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Read this first! => FAQs and Tutorials => Topic started by: Changeling on 2006-06-13 09:59:17

Title: FF8 Enhancing
Post by: Changeling on 2006-06-13 09:59:17
I've managed to make FF8 look and run better than ever before!  Here's how.


1. Adaptive Anti-Aliasing.  [With this new Anti-Aliasing method, FF8 will look as smooth as possible in the low resolution Square provied us with.]

2. Regular Anti-Aliasing and Anisotropic filtering.

3. Samuel's Soundfont.  [Removes the terrible midi's included with the game and replaces ones that sound almost identical to the PSX version.]

4. Creating images of all the discs.  [Makes the game's loading times next from scene changes to FMV's next to nothing]

First off, you'll want to download the 1.2 patch and the FF8 Configurator.

1.2 Patch - http://aaronserv.dyndns.org/hosting/ffsf/patch.html    (Keep in mind, there are different patches for GeForce users and Non GeForce users.)


FF8 Configurator - http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff8conf22.zip
FF8 Configurator [Mirror] - http://members.westnet.com.au/bcrouch/ff8conf22.zip


1.  ATI has released the Catalyst 5.9 drivers, which includes 'Adaptive Anti-Aliasing'.  

Download them here  https://support.ati.com/ics/support/default.asp?deptID=894&task=knowledge&folderID=27

You can read more about it here http://www.elitebastards.com/page.php?pageid=12254

2.  In order to use AA and AF in FF8 with ATI cards without visual artifacts (besides a little in the menus) open Catalyst Control Center, and make sure that you switched it from basic to advanced.  Turn AA/AF all the way up, click the Maximize button for 3D, then look for a tab called 'API Specific'.  Check 'Alternate Pixel Center'.

3.  Samuel's Soundfont  It includes instructions in the .zip file.  http://aaronserv.dyndns.org/hosting/ffsf/downloads/ff8dls_v139.zip

4.  In order to create and run images of your FF8 discs you'll need to download ISOBuster and Daemon Tools.

ISO Buster - http://www.isobuster.com/dl.php?v=1&l=0  
Once you've installed the program, put Disc 1 into your drive.  Right click CD, and choose 'Extract CD <image>, then select RAW.  The program will extract the image of your disc onto your hard-drive.

Daemon Tools - http://www.daemon-tools.cc/dtcc/download.php?mode=ViewCategory&catid=5
Use this program to run the image you've created.

Also, in order for the game itself to recognize your new virtual drive, you'll have to go into the registry and change your default drive letter to the one you've created.  Click start - run, then type regedit.  HKEY LOCAL MACHINE - SOFTWARE - Square Soft, Inc - FINAL FANTASY VIII - 1.00.  Now double-click 'Data Drive' and enter whichever letter you've chosen to be your virtual drive.  For example, h:


I recommend making this thread a sticky for newcomers.  I was a little lost when I first came here, but with help and a little experimenting I got FF8 to look the way I wanted it to.  If anyone knows of anything that I left out, please let me know.

I'm going to continue experimenting with emulators though.  If I come up with results better than these, I'll let everyone know.

- Edit by Alhexx -
Added Mirror-Link for FF8 Configurator


Mod Edit (SB): Change thread title.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Starlith on 2006-06-13 10:24:59
If you use the Adaptive AA does it corrupt the text or anything. One thing i noticed turning the AA settings up higher was that some things would look garbled up.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Sad Jari on 2006-06-13 10:39:00
I support the idea of stickying, except that I would rather see this without the fourth part.

I believe that you mean well - and it is good advice, but we have enough of a problem with people whinyb*tching about how it's ok to pirate these games since you can't find them in the store closest to you, without holding their hand and telling them how to make images.

Well, that and you could already reserve a space for instructions for nVidia users, should someone know some tricks.

Other than that, I think that stickying would be a good idea. :)
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: EAngelos89 on 2006-06-16 19:53:22
this stuff is AWESOME!!! i was using it in the past and it really made the game look far better than it was originally (i also used to have the broken graphics problem with my nvidia vga on winxp but those tools helped me really out). Definately a MUST!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-06-19 07:10:57
wish i had adaptive AA option (only running GF3 ti200 in my media box to TVout for FF)
I'd like to see some of your best screenshots to compare to what i've got happening (of the world map, battle and a field location (preferably from the start of the game at balamb garden)

when emulating the psx version the world map and battle backgrounds are much nicer because of filtering.
Obviously the pc version is much smoother and glitch free though.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Alhexx on 2006-06-19 13:14:54
Quote from: Changeling
I recommend making this thread a sticky for newcomers.
Here you go.  :roll:

 - Alhexx
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: deuce63 on 2006-06-20 07:46:19
The link for FF8 Configurator does not seem to work for me... :cry:

Does anybody else have this problem?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-06-20 11:52:37
working fine here.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: deuce63 on 2006-06-20 18:10:41
For some reason, all my attempts to get my hands on this file have been in vain...

Clicking the above link, Googling it... all avenues seem to lead to the above site I can't seem to get access to... perhaps because I live in Japan?

Which is why, as a last resort, I'd like to ask: can somebody do me a *huge* favor, and email, or PM me the ff8conf22.zip file? My contact information should be in my profile.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-06-20 23:25:02
http://members.westnet.com.au/bcrouch/ff8conf22.zip

try that.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: deuce63 on 2006-06-21 03:13:22
Works like a charm, thanks a million Wuz.  :-D

(Edit)

Maybe its a good idea for somebody to put your link at the top of the page, in case anybody else has the same problem I did.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Sephiroth#pt# on 2006-06-27 12:36:28
Great post man! Can anyone put here some screenshots of ff8 with Anti-Aliasing enebled?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: MagiMaster on 2006-06-27 17:35:13
Hey Sephiroth - read this! (http://forums.qhimm.com/index.php?topic=5209.0)

You know, this is basically like all of the improvements Qhimm has been making on FFVII, except for FF8...but having never played FF8, I wouldn't know how much more it has improved after all this...
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-06-27 23:46:41
i'd post some screenshots but i messed around with some codec packs and now FFVIII won't run anymore (hard lock up at first video)
the system its on is due for a format so i might have some screenies later  :-P
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-06-28 16:59:15
how can i play ff8 on my geforce with antialiasing!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: djsolidsnake86 on 2006-07-01 00:15:27
is possible to set in this game a resoluzion > 640x480?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-05 06:41:03
I got FF8 working again - problem was the nvidia 91.31 (i think) drivers and using rivatuner with the anti-aliasing fix applied to the old drivers.
CORRECTION: TVout was stuffed

how can i play ff8 on my geforce with antialiasing!

bit of a late reply but try the FF8 Configurator 2.2 and the anti-aliasing fix from the FF7 stickied thread.

is possible to set in this game a resoluzion > 640x480?

not to my knowledge
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-09 08:52:57
ok its going with riva tuner AA 4x4 very good but my bigger problem is the black boxes on the screen
(http://img97.imageshack.us/img97/56/in3kx.jpg) (http://imageshack.us)
(http://img135.imageshack.us/img135/858/out4ja.jpg) (http://imageshack.us)
(http://img228.imageshack.us/img228/1013/fight6nn.jpg) (http://imageshack.us)

gives any good nvidia driver for geforce 7600 go ? or any riva tuner patch?

Canim
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-09 10:00:11
do you have 8-bit palleted textures disabled for FF7?
on the world map i got a black box for squalls shadow when i had 8-bit palleted textures disabled in riva tuner...
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-09 10:22:30
no its on ! no relase from any prog to activate 8 bit on dx 9?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-09 10:23:51
set the AA to 2 X 2, 4 X 4 causes lines for me...
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-09 12:06:02
2x2 i have more lines,when i have 4x4
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-09 23:04:14
EDIT: i bought a 6600 card for my media box today, i'm as fucked as you are now :(
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: steven on 2006-07-10 20:15:51
EDIT: i bought a 6600 card for my media box today, i'm as f***ed as you are now :(
I have the same vid card and I have the same prob when I try hardwhere rendering mode for this game :(
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-10 20:38:01
weeee need freaks, they are make a modification for this gameeeeeee.....
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-11 01:13:40
we need "texel origin alignment" enabled in nvidia GPU's and drivers post-FX5X00 series and drivers post 77.XX (though some combinations work)
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: steven on 2006-07-11 20:29:14
we need "texel origin alignment" enabled in nvidia GPU's and drivers post-FX5X00 series and drivers post 77.XX (though some combinations work)
Now that you mentioned it I have not updated my vid card drivers for a wile :( I just downloaded the latest driver and I guess I will install it later today
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-11 23:27:39
Texel Origin Alignment is the nvidia equivalent of ATI's Alternate Pixel Center.
Now that i think about it though, that only helps with AA, the "Black boxes" problem occurs with or without AA...
so 8-bit palleted textures might just be the problem.
On my Geforce 3 Ti200 before i upgraded to the 6600:

(http://img163.imageshack.us/img163/439/ffviiiscreen23tf.jpg)
(http://img69.imageshack.us/img69/4158/ffviiiscreen33hv.jpg)
(http://img137.imageshack.us/img137/5094/ffviiiscreen46ai.jpg)

now that i have the 6600 theres absolutely nothing i can do to fix the black squares.
BOTH cards were using nvidia 91.31 forceware which kind of implies its a hardware issue with new cards, though drivers and new cards together could be to blame.
drivers and old card works fine.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-12 14:24:21
we need help from edios have any people try to write them an email? for this problem a little patch :)
i think when a many people write them an email, maybe they are think about an patch!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Yeloazndevil on 2006-07-12 19:29:33
well EA did the port for FF8 :p

eidos did the port for ff7
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: steven on 2006-07-12 20:02:23
I still have my gforce 2 I used before I got my 6600 and a spare computer just lying around so maby I could get it to work better on that.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Alhexx on 2006-07-12 23:58:36
Quote from: Canim
i think when a many people write them an email, maybe they are think about an patch!

