more. Also, we are not a company, this is not a pre-order, you did not pay for it, and you've done nothing to contribute to it so you just have to deal with it. If you must know, the plan was actually to release late in the evening on the 2nd as a surprise, but it simply is not ready.

Yeah, the message this was responding to...try to not let it get to you. Know that you guys are awesome for doing all this really hard work, and that we, as a whole, greatly appreciate that, and thank you. Very much. <3

The wait for an installment of the Final Fantasy VII Remake where Red XIII starts being playable will be a very long time indeed...but this should help cushion the heavy blow. Pass some of that time.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Nadious on 2020-03-03 14:33:50
Newbie here.  I signed up just to express my appreciation for all the hard work that has gone into this.  I played a modded version of FFVII about 10+ years ago using some program... (I think it was called 'Bootleg?' Can't remember if that was it...)  Anyways, I can remember setting up the mods and I even made a custom FFVII soundtrack using OCRemixes and other songs to give it a more modern flair.  I had a BLAST playing it.  (I still have my original FFVII discs!)  Fast forward all this time and I picked up the game on Steam a few days ago cause it was on sale and I got the itch to go through it again.  (I figured using the Steam version may be a lot easier to get up and going, cause I remember what a pain it as just to get the game to launch years ago.)

After playing the FFVII Remake demo last night (which was pretty cool... it looks amazing) it just isn't the same and while the game is going to be a massive success and really good, I wanna take another run at an original FFVII (modded) play through and just relive the experience again.  So, I can't wait to give this thing a whirl when it drops.  I'm sure the mods have come a LONG way since I played this game all those years ago.

Hats off to this team for their hard work.  Keep the best version of this game alive for many more years to come!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: steven on 2020-03-03 16:30:44
This is great that it is finally out. Although I was finding there are a few hard choices to be made regarding which mods to get
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Vivigamer on 2020-03-03 17:07:43
I've tried running the .exe and I get an error message then it closes:
Spoiler: show
The device is not ready.


   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kekko1285 on 2020-03-03 17:49:55
YES, it is out! Thanks for all your hard work!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: markul on 2020-03-03 18:09:56
Hmmm, the installation delete  ff7_BC and  ff7_MO .exe files  :/ this version still works with this files, right? . For NT(and make it compatible), Sega, modified this files (an also me to translate the text to spanish O_o).  what is the trick now with this files? xD 
Thanks for the work, the new version works fine for me .

EDIT: Oh! I already saw in the help that now dosnt exist. Hmmm Ok i Guess :/
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 18:33:00
Hmmm, the installation delete  ff7_BC and  ff7_MO .exe files  :/ this version still works with this files, right? . For NT(and make it compatible), Sega, modified this files (an also me to translate the text to spanish O_o).  what is the trick now with this files? xD 
Thanks for the work, the new version works fine for me .

7H doesn't delete anything. It cleans up the old game converter and puts everything in a backup folder in your FF7 folder. 7H has its own built-in "game converter" and it does NOT include custom EXEs as they are old, unsupported, and cause problems. You should never use the MO exe anyway. If all you want is a menu mod, use Enhanced Stock UI. If you still want to use the old Reunion MO and translation, use BC (not MO!).
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Nadious on 2020-03-03 18:37:16
Ok, newbie question here.  This is my first time using the 7H system:

I got a collection of mods downloaded, I chose the options I wanted and then I ran the game.  (I'm floored at how EASY this was.  It was so simple!)  Ran fine, played a few minutes and then exited.

If I wanted to install this on another PC I have, do I have to go through the process of downloading all the mods again, or can I copy the ones I have downloaded on PC A to PC B and 7H system will pick them up?  Just trying to see if there is any easier way to get all the mods without having to download them all over again for a 2nd time.

Again, hats off you to guys.  This system is really a treat to use.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: eclipsexxxx333 on 2020-03-03 18:50:57
AWESOME!!!!!! Could you guys please update the Arranged Soundtrack link in the catalog? It seemed that I could not download the file. Thank you so much!!!!!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: zeldamaycry on 2020-03-03 18:59:22
I keep getting an error that says "Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required." what am I supposed to do? I'll seriously pay you if you help me.   :-D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: eclipsexxxx333 on 2020-03-03 19:16:23
I think you would have to reinstall FF7 , when install the game, you must choose MAXIMUM INSTALL.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 19:30:04
I've tried running the .exe and I get an error message then it closes:
The device is not ready.


   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
  ...
I responded to you on YouTube. Your disk is probably read-only, or having hardware issues. 7H can't create a folder that it needs to. Try running a chkdsk and repair errors, or try another HDD/install location.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 19:32:00
Ok, newbie question here.  This is my first time using the 7H system:

I got a collection of mods downloaded, I chose the options I wanted and then I ran the game.  (I'm floored at how EASY this was.  It was so simple!)  Ran fine, played a few minutes and then exited.

If I wanted to install this on another PC I have, do I have to go through the process of downloading all the mods again, or can I copy the ones I have downloaded on PC A to PC B and 7H system will pick them up?  Just trying to see if there is any easier way to get all the mods without having to download them all over again for a 2nd time.

Again, hats off you to guys.  This system is really a treat to use.

Yes, you can just copy them. If you RIGHT-click on your "My Mods" tab, 7H will open your mod library in Windows. Select all of your .IRO files there and copy them. Paste/transfer them over to your other PC in that same folder (just right-click My Mods tab to pull it up on the other computer too). After they're done copying, click the "Refresh" button on the sidebar in your My Mods tab.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 19:33:56
AWESOME!!!!!! Could you guys please update the Arranged Soundtrack link in the catalog? It seemed that I could not download the file. Thank you so much!!!!!

The server that mod is hosted on is a free service, Google Drive I believe. So with today being a HUGE day for downloading mods, Google has probably restricted the amount of bandwidth/data transfer that can be used for now. Try again later. It is also worth noting that I believe the Arranged Soundtrack is an option in the "Qhimm - Media" mod which is on a different server. It's a big download for sure, but the download will work right now.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 19:36:18
I keep getting an error that says "Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required." what am I supposed to do? I'll seriously pay you if you help me.   :-D

Are you using the Steam version or the 1998 version? If you're using the 1998 disc version, just insert any of your FF7 discs and 7th Heaven will fix this problem for you automatically.

If you're using the Steam version, open up Settings>General Settings. Point the FF7 EXE path to either ff7.exe or ff7_en.exe in the correct folder where you have the game installed. Click OK on the warning if you get one, click Save, then try to click Play again. If it doesn't work, are you using the English version of the game? That is required. Also you can try to "verify game files" through Steam as you could be missing files in your game folder. If still no go, try reinstalling FF7 from scratch and try again.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Vivigamer on 2020-03-03 19:53:09
I responded to you on YouTube. Your disk is probably read-only, or having hardware issues. 7H can't create a folder that it needs to. Try running a chkdsk and repair errors, or try another HDD/install location.

Hi, yep did see that thanks :)

I have tried installing 7th Heaven on both my external HDD & internal HDD - same thing... I have my FF7 Steam version of the games files on my external HDD.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: zeldamaycry on 2020-03-03 20:10:21
omg it worked! You were right all I had to do was point the ff7.exe. I'm literally about to cry thank you so much <3
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Nadious on 2020-03-03 20:15:04
Yes, you can just copy them. If you RIGHT-click on your "My Mods" tab, 7H will open your mod library in Windows. Select all of your .IRO files there and copy them. Paste/transfer them over to your other PC in that same folder (just right-click My Mods tab to pull it up on the other computer too). After they're done copying, click the "Refresh" button on the sidebar in your My Mods tab.

AWESOME.  Thank you so much.  You've saved me a ton of time.  I still can't get over how easy it was to get FFVII up and going, WITH mods.  I just keep having horrible flashbacks to 10+ years ago when I tried it then and geez.. it was terrible.  :D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-03 21:34:37
so juust out of curiosity is there any way to get faster download speeds i have a high Download speed with my net but barely downloading a MB/s
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-03 21:40:38
so juust out of curiosity is there any way to get faster download speeds i have a high Download speed with my net but barely downloading a MB/s

I think downloads might be slow for everyone right now with everyone and their mom tryin to get this set up.. I tried downloading Avalanche Arisen battle scenes and it wouldn't even start. But Enhanced Stock UI just downloaded pretty quick. So be patient, get what you can now, check back for other mods later? That's what i'm going to do.

Edit: I'm having trouble running the game full screen @ 3840x2160. I used to have to change the DPI settings to the ff7.exe to get it working but when I do that now, my game still opens up in super zoomed in and the changes I made to the exe were reset. Any ideas?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-03 21:50:02
I think downloads might be slow for everyone right now with everyone and their mom tryin to get this set up.. I tried downloading Avalanche Arisen battle scenes and it wouldn't even start. But Enhanced Stock UI just downloaded pretty quick. So be patient, get what you can now, check back for other mods later? That's what i'm going to do.

Edit: I'm having trouble running the game full screen @ 3840x2160. I used to have to change the DPI settings to the ff7.exe to get it working but when I do that now, my game still opens up in super zoomed in and the changes I made to the exe were reset. Any ideas?

in 7th Heaven go to Settings > Game Launcher and check High-DPI Scaling Fix and see if that works
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-03 21:56:26
in 7th Heaven go to Settings > Game Launcher and check High-DPI Scaling Fix and see if that works

That fixed thank you. I had a feeling that 7th was changing it back when when I launched lol.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-03 22:35:35
I'm still seeing the black bar at the bottom of my screen during cut scenes and game play. I've switched the High DPI fix on and off and noticed no change.  I've also tried changing the properties of the FF7.exe but every time the properties reset themselves when I go back in.  I'm playing in 1920*1080 resolution.  Other resolutions and windowed mode produced the same effects.  It is a fresh install with no mods installed yet.  All my settings match the tutorial video.  Any help would be appreciated.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-03 22:45:22
Big Thank you for making the modding process for this game so much easier. But I can't find the Beacause retranslation anywhere in the mod list, and I really don't want to go back to the old translation. Any chance it will be added?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Fewtch on 2020-03-03 22:57:09
I'd like to note that it most definitely DOES delete things. I had an unpacked iro folder in the /mods folder and at some point it decided erasing it completely was a fine idea. I cannot find it in any backup, nor in my recycle bin. Seems gone, completely. Its very lucky that my main creation folder is elsewhere, otherwise I would have lost weeks of work.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 23:06:34
I'm still seeing the black bar at the bottom of my screen during cut scenes and game play. I've switched the High DPI fix on and off and noticed no change.  I've also tried changing the properties of the FF7.exe but every time the properties reset themselves when I go back in.  I'm playing in 1920*1080 resolution.  Other resolutions and windowed mode produced the same effects.  It is a fresh install with no mods installed yet.  All my settings match the tutorial video.  Any help would be appreciated.

The black bar will always be there. It's not an issue with 7H, but with the game. You do not need to set any properties on your EXE anymore. If they are found, 7H removes them (or adds them) based on your settings in 7H.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-03 23:08:24
I'd like to note that it most definitely DOES delete things. I had an unpacked iro folder in the /mods folder and at some point it decided erasing it completely was a fine idea. I cannot find it in any backup, nor in my recycle bin. Seems gone, completely. Its very lucky that my main creation folder is elsewhere, otherwise I would have lost weeks of work.

7H will not and does not delete any mods in your folder unless you click the trash can icon. Period.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-03 23:55:39
My controller settings aren't saving. They reset every time I start the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 00:04:43
My controller settings aren't saving. They reset every time I start the game.
You're doing it wrong. ;-)

Read the following:
Help>Using 7th Heaven>Settings>Game Launcher>Controls
Or
Help>Troubleshooting>Q: Why do my keyboard or controller settings reset every time after I change them in the game?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-04 00:15:10
lol thanks bro. This is so simple to use, a far cry from the original. Congrats to everyone involved and thanks for all the hard work!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Maymay on 2020-03-04 00:25:16
Any of the big mods 1GB+ will download and then somewhere along the line it'll error out and fail. The Media mod that is hosted on a different server also fails.

20:58:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Battle Textures - Unable to read data from the transport connection: The connection was closed.
20:58:58|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: Unable to read data from the transport connection: The connection was closed.
   at System.Net.ConnectStream.EndRead(IAsyncResult asyncResult)
   at System.IO.Stream.<>c.<BeginEndReadAsync>b__43_1(Stream stream, IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncTrimPromise`1.Complete(TInstance thisRef, Func`3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization)
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at _7thHeaven.Code.FileDownloadTask.<Start>d__42.MoveNext()
20:58:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error occurred downloading/installing Battle Textures - Failed Downloading Battle Textures
20:58:58|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Failed Downloading Battle Textures
21:04:03|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Media - Unable to read data from the transport connection: The connection was closed.
21:04:03|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: Unable to read data from the transport connection: The connection was closed.
   at System.Net.ConnectStream.EndRead(IAsyncResult asyncResult)
   at System.IO.Stream.<>c.<BeginEndReadAsync>b__43_1(Stream stream, IAsyncResult asyncResult)
   at System.Threading.Tasks.TaskFactory`1.FromAsyncTrimPromise`1.Complete(TInstance thisRef, Func`3 endMethod, IAsyncResult asyncResult, Boolean requiresSynchronization)
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at _7thHeaven.Code.FileDownloadTask.<Start>d__42.MoveNext()
21:04:03|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error occurred downloading/installing Media - Failed Downloading Media
21:04:03|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.Exception: Failed Downloading Media
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 00:44:15
Any of the big mods 1GB+ will download and then somewhere along the line it'll error out and fail. The Media mod that is hosted on a different server also fails.

