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Final Fantasy 7 => FF7 Tools => Topic started by: dziugo on 2005-12-31 00:38:59

Title: [PC] Yet Another Multi-Patcher - YAMP
Post by: dziugo on 2005-12-31 00:38:59
What it is and what it does?
YAMP is a multi-patcher which can be used to apply my (dziugo's) patches to your version of FF7. By default, it'll take the ff7.exe file, make a backup of it (backup_ff7.exe) and produce the output file named ff7.exe (no need to rename anything to get those patches to work). If there already is a backup file, the ff7.exe WILL BE DELETED and the backup will be patched. If you only want some of the patches to be applied, delete/change extension/move those you don't want to use. Patches are stored in "patches\" directory and only there will be looked for. If your FF7 path is:
Code: [Select]
C:\Program Files\Final Fantasy VII\then patches should be in:
Code: [Select]
C:\Program Files\Final Fantasy VII\patches\Don't make another subdirectory there, as it will not work.

Usage:
Download YAMP and patches you want to apply, unpack them and copy to your FF7 folder.

(http://ukaszu.pl/static/ff7/yamp/images/a2.jpg) (http://ukaszu.pl/static/ff7/yamp/images/a.jpg)

Configure the patches if needed (see below) and (when done) run install.bat. If everything went good, you can launch FF7 and check how it works. If there is an error message you don't understand, post it here.

Configuration:
Each patch file (*.srb - skerb file) comes with a config file. It's name is the name of patch file, but with a different extension (.txt). Beware: If any of those files is missing, the patch won't be applied. For some patches (MGP, 9999LimitBreaking and Gypt) there is a possibility to configure some things. For example:

Changing default framerate for minigames:
Open "HighwayAndSnowboardMinigamesFix.txt" with a notepad and find the lines:
set snowboard_speed=25
set highway_speed=25
Change 25 to anything you want :) (higher = faster) Note, it's a decimal value not a hexadecimal.

(http://ukaszu.pl/static/ff7/yamp/images/b2.jpg) (http://ukaszu.pl/static/ff7/yamp/images/b.jpg)

Changing default hp/mp cap:
What about changing the damage that a monster (weapon? :D) can do to you?
Open "9999LimitBreaking.txt" with a notepad and find line:
set amount_monsterdmghp=30000
Change that 30000 to anything (well... don't use values which are greater than 30000) you want (1 is a nice value, isn't it?).

(http://ukaszu.pl/static/ff7/yamp/images/d2.jpg) (http://ukaszu.pl/static/ff7/yamp/images/d.jpg)


If there is nothing to configure, you'll see something like this:
(http://ukaszu.pl/static/ff7/yamp/images/c2.jpg) (http://ukaszu.pl/static/ff7/yamp/images/c.jpg)
Listen to your notepad, move along :P.

Basically:
If there is a line which starts with "set " and the extension of the file is *.txt it means, that it's a configurable variable.

Patches:
 - MiniGamesPatch - The very first and the most useful one... It updates the code with a simple frame limiter for the Highway, Snowboard, RollerCoaster minigames and the BattleSwirl. Will apply a little bug fix also, so the Snowboard game won't crash so often. A fix for the BattleSwirlCrash now included. Previous version can be found here (http://forums.qhimm.com/index.php?topic=4554.0), but I don't recommend using it - it lacks most of these fixes.
 - TransparentDialogBoxesPatch - Will make the dialog boxes transparent.
 - NoDialogBoxesPatch - Will make the dialog boxes vanish (will overwrite the TransparentDialogBoxesPatch). For those 2 patches, info here (http://forums.qhimm.com/index.php?topic=4923.0).
 - 9999LimitBreakingPatch - Removes the cap for HP/MP/Damage in your FF7. Normal version here (http://forums.qhimm.com/index.php?topic=5021.0) (outdated).
 - Gypt - Allows you to skip FMVs when playing FF7. Previous version (with different approach) here (http://forums.qhimm.com/index.php?topic=4505.0). Readme for the YAMP version here (http://forums.qhimm.com/index.php?topic=5124.msg68646#msg68646) and a little bit of explanation about how to use it here (http://forums.qhimm.com/index.php?topic=5124.msg70496#msg70496).
 - LuckyTifa - Tifa will always get "Yeah!" in her limit break. Some info here (http://forums.qhimm.com/index.php?topic=5124.msg68942#msg68942) and here (http://forums.qhimm.com/index.php?topic=5298.0).
 - LuckyCaitSith - Allows you to manipulate CaitSith's TheSlotsLimitBreak. More info here (http://forums.qhimm.com/index.php?topic=5124.msg69517#msg69517).
 - AlwaysRun - The main char will run in field by default - press and hold <CANCEL> to walk. Origins here (http://forums.qhimm.com/index.php?topic=5506.0). discontinued (http://forums.qhimm.com/index.php?topic=7022)

Download links:

YAMP (http://ukaszu.pl/static/474738/5A424E51/5A424E51/YAMP.rar)
MiniGamesPatch (http://ukaszu.pl/static/474738/5A424E51/71627564696674/4E4851/MGP.rar)
TransparentDialogBoxesPatch (http://ukaszu.pl/static/474738/5A424E51/71627564696674/554543/TDB.rar)
NoDialogBoxesPatch (http://ukaszu.pl/static/474738/5A424E51/71627564696674/4F4543/NDB.rar)
9999LimitBreakingPatch (http://ukaszu.pl/static/474738/5A424E51/71627564696674/3A3A3A3A4D43/9999LB.rar)
Gypt (http://ukaszu.pl/static/474738/5A424E51/71627564696674/487A7175/Gypt.rar)
LuckyTifa (http://ukaszu.pl/static/474738/5A424E51/71627564696674/4D76646C7A556A6762/LuckyTifa.rar)
LuckyCaitSith (http://ukaszu.pl/static/474738/5A424E51/71627564696674/44546A7569/CSith.rar)
AlwaysRun (http://ukaszu.pl/static/474738/5A424E51/71627564696674/4253/_remove_this_to_download_AR.rar) discontinued


Any suggestions/questions? Post them here.

dziugo

Edit: 2020-03-19 updated links

Mod Edit (SB): Added release tag.
Title: Yet Another Multi-Patcher
Post by: -gone away- on 2005-12-31 03:01:54
Nice work, keep up the good stuff.  :D

I'll have part one of a mod which should make good use of your 9999LimitBreakingPatch soon (I hope, its all rather slow to change every value). Basically each monster is asigned a new lvl and then thier stats are scaled accordinly to what their level should be. This way creatures that are already high level(e.g. tonberry / vlad) dont get changed but creatures that desperately need better stats e.g. north cave creatures get anything from 1.1 * stat to 2.5 * stat increase which is pretty significant. Unfortuantly there is a downfall in which midgar due to the fact that so many of the creatures appear there (about a quarter of them) will take much longer to get through and you will be about lvl25 i think before you get out of there.

Anyway i look forward to seeing creatures dishing out 15000 worth of fire elemental damage.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2005-12-31 10:16:26
Quote from: smithie
Unfortuantly there is a downfall in which midgar due to the fact that so many of the creatures appear there (about a quarter of them) will take much longer to get through and you will be about lvl25 i think before you get out of there.
What about adding new monsters? They will share the same animation, but will have different stats (because of different record in scene.bin). No collisions that way.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-01-01 02:02:01
I might just down them a few levels so they dont damage the players too much.
Title: Re: Yet Another Multi-Patcher
Post by: Tsukiyomi on 2006-01-04 03:35:51
Is there anyway to manipulate the amount of damage that one character can take or give? I'm talking about teammates in this case, not monsters. For example, setting the maximim damage that can be received by Cid (or character in the 3rd position in battle mode or something like that).
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-01-04 12:35:25
Quote from: Tsukiyomi
Is there anyway to manipulate the amount of damage that one character can take
Not directly. You can change the amount of damage made by mosters/chars.
Quote from: Tsukiyomi
or give
Yes, change this line
Code: [Select]
set amount_chardmghp=30000to anything you want (file: 9999LimitBreaking.txt). This will affect all chars, as there is no way to customize amount of dmg made by single char.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-01-05 00:03:52
Hehe, your patch works very well. I finally managed to get someones savegave near the end and test out a few things.

4x cut on cloud + ultimate weapon + lots of hpplus = four hits at 30000 damage each. Not even knights of the round can match that as clouds weapon does damage equal to his hp.

KOTR max dmg = 99990

Above Max Dmg = 120000 :wicked:

I managed to kill a master tonberry with 3x its normal hp(133332) in just a few moves. It was also nice to see an iron man dish out 10000+ damage.

Unfortuanly i did notice a bug which may be caused by either your patch or the hi-res patch, after killing jenova the game crashed instantly... well not the usually type of crash, but just stalled with a black screen. It may just be a one off thing.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-01-05 00:09:58
Quote from: smithie
I managed to kill a master tonberry with 3x its normal hp(133332) in just a few moves. It was also nice to see an iron man dish out 10000+ damage.
Sounds like fun :D
Quote from: smithie
Unfortuanly i did notice a bug which may be caused by either your patch or the hi-res patch, after killing jenova the game crashed instantly... well not the usually type of crash, but just stalled with a black screen. It may just be a one off thing.
Hmm... Can I get your save-game and ff7.exe?

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-01-05 07:37:38
I'll upload the files later on, i tried before but my dad kept bitching about me using all the bandwidth while he was playing counter-strike. Go Figure.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-01-05 09:18:43
Quote from: smithie
I'll upload the files later on, i tried before but my dad kept bitching about me using all the bandwidth while he was playing counter-strike. Go Figure.
Heh... Ever played CS together? Who is better? :P

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-01-05 11:48:00
I'm better by far, even my youngest brother (13 ....... i think, im about 7 years older than him.) can beat him.

I used to play often on modem until everyone got dsl and left me behind. now im just not interested in those sort of game's, with the exception of the odd lan war between the family in UT2004.

Anybody can tell when my dad's playing cs because when you get within 50 feet of the house you can hear the swearing.
Title: Re: Yet Another Multi-Patcher
Post by: The Skillster on 2006-01-05 12:55:11
sounds like me.
I kinda lost interest in CS when CS:Source came out
But someone got me playing CS1.6 again and I really want to get back into it.
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-01-05 14:12:53
I used to go excellent with the shotgun in it, i gave the game a go the other day and people still dont understand just powerful the thing is. you can even snipe with it which if funny because then every one accuses you of hacking.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-14 12:44:25
Another patch added. It's a YAMP version of Gypt. See the first post in this thread for the download link.

Basic usage:

It is applied to your ff7.exe just like the other patches, and doesn't require any kind of additional program to be run after patching. It allows you to skip FMV with a combination of keys (default: Ctrl+S). If the screen is black after that, you can:
 - Enter Menu and leave it immediately
 - Use another hotkey to turn on the lights (default: Ctrl+D)

It also can be used even if you don't have TrueMotion2.0 codec installed.

Additional info:

 - I've added some NULL-pointer checking so it will not crash (hopefully :roll:).


 - I've rewritten the Hotkey parsing a little bit so now it requires Ctrl+<Key> to be pressed simultaneously (previously you could press Ctrl, release it and then press 'Q' after some time and it still called the Quit dialog).