You don't really believe in that, do you?
No, noone of them will sit back in front of a debugger and try to write a patch for a +5 year old game...

They also did not write a Chocobo-Patch for FF7 - we had to do it.

 - Alhexx
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-13 05:28:58
hmmm alright we have two options :)

any people they create a patch for this game "Higher Resolution" or our best USER :D The Saint
or we play the game in software mode!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-13 06:04:27
well, you do have another option:
http://img157.imageshack.us/img157/9077/voodoo37yz.jpg

happy as now :)...
(http://img154.imageshack.us/img154/9176/ffviiivoodoo30nk.jpg)
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-13 10:22:41
ok :D thats good but i will play ff8 or ff7 on my notebook "7600Go" its a PCI Vodoo or an any prog thats emulate it?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Wuz on 2006-07-13 11:15:19
nope... its the real deal :) i got glide rendering to work under XP aswell :D
notebook... you have no choice :P
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Canim on 2006-07-13 12:25:44
jo i have search the web for an emulate program but found nothing!

nvemulate does only emulate opengl mode! not 3d ! hmmm weeeee need an freak they modifiy it :D
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Covarr on 2006-07-13 18:02:47
well EA did the port for FF8 :p

eidos did the port for ff7
Eidos made both of them, EA just published FF8 port. You can tell, because Eidos published FF8 in the UK, which is evident by their UK website if you do enough searching.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: N4ndø on 2006-07-14 01:01:59
This topic is AWESOME! I've downloaded some stuff and already tested. I just want to know how can I use MP3 files instead MID. FF8conf22 does it? If it does, how can I configure to use it?

I know this is not the right topic for this question but I want to translate FF8 to portuguese, so I need some explanation how to do it... If anyone knows how can I do it, please help! I'm from Brazil, so excuse for any error in the text.

Peace!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Fafnir on 2006-09-01 15:18:30
thx, very good progs :-D
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Subdane on 2006-09-03 19:18:13
Hi guys I can see you have been talking about the black boxes and lines in ff8.
I have the same problem I use a geforce 6800, and I have tried to install the 1.2 patch but that does not help.
In the config it says 8 bit paletted textures fail

What to do????

Ijust got the game for pc and was really looking forward to playing it  :cry:
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Aaron on 2006-09-04 00:18:03
There's *no fix* for the black box problem, besides to either use software rendering or a different graphics card.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Subdane on 2006-09-04 17:53:40
What is software rendering?? :oops:
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Zack on 2006-09-04 21:18:09
Software rendering basically means that the software renders the graphics using your CPU rather than using the Direct3d hardware renderer on your graphics card. It is often slower and the quality is not as good as hardware rendering. However it can help with compatibility issues which arise over using specialized hardware graphics systems. To select software rendering open up ff8config and on the graphics tab select software rendering.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Subdane on 2006-09-06 15:24:55
thx for the info, but I have decided to take another option.
I got a hold on an emulator for playstation, so now I can play the game on my pc.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: ssj4maiko on 2006-09-14 12:50:18
Really Great topic.

I recently got my hand on FF7 and FF8 for PC (I had the PSX version), it was great (I'm an FF8 fan). But, when I got out from Garden, the results were simply nasting.

As I saw on the Screenshot upthere, the road didn't have an texture, and Garden looked "Squared" =/

Is there a way to make the Grapfics a little more like the PSX Version?

And the music too was terrible, but I will try those patches/soundfonts!

THANKS AGAIN!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Vendena on 2006-09-16 01:35:13
(http://img97.imageshack.us/img97/56/in3kx.jpg)

So, there is no way to fix this?? Using Direct 3D Hardware Acceleration.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Covarr on 2006-09-16 01:50:10
Software mode can fix it.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Mantis on 2006-11-07 13:00:03
Ugh, software mode... *shudders*

I have problems with lots of horizontal lines with my notebook. I have a Geforce Go card, not sure which one. It works generally okay in software mode except the soundfont music lags at times, which is funny considering my notebook has a 3ghz processor. Anyway, I didn't previously notice the Geforce patch so I will try that tonight and see if it works! I'll also see if there's any anti-aliasing options on the Geforce menu but I don't think there was. Oh well, I'll snoop around on the forums.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: ChaosControl on 2006-11-07 13:12:20
People with Nvidia can solve the black box problem by installing the omega drivers.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Mantis on 2006-11-07 15:35:06
It's not the black box problem. It's horizontal lines. But I'll try the patches anyway and get back to you if it doesn't work. Thanks.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: xeriouxi on 2006-11-29 22:19:54
HELLO!!!

Whoa it's been AGES since I visited here, hehe! Hope your all doing fine!  :-D

I got reminded about the forums when coming on a possible fix for this FF8 black box problem. Apparently someone has managed to fix it using the GeForce 6 range of cards using hardware mode by patching it with the official 1.2 fix, however NOT the nVidia patch but the ATi one... I haven't tried it yet but it's apparently worked for someone so good luck if it does!  :wink:
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Jari on 2006-11-29 22:46:27
There is an ATi patch for FF8? :-o
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: xeriouxi on 2006-11-30 05:09:58
Not as far as I know, hehehe!

I think the guy must have meant the non-nVidia patch... hope this works!  :roll:
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: savage-xp on 2006-12-07 20:35:45
Ati owners can be pround right now.

Download Ati tray tools

 http://www.guru3d.com/article/atitraytools/189/

Download it and select options:


D3d:

1) Adaptive Antialiasing and put in quality mode.
2) Select 6x Antialiasing
3)  A- Anisotropic Filter 8x or 16x/
     B- Quality with full trilianiar
     C- Enable hi- Quality AF
4) Texture preference - High Quality
5) MipMap High Quality
6) Adicional options: Tick all
7) Optimations: Tick all


Go to settings to tune all.

Run FFVIII with non- Geforce cards et voila!: All perfect!
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: xeriouxi on 2006-12-08 02:45:46
Wish I had an ATi card now... XD

As for the fix, I can't see anything that can possibly fix it then aside from a patch of some kind. Would any of the possibilities below assist in creating one?


Yeah they probably all suck as I don't know too much about programming or how it works, but someone has got to know a way to fix this. If it could be done on the older FF7.exe then this shouldn't be too much harder. No programmers skilled ennough to be able to find the problem or it need a proper game programmer? =(
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: #Sen-chan# on 2006-12-15 17:30:09
Rather than start a new thread, I hope this one isn't dead and I'll ask here.

I have read the fixes to get anti-aliasing to work with a geforce, but the geforce card I have is not the one listed. I have a 7600, a card I really like. I didn't do the riva thing yet. In fact, all I did to try (before I did a lot of unnecessary work) was set my graphic card settings for anti-aliasing on it. I didn't see any different results, not like the screenshots the people posted here.

I was just wondering, before I do the riva things (I'm assuming this is a driver?), if anyone has gotten anti-aliasing on FF8 (hopefully it won't screw up ff7) to work on an nvidia geforce 7600 GS

EDIT: Okay, after system restoring my computer several times in the last few minutes, I have determined that for an NVIDIA GeForce 7600 GS with the Asus driver 91.47, in order for FFVIII to register your settings (regardless of Rivatuner) with antialiasing, you must have hardware instead of software mode set. However, this brings the black boxes that everyone seems to have. So, I guess for us people that have this card, unless there's a workaround which seems very unlikely considering my extensive searching, we're sorta stuck with either living with the black boxes or having no antialiasing. I like this set of drivers, so I have no interest in putting in Omega drivers or going down to a lower version, like some have suggested. Which is a real pity, since the game looks so beautiful with antialiasing.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: NeoS on 2006-12-17 20:03:36
Haven't read the whole thread, but is somone able to put in MP3's instead of the crappy Midi's?
I did some re-renders of the tracks in-game. I consider this one (http://mail.neos.googlepages.com/LegendaryBeast_FF8.mp3) one of the best. I did some FF7 ones a year ago. Maybe some of you remember.