20:58:58|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Error Downloading Battle Textures - Unable to read data from the transport connection: The connection was closed.
...
Looks like you don't have a stable internet connection or the code 7H uses is more sensitive to connection issues. If you go into your catalog subscriptions, you can "convert" the iros:// URLs to obvious regular URLs on pastebin. Look at the XML code and you can find the download links embedded in them. Try downloading them outside of the catalog via your web browser.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Maymay on 2020-03-04 01:17:52
Looks like you don't have a stable internet connection or the code 7H uses is more sensitive to connection issues. If you go into your catalog subscriptions, you can "convert" the iros:// URLs to obvious regular URLs on pastebin. Look at the XML code and you can find the download links embedded in them. Try downloading them outside of the catalog via your web browser.
I know it's not my internet connection. Hardlined FTTH 500Mbps+. Downloading via the 7th heaven program is significantly slower and unreliable than via the browser (the downloads often fail). Any files under 1GB I didn't seem to have an issue with. The program seems to also crash when pausing/cancelling downloads in some cases (the download speed showed 0.0kb/sec and wasn't moving).
Downloading manually via browser worked however it also failed in some spots. Speed averaged 2-3MB/sec, although upon monitoring showed a few slow spots here and there during the download.. which is to be expected possibly as a result from high traffic on the server.
It is possible the server may be overtaxed and killing open downloads as a result. Since the 7th heaven cannot resume failed downloads, downloading the big files via browser (I used Firefox) would be the best course of action since resuming of failed downloads is supported.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: steven on 2020-03-04 01:35:08
I been downloading stuff almost all day, though sadly the downloads have been painfully slow.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 01:52:22
I been downloading stuff almost all day, though sadly the downloads have been painfully slow.
The server is getting hammered. The response from everyone using 7H 2.0 and getting new mods has been astronomical. They'll finish downloading eventually, and as people finish downloading, things should get faster again soon.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-04 01:57:07
The black bar will always be there. It's not an issue with 7H, but with the game. You do not need to set any properties on your EXE anymore. If they are found, 7H removes them (or adds them) based on your settings in 7H.

Thanks for the fast reply.  I did a little messing around and I noticed that if I rendered the FMV's at a resolution of 1280*960 instead of the default 1280*896 the bar goes away; However the framerate seem to double despite the fact that I rendered it in the default framerate.  With that being said, it got me thinking about rendering the fields in different resolutions to counter the black bar.  Not entirely sure what that would take to be done, but I imagine it would be quite the project.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: rephyr on 2020-03-04 02:23:10
Just wanted to drop a thrown exception error for anyone's reference.  It didn't replicate, but I thought I'd share.  Force-closed the program.  I assume it's just the mad rush on all the mods today, those poor servers. :)

Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar)
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: DLPB on 2020-03-04 04:25:34
:roll:

 ;D  Welcome to the thankless job of modding for free. 
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kirinelf on 2020-03-04 12:02:18
Silly question, but how do I know if there is an update available for the program if it's open? Do I just have to periodically close and reopen the program for it to check for an update?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: vincentchen on 2020-03-04 14:41:54
Thank you for making such a great program.
I have questions when I copy a language  package to game file.
7th detected errors in this  rld.dll
Don't know if there is a solution
picture:
Code: [Select]
https://imgur.com/jC2kZJ9
23:39:46|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|7th Heaven v2.0.3.406 started - Click here to view the app log.  |  Hint: Did you know? 7th Heaven supports command line parameters (switches).
23:39:48|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|### Launching Final Fantasy VII ###
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at D:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
23:39:49|ERROR|SeventhHeaven.Classes.GameLauncher|Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|
23:39:49|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.
23:39:51|INFO|SeventhHeavenUI.ViewModels.MainWindowViewModel|Checking for app updates ...
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kekko1285 on 2020-03-04 15:04:13
This is simply amazing.

Thanks a lot for your hard work.


 8-)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 15:39:39
Silly question, but how do I know if there is an update available for the program if it's open? Do I just have to periodically close and reopen the program for it to check for an update?
It checks on open. There won't be updates to 7H so often that you wouldn't close and reopen it during a reasonable amount of time.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 15:41:55
Thank you for making such a great program.
I have questions when I copy a language  package to game file.
7th detected errors in this  rld.dll
Don't know if there is a solution
picture:
Code: [Select]
https://imgur.com/jC2kZJ9
23:39:48|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|### Launching Final Fantasy VII ###
23:39:49|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
23:39:49|ERROR|SeventhHeaven.Classes.GameLauncher|Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.

7th Heaven 2.0 (or anyone in this community) doesn't support your piracy of the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Geek on 2020-03-04 15:48:41
Hello,

Thank you for the great job You've done!
When I launch the Mod I have this message :

Quote
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at H:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
...    field\flevel.lgp not found. Scanning disc(s) for files ...
...     failed to find field\flevel.lgp on any disc ...
Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required.

7th Heaven can repair this for you automatically. Simply insert one of your game discs and try again.
Failed to launch FF7. View the above log for details.

I'm using FFVII from Steam. I looked for the file named flevel.lgp. I only found : fflevel.lgp.
I uninstall FFVII and install again. Same message.

Can You help me please ?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: vincentchen on 2020-03-04 16:28:50
7th Heaven 2.0 (or anyone in this community) doesn't support your piracy of the game.

The game I buy from steam.
maybe the  language package is piracy, i dont know
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 16:39:45
7th Heaven requires the English language version of the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Geek on 2020-03-04 16:58:56
7th Heaven requires the English language version of the game.
Do 7th heaven V2 will support over language, one day ?
Thanks for your help
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Tsunamix on 2020-03-04 17:31:38
If I remember correctly from yesterday, you can find the flevel from another language of the game (It'll be named different but similar and in roughly the same location) and you can rename it to flevel.lgp and it should be able detect it then.

I can't promise anything, but it's worth a try
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-04 18:03:12
Placing this here for whoever may need it for debugging; an unhandled exception ive gotten it a few times now, this one in particular happened downloading the cmh175 HQ FMV Pack said it only had 40.3 sec left to download

Quote
Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.

   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar)
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 18:31:36
Do 7th heaven V2 will support over language, one day ?
Thanks for your help

Yes, I believe so. We'll definitely look into it and hopefully have an update out soon. It currently cannot automatically convert a non-English version of the game for use with modding. However, you can use the old Game Converter (untested!) to convert your game and then run 7th Heaven 2.0 which may work.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 18:34:31
Placing this here for whoever may need it for debugging; an unhandled exception ive gotten it a few times now, this one in particular happened downloading the cmh175 HQ FMV Pack said it only had 40.3 sec left to download

Please don't post download issues here. This is not a 7H bug. 7H could more gracefully handle the problem, but the problem is from your connection to the server being dropped.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-04 18:43:28
Please don't post download issues here. This is not a 7H bug. 7H could more gracefully handle the problem, but the problem is from your connection to the server being dropped.

My apologies wasnt sure if it was just a download issue or a bug that was causing the drop
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Geek on 2020-03-04 19:14:27
Yes, I believe so. We'll definitely look into it and hopefully have an update out soon. It currently cannot automatically convert a non-English version of the game for use with modding. However, you can use the old Game Converter (untested!) to convert your game and then run 7th Heaven 2.0 which may work.
I used the old Game Converter and that's work !
Then I applied NeoMidgard patch (French) and it's work in French :)

Thank You for your support and the team for the great job You have done :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: LordUrQuan on 2020-03-04 19:57:55
Flash:  It's mega giving us the finger for going over the transfer limit.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 20:47:06
The game I buy from steam.
maybe the  language package is piracy, i dont know

If you had a legitimate copy of the game, then undo whatever modifications (outside of regular mods like in Reunion or via the Direct folder) you've done to it as that could make 7H think it is pirated. Try starting with a clean install.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-04 20:47:34
Flash:  It's mega giving us the finger for going over the transfer limit.

Ah Ok figures makes sense lol
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-04 21:07:39
Torrent links are now available for the mods in the catalogs! If you're getting slow downloads, try these. Not all mods are available yet, but more will be added soon. Please seed! Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-04 21:15:47
Torrent links are now available for the mods in the catalogs! If you're getting slow downloads, try these. Not all mods are available yet, but more will be added soon. Please seed! Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)

You are amazing thank you as always
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: steven on 2020-03-04 23:09:55
Please don't post download issues here. This is not a 7H bug. 7H could more gracefully handle the problem, but the problem is from your connection to the server is dropped.

ok, I been having download trouble as 7th haven says I am downloading at about 500KB/s , but it been like that for way to many hours.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-04 23:18:41
Is there a way to allow for two mods to be activated even if they have conflicting files?  I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat.  I remember not having any issue in the previous version.  I've tried switching the ignore restrictions on and off with no difference.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: cloud1414 on 2020-03-04 23:49:10
Is anyone else having issues where 2.0 installs fine but as soon as you try to click play the program crashes and the desktop shortcut is gone and you get an error message when you try to open it back up?

Quote
Set connectionId threw an exception.

   at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
   at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
   at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
   at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
   at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
   at System.Windows.Application.DoStartup()
   at System.Windows.Application.<.ctor>b__1_0(Object unused)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

This is what i'm getting now.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 01:22:07
Is anyone else having issues where 2.0 installs fine but as soon as you try to click play the program crashes and the desktop shortcut is gone and you get an error message when you try to open it back up?

This is what i'm getting now.

It sounds like you might have installed over/to the same folder as your 1.x version. Shouldn't do that. Reset 7H by deleting your \7thWorkshop\ subfolder in your 7H install directory.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 01:23:27
Is there a way to allow for two mods to be activated even if they have conflicting files?  I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat.  I remember not having any issue in the previous version.  I've tried switching the ignore restrictions on and off with no difference.

You can already do that. You'll have to be more specific by "won't let me", which mods you're talking about, and steps to reproduce.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-05 01:37:58
You can already do that. You'll have to be more specific by "won't let me", which mods you're talking about, and steps to reproduce.

As stated I am using New Threat and Field Model re-textures.  When I activated any of the field model re-textures, the Game play Mods from the catalog no longer allow me to pick New Threat as an option for Difficulty.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 01:49:16
Is there a way to allow for two mods to be activated even if they have conflicting files?  I'm trying to use New Threat with Field Models and it wont let me since there are, I'm assuming, character re-textures in New Threat.  I remember not having any issue in the previous version.  I've tried switching the ignore restrictions on and off with no difference.

See, from what you originally said I would never have guessed you're using NT from the Qhimm Gameplay mod. I would have assumed the standalone IRO. You should post your profile details when you're talking about mod compatibility and conflicts. But anyway, New Threat has field models that are required for it to function properly otherwise crashes occur. That is why the mod is probably programmed to disable the option. You will see at the bottom of the "Configure Mod" window what is disabled and from what mod/setting the conflict is with. Mod restrictions and compatibility are there so you don't screw up your game or break another mod.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Perfect Zell on 2020-03-05 01:58:27
Something I've noticed is that the FMVs, including the originals, have a low contrast. I tried without post processing and with each of the shaders. They still look washed out.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: steven on 2020-03-05 02:32:47
I think I need to just download stuff manually. While 7th heaven is great it does need a download manager to help if a blip in the user's internet connection causes problems
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: entropoid on 2020-03-05 03:25:57
Torrent links are now available for the mods in the catalogs! If you're getting slow downloads, try these. Not all mods are available yet, but more will be added soon. Please seed! Get them here: http://7thheaven.rocks/ (http://7thheaven.rocks/)

I just finished registering this account so I could thank you for the new version -- I'd only just discovered the old version after finally buying FF7 on Steam (yeah, I played it on the PSX, of course) and was struggling with it, but the new one's working great -- AND for the torrents, which allowed me to just now finish my set of mods.  THANK YOU THANK YOU!  (And yes, I am currently seeding... :))
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-05 04:23:12
See, from what you originally said I would never have guessed you're using NT from the Qhimm Gameplay mod. I would have assumed the standalone IRO. You should post your profile details when you're talking about mod compatibility and conflicts. But anyway, New Threat has field models that are required for it to function properly otherwise crashes occur. That is why the mod is probably programmed to disable the option. You will see at the bottom of the "Configure Mod" window what is disabled and from what mod/setting the conflict is with. Mod restrictions and compatibility are there so you don't screw up your game or break another mod.