 - You can change the Hotkeys to anything you want (well... if Ctrl+<Key> is what you want :P). There are 3 switches in this patch which can be configured (check "GyptInstant.txt" in your "patches\" directory):
Code: [Select]
set skip=83Hotkey used to skip FMV. By default it is set to: S (so the hotkey is Ctrl+S)
Code: [Select]
set lights=68Hotkey used to trun the lights on. By default it is set to: D (hotkey: Ctrl+D)
Code: [Select]
set quit=81Hotkey used to call the Quit dialog. By default it is set to: Q (Ctrl+Q)
Check this (http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/WindowsUserInterface/UserInput/VirtualKeyCodes.asp) if you want to change the default settings.

- As always, I've written it to be as flexible as possible, so it should work with non-english versions of FF7. If it doesn't, gimme a shout.

If it doesn't work:
It's been written for those people who suffer from CosmoCanyon-like crashes and should work. If it doesn't - try previous version of gypt (http://forums.qhimm.com/viewtopic.php?t=4505) or PM me, I'll investigate your problem.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Winter on 2006-02-14 14:42:56
Czego to Polacy nie zrobiÄ…, witaj ziomku z Polski  8)
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-14 15:23:56
Witaj :wink:
Title: Re: Yet Another Multi-Patcher
Post by: Winter on 2006-02-14 19:31:49
Great work.
The patches seem to work well :-)
Title: Re: Yet Another Multi-Patcher
Post by: ChaosControl on 2006-02-15 07:49:35
Quote from: The Skillster
sounds like me.
I kinda lost interest in CS when CS:Source came out
But someone got me playing CS1.6 again and I really want to get back into it.

I played the game for 3 years, even was on CPL once (we didnt win but who cares, we were there 8)) but when source came a lot of players went to source or WoW (which i dont like personally) sooooo... i stopped playing it >.>
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-02-15 22:41:42
Hey dziugo, how do you install the patch's without the transparent dialog boxes.

Also can that other patch be used to skip any FMV, because im sick of waiting for the startup movie each time i want to test something out.
Title: Re: Yet Another Multi-Patcher
Post by: Midgar on 2006-02-16 02:41:46
Couln't you just rename something to the same one, and make it blank?
Ex: startup.mpg
new text document.txt --> startup.mpg
Not sure, I lost my CDs again....
If only I had a burner....
Title: Re: Yet Another Multi-Patcher
Post by: ChaosControl on 2006-02-16 07:14:50
Quote from: Midgar
Couln't you just rename something to the same one, and make it blank?
Ex: startup.mpg
new text document.txt --> startup.mpg
Not sure, I lost my CDs again....
If only I had a burner....

Maybe the movies require a set size :o

btw Midgar, nice to see your avatar growing :D
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-16 07:47:11
Quote from: smithie
Hey dziugo, how do you install the patch's without the transparent dialog boxes.
Download YAMP and only those patches you want to apply.
Quote from: smithie
Also can that other patch be used to skip any FMV, because im sick of waiting for the startup movie each time i want to test something out.
Yes, but it's not its real purpose :P When the FMV starts, press Ctrl+S. If the screen turns black, press Ctrl+D. Should work.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-02-16 08:34:34
Quote
Download YAMP and only those patches you want to apply.

didn't notice you had changed the links, last time i downloaded from the yamp&patchs link & then removed the ones i didn't want installed... but that didnt work for some reason.

Quote
Yes, but it's not its real purpose  When the FMV starts, press Ctrl+S. If the screen turns black, press Ctrl+D. Should work.

Eh, that's good enough for me.  :D
Title: Re: Yet Another Multi-Patcher
Post by: Izban on 2006-02-16 21:53:56
something useful would be a mp limit break
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-02-16 21:58:43
Quote from: Munemasa
something useful would be a mp limit break

It does that.

Features:
Title: Re: Yet Another Multi-Patcher
Post by: Midgar on 2006-02-18 14:53:19
Quote
btw Midgar, nice to see your avatar growing

Thanks Chaoscontrol, but I think this is the maximum size it will ever be, maybe switch a couple characters.

You have very good programming skills dziugo! I look forward to whatever you will make later. Is it possible to make a summons movies shortener? I hate having to wait so long for a lot of movies...
Thanks!
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-18 16:57:57
Anything for people who can type my nick correctly :P

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Midgar on 2006-02-18 18:51:19
Cool dziugo, hope to see your work soon!
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-20 16:49:32
Misc patch added - LuckyTifa. See the first post in this thread for download link.

Info:

It will patch your ff7.exe so Tifa will always get "Yeah!" in her limit break. That's all.

Additional info:

Code patched at:
Code: [Select]
0x006E3778:
0xB1 0x02 0x90 0x90 0x90 0x90 0x90

0x006E31E8:
0xB0 0x02 0x90 0x90 0x90 0x90 0x90

0x006E34A0:
0xB0 0x02 0x90 0x90 0x90 0x90 0x90

It can also be done by editing the data files, but I'm too lazy to do that.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-02-23 00:15:55
This is a bit of a blantant bump, but you really should put links up to your software in the Compilation of Programs section, the thread keeps disapearing way down the bottom.

-- add--

Hey, i was using the skip movie function & i skipped a movie, now clouds running around like his hyper or something.. hehe.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-23 06:56:07
Quote from: smithie
This is a bit of a blantant bump, but you really should put links up to your software in the Compilation of Programs section, the thread keeps disapearing way down the bottom.
Ok, I'll make a list.
Quote from: smithie
Hey, i was using the skip movie function & i skipped a movie, now clouds running around like his hyper or something.. hehe.
This time it's not Square's mistake, but I'm not going to fix it. It's soo cool :)

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: -gone away- on 2006-02-23 08:06:33
Quote
This time it's not Square's mistake, but I'm not going to fix it. It's soo cool

I was going to say not to fix it, i keep using it to make it threw the game quicker :D .
Title: Re: Yet Another Multi-Patcher
Post by: DrSunnysock on 2006-02-26 22:13:49
"Misssing file: ff7.exe
Sorry, no patching today.
Press any Key to continue..."

:(

What do I do?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-02-26 22:16:35
Move the downloaded files to your FF7 directory, so the patcher can find your ff7.exe

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: DrSunnysock on 2006-02-26 22:22:49
Quote from: dziugo
Move the downloaded files to your FF7 directory, so the patcher can find your ff7.exe

dziugo



Thank you. <3
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-03-03 15:52:48
Another misc patch added - LuckyCaitSith. Download it in the first post of this thread

Info:

After applying it to your ff7.exe, you get a possibility to manipulate Cait Sith's "The Slots Limit Break". How to do it?

 - (essential) - activate the limit
 - use <MENU> button to activate/deactivate cheating mode
 - use <LEFT> and <RIGHT> to navigate to the slot you wish to change
 - use <DOWN> to change the current slot

The current slot has a little white box around it (only visible in cheating mode). Entering cheating mode stops the slots and leaving cheating mode activates them again. Screen (why don't you try this combination of slots? :P):
(http://dziugo.republika.pl/images/csith/a2.jpeg) (http://dziugo.republika.pl/images/csith/a1.jpeg)

Additional info:

The code has been optimised a little bit so there is 1.3k free bytes left.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Salk on 2006-03-05 07:13:48
Hello dziugo!

First, let me thank you for your work! Congratulations!

Now, forgive me if I sound dumb or any thing but I'd like to ask you if your patches are compatible with Reunion's, the Saint's and the NPC reconstruction project ? If so, it'd be perhaps good to point it out!

Thanks!  :love:
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-03-05 07:31:42
Quote from: Salk
(...)if your patches are compatible with Reunion's, the Saint's and the NPC reconstruction project ? If so, it'd be perhaps good to point it out!
Hmm... They are compatible with any patch that doesn't change ff7.exe (like Reunion's and NPCr) and probably compatible with those that do change it...

However, I cannot guarantee anything, so I won't put that in the main post (don't want to hear any cries "It's not compatible with my DragonBallZ mod!!! Fix it right now!!!") but I usually add lines (in the patches readme) that it has been written to be as flexible as possible when applying, so any version of ff7.exe will do. People don't read those readmies, so it's safe to do.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Threesixty on 2006-03-08 20:12:03
Hey...dziugo

Do you have a webpage for all these patches? Because I rather not refer people to Qhimm's forum, if I can help it. This forum is loaded with leechers, as it is.
Title: Re: Yet Another Multi-Patcher
Post by: steven on 2006-03-08 20:21:55
Quote from: dziugo
Another misc patch added - LuckyCaitSith. Download it in the first post of this thread

Info:

After applying it to your ff7.exe, you get a possibility to manipulate Cait Sith's "The Slots Limit Break". How to do it?

 - (essential) - activate the limit
 - use <MENU> button to activate/deactivate cheating mode
 - use <LEFT> and <RIGHT> to navigate to the slot you wish to change
 - use <DOWN> to change the current slot

The current slot has a little white box around it (only visible in cheating mode). Entering cheating mode stops the slots and leaving cheating mode activates them again. Screen (why don't you try this combination of slots? :P):
(http://dziugo.republika.pl/images/csith/a2.jpeg) (http://dziugo.republika.pl/images/csith/a1.jpeg)

Additional info:

The code has been optimised a little bit so there is 1.3k free bytes left.

dziugo
sweet idea but one question. when do you turn it off? after you pick what you want to use or after you pick to use the limit?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-03-09 05:55:38
Quote from: Threesixty
Do you have a webpage for all these patches?
Working on it, but it's a secret, so don't tell anyone :roll:
Quote from: steven
sweet idea but one question. when do you turn it off? after you pick what you want to use or after you pick to use the limit?
In "cheating mode", the slots will stop, but the game thinks that they are still running, so you have to press <OK> 4 times to activate the limit. Maybe I'll change that in a free time.
Edit: Ok, that didn't answer your question. You turn it off... Well... You don't have to :)

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Midgar on 2006-03-13 00:03:43
Er, I think that that it messes up the battle game (sometimes they were all just one). Just a little warning for those who still like the battle game, but the "Yeah!" is so worth it!

EDIT: Yeah, it is the Battle Arena. Randomly it will force a slot on me.
Title: Re: Yet Another Multi-Patcher
Post by: EmperorSteele on 2006-03-13 04:11:26
You mean the battle arena?

Ohsnap....
Title: Re: Yet Another Multi-Patcher
Post by: Otokoshi on 2006-03-13 04:53:35
If you could choose the slots for the battle arena that would be ultimate cheating  :wicked:
Title: Re: Yet Another Multi-Patcher
Post by: Wuz on 2006-03-26 02:32:26
transparent dialog boxes is brilliant!

Thankyou!
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-03-26 05:53:48
Thank Phyltre :P

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Amayirot Akago on 2006-04-04 06:48:09
I've installed the Gypt patch, however, when I press Ctrl-S to skip a movie nothing happens. Is it possible this doesn't work with the intro movie, or is something else wrong? I haven't tried any other movies in the game yet.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-04-04 15:45:39
It should work with any FMV. You can check if it is installed correctly:

While in-game:
Code: [Select]
- press "Ctrl"
 - release "Ctrl"
 - press "Q"
 - release "Q"
If Gypt has been installed correctly, the "Are you sure you want..." dialog shouldn't appear. It will appear only if applying Gypt wasn't successful.