Well, enjoy the render ;)
-NeoS.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Jari on 2006-12-17 20:18:28
If I were to assume that you didn't read this (http://forums.qhimm.com/index.php?topic=6281.0) thread by #Sen-chan# either, I would be right, wouldn't I? :-D
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: NeoS on 2006-12-17 21:36:07
Pretty accurate Mr. jari.  :-D
Bummer... Oh well. I have some FF7's too.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: AxeR on 2007-01-11 14:07:16
I have the Nvidia geforce fx5700
i tried all of the parametrers described in the post (in the greatest ff7 faq too) but nothing of these works in my nvidia card..
are there any solution for me?
thanks
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Winter on 2007-01-24 13:29:09
I've got GF 7300GT, is there possibility to fix those black boxes in FF8 in D3D mode?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: xeriouxi on 2007-02-02 00:45:41
I've looked around an awful lot to see how people are progressing with fixing this... and that's just the problem. It seems all people are doing is querying how the search is coming along and nobody is even working on a fix for it. I see only 2 options... either a huge mass spam email attack to the developer (MUAHAHA! :evil:) or a very good coder comes along and does what FF7 had done to it and somehow edit the executable. Is there not anyone on these forums who is talented enough to do something like this, maybe reverse engineering or something like that? ^^
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: steven on 2007-02-15 20:42:17
I've looked around an awful lot to see how people are progressing with fixing this... and that's just the problem. It seems all people are doing is querying how the search is coming along and nobody is even working on a fix for it. I see only 2 options... either a huge mass spam email attack to the developer (MUAHAHA! :evil:) or a very good coder comes along and does what FF7 had done to it and somehow edit the executable. Is there not anyone on these forums who is talented enough to do something like this, maybe reverse engineering or something like that? ^^
You have to relise that not enough is known about the pc ver of ff8 to do that yet. It took years to get to were they are now to do this shit in ff7 so you need to eather learn how to do it yourself or quite bitching.

ps: since ff8 is not as popular as 7 it will take a lot longer :(
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: xeriouxi on 2007-02-15 21:40:07
I wasn't bitching I was simply making a point...

Just to stop all the pointless posts asking if there is a fix.
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: SephirothClone on 2007-02-15 23:23:13
how do I setup the configuration zip file for this?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Turc on 2007-02-16 07:32:19
Too bad the emulation of FF8 isn't perfect, along with the graphics engine. Artifacts occur quite a bit, as depicted in the picture below:

In combat (http://bin.mypage.sk/FILES/googlycrap-ff8.jpg)
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: Rancid Cheese on 2007-04-11 14:18:24
Ok! Just re-installed FFVIII and I'm looking for tips on how to mod it I see from the post before mine that it's possible to have Squall and Selphie wear their SeeD Exam uniforms which I always preferred so any tips hints?
Title: Re: Get the Most Out of FF8 (PC Version)
Post by: sipantek on 2007-04-12 18:36:41
I've got a problem even when I am running Final fantasy 8 on software renderer, during boss fights there will be 2 lines on top and bottom of my screens keep on flashing... anybody get this prob? my graphic card is Nvidia 6600 LE agp slot
Title: Re: STICKY: FF8 Enhancing
Post by: luciodeath on 2007-07-16 17:47:30
To sumarize it in one sentence:
How do i solve the black boxes issue??

My video card is a Geforce FX5200...
Title: Re: STICKY: FF8 Enhancing
Post by: Aaron on 2007-07-17 00:09:05
The only known solutions for the black box problem are...
 - For GeForce FX 5xxx cards, using older drivers may help (5x.xx or 6x.xx range).  Newer cards are out of luck.
 - On any graphics card, you can switch to software rendering in FF8config to use your CPU for drawing the graphics rather than your graphics card, and this will solve the problem.
Title: Re: STICKY: FF8 Enhancing
Post by: luciodeath on 2007-07-19 12:19:53
nevermind, i solved the problem.
if anyone needs help with the blac boxes just contact me at my email and i can possibly help you
Title: Re: STICKY: FF8 Enhancing
Post by: Jari on 2007-07-19 16:36:03
Yes... because who on Earth would make a post in a *gasp* public forum about such a thing? That might even help people! Unheard of!

But nevermind, you are just searching for working email addys so you could sell them to spammers. Because that is the only logical explanation for your behaviour.
Title: Re: STICKY: FF8 Enhancing
Post by: luciodeath on 2007-07-19 17:41:34
god
i'm just trying to help someone in need. by the way you should have done the same when i posted here asking for help. asshole
Title: Re: STICKY: FF8 Enhancing
Post by: Aaron on 2007-07-19 17:43:51
What he's getting at is, if you have a solution, you should post it rather than ask people to contact you for it.
Title: Re: STICKY: FF8 Enhancing
Post by: Almighty_gir on 2007-08-04 01:42:44
here's a question. how much work would it take to convert the FFVII high-res patch, to one that will work for FFVIII?

i was under the assumption that square used pretty much the same basis for both games, the same structure (in terms of, field leading to everything else), they even use similar filetypes right? (don't have either installed to check right now).

i want to reinstall FFVIII, as i've just been asked to model some of the FFVIII characters for a diorama scene, but there are very few decent references available. taking screenshots in as high a resolution as possible would be a huge plus.
Title: Re: STICKY: FF8 Enhancing
Post by: Aaron on 2007-08-04 02:24:17
here's a question. how much work would it take to convert the FFVII high-res patch, to one that will work for FFVIII?

I know The SaiNT spent a lot of time making small changes to FF7 to get just about everything to look right and be positioned correctly in FF7 high-res.  It wouldn't be a simple "port."
Title: Re: STICKY: FF8 Enhancing
Post by: Almighty_gir on 2007-08-04 02:56:12
well that's fair enough. i can appreciate the work he put in.

i guess, really, i was just curious as to why so many things haven't even been attempted for FVIII yet.
Title: Re: STICKY: FF8 Enhancing
Post by: yoshi314 on 2007-08-05 15:59:42
Quote
i guess, really, i was just curious as to why so many things haven't even been attempted for FVIII yet.
maybe that's the game was properly developed for pc this time, unlike ff7.

even though it still has its own set of minor and irritating bugs.
Title: Re: STICKY: FF8 Enhancing
Post by: XxDeathBringerxX on 2007-08-07 08:40:00
hi... Ive read the whole thread and I'm wondering if switching to software renderer is the only way cause Ive tried it once before but it slowed my game massively... please advise
Title: Re: STICKY: FF8 Enhancing
Post by: The Skillster on 2007-12-07 20:58:43
Anyone ever been able to hack the music in this one?
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-18 15:57:39
I've created a launcher application that fixes the black texture corruption in Final Fantasy VIII PC on newer generations of graphics hardware.

So far I've only had the chance to test it out on my system configuration (C2D E6600, NVIDIA 8800GTX (ForceWare 163.75), Windows XP Pro. SP2) and it works like a charm.

Here's a link to the application and instructions on how to use it:
http://rapidshare.com/files/77447730/ff8_launcher_v1.rar
http://rapidshare.com/files/78672746/ff8_launcher_v1.1.rar
http://rapidshare.com/files/78767857/ff8_launcher_v1.2.rar
http://rapidshare.com/files/79664278/ff8_launcher_v1.3.rar

Microsoft Visual C++ 2008 Redistributable Package is required to run version 1.3 of the launcher due to being built using Visual Studio 2008 instead of 2005:
http://www.microsoft.com/downloads/details.aspx?FamilyID=9b2da534-3e03-4391-8a4d-074b9f2bc1bf&DisplayLang=en

[ Version 1.3 ]
- Vista x32 is now supported
- Non 4:3 aspect-ratio resolutions added. The display is padded with black borders to retain original
  4:3 picture aspect-ratio.
- Texture flickering on black borders fixed
- New option "Expert Mode" enabled advanced control of display properties. See OPTIONS in the readme.txt for more details.


Anyone who tries it out; I'd be interested in hearing if it worked or not and on what system configuration.

A couple of screenshots of FF8 running on my machine with the launcher:
(http://img136.imageshack.us/img136/4272/ff8fix01qk4.th.jpg) (http://img136.imageshack.us/my.php?image=ff8fix01qk4.jpg)(http://img62.imageshack.us/img62/8941/ff8fix02xo5.th.jpg) (http://img62.imageshack.us/my.php?image=ff8fix02xo5.jpg)
(http://img227.imageshack.us/img227/6536/ff8fix03pw0.th.jpg) (http://img227.imageshack.us/my.php?image=ff8fix03pw0.jpg)(http://img235.imageshack.us/img235/2899/ff8fix04wl1.th.jpg) (http://img235.imageshack.us/my.php?image=ff8fix04wl1.jpg)
Title: Re: STICKY: FF8 Enhancing
Post by: Lucleonhart on 2007-12-20 12:30:25
Gnah! O_O Though this would be the fix.. finally.
BUT .. same Problem with Vista as without copying the files. Start and black. :( *wähwäh* ^^

BUT::: Very nice done so far! : )))
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-20 20:55:58
I'm going to check what might be causing it to not work properly in vista when I get the chance. I figure it probably has something to do with the security features in the OS and the dll injection/hooks rather than the actual 8-bit paletted texture code fix.

Meanwhile I have gotten some reports that the patch works on the GeForce 6xxx series of cards running on XP which suggest it will work on any GeForce card put to-date. Still no information on whether the fix works on any ATI card.


