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Project forums => Team Avalanche => Topic started by: sl1982 on 2010-04-19 03:20:06

Title: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-19 03:20:06
Hey guys timu came up with what i think is a good idea. He suggested that we all work on one area of the game. Mainly the first reactor mission. If everyone is on board with this it would be a great thing to do to get more people interested in the project. There are many things to do so there should be something that everyone is good at.

Things to do:
-field backgrounds (i plan on modelling the 1st reactor scene)
-battle backgrounds (anyone up for this?)
-redone battle models, including main characters and enemies (neo has a couple done, need texture)
-redone npc's like jessie and wedge
-enemy battle effects (i can most likely take care of these)

If anyone thinks of anything else let me know and ill add it. Hopefully we can get the whole section done and then release a demo of sorts.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:

TASKLIST


PLAYER MODELS

Battle

CLOUD Status: Complete
(https://web.archive.org/web/20120131121932/http://img694.imageshack.us/img694/1374/cloudbattle.jpg)

BARRET Status: Needs minor modifications
(https://web.archive.org/web/20120131121935/http://img854.imageshack.us/img854/1717/barett.jpg)



ENEMY MODELS

GRUNT Status: Complete
(https://web.archive.org/web/20120131121936/http://img171.imageshack.us/img171/5457/grunts.jpg)

1ST RAY Status: Complete
(https://web.archive.org/web/20120131121933/http://img225.imageshack.us/img225/6837/1stray.jpg)

SWEEPER Status: Complete
(https://web.archive.org/web/20120131121932/http://img822.imageshack.us/img822/5012/sweeper.jpg)

GUARD SCORPION Status: Complete
(https://web.archive.org/web/20120131121932/http://img651.imageshack.us/img651/7533/scorpionid.jpg)

To Be Done

MP Status: Available
(https://web.archive.org/web/20120131121934/http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/aqaa.png)

GUARD HOUND Status: Available
(https://web.archive.org/web/20120131121939/http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/araa.png)

MONO DRIVE Status: Available
(https://web.archive.org/web/20120131121934/http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/asaa.png)



FIELD MODELS

CLOUD Status: Minor tweaks to be made
(https://web.archive.org/web/20120131121932/http://img22.imageshack.us/img22/6347/cloudfield.jpg)

BARRET Status: Will be scaled from battle model
(https://web.archive.org/web/20120131121935/http://img405.imageshack.us/img405/872/picture312.png)

BIGGS Status: Available
(http://www.ff-omeganebula.com/galeries/FF7/7b-biggs.jpg)

JESSE Status: Available
(http://www.ff-omeganebula.com/galeries/FF7/7b-jesse.jpg)

WEDGE Status: Completed
(http://ncs.millenia3d.net/Wedge/Comparison.png)

RED SHINRA GUARD Status: Available
(https://web.archive.org/web/20120131121932/http://img689.imageshack.us/img689/9705/picture311m.png)

MP Status: Available
(https://web.archive.org/web/20120131121932/http://img684.imageshack.us/img684/3530/picture313.png)

Misc Field Items

Materia Status: Complete
(https://web.archive.org/web/20120131121932/http://img3.imageshack.us/img3/7863/materia.jpg)

Save Point Status: Complete (Need files still)

Potion Status: Unknown


Train Scene (File - md1stin) Status: Modelled, awaits texture
(https://web.archive.org/web/20120131121932/http://img706.imageshack.us/img706/4264/md1stin.jpg)

Outside Scene 1 (File - md1_1) Status: Modelled, awaits texture

Outside Scene 2 (File - md1_2) Status: Modelled, awaits texture
(https://web.archive.org/web/20120131121932/http://img34.imageshack.us/img34/7909/md12.jpg)

Outside Scene 3 (nrthmk) Status: Modelled, awaits texture

1st interior reactor scene (File - nmkin_1) Status: Modelled, awaits texture
(https://web.archive.org/web/20120131121932/http://img861.imageshack.us/img861/5598/nmkin1.jpg)

2nd interior reactor scene (File - nmkin_2) Status: Modelled, awaits texture
(https://web.archive.org/web/20120131121932/http://img832.imageshack.us/img832/3007/nmkin2.png)

3rd interior reactor scene (File - nmkin_3) Status: Modelled, awaits texture

(https://farm9.staticflickr.com/8294/7713077696_bc0003a01e_o.png)

4th interior reactor scene (File - nmkin_4) Status: Modelled, awaits texture

5th interior reactor scene (File - nmkin_5) Status: Modelled, awaits texture

Outside reactor scene (File - nrthmk) Status: Modelled, awaits texture

Elevator scene (File - elevtr1) Status: Unknown
(https://web.archive.org/web/20120131121932/http://img210.imageshack.us/img210/4743/elevtr1.png)



Battle Scenes

OP** Status - Complete
(https://web.archive.org/web/20120131121932/http://img690.imageshack.us/img690/2696/opaai.jpg)

OR** Status - Complete
(https://web.archive.org/web/20120131121933/http://img849.imageshack.us/img849/9028/oraa.jpg)

OQ** Status - Complete
(http://img39.imageshack.us/img39/9320/oqaa.jpg)

OS** Status - Available
(https://web.archive.org/web/20120131121932/http://img687.imageshack.us/img687/6268/osaa.jpg)



Edit by SpooX: repaired images out of web-archive, temp fix.
If there is a source where the missing images can be found, please pm me

 8)
Title: Re: New Project
Post by: Satoh on 2010-04-19 03:52:24
What style are we wanting for field models?

Have we even decided to touch those at all before now?

Do we have a list of enemies that appear in the first few areas? I only remember a few myself... Are we going with the Retconned enemy style for the guard hounds and such or the old style?

What are our current limitations? I heard someone suggest that semitransparent textures are now viable... Is that true?

Input! I need input if I'm to consider this! =D
Title: Re: New Project
Post by: sl1982 on 2010-04-19 03:59:04
All original style of course. :P

And no i do not think anyone in the project has touched much of this stuff yet.

There are only a few enemies
-guard scorpion
-sweeper
-guard hound
-those shinra guys that have bionic arms
-the parrots
-and the tiny guns

Semitransparent textures do work now, but not sure how that is relevant to this stuff.

Any other questions?
Title: Re: New Project
Post by: Timu Sumisu on 2010-04-19 05:00:05
tasklist started, I will be updating throughout the next bit of the night and tmrw, until its done :P
Title: Re: New Project
Post by: Chocobo_Girl on 2010-04-19 05:34:20
I would like to do the guard hound. :) Made a couple drawings of it based on the concept art of it a while back.
Title: Re: New Project
Post by: Timu Sumisu on 2010-04-19 05:40:31
I would like to do the guard hound. :) Made a couple drawings of it based on the concept art of it a while back.

Guard hound reserved to you. Good luck with it! ^^

Tomorrow I'll be adding the battle scenes and field backgrounds to the tasklist.
Title: Re: New Project
Post by: Nightmarish on 2010-04-19 10:06:57
In my humble opinion, if you guys are going to postpone every other project, would be clever to finish any model you're doing (for example if someone on the team is in the middle of some critter) pack it up and send all files to SL1982 or Timu. I'm just saying since it would be a waste if files were lost again due to broken laptops/stolen laptops/guys that disappear all of the sudden and we never hear from them again.

From my point of view, if you guys wanted to focus on a area first, it should be something where we are everyday, like golden saucer, for example, since people only are in the first reactor once (although it's almost a replica for the second one). Anyway i understand, you'll start from the beginning, that'll be the most logical thing to do and by the time you guys reach golden saucer you'll probably have a lot more skills than at the moment.

Also, i thought the model for Cloud was already done, at least in the remix patch, Cloud and Barret look pretty much decent.

Anyway, good luck, hope to be playing under your graphics soon :)
Title: Re: New Project
Post by: Akari on 2010-04-19 12:05:39
We have svn. Why not use it as source control for all project files?
Title: Re: New Project
Post by: Tekkie.X on 2010-04-19 13:09:09

Also, i thought the model for Cloud was already done, at least in the remix patch, Cloud and Barret look pretty much decent.

Anyway, good luck, hope to be playing under your graphics soon :)

While there is a Cloud model already, Apz hasn't said if the model could be included in the Avalanche patch or not, although Apz has said he was going to a version of cloud that's more accurate to the original.
Title: Re: New Project
Post by: titeguy3 on 2010-04-19 14:25:31
Cloud should def. be put on the backburner for now, especially since Apz already made a perfectly decent one and IIRC is working on a field model. Having multiple high-quality models for cloud would be counter-productive from a general scope. Although I suppose variety never hurt anyone.

Timu&Millenia aren't going to convert their Barret to a field model?? Why is the Barret field model "unclaimed"??

Title: Re: New Project
Post by: Timu Sumisu on 2010-04-19 14:34:32
Cloud should def. be put on the backburner for now, especially since Apz already made a perfectly decent one and IIRC is working on a field model. Having multiple high-quality models for cloud would be counter-productive from a general scope. Although I suppose variety never hurt anyone.

Timu&Millenia aren't going to convert their Barret to a field model?? Why is the Barret field model "unclaimed"??



Thanks for noting barrets field model, it's status has been updated. As to Cloud, thats a tricky topic. Apz's cloud doesnt hold with the style we are aiming for the overhaul. Particular features include the belt, hairstyle, and a handful of things we could nitpick at. That and APZ hasn't given permission to include his cloud in the overhaul.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-19 19:44:19
This project sounds awesome it will really impress even people who haven't heard of FFVII modding.  I'm going to mess around with effects and methods to make the opening movie a little better.  If I come up with anything (no one else has but it's worth a shot) I'd start giving the other vids a shot.

Quick question:  Does anyone know how to extract the videos?  The files in the movies folder is just avis with audio and no video.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-19 19:49:23
This project sounds awesome it will really impress even people who haven't heard of FFVII modding.  I'm going to mess around with effects and methods to make the opening movie a little better.  If I come up with anything (no one else has but it's worth a shot) I'd start giving the other vids a shot.

In regards to the videos, the idea we have is to simply re-animate them with our midgar model. :P We're remaking all these scenes to be rendered anyways, so we'll use em to make the movies as well... those... will likely be the last thing to show up. Also, they require a segement of sector 8, which in gameplay, is past this project (its right after you leave the bombing mission). I'd say, look into modeling up some scenes :P
Title: Re: New Project: Bombing Mission!
Post by: titeguy3 on 2010-04-19 20:41:38
Quick question:  Does anyone know how to extract the videos?  The files in the movies folder is just avis with audio and no video.

There's video there, you just don't have the right codecs installed to play them. You need the Indeo and TrueMotion codecs installed and you need to have tm20dec.ax in your system32 folder.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-19 22:01:28
Oh right lol.  I guess it would help to install FFVII before I start modding on my laptop XD
Title: Re: New Project: Bombing Mission!
Post by: Xenobond on 2010-04-19 22:26:59
Alright then. Glad to have some more organization here.
Tag me for the MP, yo.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-19 22:34:42
Are those pics from Grunt, Sweeper and Guard Scorpion final?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-20 01:41:21
Not final yet. If someone has constructive criticism then we will look at them again.

Does anyone know the scene files for the 1st 2 scenes of the game (train and the next one)?
Title: Re: New Project: Bombing Mission!
Post by: darkken on 2010-04-20 03:17:22
Should be: md1stin, md1_2, md1_1

Edit: Also, nmkin_3 and nmkin_4 (even nmkin_5 really) are different views of one big area. Might need to have one person do all three?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-20 03:59:08
Thanks :)

Yeah those 2 files seem to be the same scene
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-20 05:13:28
Alright then. Glad to have some more organization here.
Tag me for the MP, yo.

SL put you for the field model, but I'll tag you for both that and the battle model. Work from the battle file, it has more detail etc, and we'll scale and modify it for the field version (bring it down to chibi size)!
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-20 08:43:24
Not final yet. If someone has constructive criticism then we will look at them again.

Don't mind if i do  :D

Ok so starting with the Guard Scorpion:

(http://i182.photobucket.com/albums/x74/beefpwnage/Untitled-36.jpg)


Main flaw i see on this one is the search lights missing (the ones that search for you in the boss fight).

Here:
(http://www.mobygames.com/images/i/21/43/167993.jpeg)

(http://i39.tinypic.com/vh9ssi.jpg)

(http://i43.tinypic.com/fm4848.jpg)


Second thing the top of the body on the new model looks like a torso and a head with some handle on top.
In my eyes, the real model isn't like that. In my point of view looks like that upper body is already the scorpion "head". Above the light there should be some kind of surveillance camera connected to that top thingy with a "handle" something like an antena. Then the "hood" would be shaped in two perpendicular cilinders, one shaped to stay above the camera connected to the antena and the other in shape of the parallel line that goes from one arm to the other.

I'll try to express better with my sucky paint skills:

(http://i43.tinypic.com/so1jja.jpg)

Proportions are wrong, i suck at drawing, it's been a while now ^^

The camera i'm talking is something like this:

(http://www.security-int.com/images/companies/2184/surveillance-camera-1b.jpg)

Anyway, i think you can easily see it in this picture from the first post:

(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/awaa.png)

And this one (ignore the legs):

(http://fc02.deviantart.com/fs19/f/2007/276/d/a/Scorpion_Red_XIII_front_by_video_boy_mal.jpg)

Lastly, one thing missing. The new model doesn't have "hands" like the original one. Under the two gun tips, there are small "hands".