To make that window appear:
Code: [Select]
- press "Ctrl" and hold it
 - press "Q"
 - release "Q"
 - release "Ctrl"
The same goes with Ctrl+S. It has to be activated this way. Oh, and if it seems that it didn't work, press it again :) Just remember, that even if the intro movie is skipped, FF7 still waits for <OK> button to be pressed - after skipping 2 FMVs, it'll display credits.

If it still doesn't work and reading debug info (debug.txt in your FF7 main directory) doesn't help with discovering what the problem is, email/PM me - I'll try to help.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Amayirot Akago on 2006-04-04 16:05:32
My bad, it works just like you said. Thanks! :D Only thing is, the Eidos & Square movies are set to fade out when you hit a button, so I still have to let them play in order to get to the opening credits.
Title: Re: Yet Another Multi-Patcher
Post by: knives on 2006-07-18 22:33:47
Can't get the Skip Cutscenes to work.

Here is the code I use

Quote
@echo off

rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Gypt Instant -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= by dziugo =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|
rem |-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [email protected] -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=|
rem |=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-|

rem ====================================================================================================
rem ================================== Configure these if you need to ==================================
rem ====================================================================================================

rem ========================================= Hotkey: Ctrl =========================================
set skip=83
rem ====================================================================================================

rem ====================================== Hotkey: Escape ======================================
set lights=68
rem ====================================================================================================

rem ======================================= Hotkey: Alt ========================================
set quit=81
rem ====================================================================================================

rem ====================================================================================================
rem ==================  Don't touch anything below unless you know what you're doing!! =================
rem ====================================================================================================

echo %1 -patch %2 -in %3 -out %4 -fulldebug 1 -nopause -skip %skip% -lights %lights% -quit %quit%

Anything wrong with that?

NVM, to skip you have to hold ctrl then press S...
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2006-07-19 09:12:24
Just to let you know, you've edited... Hmm... Comments. Yup, definitely.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Aali on 2006-07-21 17:13:51
so how do you create patches for YAMP anyway?  :roll:

i made a small fix for ff7music users that experience delays when it's supposed to switch music in certain locations (the boss after the highway chase comes to mind, where on my box, the boss music wouldn't come on until 10-15 seconds after the battle had started)

and why create another (maybe-not-so-compatible) stand-alone patch, when we have an excellent automated system for applying these kind of things already  :-)
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-04-25 19:26:31
The time has come...to dig some thread from the grave...to update the links...and to annoy some mods of course :)

The links in the first post were updated to match the current forum's mechanics, and Yet Another Misc Patch was added to the list. Did I forget about some public patch? Want to make some private patch a public one (only getting input from those involved :P)? Wanna ban me? Post here, the thread is already revived.

dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Hyunckel on 2007-04-25 22:32:22
The time has come...to dig some thread from the grave...to update the links...and to annoy some mods of course :)

The links in the first post were updated to match the current forum's mechanics, and Yet Another Misc Patch was added to the list. Did I forget about some public patch? Want to make some private patch a public one (only getting input from those involved :P)? Wanna ban me? Post here, the thread is already revived.

dziugo

I hope I won't be banned for responding whereas the thread is already revived  :-D
Well, what do you mean for "private" and "public" patchs? Since when is there a patch for YAMP ???  :?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-04-26 08:13:06
Not a patch for YAMP... YAMP patch :)
Title: Re: Yet Another Multi-Patcher
Post by: Wuz on 2007-04-26 11:25:47
If i recall you did a beta test for a custom framerate patch for the minigames and battleswirl (along with fixing the battle swirl crash).
I can see the first post contains the fix but i'm not sure if it includes custom framerate patching.

Anyway, i was one of your testers and it worked flawlessly from memory :) Love your work dziugo
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-04-26 13:08:19
In my short time here, dziugo has been helpful time and time again.

Thank you for bumping this thread. I never experienced the battle swirl crash until I started using the Saint's 1280 patch. And even then, it was only after (and even then, not always) I alt+tabbed out of the game and back in. I was just going about not leaving the game. Now I can. Plus the skip FMV patch is a miracle worker. My biggest complaint about replaying FF7 is that long plot points and FMV's must be allowed to play out. Now if only there was a way to skip the major plot points, like Cloud's flashback in Kalm and such. Oh, and the always run patch is useful too. I'm sure they all are, but I won't be using the slots or 9999 patches.

I have a question about Gypt though. I wanted to see if it had worked, so I chose new game and sought to use it to skip the beginning movie. When I press
Code: [Select]
press CTRL
press S
release S
release CTRL
the FMV is skipped, but the screen is black. I hear the train's steam end, and I can hear Biggs and Jessie attacking the guards as well as Cloud flipping off of the train. Then a window pops up with Barret instructing you to come along. Then I press up and can hear myself enter the battle. But at no point am I seeing anything but black.

If however, I press
Code: [Select]
press CTRL
press S
release CTRL
release S
(nothing happens)
press CTRL
press S
release S
release CTRL
the FMV is skipped and I can see everything. In both instances, the climactic background music doesn't play, but that's fine by me if it means being able to skip the two minute new game movie. Is this how it was meant to operate and I just didn't read the explanation properly? Or is there a way to do it the first way and restore my video? Or do I just need to keep doing it the second way as it gets the job done.

And I must give further credit for how well though out this is. I didn't apply the always run patch at first and I had changed my mind about the swirl fram rate. I wasn't sure how it would operate when I asked it to patch again, but it restored the backup and started fresh. Very clever. I appreciate your work with this.

[EDIT]
Forgot to mention a couple things. Even though the background music isn't playing if I skip the new game movie, it plays after the first battle is over.

The other thing is that if I use the first method mentioned above to skip the next FMV (the one where Cloud looks up to the reactor), everything works fine. But that FMV fades out and the game fades back in anyways. So the "problem" I experience in the first example might only effect FMV's that are meant to play into a playable field map. Off the top of my head, I can't think of any. Furthermore, when I use the first version to skip the new game movie and the screen is black, as soon as Cloud is controllable, bringing up the menu and then returning to the game restores the visuals. So it's not really an issue at all. I was just wondering if maybe I had done something wrong.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-04-26 14:27:54
@Wuz: Yup, it's that version. Thanks for testing and the support :)

@Demarest: Try Ctrl+D when the screen turns black after skipping the FMV.
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-04-26 14:36:28
@Demarest: Try Ctrl+D when the screen turns black after skipping the FMV.
Works great! Is that a feature of one of the patches, or a command that works in the EXE by default? Either way, thanks for sharing.

I came upon a very surprising and WELCOME side effect of Gypt. Remember above when I said I wish there was a way to bypass plot points? Well as a goof, I hit CTRL+S when I entered Corel's ropeway station. The game went into what appeared to be 2x mode which made the motions of Barret's flashback to the story of Corel over with twice as fast! Thankfully, the FMV's of the ropeway reset this condition. I turned it on again and the next plot point did NOT reset it. Battles and menus run regular speed, but anything taking place on the field map is double speed. This is useful for "fast forwarding" through storyline non-FMV "cutscenes" (though you still have to hit okay to get past each speaking part), but not so useful for manuevering about the field maps.

So two questions: Is this intentional? Or just a handy side effect of trying to use Gypt when an FMV isn't playing? Secondly, is there a way to revert back to normal speed so that we could use that feature to fast forward through plot points, but restore regular speed when playing the game? For now, saving and reloading resets the speed and at least on the way to Gold Saucer, the actual FMV being skipped also seemed to reset it.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-04-26 14:50:37
Ctrl+D is a feature of Gypt of course :P And the speed-up is actually a side-effect of skipping the FMV. I told it before (in this thread probably) and I will say it again - I will not "fix" it.

When the FMV is playing, it takes care of the framerate, so the field one is turned off. If there is no FMV playing, there is no framelimiting -> it runs as fast as it can. Anything that enables its own frame-limiter should restore the normal speed. Accessing menu could be the easiest one (if it works of course).
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-04-26 15:30:08
I wouldn't want it fixed anyways. It's too useful. A way to toggle it off is all I was curious about. Not able to turn it off is far better than not having the ability to zip through the plot points. The menus work at normal speed, but going in and out of it doesn't resolve the speed on the field maps.

No biggie. Just wanted the greatest understanding of what it was I was messing with. Thanks again for your efforts on these :)



MOD EDIT: How do I double post three hours later?

Just wanted to report to anybody using Gypt: Do not use it to pass the two FMV's that play in Bugenhagen's machine the first time you reach Cosom Canyon. If you skip either one, the game will never resume. I imagine this could be because both FMV's as they play out in the game require the characters on the foreground.



MOD EDIT: How do I shot we... triple post?

Got another update if that's okay. My theory about people being in the foreground cannot be correct because the FMV with the Tiny Bronco taking off just after fighting Palmer can be skipped without issue.

I did find another FMV people will want to avoid skipping as it will prevent the game from resuming: The THIRD FMV during the Gold Saucer date sequence. The first, second, and fourth ones can all be skipped without issue. But the third results in the same as before: The game never properly resumes.

And one last conflict your users should be aware of: Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients. This is no big deal as there is a place to save just before this room. Which you can also use once you've done everything you want there and are ready to proceed. Users of Always Run will have to repatch without it just before this room. Easy workaround.

I assure you that I'm chiming in for the sake of documentation. The rewards still far outweigh the minor inconveniences and it's been a real treat being able to play with these advantages :)



MOD EDIT: Rules (http://forums.qhimm.com/index.php?topic=5834.0), Buster. They apply to you too. And since you seem to think that you are all that, I'd suggest following them. Might be somewhat awkward to claim imaginary moral high ground while mods are cleaning up after you.
Title: Re: Yet Another Multi-Patcher
Post by: miracle.flame on 2007-04-28 07:33:26
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.


Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
Title: Re: Yet Another Multi-Patcher
Post by: B Tizo on 2007-04-28 10:28:38
No, he's right.  That section took much longer than it should have because I had to do the random spin and try and time it right.  It probably took me a good 15-20 minutes of just spinning and stopping.  But, having to not hold the Cancel button the rest of the 30 odd hours I've put into FF7 so far definitely outweighs those 15-20 minutes.  dziugo's patches have worked wonders for my copy of FF7.

On a side note, I think post needs to Stickied because of all the great patches it contains.  Or perhaps a sticky needs to be created with all the patches in the forum.  Well, maybe not all, but definitely the important ones.  Just my thoughts.
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-04-28 11:51:02
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.
Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
I THINK so. See, I also had a problem when it came time for Cloud to draw his sword against Aeris. He sat there shaking his head as if Cancel was being pressed. When I DID press Cancel, he stopped and I was able to continue. It was at that time that I realized that you MIGHT be able to hold Cancel to do the clock as well. But I didn't try that. At the time, I didn't suppose the patch told the PC Cancel was being pressed. I assumed it toggled the walk/run mode only.