I'm currently working on enabling additional resolutions to be used in-game and have had a great deal of success. More on that can be found here: http://forums.nvidia.com/index.php?showtopic=4908&view=findpost&p=296929 .
Title: Re: STICKY: FF8 Enhancing
Post by: Lucleonhart on 2007-12-20 21:27:34
Jeah, i've bookmarked both threads to see the maybe-vista FIX immediatly. ;)

BTW:
I've a Dell Notebook, Vista Ultimate, Nvidia 8400M GS. :)
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-24 01:34:13
I have uploaded version 1.1 of the Final Fantasy VIII Launcher which can be found here:
http://rapidshare.com/files/78672746/ff8_launcher_v1.1.rar

This new version adds very early/basic support for custom resolutions within the game.

The 1920x1440 resolution works well with only minor glitches experienced so far.

Other resolutions exhibit the same texture corruption that can be replicated through forcing most FSAA settings to enabled. I have yet to find any workaround that eliminates the artifacts entirely. It seems to be a hardware or possibly Direct3D Immediate Mode issue with texture sampling when small textures are scaled to fit vertices that span a larger area. It is possible that this does not happen on ATI cards but not certain and I have no way to test.


I have worked to add support for Vista in this version and recoded the hooks to support the security limitations in the OS. Sadly when I tried it on my brothers' computer with Vista x64 it only led to more artifacts. I can't do any tests on Vista x32 but chances are slim that it will work.
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-24 13:19:17
I just logged a session with all textures loaded plus their handles and compared it to a log of all vertices and their coordinates and UV mappings. From this information I was able to extract the structure of background- and interface textures and how they are mapped and drawn in 3d-space.

With this information I have modified the draw-calls to translate the UV-maps of all vertices in background- and interface textures to compensate for the overlap caused by the inaccuracy of directx/hardware rutines for texture filtering.

The result is exceptional; there are hardly any artifacts left in any resolution (even non-even multiples of the original resolution) from what I've seen in my testruns.
16xQ FSAA and 16x Anisotopic Filtering can be forced through the NVIDIA Control Panel and works without corruption.

Here's the updated version 1.2 of the Launcher:
http://rapidshare.com/files/78767857/ff8_launcher_v1.2.rar
Title: Re: STICKY: FF8 Enhancing
Post by: Archer Mac on 2007-12-25 13:20:55
First of all hi!  :-D
I want to say a HUGE thanks to magixts for the patch!Great job!
I almost gave up hope that there will ever be a fix for the black texture corruption and that I'm stuck with software rendering and oh boy a higher resolution patch?OMG  :D

so here it goes..
Intel Core2Duo E6750 clocked @ 3.4GHz,2GB ram,8600GTS (FW 169.21-Beta),WinXP SP2 the game runs great in 800x600,1024x768 and 1920x1440 resolutions with forced 16x Anisotropic and 16xQ AA from the Nvidia CP....didn't see any artifacts yet with those settings but without the Anisotropic and AA there was flickering on the top of the screen.

The game doesn't start in 1280x960 and 2560x1920 resolutions,ok the last one is too much for my monitor and i can't select 1280x960 as normal resolution (desktop) eighter but i can choose and play with the 1280x960 in all games except in this one so it looks like this resolution change isn't the "normal" change like other 3d apps have..well ok...it's not a problem at all when i can run at 1920x1440  :lol:
Title: Re: STICKY: FF8 Enhancing
Post by: kruci on 2007-12-25 14:27:36
version 1.2 of the Launcher
I got this error message...

"Couldn't register window class!"

Version 1.0 give me
CreateProcess(FF8.exe) returned error...
ERROR CODE: 120

so, some minimal requirements?

Maybe create seperate topic for your program.
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-25 18:44:31
Archer Mac:
Hi! No problem, I'm glad that there are more people out there that can use and enjoy the patch than me.

The flickering is one of the known artifacts (if it's the same one that I am aware of). It's caused by my code for scaling bink-videos from their original resolution up to the current custom resolution. I couldn’t find a simple fix and since the glitch is hardly game-breaking and there are other issues that take priority (i.e. full vista support) I’ve added it to my future to-do list.
The 1280x960 resolution issue seems kind of weird and I have a hard time thinking of a good explanation for it. It might have something to do with the game using 16-bpp colors (as opposed to 32-bpp which is the current standard). Essentially the patch attempts to change the display mode to 1280x960 (16-bpp and the default setting for refresh rate); If it fails the game simply terminates itself.


Kruci:
From the CreateProcess error which translates to ERROR_CALL_NOT_IMPLEMENTED (This function is not supported on this system.) it would seem like you're trying to run the launcher on an earlier version of Windows than XP. That could also explain the first error seeing as the launcher is UNICODE; Windows versions previous to XP have very basic support for it.

The only requirement for the launcher is currently Windows XP. Some features work under Vista (custom resolutions) and others don’t (8-bit paletted textures fix). I'm working on full Vista support.

Apart from this basic requirement; different hardware and software configurations could cause the patch to work differently on different systems. I'm no expert on hardware but my goal is for the patch to work on current mainstream systems and better.

A new thread would probably be a good idea to let people know that there have been some development on this front. I'll create one and post a link in here later.

Edit. New thread can be found here (includes download link for version 1.21 of the launcher that adds support for additional custom resolutions):
http://forums.qhimm.com/index.php?topic=7248.0
Title: Re: STICKY: FF8 Enhancing
Post by: celestria on 2007-12-27 19:01:18
found a bug here for ya for some reason it runs jumpy (puttering?) on my system i have a amd 3800+ running at 2.5 with 2gb platinum ocz xtc ram on a evga 7600 (forceware 169.06) and windows xp sp2
just wondering if anybody else is havening this problem?
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-27 20:24:28
found a bug here for ya for some reason it runs jumpy (puttering?) on my system i have a amd 3800+ running at 2.5 with 2gb platinum ocz xtc ram on a evga 7600 (forceware 169.06) and windows xp sp2
just wondering if anybody else is havening this problem?
I haven't heard of anyone else having this problem atleast. Does it just lag a bit or is it unplayable? FSAA etc. enabled?

My code is in no way optimized for speed but in sense a hook implementation of this magnitude will always be somwhat of a system hog. Final Fantasy VIII is however a VERY old game and even if I managed to make it ten times as resource intensive through some miracle of coding; it should still run decently on any relatively new system.

Even in a old game like this at high resolution in combination with maxed FSAA could make the GPU hickup due to high bandwidth requirements.
Title: Re: STICKY: FF8 Enhancing
Post by: celestria on 2007-12-28 04:46:47
its like stop and go motion could it be the drivers im useing? also on a 2nd note my anti aliasing is set to application controlled (sorry forgot to turn compatibility mode to win98.....) thank you for the patch no one would release^^ you are a [email protected]


(just curious but i though this post area would have alot more hits due to the bad ass content^^
Title: Re: STICKY: FF8 Enhancing
Post by: magixts on 2007-12-31 03:01:36
its like stop and go motion could it be the drivers im useing? also on a 2nd note my anti aliasing is set to application controlled (sorry forgot to turn compatibility mode to win98.....) thank you for the patch no one would release^^ you are a [email protected]


(just curious but i though this post area would have alot more hits due to the bad ass content^^
Most of the discussion is in another thread now: http://forums.qhimm.com/index.php?topic=7248.0

It's not all too common for a ten year old game to have this big of a fan base. Most of them probably don't actively take part in the FF8 community but come looking whenever they get the urge to play the game once again. Hopefully they'll find their way here and are able to use the patch when and if they do.

The different versions of the launcher has been downloaded a total of about 550 times as of now.
Title: Re: STICKY: FF8 Enhancing
Post by: yoshi314 on 2008-01-10 20:41:47
Quote
Most of them probably don't actively take part in the FF8 community but come looking whenever they get the urge to play the game once again.
when you game stops working after an system/hardware upgrade - that's when the urge to play again suddenly comes out quickly.  you want something more when it turns out you cannot achieve it easily anymore (like running ff7pc/ff8pc nowadays on modern systems).

i've ditched windows 2 years ago. and i do regret is sometimes because of ff games i could play on windows (running them via wine is still difficult). recently i bought a used ps2 and ff8 for psx as a 'workaround' to this problem, so i could play ff8 some more.
Title: Re: STICKY: FF8 Enhancing
Post by: Onigami on 2008-03-06 20:11:41
Good evening, new member.

To keep a long explination short, I played FFVIII, but couldn't play it long, I have no console, only a computer right now, college and all puts a damper on obtaining a new system (especially since my old PS2 decided to eat up 2 of my games). I got my hands on the game and for some odd reason can only play it in what can literally be called the worst graphics ever. I saw this place in a link on a forum I was looking up.

The game works fine, no black blocks or anything, but I have a question about this 'configurator. It runs on CCC, well as it turns out my computer absolutely hates CCC. For some reason (even if I download the newest driver) it refuses to 'find any new hardware'. Regardless of this, the chip I have in (VisionTek X1300) works on my other games. It just refuses CCC, once I actually got it to install correctly but everytime I tried to open it, it suddenly crashed. I uninstalled it and tried to install a recent driver and it still wouldn't function. So I'm at a loss and am still working on that... but in the mean time, is there a way to get this to function without the CCC function to turn on AA?