(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/awaa.png)

Next i'll give some criticism to the sweeper too but after all this researching on the guard scorpion, i need a break :D
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-20 15:12:43
About the hands and searchlights, I modelled them after I posted the screens because I forgot them. Then my harddrive got corrupted and the modifications I made were unretrievable. And about the head, It's definately not like you described it, in the original model. I studied the vertex positions and such as part of the process of remodelling, and also looked at the CC model with textures. so yeah, I just modelled it how I saw it, really.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-20 19:12:53
Heh, i never saw the original 3D model in a close up, so my point of view might me wrong, since i'm basing myself on ingame experience and some pictures.
Is that sweeper final or did you also did some extra changes?
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-04-20 19:26:01
By the way you forget few more models that used in Bombing mission.

- Potion blue bottle.
- Green Materia.
- Savepoint.
- 3 different door models.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-20 19:29:53
Heh, i never saw the original 3D model in a close up, so my point of view might me wrong, since i'm basing myself on ingame experience and some pictures.
Is that sweeper final or did you also did some extra changes?
I think that's the final sweeper model, yes.

Also, I finished modelling 1st Ray. Nothing special, but whatever, it's another model done :P

http://i182.photobucket.com/albums/x74/beefpwnage/1stray.jpg
http://i182.photobucket.com/albums/x74/beefpwnage/1stray2.jpg
(Blue-ish one is the new one :P)

Wasn't really sure where to post it.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-20 19:35:02
By the way you forget few more models that used in Bombing mission.

- Potion blue bottle.
- Green Materia.
- Savepoint.
- 3 different door models.

Good call. Totally forgot about those
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-21 20:29:51
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b

Now onto the Sweeper:

I'll be comparing these two:
(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/avaa.png)
(http://i182.photobucket.com/albums/x74/beefpwnage/FINISHEDV1.png)



The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.

The back exhaust exhaust:
- i think it looks more like this (reversed) (http://www.nwd-usa.com/images/nwd_productos/ima_p_Muffler43-0156.jpg) than a tube with a shape of a sphere in the end.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.

A picture worth 1000 words (doesn't sum everything i said on the post):
(http://i42.tinypic.com/14a94bp.jpg)




In the end sweeper is kinda like this:
(http://www.thefarmstandwest.com/old%20tractor.jpg)

Just with legs and arms.



Anyway, would be easier to compare if we had a frontal pic and a side pic on both models instead of a 3d looking one.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:

(http://www.ffonline.com/1_ff7en/customsweeper.jpg)(http://www.ffonline.com/1_ff7en/deathmachine.jpg)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-21 21:20:31
You guys can open the original models in some program, right?
What program you use and what is the Guard Scorpion file? I'm still not convinced it looks like the new model :b
You can use kimera or biturn to view the original models. I use biturn to export them to a usable format such as .3ds


The machine guns:
- in the original model they have 3 different "steps" and not like in the new model that has only one plain "step".
- the barrel, i think it should be circular and not like an hexagon.
- That can be done with texturing really, the general shape of the original model is like how I did it. If I was going to model it again with my slightly more advanced skills, I'd probably model them in, but it doesn't really need to be done. That is, if they were actually originally intended to be "steps", since a lot of detail is just vertex painted on to save poly counts (Remember, I turn off vertex painting when I'm using it as reference, so I can't see whatever detail is there via vertex painting)
- It will look circular without the lighting (FF7 battle models use baked on lighting), and with a good texture job from millenia (I don't doubt him at all :D )

The grill:
- i think it isn't broken. It only breaks when doing attacks like smoke shot, i believe.
- rounded shapes instead of hexagon would be better, in my opinion.
- It isn't broken at all, It's modelled exacty like the old ones, just higher poly. The normals are broken in this picture, so it looks a bit boxy anyway.
- Again, it will look round without lighting, and with the textures. The original is actually a triangle, that's half of a hexagon!  ;)

The back exhaust exhaust:
- i think it looks more like this (reversed) (http://www.nwd-usa.com/images/nwd_productos/ima_p_Muffler43-0156.jpg) than a tube with a shape of a sphere in the end.
- Actually, yeah, sorry, I forgot, This isn't the final model. Timu fixed the exhaust part after that pic was taken, it looks fine now.

"Engine":
- There seems to be a exhaust from the head/engine coming out from the left side.
- From the grill to the back, the engine seems to get thin-er (might be from the old model "hood" roundness).
- In the new model there seems to be no "curve"/roundness on the "hood" and seems not very long as in the original model.
- Hmmm, I don't remember actually modelling that part very clearly. I don't think i was very faithful to the original in regards to the top of the main body part. perhaps it can be slightly adjusted after it's textured.

EDIT:
Also, i think while texturing it, you should be faithfull to the original colors as this model is used for many mobs (those in world map near midgar with atomic scissors; the ones in the tunnel in Junon (Death Machine)) where only colors vary afaik.

Quick search on google:

(http://www.ffonline.com/1_ff7en/customsweeper.jpg)(http://www.ffonline.com/1_ff7en/deathmachine.jpg)

- Changing the colour balance of parts of a texture is dead easy.  ;)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-21 22:15:13
Btw, found this too:

(http://thelifestream.net/wp-content/uploads/2009/03/sweeper.png)

Might give some ideas to modeling/textures.
Title: Re: New Project: Bombing Mission!
Post by: albertopsp on 2010-04-23 16:49:17
Wow! looks great!!

Tell me if you need help
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-23 16:53:06
Wow! looks great!!

Tell me if you need help

Check the first post. Anything you want to work on?
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-04-24 11:16:22
(http://millenia.half-lifecreations.com/private/uploads/1272166779.jpg) (http://millenia.half-lifecreations.com/private/uploads/1272166779.jpg)

I can texture the first ray, NCS. Hit me up with the files :P
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-24 14:10:39
looking pretty sweet... but i think it still needs those legsplates :P.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-04-24 15:58:04
update first page with awesomeness from Millenia ;D

Also, is the train scene and the out outside the reactor (before you go in) nor part of the project? Just wondering
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-24 17:37:58
They are, just have not been added. I think spookz was working on the train.
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-04-24 22:07:54
that sweeper looks amazing! Props to sl and timu, i really like the new format you guys have come up with. It makes this project much easier to digest and reduces the "looking up the mountain" aspect that it had before. Looking forward to returning to it this summer.

lee
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-04-25 05:27:55
I forget, are the models for a remake project or to overlap original game models?

Once these are done and some people work on the backgrounds and other such stuff it'd be interesting to see the first mission as a technical demo of sorts to garner peoples interest in a full remake.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-04-25 05:32:12
Not sure i (or we) get what you mean. Our models are (their) models are completely new models based on concept art/artistic opinion, and will replace all in game models where applicable
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-04-25 18:41:17
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:
  • Anime style characters
  • Chibi scale field models

Yay! ;D

*logs out before getting shouted at*
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-25 23:44:06
Hmm, didn't I once say that it would be a good idea to get a whole section of the game done and have something releasable? ;D

Apart from being an obvious beginning point for a full remake project, the bombing mission is good because a lot of the enemy models are reused later in the game with palette swaps. Even though there are only a few enemies in this section, once they're all done, a substantial amount of the enemy remodel project will be finished.

P.S.

Regarding style, we are trying to stay true to the original feel of the game. Following is a quick list of concepts to keep in mind when working on any game assets:
  • Anime style characters
  • Chibi scale field models

Yay! ;D

*logs out before getting shouted at*

I do beleive it was what you said, along with some other random discussion and the miraculous dissapearance of our lethargy that led to this announcement, so thank you kudi!.


On another note,


GO STUDY
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-04-26 00:38:00
Looks like i've reserved the elevator :P -jabs at Timu-
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-26 04:32:37
A little progress on my grunt.

(http://img101.imageshack.us/img101/7393/picture319.png)
Title: Re: New Project: Bombing Mission!
Post by: albertopsp on 2010-04-26 11:48:09
looks Great.
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2010-04-26 12:17:27
Are those shadows from the App you're using or an AO map?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-26 14:39:39
thats an unlit texture. I started with an AO bake, and burnt/dodged onto that.
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2010-04-26 14:46:35
Ah, just curious.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-26 20:57:48
update gets

(http://img689.imageshack.us/img689/685/picture330.png)

Ima gonna get millenia to help with da metal bits. The blue suit still needs work, it looks terrible from behind, and the color isnt quite consistent enough in certain spots.Its tricky to get the color to match the original, but ima doin muh best.

EDIT: while were at it :P

(http://img62.imageshack.us/img62/8403/picture331.png)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-26 21:19:31
It's some metalic "goggles" not a full metalic mask :b
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-04-26 22:16:01
the colors look pretty good to me, but maybe a tad to bright. Not sure if these models have been lit yet either, but maybe add abit more contrast and decrease the brightness to give them a bit more depth. Otherwise the overall textures themselves look good.

lee
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-26 22:51:32
It's some metalic "goggles" not a full metalic mask :b

not quite sure what you mean, its something akin to a helmet.

(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/ataa.png)

the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-26 23:48:57
Outside reactor scene (File - nrthmk) Unclaimed
(http://img10.imageshack.us/img10/905/nrthmk.png) (http://img10.imageshack.us/i/nrthmk.png/)
Hey is it possible to extract the skeletons of battle scenes?  I know there is a battle scene that uses this exact field so you could extract it, retexture it, then put the camera at the correct angle for render.  That way a battle scene and a field scene is redone and they're both identical.
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-04-27 01:14:22
The battle scene is a heavily simplified version of this area. I don't think Square used the same models for the environment, and the battle is probably not detailed enough for what we're doing.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-27 01:56:35
Still.  If you model this in sketchup could you reuse the textures you make for it in the battle scene?  I honestly cannot think of anything cooler than recognizing the battle scene from the field perfectly.
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-04-27 02:28:09
for that particular scene i would texture the battle scene first, then apply those textures to the field. The simple reason being, you see that battle model up close, so you need the detail, then apply those detailed textures to your field. It could easily work the other way as well, but the battle scene needs to be more detailed IMHO, since the view on the field is so far away.

Lee
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-27 02:54:18
unfortunately, that scene is extremely out of proportion with the field version. Ideally, I'd like to model the bridge with the ridges in the middle, and bake a map for the textures, but we'll see how it progresses.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-04-27 03:35:44
keep in mid there is also an FMV you can photomatch textures from :)
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-27 04:07:09
That's right a very similar (almost identical just mirrored) field is used in Reactor 5.  I also think a few fields are re-used their (or at least pieces that can be moved over rather than remade).
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-27 09:54:10
the chin will be blue when i get to that, but i havnt textured any of the metalic portions yet.

Yep, i was talking about the chin.
Since you had everything else blue, i wondered why wasn't the chin blue also  :-P
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-04-27 19:03:47
I was just thinking, this Bombing Mission project is going to make the game look pretty damn nice, but the only thing that isn't changed is the character / monster shadows in battle.

Has anyone ever tried to change these? They are just dark semi-transparent circles, and look pretty terrible.

While I realise doing proper shadows would be pretty much impossible, perhaps just making them softer around the edges or something would be a nice improvement?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-27 19:08:46
I heartily agree with you, the shadows need an upgrade, they just dont look good on PC. We'll hunt out what file the shadow is and try our hands at it.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-27 20:34:26
Does anyone mind if I try to take up the modelling for Biggs, Wedge and Jessie? I had a go at Wedge earlier just to see what would happen, I don't think it looks too bad so far (It's just the feet done for now)
http://screencast.com/t/ZTI2NTkz
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-27 20:51:35
nice boots, make the sole/base taller.
Title: Re: New Project: Bombing Mission!
Post by: refoopseman on 2010-04-28 04:36:59
you guys should consider posting the project on moddb, with the beta 9 installer

it is good because once the project is updated on moddb, all the other major gaming websites will also update the project, and it will greatly increase your popularity, and therefore attract more people to help

there are a lot of talented modders from that website too, plus you can also post WIPs, screenshots, videos, external links, tools etc... on that website
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-04-28 05:08:50
Yes, and then we can get a C&D for sure!

=== Ninja edit for snarky response ===

Japanese companies are not as "open" to modification to their games as companies are to the west. It's kind of seen as pooping all over their IP. It doesn't matter how good it is, in fact, if a mod turns out to be really popular you are almost guaranteed to get a letter from a lawyer.

This is just for fun.

If you want to post to their forums, more power to you I guess. It's not like we are being very secretive about it.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-28 05:20:45
Yeah i dont think that would be a good idea. Lets just keep it here. If you want to talk to some artists out there and point them this way it might be good though.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-28 06:34:28
millenia pimped out the metal parts of me grunt!

(http://millenia.half-lifecreations.com/private/uploads/1272455108.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-04-28 08:16:41
millenia pimped out the metal parts of me grunt!

(http://millenia.half-lifecreations.com/private/uploads/1272455108.jpg)

Wow! Fantastic!
Are those glowing eyes? Looks pretty cool.