So is there no way to run the two together, or can that option be turned off?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 05:55:40
I think I need to just download stuff manually. While 7th heaven is great it does need a download manager to help if a blip in the user's internet connection causes problems

If you're having download problems while using the catalog, then download the mods via the torrents. http://7thheaven.rocks (http://7thheaven.rocks)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 05:56:54
So is there no way to run the two together, or can that option be turned off?

Turn off the mod compatibility restrictions in your General Settings. But it is HIGHLY not recommended and stuff will break.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: OkayLobster on 2020-03-05 08:01:38
I' sorry if this is the wrong place to ask. But is it possible to get the Reunion Mod's translation to work with 7th Heaven 2.0?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Ahablur on 2020-03-05 09:23:20
Hello!

Just signed up to say thank you for this!

I need to ask a very important question:

Five years ago I read an article (https://www.eurogamer.net/articles/2015-05-29-why-would-someone-spend-five-years-retranslating-all-of-final-fantasy-7) about the re-translation of Final Fantasy VII. Since then, I was thinking of replaying the game very often, but waiting until the mod scene for the game got to a less complex state to install and configure it (2.0 is exactly what I wanted!). I was really hoping to use this retranslation mod in my first replay of the game since I was a kid.

After a few hours of lurking around on the Qhimm forum, I'm still very confused how I can use the Beacause mod with 7th Heaven 2.0 (if at all?). It looks like it eventually got baked into a Menu Overhaul mod, which also seems like it then later got baked into a mod called "The Reunion", which explicitly gets disabled when you launch the game from 7th Heaven 2.0 (probably for good reason, didn't come here to ask how to stop it from disabling it).

That said...
Is there anyway to install the Beacause mod with 7th Heaven 2.0?
Has anyone made a ".iro" file of the Beacause mod (or the combination of the Menu Overhaul mod & Beacause mod)?

Is there potentially an older version of 7th Heaven that plays nicely with The Reunion so that I can play the game with the retranslation?

Thanks again.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 11:06:36
I will not answer anymore Reunion questions other than this post here. It has been said over and over by DLPB and myself (and many others) that Reunion and 7th Heaven don't mix. It is stated in the Help in the FAQ/Troubleshooting section as well. Old versions of Reunion may work but you have to do your own digging and support for that.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-05 14:53:06
Turn off the mod compatibility restrictions in your General Settings. But it is HIGHLY not recommended and stuff will break.

Thanks, that worked that time. Not sure why switching didn't work before.  This time I switched the setting then reloaded 7th Heaven and it worked.  Also, thanks for the words of caution.  While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat.  I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads.  I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.  And if I haven't already said, you guys are doing amazing work here.  My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-05 14:56:11
is there any way to get the game to recognize the D-Pad on the controller or can it only read the Sticks?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 16:14:13
I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads.  I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.
The fix is included in the mods released for 7H 2.0.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 16:52:16
is there any way to get the game to recognize the D-Pad on the controller or can it only read the Sticks?

The game? No. The game has limited controller support and can't read the d-pad or LT/RT (only LB/RB). In 7H, in my presets I mapped the triggers to the stick presses as a workaround.

Can you trick it to use the d-pad? Yes. Use a 3rd party keyboard/controller mapping tool such as AntiMicro https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro).
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-05 17:30:49
The game? No. The game has limited controller support and can't read the d-pad or LT/RT (only LB/RB). In 7H, in my presets I mapped the triggers to the stick presses as a workaround.

Can you trick it to use the d-pad? Yes. Use a 3rd party keyboard/controller mapping tool such as AntiMicro https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro).

Awesome that worked perfectly just mapped the D-pad to the numpad on keyboard  Thanks for the info really appreciate it
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kruczi on 2020-03-05 19:04:48
Hi :).
I'm interested to use your great app.
I currently installed Mod Manager on my Windows 7 and Final Fantasy 7 from Steam and I got an error.

```
### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at D:\steam_folder\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
   7H_GameDriver.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Failed to find game disc ...
OS does not support auto mounting virtual disc. You must mount a virtual disc named FF7DISC1.ISO, insert a USB flash drive named FF7DISC1, or rename a Hard Drive to FF7DISC1 ...
Failed to launch FF7. View the above log for details.
```
Maybe some config has set up wrong drive letter, but I couldn't find it.

Thanks for any help.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-05 21:45:55
Looking for game disc ...
Failed to find game disc ...
OS does not support auto mounting virtual disc. You must mount a virtual disc named FF7DISC1.ISO, insert a USB flash drive named FF7DISC1, or rename a Hard Drive to FF7DISC1 ...
Failed to launch FF7. View the above log for details.
You're on Windows 7, which does not support built-in ISO tools. You will need to manually mount the ISO (it is included under your 7th Heaven\Resources\ folder) or insert a USB key that has the label named "FF7DISC1" as the error is telling you to do. Or, upgrade to Windows 8 or newer.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: BlueWolf on 2020-03-06 02:53:15
So i'm trying to run ninostyle field models and New Threat and the nino style models are not working. I've run these 2 mods previously on 1.0 with no issues and the 7th heaven application is not telling me anything is wrong with compatibility between these mods. I have switched on "ignore compatibility" but that isn't working either. Also when I previously played this I used DS4 windows to use my dualshock 4 with FF7 but now the controller won't work in game at all. I'm wondering that the new controller settings in the 7th heaven 2.0 app are the problem? any help would be appreciated.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Geek on 2020-03-06 03:10:57
Also when I previously played this I used DS4 windows to use my dualshock 4 with FF7 but now the controller won't work in game at all. I'm wondering that the new controller settings in the 7th heaven 2.0 app are the problem? any help would be appreciated.
go to SETTINGS / GAME LAUNCHER / Options / Controls => choose : Steam KB+Std GamePad
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: BlueWolf on 2020-03-06 03:29:08
So i'm trying to run ninostyle field models and New Threat and the nino style models are not working. I've run these 2 mods previously on 1.0 with no issues and the 7th heaven application is not telling me anything is wrong with compatibility between these mods. I have switched on "ignore compatibility" but that isn't working either. Also when I previously played this I used DS4 windows to use my dualshock 4 with FF7 but now the controller won't work in game at all. I'm wondering that the new controller settings in the 7th heaven 2.0 app are the problem? any help would be appreciated.

Never mind I figured out part 1 of this issue. some of my mod categories were "unknown" so when I auto sorted they were not sorted properly. So my only question is how do I use my dualshock 4 controller to play the game with? thanks again for any help on this and a huge thanks for all the hard work on super simplifying this process with this update.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-06 04:11:05
Never mind I figured out part 1 of this issue. some of my mod categories were "unknown" so when I auto sorted they were not sorted properly. So my only question is how do I use my dualshock 4 controller to play the game with? thanks again for any help on this and a huge thanks for all the hard work on super simplifying this process with this update.
I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.
If you're getting double-input in the game, this little piece is from the DS4Windows site:
That's because the game tries to (though usually badly) support the DS4 on it's own. You can solve this by enabling Hide DS4 Controller in DS4Windows' settings, then connect the controller BEFORE you launch the game.


That's the most comprehensive post I can possibly do. Anything beyond that, call a priest, a voodoo doctor, I don't know what. Or buy an Xbox controller for crying out loud.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: decency_breakin3 on 2020-03-06 06:04:51
Thanks to everyone for their hard work and dedication. "It Just Works." great tag line. Keep the updates and mods coming!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-06 06:23:34
Thanks to everyone for their hard work and dedication. "It Just Works." great tag line. Keep the updates and mods coming!

lol thanks. I don't think anyone actually came up with that, it was literally just everyone's honest reactions. I thought it was kind of funny watching streams and YT videos repeat that so much.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-06 15:41:23
I don't know if this has happened with anyone else but: When I launch FF7 through 7th Heaven the first time after booting my PC and Steam, the game goes through 7 attempts to launch and fails. I have to start the game through the Steam launcher once, close the game, then the game will launch through 7th Heaven with the mods.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-06 17:18:20
I don't know if this has happened with anyone else but: When I launch FF7 through 7th Heaven the first time after booting my PC and Steam, the game goes through 7 attempts to launch and fails. I have to start the game through the Steam launcher once, close the game, then the game will launch through 7th Heaven with the mods.

Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-06 17:46:09
Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.

LOL Best analogy ive heard in a while
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-06 20:16:56
Awesome that worked perfectly just mapped the D-pad to the numpad on keyboard  Thanks for the info really appreciate it

How did you open it? There is no .exe in the download. I tried using XPadder but even though the digipad is mapped to the directional keys (i use the No Numpad + Std Gamepad option) and works in windows  it doens't work in the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kirinelf on 2020-03-06 22:26:48
How did you open it? There is no .exe in the download. I tried using XPadder but even though the digipad is mapped to the directional keys (i use the No Numpad + Std Gamepad option) and works in windows  it doens't work in the game.

Did you try running XPadder as admin? I had the same problem when trying AntiMicro, and had to run it as admin for the game to register the gamepad mappings.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-06 22:46:24
How did you open it? There is no .exe in the download. I tried using XPadder but even though the digipad is mapped to the directional keys (i use the No Numpad + Std Gamepad option) and works in windows  it doens't work in the game.

i downloaded an installer once it was installed there was an icon on the desktop to start it up
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-06 22:53:28
Never heard that one before. What you're describing aren't even the same EXEs nor using the same game driver. It's like saying you ran calculator then notepad started working.

lol Nice analogy for sure! But yeah, it's happened twice to me now. I also realize that Steam and 7th Heaven use different EXEs, so I'm confused myself as to why this is happening. I'm at work, almost off. When I get home I'll boot up my PC, Steam and 7th Heaven and see what happens. I'll let you know.

Edit: Just got home. Turned on my PC, launched Steam, 7th Heaven and the game loaded up first try. May have been something on my end. I do have some awesome luck when it comes to technology. It's a love/hate relationship haha.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-06 23:27:39
i downloaded an installer once it was installed there was an icon on the desktop to start it up

Thanks, I didn't realise GitHub link is not the installer, but it still does not work. It works for both arrows and numpad in windows but it does not respond in the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-07 02:04:23
Did you try running XPadder as admin? I had the same problem when trying AntiMicro, and had to run it as admin for the game to register the gamepad mappings.

You may be on to something here. FF7 runs as admin because 7H runs as admin (it has to in order to hook into the game). I tried making a small script the other day with keyboard hooking and it did not work and I was puzzled for a minute. Then I ran my script as admin and the keyboard hooking started working. So these 3rd party game controller tools I assume would have the same issue and must also be run as admin due to the elevated status of FF7.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-07 02:19:26
Did you try running XPadder as admin? I had the same problem when trying AntiMicro, and had to run it as admin for the game to register the gamepad mappings.

That worked, thank you!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-07 02:22:23
I also use XPadder and can confirm admin needs to be on. Once it is it works perfect.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-07 03:29:14
So out of the blue it is no longer allowing me to have incompatible mods on together.  I haven't changed the setting since it last worked.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: olearyf2525 on 2020-03-07 04:18:35
Has anyone got their Ps4 controller to work through steam's mapper/drivers with 7th heaven 2.0? A guy in another thread mentioned his is working just not the dpad, but nothing is working for me, don't care about the dpad.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-07 04:37:51
Has anyone got their Ps4 controller to work through steam's mapper/drivers with 7th heaven 2.0? A guy in another thread mentioned his is working just not the dpad, but nothing is working for me, don't care about the dpad.

Please don't double-post. This question has also already been answered further up this thread.

Also, Steam and the Steam launcher have nothing to do with 7H.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Ralgrad on 2020-03-07 05:22:36
Thanks for all the hard work on the new version its Fantastic!

I have a question. When I try to use Field Models and New Threat Together it disables New Threat and I'm stuck with Vanilla Field models.

https://i.imgur.com/9Y6mKeS.png

Can anyone help me?

Thanks!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Aktulu on 2020-03-07 06:05:37
Shout out to all the developers who make this happen! Amazing job! Even though the Remake is around the corner I'm still going to be playing the original, over the remake, but with the mods of course!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: BlueWolf on 2020-03-07 08:14:21
I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.
  • Install and set up DS4Windows. Looks like this allows your DS4 to be emulated like an Xbox controller. http://ds4windows.com/ (http://ds4windows.com/)
  • Click your start button and type "Set up USB Game Controllers" in the search box. Click it.
  • Select your controller from the list, click "Advanced" then make sure the correct controller is set as your preferred device in the drop down box. Click OK twice.
  • Since FF7 has limited controller support, if you want full support, you need to trick the game by mapping keyboard keys to your controller using a 3rd party tool.
  • I'm told AntiMicro works well. Download and install that from here https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro)
  • Run AntiMicro (or whatever your preferred controller mapping tool is) ***AS ADMIN***. Configure AntiMicro/your preferred tool to map the keyboard keys you want to your controller.
  • 7th Heaven 2.0 includes controller button "presets". These simply change your keys and buttons inside of FF7 as if you opened the game and went to Menu>Config>Controller. 7H is not a mapping tool.
  • If you don't want to use a preset, configure your own controls inside of the game, go to 7H>Settings>Game Launcher>Controls and click the Save (floppy disk) icon.
  • Make sure those same controls are set up in your AntiMicro.
  • Ensure your controller is fully on/plugged in/connected first. Then launch FF7.
If you're getting double-input in the game, this little piece is from the DS4Windows site:
  • I'm getting double input/ Weird input in some games, how do I fix it?
That's because the game tries to (though usually badly) support the DS4 on it's own. You can solve this by enabling Hide DS4 Controller in DS4Windows' settings, then connect the controller BEFORE you launch the game.