Also, when I installed this program (or rather... attempted to) it kept saying 'application failed due to "such and such" try running FF8.EXE'. When I tried an alternative method to getting it to work, I got as beforementioned the 'black screen of death' again on my Windows Vista. Which led me to remove the files from the '/Game' file that made the game work, to the main folder in order to 'force' it to work without the annoying pop-up. Sort of an 'damned it you do, damned if you don't' situation.

I like FFVIII and would have adhored it even more if I could get better graphics on it, or even using that one program to play it in higher resolution (that one also failed) so I'm hoping there's a work-around for this. If there is any help I can provide in finding this work-around for the program and 'black screen of death' let me know. I'm still tinkering and trying to find alternative methods to getting it to work, and if I do, I'll post it here.

Until then, keep up the good work.

~ Oni
Title: Re: STICKY: FF8 Enhancing
Post by: CaliCan on 2008-03-14 00:59:39
hello all

WOOT WOOT new guy here!  :-D finally a decent site were you get somewere lol

been trying to get a working version of this for years >_< never got past cd 2 hehe. hopefully this time i will! + with these new graphics to it its gonna look sweet and dude it works perfect so far aswell very nice work!  :lol:

only problem i got is how the ¤¤¤¤ do i change the controls in the configuration tool? i can change all the other stuff but the controls won't respond when i try to assign new bouttens  :S

would there be any way to change the controls other then the config tool? as it overides the normal config for VIII :) THX  :mrgreen:
Title: Re: STICKY: FF8 Enhancing
Post by: fastjeff on 2008-05-14 09:55:16
The 1.3 launcher was working for me until I downloaded and installed new video card drivers. I have 8800GTS 512 running on Vista32, the launcher worked on the 169.25 omega drivers (didn't try the original with this), stopped working with the nvidia 175.16 drivers.

Just a heads up for people with a working FF8 and don't really want to fiddle with something that's working.
Title: Re: STICKY: FF8 Enhancing
Post by: dragonhead on 2008-05-30 09:19:40

4. Creating images of all the discs.  [Makes the game's loading times next from scene changes to FMV's next to nothing]


- Edit by Alhexx -
Added Mirror-Link for FF8 Configurator


Mod Edit (SB): Change thread title.

whats this mean? like ur gonna make copies of the cd or smth? lol cos I lost game disk 2 & 3
Title: Re: STICKY: FF8 Enhancing
Post by: jakeslogan on 2008-06-23 15:31:44
Quote
4. Creating images of all the discs.  [Makes the game's loading times next from scene changes to FMV's next to nothing]


- Edit by Alhexx -
Added Mirror-Link for FF8 Configurator
I remember there is a crack no-cd for FF8.

About the Launcher, I'm using 1.2, my GPU is FX5500, If I use low resolution, the game ran like a charm without any black boxes, but if I change it to high resolution, the character looks fine but the scene(background) become distorted. Anyway to fix this???
Title: Re: STICKY: FF8 Enhancing
Post by: Prince Lex on 2008-06-23 17:17:14
Do you have Anti-Aliasing turned on?
Title: Re: STICKY: FF8 Enhancing
Post by: jakeslogan on 2008-06-23 18:21:31
Quote
Do you have Anti-Aliasing turned on?
I turned it on and off and the result is the same. :oops:
Title: Re: STICKY: FF8 Enhancing
Post by: Prince Lex on 2008-06-23 18:27:51
Maybe try re-installing/updating your drivers?
Title: Re: STICKY: FF8 Enhancing
Post by: jakeslogan on 2008-06-24 01:43:15
Quote
Maybe try re-installing/updating your drivers?
Hey, thank you very much, that has fixed it.
Title: Re: STICKY: FF8 Enhancing
Post by: Prince Lex on 2008-06-24 13:45:37
Quote
Maybe try re-installing/updating your drivers?
Hey, thank you very much, that has fixed it.

Its usually something to do with graphics drivers. It happens to me quite a lot because of my stupid ATI Radeon card. Its old. I need a new one...
Title: Re: STICKY: FF8 Enhancing
Post by: inhuman_za on 2008-07-17 15:34:55
Hi, I don't quite know the politics of the site (new user) but I was wondering if this cool program would get the 8-bit paletted texture fix (the one magixts made for his FF8 launcher). The reason I ask is that I get the black block textures when using this program, but with FF8 launcher I do not, but I wish to have the ability to play FF8 with the better soundfonts that FF8 configurator allows. It would be awesome if these two programs could merge into one, but thats probably a nightmare of a job.

Thanks
Title: Re: STICKY: FF8 Enhancing
Post by: moetown on 2008-09-07 17:59:52
Hey!Since i installed the new configuration tool i have problems withe the sound of the game,the sound effects are still played,but no music anymore.I deleted the configuration tool and reinstalled ff8,but it didn't work.So I searched the web and found another guy with the same problem.Can anyone tell me how i can get rid of this configuration tool and get the game's music back?I've tried all posibilities,and I don't know any other idea......
Title: Re: STICKY: FF8 Enhancing
Post by: TomZ on 2008-09-22 18:40:58
....
Title: Re: STICKY: FF8 Enhancing
Post by: Prince Lex on 2008-09-22 23:34:20
Read the rules.
Title: Re: STICKY: FF8 Enhancing
Post by: Fox the Sly on 2008-12-20 02:41:29
What up, peoples. I had the same problem with the black boxes as well, but launcher 1.3 fixed that. I had to leave Expert Mode off otherwise I'd get horizontal lines everywhere. Initially, running the launcher caused the FF8.exe to crash on me (whereas it started up fine without), but I read that the game uses EAX.dll and we know that Vista and EAX don't mix due to Vista's handling of audio, so I used Creative's ALchemy 1.20.04 on it, and the launcher worked perfectly.  :-D

Screens, 1600x1200, 16x Anti-Aliasing, 16x Anisotropic Filtering (lulz... AF on pre-rendered backgrounds haha)

(http://img242.imageshack.us/img242/985/clp03942dr3.th.png) (http://img242.imageshack.us/my.php?image=clp03942dr3.png) (http://img386.imageshack.us/img386/9176/clp03946gr3.th.png) (http://img386.imageshack.us/my.php?image=clp03946gr3.png)

System Specs:

Athlon 64 X2 4000+ @ 2.62GHz OC
G.Skill 2GB 800 PC6400
PNY GeForce 8800GT OC w/ ForceWare 181.00 Beta
Sound Blaster Audigy SE (modded to X-Fi Xtreme Audio) w/ Creative ALchemy
Biostar AM2 NF520-A2
Monitor: Westinghouse L2410NM 1920x1200
OS: Windows Vista Ultimate 32bit SP1

Thanks magixts!
Title: Re: STICKY: FF8 Enhancing
Post by: Jonnylossus on 2008-12-20 06:07:41
System Specs:

Athlon 64 X2 4000+ @ 2.62GHz OC
G.Skill 2GB 800 PC6400
PNY GeForce 8800GT OC w/ ForceWare 181.00 Beta
Sound Blaster Audigy SE (modded to X-Fi Xtreme Audio) w/ Creative ALchemy
Biostar AM2 NF520-A2
Monitor: Westinghouse L2410NM 1920x1200
OS: Windows Vista Ultimate 32bit SP1

Thanks magixts!

How did you do that on Vista? I don't have MIDI-Support under Windows Server 2008.. But if it is possible to have that with Vista, i maybe can have it with WS2k8 too..

I get an error message if i want to open the Config. :(
Title: Re: STICKY: FF8 Enhancing
Post by: Fox the Sly on 2008-12-20 07:30:36
Honestly, I'm not really sure. I know I have two DLL packs (http://www.threelights.de/?page=projects/d3dx9_xx_dll_files.php) installed, maybe that's it.
Title: Re: STICKY: FF8 Enhancing
Post by: Archer Mac on 2009-01-25 21:14:28
I'd like to add that if anyone has problems with instruments not playing in Vista (and they sure do because of how Vista handles audio) especialy when using custom DLS (like Samuel's) there is a way to fix it by putting an "old" dmsynth.dll (aka Microsoft Synthesizer) file in the game directory. The file can be downloaded here. (http://www.4shared.com/file/82470972/92afda8b/dmsynth.html)
I tested this on 64bit Vista and it works like a charm.
This dll file and the marvelous FF8 Launcher from magixts bring this game into the modern era,what more can a ff8 fan ask for? :)

in long
You're not hearing all the instruments because of Vista's sound system.
You probably noticed that instruments are missing when you use "Microsoft Synthesizer" as a music device..which you have to use in order to get any good sound at all and for Samuel's DLS.

You have to place an "older" dmsynth.dll in the folder where your game is installed and that's it. :D
I uploaded the file here. (http://www.4shared.com/file/82470972/92afda8b/dmsynth.html)

An easy way to test it is with FF8MIDI from the main site www.qhimm.com
When you apply Samuel's DLS files and try to play "Balamb garden" with "Microsoft Synthesizer" selected as the device I guess you won't hear any sound at all for like 12 seconds.
If you put the dmsynth.dll file in the same folder as FF8MIDI and then start it you should now hear the sound as it should be.