Although I have to bring up a style question:

Is the grunt just a normal human in a fancy suit?
If so, is his body congruent with the other human characters?
I think maybe the way his arms look 'attached', rather than part of his body, is the only issue.
Everything else could just be attributed to his special armour.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-04-28 11:33:38
Ye, i also agree arms should look more "humanly" attached.
Other than that looks excellent, love the texture.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-28 14:47:20
Not sure about the eyes staying how they are. As to what the grunt is, my guess is some mako infused person/creature. It has claws not only on the guns, but on the feet as well, and its proportions are from from normal for a human.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-28 15:19:27
I always pictured them as robotic since the super grunts you fight in the Shinra tower were grunt looking robots underneath their big red armor.
Title: Re: New Project: Bombing Mission!
Post by: KnifeTheSky77 on 2010-04-28 16:23:01
My only qualm with le grunt is the face. I always thought of the red piece as the eye and the rest of the head just skin or fabric.
I think it looks legit and would look erright with the same clothy material applied to the head.
I would gladly take it as is, however :3
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-28 18:52:14
Small update on wedge:
http://screencast.com/t/MGQyOWNiMjA
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-29 01:59:16
1st inside reactor scene (nmkin_1)

(http://img706.imageshack.us/img706/8114/87572682.png) (http://img706.imageshack.us/i/87572682.png/)

Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-04-29 02:49:42
holy cats!
Title: Re: New Project: Bombing Mission!
Post by: therage800 on 2010-04-29 03:51:20
1st inside reactor scene (nmkin_1)

(http://img706.imageshack.us/img706/8114/87572682.png) (http://img706.imageshack.us/i/87572682.png/)



Wow! I can't even imagine how long it must have taken to get that far! Looks awesome!!

holy cats!

...Cats?
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-04-29 06:36:00
Very impressive!
Title: Re: New Project: Bombing Mission!
Post by: Gemini on 2010-04-29 07:01:06
Just wow. That field scene looks freaking awesome.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-29 08:38:03
I guess i started it on the 18th. Few hours here and there. Maybe 20-25 hours total to finish it. There are a few finishing touches to do still though.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-04-29 09:56:44
how long have you been modeling again?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-29 10:13:08
Couple months
Title: Re: New Project: Bombing Mission!
Post by: albertopsp on 2010-04-29 10:35:01
Please someone can tell me which files are to edit MONO DRIVE?

It is only to see how I can edit it and learn how. What program do you use?
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-04-29 13:57:05
what software are you using for modelling sl? I just get the feeling I might be able to progress quicker with a proper dedicated program. Also I don't really feel my background is up to the same standard as yours and one I've seen from SpooX. Might not matter once they are textured but it might be a bit jarring in-game if the models are not of the same quality

EDIT - I just remembered I've asked you that before, just checked back and it's Maya right? I'm looking into that now, see if I can get anywhere with it
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-04-29 14:59:27
I just get the feeling I might be able to progress quicker with a proper dedicated program.
I was actually about to say that, You've done far more than you needed to in sketchup, really - All you need, pretty much, are outlines for reference, then you can take it into whatever program and use the advanced features it probably has to offer.
Other programs you might want to look into are 3DSmax and Blender. I've heard Maya is pretty easy to use though - It doesn't really matter what to use. Blender is the only freeware program, but IMO, it's really hard to get used to.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-04-29 15:13:25
It's such a shame all this effort is going into a game utilizing only one set of renders.

I don't know the details of how this engine works but before you enter the reactor there is a fmv that changes the camera angle on Cloud's field model before he runs in.  Does anyone know of any logistically feasible way to mess with the camera angle purely relative to the field models.  If it was someone could write a program to have these field skeletons move with the camera.  This would be no small project considering you need a program that can render these skeletons real time but that would honestly be one of the coolest mods breaking limits of what the first modders of FFVII could have even imagined.  Sorry I know this doesn't belong here and isn't part of the project goals.
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-04-29 15:23:16
Other programs you might want to look into are 3DSmax and Blender. I've heard Maya is pretty easy to use though - It doesn't really matter what to use. Blender is the only freeware program, but IMO, it's really hard to get used to.

thanks for the info NCS, I'll have a look at those programs. I'll probably give Maya a go first seen as you say it's probably simpler to use. Plus if sl can make models like that with just a couple of months experience I'm sure I can too  ;)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-04-29 15:28:43
It's such a shame all this effort is going into a game utilizing only one set of renders.

I don't know the details of how this engine works but before you enter the reactor there is a fmv that changes the camera angle on Cloud's field model before he runs in.  Does anyone know of any logistically feasible way to mess with the camera angle purely relative to the field models.  If it was someone could write a program to have these field skeletons move with the camera.  This would be no small project considering you need a program that can render these skeletons real time but that would honestly be one of the coolest mods breaking limits of what the first modders of FFVII could have even imagined.  Sorry I know this doesn't belong here and isn't part of the project goals.

You're making it seem a lot more complicated than it is. That scene for example, when the camera pans behind cloud, and looks up to the reactor, is really just that. Once the scene is made, I'd keyframe the game position, the aerial view of the trainstation. keyframe the angle when it goes behind cloud, and another when the camera rotates up and looks up. Maya (or nething else) does the rest, though I can mess with IPO curves to smoothen the movements. No need for skeletons or anything. The scene should generally remain static, with the camera moving.

Please someone can tell me which files are to edit MONO DRIVE?

It is only to see how I can edit it and learn how. What program do you use?

Mono drive's file is ASAA enjoy! Should i put you as having reserved it? or you just playing with it?
Title: Re: New Project: Bombing Mission!
Post by: albertopsp on 2010-04-29 15:57:20
So far just playing with it. ;)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-04-29 17:57:26
Taking dibs on nmkin_5.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-03 18:02:27
Since the enthusiasm for this project seems to have died off a bit lately i offer a little pick me up.

nmkin_5!

(http://img685.imageshack.us/img685/5376/10360546.png) (http://img685.imageshack.us/i/10360546.png/)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-03 18:51:20
Very nice. I'd say if yer bored and not yet starting on a scene, add the floor tiles to the previous reactor scene. ^^
Title: Re: New Project: Bombing Mission!
Post by: ScottMcTony on 2010-05-03 20:10:04
Huh. I was going to comment that I would expect the space between those tiles to be bridged with some metal at the same height (as in every school I've been in, for instance), but it does look like there's an actual indent. Also, adding a bit more detail to the machinery in the octagonal room might be worth it.

On another note, wish I could help on this. Certainly I've gotten good enough at sketchup to use it as far as I would for mnkin2, and I could easily detail in zBrush, but that's the problem - it would be unrealistic for me to attempt to do much more than detail a nearly finished "base mesh" in zBrush for a project like this. So I'm learning 3Ds Max for what's essentially the most important part, but I know how slow I am to pick up on these sorts of things, even if I were to just use Maya instead.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-03 20:17:22
whats wrong with detailing the basemesh in zbrush?
 thats what zbrush is for :P
Title: Re: New Project: Bombing Mission!
Post by: ScottMcTony on 2010-05-03 20:55:26
I couldn't really get the geometry as finished as I'd like to in sketchup in order to have little enough left to do in zBrush without being a lot better with it. So my planned order of programs is now sketchup -> 3DsMax -> zBrush -> Max.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-03 21:27:08
Amazing job SL!!
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-04 00:25:06
Amazing job SL!!

Well what do you expect he lived up to the title "Leader" of Team Avalanche!! ;D
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-04 04:01:23
Soooo good :D
Who's gonna be texturing these?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-04 05:20:34
Soooo good :D
Who's gonna be texturing these?

Likely me and millenia, xenobond might do some. I'll get down on it once i figure out the hypershade in maya :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-04 06:11:19
Look a bit better when ambient occlusion is added in

(http://img42.imageshack.us/img42/8486/81823444.th.png) (http://img42.imageshack.us/i/81823444.png/)

(http://img121.imageshack.us/img121/8617/57333062.th.png) (http://img121.imageshack.us/i/57333062.png/)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-04 06:39:25
Look a bit better when ambient occlusion is added in

(http://img42.imageshack.us/img42/8486/81823444.th.png) (http://img42.imageshack.us/i/81823444.png/)

(http://img121.imageshack.us/img121/8617/57333062.th.png) (http://img121.imageshack.us/i/57333062.png/)

SL the modeler has leveled up, and learned Ambient Occlusion Render!

Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-04 06:48:54
Look a bit better when ambient occlusion is added in

(http://img42.imageshack.us/img42/8486/81823444.th.png) (http://img42.imageshack.us/i/81823444.png/)

(http://img121.imageshack.us/img121/8617/57333062.th.png) (http://img121.imageshack.us/i/57333062.png/)
SL used Ambient Occlusion!
It's Super Effective!
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-05-04 18:00:48
(http://i410.photobucket.com/albums/pp181/replicators_album/ARFCOM/mother-of-god-super-troopers.jpg)
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-05-04 20:00:48
(http://i410.photobucket.com/albums/pp181/replicators_album/ARFCOM/mother-of-god-super-troopers.jpg)

+1 , WOW... now if your pardon me i have to pick my jaw up off the ground.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-04 22:01:50
Look a bit better when ambient occlusion is added in

(http://img42.imageshack.us/img42/8486/81823444.th.png) (http://img42.imageshack.us/i/81823444.png/)

(http://img121.imageshack.us/img121/8617/57333062.th.png) (http://img121.imageshack.us/i/57333062.png/)


Looks awesome but i rather wait for the textures to see if it's faithful to the original :b
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-05 00:00:19
Oh... Wow.. Just wow
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-05 03:09:58
Touch of color  :)

(http://img203.imageshack.us/img203/2068/14937302.png) (http://img203.imageshack.us/i/14937302.png/)
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-05-05 03:24:49
Is there any way to inject a higher resolution into FFVII?  I still see some jaggies in this render.  That goes for mentioning after the million OMG THAT IS INCREDIBLEs  ;D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-05 03:31:54
Low quality render for speed purposes. The final will have no jaggies
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-05-05 06:27:38
Low quality render for speed purposes. The final will have no jaggies
To elaborate on this:

The final render will no doubt be antialiased, as well as other techniques that rendering software uses to make it look smoother. The thing is, it takes a LOT longer to render things like this. A render can take under five seconds with low resolution, no textures, and lots of jaggies, but a large, pretty, textured, clean-looking render from the exact same 3D data could take upwards of a few minutes. Then you start adding crazy lighting effects, and other such stuff, and it takes even longer.

For the final product, it's normal to put in that much time into rendering, but for a quick sample, this gets the job done just as well but is much faster. And besides, the jaggies still look better than the horribly low resolution of the original background.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-05 06:38:25
Full quality render with good quality occlusion takes an hour to render.

for example:

regular render (draft quality) - 35 secs
regular render (production quality) - 5 mins
render with occlusion (draft quality) - 12 mins
render with occlusion (production quality) - 1:05 mins
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-05-05 08:38:06
Full quality render with good quality occlusion takes an hour to render.

for example:

regular render (draft quality) - 35 secs
regular render (production quality) - 5 mins
render with occlusion (draft quality) - 12 mins
render with occlusion (production quality) - 1:05 mins
This all depending on the program you use, hardware, render-engine and scene complexity of course.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-05 12:31:56
Those pipes in the fence are broken in the orignal?
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-05 13:53:55
Those pipes in the fence are broken in the orignal?

Looks like it is yeah, although on the original the gap doesn't look as big.
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-05-05 15:36:49
Shout for help here - I've decided I need to advance from Sketchup to Maya but I'm struggling lol. Can anyone point me to any relevant threads/tutorials? Just help on getting my model from Sketchup into Maya would be great  :-\
Do I need Sketchup Pro or are there ways around it, seen as sketchup cannot export to a file that Maya can import.

Sl, how did you go about learning Maya, seen as it seems you started with no experience too?

Thanks guys
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-05 15:40:00
Just played around with it until i got the hang of it. Anything that i needed to do but couldnt figure out i would do a search on google. I am sure there are some decent tutorials out there if you dont feel like learning all on your own.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-05-05 18:59:59
IIRC maya has a very good help w/a really good tutorial system to show you the basic and some more advance features of it.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-05 19:15:22
Full quality render with good quality occlusion takes an hour to render.

for example:

regular render (draft quality) - 35 secs
regular render (production quality) - 5 mins
render with occlusion (draft quality) - 12 mins
render with occlusion (production quality) - 1:05 mins
This all depending on the program you use, hardware, render-engine and scene complexity of course.

The example i gave was for that scene using mental ray.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-06 20:16:26
I'm actually sad that some things are a bit "blury" and some doesn't really make much sense in Squares modeling.

I mean, in nmkin_5 there's ladders and balconies going from nowhere to nowhere. I started to try to figure out something to give them sense, like it having 3 different floors but then due to the reactor "hole" it brings that theory down. Then i thought "Hey, maybe the reactor is just a cilinder and that black shadow is really the reactor just not enough lightning to see it all", and well, it would look good, that yellowish texture just behind the reactor would be a second flood, with a fence around it and with those stairs actually going from somewhere to a third floor where you could check the top of the reactor. But somehow, i find that the curve on the top of the reactor just doesn't compute with this logical theory.

Other than that it just looks confusing with stairs going from places you can reach to places you can't reach either, some grids that also dont make sense since it wont improve the building stability, etc.

Just my point of view tho.


Images trying to explain what i wrote:

(http://i43.tinypic.com/hsqcrk.png)

(http://i42.tinypic.com/r9jtlj.png)
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-05-06 23:54:30
I dunno about the base of the ladder (does it start anywhere?), but it's not at all uncommon to have balconies above that sort of thing, if there's a problem and they need maintenance, for example.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-07 01:57:40
I'm actually sad that some things are a bit "blury" and some doesn't really make much sense in Squares modeling.

I mean, in nmkin_5 there's ladders and balconies going from nowhere to nowhere. I started to try to figure out something to give them sense, like it having 3 different floors but then due to the reactor "hole" it brings that theory down. Then i thought "Hey, maybe the reactor is just a cilinder and that black shadow is really the reactor just not enough lightning to see it all", and well, it would look good, that yellowish texture just behind the reactor would be a second flood, with a fence around it and with those stairs actually going from somewhere to a third floor where you could check the top of the reactor. But somehow, i find that the curve on the top of the reactor just doesn't compute with this logical theory.