That's the most comprehensive post I can possibly do. Anything beyond that, call a priest, a voodoo doctor, I don't know what. Or buy an Xbox controller for crying out loud.

I really appreciate the effort here. I ran and installed antimicro and then went into the game and tried to customize my controls after mapping them with antimicro and the game just does not respond to inputs from the controller. I guess If anyone knows a way to play 7th heaven 2.0 with a DS4 by any means I would be very grateful for any help.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Kaldarasha on 2020-03-07 08:55:54
You can test xinput plus. But I have to test it with the new 2.0 version myself.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Notorious on 2020-03-07 10:44:37
Amazing, thanks so much
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Dohko on 2020-03-07 12:40:13
Hello,

I just wanted to say a big thank you to everyone involved in the project. I still can't believe how accessible and user friendly everything is.

The amount of work to make this a reality must have been insane.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-07 15:39:21
I really appreciate the effort here. I ran and installed antimicro and then went into the game and tried to customize my controls after mapping them with antimicro and the game just does not respond to inputs from the controller. I guess If anyone knows a way to play 7th heaven 2.0 with a DS4 by any means I would be very grateful for any help.

just so i understand this right its a PS3 controller that you are trying to get to work correct? just trying to verify so i can test
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: gunner_1207 on 2020-03-07 15:39:56
absolutely remarkable work, for a simple man like me this is just perfect. the old version although brilliant in its own right, Was just too much , this tho….well done my cap is doffed lol :) ;D
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: BlueWolf on 2020-03-07 15:58:09
I don't have a ds4 controller so I can only relay to you what I hear from everyone else. The controllers do work fine, but if you choose to use them, you have quite a bit of setup to do.
  • Install and set up DS4Windows. Looks like this allows your DS4 to be emulated like an Xbox controller. http://ds4windows.com/ (http://ds4windows.com/)
  • Click your start button and type "Set up USB Game Controllers" in the search box. Click it.
  • Select your controller from the list, click "Advanced" then make sure the correct controller is set as your preferred device in the drop down box. Click OK twice.
  • Since FF7 has limited controller support, if you want full support, you need to trick the game by mapping keyboard keys to your controller using a 3rd party tool.
  • I'm told AntiMicro works well. Download and install that from here https://github.com/AntiMicro/antimicro (https://github.com/AntiMicro/antimicro)
  • Run AntiMicro (or whatever your preferred controller mapping tool is) ***AS ADMIN***. Configure AntiMicro/your preferred tool to map the keyboard keys you want to your controller.
  • 7th Heaven 2.0 includes controller button "presets". These simply change your keys and buttons inside of FF7 as if you opened the game and went to Menu>Config>Controller. 7H is not a mapping tool.
  • If you don't want to use a preset, configure your own controls inside of the game, go to 7H>Settings>Game Launcher>Controls and click the Save (floppy disk) icon.
  • Make sure those same controls are set up in your AntiMicro.
  • Ensure your controller is fully on/plugged in/connected first. Then launch FF7.
If you're getting double-input in the game, this little piece is from the DS4Windows site:
  • I'm getting double input/ Weird input in some games, how do I fix it?
That's because the game tries to (though usually badly) support the DS4 on it's own. You can solve this by enabling Hide DS4 Controller in DS4Windows' settings, then connect the controller BEFORE you launch the game.


That's the most comprehensive post I can possibly do. Anything beyond that, call a priest, a voodoo doctor, I don't know what. Or buy an Xbox controller for crying out loud.


I figured it out. DS4 windows works but as you highlighted *As ADMIN* was the only thing I didn't try. Ran it as admin and it works no problem. Thanks a ton for all the help. Gonna run NT again while I wait for the remake!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-07 19:39:38
Thanks for all the hard work on the new version its Fantastic!

I have a question. When I try to use Field Models and New Threat Together it disables New Threat and I'm stuck with Vanilla Field models.

https://i.imgur.com/9Y6mKeS.png

Can anyone help me?

Thanks!

This is by design and was already answered further up the thread.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Gensoul on 2020-03-07 19:54:21
Thanks so much to the 7th Heaven team. Loving 2.0 so far! Everything is just easier to do and the auto-sort button is a great time saver.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Seifer on 2020-03-07 21:11:25
I need a little help... when i try to play the game this message apear


### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\ff7.exe ...
Verifying installed game is compatible ...
Error code: YARR! Unable to continue. Please report this error on the Qhimm forums.
Failed to launch FF7. View the above log for details.

EQ2Alyza: Use code or spoiler tags when posting hundreds of lines from the app.log. Removed since it wasn't needed. You need to buy the game.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Seifer on 2020-03-08 00:13:09
I didn't need to buy the game in the previous version, the tutorial didn't mention that it didn't work anymore. Unfortunately I won't be able to enjoy it, thanks for your attention.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Sega Chief on 2020-03-08 01:14:27
Was reading the thread and I see that NT has been locked from being used with Field Model mods and want to know why; it seems to have been implied that this was my decision but it wasn't.

NT worked with field model mods on 1.0 and as there hasn't been any structural changes to the files it should also be working with 2.0 (other mods like Scavenger also have new field models in them); the new models in NT have their own unique parts + .hrc files so there shouldn't be any conflicts.

It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:
Thanks, that worked that time. Not sure why switching didn't work before.  This time I switched the setting then reloaded 7th Heaven and it worked.  Also, thanks for the words of caution.  While I haven't gotten all the way through the game, I know that the Midgar section and up to getting on the boat to the next continent at least has no issues using field model re-textures and New Threat.  I did notice an incompatibility between the Jessie Mod and New Threat in the previous version of 7th Heaven, I was wondering if that was fixed for the new downloads.  I know SegaChief has a compatible version of the Jessie Mod, just wasn't sure if it was the one in the downloads.  And if I haven't already said, you guys are doing amazing work here.  My love for mod developers continues to grow stronger; especially as more AAA developers continue to let down their fans year after year.

Alyza, did you add that lock to NT's IRO?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 03:31:15
I don't have anything to do with the mods. Alyza made all the Qhimm mods so she would have added a compatibility restriction there, but she would have to respond as to why she made that decision.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-08 03:36:05
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 04:20:03
I agree the mod discussions should not be a part of this thread. But let's also not confuse speculation with hearsay.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Chrysalis on 2020-03-08 05:02:02
You can test xinput plus. But I have to test it with the new 2.0 version myself.

xinput plus works fine with 7h 2.0.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-08 08:35:44
It seems that Meical's issue was resolved when removing that compatibility lock though, judging from his posts:

Unfortunately, the problem persisted after relaunching 7th Heaven again.  It would seem switching that option isn't working all the time.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-08 11:33:53
Never expected such an upgrade to makes things even easier for us, i assume this was intended to coincide with the release of the FF7 remake demo, which is a nice touch.

You not only have my gratitude but also my money since i intend to support this project even if it's just with a small part, i still recall benefiting from your work back in Tifa's Bootleg's days and i kinda feel in debt.

I just have one small question, is there any way to replace the menu button icons for the ones from Xbox One? I recall using a mod that has not been updated and another that is not compatible (R06).
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Loki_ on 2020-03-08 13:24:42
thanks for your work guys, i'm ready for a new run :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Master Twig on 2020-03-08 15:29:20
I'm trying to install the newest version of 7th Heaven, but the program wont work at all for me. As soon as it launches, I get an error message and the app closes.  I've tried uninstalling FFVII and deleting all local files. Same with all previous 7th Heaven files.  Yet even with fresh clean installs, it still crashes out every single time.

When launching 7th Heaven, I get this series of error messages.

Quote
Could not find a part of the path 'D:\Games\steamapps\common\FINAL FANTASY VII\mods\7th Heaven'.

   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.Directory.InternalCreateDirectory(String fullPath, String path, Object dirSecurityObj, Boolean checkHost)
   at System.IO.Directory.InternalCreateDirectoryHelper(String path, Boolean checkHost)
   at System.IO.Directory.CreateDirectory(String path)
   at Iros._7th.Workshop.Settings.LogAndCreateFolderIfNotExists(String pathToFolder)
   at Iros._7th.Workshop.Settings.SetPathsFromInstallationPath(String pathToFf7Install)
   at SeventhHeaven.ViewModels.GeneralSettingsViewModel.AutoDetectSystemPaths(Settings settings)
   at SeventhHeavenUI.ViewModels.MainWindowViewModel.InitViewModel()
   at SeventhHeavenUI.MainWindow.Window_Loaded(Object sender, RoutedEventArgs e)
   at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
   at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
   at System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
   at System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
   at System.Windows.BroadcastEventHelper.BroadcastEvent(DependencyObject root, RoutedEvent routedEvent)
   at System.Windows.BroadcastEventHelper.BroadcastLoadedEvent(Object root)
   at MS.Internal.LoadedOrUnloadedOperation.DoWork()
   at System.Windows.Media.MediaContext.FireLoadedPendingCallbacks()
   at System.Windows.Media.MediaContext.FireInvokeOnRenderCallbacks()
   at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.RenderMessageHandler(Object resizedCompositionTarget)
   at System.Windows.Media.MediaContext.Resize(ICompositionTarget resizedCompositionTarget)
   at System.Windows.Interop.HwndTarget.OnResize()
   at System.Windows.Interop.HwndTarget.HandleMessage(WindowMessage msg, IntPtr wparam, IntPtr lparam)
   at System.Windows.Interop.HwndSource.HwndTargetFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
   at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
   at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
   at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)

My FFVII installation is in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII, but for some reason it's trying to go to a location in D:\, which doesn't exist on my computer.

How can I fix this?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 16:42:35
Thank you Xathyr and Loki for your kind words and support!

My FFVII installation is in E:\SteamLibrary\steamapps\common\FINAL FANTASY VII, but for some reason it's trying to go to a location in D:\, which doesn't exist on my computer.

How can I fix this?

You need to select your correct path/EXE. Click Settings, General Settings in 7h. Then click the button on the far right next to the box that says ff7 exe at the top.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: kenichi on 2020-03-08 17:00:29
is it possible to resize dialogue box size? Mine is too big. 
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 17:06:08
is it possible to resize dialogue box size? Mine is too big.

No. Increase your resolution or lower your DPI. If you need to manually change an option in there but can't via the UI, you can edit your settings.xml file.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Master Twig on 2020-03-08 17:34:46
Thank you Xathyr and Loki for your kind words and support!

You need to select your correct path/EXE. Click Settings, General Settings in 7h. Then click the button on the far right next to the box that says ff7 exe at the top.

I can't do this, because 7h won't even start up.  This error happens as soon as I open 7th Heaven and it crashes. I can't change setting in 7th Heaven 2.0 because I can't even OPEN 7th heaven 2.0.  Unless there's some way to change settings outside of the program.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-08 17:51:02
I can't do this, because 7h won't even start up.  This error happens as soon as I open 7th Heaven and it crashes. I can't change setting in 7th Heaven 2.0 because I can't even OPEN 7th heaven 2.0.  Unless there's some way to change settings outside of the program.

you can in the 7th heaven install folder open the settings XML and change it in there but if its crashing at launch not sure if thats the issue
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 18:18:43
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Master Twig on 2020-03-08 18:49:16
It sounds like you installed 2.0 over the top of 1.x which you shouldn't do. Either that or you screwed up your registry by copying and pasting your game to other folders, installing multiple copies or other such things you shouldn't do. 7h must be in its own clean folder. Try deleting your 7thWorkshop folder. That will force 7h to start fresh and redetect your paths. If it still picks up some old ff7 install then you need to uninstall them. There's also a "remove keys" registry tool on here somewhere in the forums that you can run as admin to clean up old bad keys. Try running 7h after that. If still no go, try reinstalling your game after running the registry tool.

This fixed it. Deleted FFVII. Ran the remove keys registry tool and reinstalled both FFVII and 7th Heaven and now it's working just fine. Thanks!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: SoulEvan on 2020-03-08 20:44:39
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-08 21:38:20
Sorry for the little OT, but is the Wedge field model not yet finished from the user ninostyle or has someone forget to include that? And many of the preview images are not shown from the ninostyle versions. Was someone too lazy to make one?  :-D Don't take it serious. Just joking.