So...once again,dmsynth.dll has to be in the same folder as the main game .exe or any other program/game you intend to use it with.
Title: Re: STICKY: FF8 Enhancing
Post by: Hamerisxx on 2009-02-02 16:01:46
please help what to do if final fantasy VIII is laggy and freezes at times on nuwest nvidia forcevare in direct 3d hardvare acceleracion
Title: Re: STICKY: FF8 Enhancing
Post by: polaris_027 on 2009-02-03 13:18:05
i think you should just set the compatibility mode to windows 98..
Title: Re: STICKY: FF8 Enhancing
Post by: Mumiah on 2009-03-15 07:34:49
Hi im new to all this launcher stuff so im quite ignorant about the terms so im trying to get FFVIII to look the best it can with my laptop PC, im running vista 64bit got 4GB ram intel core duo 2.0ghz, and got an Nvidia GeForce 9300 M GS with 512 dedicated memory .

I run the NVIDIA control panel but as i know little of optimizing video i have no clue what im doing when i move aronud things like

anisotropic filtering

antialiasing gamma correction

I just put them to the highest value or such but some dont have numeric options so any tips on what i can do to get it to look its best please ??

also when i choose the program that will use this configuration always do i put the launcher or the original exe or what?

any reply with any advice id be really thankfull
Title: Re: STICKY: FF8 Enhancing
Post by: Silent Warrior on 2009-03-20 21:12:22
Mumiah: Hold yer horses right there! Gamma-adjustments shouldn't be adjusted unless you really know you need it (or unless funky old games like Riven commands you to), but anisotropic filtering (AF) and anti-aliasing (AA) is definitely something you'll have interest in working with. If you don't remember what the gamma was set to before you changed it, see if you can find some 'Reset'-button - or if you're satisfied with your present gamma-level, just don't worry about it. It only changes monitor brightness, more or less.

Now, to AA/AF. AA affects the contours of the 3D-models (through various possibly ingenious ways), BUT it will make demands on your GPU - loads of calculations needing quite a few core-MHz. Depending on what you set the FF8 Launcher to, and your monitor-size, you might not actually notice a difference between 2x and 4x - never mind 6x and 12x - but your GPU definitely will. If you notice lacking performance, AA is the option you should reduce first and see if it helps.
AF takes samples of the textures and scales them to... well, different resolutions, I'm not sure about the inner magickery of that. Now, this will take HUGE chunks of your VRAM. If this were a somewhat new game with 4092x4092-textures... Don't. But, well, as FF8 probably predates 1024x1024-textures, it should be safe to set the AF-multiplier to just about anything you like. You just most likely won't notice a difference. :-P The affected parts are textures on 3D-models, either placed at an odd viewing-angle or far in the distance. In other words, you MIGHT notice it A LITTLE in the combat-screens, and you'll notice it more on the world map, but NOT AT ALL in field-maps (cities, Garden, 2D-backgrounds, those tings).

(Actually: In older games - and FF8 before FF8 Launcher - AF has a tendency to cause really interesting effects. I don't remember what causes the grid-artifacts in FF8 (7 too?), but it definitely did something in FreeFalcon 3/Falcon 4 while in 2D-cockpit view.)
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-11 15:04:44
This thread is probably long dead,  but i'd like to ask a question.
I recently got this game for the PC, and after battling with vista i finally got it installed.
at first, it worked alright, but i wanted to install FF8 launcher and the FF8 configurator.
after messing with this for ages, i finally got a nice resolution and fixed all the black boxes, but after installing "samuels sound font", some of the instruments were missing.
then i did something that i can't remember, and long story short, the MIDI files arent playing at all anymore. FF8midi crashes when i try to load one, and the FF8 configurator just says "failed". i can still hear sounds.
even many seemingly completely clean installs haven't fixed this.
maybe i've messed with a file i shouldn't have?
i remember deleting a file called "unintall.isu" from a program files folder, and i can neither uninstall nor reinstall "EAX(tm) Unified (SHELL)". maybe that's the problem?
any help would be appreciated :D
Title: Re: STICKY: FF8 Enhancing
Post by: Natsuko on 2009-05-20 23:29:35
I keep trying to download the FF8 Configurator so I can utilize Samuel's DLs but there's a problem.  Every download available on the official site is making my anti-virus pop up with a trojan warning.  Any one have a clean version link available?  I've been googling for hours but can't find anything but the official site.  Thanks in advance.
Title: Re: STICKY: FF8 Enhancing
Post by: Aurenasek116 on 2009-05-20 23:50:07
This thread is probably long dead,  but i'd like to ask a question.
I recently got this game for the PC, and after battling with vista i finally got it installed.
at first, it worked alright, but i wanted to install FF8 launcher and the FF8 configurator.
after messing with this for ages, i finally got a nice resolution and fixed all the black boxes, but after installing "samuels sound font", some of the instruments were missing.
then i did something that i can't remember, and long story short, the MIDI files arent playing at all anymore. FF8midi crashes when i try to load one, and the FF8 configurator just says "failed". i can still hear sounds.
even many seemingly completely clean installs haven't fixed this.
maybe i've messed with a file i shouldn't have?
i remember deleting a file called "unintall.isu" from a program files folder, and i can neither uninstall nor reinstall "EAX(tm) Unified (SHELL)". maybe that's the problem?
any help would be appreciated :D

It's better to play PSX FF8 on ePSXe emu, since it still has a lot of graphic filters, AA, custom resolution and everything and atleast it has the epic original music instead of PC version midi crap :P
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-21 15:56:37
Yes but i can't actually stand the sub pixel accuracy problem PSX has :/ in fact i hate it, and it just stops me thinking about the game itself. this is only on emulator for some reason though.

if anyone has any suggestions, please let me know.
Title: Re: STICKY: FF8 Enhancing
Post by: Aurenasek116 on 2009-05-21 20:19:44
Yes but i can't actually stand the sub pixel accuracy problem PSX has :/ in fact i hate it, and it just stops me thinking about the game itself. this is only on emulator for some reason though.

if anyone has any suggestions, please let me know.

Sub pixel accuracy? o.O Could you make a screenie of whatya mean? Because I don't really see any problems o.o
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-21 21:30:03
I can't make a screenshot of it because it isnt actually a graphical glitch. The PSX uses a 640x480  resolution, i think. On a Televesion with a real PSX, this is fine. but on a computer with a HD screen, 640x480 is Just simply not good enough. With ePSXe or the like, you can up the resolution. just by a little bit makes it playable, but the problem with this is that the PSX doesn't know how to smoothly move Verticies, since it's never needed to, due to the low resolution. But without this knowledge, You get these awful gittery Verticies and i can't concentrate on anything else. The PC version moves the verticies 100% smoothly, and that's why i'm using it. ePSXe is also especially bad at running FF8.
Title: Re: STICKY: FF8 Enhancing
Post by: Aurenasek116 on 2009-05-22 09:48:37
I can't make a screenshot of it because it isnt actually a graphical glitch. The PSX uses a 640x480  resolution, i think. On a Televesion with a real PSX, this is fine. but on a computer with a HD screen, 640x480 is Just simply not good enough. With ePSXe or the like, you can up the resolution. just by a little bit makes it playable, but the problem with this is that the PSX doesn't know how to smoothly move Verticies, since it's never needed to, due to the low resolution. But without this knowledge, You get these awful gittery Verticies and i can't concentrate on anything else. The PC version moves the verticies 100% smoothly, and that's why i'm using it. ePSXe is also especially bad at running FF8.

Uhm not really o.O With Pete's OpenGL2 plugin it works perfectly smooth.
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-22 15:47:33
it really, really, doesn't :/
Title: Re: STICKY: FF8 Enhancing
Post by: MrAdults on 2009-05-23 11:30:07
I can't make a screenshot of it because it isnt actually a graphical glitch. The PSX uses a 640x480  resolution, i think. On a Televesion with a real PSX, this is fine. but on a computer with a HD screen, 640x480 is Just simply not good enough. With ePSXe or the like, you can up the resolution. just by a little bit makes it playable, but the problem with this is that the PSX doesn't know how to smoothly move Verticies, since it's never needed to, due to the low resolution. But without this knowledge, You get these awful gittery Verticies and i can't concentrate on anything else. The PC version moves the verticies 100% smoothly, and that's why i'm using it. ePSXe is also especially bad at running FF8.
I haven't ever played the PC version for reference, but I think I know what you mean. I assume bone positions get blended in fixed point on the PSX, and blocky aliasing probably hides the "space" between frames more at lower resolutions, but the finite range of motion probably becomes much more apparent at higher resolutions. Although I can't say I've ever actually noticed it as being significant when playing FF8 in ePSXe. The other thing to consider is that the emulator might just be frameskipping now and then, making animations appear far more broken up.
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-23 23:24:56
(http://i182.photobucket.com/albums/x74/beefpwnage/Look.png)

This is the best i can explain it. look at the soldiers right leg in both pictures. he's hardly moved at all, and a vertex on his leg like teleports up quite a lot in the space of half a second, without it moving smoothly.  the best way i can explain it is that the verticies "teleport" to the place they should be every second or so, rather than "Moving" there. I read an FAQ in the ePSXe forums, and they said this is because of "sub-pixel accuracy". its ok, until i think about it, then it's all i can think about. i guess i'll make a video if you guys still dont get me.
Title: Re: STICKY: FF8 Enhancing
Post by: MrAdults on 2009-05-24 06:40:24
I think you are describing what I just descibed, NeoCloudstrife. :) "Sub-pixel accuracy" doesn't refer to any kind of sub-pixel rendering in your active framebuffer resolution - it just means that at higher resolutions and with non-software renderers, there is more precision at the point of the model's rasterization (given the size of the polygon on screen and/or anti-aliasing factors), and so you can see more gaps in between animation frames, where before it was hidden by a cluster of blocky pixels due to less precise rasterization.