Other than that it just looks confusing with stairs going from places you can reach to places you can't reach either, some grids that also dont make sense since it wont improve the building stability, etc.

Just my point of view tho.


Images trying to explain what i wrote:

(http://i43.tinypic.com/hsqcrk.png)

(http://i42.tinypic.com/r9jtlj.png)

I dont really understand why you are complaining about the way square designed the scenes. Did it bother you much when you were playing the game for the first time or were you too busy playing the game? The same thing applies here. In any case the design is going to stay as faithful to the original as reasonably possible (No things wont be pixel perfect but the feel will be the same. Because honestly i think its a waste of time)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-07 08:43:04
I wasn't really *complaining*.
It was kind of a let go of my chest. Thing is, the first time i've played the i really didn't notice the things on the walls were just hanging without no real purpose, maybe because of the lighning or maybe because of the low graphic definition, i don't know. It just hitted me after see your detailed modeling.

I hope you don't get annoyed by my constant picking on the jobs of you guys here, i know it can look like i'm trash talking about your hard work but that's not really my purpose. I just try to present a different point of view with a solid argument as positive criticism.

What I said and presented on both images in my last post are both plausible view from what we can see from the original scenario.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-05-07 08:56:53
They put it there cause it looks cool and breaks up the scene. It's a trick a lot of artists do.
Title: Re: New Project: Bombing Mission!
Post by: gjoerulv on 2010-05-07 13:46:15
Touch of color  :)

(http://img203.imageshack.us/img203/2068/14937302.png) (http://img203.imageshack.us/i/14937302.png/)

(http://i174.photobucket.com/albums/w118/kpenguin222/Vader.jpg)

I'm actually sad that some things are a bit "blury" and some doesn't really make much sense in Squares modeling.

I mean, in nmkin_5 there's ladders and balconies going from nowhere to nowhere. I started to try to figure out something to give them sense, like it having 3 different floors but then due to the reactor "hole" it brings that theory down. Then i thought "Hey, maybe the reactor is just a cilinder and that black shadow is really the reactor just not enough lightning to see it all", and well, it would look good, that yellowish texture just behind the reactor would be a second flood, with a fence around it and with those stairs actually going from somewhere to a third floor where you could check the top of the reactor. But somehow, i find that the curve on the top of the reactor just doesn't compute with this logical theory.

...

Well... I don't really understand why this bothers you (no offense tho). Imo, It's not really hard to imagine what purpose these things may have, besides the visual effects. In a world where you kill monsters with materialized knowledge of you ancestors, stuff like this shouldn't be hard to swallow.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-08 15:44:49
(http://millenia.half-lifecreations.com/private/uploads/1273355011.jpg)

Almost done.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-08 16:03:43
sweet beans, we need to start getting these ingame :P
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-05-08 18:24:37
(http://millenia.half-lifecreations.com/private/uploads/1273355011.jpg)

Almost done.
Reminds me of a mini version of the Junon/Mako Cannon.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-08 18:35:01
sweet beans, we need to start getting these ingame :P

agreed! :D also. looking fantastic!
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-08 20:38:39
You know, seeing people redoing the backgrounds in modeling programs got me thinking. A while ago i started remaking the mako reactor in crysis just for fun and to see what i could do with the

 editor. I never finished it because it was just a test, but i remade two of the connected areas (nmkin_3 and nmkin_4) just for the hell of it (it was never correctly scaled and all) and i tried to

remake it optimized for gameplay. The bg remakes you guys are doing made me realize, couldn't people who say, couldn't model or something help if they new how to use a tool such as the

crysis editor - and remake it the same way in that and take screenshots from the same viewpoints and try to match them to the originals?


I found an early WIP of my level - It had more stuff in it but the only one i could find was my old backup so i decided to open it and take screens.
nmkin_3
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/CryMako.jpg)
nmkin_4
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/crymako2.jpg)

They are nowhere near perfect, but with if someone (such as myself) was to make them with detail and original look rather then performance in mind, it made me think it would work well,

Since Crysis allows for a variety of realistic outdoor and indoor environments to be created through use of the sandbox editor (outdoor being easier to make look good).

What do you guys think of the idea?

Title: Re: New Project: Bombing Mission!
Post by: CloudFR on 2010-05-09 00:15:38
Can't wait !
This is awesome guy ! ;)
Good luck
Title: Re: New Project: Bombing Mission!
Post by: Satoh on 2010-05-09 08:40:54
Ok, I'm considering doing something for the field models since no one has claimed many of them... but I can haz kwesschuns.

First off I need to know how much detain needs to be 3D in the face, and what parts of the face are even getting detail at all...
Also, I'm going to assume we're using fists for hands, and they should likely bleed into the elbows... like the originals.


If you all recall the original characters didn't even have mouths and most characters had ambiguous noses...

IF I decide to work on this, I'll probably be taking Jessie and the Train Guards... so put them down as... ehm... well, I guess nothing really since I haven't decided yet. But my finals are finally over, so I can chill out for a while and do my own thing... I can already feel my heart beating at a steadier rhythm...

But yeah, anyway, are we modeling full faces on the field models, or are we glossing over them and using textures only, OR even still are we just leaving the eyes and that's it? (I really don't want to make a million faces... they're so annoying...)

Wedge is lookin' good BTW.


Oh yeah, and are we able to use multilevel transparency in textures yet?

I may take a look into the MonoDrive enemy... it's so small I could redesign the whole thing and no one would notice... not that I would...
Is the monodrive a biological enemy or a mechanical one? All I can tell is that it's a pink ball with loliar--tentacles...

It looks like some sort of mutant plant, but I recall it doing things like "Scanning" and calling out other very mechanoid phrases...

Anyway, if someone could please get back to me relatively soon I'd appreciate it.



EDIT: Also, here's a great place for original concept art... might not have everything, but it has a good bit.
http://www.creativeuncut.com/art_final-fantasy-7_a.html
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-09 11:21:36
EDIT: Also, here's a great place for original concept art... might not have everything, but it has a good bit.
http://www.creativeuncut.com/art_final-fantasy-7_a.html

It has pictures of all vehicles there! *-*

*hint hint*
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-09 14:58:05
Ok, I'm considering doing something for the field models since no one has claimed many of them... but I can haz kwesschuns.

First off I need to know how much detain needs to be 3D in the face, and what parts of the face are even getting detail at all...
Also, I'm going to assume we're using fists for hands, and they should likely bleed into the elbows... like the originals.


If you all recall the original characters didn't even have mouths and most characters had ambiguous noses...

IF I decide to work on this, I'll probably be taking Jessie and the Train Guards... so put them down as... ehm... well, I guess nothing really since I haven't decided yet. But my finals are finally over, so I can chill out for a while and do my own thing... I can already feel my heart beating at a steadier rhythm...

But yeah, anyway, are we modeling full faces on the field models, or are we glossing over them and using textures only, OR even still are we just leaving the eyes and that's it? (I really don't want to make a million faces... they're so annoying...)

Wedge is lookin' good BTW.


Oh yeah, and are we able to use multilevel transparency in textures yet?

I may take a look into the MonoDrive enemy... it's so small I could redesign the whole thing and no one would notice... not that I would...
Is the monodrive a biological enemy or a mechanical one? All I can tell is that it's a pink ball with loliar--tentacles...

It looks like some sort of mutant plant, but I recall it doing things like "Scanning" and calling out other very mechanoid phrases...

Anyway, if someone could please get back to me relatively soon I'd appreciate it.



EDIT: Also, here's a great place for original concept art... might not have everything, but it has a good bit.
http://www.creativeuncut.com/art_final-fantasy-7_a.html

I would suggest making the models much like the battle models are. SO mouth and nose. I think the eyes are actually part of the texture. My vision of things is that all models in the game have a similar level of graphical update so to speak. As for transparency in textures, yes it does work, but i am not sure if it works for all of them. What ones specifically are you interested in?

Edit: In my opinion mono drive reminds me of some sort of mutant parrot with tentacles.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-10 01:02:58
Touch of color  :)

(http://img203.imageshack.us/img203/2068/14937302.png) (http://img203.imageshack.us/i/14937302.png/)

Just noticed that the camera is off just a bit, You can see it better on the first page.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-10 01:23:20
I wouldnt be suprised if it is. It is almost impossible to get it 100% perfect. But it is pretty close, and i believe good enough for what we are trying to do.
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-10 01:25:25
You know, seeing people redoing the backgrounds in modeling programs got me thinking. A while ago i started remaking the mako reactor in crysis just for fun and to see what i could do with the

 editor. I never finished it because it was just a test, but i remade two of the connected areas (nmkin_3 and nmkin_4) just for the hell of it (it was never correctly scaled and all) and i tried to

remake it optimized for gameplay. The bg remakes you guys are doing made me realize, couldn't people who say, couldn't model or something help if they new how to use a tool such as the

crysis editor - and remake it the same way in that and take screenshots from the same viewpoints and try to match them to the originals?


I found an early WIP of my level - It had more stuff in it but the only one i could find was my old backup so i decided to open it and take screens.
nmkin_3
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/CryMako.jpg)
nmkin_4
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/crymako2.jpg)

They are nowhere near perfect, but with if someone (such as myself) was to make them with detail and original look rather then performance in mind, it made me think it would work well,

Since Crysis allows for a variety of realistic outdoor and indoor environments to be created through use of the sandbox editor (outdoor being easier to make look good).

What do you guys think of the idea?



I swear, when I saw this I strawberries my pants.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-05-12 22:59:26
So i was told to put some progress in here...
been skipping around through various field files, I thought I'd show some compilation. Not everything is exactly Bombing Mission related (however the intro movie does have a huge camera move over Midgar)...

For a full size (1920x1200) click the image
(http://img707.imageshack.us/img707/3300/midgarpreview.jpg) (http://img707.imageshack.us/img707/3300/midgarpreview.jpg)

Some info:
the image top-left took some 30 minutes to render (modeling took a bit longer  :-D )
only the train-pillar and the other pillars (with the stairs) are more detailed, the rest is still low-poly to be used as a template.
not a single pixel of material is on there.
program used: 3d Max

Hope you like it.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-05-12 23:05:49
wow very nice!
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-12 23:10:45
Wow!! How long did you do that?? Pretty talented. :)
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-05-13 01:56:49
You know, seeing people redoing the backgrounds in modeling programs got me thinking. A while ago i started remaking the mako reactor in crysis just for fun and to see what i could do with the

 editor. I never finished it because it was just a test, but i remade two of the connected areas (nmkin_3 and nmkin_4) just for the hell of it (it was never correctly scaled and all) and i tried to

remake it optimized for gameplay. The bg remakes you guys are doing made me realize, couldn't people who say, couldn't model or something help if they new how to use a tool such as the

crysis editor - and remake it the same way in that and take screenshots from the same viewpoints and try to match them to the originals?


I found an early WIP of my level - It had more stuff in it but the only one i could find was my old backup so i decided to open it and take screens.
nmkin_3
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/CryMako.jpg)
nmkin_4
(http://i537.photobucket.com/albums/ff334/BloodShot_2142/crymako2.jpg)

They are nowhere near perfect, but with if someone (such as myself) was to make them with detail and original look rather then performance in mind, it made me think it would work well,

Since Crysis allows for a variety of realistic outdoor and indoor environments to be created through use of the sandbox editor (outdoor being easier to make look good).

What do you guys think of the idea?



I've been working on these two backgrounds in Sketchup (see a couple pages back) but progress has slowed because I need to learn Maya and I've recently moved over to Spain so been busy with that too. Hope to get back to this in the next couple of days tho, all depends how quick I can get to grips with Maya

EDIT: Just realised I haven't posted screens in this thread so see this one for my progress in Sketchup - http://forums.qhimm.com/index.php?topic=9235.msg135183#msg135183
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-13 04:40:35
I was thinking to try editing backgrounds using google sketchup but what do I actually use?? Do I use sketchup Pro, Layout or Style Builder??
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-13 12:25:17
Great work SpooX!
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-05-13 21:30:23
I was thinking to try editing backgrounds using google sketchup but what do I actually use?? Do I use sketchup Pro, Layout or Style Builder??

Just use the free version of Sketchup - and check out this thread - http://forums.qhimm.com/index.php?topic=9696.0

Halkun posted some great tutorial vids there, I'd never done any kind of modelling before watching them
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-14 07:25:58
I was thinking to try editing backgrounds using google sketchup but what do I actually use?? Do I use sketchup Pro, Layout or Style Builder??

Just use the free version of Sketchup - and check out this thread - http://forums.qhimm.com/index.php?topic=9696.0

Halkun posted some great tutorial vids there, I'd never done any kind of modelling before watching them
I have downloaded all that I need and I read in other threads that you use to merge the background pngs with photoshop. What photoshop do you use?? I use adobe but I can't find the tool to merge this images. Really hope Palmer can extract the pngs into one image only.
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-05-14 14:16:15
Yea Adobe Photoshop - just open all the PNG's you extracted from Palmer (it can't merge them itself). There will be a main background one, an then a few with other layers on (doors, bits of pipe etc). Ignore any that are animations (smoke, things like that) and just copy and paste the smaller bits into the main background. Hope that makes sense I'm not very good at explaining things lol
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-14 16:02:16
I think I might try Cloud out if I can get my gf to whip me up some nice concept images..