If not, I think saving, unpatching, visiting the rooms you need, setting the clock to six, saving, then repatching is faster than trusting random spins.
Title: Re: Yet Another Multi-Patcher
Post by: Hyunckel on 2007-04-28 13:39:32
Having the Always Run patch installed will prevent you from manually controlling the clock in the Temple of Ancients.
Uh, I don't know how exactly you mean "prevent" since I did not try that patch but cannot that be easily solved by holding <CANCEL> to walk?
I didn't suppose the patch told the PC Cancel was being pressed. I assumed it toggled the walk/run mode only.

I thought this patch toggled cancel for walking instead of running? It justs keep canceling so?  :?
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-04-28 20:42:50
Another correction I need to make: dziugo said that going into a menu should reset the frame limiter and I said that it didn't. Well I've since discovered that alt+tabbing out of the game and back in does. So now it's fully controllable :)

[EDIT]
Earlier this morning, I went through the Temple of Ancients. Telling the clock I wanted to manually adjust it and immediately holding Cancel DID allow me to manipulate it just fine. Thought I'd report back.

[EDIT2]
Gypt users will also want to avoid using it to skip the very first video of Weapon attacking when Tifa and Barret are prisoners back at Junon. And getting Tifa to free herself with Always Run wasn't easy, but it was possible.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-05-06 19:29:00
Back from the vacations :)

As for the AlwaysRun patch, consider the bug reported. I'll think of the fix for it when I get some free time.
Title: Re: Yet Another Multi-Patcher
Post by: aquarius1989 on 2007-06-09 11:32:43
I'm having trouble.  The batch file runs fine, and all the patches get installed, however it seems to corrupt my ff7.exe!

The icon changes to that generic window-thing, and when I try to run it, the error 'ff7.exe is not a valid Win32 application' appears, and when I try to move/delete it, it claims 'it is in use by another program'.

Any help? I'm running Windows XP
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-06-09 11:35:35
One of the patches wasn't installed - you probably tried to install them over a modified/"not typical" ff7.exe. Check the debug file that was created when running the patcher.
Title: Re: Yet Another Multi-Patcher
Post by: aquarius1989 on 2007-06-09 11:42:32
I checked the debug file.  It claims all the patches failed to be applied  :lol:

Anyway, I tried doing it to the ff7.exe that comes with the ff7_102 patch 'official' patch.  Does it only work for the 1.00 version or what?
Title: Re: Yet Another Multi-Patcher
Post by: aquarius1989 on 2007-06-09 11:45:39
Actually lol, my misreading, it failed the MiniGames patch and the LuckyTifa.  Sorry
Title: Re: Yet Another Multi-Patcher
Post by: aquarius1989 on 2007-06-09 12:33:31
UPDATE: Managed to get it working

Thanks for your help dzuigo.  Don't know the exact problem but I probs have a buggy version of the minigames patch, and once one patch in the queue mucks up, the rest ALL cack-up.
Title: Re: Yet Another Multi-Patcher
Post by: squeeble on 2007-06-09 12:59:11
LMAO triple posted :lol:.
(I know it doesn't add anything meaningfull but it was to funny to pass up)
Title: Re: Yet Another Multi-Patcher
Post by: Psychosupreme on 2007-06-29 16:37:13
While trying to patch with the HighwayAndSnowboardMinigamesFix patch the install program claims
"Applying Patch: HighwayAndSnowboardMinigamesFix
Access is denied
Somethings gone wrong...dunno what..."   (the last 2 words don't help much lol)
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-06-29 17:49:55
Your ff7.exe is read-only or in use.
Title: Re: Yet Another Multi-Patcher
Post by: Psychosupreme on 2007-07-01 02:41:04
K looks like everything in order now, didn't get booted from battle so its good I guess.  One smidge though, when i Quit FF7 and it all closes down, in the Windows Task Manager Processes section ff7.exe image name claims to still be running (guess that's why its still in use) What going on there?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-07-01 13:39:05
I've heard it happens, but not to me. Can't help you.
Title: Re: Yet Another Multi-Patcher
Post by: miracle.flame on 2007-07-01 16:28:53
it happens if you have set compatibility mode to older OS for ff7.exe
Title: Re: Yet Another Multi-Patcher
Post by: twipley on 2007-07-02 04:30:54
thanks, dziugo, the frame-limiting patch is working great (at least for me), and is pretty useful. :)
Title: Re: Yet Another Multi-Patcher
Post by: Chrisu on 2007-07-04 19:09:03
Hey dziugo, i've got an idea, or a request for a patch: You've mad a FPS-limit-patch for the  minigames, is that possible for the whole game too? Like, a patch that sets the fps-limit of the game higher so it runs faster, would that be possible? Maybe with a hotkey with that you can en/dis-able the feature?
It was just an idea, if its not possible or too hard dont mind it ;)
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-07-05 11:54:00
Hmm... With Gypt's Ctrl+S you can temporarily disable the frame-limiter when in field. Believe me, you don't want to turn off any other framerate cap :P
Title: Re: Yet Another Multi-Patcher
Post by: Chrisu on 2007-07-05 12:29:19
Hehe isnt there a possibilty to set a frame limiter for example to 200 so you can play the game faster when you want to?
Title: Re: Yet Another Multi-Patcher
Post by: stu on 2007-07-07 10:13:09
Hehe isnt there a possibilty to set a frame limiter for example to 200 so you can play the game faster when you want to?

like fast-forward on an emulator?  i always use that to get through that ol' 'red wings' drivel at the start of ff2/4.
Title: Re: Yet Another Multi-Patcher
Post by: Winter on 2007-07-07 18:23:58
Gimme link to the Battle Swirl patch, could you?
Title: Re: Yet Another Multi-Patcher
Post by: miracle.flame on 2007-07-07 18:26:11
It's already integrated in MiniGamesPatch, moron
Title: Re: Yet Another Multi-Patcher
Post by: Winter on 2007-07-07 18:36:56
Oh well, let me then patch the game :P
Title: Re: Yet Another Multi-Patcher
Post by: PiJ on 2007-07-10 20:29:40
Hey dziugo, great work you did with this patch. The transparent dialog boxes look very cool  8-) .

But it seems to me, that I have a problem with the minigames-fix.

I stored everything I wanted to install in the patches directory and applied it. The patch seemed to work well (otherwise I wouldn't see any transparent windows, wouldn't I?).
But the framelimiter for the rollercoaster minigame does not work, i guess.
After changing the value rollercoaster_speed to 10 and installing the patch again, there was no noticeable change in speed.
What might be wrong? Please help me with this.

Greetings, PiJ.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-07-10 20:44:01
Still trying to get back my FF7 cds. Looks like I've uploaded an older version by mistake but I can't check it now.
Title: Re: Yet Another Multi-Patcher
Post by: PiJ on 2007-07-10 21:03:34
Wow, thanks for the fast reply.

OK, I guess I have to wait 'til you get back your Cd's (I haven't read the the entire thread, so what happend to them?).
Anyway, maybe someone has a working version, who could mail me his files of the minigames-fixer?

Greetings, PiJ.
Title: Re: Yet Another Multi-Patcher
Post by: illegalaliengj on 2007-07-13 08:26:06
I'm also having trouble running the patcher, and I think it's because I'm running winME and it doesn't seem to support some of the dosshell command features.  I did increase the initial environment memory of install.bat to 4096, which allowed the batch file to run all of the SET commands, but the first FOR command of the patching_loop returns a "bad command or file name" and the next few lines all try to find the file "%~nk".  Not surprisingly, it dumps me out with the "Missing config file" error message.  I'm not terribly skilled with DOS command line editing, but if there's an easy fix I can edit in, that'd be great.  Or if that's not an option, perhaps I could get some manual instructions for installing these patches (most importantly, the mini-games/battleswirl patch)?  Thanks in advance.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-07-13 10:09:25
Usage:
Code: [Select]
skerb.ex_ -patch HighwayAndSnowboardMinigamesFix.srb -in ff7.exe -out new_ff7.exe -fulldebug 1 -nopause -bswirl 30 -snowboard 60 -highway 30 -rcoaster 30Only first 3 switches are vital. With the fulldebug turned on, you may want to redirect the std output to a file.

I don't remember why I renamed an *.exe to *.ex_, but if it still doesn't work, you can try changing the extension to the correct one.
Title: Re: Yet Another Multi-Patcher
Post by: Namaste on 2007-07-19 02:56:40
I need help, the installer can't find FF7.exe, the patches are in the FF7 directory, but still won't find the .exe file.
Title: Re: Yet Another Multi-Patcher
Post by: Kashmir on 2007-08-21 10:29:12
Just as a heads up, i just found out that this patcher has issues with winXp's latest updates. If you want to apply all patches at the same time you need to set the install.bat file to win95 compatibility mode otherwise it gets a error when applying the mgp patch.
Title: Re: Yet Another Multi-Patcher
Post by: kruci on 2007-08-21 13:33:10
I have error in win98SE, say something as
5xWrong syntax(it is 5x rem part)
and then not enough space in system table of variables.
Title: Re: Yet Another Multi-Patcher
Post by: PiJ on 2007-08-26 17:46:52
Hey you,

I still don't have any idea why the minigamespatcher isn't working, but I'm getting used to live with that.
If there wouldn't be the infamous snowboard-minigame crash. I've tried many things advised all over the internet, but I'm not able to find a solution for that crash. And since I read that it is a pointer problem (dziugo wrote that in a thread I found on this board) I quit finding a solution for that crash.

So, is it possible, that I can send my savegame file to anyone who then plays the snowboardgame for me? I would be very thankful about your help and I don't know what else to do.

Greetingz, PiJ.

PS: Next time I play this game, I think I will take my PSX version of it and play it on an emulator ;) .
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-08-26 18:29:55
You can try older version of the MGP (the one with patcher and the patch integrated in one executable). Details here (http://forums.qhimm.com/index.php?topic=4554.0).

I'm sorry I can't be too much of a help, but it's difficult to debug the exe, not being able to run it - even if it's "optimized" the way FF7 is.
Title: Re: Yet Another Multi-Patcher
Post by: PiJ on 2007-08-26 21:04:26
Hey dziugo,

I tried that before, too. But unfortunately without any success. Again, I have no idea why.
Right now I think I might find a way to "skip" the snowboard-game with the help of a savegame-editor I found.

After a little experimentation I managed to place Cloud right behind the village, where he only has to go down the mountain u normally would ride down on the snowboard. After entering the icehills follows the dialog where the three decide to go on, before it's getting too cold. And then Cloud "disappears" and I can't go on, although the worldmap, the map of the iceregion and the menu are still available. I guess by changing the savegame with an external tool something might be wrong, hopefully I am able to find a solution for that problem.

Besides: Is it OK to continue the whole problem in this thread or would it be better to start another one?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-08-26 22:07:20
That older patch won't make any changes when it finds at least one problem with ff7.exe, and patching it with YAMP version of MGP will make some changes. You might want to revert to clean 1.02 ff7.exe (even without the jedwin's chocobo patch), and give it a go. If there are any problems with applying the patch, copy the output of the patcher and send me an email along with your copy of ff7.exe.
Title: Re: Yet Another Multi-Patcher
Post by: xEraceRx on 2007-09-02 10:47:32
Applying patch: LuckyTifa
Missing config file!
Sorry, no patching today.