I actually noticed the hops in animations in many of those characters in the PSX FF8 when first playing through it, they are just harder to see when obscured by blockiness. I'm mildly surprised that they would go to the trouble of adding smoother animation lerping to the PC FF8, but it's nice that they did (if they did).

Sub-pixel accuracy is kind of an incorrect term (it makes sense in a given context, but that's not the context you'd immediately think of when hearing it). I would call it "higher pixel granularity" or something.
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-24 12:23:14
:lol: Alright, then. thanks for clearing that up! And yeah, looks like Eidos did a MUCH better job of porting FF8 to PC than they did with FF7.
Title: Re: STICKY: FF8 Enhancing
Post by: Natsuko on 2009-05-24 18:57:32
Is there any chance I can get help with the issue of the FF8 Configurator?  I checked back after my post and the links on his site are now broken.  I'd like to be able to start playing the game, but the music is so horrible and I'd rather not play without it.  Anyone have a clean copy of this thing?
Title: Re: STICKY: FF8 Enhancing
Post by: Aurenasek116 on 2009-05-24 19:51:00
:lol: Alright, then. thanks for clearing that up! And yeah, looks like Eidos did a MUCH better job of porting FF8 to PC than they did with FF7.

Then you clearly didn't try Pete's latest OpenGL2.0 driver. The problem you mention shows up only in the old D3D plugin.
Title: Re: STICKY: FF8 Enhancing
Post by: koral on 2009-05-24 20:18:26
Doesn't Neo have Vista? It would explain why he was using DX, because Vista has a lot of problems with OpenGL generally.  :wink:
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-05-24 22:30:55
I do have vista. But i was using the OpenGL2.0 plugin, thats what i took the pics with. believe me, i've tried every plugin.
Title: Re: STICKY: FF8 Enhancing
Post by: Natsuko on 2009-05-28 04:03:04
Edit: Checked on virusscan.jotti.org and virustotal.com.  Both sites report that this file seems to be a false positive when using AVG as infected with a trojan horse.
Title: Re: STICKY: FF8 Enhancing
Post by: Schmidt on 2009-05-31 22:27:45
Hey guys.

I've decided to get FFVIII out again thanks to the guys in work constantly talking about it. I've got a lot of useful information from this thread, so thanks a lot for the advice.

I'm almost set up now, but I'm having some issues with my 360 controller while using XBCD. The analog stick works fine in most menus and when exploring, but it's barely functional when trying to navigate through the options during a battle (Attack, GF, Magic, etc). I tried playing with the deadzone, the range and the scale but nothing seems to remedy the problem.

Has anyone else had a similar issue? And does anyone have any solutions?

Any help is much appreciated.

Edit: Nevermind, I managed to fix the issue by dropping the scale on the X axis right down.
Title: Re: STICKY: FF8 Enhancing
Post by: Viashino on 2009-06-13 00:09:09
I have an offer for whoever wants it, im already doing high quality models for ff7 and im going to make high quality models for 8 too if anyone interested.  If anyone wants to do a patch like that just let me know.
Title: Re: STICKY: FF8 Enhancing
Post by: Juzbrig on 2009-06-17 15:07:25
Hi.
I've installed FF8, applied patch 1.2 and "FF8 Launcher", but I have a problem. I've got freezes every 10-15 min of playing (through "Launcher"). Freezes occur only during conversation and card games (not in combat), when they do the music keeps playing, but screen freezes (I can even hear cursor moving behind the freeze - "beep", but I can't choose anything, so it's not only the display's fault [I can't play from behind freeze]).

The only solution is alt-f4, and start over from the savepoint. I think this problem does not exist on "software render" as long as I was playing, while normal "Direct 3d" is not playable (8-bit pallet bug).

It can be anything that's causing this. Does anyone heard of the problem that I've got ? If not then it may be my PC determined.

WinXp 32bit, Athlon 3000+, GF 7600, SB X-fi

Title: Re: STICKY: FF8 Enhancing
Post by: Archer Mac on 2009-06-24 19:21:00
I'd like to add that if anyone has problems with instruments not playing in Vista (and they sure do because of how Vista handles audio) especialy when using custom DLS (like Samuel's) there is a way to fix it by putting an "old" dmsynth.dll (aka Microsoft Synthesizer) file in the game directory. The file can be downloaded here. (http://www.4shared.com/file/82470972/92afda8b/dmsynth.html)
I tested this on 64bit Vista and it works like a charm.
This dll file and the marvelous FF8 Launcher from magixts bring this game into the modern era,what more can a ff8 fan ask for? :)
Another addition to this issue.
With SP2 for Vista they updated the dmsynth.dll as well.The best part of it is that many games got surround sound back, and a lot of games work as they should now (if they had issues because of sound).
It also fixes the missing instruments issue in FF8 when using the "Microsoft Synthesizer" as the device which is necessary for Samuel's DLS and gives the best sound.
It's nothing new for FF8 because it worked great with the method I wrote before but just as information, another way you can get normal sound back is by installing Service Pack 2 for Vista or just using the dmsynth.dll from it.

Also, I tested it on Windows 7 RC too and it works.
If anyone wants only this dll - download here (http://www.4shared.com/file/113918608/eb510a47/dmsynth_dll_from_Vista_SP2__works_on_Windows_7_too_.html)
You can put it in the game directory just like the previous, older dll that fixed the problem (I see 71 downloads, looks like it was usefull) but there is no reason to do it because the old one works just as fine.

So why would you need it? If you have sound issues with other games too and not just with FF8, this new dmsynth.dll will likely fix those problems too, on Vista and Windows 7 (currently RC status).I noticed that I got surround sound back again in all the games that didn't want to use surround in Vista and Win7 and Metal Gear Solid 2 actually starts, without sound issues+surround and is playable untill the end!
For it to work on a "global" level, you have to put the dll in C:\Windows\System32 ...the old dll there may have some protection, so you have to "own" it to delete/rename :P
Title: Re: STICKY: FF8 Enhancing
Post by: xiraiya on 2009-07-09 06:33:03
Does anyone else find that FF8 slowly gets jerkier and jerkier over time of playing?
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-07-17 15:36:56
Does anyone else find that FF8 slowly gets jerkier and jerkier over time of playing?

nope, i dont find that at all. maybe its your PC.

anyway, i have a problem. i like to play FF games as i remember them, and as such, this means low resolution and software rendering. however, although software rendering maybe a lot less glitchy with models, it does annoing things to menu textures as well as some text.
Screenshot of problems (http://i182.photobucket.com/albums/x74/beefpwnage/Untitled-10.jpg)
any way i can fix this without having to swith to Direct3D? (which i hate, and it ruins the experience and nostaligia for me)
Title: Re: STICKY: FF8 Enhancing
Post by: Hellbringer616 on 2009-07-17 18:40:17
Why does direct3d ruin it?

I'm planing on picking up the game, But since there seems to be a lot of unfix problems, i might hold off and just finish it on the PSX.
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-07-17 18:58:19
Why does direct3d ruin it?
because it just does. i think it tries to overcompensate for the old, oudated rendering methods, however FF8 was graphically advanced because it utilised these old methods, and so this overcompensation actually negatively effects stuff. for instance, with direct3D, the Models just seems a bit off. i cant really explain it, but its like the models are trying to be "lit" by special smoothing methods or something. that and it ruins the textures. it blurs them to make it look "smoother", but because FF8 is an old game, the textures are relatively pixellated. this looks fine normally, but when it's blurred, it loses its effect. in fact, world maps look APPALLING, simply because it smooths everything wrong. FF8's smoothing was more to do with the textures, but direct3D doesnt roll like that. the only issue i have with software rendering is that for some reason it glitches up some textures, not model textures, but BG and menu.
Title: Re: STICKY: FF8 Enhancing
Post by: Andryuha on 2009-07-23 01:40:26
Hello, guys.
I have a problem with Final Fantasy VIII (PC).
When use Hardware rendering there are no that lines when summoning Diablos:
(http://img228.imageshack.us/img228/2120/diablos.jpg)
Should be like this (Software mode):
(http://img154.imageshack.us/img154/8430/diablossoftware.jpg)
How can I fix it? I've already tried FF8 launcher, and different drivers (from catalyst 6.12 to 9.2) - no help :(
My video card is Sapphire Radeon 9600pro advance 256MB.
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-07-23 13:55:18
both hardware AND software rendering have their downsides. and it's different on every graphics card too, i think. i cant get either of them to work like i want them to...
i think it's better to just stick with software rendering unfortunately, unless theres some sort of fix with FF8 launcher that works for you.
Title: Re: STICKY: FF8 Enhancing
Post by: drfeelgud88 on 2009-07-25 08:47:13
i just got my copy of ff8 today (thank you ebay  :lol:)... so i wanna know, wut mods are there for this game? and how do u make them work?
Title: Re: STICKY: FF8 Enhancing
Post by: BlitzNCS on 2009-07-25 11:26:05
to be honest, aside from the save game editors and the 3D avatar mod made by Rinoa, not much at all, really.
of course there's a couple of High-res launchers and what have we, those are listed on the first page of this thread.