PS:

Just noticed how bad this sounds:

Quote
if I can get my gf to whip me up
  :-o


Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-14 17:09:36
lol i didnt know you needed that kind of motivation
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-05-14 17:11:04
Another cloud?
What's the matter with APZ?

Barret could use some work though :)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-14 17:13:07
APZ is not part of team avalanche, and i think the plan was to have one whole complete mod. Plus timu is fussy and wants a more classic looking cloud
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-14 20:30:31
When do you guys think this will be released?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-14 23:30:58
When it is done.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-14 23:42:55
I think I might try Cloud out if I can get my gf to whip me up some nice concept images..

You plan on modeling him up too?
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-14 23:51:45
When it is done.

Obviously. I just thought the leader of the project would have an idea of when it would be finished.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-14 23:52:46
We arn't on a specific schedule, we work on this when we have time, and we feel like it ^^. Thus, we have no better answer than to check every now and then to see how its doing.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-15 00:00:00
When it is done.

Obviously. I just thought the leader of the project would have an idea of when it would be finished.

Not at all. Since this is all done in our free time (which the amount can change on a daily basis) and if we feel like working on it, I can not give any other answer then the one provided. Not to mention you cannot just look at something and say 'ill be able to do that in XX hours'. The only way i could give a timeframe is if every person committed to working on it for a certain amount of time per day (which sounds too much like a job and not a hobby). And even then the estimate would be a rough one.

So like I stated before, when it is done.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-15 02:48:04
APZ is not part of team avalanche, and i think the plan was to have one whole complete mod. Plus timu is fussy and wants a more classic looking cloud

Wasn't APZ making a new cloud that is more accurate to the original?
If he still is I'd be surprised if he wasn't willing to donate it to TA, should at least ask him first imo, save some time.
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-05-15 06:26:50
APZ is not part of team avalanche, and i think the plan was to have one whole complete mod. Plus timu is fussy and wants a more classic looking cloud

I can but thank timu from the bottom of my heart for being "fussy".
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-15 17:26:58
(http://millenia.half-lifecreations.com/private/uploads/1274015998.jpg)

Finally finished this guy
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-15 20:18:50
That 1st Ray is money!
CAAA is its palette swap... though I'm not sure if it is ever encountered in the game.
Title: Re: New Project: Bombing Mission!
Post by: Satoh on 2010-05-15 21:44:37
IIRC it is in the assault on midgar later in the game just before fighting Hojo... I think I recall fighting Nst Ray style enemies then...
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-05-15 21:56:11
Looks good guys!. Millenia your amazing texture artist, Also props to NCS for another great model. Wish I could do 3D some of this stuff looks kewl...But I am mastering HTML,CSS if it matters (It doesn't apply to this project at all). One can dream though...Also you guys are making great progress and are well organized some of you should really be working for Square Enix or something because some of you show unnatural talent.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-17 13:53:09
(http://millenia.half-lifecreations.com/private/uploads/1274141183.jpg) (http://millenia.half-lifecreations.com/private/uploads/1274141183.jpg)

Click to enlarge
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-17 15:06:37
Didn't NCS have a version with fingers and search-lights (like the original)?
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-17 15:10:43
dunno
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-17 15:47:58
Wow, Great Start dude!

Yeah, I did have a more up-to-date version, but it got lost.
You wouldn't mind re-modelling those small parts, Would you Millenia?
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-17 15:52:53
I guess not
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-17 16:17:16
arn't we still waiting for you to remodel the leg plates of the sweeper? :P
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-17 16:19:43
Yeah but I am lazy as hell :P
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-18 15:49:55
Not much to go.

(http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg) (http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg)

Click to enlarge
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-18 15:56:57
Damn man, thats some good work
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-18 16:04:47
I'm still unsure of how yer color method is, but the cylinder part of the leg... knee of sorts is plain metal, no red, and below it i think is an orangey peice. (among other color detailz)
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-05-18 20:26:49
Not much to go.

(http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg) (http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg)

Click to enlarge

wow.  i'm speechless.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-18 21:04:29
I'm still unsure of how yer color method is, but the cylinder part of the leg... knee of sorts is plain metal, no red, and below it i think is an orangey peice. (among other color detailz)

I really don't mind the red instead of the orange-ish from the original but the rest i kinda agree.

- The cylinders in the legs that look kinda like knees on the legs should be black with the tip grey, like the original.
- The parts that attach the cylinders to the tip of the legs are yellowish on the original, would be interesting seeing a dirt yellow on those parts here too.
- The head is supposed to be red/main color of the scorpion, while the handle in the top of it is in fact black.
- The "ventilation" behind the torso is grey.
- The bolts in the begining of the tail are yellowish.
- The tip and back of the gun arms are also black.

There are several other things but with the discrepancies from this new model to the original one, they're hard to point out; after all it's supposed to be a graphical update faithful to the original one. Still hope there will be time to add the hands in the guns and the search-lights.

Last but not least, i like your style and you have some magnific skills but i kinda feel there's an overuse of the metal scratches on the model.


(http://images2.wikia.nocookie.net/__cb20070519182128/finalfantasy/images/thumb/9/9b/Guard_scorpion.jpg/300px-Guard_scorpion.jpg)
(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/awaa.png)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-18 21:29:18

There are several other things but with the discrepancies from this new model to the original one, they're hard to point out; after all it's supposed to be a graphical update faithful to the original one. Still hope there will be time to add the hands in the guns and the search-lights.

Last but not least, i like your style and you have some magnific skills but i kinda feel there's an overuse of the metal scratches on the model.


Faithful to the original does not neccessarily mean identical. It means it keeps the feel of the game. As for the scratches i like them. After all it is a robotic fighting machine, it should not look pristine.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-18 21:33:54
makes you wonder how many other resistance groups have tried to blow up the place :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-18 21:36:51
makes you wonder how many other resistance groups have tried to blow up the place :P

13
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-18 22:40:40
Not much to go.

(http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg) (http://millenia.half-lifecreations.com/private/uploads/1274296932.jpg)

Click to enlarge

That's looks much better than the one above. The one above looked too red. I also agree with the others who say the "knees" should be metallic rather than red. Great job though! :D
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-05-19 00:48:35
I see silver often in the replies for the knees, what I think the original was going for was gold instead.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-19 02:05:52
something else to look forward to all, whipped this up this evening, gonna get chucked to millenia when he wakes up :P


(http://img576.imageshack.us/img576/8351/picture340.png)
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-19 04:11:19
Wow very nice work!
New Cloud, how exciting! :D
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-19 08:43:09
(http://millenia.half-lifecreations.com/private/uploads/1274277699.jpg)

uv'd him
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-19 12:52:18
Finally! Cloud is happening!
Something about him looks a little weird, but I'm sure it's just because he was never supposed to be seen like that, plus his feet are totally straight :P

Epic work from both of ya though ;D

Are the SOLDIERs gonna be done using a similar style in the future, or are they gonna be based on their own, cruder models (IIRC they're a little bit different design-wise)
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-05-19 14:30:43
(http://millenia.half-lifecreations.com/private/uploads/1274365422.jpg)

I dunno, kinda not liking this so far D:
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-19 14:33:30
Hmm.. Kinda looked odd for me.. Maybe the nose and the eyes..
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-05-19 15:50:34
Yea, it suffers form the same problem as Barret. You need to draw a 2D face on some paper, scan it, and model around those contours, not make them up on 3D. Those lips are ugly and you facial features are just plain proportioned wrong.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-19 16:01:40
If its any help, take a look at the texture/uvs of my old one, its not really perfect, but to give you a lil idea.

(http://img13.imageshack.us/img13/3411/picture341.png)
(http://img130.imageshack.us/img130/842/picture342.png)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-19 16:36:50
Yep, this last face looks better  8)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-19 16:47:59
Try to use the original eye shape as seen here

(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/siac.png)

and make it quite a bit bigger... remmbr ANIME GAME :P
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-19 16:49:51
Try to use the original eye shape as seen here

(http://dopplereffect.shacknet.nu/ff7/data/battle/battle.lgp/siac.png)

and make it quite a bit bigger... remmbr ANIME GAME :P
If he uses and make the eyes like that can the model have two heads so that when its supposed to blink it will blink??
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-19 16:54:21
not in battle. The field model uses two textures, one eyes open, one closed.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-19 18:37:16
not in battle. The field model uses two textures, one eyes open, one closed.
Of course!! But its possible to do right?? He'll just have to edit the 2nd texture with closed eyes. I tried it in Apz Cloud and damn not so good but if Millenia does it damn its good. :)
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-19 19:52:00
Is that a classic cloud i see? It may not be finished, but i already want it  :o

when this project is done, I'm gonna have to start a new game again

Oh and sl, you might want to change the cloud on the first page from unclaimed when you get the chance now that its being done  ;D
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-19 22:25:23
Just wanted to know did Millennia do the modeling too?? I see his textured some of NeoCloudStrife model so I was curious if its Millennia's model. :?
Title: Re: New Project: Bombing Mission!
Post by: Xenobond on 2010-05-19 23:12:11
Just the original model here. Only realigned the pose to make it easier to work from. Been too busy with real life and Monster Hunter to do much else.
Needed to show that something has been done on it for now.
(http://dl.dropbox.com/u/1352739/ff7/mp_01.jpg)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-20 02:18:59
You're alive! Nice work  ;D
Title: Re: New Project: Bombing Mission!
Post by: Klaid Liadon on 2010-05-20 09:53:52
Let me congrats first for this amazing and awesome project  ;D

A simple question...  ???
Why make another Cloud's model when there is already the APZ one?
It seems well done IMHO, do you think its style is not close to the original?
Or is it that APZ doesn't belong to the Team Avalance cast?
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-05-20 10:35:43
Let me congrats first for this amazing and awesome project  ;D

A simple question...  ???
Why make another Cloud's model when there is already the APZ one?
It seems well done IMHO, do you think its style is not close to the original?
Or is it that APZ doesn't belong to the Team Avalance cast?
That was already answered last page.  The answer was both.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-20 16:39:21
Just the original model here. Only realigned the pose to make it easier to work from. Been too busy with real life and Monster Hunter to do much else.
Needed to show that something has been done on it for now.
(http://dl.dropbox.com/u/1352739/ff7/mp_01.jpg)
Monster Hunter?? Is that the Japanese game?? I wanted to buy it but there's no english version. Anyways that looks good so far.. :) And I saw you post some of your work like with the background and those boxes and I gotta say Congratz men you're GREAT.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-24 13:31:02
Since no one posts here for a while i'll bump this with some questions:

Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-24 13:42:35
the guard scorpion will have the model fixed up with those details, the texture is not done, and the grunt is more or less final, only changes left being in the texture.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-24 13:50:13
I have nothing to do on how you organize your man power but wouldnt the "divide to conquer" work better?
I mean, i see you guys hopping from one model to another without having the previous one done 100%. From my modding/programing experience is easier to divide it into small parts and get each part to work. One 100% done model is better than 5 undone models.

I know this mod with get done anyway but would be better to work one model at a time.

Just my 2 cents. It's worth what it's worth.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-24 13:59:14
there is a certain amount of juggling to be done, to theoretically keep us as efficient as possible. for example, millenia is a wonderful texture artist, but doesnt model characters too much. I can model just fine, but my texturing skills are so so. if millenia has not much to do, i'm best off whipping up a model to send over to him. but alas, it usually just ends up boiling down to (for me) what i feel like working on and when i have time.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-26 02:11:30
Just a little experimenting

(http://img707.imageshack.us/img707/1297/95610606.jpg) (http://img707.imageshack.us/i/95610606.jpg/)

Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-26 02:20:51
Tell me that's in game and you didn't just superimpose Cloud onto the picture.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-26 02:25:50
In the game
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-05-26 03:02:05
There's some aliasing issues wherever there's layering. Is that fixable at all?
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-26 03:07:14
Wow, that's clearly more 3D than the original.  Nice work, man.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-26 03:19:15
There's some aliasing issues wherever there's layering. Is that fixable at all?

Yeah, like i said it was just an experiment. I will have to spend a bit more time making the layers for the final version after it has been textured.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-26 05:34:14
Cool!
There does appear to be a bit of aliasing (not talking about the layers), but I suppose that depends on how high quality you make the final render.
Also I just noticed that the 'big pipe' is missing its ring connector thing at the bottom, or is that just being textured on?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-26 05:39:28
Possibly, that pipe needs to be redone anyways as i dont like how it turned out. As for the aliasing it will be gone in the final render. Like i said this was just a test
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-26 07:10:28
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingame.png)

Widescreen FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingamenew.png)
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-26 07:45:13
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingame.png)

Widescreen FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingamenew.png)
Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-05-26 07:50:05
It's not. Just made cloud look fat.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-26 08:10:15
Yeah that's the thing I notice whenever I use my normal widescreen without the 4:3 ratio. I wonder what he meant about the backgrounds. ???
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-26 11:08:53
It's not. Just made cloud look fat.

Lol what? Cloud is exactly the same.
That's not the stretching, I photoshopped that pic as an example just to see what it would look like.

Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??

Notice all the Black on the first pic? It's not there on the second, instead there is more of the field screen. I guess it's a bad example since the right side of the field screen is black anyway lol, but look at the left.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-05-26 12:03:54
shouldn't the aspect ratio be altered from within the engine? :|

(see also http://forums.qhimm.com/index.php?topic=6274.0 (http://forums.qhimm.com/index.php?topic=6274.0))
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-26 12:10:39
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingame.png)

Widescreen FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingamenew.png)
Interesting, are we sure Square did have plans for a widescreen version? haha
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-26 12:12:12
It's not. Just made cloud look fat.