 Can u tell where i F*%#ed up at please
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-09-02 12:27:11
The file with "txt" extension is needed too. Redownload the patch.
Title: Re: Yet Another Multi-Patcher
Post by: twipley on 2007-09-02 14:50:14
Just as a heads up, i just found out that this patcher has issues with winXp's latest updates. If you want to apply all patches at the same time you need to set the install.bat file to win95 compatibility mode otherwise it gets a error when applying the mgp patch.
Can anyone else confirm this info?
Myself the patch seem to work well, even with latest Windows XP updates installed...
"HighwayAndSnowboardMinigamesFix - Patching done"

I haven't tested in-game results, though.
Title: Re: Yet Another Multi-Patcher
Post by: xEraceRx on 2007-09-03 01:14:36
Ok i redownloaded the tifa patch and still didn't work, so i reinstall the whole game then reinstall the patch and got it installed, but when i installed the chocobo before the tifa i got errors and the game didn't work, so i rereinstall everything chocobo patch first then the tifa, now everything is working fine.
Title: Re: Yet Another Multi-Patcher
Post by: linuXBOX on 2007-09-04 04:35:44
Quote
I'm having trouble.  The batch file runs fine, and all the patches get installed, however it seems to corrupt my ff7.exe!

The icon changes to that generic window-thing, and when I try to run it, the error 'ff7.exe is not a valid Win32 application' appears, and when I try to move/delete it, it claims 'it is in use by another program'.

Any help? I'm running Windows XP

I can apply the transparent and swirl patches, but the minigame patch "corrupts" the FF7.exe, so I can't apply it....curious if there is any suggestions
Title: Re: Yet Another Multi-Patcher
Post by: Kashmir on 2007-09-04 04:44:32
Just as a heads up, i just found out that this patcher has issues with winXp's latest updates. If you want to apply all patches at the same time you need to set the install.bat file to win95 compatibility mode otherwise it gets a error when applying the mgp patch.
Can anyone else confirm this info?
Myself the patch seem to work well, even with latest Windows XP updates installed...
"HighwayAndSnowboardMinigamesFix - Patching done"

I haven't tested in-game results, though.
The error only occurs if you are trying to apply more than 4 of the patches at once. I started getting the problem after updating windowsxp via the auto update, but it might also occur in earlier versions too.

Quote
I can apply the transparent and swirl patches, but the minigame patch "corrupts" the FF7.exe, so I can't apply it....curious if there is any suggestions
Try setting the .bat file to win95 compatibility mode.
Title: Re: Yet Another Multi-Patcher
Post by: miracle.flame on 2007-09-04 07:59:32
I can apply the transparent and swirl patches, but the minigame patch "corrupts" the FF7.exe, so I can't apply it....curious if there is any suggestions

The latest minimages patch includes swirl patch so if you use old swirl with new minigames the corruption is expectable. It's already there! Use only latest minigames and read carefully next time.
Title: Re: Yet Another Multi-Patcher
Post by: linuXBOX on 2007-09-07 20:45:33
Thanks miracle.flame, you were right, I must apologize

It patched without fail, and the game is running very well now, shame I already passed the motorbike game without the patch, that was a pain
Title: Re: Yet Another Multi-Patcher
Post by: rugbykid on 2007-09-13 16:47:47
i hav e an idea for something to include in the YAMP..
save everywhere! (Maybe a little cheaty but... anyway...)
to use inside gypt would be even better!
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-09-13 18:13:55
i hav e an idea for something to include in the YAMP..
save everywhere! (Maybe a little cheaty but... anyway...)
to use inside gypt would be even better!
Ok, send me your copy of FF7 and it's done :). I don't have FF7 anymore, so can't make any new patches/correct old ones.
Title: Re: Yet Another Multi-Patcher
Post by: paladin181 on 2007-10-18 22:06:39
I put the file with the txt extention in the folder and it still tells me missing config file, no patching today.. This is on the MGP, btw.

Silly me. When I extracted it, it all went to a "Patches" directory.
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-10-28 21:28:22
Still loving these. Thanks again, dziugo.

I'm curious: Why does the front page say Always Run has been discontinued? The only time it was a real problem was when Tifa is captured in Junon and you need her to get the key. I've completed it three times now with the patch installed. Not as easy, but still very doable. I can see no reason why this patch should be discontinued.

Now, for the reason I'm posting. There's a patch to control Cait Sith's slots. Any way of similarly controlling the battle square's slots? I'd like to be able to pick my handicaps to intentionally give me harsh one I can handle but avoid ones that my setup would find to be critical. I've tried watching the wheel and guessing. I've tried the tap SWITCH method of strobing it for a better idea. I can't seem to master either.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-10-29 09:14:00
Still loving these. Thanks again, dziugo.
Thanks for using :)

I'm curious: Why does the front page say Always Run has been discontinued? The only time it was a real problem was when Tifa is captured in Junon and you need her to get the key. I've completed it three times now with the patch installed. Not as easy, but still very doable. I can see no reason why this patch should be discontinued.
Kruci made a version of this patch which (AFAIK) runs without any problems, so I just linked to that thread.

Now, for the reason I'm posting. There's a patch to control Cait Sith's slots. Any way of similarly controlling the battle square's slots? I'd like to be able to pick my handicaps to intentionally give me harsh one I can handle but avoid ones that my setup would find to be critical. I've tried watching the wheel and guessing. I've tried the tap SWITCH method of strobing it for a better idea. I can't seem to master either.
I was going to make such a patch, but there was no need for it at the time. And now I can't do it. Sorry.

Second thought. There was a demo of FF7 which included only battle square, and that should be enough to mod it. I'll be a bit busy for the next 2 days, but after that... Can't promise anything, but I'll see what I can do.
Title: Re: Yet Another Multi-Patcher
Post by: Demarest on 2007-10-29 18:17:22
Kruci made a version of this patch which (AFAIK) runs without any problems, so I just linked to that thread.
I wasn't aware that yours had any problems. I know of the way it can "interfere" with things like doing power squats in the Wall Market gym and such. Each one is easily worked around.

I was going to make such a patch, but there was no need for it at the time. And now I can't do it. Sorry.

Second thought. There was a demo of FF7 which included only battle square, and that should be enough to mod it. I'll be a bit busy for the next 2 days, but after that... Can't promise anything, but I'll see what I can do.
I had read that you were without FF VII, but not how/why. Care to elaborate?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-10-29 18:55:08
Kruci made a version of this patch which (AFAIK) runs without any problems, so I just linked to that thread.
I wasn't aware that yours had any problems. I know of the way it can "interfere" with things like doing power squats in the Wall Market gym and such. Each one is easily worked around.
People had problems with it, so I decided to make it Kruci's problem :)

I was going to make such a patch, but there was no need for it at the time. And now I can't do it. Sorry.

Second thought. There was a demo of FF7 which included only battle square, and that should be enough to mod it. I'll be a bit busy for the next 2 days, but after that... Can't promise anything, but I'll see what I can do.
I had read that you were without FF VII, but not how/why. Care to elaborate?
Short story short:
I "lent" it and forgot (probably not) or lost it when I was moving. I played it from ISOs, and lost those too when reformatting a while ago (I can make new images, so why bother?). Yeah...
Title: Re: Yet Another Multi-Patcher
Post by: L0ki on 2007-12-04 13:05:38
hey there!

i am from germany so sorry for my bad english. Following problem: decompressed yamp and tifa limit mod into my final fantasy directory. Executing the install.bat and it works fine, but when i start the game with ff7.exe i still have to stop the tombola as normal.
when i start the backuped ff7.exe the game crashes when occuring battle. luckytifa both files are extracted and i am running the EU Pal Version of the game with XP Patch 1.4 no other patches.

thx
Loki
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-04 14:29:42
Can you post the content of the debug.txt file? Also, the "tombola" should still work as it was - the only difference is that you can only choose between "Yeah!", "Yeah!" and "Yeah!".
Title: Re: Yet Another Multi-Patcher
Post by: L0ki on 2007-12-04 14:35:05
there is no content in the debug.txt excluding the header "Debug Data"... what now?

do i have to install the other mods, too? don`t think so, right?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-04 14:38:01
Consult with the first post. Patches should be in the "patches" folder.
Title: Re: Yet Another Multi-Patcher
Post by: L0ki on 2007-12-04 17:38:56
sorry... my folder was named "patch" not "patches" - devil in detail - thx
Title: Re: Yet Another Multi-Patcher
Post by: RockBassGuitar on 2007-12-11 20:51:49
I'm having issues trying to get several of these patches to work.  I have the patches I want in the "Patches" folder and I have the install.bat and the skerb.ex_ in the final fantasy vii folder.  When I try to run the installer, it comes up saying:

Final Fantasy VII Skerb's Patch Installer...

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying Patch: CSith
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\patches\CSith.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .


So I have no idea what I need to do to get this to work.  I'm not sure why I'm missing the temp.bat or the other .bat files.  I did a full install and it didn't work, so I tried it again and I yield the same results.  If anyone could help, I'd really appreciate it.  Thanks.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-11 21:39:07
Wow... The patcher need access rights to format... to patch your files dude. Seriously.
Title: Re: Yet Another Multi-Patcher
Post by: RockBassGuitar on 2007-12-11 22:27:17
I'm running Vista, which requires me to give authorization/access for just about everything.  Is that why I can get it to work?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-11 23:04:18
Yup. It needs privileges to write and execute files (with write/execute privileges).
Title: Re: Yet Another Multi-Patcher
Post by: RockBassGuitar on 2007-12-12 02:52:02
What files exactly do your patches modify?  Rather than trying to screw with Vista and figure out how to hack into all the stuff I know will only destroy my computer, I was going to simply copy the files onto a flash drive and try to apply the patches on my laptop (which runs XP).  Is it possible to just modify one or two files or should I completely copy the Final Fantasy VII folder, apply patches, then return the files to my main computer?  Is this even a feasible option?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-12 09:24:08
The only thing you need, besides the patcher and the patches, is ff7.exe. Sure you can patch it on other machine and copy back the modified version.
Title: Re: Yet Another Multi-Patcher
Post by: RockBassGuitar on 2007-12-12 22:13:56
That did it.  Thanks for your help.  I really hate Vista.
Title: Re: Yet Another Multi-Patcher
Post by: plandr on 2007-12-14 12:57:52
I have the same problem rock had. How do I make vista give it privileges or whatever?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2007-12-14 15:27:03
I have the same problem rock had. How do I make vista give it privileges or whatever?
You right click the file, select "Run as..." and select admin account.
Title: Re: Yet Another Multi-Patcher
Post by: HeavensCloud on 2008-04-06 12:25:39
This is going to sound stupid, but I get a message that says

Missing file:  FF7.exe

Now obviously there is an FF7.exe in my folder... any idea whats up with this?
Title: Re: Yet Another Multi-Patcher
Post by: *:.Griever.:* on 2008-04-06 12:44:10
If you have patched the game to 1.02, you might have to copy that exe to desktop and use it, as when I patched it, I had to do that, cos for some reason it wouldn't recognise my old exe on the desktop, it was still seeing it as 1.01 I suppose :-(
Stupid how this game is so ocmplicated to work on a pc, yet worth every second when it does :-D
Title: Re: Yet Another Multi-Patcher
Post by: HeavensCloud on 2008-04-06 15:06:12
Thanks for the reply but I'm confused.  Are you saying it has to be patched to the 1.01 version or the 1.02 version?  Also I think the only exe I have is the 1.02 as its already been patched... so if 1.02 is the one I need then its got to be something else.