This thread is for 7th Heaven 2.0's release. Not a place to report problems with mods. The developers of 7H did not make any of the Qhimm 3.0 mods. As Alyza stated before, she has her own section/thread in the forum for tracking updates or issues with her mods.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: sen on 2020-03-08 22:38:36
Megaton
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: mykillcode on 2020-03-08 22:44:53
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.

Spoiler: show
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Koby on 2020-03-09 01:14:29
I keep getting this error when downloading/installing Media
Quote
15:40:09|ERROR|SeventhHeavenUI.ViewModels.MainWindowViewModel|System.IO.IOException: The process cannot access the file 'Q:\Steam\steamapps\common\FINAL FANTASY VII\mods\7th Heaven\temp\fe3a9938-8083-4201-9f52-dd1e3eaba28c_Media_3.0.iro' because it is being used by another process.
   at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
   at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
   at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access)
   at Iros._7th.Workshop.Install.InstallModProcedure.ProcessDownload(Object state)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-09 01:25:46
Hi I am a first time user of this tool and I am having issues. When I run FF7 from 7th with mods off the game runs without a problem. But as soon as I turn any mod on it runs through 7 attempts and fails. It asks me to turn on the Code 5 fix but that doesn't work either. Here are the messages that I get when launching the game.

Spoiler: show
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 is not running ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking FF7 .exe exists at E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying installed game is compatible ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is not installed in a System/Protected folder ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game is full/max install ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Creating missing required directories ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying additional files for 'battle' & 'kernel' folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying all movie files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying music files exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying latest game driver is installed ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   7H_GameDriver.dll file is up to date.
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying game driver shaders folders exist ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Verifying ff7 exe ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking a profile is active ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod compatibility requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod constraints for compatibility ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Checking mod load order requirements ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc ...
22:21:12|WARN|SeventhHeaven.Classes.GameLauncher|Failed to find game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|Auto mounting virtual game disc ...
22:21:12|INFO|SeventhHeaven.Classes.GameLauncher|   attempting to mount iso at E:\7th Heaven\Resources\FF7DISC1.ISO
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Looking for game disc after mounting ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Found game disc at D:\ ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying changed values to registry ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Applying compatibility flags in registry (if any) ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    High DPI Fix set to true - applying HIGHDPIAWARE compatibility flag in registry
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|    HKEY_CURRENT_USER\Software\Microsoft\Windows NT\CurrentVersion\AppCompatFlags\Layers::E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\FF7.exe = ~ HIGHDPIAWARE
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|Creating Runtime Profile ...
22:21:13|INFO|SeventhHeaven.Classes.GameLauncher|   adding paths to monitor ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying EasyHook.dll to FF7 path (if not found or older version detected) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   skipped copying EasyHook32.dll ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Copying ff7input.cfg to FF7 path ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   using control configuration file 1998 Original.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   copying E:\7th Heaven\Resources\Controls\1998 Original.cfg to E:\SteamLibrary\steamapps\common\FINAL FANTASY VII\ff7input.cfg ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Checking if Reunion mod is installed ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|   found: True
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Disabling Reunion mod (rename ddraw.dll -> Reunion.dll.bak) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Launching additional programs to run (if any) ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Writing temporary runtime profile file to C:\Users\mikec\AppData\Local\Temp\tmpCF8C.tmp ...
22:21:14|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 1 (of 7) ...
22:21:19|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:19|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 2 (of 7) ...
22:21:25|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:25|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 3 (of 7) ...
22:21:30|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:31|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 4 (of 7) ...
22:21:36|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:36|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 5 (of 7) ...
22:21:42|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:42|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 6 (of 7) ...
22:21:47|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:47|INFO|SeventhHeaven.Classes.GameLauncher|Attempting to inject with EasyHook: try # 7 (of 7) ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|   received errors: Failed to reach idle state for created process;  ...
22:21:53|WARN|SeventhHeaven.Classes.GameLauncher|Failed to inject after max amount of tries (7) ...
22:21:55|INFO|SeventhHeaven.Classes.GameLauncher|   user chose not to set compatibility fix. Aborting ...
22:21:55|INFO|SeventhHeaven.ViewModels.GameLaunchViewModel|Failed to launch FF7. View the above log for details.


Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-09 01:27:31
I keep getting this error when downloading/installing Media
Try getting the download from the torrent instead. A list of all of them are at http://7thheaven.rocks (http://7thheaven.rocks)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-09 02:34:21
No, NT's IRO from your thread isn't a standalone download in the Qhimm Catalog. It's directly unpacked and unedited into the Gameplay category as its own option.

I believe this is a case of the Red XIII field models by WolfMan. In older catalogs, they had Reunion patches and separate options to choose. Those options disabled mods altering the flevel because those WolfMan models needed its own patch + Reunion flevels to function. I removed Reunion and those model options from Catalog 3.0, but I forgot to look at the compatibility tags that were attached to them. This might have caused a shift in ID values in those compatibility tags, now pointing to a different Red XIII model that is disabling mods with an incompatible flevel. New Threat was one of those. This is obviously an honest mistake and will be fixed.

Too much hearsay going on, so I please ask that no one assume anything was done with Catalog 3.0 without talking to me about it first. Keep the discussions here about the 7th Heaven tool itself, and direct your questions about Catalogs to the 7th Heaven forums where Strife and I have our Catalog threads, or alternatively on Discord.

Is it possible to get a link to the catalog thread?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-09 02:38:36
Catalog 3.0 reports / requests can go here: http://forums.qhimm.com/index.php?topic=15902.0
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Dohko on 2020-03-09 10:13:29
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-09 14:14:13
Hello guys,

I downloaded the torrent of the media mod (6.9 GB) but i get an error when i try to import it to 7th heaven: "Failed to import mod. The error has been logged".

If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Dohko on 2020-03-09 14:43:48
If you open the log it may provide more details (depends on situation). My guess is it could be a disk space issue or corruption of the file.

Thank you very much. It was a disk space issue.

Cheers!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Rukenu on 2020-03-09 15:11:23
Hi!, i recently installed 7th heaven in the Steam version of the game and finished downloading all the mods that i wanted, but when i try to launch the game, it fails to find the field/flevel.lgp, it then says to insert the game discs, i proceed to mount the one that is in the folder of 7th  Heaven but it does not recognise that the ISO is mounted.

Image: https://imgur.com/tAW9SSw


Edit: Fixed.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: mykillcode on 2020-03-09 18:10:23
Something is interfering with 7H trying to hook the game. Try disabling antivirus or other such programs and make sure your Windows DEP settings are the defaults.

Just tried this and sadly I still get the same problem.  :(
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-10 06:28:03
Just tried this and sadly I still get the same problem.  :(

Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: mykillcode on 2020-03-10 20:54:16
Go crazy and try launching the exe (both ff7.exe and/or ff7_en.exe) just for fun, close them, then try running it via 7H. Someone else posted something about that working, no matter how off the wall it might seem.

That didn't work either. Not sure what else to try. Maybe this is just not for me.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: dddvg4 on 2020-03-10 21:03:28
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
http://forums.qhimm.com/index.php?topic=17411.0
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-11 06:33:18
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-11 10:32:03
Looks like i'm having an issue which i'm uncertain how to resolve or if it's even directly related to 7th Heaven, after trying to soft-reset the game with assist+start+pageup+pagedown+target+camera (in the old PSX was Select+Start+L1+L2+R1+R2) i've noticed that the game speeds up and i'm unable to turn it off, after trying multiple button combinations it ends up being the button positions for Assist+End (or Select+RT on a Xbox controller), the thing is, i'm using an Xbox One controller and since it didn't recognize the LT RT and D-pad buttons i had to use Steam to change it for directional arrows and Home+End to match the button positions, so right now that combination (Select+End) triggers an in-game speed up but i haven't figured out the combination to turn it off, does anyone know how to do it?

ive been trying to figure that out myself i couldnt even figure out what caused it so Kudos to you for figuring that out but ive always had to restart the game in order to fix it

Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-11 18:16:17
Thank you so much for the masterpiece! Will play through FF7 again before Remake drops  8)

One question tho. Is the Sunwalkers shader available in 7th Heaven 2.0? I looked through the menu but couldn't find it. If no, any chance it will be added to the manager soon? :)

link:
http://forums.qhimm.com/index.php?topic=17411.0

I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-12 03:18:03
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-12 05:49:01
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-12 09:56:00
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8


Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: NeveValkoinen on 2020-03-12 21:28:53
somebody knows if it's possible to apply mods to the original launcher (ff7_eng.exe)?
here in Italy we use that exe file to apply our own italian translation of the game (it has never been translated into Italian, officially speaking)...
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-12 21:44:03

Wow this is kinda amazing, i have several questions if you don't mind, which shaders did you activate? And which mods? For the character models i believe you may be using the chibi version from this guy: https://www.nexusmods.com/finalfantasy7/mods/4?tab=description  but for the pre-rendered backgrounds i have no clue, this looks way better than the Remako.

So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.

Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: dddvg4 on 2020-03-12 22:49:32
I'm not keen on adding shaders because they're unstable, and reading through that thread only proves my point. Plus that thread is old and those don't look supported anymore. I'm actually thinking of removing the existing ones because of the instability problems. I like to offer choice as much as possible but not at the expense of stability. The shaders are unpredictable and never work the same across all video cards. If you want the shaders you can manually copy them and edit your config and even the UI to include them on your own.

I see. Didn't know shaders are unstable. I would also prefer stability over shaders. Thanks for the heads up 8-)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: dddvg4 on 2020-03-12 23:29:41
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: NeveValkoinen on 2020-03-13 00:02:45
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

OMG, how do i find that mod?? it's awesome!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-13 00:10:53
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

Absolutely. I use Reshade with anything I can lol. I love it.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-13 00:16:09
OMG, how do i find that mod?? it's awesome!

Which one? Reshade has it's own website where you can download from. Most of the mods I got through 7th Heaven. The chibi models are from here https://www.nexusmods.com/finalfantasy7/mods/4. Some of those models are in 7th Heaven already. I don't think the Chibi ones are though.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-13 00:41:17
WOW that looks very good and natural. I don't like some over saturated shaders but this is not one of them!  :wink:
Thanks for letting me know there is a ReShade option. I will install and look for some good presets. I m not good at tweaking one for myself lol

heres a vibrant preset that ive messed with that you can use and tweak further to your liking https://drive.google.com/open?id=1irNDHEvzSUi2Z3FXhUOeLWYbFSpRMgc1
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-13 06:44:18
So i'm using the Nino style chibi models as you pointed out. The background fields are SYW v4 Satsuki. And here is a list of the shaders I use in Reshade: ambientlight, curves, HDR, Tint (sepia), Vibrance, SMAA and high pass sharpen. You can also use advanced CRT if you want the old school CRT look.

Thank you a lot! Although in my monitor this group of shaders doesn't look as good as they do in the screenshots you shared, i'm still testing a few combinations, i may aswell share the result once i find it good enought.

Cheers!


Edit: https://photos.app.goo.gl/oPs4m4EvmqPq4x6r6  not entirely happy about the end result of me messing up with the shaders but i think i'm getting there.


Edit: I took a couple more screens with some recreated backgrounds. The Nino chibi models are just the best thing ever. I can't wait for that mod to be completed! https://photos.app.goo.gl/JRnGovP5GLkDtorT8

Totally agree, i'm kinda waiting for him to finish every npc to try it out too.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: MuchoMu on 2020-03-13 15:30:43
Hi guys, thanks for this incredible modmanager.


I modified this files to set ''half encounters'' and ''x2.2 XP'' on game, if anyone is interested.

this on data>field
https://drive.google.com/file/d/1QZSIpy3A-E5vfXzEAgMpCMbc9C8mFSVl/view?usp=sharing

this on data>battle
https://drive.google.com/file/d/1aa5TROkkdATeJoQ7XqesPw0YZOWict22/view?usp=sharing

Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Mythrialus on 2020-03-13 16:08:48
Two questions, not sure if this is the right place for it, but:

1) The Reunion+Because mod was crashing my game, and while trying to troubleshoot it, I seem to have deleted it comepletely, where do I go to redownload that because I don't see it popping up in the IRO catalog?

2) While troubleshooting, I seem to have added several file directories to my mod list on 7th Heaven 2.0. Is there a way to remove them from the list without deleting them from my PC? I ask because I used the delete option to remove Reunion, thinking it would just remove it from the list, but that seems to be what deleted it from my computer.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-14 05:03:30
is there a way to get the game to play at a higher resolution but fit the screen its on for example play at 4k on a 1440 monitor but have the entire game fit on screen as of right now either window mode extends off screen to other monitors or Full screen will load on one screen but the image is zoomed in and you only see a portion high DPI fix doesnt help
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zentrius on 2020-03-14 16:33:14
Love this mod manager. One question: is it normal that the game automatically closes up when finished? I mean, after the last cutscene with Red XIII finishes, the game just closes up. Is this configurable?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: MuchoMu on 2020-03-14 17:09:46
Fixed, i forgot ap and gil xD

Hi guys, thanks for this incredible modmanager.