Lol what? Cloud is exactly the same.
That's not the stretching, I photoshopped that pic as an example just to see what it would look like.

Hmm.. I'm no good at this stuff so I can't see the difference?? Can you point it out?? How is it better??

Notice all the Black on the first pic? It's not there on the second, instead there is more of the field screen. I guess it's a bad example since the right side of the field screen is black anyway lol, but look at the left.
Black stuff?? You mean the black borders?? That can be altered in the .cfg. If you have a monitor that is kind of widescreen if you remove the 4:3 you will have that kind of image in the first pic. Nothing different its just stretched out more and if you remove the 4:3 aspect ratio you will have the screen stretched and Cloud will look kind of fat. But if you're talking about making the 3d backgrounds to be made specifically for widescreen then I'm sorry if just forget what I said. hehe
Title: Re: New Project: Bombing Mission!
Post by: InuRa on 2010-05-26 14:57:34
Looking at that test reminded me of how bad the 4:3 ratio is.
It's kinda sad that we won't get to see half of the good work you guys are doing, for a lot of the time spent on the field screens. :(

Would you guys consider making them widescreen?
I know that it would require a bit of imagination (to expand parts of the scene), and some tweaks from Aali, but as far as improving the look of FF7 goes, would be pretty awesome.

Example:

Original FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingame.png)

Widescreen FF7 720p
(http://justincoutts.com/files/ss/nmkin5ingamenew.png)

Yeah... these are engine limitations. I bet Aali even has plans to expand the screen so we can see the whole image already, kind of like the battle menus, but different, just didn't had enough time to make it happen.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-26 15:04:16
I talked with aali about htis some time ago. The short of it is that he said it'd take a lawng time to get working. the longer version is that there is debatable reason to set it up, as many field backgrounds are clipped anyways, and if they were rendered widescreen, a lot would still have cut off edges.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-26 19:06:58
But if you guys are remaking all the world, there won't be cliping so widescreen would work.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-26 19:10:16
that requires lawtsa imagination from us :P
Title: Re: New Project: Bombing Mission!
Post by: InuRa on 2010-05-26 20:01:40
I talked with aali about htis some time ago. The short of it is that he said it'd take a lawng time to get working. the longer version is that there is debatable reason to set it up, as many field backgrounds are clipped anyways, and if they were rendered widescreen, a lot would still have cut off edges.
True, but that happens in many areas already, check some of the areas at Cosmo Canyon for example.
It would just make wide-screen look way better without that god awful stretching.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-27 02:35:39
I talked with aali about htis some time ago. The short of it is that he said it'd take a lawng time to get working. the longer version is that there is debatable reason to set it up, as many field backgrounds are clipped anyways, and if they were rendered widescreen, a lot would still have cut off edges.
True, but that happens in many areas already, check some of the areas at Cosmo Canyon for example.
It would just make wide-screen look way better without that god awful stretching.

Yeah in my opinion I would say that benefit would outweigh the downside of seeing cut-offs.
But it's up to Aali anyways I suppose. I wonder if he has made any progress in this area, haven't heard from him in a while.

And as for the TA redesign, just thought I should bring up the possibility before the texturing and final renders start being made.
As for imagination, well it depends on the scene I suppose. Like the above example would probably just be a simple matter of extending the bricks and walkway a bit.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-27 04:31:00
i'm not against the idea, it does really come down to a scene by scene basis though. Some are big enough that it would be fine, whilst some are limited not by the original render or our imagination, but by the image size, say if the background image's edge is shown (if it fades to black or is cut) I dont think we can actually make bigger background images, if you get my meaning.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-05-27 06:03:13
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-27 07:48:48
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?
I think there's a thread where TA needs help. Try asking sl1982. He's the leader and Halkun has some tutorials around here two in making backgrounds.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-27 09:34:31
i'm not against the idea, it does really come down to a scene by scene basis though. Some are big enough that it would be fine, whilst some are limited not by the original render or our imagination, but by the image size, say if the background image's edge is shown (if it fades to black or is cut) I dont think we can actually make bigger background images, if you get my meaning.

Yeah I know what you mean, the idea is just assuming that being able to have 'extended' background images would be part of Aali's wizardry, if he chose to do it.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-27 13:06:19
I've read somewhere you can texture. can you 1- show some of yer work, 2- do u know how to model/uv map?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-27 14:48:21
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?

Of course not. Let me know which one you wish to do and ill reserve it to you
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-05-27 17:24:26
Hey I want to help you guys with the battle backgrounds for this, can't have a proper bombing mission without hi-res battle-scenes now can we?

Of course not. Let me know which one you wish to do and ill reserve it to you

Well I would like to start with the first reactor battle scene,(not the same scene you get by the train) I do not know the exact file name, but me and my wife are going to eat chinese, and when I get back, I'll get started!
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-28 05:59:20
(http://screenshot.xfire.com/s/98209229-4.jpg)
What do you guys think so far? Took me a little less than an hour.
(Don't mind the textures, i used crysis assets temporarily)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-28 06:11:19
What program was that made in? Looks pretty good so far.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-28 06:17:50
What program was that made in? Looks pretty good so far.

Crysis Sandbox 2 editor, using solids (basically the engine form of brushes) as well as some ingame assets combined (such as the bridge in the screens)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-28 06:26:26
What program was that made in? Looks pretty good so far.

Crysis Sandbox 2 editor, using solids (basically the engine form of brushes) as well as some ingame assets combined (such as the bridge in the screens)

Unless the crysis editor can output in some format that can be opened with 3ds max or maya we most likely will not be able to use it
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-28 16:46:11
Crytek officially supports 3Ds max, so i think there is a way to do it, but i have to find out first.

can 3dsmax view files that are .obj?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-28 17:40:33
.obj is good
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-28 20:28:53
Small update on wedge
(http://ncs.millenia3d.net/Wedge/WEDGETEST.png)
He's almost done - Modelled a new head for him (of course, it needs to be tweaked a lot, plus I stole the hair part from the original model, need to make my own :P) and all that's left are arms and textures, pretty much. Actually I gotta opimise him before texturing which might take a while.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-28 20:53:59
Was it ever decided if the models will have hands? Or will they remain stubs? I vote hands personally
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-28 21:18:33
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-28 21:39:38
Personally i think we should have hands. Or take away hands from all other models. I dont want to be half and half
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-05-28 21:40:32
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
Yeah, textured-on hands look just as good as fully-modeled hands.

(http://img101.imageshack.us/img101/9031/54391435.jpg)

Jokes aside, it should be fine as long as the model is decent and the texture is good. We don't have to worry about animations, as there's none used in the game.
Title: Re: New Project: Bombing Mission!
Post by: Bosola on 2010-05-28 21:51:27
(http://screenshot.xfire.com/s/98209229-4.jpg)
What do you guys think so far? Took me a little less than an hour.
(Don't mind the textures, i used crysis assets temporarily)

Impressive!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-28 21:56:49
How's something like this?

(http://ncs.millenia3d.net/Wedge/WIP/WEDGETEST2.png)
(http://ncs.millenia3d.net/Wedge/WIP/2010-05-28_2254.png)

I know it's really rough and needs a lot of tweaking, but individual fingers really arent necessary. I'll do it if I have to though.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-28 22:08:29
Hmm looks chibi-ish like the models. Also. Snowmany  :-D
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-28 22:09:41
"Hands" can be textured on. I am modelling 'More detailed' stubs that will capture the concept art just fine, I think. No need for fingers to be seperately modelled etc
Yeah, textured-on hands look just as good as fully-modeled hands.

(http://img101.imageshack.us/img101/9031/54391435.jpg)

Jokes aside, it should be fine as long as the model is decent and the texture is good. We don't have to worry about animations, as there's none used in the game.

Oh wow now I want to go play Ocarina of Time.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-29 05:24:36
A hand is a hand.   If you model one, it can be used for basically all hands.   A little stretching here and a little scaling there, maybe mess with the texture and it's done. 
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-29 09:44:59
How's something like this?

(http://ncs.millenia3d.net/Wedge/WEDGETEST2.png)
(http://ncs.millenia3d.net/Wedge/2010-05-28_2254.png)

I know it's really rough and needs a lot of tweaking, but individual fingers really arent necessary. I'll do it if I have to though.
Wow who knew Wedge in remade chibi version can actually look good. Nice job NCS!! ;D
Title: Re: New Project: Bombing Mission!
Post by: Gemini on 2010-05-29 12:00:49
Second type of lo-res hands looks way better. :o I'm lovin' it.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-29 15:37:14
Second type of lo-res hands looks way better. :o I'm lovin' it.
So do you think you'll be able to implement this to the psx version?? Since you're the expert on those stuff. :)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 16:26:47
Wedge is about 90% done now, I'd say.
http://ncs.millenia3d.net/Wedge/WIP/WEDGE.png

So do you think you'll be able to implement this to the psx version?? Since you're the expert on those stuff. :)

As it stands, even if through some sort of unholy magic he was able to import custom models into the PSX version, The original models were made at such a low poly count for a reason. The psx would lag like hell if this was imported, just take a look at the difference in poly count between the original and the new model.
http://ncs.millenia3d.net/Wedge/WIP/WEDGEWIRE.png
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-29 16:36:48
So its not possible then?? He'll need a new model with low poly count. Damn Gemini have a very hard project.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 16:43:06
Actually, the best thing to do would be to take the textures from the TA project when they're done and just map the old models onto low-rez versions of the new textures - with the low resolution, it shouldn't be too noticable. That's what Gemini did with millenia's battle texture for the Buster Sword.
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-05-29 16:49:15
no one has clamed the mono drone. what file name if it in the lgp file and ill give it a go. id search my self but the viewer/extractor i have is unstable and would take me ages to find it
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 16:59:06
If it's biturn, I completely agree with you about the instability xD. Takes forever to load a folder if the whole LGP has been dumped in there.
Nevertheless, Create a new folder inside the battle contents folder and name it something related to the Mono Drive. Then drag all files from asaa to asda into the new folder, and you're free to mess about relatively lag-free in biturn.
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-05-29 17:01:55
ok thanks :)
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-29 17:06:40
Actually, the best thing to do would be to take the textures from the TA project when they're done and just map the old models onto low-rez versions of the new textures - with the low resolution, it shouldn't be too noticable. That's what Gemini did with millenia's battle texture for the Buster Sword.
So that means no models will be changed in his project?? Only the textures?? Well I guess its the best thing to do. But if he does change all the textures in the psx game wouldn't his progress be faster than the TA since he only changes the textures not the models??
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 17:50:10
Depends if he textures everything himself or not. If he's using TA textures, It'll only go as fast as the TA project progresses, that is, if Gemini is actually taking it to a full fledged project. From what he's posted though, I'm not sure the PSX can take more than maybe 2 or 3 textures in the VRAM at any one time.
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-05-29 17:53:12
well i redone the drones head but when its loaded in biturn its main dome is missing theres only the tenticles but heres whats there so far..... hight be at bit to hith detail for it to run so ill dumb it down later

that is the original shape atm only textures have been changed
also with the name mono drone do you think i should try and make it more... well robot like?

(http://img179.imageshack.us/img179/8384/headjw.jpg) (http://img179.imageshack.us/i/headjw.jpg/)
New Version no actual changees to the model per say i just rearranged the tenticals and textures
Side view
(http://img688.imageshack.us/img688/4051/head2a.th.jpg) (http://img688.imageshack.us/i/head2a.jpg/)
Head on veiw
(http://img541.imageshack.us/img541/1407/head1t.th.jpg) (http://img541.imageshack.us/i/head1t.jpg/)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 20:29:39
I like what you did there, but remember, we can't use Bump or Reflect maps in FF7, The engine can only handle some very basic lighting, and that's only for Field models - The battle system has no lighting at all. So Mono Drive has to have one diffuse map that makes it look as though it has realistic lighting etc. (Not saying you can't add in psuedo-reflections onto the diffuse map, Square does it ;) ) Besides, UV mapping comes after you build the new model, and then you can create a texture based on that UV map. So yeah, you have to be pretty artistic about the lighting and such for the textures. If they're lighting-less, they won't look good ingame
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-05-29 22:40:57
ah so no bump effects on the textures and no reflections, thanks what about transparency?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-29 22:49:12
Transparency should be doable, but needs to be done through kimera.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-29 23:17:38
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV

(http://ncs.millenia3d.net/Wedge/WedgeColour.jpg)
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-29 23:25:01
Wedge model is about 98% done. Little bit's and pieces to do here and there, but he's practically ready to UV

(http://ncs.millenia3d.net/Wedge/WedgeColour.jpg)
I can already picture him looking sexy in the avalanche mission. Well not actually sexy but looks cool man. :) Never Imagined the day Wedge would look cool in the game.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-05-29 23:48:40
Nice. Looks good. We need a teaser of progress haha
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-05-30 00:14:23
ya looking good :D wedge never looked as good till now lol
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-30 18:08:10
I was wondering since you'll redo the models in the game, will you have them blink too?? I mean like Cloud that is blinking and Jessie who's also blinking since they all blink in the original game.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-05-30 18:23:57
Aren't their eyes and animations for eyes simple textures in the lgp?
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-30 18:35:35
Yes but they'll just need a second head and a the same texture but only with closed eyes. I don't know if that's the only way to do it so I'm curious on How TA will do it.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-30 19:28:28
We wont. The blinking animation is coded into the exe somewhere. If we dont have some way to switch between textures it wont happen.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-30 19:39:46
It's easy, as nikfrozty said, you actually give the character 2 heads, and one of them dissapears every so often. In the original models, they just had an extra poly in front of they eyes that was textures with the eyes and transparenc-ized, and they blinked on and off. I think this is the case, anyway. You can check Apz' old threads to see how he did it with his first model.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-30 19:44:39
Yeah but i am sure it will only work with models that were designed to blink in the first place
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-30 20:57:36
Oh, right, I guess only main characters blink normally... Good point.