Title: Re: Yet Another Multi-Patcher
Post by: *:.Griever.:* on 2008-04-06 20:27:11
You have an exe in you're ff7 program file right?
If so, copy that one to desktop, if you don't have one in there either, you could always download an exe from gameburnworld or something.
If you're already patched to 1.02 though, just check your program file folder to see if there's an exe in there first.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-04-07 13:44:07
Can't find ff7.exe? Try changing the name to lowercase, ensure that the program runs with privileges to read/write in current directory (mostly for Vista) and delete backup_ff7.exe if you find one.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-05-18 22:59:31
9999LB patch updated. Thanks go to Salk for a bug report. Download link hasn't changed.
Title: Re: Yet Another Multi-Patcher
Post by: Duke on 2008-05-20 11:56:40
Hi.
I used your tool and it worked... so it seemed till to when I wanted to open the menu or the savepoint or the PHS after the fireplace sequence. What could the problem be or how could i fix it.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-05-20 12:00:50
First, I'd try the unpatched version, and then apply them one by one to determine which patch is causing the crash.
Title: Re: Yet Another Multi-Patcher
Post by: Duke on 2008-05-20 16:23:00
reinstaled the game and only installed the 1.02 patch on it and still the problem remains. Ican now open the menu but as soon as i start to change into a sub folder (for instance during the saving prosedure, the game crashes. But this only happens in cosmo canion right fter i use the gypt from the link at the front of this forum section.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-05-20 16:32:25
Well, it says in the readme to save & exit as soon as possible after using gypt. Not that I see any reason to use it more than once and causing the game to crash (most likely due to Alt-Tabbing out of the game).
Title: Re: Yet Another Multi-Patcher
Post by: Duke on 2008-05-20 16:39:55
can't exit without saving and can't save due to the crash that occures when I enter the savepoint menu
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-05-20 17:35:02
Use the hotkeys then, and make sure not to Alt-Tab out of the FF7.
Title: Re: Yet Another Multi-Patcher
Post by: Salk on 2008-05-21 11:09:51
dziugo,

I believe I have incurred in one more bug with the 9999LB modification: if you try casting a restorative spell (ex. Cure) on a character with more than 9999 Hit Points, you will see that the HP number graphic is seriously corrupted.

The problem is somehow similar to the one reported before. This time though instead of displaying the limit number, it just displays corrupted graphic.

Thought you'd want to know...

Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-05-22 09:05:02
dziugo,

I believe I have incurred in one more bug with the 9999LB modification: if you try casting a restorative spell (ex. Cure) on a character with more than 9999 Hit Points, you will see that the HP number graphic is seriously corrupted.

The problem is somehow similar to the one reported before. This time though instead of displaying the limit number, it just displays corrupted graphic.

Thought you'd want to know...


Seems like noone is actually using it for playing then :P Thanks for the report, I'll try to fix it.
Title: Re: Yet Another Multi-Patcher
Post by: Salk on 2008-05-22 10:57:06
No, I am sure your patch is loved by very many. I personally consider it a must-have together with other productions of yours.

The point is that I am probably more picky than others...  :-P
Title: Re: Yet Another Multi-Patcher
Post by: auxili160 on 2008-06-08 03:31:45
I'm using windows XP.

When I use this patch, my ff7.exe ends up being 0kb large.

I'm lucky the patches I wanted to use were the 9999 limit break mod and the transparent text box mod, which are installable by using the older versions of their separate patches.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-06-11 07:15:04
Anything suspicious appears in the command prompt? Do you have a "debug.txt" file in the directory with the patcher? I'm just hoping that I didn't break it for WinXP when I fixed it for Vista.
Title: Re: Yet Another Multi-Patcher
Post by: Lynx89 on 2008-07-27 22:40:01
:(

Code: [Select]
Applying patch: HighwayAndSnowboardMinigamesFix
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\patches\Highw
ayAndSnowboardMinigamesFix.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.

Not entirely sure what's wrong. Can it only be patched onto the 1.02 version? Because for some reason, version 1.02 doesn't even open up on my computer. The screen will go black, but then it will just be back to whatever was up when I tried to run it.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-07-28 04:52:00
Try to run it as administrator if you haven't tried already. As for 1.02 opening and then closing itself - check if you haven't installed TheSaiNt's HiRes patch (or downloaded some FF7 version where it was already preinstalled).
Title: Re: Yet Another Multi-Patcher
Post by: psimon on 2008-07-28 07:53:04
So... first off i shall state, for the record, that i am so appallingly new to all of this that virtually anything i ask will probably seem terribly infantile. :-D

Having issued the above attempt at a disclaimer, my question:

I am using windows XP, and have recently discovered the joys of old ps1 games translated onto pc!
I have also just realized that patches and mods exist for said games!

I was wanting to start with something very very simple, the Tifa patch, and read your readme's on the subject... my problem is that i am unable to locate
a file by the name of install.bat anywhere in the FF7 program directory. I have read this entire thread and have come to the conclusion that everyone else
here is far beyond my current level on non-existent knowledge, and have therefore found no help.

So i ask directly if you could explain it to me in idiot-boy terms... much thanks and apologies for being so incredibly naive!!

hmm.. also i downloaded the ultima version of ff7.. could this be why? :?

[EDIT] also, can these patches be applied to a game already in progress, if one has a copy of the save file? again, much thanks in advance dziugo!!
Title: Re: Yet Another Multi-Patcher
Post by: Tyler_Wu on 2008-07-28 08:44:30
i dont know very much about this kinda stuff but i can tell you that you will have more problems and adding mods/patches will be more difficult for the downloaded illegal ultima version rather than going out and buying the game legitimately.

i had ultima for 3 days and after seeing all the mods/patches on this site i went and grabbed my phonebook and called about 25 different stores till i eventually found a perfect condition copy of the pc version of ff7,  cost me 50 bucks tho!

trust me its worth it to go and get your own legit copy.  i did and then installed the phoenix rejuvanation patch along with the high res patch and hays reaonable difficulty patch.  its like a remake its so much different than vanilla ff7!
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-07-28 14:23:27
my problem is that i am unable to locate
a file by the name of install.bat anywhere in the FF7 program directory
Just for you, a quote from the first post:
Usage:
Download YAMP and patches you want to apply, unpack them and copy to your FF7 folder.
Links are in the first post. If you're thinking of downloading YAMP from some torrent, I'm 99% certain that it will be an outdated version, so download it from the first post in this thread.

also, can these patches be applied to a game already in progress, if one has a copy of the save file?
Yes.
Title: Re: Yet Another Multi-Patcher
Post by: psimon on 2008-07-29 01:09:15
many apologies yet again.. perhaps i really truly do not understand!

i downloaded the patches i wanted (tifa and 9999) from the links in the first post. i unpacked them and copied the files (patches) into my ff7 directory folder.

so far nothing has happened.. forgive my insistance, but there was a next step, correct?

to quote: "Configure the patches if needed (see below) and (when done) run install.bat"

nowhere under my ff7 directory is there anything called install.bat! could it perchance be called something else? what or how do i run it?

i'm deeply sorry for my crashing ignorance, but i really really want to try out these mods!! :-D i appreciate you taking any of your time with me!!!

[edit] i get it, i get it! i'm so-o-o sorry! i failed to understand that the patches and YAMP were in fact 2 seperate things... geez! i told you i was dumb about these kinda things!
          :lol: ALL, please forgive! sorry to have wasted your posting space.. everything works just fine! (what a dork huh?!?) :-D
Title: Re: Yet Another Multi-Patcher
Post by: Lynx89 on 2008-07-29 04:43:07
Try to run it as administrator if you haven't tried already. As for 1.02 opening and then closing itself - check if you haven't installed TheSaiNt's HiRes patch (or downloaded some FF7 version where it was already preinstalled).


Well, I already changed the folder so that it is no longer read only. For some reason, it still says "access is denied", but I'm pretty sure I allowed it access to run whatever it needed to.

It didn't have the Hi-res patch applied. I'll try again without the patch and with it to see if it works. Honestly, I'm not that worried about the 1.02 version. It runs fine most of the time (with the exception of highly annoying completely random crashes). I was just asking if v1.02 was necessary to use the YAMP.

Also, since I don't want to make another thread for a little problem, do you have any idea why my game could be crashing? When I first started playing, the only time it crashed was after I beat Yuffie in a battle, and I found the solution to that one. Now that I'm on disk 3 (game disk 2), it crashes at seemingly random times: End of battles, when entering a new screen, etc. Any idea why?

>.< Okay. I ran it as administrator, and it worked just fine. That's strange. When I uncheck the "read only" attribute and it applies it, something causes all the files and folders to revert to read-only status whenever I enter a new folder. Oh well, it worked. Thank you very much :)
Title: Re: Yet Another Multi-Patcher
Post by: 0graham0 on 2008-08-22 16:41:01
Hello,

I am also having the "Missing File: ff7.exe" error when I attempt to run install.bat. I am running Vista x64. I have the patches folder, install.bat, skerb.ex_ and a clean 1.02 version of ff7.exe in the Final Fantasy 7 folder. The folder and its contents do not have read-only status enabled. I right-click install.bat and "Run as administrator," and I receive the missing file error. Since this is vista, ff7.exe only shows up as "ff7." i have changed the display name to "ff7.exe" just in case, and i again receive the missing file error. Any idea what I am doing wrong?

thanks
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-08-22 18:44:19
I'd check the file name.
Title: Re: Yet Another Multi-Patcher
Post by: Marc on 2008-08-22 19:24:27
No idea if that's related but another user mentionned that Vista creates a "virtual directory" from program files so you're most likely running the app from there if you chose the default install path.

the correct path for the "virtual directory" was found under c:/user/... if I'm not mistaken.
Title: Re: Yet Another Multi-Patcher
Post by: 0graham0 on 2008-08-23 15:28:03
Thanks for the tips, but still no luck. I've checked and re-checked the file-name, and i am not aware of any virtual directories.

I've navigated to the install folder in command prompt (C:\Program Files (x86)\Final Fantasy VII\) and listed the directory contents (see screenshot below). ff7.exe shows up. I thought that maybe the (x86) in the directory path was throwing things off, so I moved the entire Final Fantasy VII to the root of the C drive. I try to run install.bat again, and still I get the missing file error.

Any other ideas about what may be going wrong?