I modified this files to set ''half encounters'' and x2.2 on XP/AP/Gil on game, if anyone is interested.

this on data>field
https://drive.google.com/file/d/1QZSIpy3A-E5vfXzEAgMpCMbc9C8mFSVl/view?usp=sharing

this on data>battle
https://drive.google.com/file/d/1aa5TROkkdATeJoQ7XqesPw0YZOWict22/view?usp=sharing
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Zara9 on 2020-03-14 18:09:14
Hey Zentrius

yes that is normal for the ff7 steam version for the game to close after that final cutscene with Red XIII

and no it is not configure able
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Loki_ on 2020-03-14 19:47:22
is there a way to get the game to play at a higher resolution but fit the screen its on for example play at 4k on a 1440 monitor but have the entire game fit on screen as of right now either window mode extends off screen to other monitors or Full screen will load on one screen but the image is zoomed in and you only see a portion high DPI fix doesnt help

https://www.reddit.com/r/nvidia/comments/40bs34/4k_dsr_on_a_1440p_monitor/ btw on 1440p screen there's no difference at all with 4k resolution, tryed myself

if your looking for something to go from i made a decent preset for Reshade makes things more crisp and vibrant yo can use it to play around with if you like

Can you post some screens about this? :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Dohko on 2020-03-14 21:11:23
Hello everyone,

I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.

I don't know what i am doing wrong.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-14 23:42:56
Hello everyone,

I am using the field models from Kaldarasha and everything is fine except the model of young Cloud. In the first flashback, young Tifa appears with the new model but young Cloud appears with the classic (chibi) model.

I don't know what i am doing wrong.

This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Drakonas on 2020-03-15 08:51:30
So.. I have been watching this thread to see if someone would report the issue, and nobody has so it must be isolated.

I can launch with mods fine. Just great in fact, but if I close the game, and attempt to launch again, this happens:
(http://mars.whatbox.ca:42424/img/FF7_2020-03-15_04-33-40.png)

This cannot be fixed. Closing 7th Heaven and reopening it does not let me launch the game (same error). Uninstalling 7th heaven and installing the mods again does not let me launch the game.

The only thing that fixes it is restarting my computer. It's like a file is being locked somewhere that doesn't get released.


I should note I have an odd configuration with my PC, and I'm unsure if it affects it, but I have 2x GTX 1070's in SLI using a HB Bridge.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Drakonas on 2020-03-15 08:57:39
Apologies for double post (I know it's against the rules), but I can't edit the last post and I forgot to attach the logs.

https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k (https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k)

Thank you.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Dohko on 2020-03-15 11:22:16
This isn’t a problem with the tool, so it needs to be reported in the 7th Heaven thread (which also needs to be relabeled to avoid this confusion). Field Models have several issues that will be worked on for the 3.1 release. I’m pretty sure this is already fixed, but I’ll add this to the list anyways. Do you have a save close to the flashback?

Thank you very much for your answer.

Yes, i have a save file just before the flashback. I'll now wait for the 3.1 release of the Field Models before continuing my playthrough.

Cheers!!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KEVINMGXP on 2020-03-15 12:45:06
Hi,

I am trying for two days to download this cmh175 HQ FMV Pack but every time I try to download it, it gets stuck on exactly the same time and speed as you can see on the screenshot. My internet is working perfectly and I download anything else W.O. any issues any idea? Or is there an alternate download for this specific mod i can use?

(https://i.ibb.co/xmcwt7B/Screenshot-1.jpg) (https://ibb.co/28LR1kC)

And another question would be why is Cloud in this version not modeled to the newer graphics like on the previous 7th Heaven mod launcher?

(https://i.ibb.co/3N0mRTs/Screenshot-1.jpg) (https://ibb.co/tsbpLHh)

Best regards
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Chrysalis on 2020-03-15 14:09:39
you can download the fmv pack from the torrent link on this page http://7thheaven.rocks/
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KEVINMGXP on 2020-03-15 14:22:29
you can download the fmv pack from the torrent link on this page http://7thheaven.rocks/

Thanks in advance :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Gensoul on 2020-03-16 21:06:28
I am trying for two days to download this cmh175 HQ FMV Pack but every time I try to download it, it gets stuck on exactly the same time and speed as you can see on the screenshot. My internet is working perfectly and I download anything else W.O. any issues any idea? Or is there an alternate download for this specific mod i can use?

I'm not part of the project but I can give you some common sense stuff. Make sure you have the hard drive space available to finish the download AND copy/extract it. The end sizes of some of the mods are larger than size shown in the list. So make sure you have at least 15GB free to be safe.

And another question would be why is Cloud in this version not modeled to the newer graphics like on the previous 7th Heaven mod launcher?

There are a lot more options in the combined field model IRO than in the past. Make sure you check through each option. I think the cross-dressing Cloud is usually included in the general NPC mods? Not sure if it has its own section in the IRO. (I'm not at home to check.)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: CultivatedFinch on 2020-03-16 22:16:05
So, I've been having some issues with smoothly getting through a game.  Setup of the mod manager went without many issues, but there's some kind of VRAM leak going on because after some time in the game (could be a few minutes to a few hours), all of the VRAM on my GPU gets used up and crashes the game (I have 2 gigs of VRAM on my GTX 1050, but I feel as if it shouldn't even be using all that).  This typically seems to happen most often when the game tries to bring up the results screen after battles, and less often when just moving between areas. The APP.LOG tells me that the texture cache gets full and can't empty it, along with a plethora of other errors.  Changing the texture caching options doesn't seem to help the situation in any way, as with actually turning off texture mods.

As for mods I'm using, I'm playing New Threat 1.5 with all texture and model mods straight from the catalog, over a clean install of both my Steam version of FF7 and 7th Heaven itself.  The previous version of 7th Heaven never seemed to give me any of these issues.  In the following case, it seems to have trouble finding certain files when loading up the game and worsens when entering a battle.

Code: [Select]
[00000110] Entering MAIN
[00000110] set music volume: 127
[00000110] Exiting MAIN
[00000110] START OF MENU SYSTEM!!!
[00000352] TRACE: MODE_UNKNOWN21
[00000353] END OF MENU SYSTEM!!!
[00000353] Entering MAIN
[00000357] Exiting MAIN
[00000357] Field Start
[00000357] ERROR: failed to find file AUGD1.P; tried direct/char/AUGD1.P, direct/char//AUGD1.P, char/AUGD1.P (LGP) (path: )
[00000357] ERROR: offset error: AUGD1.P
[00000357] ERROR: could not open file AUGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA AUGC1.RSD
[00000357] ERROR: failed to find file ABGD1.P; tried direct/char/ABGD1.P, direct/char//ABGD1.P, char/ABGD1.P (LGP) (path: )
[00000357] ERROR: offset error: ABGD1.P
[00000357] ERROR: could not open file ABGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA ABGC1.RSD
[00000357] TRACE: play music: GOLD1
[00000357] TRACE: [ogg @ 0B5A3000] Format ogg probed with size=2048 and score=100
[00000357] INFO: [ogg @ 0B5A3000] 38 bytes of comment header remain
[00000357] INFO: Invalid return value 0 for stream protocol
[00000357] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00000357] TRACE: at ZwGetContextThread, address 0x77822c40

[00048342] Entering FRAME_INITIALIZE SWIRL
[00048342] Exitting FRAME_INITIALIZE SWIRL
[00048345] Swirl sound_effect1
[00048345] stop_sound
[00048345] End of Swirl sound_effect1
[00048424] Entering FRAME_QUIT SWIRL
[00048424] Exitting FRAME_QUIT SWIRL
[00048424] Entering MAIN
[00048426] Exiting MAIN
[00048426] [BATTLE] Entering FRAME_INITIALIZE
[00048426] [BATTLE] Scene# 518
[00048426] [BATTLE] Exitting FRAME_INITIALIZE
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAQ; tried direct/battle/RTAQ, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAQ, battle/RTAQ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.P04 RTAQ
[00048429] ERROR: could not open file CLOUD.P04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048672] [BATTLE] Begin main battle loop
[00053299] [BATTLE] End of current battle
[00053299] [BATTLE] Begin end battle stuff
[00053300] [BATTLE] Begin end battle stuff
[00053301] [BATTLE] Begin end battle stuff
[00053302] [BATTLE] Begin end battle stuff
[00053303] TRACE: play music: FAN2

[00210491] -=-=[START OF WORLD MAP!!!]=-=-
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!

Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-17 06:56:14
Literally, the same happens to me, after a screen transition sometimes and randomly the game runs in to the same error, i was trying to fix it myself before posting anything.

Also, yeah, this is something related to this new version of 7th heaven, in the previous one when i had to manually modify the game i never had such error.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Hypnos on 2020-03-17 15:00:48
Is there anyway to make te software work with non-english version of the steam game ?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-17 18:43:50
Is there anyway to make te software work with non-english version of the steam game ?

run the old game converter first then run 7th heaven and it should work
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: elixirgeo on 2020-03-18 01:51:37
Hello!
I can´t use my xbox one controller , buttons are not recognized!.
Can you help me?
Which mod or iro file can I install ??
Thanks!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: hihi on 2020-03-18 03:19:17
Hi there, I have previous 7H working but couldn't get v2 to work

I am getting this

Code: [Select]
Attempting to inject with EasyHook: try # 7 (of 7) ...
received errors: STATUS_INTERNAL_ERROR: Unable to wait for injection completion due to timeout.  (Code: 0);  ...
Failed to inject after max amount of tries (7) ...
user chose not to set compatibility fix. Aborting ...

I then enabled the code 5 and disabled antivirus, the game won't even launch but resolution did change to 640*480

Any idea? Thanks
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-18 06:09:35
I just discovered a funny glitch with the emergency save feature, the game crashed when I took my golden chocobo back to the farm after getting the Huge Materia from Junon but before going to Rocket Town. After loading the emergency save this happened:
https://www.youtube.com/watch?v=cjqtrs7TFps&ab (https://www.youtube.com/watch?v=cjqtrs7TFps&ab)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-18 08:27:26
Hello!
I can´t use my xbox one controller , buttons are not recognized!.
Can you help me?
Which mod or iro file can I install ??
Thanks!
Just use steam embed, and remember to replace the LT+RT+D-pad buttons for Home+End+D-arrows
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: elixirgeo on 2020-03-18 15:25:52
Thanks, but I mean, while using this 7th heaven 2.O , I can´t use my controller, I can´t configure it.

In my steam version works properly, but not in this case , so I don´t know whats happening. ???

Thanks

PD: 7th heaven 2.O is amazing!! thank you guys!!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-18 23:15:04
Thanks, but I mean, while using this 7th heaven 2.O , I can´t use my controller, I can´t configure it.

In my steam version works properly, but not in this case , so I don´t know whats happening. ???

Thanks

PD: 7th heaven 2.O is amazing!! thank you guys!!

you can try using a controller re-mapper like AntiMicro (https://github.com/AntiMicro/antimicro/releases) to re map the controller to the keyboard buttons and try it that way
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-19 03:02:44
So, I've been having some issues with smoothly getting through a game.  Setup of the mod manager went without many issues, but there's some kind of VRAM leak going on because after some time in the game (could be a few minutes to a few hours), all of the VRAM on my GPU gets used up and crashes the game (I have 2 gigs of VRAM on my GTX 1050, but I feel as if it shouldn't even be using all that).  This typically seems to happen most often when the game tries to bring up the results screen after battles, and less often when just moving between areas. The APP.LOG tells me that the texture cache gets full and can't empty it, along with a plethora of other errors.  Changing the texture caching options doesn't seem to help the situation in any way, as with actually turning off texture mods.

As for mods I'm using, I'm playing New Threat 1.5 with all texture and model mods straight from the catalog, over a clean install of both my Steam version of FF7 and 7th Heaven itself.  The previous version of 7th Heaven never seemed to give me any of these issues.  In the following case, it seems to have trouble finding certain files when loading up the game and worsens when entering a battle.