...unless FF8 launcher isn't, in which case, search for that.
Title: Re: STICKY: FF8 Enhancing
Post by: seifertemp on 2009-07-26 23:45:40
Whilst the soundfont is much better than what it started with, it is still not anywhere near PSF quality in terms of original PSX sound.

Is there no one working on some kind of FF8music?

The good news is, the FF8 movies are much better quality than the PSX ones and enlarging them and enhancing them will be a much easier and much better outcome than the FF7 movies.

That all depends on aali creating a driver for ff8 in same way as 7.  I will be ready if that day arrives :) 
Title: Re: STICKY: FF8 Enhancing
Post by: seifertemp on 2009-07-26 23:59:00
sent twice
Title: Re: STICKY: FF8 Enhancing
Post by: falkTX on 2009-07-30 08:22:01
Sorry for being a newbie here, but how do I change the resolution for FF8?
Title: Re: STICKY: FF8 Enhancing
Post by: Mazrim Taim on 2009-08-18 18:19:54
Hey any chance of some one reposting the links on the first page? They're pretty much all down as is the soundfont projects site.
Title: Re: STICKY: FF8 Enhancing
Post by: renosky on 2009-12-02 00:14:40
I know this is old... but here we go. I finally got the launcher to work. I used 1.31 instead of 1.3 and launched it from my desktop. I have a GTS 210. It isn't a powerful card, but it has all the new features, making it perfect for older 3d games. I am running DirectX11. Antialiasing: 16xQ. 8x supersample transparency. 16x anisotropic filtering. Forced vertical synchronization. I think antialiasing is automatically disabled at higher resolutions, though. Looks like photobucket resizes high-res to 1024x768. Is that right?
Here is with the default settings:
[imghttp://i606.photobucket.com/albums/tt146/skyguyfromasr/Untitled.jpg]http://[/img]
1024x768
(http://i606.photobucket.com/albums/tt146/skyguyfromasr/ff812.png)
1280x960
(http://i606.photobucket.com/albums/tt146/skyguyfromasr/ff811.png)
For me, 1024+AA is almost exactly the same as 1280. Anyway, the game is beautiful and I can once again stand playing it. I just need to upgrade the sound now.
Title: Re: STICKY: FF8 Enhancing
Post by: Sed7 on 2010-01-19 12:25:11
Hi guys,

After how impressed I was with the mods to FF7, I thought I'd try them out for FF8 too, however as expected I'm having a fair bit of trouble with the mods, perhaps even the game it's self (although admitedly I am using Win7 RC client).

Am I right in assuming FF8_Launcher fixed the 8-bit black box issues for nVidia cards? Because despite having the Launcher they're still all over the place. Ran in software mod fixed that, but of course I'd like to avoid the slow down of using the CPU if possible.

I've also tried using the midi's from Sam's package, but even with the older dmsynth.dll, I'm still having issues where the some of the instruments aren't playing.

Some other issues I've tried looking for but may of missed was with my 360 controller, the sensitivity is through the roof, making navigating menu's and such pretty erratic.

Might be another stupid question, but is there an already established topic with a step-by-step guide to using these mods?

Many thanks, in advance.

Sed.

EDIT - Managed to fix the sound with another soundfont, so just the graphics and controller to worry about now!
Title: Re: STICKY: FF8 Enhancing
Post by: Element H on 2010-02-25 01:19:11
Hi guys,

After how impressed I was with the mods to FF7, I thought I'd try them out for FF8 too, however as expected I'm having a fair bit of trouble with the mods, perhaps even the game it's self (although admitedly I am using Win7 RC client).

Am I right in assuming FF8_Launcher fixed the 8-bit black box issues for nVidia cards? Because despite having the Launcher they're still all over the place. Ran in software mod fixed that, but of course I'd like to avoid the slow down of using the CPU if possible.

I've also tried using the midi's from Sam's package, but even with the older dmsynth.dll, I'm still having issues where the some of the instruments aren't playing.

Some other issues I've tried looking for but may of missed was with my 360 controller, the sensitivity is through the roof, making navigating menu's and such pretty erratic.

Might be another stupid question, but is there an already established topic with a step-by-step guide to using these mods?

Many thanks, in advance.

Sed.

EDIT - Managed to fix the sound with another soundfont, so just the graphics and controller to worry about now!

I ran into the same problem using my xbox360 controller. It was just way too sensitive for FF8 but worked fine on FF7. I wrote a faq recently on gamefaqs about a way to fix this.

http://www.gamefaqs.com/boards/genmessage.php?board=197342&topic=53531461 (http://www.gamefaqs.com/boards/genmessage.php?board=197342&topic=53531461)

I would have made it here but I just recently discovered this forum. Not sure how to help you with your graphics problem but I hope this helps.
Title: Re: STICKY: FF8 Enhancing
Post by: Dzin on 2010-03-04 14:15:21
Hi

This month last updates: Aali OpenGL driver 0.7.6b (2010/03/16)

I host some of the most critical work that has been made for Final Fantasy VIII on Megaupload, maybe you would like to have some kind of backup for these.
Files are all accessible in one Megaupload folder, follow the downloads link -> FF8 Folder (http://www.megaupload.com/?f=P6M6CXWB)
Contains only last versions.

Here are the links to the original threads from authors.
Aali-OpenGLDriver0.7.6b (http://forums.qhimm.com/index.php?topic=8306.0)
   FF7/FF8-friendly OpenGL driver from Aali
Ficedula-FF8Configurator2.2 (http://ffsf.aaron-kelley.net/download_8.html)
   More complete FF8 configuration program from Ficedula
gjoerulv-FF8EnemyEditor0.9.0.1 (http://forums.qhimm.com/index.php?topic=8741.0)
   FF8 IFRIT Enemy Editor: Allows file editing from battle.fs from gjoerulv
magixts-FF8Launcher1.31 (http://forums.qhimm.com/index.php?topic=7248.0)
   FF8 DX6 hooker - enable high resolutions, FSAA and AF from magixts
magixts-FF8Launcher1.31r9-source (http://forums.qhimm.com/index.php?topic=7248.0)
   FF8 DX6 hooker - enable high resolutions, FSAA and AF - Source files from magixts
Makubex-FF8AvatarMod1.9 (http://forums.qhimm.com/index.php?topic=8700.0)
   FF8 Avatar mod from Makubex
OfficialPatch-FF8_1.2
   Official Eidos Patch for non-NVidia Graphic cards
OfficialPatch-FF8_1.2GF
   Official Eidos Patch for NVidia Graphic cards
Phun-HP_DMGCapRemover1.3 (http://forums.qhimm.com/index.php?topic=8715.0)
   FF8 HP and damage cap remover (max 32767) for spanish/english 1.2 official patch only from Phun
SamuelSlight-FF8DLS1.39 (http://ffsf.aaron-kelley.net/download_8.html) - go here for Troubleshooting (http://forums.qhimm.com/index.php?topic=8156.0)
   FF8 PSX-like Soundfonts from Samuel Slight

If an author asks for it, I can remove his link from this folder, but will keep hosting it anyway if I need it.
Send me an MP if you'd like your thread linked here.
Title: Re: FF8 Enhancing
Post by: mikeerfol on 2012-02-20 19:50:05
hey, I just found out about the launcher, but now rapidshare is shut down. Could someone please upload it again from different site?

Thanks
Title: Re: FF8 Enhancing
Post by: UGerstl on 2012-02-20 20:10:05
@mikeerfol: Look here FF8Launcher.rar (http://www.mediafire.com/?d5c12rdbnewibuc) (1.4)
Title: Re: FF8 Enhancing
Post by: mikeerfol on 2012-02-20 20:49:28
ok I downloaded it. Can you PM me instructions on what to do next? Thanks
Title: Re: FF8 Enhancing
Post by: UGerstl on 2012-02-20 21:26:58
@mikeerfol: Read the requests from lordgeny and the answers he get.
                   Sorry, but i am not very familiar with the installation of FF8.
                   >Click me (http://forums.qhimm.com/index.php?topic=11992.msg178593#msg178593)<
Title: Re: FF8 Enhancing
Post by: Squall_1904 on 2012-05-24 15:48:13
I would like a completely identical psx-like musics. -.- How can't someone never ever made that?