(http://img367.imageshack.us/img367/4093/cmdrb8.th.jpg) (http://img367.imageshack.us/my.php?image=cmdrb8.jpg)

Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-08-23 18:08:54
Can't check with Vista x64, but seeing that you know how to use the command prompt, I'd suggest to try and apply the patches by hand:
 - Rename the skerb.ex_ to skerb.exe (not really needed, but just in case...)
 - For each patch file, write in command prompt:
Code: [Select]
skerb.exe -patch patches\PatchName.srb -in ff7.exe -out ff7.exe
If that doesn't work either, then can't help you. No way I could test it in 64bit environment.
Title: Re: Yet Another Multi-Patcher
Post by: 0graham0 on 2008-08-23 19:44:36
Thanks dziugo, manually entering from the command prompt seems to do the trick. Well, to be honest, I don't have the time to run the game right now, but when I run the patches manually I don't receive an error message. I will let you all know whether the patches applied properly as soon as I have the chance to run ff7. Thanks again!
Title: Re: Yet Another Multi-Patcher
Post by: midgebot20 on 2008-10-04 01:54:52

Just wanted to report to anybody using Gypt: Do not use it to pass the two FMV's that play in Bugenhagen's machine the first time you reach Cosom Canyon. If you skip either one, the game will never resume. I imagine this could be because both FMV's as they play out in the game require the characters on the foreground.



MOD EDIT: How do I shot we... triple post?

Got another update if that's okay. My theory about people being in the foreground cannot be correct because the FMV with the Tiny Bronco taking off just after fighting Palmer can be skipped without issue.


so if this patch fails to alleviate problems with the bugenhagen FMV, what solutions are out there?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-10-04 20:31:08
gyptNEW?
Title: Re: Yet Another Multi-Patcher
Post by: jtoipa on 2008-10-15 19:43:03
dziugo, i installed the YAMP and applied the gypt but every time i play the game, when i change place (i.e. like entering a house in a city) it goes back to windows, whtat's happening!?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2008-10-15 22:27:00
If it doesn't do that when my patches aren't installed then just don't use them...
Title: Re: Yet Another Multi-Patcher
Post by: ffeternal on 2008-10-28 17:14:21
Thanks dz, your minigames patch helped me to get the battle swirl! :lol:
Title: Re: Yet Another Multi-Patcher
Post by: Cloaked on 2008-11-30 02:49:45
Hey I'm having the same problem as Ograham under the same circumstances.  Can anyone tell me what I should do to manually instal the patches I want?  I only want Gypt, Minigame, and Transparent.  I know the command prompt method hasn't been confirmed, which is why I figured I'd try it.  Problem is I'm pretty clueless with command prompt.
Title: Re: Yet Another Multi-Patcher
Post by: Abashiri on 2009-03-24 01:45:21
When I use your patch installer, I get this:

http://img23.imageshack.us/img23/1949/34269325.png

The patches I want, and placed in my patches folder are as follows:

9999LimitBreaking

TransparentDialogBoxes

HighwayAndSnowboardMinigamesFix

GyptInstant

I don't want the cheat mods that allow instant winds with Cait Sith / Tifa.

From what I read, Gypt Instant allows me to skip movies, so I should be able to skip the intro movie by pressing ctrl+s, which did not work. I tried using the installer, but it ran into a problem (look at image). My exe is ver.102 , if you needed to know.

The hand mod did work, but none of the others did unfortunately.


Sorry about that, it appears I just forgot another file, never mind.

PS: The SaiNt's High Res FF7PC Patch would not work either, even though i have ver 1.02 exe
Title: Re: Yet Another Multi-Patcher
Post by: doopypeanut on 2009-04-04 22:00:16
hey i downloaded your gypt patch and it skips the scene, but everything still freezes at the observatory with the old guy. here's my save file, thanks in advance

http://www.megaupload.com/?d=IDBWU6FL
Title: Re: Yet Another Multi-Patcher
Post by: Prince Lex on 2009-04-05 01:26:49
Its not his responsibility to play through your save file nor is it anyone elses.

In future, posts play-through requests in the "FF7 Crash Play-through requests" thread here:-
http://forums.qhimm.com/index.php?topic=6843.75 (http://forums.qhimm.com/index.php?topic=6843.75)

Ask nicely, then HOPE someone will do it for you.
Title: Re: Yet Another Multi-Patcher
Post by: doopypeanut on 2009-04-05 07:21:14
oh ok. well for some odd reason,i got pass the crash part and i **** in my pants.
Title: Re: Yet Another Multi-Patcher
Post by: NFITC1 on 2009-04-09 22:06:25
I guess I should throw in my two cents now and say that the YAMP MDef bug fix is located here:

http://files.filefront.com/MDef+YAMPrar/;13017615;/fileinfo.html
Title: Re: Yet Another Multi-Patcher
Post by: jssi03 on 2009-04-11 08:00:08
Ok so I get the access denied stuff that has happened to others in the past but this time it is different.

I am on Vista Ultimate 64-bit and I cannot check the "Run as Administrator", it is grayed out.

I am not familiar with command prompt or how to install these patches manually with it. As was done by another user from this thread.

I only want to use the "Transparent Dialog Box" and the "FPS Limiter" patches.

Is there a way anyone can give me a step by step instruction on how to manually install these?

What I do know is, is how to open the cmd screen. The only thing on it when I first open it is "C:\Users\James>"  James is my name btw.

And the game is installed to "C:\Program Files (x86)\Square Soft, Inc\Final Fantasy VII"

Where do I go from there? Any help would be much appreciated.
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-04-11 08:17:43
Did you disable the UAC by any chance?
Title: Re: Yet Another Multi-Patcher
Post by: jssi03 on 2009-04-11 23:29:01
No I did not disable it, the UAC, as a matter of fact I don't know how. Plus I really don't know if it will screw anything up that is alrady using it....

If I do this will do you think it will work?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-04-13 17:05:03
Disabled UAC might explain why it's greyed out.

As for the solution, run it from the non-protected directory - copy the ff7.exe and all the YAMP files to (for example) "D:\YAMP" and run it from there. Also, check if ff7.exe isn't write-protected (it usually is).
Title: Re: Yet Another Multi-Patcher
Post by: Zimwi on 2009-04-22 00:14:36
Wanting to give this a try, but seem to be unable to download the files.

Anyone know if they're hosted elsewhere? :/
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-04-22 20:47:15
Which one doesn't work?
Title: Re: Yet Another Multi-Patcher
Post by: Zimwi on 2009-04-24 05:01:07
None of 'em seem to be working for me. (YAMP, MiniGamesPatch, TDB, NDB, 9999, etc.)
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-04-24 16:23:27
Only the last one isn't downloadable (at least for me), but that's due to the link being tampered.
Title: Re: Yet Another Multi-Patcher
Post by: Zimwi on 2009-04-24 20:38:00
I've come to the conclusion that it just hates me. ... Right click > Save file as... > Save it to where ever ... Then after a few seconds of trying to 'start' the download Firefox tells me the download can't continue because the source file could not be read. ... Tried it through IE as well; it does about the same thing. x_x;
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-04-24 20:41:16
PM me your email address, I'll send you the patches.
Title: Re: Yet Another Multi-Patcher
Post by: steven on 2009-04-28 18:50:29
PM me your email address, I'll send you the patches.

I was just about to ask about that last patch myself. Guess I'll Email you next time I go online
Title: Re: Yet Another Multi-Patcher
Post by: Chrysalis on 2009-05-09 04:20:53
dziugo is the patch mentioned here been added?

http://forums.qhimm.com/index.php?topic=8133.msg98043#msg98043
Title: Re: Yet Another Multi-Patcher
Post by: Chrysalis on 2009-05-09 04:23:12
I guess I should throw in my two cents now and say that the YAMP MDef bug fix is located here:

http://files.filefront.com/MDef+YAMPrar/;13017615;/fileinfo.html

sweet thanks, ok ignore my last post :)
Title: Re: Yet Another Multi-Patcher
Post by: moses7 on 2009-06-02 11:17:15
@dziugo

I use GYPT and works very well. My suggestion is that can you make GYPT or a version of it not require you to press CTRL+D to turn the lights on.
CTRL+D works fine and I even tried pressing it even when there's no Blackout. So those who doesn't know that you still have to press CTRL+D won't need to be told.
Since it doesn't affect the game anyway. It will seem more like a No more lights out fix. :-D
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-06-04 15:31:01
Wow, how simple is that? I won't be making any new version anytime soon, though...
Title: Re: Yet Another Multi-Patcher
Post by: moses7 on 2009-06-04 15:48:33
ummm it's ok now Aali's OpenGL Driver doesn't turn off the lights and even show the guards and not cut of the sound of the opening video.
Title: Re: Yet Another Multi-Patcher
Post by: InuRa on 2009-12-28 15:41:59
After researching quite a little I've finally found an Always Run patch so Final Fantasy VII is not so frustrating when running around.
Tho this patch has a problem when, for example trying to sneak from Aeris house.

So is there no way to make it work differently? Like instead of inverting the whole thing (space pressed to walk) isn't it possible to make it work like a toggle? Press once to walk, press it again to run?
Title: Re: Yet Another Multi-Patcher
Post by: dziugo on 2009-12-30 07:02:47
Yeah, a toggle is possible, but the core of the patch must be done correctly (and tested thoroughly) first. The "always-run-mode" would have to be disabled before certain events otherwise, and if it's to done manually, it would still be annoying. Thanks for the idea though!
Title: Re: Yet Another Multi-Patcher
Post by: E_F_G on 2010-03-31 20:55:41
Why does the FMV skip patch rarely work?
It seems (that without _any_ other patches) that it just doesn't work consistently.
I have to press Ctrl+S about 30 times before it even does anything, why would this be?
Title: Re: Yet Another Multi-Patcher
Post by: Kein on 2010-06-19 12:20:23
Does anyone know is there a fix/patch for Death/Death Sentence and Death Force spell(s)?
Title: Re: Yet Another Multi-Patcher
Post by: pyrozen on 2010-06-19 14:37:51
Does anyone know is there a fix/patch for Death/Death Sentence and Death Force spell(s)?
what exactly is wrong with those spells?
Title: Re: Yet Another Multi-Patcher
Post by: Kein on 2010-06-19 16:22:25
Death Force grants immunity to sudden death spells (one time), but I have sucessfully died from many death spells even under Death Force protection (mostly from death Sentence since it has bigger chances compare to instant death spell). It is really weird and annyoing since I remember that DF Eskill worked perfect on PS1 version of the game, played it few times and do not remember such bug.
Title: Re: Yet Another Multi-Patcher
Post by: NFITC1 on 2010-06-19 21:04:11
Death Force grants immunity to sudden death spells (one time), but I have sucessfully died from many death spells even under Death Force protection (mostly from death Sentence since it has bigger chances compare to instant death spell). It is really weird and annyoing since I remember that DF Eskill worked perfect on PS1 version of the game, played it few times and do not remember such bug.

You sure they aren't getting "healed" from it?

Quote
Of course, the disadvantage is that the immunity is temporary; if that character gets hit by DeSpell or White Wind or gets killed, then they will lose the immunity immediately
Title: Re: Yet Another Multi-Patcher
Post by: Kein on 2010-06-19 22:16:20
No, they aren't, Im pretty sure. That's the weirdest part here <_<
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Wavedancer on 2011-08-18 03:01:39
Ok, it's been for awhile someone posted in this thread. But I have a problem, perhaps the comination of The Remake v2.0 Hack an YAMP. When I try to patch the game, the cmd says that's all fine.
But the ff7.exe has 0 bytes. And when I look in the debug.txt there's those infos ...