Code: [Select]
[00000110] Entering MAIN
[00000110] set music volume: 127
[00000110] Exiting MAIN
[00000110] START OF MENU SYSTEM!!!
[00000352] TRACE: MODE_UNKNOWN21
[00000353] END OF MENU SYSTEM!!!
[00000353] Entering MAIN
[00000357] Exiting MAIN
[00000357] Field Start
[00000357] ERROR: failed to find file AUGD1.P; tried direct/char/AUGD1.P, direct/char//AUGD1.P, char/AUGD1.P (LGP) (path: )
[00000357] ERROR: offset error: AUGD1.P
[00000357] ERROR: could not open file AUGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA AUGC1.RSD
[00000357] ERROR: failed to find file ABGD1.P; tried direct/char/ABGD1.P, direct/char//ABGD1.P, char/ABGD1.P (LGP) (path: )
[00000357] ERROR: offset error: ABGD1.P
[00000357] ERROR: could not open file ABGD1.P
[00000357] ERROR: COULD NOT LOAD RSD DATA ABGC1.RSD
[00000357] TRACE: play music: GOLD1
[00000357] TRACE: [ogg @ 0B5A3000] Format ogg probed with size=2048 and score=100
[00000357] INFO: [ogg @ 0B5A3000] 38 bytes of comment header remain
[00000357] INFO: Invalid return value 0 for stream protocol
[00000357] TRACE: in C:\WINDOWS\SYSTEM32\ntdll.dll
[00000357] TRACE: at ZwGetContextThread, address 0x77822c40

[00048342] Entering FRAME_INITIALIZE SWIRL
[00048342] Exitting FRAME_INITIALIZE SWIRL
[00048345] Swirl sound_effect1
[00048345] stop_sound
[00048345] End of Swirl sound_effect1
[00048424] Entering FRAME_QUIT SWIRL
[00048424] Exitting FRAME_QUIT SWIRL
[00048424] Entering MAIN
[00048426] Exiting MAIN
[00048426] [BATTLE] Entering FRAME_INITIALIZE
[00048426] [BATTLE] Scene# 518
[00048426] [BATTLE] Exitting FRAME_INITIALIZE
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAQ; tried direct/battle/RTAQ, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAQ, battle/RTAQ (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.P04 RTAQ
[00048429] ERROR: could not open file CLOUD.P04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: failed to find file RTAE; tried direct/battle/RTAE, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAE, battle/RTAE (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T02 RTAE
[00048429] ERROR: could not open file CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T02
[00048429] ERROR: failed to find file RTAF; tried direct/battle/RTAF, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAF, battle/RTAF (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T03 RTAF
[00048429] ERROR: could not open file CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T03
[00048429] ERROR: failed to find file RTAG; tried direct/battle/RTAG, direct/battle/FF7/DATA/BATTLE/EFFECT/HITMARK/RTAG, battle/RTAG (LGP) (path: FF7/DATA/BATTLE/EFFECT/HITMARK)
[00048429] ERROR: offset error: CLOUD.T04 RTAG
[00048429] ERROR: could not open file CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048429] ERROR: COULD NOT LOAD TEXTURE DATA FILE CLOUD.T04
[00048672] [BATTLE] Begin main battle loop
[00053299] [BATTLE] End of current battle
[00053299] [BATTLE] Begin end battle stuff
[00053300] [BATTLE] Begin end battle stuff
[00053301] [BATTLE] Begin end battle stuff
[00053302] [BATTLE] Begin end battle stuff
[00053303] TRACE: play music: FAN2

[00210491] -=-=[START OF WORLD MAP!!!]=-=-
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
[00210491] ERROR: texture cache is full and nothing could be evicted!
2.0 doesn't do anything differently regarding your mods. It looks more like you have/had caching turned on. You should turn it off, then clear your texture cache. Regarding the crashing, unfortunately, that's the way it is right now until someone helps make the driver more stable. You VRAM doesn't have anything to do with it.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-19 03:04:06
Thanks, but I mean, while using this 7th heaven 2.O , I can´t use my controller, I can´t configure it.

In my steam version works properly, but not in this case , so I don´t know whats happening. ???

Thanks

PD: 7th heaven 2.O is amazing!! thank you guys!!

Read up on controller troubleshooting steps earlier in this thread and read the Help documentation in 7H for configuring different controls profiles.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: CultivatedFinch on 2020-03-19 09:01:55
2.0 doesn't do anything differently regarding your mods. It looks more like you have/had caching turned on. You should turn it off, then clear your texture cache. Regarding the crashing, unfortunately, that's the way it is right now until someone helps make the driver more stable. You VRAM doesn't have anything to do with it.

I've tried turning caching off and on, and cleared the cache multiple times. The VRAM sapping still persists.  I've been monitoring it for about two hours while turning mods off and on one at a time. It's most noticeable if I have the hi-res field textures on and I move between areas, and with spell textures on when a new spell is cast. Every new area and spell loaded will slowly steal VRAM. And when it gets used all the way up, it crashes.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-19 20:37:24
Can you post some screens about this? :)

Sorry it took a while to get back to you HERE (https://imgur.com/gallery/NJWWcmv) is the screenshots you asked for if theres any other place youd liek to see let me know of if you want the re-shade file i have it on my GD so i can give you a link to download if youd like
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-19 21:20:35
I've tried turning caching off and on, and cleared the cache multiple times. The VRAM sapping still persists.  I've been monitoring it for about two hours while turning mods off and on one at a time. It's most noticeable if I have the hi-res field textures on and I move between areas, and with spell textures on when a new spell is cast. Every new area and spell loaded will slowly steal VRAM. And when it gets used all the way up, it crashes.

That's exactly what is expected.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: dddvg4 on 2020-03-19 22:42:34
heres a vibrant preset that ive messed with that you can use and tweak further to your liking https://drive.google.com/open?id=1irNDHEvzSUi2Z3FXhUOeLWYbFSpRMgc1
Thanks buddy!! :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-03-19 23:25:01
Thanks buddy!! :)

no problem at all i use that preset in most games. I originally made this to help clear up some fog in Sekiro and brighten the colors but later found it worked in most other games as well
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-20 01:18:29
If you want good and stable shader injection, use ReShade. Tons of effects and super stable. Here are some screens of what mine looks like (still tweaking) https://photos.app.goo.gl/JRnGovP5GLkDtorT8

So I'm using the same field backgrounds as you, and I assume most people.  But mine don't look near as sharp and crisp.  Is that from the Reshade?  I'm running the game @ 1920*1080 Fullscreen, stretched to fit.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: KaidenJames on 2020-03-20 04:18:42
So I'm using the same field backgrounds as you, and I assume most people.  But mine don't look near as sharp and crisp.  Is that from the Reshade?  I'm running the game @ 1920*1080 Fullscreen, stretched to fit.

That is from Reshade yes. It's a sharpening filter. I'm running my game at 4K, also stretched.

Edit: Also the backgrounds from the first few scenes of the game are fully recreated which is why they look cleaner (or sharper) than the other scenes.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-20 05:33:29
That is from Reshade yes. It's a sharpening filter. I'm running my game at 4K, also stretched.

Edit: Also the backgrounds from the first few scenes of the game are fully recreated which is why they look cleaner (or sharper) than the other scenes.

Do you have a custom preset that is shareable?  Also, do you use a 4k monitor? Every time I try to load the game in 3840*2160 the game forces it into a window mode and freezes up.  My monitor is set to 1920*1080.  I know I could play in the previous 7th Heaven in that resolution. 
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-20 06:01:08
You can't play at a higher resolution than your monitor supports... You can try changing your desktop resolution to 4k and selecting Auto from the resolution drop down which will make the game match your display resolution set in Windows.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-20 06:15:15
You can't play at a higher resolution than your monitor supports... You can try changing your desktop resolution to 4k and selecting Auto from the resolution drop down which will make the game match your display resolution set in Windows.

Figured it out, thanks a lot.  If I wanted to create my own reshade and post it with some screenshots, where would be appropriate?
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Drakonas on 2020-03-20 16:36:00
Apologies for double post (I know it's against the rules), but I can't edit the last post and I forgot to attach the logs.

https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k (https://mega.nz/#!5ApHxQxR!kE0Vbc7SNqF1UsaneX6sxmSCKwS5jZ1pSB878kmaC0k)

Thank you.
I guess my posts got entirely ignored. I'd appreciate feedback on my rare and odd driver crash issue.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: AuthenticM on 2020-03-21 06:42:52
Hey,
I have installed 7th Heaven 2.0 without any effort, and I have downloaded a bunch of mods just as easily. Congratulations on this update; I am sure it will bring more fans to try some of these wonderful mods.

That said, I have run into an issue. I have installed all of the mods from the manager that are listed as being from "the quimm community". I auto-sorted them and everything seemed to be in order, until I was escaping the reactor in the beginning where the game crashed. The error message said that it might be because of a memory issue. So my question is: what is the recommended amount of RAM and VRAM for having all of these mods installed? I have 16GBs of RAM and 6GBs of VRAM in my laptop.

Thank you!

EDIT: Nevermind. I smelled something fishy with the Jessie mod, so I deactivated it. It did the trick. I think it came into conflict with New Threat.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-21 07:56:32
EDIT: Nevermind. I smelled something fishy with the Jessie mod, so I deactivated it. It did the trick. I think it came into conflict with New Threat.

It has the NT compatibility patch in it, so something might not be setup right on my end. I’ll look into more.

Also, this isn’t tool related, so please post mod related issues in the 7th Heaven thread under the FAQ and Tutorial section. Lots of people posting here about issues not related to the tool itself, so don’t get alarmed. We need to rename the 7th Heaven thread to something like “7th Heaven Catalog Modding” and direct the mod related questions there.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: AuthenticM on 2020-03-21 15:42:34
It has the NT compatibility patch in it, so something might not be setup right on my end. I’ll look into more.

Also, this isn’t tool related, so please post mod related issues in the 7th Heaven thread under the FAQ and Tutorial section. Lots of people posting here about issues not related to the tool itself, so don’t get alarmed. We need to rename the 7th Heaven thread to something like “7th Heaven Catalog Modding” and direct the mod related questions there.
Alright, noted. Thank you!

I have a question that I think fits in this thread. Like many people who installed 7th Heaven, I had a lot of issues getting my Dualshock 4 to work correctly. I followed the guide that was posted upthread (the one asking to download Antimicro), and after some fiddling, I managed to get everything to work!

However, I'm wondering if it would be possible to solve the controller issues easily by adding 7th Heaven to Steam as a non-Steam game. I tried it yesterday, but it had no effect. I know this trick works for games though; I had issues with my GOG copy of Stardew Valley in that the Dualshock 4 would be incorrectly parametered. I solved this by adding SV to Steam as a non-Steam game, which allowed the game to take advantage of Steam's controller compatibility function. And it wasn't just vanilla SV, but the different executable that was provided by the game's mod manager from NexusMods.

Could it be possible for 7th Heaven to also benefit from that somehow? I did add the tool to Steam as a non-Steam game, so maybe it could work with some alterations to it?

In any case, thanks again!
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-22 07:58:11
Alright, noted. Thank you!

I have a question that I think fits in this thread. Like many people who installed 7th Heaven, I had a lot of issues getting my Dualshock 4 to work correctly. I followed the guide that was posted upthread (the one asking to download Antimicro), and after some fiddling, I managed to get everything to work!

However, I'm wondering if it would be possible to solve the controller issues easily by adding 7th Heaven to Steam as a non-Steam game. I tried it yesterday, but it had no effect. I know this trick works for games though; I had issues with my GOG copy of Stardew Valley in that the Dualshock 4 would be incorrectly parametered. I solved this by adding SV to Steam as a non-Steam game, which allowed the game to take advantage of Steam's controller compatibility function. And it wasn't just vanilla SV, but the different executable that was provided by the game's mod manager from NexusMods.

Could it be possible for 7th Heaven to also benefit from that somehow? I did add the tool to Steam as a non-Steam game, so maybe it could work with some alterations to it?

In any case, thanks again!

Glad you got things working. Steam doesn't have anything to do with 7th Heaven. 7H is its own executable and is just a mod manager. It launches its own ff7.exe (the 1998 version that 7H installs for you) and injects the mods into the game when you click the Play button. So, it is a couple of steps removed from just being the game or even a non-steam "game". I've read/heard lots of attempts from people to do a bunch of fiddling with 7H/Steam to just hit a brick wall. I'm not sure what all the fuss is about with 7H and Steam. The controls/controllers, in-game overlays, achievements, etc. are just not affected/possible to tweak with 7H and Steam. The most I've heard of (maybe?) working is getting Steam to display to your friends that you are "Playing Final Fantasy VII" by adding 7H and renaming it.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Loki_ on 2020-03-22 12:27:02
Sorry it took a while to get back to you HERE (https://imgur.com/gallery/NJWWcmv) is the screenshots you asked for if theres any other place youd liek to see let me know of if you want the re-shade file i have it on my GD so i can give you a link to download if youd like


Thanks mate, can you share the files and a little tip about how to install them? Thanks :)
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: AuthenticM on 2020-03-22 14:41:46
I'm not sure what all the fuss is about with 7H and Steam. The controls/controllers, in-game overlays, achievements, etc. are just not affected/possible to tweak with 7H and Steam. The most I've heard of (maybe?) working is getting Steam to display to your friends that you are "Playing Final Fantasy VII" by adding 7H and renaming it.
Oh I personally don't care about the features of Steam such as achievements and the like in regard to FFVII. My suggestion was purely in service of making the issue around controller compatibility go away, since it keeps coming up. I thought that since it worked for modded Stardew Valley, it could be made to work with modded FFVII as well.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-22 18:13:17
That's exactly what is expected.