Anyway, what's Wedge without Biggs?
(http://ncs.millenia3d.net/Biggs/BIGGS.jpg)
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-30 21:15:26
Started work on making the bridge from scratch:

(http://screenshot.xfire.com/s/98379847-4.jpg)

Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-05-30 21:44:16
Small update, some detailing, some lighting, some materials...
(http://img534.imageshack.us/img534/1359/midgarbynight01.jpg) (http://img534.imageshack.us/i/midgarbynight01.jpg/)

Any comments?
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-05-30 22:02:45
Small update, some detailing, some lighting, some materials...
(http://img534.imageshack.us/img534/1359/midgarbynight01.jpg) (http://img534.imageshack.us/i/midgarbynight01.jpg/)

Any comments?

Holy crap that looks good, pretty much how i would imagine the original would look in a high resolution.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-30 22:07:15
 :-o

Simply amazing!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-30 22:08:01
Started work on making the bridge from scratch:

(http://screenshot.xfire.com/s/98379847-4.jpg)

Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
Lookin' good - remember, we have to be able to align the camera 96% perfectly when it's done, so make sure you've gotta make sure you at least know where the camera should be. Also, that light at the end there is way too bright, I think.

Small update, some detailing, some lighting, some materials...
(http://img534.imageshack.us/img534/1359/midgarbynight01.jpg) (http://img534.imageshack.us/i/midgarbynight01.jpg/)

Any comments?
...Wow, That's amazing dude, seriously epic!
As far as constructive criticism goes, there's not much I can say at all. If I was going to compare exactly with the original, I'd say the Blue lights are too bright, and the regular ones aren't bright enough. Also I guess the cobblestones on the floor are slightly too tall horizontally - but that's all purely artistic lisence
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-05-30 22:46:00
damn this is gonna be better looking then i thought... keep up the good work everyone!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-30 22:48:19
damn this is gonna be better looking then i thought... keep up the good work everyone!

You have no idea
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-05-31 02:32:19
Oh wow, amazing work guys!
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-05-31 02:53:46
It's a shame ya'll will have to use rendered pictures :(   Someone had better keep all of these 3D models saved somewhere, because I like to hold out hope that eventually a 3D field with movable camera will be possible.
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-05-31 03:01:36
That's amazing!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-05-31 03:17:29
It's a shame ya'll will have to use rendered pictures :(   Someone had better keep all of these 3D models saved somewhere, because I like to hold out hope that eventually a 3D field with movable camera will be possible.

Akari has been looking into this for Qgears. He said he had one of my field models loaded into the game. He wanted me to try and convert it but unfortunately my computer was acting up and i had to reformat. Will take me a little while to get back up to speed.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-05-31 04:36:59
@ spoox, very impressive, keep it up. I hope you stick around a long time here  :-D When yer done that scene (i assume you have the platform and that area all in one large file, I'd like to render the cinematic where the camera pans to the reactor.

@ neocloud, send me one of yer meshes, i wanna fix the hands, they're REAAAALLY bugging me :P but overall yer characters are looking good. keep it up!
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-05-31 08:19:09
Started work on making the bridge from scratch:

(http://screenshot.xfire.com/s/98379847-4.jpg)

Nice Biggs model so far NCS - i can't wait until we start seeing these new models ingame  :-D
Lookin' good - remember, we have to be able to align the camera 96% perfectly when it's done, so make sure you've gotta make sure you at least know where the camera should be. Also, that light at the end there is way too bright, I think.

Small update, some detailing, some lighting, some materials...
(http://img534.imageshack.us/img534/1359/midgarbynight01.jpg) (http://img534.imageshack.us/i/midgarbynight01.jpg/)

Any comments?
...Wow, That's amazing dude, seriously epic!
As far as constructive criticism goes, there's not much I can say at all. If I was going to compare exactly with the original, I'd say the Blue lights are too bright, and the regular ones aren't bright enough. Also I guess the cobblestones on the floor are slightly too tall horizontally - but that's all purely artistic lisence
Damn man 3d looks way better than 2d. But it cannot be implemented in the game without Q-Gears right??
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-05-31 09:27:44
That's some serious skills, SpooX.
Keep up with the great work until you make it better than Square did :b
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-05-31 10:01:01
@ neocloud, send me one of yer meshes, i wanna fix the hands, they're REAAAALLY bugging me :P but overall yer characters are looking good. keep it up!
Inorite?
It occurred to me about an hour ago that I was never actually shown how to make low poly hands that look like they've been shaped somewhat into a fist, and also I have no 3D reference for such things. I was gonan take a look at that barret model, but I couldn't be bothered to download the installer just for that.
Title: Re: New Project: Bombing Mission!
Post by: Kintaru on 2010-05-31 10:57:31
Wow,This is all looking amazing you guys.  I really wish I could help in some way, but at the moment I don't have the time, or the skill to really do anything :P.  I am however planning to learn how to do this relatively soon however, so who knows, I might be able to help out some time in the future.  I hope it's pretty quick, because I would love to model Sephiroth.  But that's just because I am a Sephy fan boy :P

Anyway, keep up the great work.  I hope I can be of some help some day.  Until then though, keep on doing amazing work like usual.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-01 12:28:11
When do you expect a release of some of this amazing stuff? Only after its completed fully?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-01 13:04:47
As soon as the entire bombing mission section is completed, We'll release a "Bombing Mission Demo", I think. We're still waiting on the Cloud model, the field models, Mono Drive, MP, Guard Hound and the Field/Battle backgrounds. Most/all of the things I just listed are being actively worked on, so it shouldn't take forever.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-06-01 13:17:41
So it'll be released after some months right?? *excited* :roll:
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-06-01 17:00:46
did a little work on the mono drone
that one is based on the original model but i alterd bits and made them fit togeather better and changed parts about
(http://img687.imageshack.us/img687/7901/monodrone.jpg) (http://img687.imageshack.us/i/monodrone.jpg/)

this one i made from scratch as with the other one the textures dont have to be whats on someone else might have to do them
(http://img717.imageshack.us/img717/4193/newmonodrone.jpg) (http://img717.imageshack.us/i/newmonodrone.jpg/)

Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-06-01 17:06:50
The one you have made from scratch is much much better. Great job man!! ;D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-01 17:27:12
So it'll be released after some months right?? *excited* :roll:

Hey if you feel you could do a faster job feel free. If not then you can wait like everyone else.
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-06-01 17:37:21
bummer i cant get the model to export from bryce 6 :( must have made it to complex in some way to let me export
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-01 17:46:18
Maybe the format you are trying to export to doesnt handle some of the features you used with your model? Try exporting to a different format maybe.
Title: Re: New Project: Bombing Mission!
Post by: antcoley on 2010-06-01 17:50:27
i cant export it at all the export button isnt lit up :( just gonna have to remake with different techniques
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-06-01 19:43:52
i cant export it at all the export button isnt lit up :( just gonna have to remake with different techniques

I'm no expert but there must be a way to convert your bryce file to an .obj file no ?

I actually did a quick search and came up with this : http://brycetech.daz3d.com/tutor/bryce/export.html

edit : further details and a tut : http://forum.daz3d.com/viewtopic.php?t=93422
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-01 21:13:42
So it'll be released after some months right?? *excited* :roll:

Hey if you feel you could do a faster job feel free. If not then you can wait like everyone else.

If it helps i actually AM excited it may be released in a few months :D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-01 21:57:49
So it'll be released after some months right?? *excited* :roll:

Hey if you feel you could do a faster job feel free. If not then you can wait like everyone else.

If it helps i actually AM excited it may be released in a few months :D

I am glad you are excited. Unfortunately that will not make it happen anytime sooner. (Especially since we are waiting on your elevator scene :P)
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-01 23:22:13
Yeah well tell that to my boss haha.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-06-02 23:29:23
Hey Millenia any chance we'll see the new texture for timu's cloud soon?
Title: Re: New Project: Bombing Mission!
Post by: therage800 on 2010-06-03 03:28:54
did a little work on the mono drone
that one is based on the original model but i alterd bits and made them fit togeather better and changed parts about

this one i made from scratch as with the other one the textures dont have to be whats on someone else might have to do them


Right now I like the second one better but they would both benefit from s re-texture.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-04 04:43:48
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA (http://www.youtube.com/watch?v=foV_FS9GIAA)
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-04 04:57:23
I still can't get over how great that background looks even without textures.

My vote is keep the borders, though.   

Also, as cool as "external texture" looks for the limit flames, I think I like the good ol' orange color better. ;)
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-06-04 05:02:46
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA (http://www.youtube.com/watch?v=foV_FS9GIAA)

Dude sweetness!

I agree with all of ObeseBears points.

What I dont get is in the description it says "Testing whatever scope and tail laser" I didnt notice them looking any different from normal.

Lol, at external limit break. Gives me ideas for hilarity in game. Imagine if you put ecchi pics into the limit break  :lol:
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-04 05:05:08
Ignore the borders and external texture things. My ff7 is half broken with all the stuff i test out.

And the tail laser and search scope are updated. Put youtube in hd and compare to the originals
Title: Re: New Project: Bombing Mission!
Post by: alloy on 2010-06-04 05:41:18
Something id like to submit around here :D

(http://img.photobucket.com/albums/v502/makina323/Untitled-1-1.png)
(http://img.photobucket.com/albums/v502/makina323/Untitled-2-1.png)

I have it running ingame but don't feel like getting pics at this time lol

The game model is really simple and since i cant find any concept art for it, I made my own changes.
Im still revising the design a bit. The tentacles are gonna change.

Also the texture is a very wip placeholder im not good at that, but i have an idea of what im gonna try to do with it

Title: Re: New Project: Bombing Mission!
Post by: Touph Guy on 2010-06-04 06:22:53
Why does the centre look like a candy cane?
Title: Re: New Project: Bombing Mission!
Post by: alloy on 2010-06-04 07:17:52
That's how it really looks like lol. The model has really dark lighting ingame  also its really small so you can barely notice it.

(http://img.photobucket.com/albums/v502/makina323/Untitled-1-3.png)
See here
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-04 07:23:09
With the right texture I think that will look really good.  No real criticism here.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-06-04 09:18:24
Video of some stuff i was testing out.

http://www.youtube.com/watch?v=foV_FS9GIAA (http://www.youtube.com/watch?v=foV_FS9GIAA)

I still can't really comment the background.
All things are and stuff but without glows and reflections like the original one will be hard, for me, to say if it'll be better.

As for the borderless windows i kinda liked it.
Somehow reminded me of:

- FF VI (http://pocketmedia.ign.com/pocket/image/article/756/756571/final-fantasy-vi-advance-20070118025437547.jpg)
- FF VIII (http://www.game-over.net/review/feb2000/ff8/Screen45.JPG) reminded me mainly of this one.
- FF IX (http://www.rpgamer.com/games/ff/ff9/screens/ff9_86.jpg)

Maybe something can be done on this in the future. Maybe in some other mod..


As for the Mono Drive, this was the one i liked the most, although it might need some rework on the tentacles:

(http://img687.imageshack.us/img687/7901/monodrone.jpg) (http://img687.imageshack.us/i/monodrone.jpg/)

Mainly a rework on the tentacles near the "orb" to look more like the original and not so "edgy".
The textures is a bit off too although i like it.

The last one kinda looks like a bug with a candy sting  :-\
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-04 15:38:58
Haha, ok, well I think the search scope looks really good, as does the blast from the tail laser.   My only problem is the tail laser still leaving those after effects, I think it makes it look worse.   Is that a texture too?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-04 17:51:06
Are you referring to the flat bottom of the blast? I took a look at it and it was glitched by another test i was doing. This is how it should look.

http://www.youtube.com/watch?v=iRVbBgNSZ0M (http://www.youtube.com/watch?v=iRVbBgNSZ0M)
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-04 18:23:02
No not at all.   What I mean is, as the laser is being fired you actually see 4 lasers on the screen.  A "laser residue" if you will.

Is that a separate texture or something FF7 does automatically?  If it's automatic, it might look better if a second laser was added in the texture.  The "residue" makes it look bad in my opinion.   If you post it, I can show you what I mean.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-04 18:27:22
As far as i know the laser itself (as well as the fading trails) are 3d models, and not textured. I can take a look around and see if i can find something, but I am not sure what we could do with it.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-04 18:30:20
Must be the magic.lgp.   I'll take a look at it tonight and see what I can come up with
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-04 21:26:09
First place to look would be magic.lgp/ff7/data/special/scorp/

edit: there is a rsd file in there for the laser. Not sure what you would do to change it though.
Title: Re: New Project: Bombing Mission!
Post by: djkoopa on 2010-06-07 17:30:01
Hi all - progress is looking great! Just wanted to check in to let you know I'm still working on things (nmkin_3 & nmkin_4), but I've been pretty busy recently with moving to Spain and haven't had a lot of time to do anything. Also I've decided to take a step back and really learn how to use Maya seen as jumping straight in from Sketchup was a bit over my head. If anyone uses Sketchup and Maya together please can you give me some help importing sketchup files into Maya - I've searched around and I just can't seem to get it right. If not I'll prob have to just follow sl and just start from scratch in Maya. Anyway, it's great to see the project is still moving forwards!