Code: [Select]
Debug data
 
Applying patch: 9999LimitBreaking
Program entry point. Size of patch: 0x9AE
 5: jmp 0x186 eip:18B
42: mov reg[A0](0x0) 0x7530
40: mov reg[A1](0x0) reg[A0](0x7530)
40: mov reg[A2](0x0) reg[A0](0x7530)
40: mov reg[A3](0x0) reg[A0](0x7530)
40: mov reg[A4](0x0) reg[A0](0x7530)
40: mov reg[A5](0x0) reg[A0](0x7530)
40: mov reg[A6](0x0) reg[A0](0x7530)
40: mov reg[A7](0x0) reg[A0](0x7530)
45: mov reg[A0](0x7530) switch(-maxhp)
    value: 0x7530
45: mov reg[A1](0x7530) switch(-maxmp)
    value: 0x7530
45: mov reg[A2](0x7530) switch(-chardmghp)
    value: 0x7530
45: mov reg[A3](0x7530) switch(-chardmgmp)
    value: 0x7530
45: mov reg[A4](0x7530) switch(-monsterdmghp)
    value: 0x7530
45: mov reg[A5](0x7530) switch(-monsterdmgmp)
    value: 0x7530
45: mov reg[A6](0x7530) switch(-restorehp)
    value: 0x7530
45: mov reg[A7](0x7530) switch(-restoremp)
    value: 0x7530
61: search reg[0](0x0) 0x5
Raw: 0x34F9EA Offset: 0x34F9EA
    found: 0x34F9EA
F1: errore
41: mov reg[FF](0x0) 0x1E
46: add reg[FF](0x1E) reg[0](0x34F9EA)
D0: getbyte reg[FE](0x0) reg[FF](0x34FA08)
    value: 0x81
11: cmp reg[FE](0x81) 0x69
F2: errorne
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: CSith
Program entry point. Size of patch: 0x918
 5: jmp 0x6EA eip:6EF
41: mov reg[0](0x0) 0x1
66: searchi reg[0](0x1) 0x5 reg[0](0x1)
    nothing found
F2: errorne
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: GyptInstant
Program entry point. Size of patch: 0x1A2
 5: jmp 0x124 eip:129
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.
 
Applying patch: LuckyTifa
Program entry point. Size of patch: 0x8A
 5: jmp 0x58 eip:5D
41: mov reg[FE](0x0) 0x1
61: search reg[0](0x0) 0x5
    nothing found
F1: errore
Error occured while patching the file.

ERROR: Patch couldn't be applied.

Oh, my system is Windows 7 x64.

Hope you could help me.
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Vgr on 2011-08-18 03:14:32
Nice necro. Well, I might help you aswell. Do not use LuckyTifa and 9999LimitBreaker. For the BDL, use Aali's driver.
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Wavedancer on 2011-08-18 15:27:13
Thanks, but could it be the Aali's Driver doesn't work for the german version?

EDIT:

ok, I had to change some options in the ff7_opengl.cfg like turn off use_shader to get the custom driver works. LuckyTifa doesn't work.

But now there's an error message at the beginning of the fights
"ERROR: could not open file BARRETT.T09"
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Vgr on 2011-08-19 13:09:38
disable_popup = yes
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Wavedancer on 2011-08-19 13:51:33
This option isn't in the cfg file.
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Vgr on 2011-08-19 13:52:04
You have to add it.
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Wavedancer on 2011-08-19 15:06:26
It works, thanks. ... But isn't it a problem I have to fix?
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Vgr on 2011-08-19 15:06:55
Nope.
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Wavedancer on 2011-08-19 15:15:44
Ok. :)
Title: Re: [Release] Yet Another Multi-Patcher
Post by: Tenko Kuugen on 2011-09-19 14:29:05
The game does display the rollercoaster runs at 15 fps ( or 30 or whatever I patch ) but it clearly runs at 60 fps speed.
The bike game runs at the desired FPS, whatever I patch, but the rollercoaster ignores it for some reason. Disabling / enabling the framelimiter / vsync of ali's driver / my GPU bears no difference at all
Title: Re: Yet Another Multi-Patcher
Post by: Zara8 on 2014-01-20 21:31:04
Another misc patch added - LuckyCaitSith. Download it in the first post of this thread

Info:

After applying it to your ff7.exe, you get a possibility to manipulate Cait Sith's "The Slots Limit Break". How to do it?

 - (essential) - activate the limit
 - use <MENU> button to activate/deactivate cheating mode
 - use <LEFT> and <RIGHT> to navigate to the slot you wish to change
 - use <DOWN> to change the current slot

The current slot has a little white box around it (only visible in cheating mode). Entering cheating mode stops the slots and leaving cheating mode activates them again. Screen (why don't you try this combination of slots? :P):
(http://dziugo.republika.pl/images/csith/a2.jpeg) (http://dziugo.republika.pl/images/csith/a1.jpeg)

Additional info:

The code has been optimised a little bit so there is 1.3k free bytes left.

dziugo

hey

how do you active this cheat

I am trying to explain the best well i can

because of my autism okay
Title: Re: [Release] Yet Another Multi-Patcher
Post by: DLPB_ on 2014-01-23 11:13:28
If you use The Reunion with Aali's driver, you can select cheats in it.
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: samourai23 on 2018-01-23 07:33:37
So I know the latest message in this topic is 4 years old, but the topic itself is 12 years old so since my question is related to it, I thought I could ask it here anyway, I hope I’m not wrong.

So basically, since we never get to deal negative damage (since the game handles healing with a flag) and since we never get to have negative HP/MP either, I was wondering why we were capped at 32767 HP/MP/Damage with dziugo’s 9999 Limit Breaking mod, and not 65535 ?


Thanks for answering! :)
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: hay on 2018-01-23 08:14:38
Since dziugo is an immortal legend, this is not considered necromancy.

I'm gonna blame it on 16 bit signed integer which caps at 32k. It might work if you convert it to unsigned(if using disassembled C) or you'd have to scan for asm instructions which deal with it and change them(if plowing raw asm). It's managable and can come in flavors. If you feel hardcore enough, slap it with 8 bytes instead, rearrange sh!tload of other things and try to deal No Man's Sky of damage.
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: samourai23 on 2018-01-23 08:32:43
But there’s something I don’t understand : dziugo made it so that it’s normally capped at 30000, but we can change it to whatever we want ! For example, for damages, we can go up to 262144, then it does the overflow glitch.

The only thing is it shows messed up numbers. So since the damage can indeed be applied, can’t we just make them show what they are actually doing ? So that if you deal 45718 damage, you see 45718 and not mis91;”1 or something weird like that ?
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: DLPB_ on 2018-01-23 09:06:08
Yes, you can.  But it will take a great deal of work to recode it in assembly - which is why no-one has bothered. Not to mention damage is just a number... it's irrelevant to good gameplay.

Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: samourai23 on 2018-01-23 09:25:48
I don’t know assembly. Could I just make something like “if damage = X, then print X” or something ?
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: hay on 2018-01-23 12:51:14
You'd need higher level abstraction then. I'm not sure if there's a tool which wraps around low level assembly using object oriented language in comprehensive manner, though I've seen it done for other games like HoMM3. Would be super sweet though.
Title: Re: [FF7] Yet Another Multi-Patcher - YAMP
Post by: DLPB_ on 2018-01-23 16:04:55
I don’t know assembly. Could I just make something like “if damage = X, then print X” or something ?

That sounds easy...   But it isn't.  It's a lot of work to do that in assembly.  We do not have the source code.
Title: Re: [PC] Yet Another Multi-Patcher - YAMP
Post by: Ty_JY on 2019-12-26 06:17:00
All the links in the 1rst post are down. Can anyone replace them?
Title: Re: Yet Another Multi-Patcher
Post by: Blodepker on 2020-03-08 10:56:19
I'm having issues trying to get several of these patches to work.  I have the patches I want in the "Patches" folder and I have the install.bat and the skerb.ex_ in the final fantasy vii folder.  When I try to run the installer, it comes up saying:

Final Fantasy VII Skerb's Patch Installer...

Access is denied.
Access is denied.
Access is denied.
Access is denied.
Applying Patch: CSith
Access is denied.
Access is denied.
Access is denied.
Access is denied.
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\temp.bat
Could Not Find C:\Program Files\Square Soft, Inc\Final Fantasy VII\patches\CSith.bat
Access is denied.
Access is denied.
Something's gone wrong... dunno what...
Sorry, no patching today.
Press any key to continue . . .


So I have no idea what I need to do to get this to work.  I'm not sure why I'm missing the temp.bat or the other .bat files.  I did a full install and it didn't work, so I tried it again and I yield the same results.  If anyone could help, I'd really appreciate it.  Thanks.


  I had the same problem, but with a different patch.   You're solution was to apply the patch to the ff7.exe on a different computer and it worked.  The topic creator told us the all you need is the the patcher, the patches, and the ff7.exe.

  Instead of moving it to a different computer to to patch, my solution was to just take the ff7.exe from the final fantasy folder and..

 put it in a new folder on your desktop, along with the "Yamp Patcher" (instal and skerb.ex files) , add a "patches" folder WITH the patches you want inside of it.

  Why does this work?  I don't know, but the patcher did not work in the final fantasy folder, once i moved it to the desktop folder it patched fine and I did not get the message that I quoted.  I'm guessing windows don't like to edit the files around the programs files area.

  I made this account to tell people this because I was having trouble with the patch and wanted to help some one else.  Now that I got the patch installed, magic defense on armor works now.  (MDef  on armor fix)  Thanks for the help/patches, have a nice day and see you guys on Runescape   OS
Title: Re: [PC] Yet Another Multi-Patcher - YAMP
Post by: strifeseh on 2020-05-01 02:15:21
I can't seem to get this to work with 7th Heaven v2.0.3.406.  Game version wise I'm using the original install discs and the 1.02 patch.  Trying to use the 9999LB patch.  The patch says it's successful and if I run the game directly using ff7.exe, the values change as expected.  But if I run it via the play button in 7th Heaven, even if I select Play without mods, it reverts the HP and MP values to default.  I tried removing the 7H2.0-BACKUP folder (thinking maybe it was pulling a copy of the pre patched EXE from there, especially since I noticed that if I run it via 7th Heaven then run direct from EXE the values are still reverted to default until I run the patch again) but that didn't change the behavior.
Title: Re: [PC] Yet Another Multi-Patcher - YAMP
Post by: unab0mb on 2020-05-02 03:36:32
7H won't accept edits to the original EXE. It's not safe and breaks things. Instead, run your patch, then rename your ff7.exe to something like ff7_mycustom.exe. Then open Settings>General Settings, and point the ff7 exe to the new exe you want to use.
Title: Re: [PC] Yet Another Multi-Patcher - YAMP
Post by: strifeseh on 2020-05-03 00:58:50
7H won't accept edits to the original EXE. It's not safe and breaks things. Instead, run your patch, then rename your ff7.exe to something like ff7_mycustom.exe. Then open Settings>General Settings, and point the ff7 exe to the new exe you want to use.

Thanks much!