So... there's no way to fix it other than just getting a video card with more VRAM? Mine's a GTX 1060 3GB and although while lowering the texture quality and spells kinda helps it only delays the unavoidable crash when alll VRAM is consumed.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: LordUrQuan on 2020-03-22 18:43:39
So... there's no way to fix it other than just getting a video card with more VRAM? Mine's a GTX 1060 3GB and although while lowering the texture quality and spells kinda helps it only delays the unavoidable crash when alll VRAM is consumed.
No, the VRAM has nothing to do with it.  Unab0mb's getting very annoyed with people who keep asking, and I can't blame him.  The graphics driver is limited by the game engine to a 32-bit address space, which *theoretically* means 4GB max, but comes to about 3GB in practice.  Throwing new hardware at it isn't going to make a lick of difference.  The Team Avalanche and Project Edge folks know about this and are trying to come up with band-aids while the driver's memory management is improved, but for now this is the best advice we can give you:
1.  Enable texture compression, and clear your cache any time there's an update to a graphics mod you're using.
2.  Don't go manually editing the config files and twisting knobs you don't understand.  We spent a lot of time trying to find the safest defaults (that's why things like PBO are default disabled)
3.  Save early, save often.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: DLPB on 2020-03-22 21:40:45
Although to be fair, reunion r06c does a much better job with it and crashes due to it are minimal.  So it will likely be older aali code making it worse.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-22 22:02:38
No, the VRAM has nothing to do with it.  Unab0mb's getting very annoyed with people who keep asking, and I can't blame him.  The graphics driver is limited by the game engine to a 32-bit address space, which *theoretically* means 4GB max, but comes to about 3GB in practice.  Throwing new hardware at it isn't going to make a lick of difference.  The Team Avalanche and Project Edge folks know about this and are trying to come up with band-aids while the driver's memory management is improved, but for now this is the best advice we can give you:
1.  Enable texture compression, and clear your cache any time there's an update to a graphics mod you're using.
2.  Don't go manually editing the config files and twisting knobs you don't understand.  We spent a lot of time trying to find the safest defaults (that's why things like PBO are default disabled)
3.  Save early, save often.

Ok, now i understand.

Also i have to apologize, i'm aware that among the faq this problem is probably refered as "My Game Driver/FF7 keeps crashing. Why?" but i was uncertain if it was actually related or not, so, sorry about that, i was trying to understand why was this happening and if there was something that i could do about it (that could also probably help others).
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-22 23:27:31
Although to be fair, reunion r06c does a much better job with it and crashes due to it are minimal.  So it will likely be older aali code making it worse.

It doesn't. It's not "old" and is based on TrueOdin's work in FFnx and we've even tried bleeding edge FFnx and these crashes still occur. It's inherent in all versions of the driver until the texture cache management is fixed. In general, Reunion won't experience the problems at often because it's essentially vanilla and isn't pushing hundred MB fields for each scene. Folks have reported the exact same problem in your channel on Discord. If clicking play without mods, it'd of course be a lot more stable, but that's not most people's setup or use case when using 7h.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: DLPB on 2020-03-23 00:30:32
That isn't the case.  Mine had the issue until I fixed it - and I'd already worked with True Odin and used parts of his code as well.

Your version is based on True Odin's which is based on Aali's. If I can fix mine, you can fix yours.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: loneshoe on 2020-03-23 22:00:25
Hi. I ran into an issue with mounting. My OS is Windows 10 and I've already tried manually mounting the provided disc but with no luck.

### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
   7H_GameDriver.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Failed to find game disc ...
Auto mounting virtual game disc ...
Looking for game disc after mounting ...
Failed to find game disc after auto mounting ...
Failed to launch FF7. View the above log for details.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-24 01:53:01
Hi. I ran into an issue with mounting. My OS is Windows 10 and I've already tried manually mounting the provided disc but with no luck.

### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at C:\Games\Final Fantasy VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
Creating missing required directories ...
Verifying additional files for 'battle' & 'kernel' folders exist ...
Verifying all movie files exist ...
Verifying music files exist ...
Verifying latest game driver is installed ...
   7H_GameDriver.dll file is up to date.
Verifying game driver shaders folders exist ...
Verifying ff7 exe ...
Checking a profile is active ...
Checking mod compatibility requirements ...
Checking mod constraints for compatibility ...
Checking mod load order requirements ...
Looking for game disc ...
Failed to find game disc ...
Auto mounting virtual game disc ...
Looking for game disc after mounting ...
Failed to find game disc after auto mounting ...
Failed to launch FF7. View the above log for details.

Something is wrong with your PowerShell most likely, as that is what 7H is using behind the scenes. If PowerShell is fine, then the underlying ISO mount feature is broken in your system. Which seems likely since you can't manually mount it either. You'll have to search for your problem/resolution elsewhere in relation to that feature in Windows. Otherwise use a 3rd party program to manually mount the ISO or name a USB drive or hard drive to FFDISC1.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: J.Bloodwheel on 2020-03-24 07:29:44
I don't know why my post was deleted, but like I said in the ending FMV all dialogue is in french. I did some experimentation and found out the reason is the "Media - Qhimm Catalog" mod. The only way to fix it is by deactivating the mod completely but that means you don't get the chibi replacement for the cutscenes, the updated soundtrack or anything else you might want from it.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Xathyr on 2020-03-24 08:02:21
I don't know why my post was deleted, but like I said in the ending FMV all dialogue is in french. I did some experimentation and found out the reason is the "Media - Qhimm Catalog" mod. The only way to fix it is by deactivating the mod completely but that means you don't get the chibi replacement for the cutscenes, the updated soundtrack or anything else you might want from it.

It was probably moved to a new thread (http://forums.qhimm.com/index.php?topic=19653.0) due to this topic being related to 7th Heaven itself and not it's mods. If you search a bit on this forum you will find a few threads adressing this mod issues.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: EQ2Alyza on 2020-03-24 10:23:25
Yes, it wasn’t deleted. I split it and moved to the 7H thread since it didn’t involve an issue with the tool itself.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Raulfin on 2020-03-27 18:37:56
Just a few little things I've noticed so far.
1. DL recovery, if a dl fails the partial file is kept in temp, restarting the dl just overwrites the partial file. trying to dl larger files with intermitant connection causes the first few GB to be downloaded over and over.
2. In theme color, can you seperate progress bars from controls pressed, as currently they just become a blob of the selected color.
3. Showing what each control layout is, sofar all of them have been the same for me with ps4ds controller with square being cancel and O doing nothing.
4. The ff7launcher isn't giving me joystick inputs (prolly a DS4Win thing) so I can't manually change them to create my own, is it possable to add that functionality to 7H2?
5. Occasionaly files will not be moved out of temp after dl is complete, seems random.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Meical on 2020-03-27 18:53:10
Started having an issue today where the EasyHook is failing.  I've turned on the Code 5 fix.  The game was running perfecting.  The only changes made to the game since it last worked were updating my Nvidia drivers.  I've heard they can mess things up sometimes.  Just curious if anyone else is having this issue.

Edit:  After loading the game once without mods enabled, it started to work again.  Not sure what happened.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Raulfin on 2020-03-27 19:19:37
Forgot about the controler config in the game so i guess 4 is moot then.
on a small not about that, i had tried to edit the controls in game and save them but it didn't work for me, i had to edit them in game, close the game, save them, then they saved correctly. saving while the game was still running didn't save the changes (which makes sense, just every post i've seen just said change it in game and save it in 7h2).
I guess i lost the ability to edit posts.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-27 23:39:03
Forgot about the controler config in the game so i guess 4 is moot then.
on a small not about that, i had tried to edit the controls in game and save them but it didn't work for me, i had to edit them in game, close the game, save them, then they saved correctly. saving while the game was still running didn't save the changes (which makes sense, just every post i've seen just said change it in game and save it in 7h2).
I guess i lost the ability to edit posts.

You shouldn't have to do that. The game saves your inputs after you leave the in-game menu. If that's still up, your settings haven't yet been saved. But, I recommend doing it the way yourare with just setting them then leaving the game. The tabbing out thing I've never done and don't think it as necessary unless your game is screwing up your controls on close for some reason.

1. 7h isn't designed to resume partial files. This is expected behavior. I'll be adding direct download links on the web site for people that want to download via their browser or a download manager. For now, only pause/resume is supported while in the same 7h session. This could be added in the future.

2. Should only affect the download item when selected so not too big of a deal. Themes would need changed and I don't really want to do that, but I have an idea for possible other solution. You can still see progress from the "fill in" and of course time remaining.

3/4. 7h isn't a control mapper. These are just presets made for you for convenience. Go into the game's menu to see what buttons are being applied. Steam and its launcher and settings do not apply here as these are not used by 7h in any way and are not supported in any way. 7h uses the 98 version of the game. There's a lot of information out there already about how to get 3rd party mapping tools working, including page 6 of this thread.

5. Can happen after a download fails or a mod fails to install, the file was in use, etc. 7h only attempts to delete those files once on failures but doesn't purge the folder, that's on purpose.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Raulfin on 2020-03-28 22:54:07
A few hr into a new game and kept noticing the sfx/music volumle would reset every time i relaunched game so i went to setting> game launcher and set them to what i wanted and lost music. setting it back to 100 did nothing, tried reseting to default didn't help. changing the file in Media (mod) did nothing. still have sfx, but 0 music.
Running ff7 directly in steam also has no music. Disabling music/sfx mods (Media and Bonez') also gives no music.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-03-29 18:09:12
A few hr into a new game and kept noticing the sfx/music volumle would reset every time i relaunched game so i went to setting> game launcher and set them to what i wanted and lost music. setting it back to 100 did nothing, tried reseting to default didn't help. changing the file in Media (mod) did nothing. still have sfx, but 0 music.
Running ff7 directly in steam also has no music. Disabling music/sfx mods (Media and Bonez') also gives no music.

Sounds like you broke it pretty good. Have you checked your audio output device settings in Settings>Game Launcher (specifically your sound device)? There's a test audio button to the right of it also.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Raulfin on 2020-03-29 22:04:02
Yeah, did that. I still get all sfx, just no music.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: FunkyVo on 2020-04-01 18:40:23
Hello Guys!

When does 7th heaven work with the German version of Final Fantasy?

regards, Volker
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: Flash0429 on 2020-04-02 02:45:20
Hello Guys!

When does 7th heaven work with the German version of Final Fantasy?

regards, Volker

try using the old game converter first then run 7th heaven its been said to fix the issue with non English versions of the game
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-04-02 06:26:29
Hello Guys!

When does 7th heaven work with the German version of Final Fantasy?

regards, Volker

I have a BETA version that can convert German game "out of the box" now if you want to test it. But you'd be the first to test so bugs are a possibility. Kaldarasha has also translated a bit of the UI into German as well, although it is still incomplete.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: marioalpra on 2020-04-04 13:19:44
Hi! First of all, thanks for your wonderful work.
I've bought ffvii on steam after seeing your patch but I'm having some problems. I've installed both the game on Steam and then 7th heaven.exe following your video tutorial. The problem is that when I click "play" on 7th Heaven the following error appears:

### Launching Final Fantasy VII ###
Checking FF7 is not running ...
Checking FF7 .exe exists at D:\Program Files (x86)\Steam\steamapps\common\FINAL FANTASY VII\FF7.exe ...
Verifying installed game is compatible ...
Verifying game is not installed in a System/Protected folder ...
Verifying game is full/max install ...
...    field\flevel.lgp not found. Scanning disc(s) for files ...
...     failed to find field\flevel.lgp on any disc ...
Your FF7 installation folder is missing critical file(s). When you installed FF7, you may have accidentally chosen to install the 'Standard Install', but the 'Maximum Install' is required.

7th Heaven can repair this for you automatically. Simply insert one of your game discs and try again.
Failed to launch FF7. View the above log for details.


Do you know which could be the reason for this? It seems the game is not installed, but it is. In fact a legit version from steam, so I don't understand which is the problem.

I hope you can help me with this guys.
Thanks for your amazing job.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-04-04 18:50:38
You need to install the English language version of the game.

...or reach out to me in a DM and beta test updated language support. Let me know what language.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: marioalpra on 2020-04-04 18:52:57
Is it possible to buy it on Steam although I'm in Spain?
Thanks
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: marioalpra on 2020-04-04 19:27:23
You need to install the English language version of the game.

...or reach out to me in a DM and beta test updated language support. Let me know what language.

I was not able to send you a DM, sorry.
The language of the game is spanish. I bought it on steam. Thanks.
Title: Re: [FF7 PC] Mod Manager - 7th Heaven 2.0
Post by: unab0mb on 2020-04-05 08:23:42
Either you will need to reach out to me on the Discord, or you will need to post at least 5 posts here before DMs can be sent.