P.S. - SpooX - your modeling is inspiring!
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-07 17:35:22
Dang, still haven't looked at the scorpion laser yet.  Give me an hour or so to mess with it and see if I can do anything.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-07 17:45:17
Dang, still haven't looked at the scorpion laser yet.  Give me an hour or so to mess with it and see if I can do anything.

 >:(
Title: Re: New Project: Bombing Mission!
Post by: Kintaru on 2010-06-07 22:19:09
Hey just a quick question.  Are you guys going to be doing the whole game?  Like, right now you're working on Bombing mission.  After that are you going to be working on Sector 7, then Number 5 reactor, etc. ?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-07 22:21:43
That is the plan. Who knows, we may get tired of it before that. That is why we are splitting it up into manageable sections of the game.
Title: Re: New Project: Bombing Mission!
Post by: AlbusJC on 2010-06-07 22:47:35
by the way, what about potions, treasure chests and green materia appear on the bombing mission? will be remade as well?
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-06-07 23:05:27
Hey sl1982, why don't you update the first post?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-07 23:16:55
by the way, what about potions, treasure chests and green materia appear on the bombing mission? will be remade as well?

Yes they will. I am not sure if there is a chest in the 1st mission though.

Hey sl1982, why don't you update the first post?

What about it do you want me to update?
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-06-07 23:26:12
by the way, what about potions, treasure chests and green materia appear on the bombing mission? will be remade as well?

Yes they will. I am not sure if there is a chest in the 1st mission though.

Hey sl1982, why don't you update the first post?

What about it do you want me to update?

1st Ray has been textured. Guard Scorpion has been textured. Wedge field model has been modeled. Cloud battle model and been modeled.

Not all of the backgrounds are on the first post either. For example, the first, second, and third areas after you get off the train are not there.
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-06-08 01:03:00
there is one treasure cheast on the first mission. As soon as you enter the reactor and biggs and wedge are opening the doors, hoock right in the 2nd room right before the elevator. There is one treasure chest with a potion or something inside of it.
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-06-08 02:07:28
Here's a start on the guardhound. I'm almost finished the head, just needs a lower jaw. :P

(http://img149.imageshack.us/img149/329/picture4gf.png)

EDIT: Finished the head and tentacle (still need to touch it up a bit):

(http://img18.imageshack.us/img18/6269/picture8ec.png)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-08 04:35:28
nice work, keep it up ^^

EDIT:

just to show some things are happening, grunt is imported, dont have any ingame shots right now

(http://i221.photobucket.com/albums/dd138/obesebear/Grunt.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-06-08 08:42:26
nice work, keep it up ^^

EDIT:

just to show some things are happening, grunt is imported, dont have any ingame shots right now

(http://i221.photobucket.com/albums/dd138/obesebear/Grunt.jpg)

Dang! Just so flippin awesome!
Title: Re: New Project: Bombing Mission!
Post by: Cloud1000 on 2010-06-08 10:01:00
nice work, keep it up ^^

EDIT:

just to show some things are happening, grunt is imported, dont have any ingame shots right now

(http://i221.photobucket.com/albums/dd138/obesebear/Grunt.jpg)

please release !!!  :-D
Title: Re: New Project: Bombing Mission!
Post by: ZL325 on 2010-06-08 12:39:23
woah nice chocobo_girl and timu  :o
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-06-08 13:18:26
It's really awesome seeing the progress of many talented artists here!

You all have my most sincere thanks!

Keep it up!  ;)
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-08 18:06:49
Is there anything that hasn't been claimed yet that I could have a crack at?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 18:10:53
Is there anything that hasn't been claimed yet that I could have a crack at?

Yup, some field backgrounds and battle backgrounds. What are you more interested in?
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-08 18:22:47
Yup, some field backgrounds and battle backgrounds. What are you more interested in?

If there's any field backgrounds left I'd like to make a start at one.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 18:57:03
Yup, some field backgrounds and battle backgrounds. What are you more interested in?

If there's any field backgrounds left I'd like to make a start at one.

Ok there are a few options. nmkin_2, and elevtr_1. I am not sure if someone has started the outside of the reactor yet
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-08 19:20:45
lol i love how nmkin_2 has been avoided deliberately because of its complexity.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 19:28:16
Its not that bad. The 1st reactor scene is pretty complex as well. Timu was going to work on it but he is too lazy
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-08 19:31:43
hmm i'm just worried my computer will buttercup at me over poly count but i'll give it a shot
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 19:33:57
Well you can always send it off to someone else for the major rendering. I have a dedicated computer for renders. Currently in a render that will take approx 4 days.
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-08 19:37:18
I will more than likely have to do that. well i wonder what it is you're up to then?  :evil:
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 19:56:20
Nothing spectacular. Just took nmkin_5 and set it to some insane render quality. Been 2 days on the AO pass already.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-06-08 20:19:16
Nothing spectacular. Just took nmkin_5 and set it to some insane render quality. Been 2 days on the AO pass already.

thats gonna look so good..
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-08 20:34:34
Ok guys i need some help figuring something out. What does the cursive at the top of the reactor to the left of the 1998 say? A drawn picture would be great as well.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-08 20:44:46
Kinda looks like... "[M)-Era"
I'm probably way off though xD
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-06-08 21:11:54
As for rendering, I'll be getting my hands on a hexacore system shortly (ordered the parts this morning actually).

I'd be happy to lend a hand rendering some scenes.  That's pretty much where my contribution would stop though as me =/ artistic.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-08 21:13:15
Have a quad core i can contribute to rendering, as my artistic/3d skills are horrid since i can't even draw a box right...
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-09 02:05:55
Yeah it looks like "(M)-Era"
Also I'm assuming that text on the wall is meant to be LEVEL 4, not that it matters since you only see VEL anyways lol.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-09 06:25:28
Just messing around trying to learn how to texture. Only the reactor is done. What does everyone think?

(http://img267.imageshack.us/img267/1959/reactor5.png) (http://img267.imageshack.us/i/reactor5.png/)

Title: Re: New Project: Bombing Mission!
Post by: Kintaru on 2010-06-09 06:32:31
lookin' pretty darn good.  It could be light years better obviously, but for learning how to do it, it's not too bad at all.  Getting me more and more excited for this patch everyday ;)
Title: Re: New Project: Bombing Mission!
Post by: sedef122003 on 2010-06-09 12:04:53
Willing to have a go at a jessie model if thats alright, I was going to post after I had done some work on it but wasn't sure if anyone else had started so I thought I would check first
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-09 18:32:34
Good question. I think NCS was doing it, but you may wish to wait and make sure. NCS let this fellow know if you are doing it.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-09 18:34:40
Oh, no, I hadn't even thought about Jessie yet, go right ahead if you think you can ;)
Biggs still has no head or arms, so, yeah :P

By the way, I sort of half UV'd wedge if anyone wants to finish it up. I doubt it though xD
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-06-09 19:17:01
Just messing around trying to learn how to texture. Only the reactor is done. What does everyone think?

(http://img267.imageshack.us/img267/1959/reactor5.png) (http://img267.imageshack.us/i/reactor5.png/)



looking great! i would add a bit more contrast to the colors, them seem kinda bright to me and maybe make the reactor a tad dirtier as well. Still a fantastic start to this scene though, i cant wait to see the finished product.

lee
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-09 20:08:07
(http://img413.imageshack.us/img413/1153/nmkin206p.jpg) (http://img413.imageshack.us/i/nmkin206p.jpg/)

way not finished, it is almost like a painting of Escher (http://home.scarlet.be/~tsh12702/img/escher_ascending_descending.jpg) :? ::)
But it's a start...
It's been a while since I worked on this, I've been looking into possibilities of the stage1 and stage2 directories, but the mappings of the texture still remains a bit of a mystery.

(is there a list where one can find which stage file corresponds to which scene?) :?
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-09 20:10:48
I was about to start work on that field file. Good job I didn't cause that looks fugging sick
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-09 23:01:48
spoox woah man! You continue to blow my mind!
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-09 23:26:21
Damn Spoox, you work fast
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-09 23:32:52
I was about to start work on that field file. Good job I didn't cause that looks fugging sick

Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

Damn Spoox, you work fast

hmmm... it doesn't feel like fast....

spoox woah man! You continue to blow my mind!

We aim to please.... :-D
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-10 02:06:57
Extremely impressive job.  Keep up the good work!  Please!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-10 02:14:27
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-10 03:49:00
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-10 03:50:07
Please feel free to join the fun! as I stated before it is a huge challange....(and there is more then enough to model from midgar.... ::))
If you want to try it in Max i can give you some pointers....if you like.

I am working with Maya. Yes there is a whole city to model... I may start working on md8_0 (the scene immediately after the bombing mission)

I think you should do the elevator. I dont think hellbringer is going to do it.
Title: [WIP] New Project: Bombing Mission!
Post by: SpooX on 2010-06-10 08:48:54
Spoox they are nmkin_1 to nmkin_5 for the inside reactor scenes.
theses are the Field files(.dat) which i know,
I mean the files of the battle background which are located in the directories STAGE1 and STAGE2
(STAGE00.LZS......STAGEn.LZS)
I work with the psx version, so i don't know how it is on the pc version. :?
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-06-10 19:27:50
First step to make FFVII 3d =)

Model from sl1982

(http://pics.livejournal.com/crazy_otaku/pic/00017pzq)
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-10 19:44:14
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-06-10 19:58:05
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!

Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.
Title: Re: New Project: Bombing Mission!
Post by: DarkFang on 2010-06-10 19:59:26
Lol at Akari posting in two forums, but it was very appropriate to do so(one of the rare cases)

Love it!

Because it related with q-gears and remodelling project. I'm not sure if everyone looking at each forum =)

Now I want to try it with textures. Wireframe not very demonstrative.

Is this where you have been all this time? lol
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-10 20:10:14
First step to make FFVII 3d =)

Model from sl1982

(http://pics.livejournal.com/crazy_otaku/pic/00017pzq)

Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-10 21:39:42
First step to make FFVII 3d =)

Model from sl1982

(http://pics.livejournal.com/crazy_otaku/pic/00017pzq)

Oh wow - High poly much?  :P

Very impressive stuff! I'm expecting AO and advanced lighting soon  ;)

seriously though, if this ever gets off it's feet, we're gonna need lower poly versions of the scenes.

NOOO!!! What about those of us with crossfire or sli? We can handle those poly's!(3x HD 5770 :) )
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-10 21:58:57
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-10 22:08:49
lol yeah its not like its gonna come out b4 I upgrade....wasnt thinkin.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-10 22:15:10
It's just a WIP shot to show that it's possible, I don't think you need to worry about whether your PC can handle it anytime soon :P
If we do decide to go down this road, we'll almost definately totally remodel and optimise the scenes for perfect utilisation of the new engine.

that's most defenately true...
(http://img291.imageshack.us/img291/2314/midgarpartinogretest02.jpg)

A little part exported to Ogre....( = q-gears render engine) 8-)
just to see how it's gonna look,
need some review on materials i think...
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-10 22:23:03
Wow, Nice work there.
Yeah, definately needs adjustments to work with the Q-Gears rendering engine. In fact, if we're going to do this, we'll probably need some sort of previewing app in the long run, just so we can see how it's going to look as rendered by OGRE.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-10 22:40:28
that should not be that difficult....
Q-gears is built to use the Ogre engine, there are Ogre3D exporters available for all 3d apps...(see svn)
the image i posted was a screendump from ogremax-win utility.
I think these would be at least usefull for the battle-scenes in order to create more detailed geometry and apply the mappings correctly.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-10 22:46:43
Yes I hate the current way the mappings are.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-10 22:47:41
While this is great work and all, if everyone wants my opinion (and i know yo do!) i think we should avoid tackling this for now. It would take away too much time from what we are doing now. Maybe as Q-gears continues to mature and we have at least the bombing mission completed maybe we could devote a bit of time to it. As it stands right now we don't have the manpower to handle this.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-10 22:59:46
Yeah, actually, I agree. As it stands, Q-Gears isn't developed enough to consider an entire switchover to a realtime rendering engine - we're only talking about theorietical implementations.
Maybe if we get more people to help out in the future we could devote a small team to convert the high poly scenes into ones optimised for the ogre format or something, I dunno.
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-06-11 07:05:53
While this is great work and all, if everyone wants my opinion (and i know yo do!) i think we should avoid tackling this for now. It would take away too much time from what we are doing now. Maybe as Q-gears continues to mature and we have at least the bombing mission completed maybe we could devote a bit of time to it. As it stands right now we don't have the manpower to handle this.

Sl1982 is right. Now is too early to do anything. You can load model in game, but it will take 2 or 3 month for me to implement (translate from old code) walkmesh, scripting, scene models iteraction, camera to see how thos model looks in game. So stay tuned and keep good work =)

Yeah, actually, I agree. As it stands, Q-Gears isn't developed enough to consider an entire switchover to a realtime rendering engine - we're only talking about theorietical implementations.
Maybe if we get more people to help out in the future we could devote a small team to convert the high poly scenes into ones optimised for the ogre format or something, I dunno.

For test I can work with high poly models.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-11 07:53:24
Unfortunately i also agree...
I was thinking about it a bit more and it might be a bit more complex then just optimizing models and textures.
Also there should be taking in account what kind of camera options there should be in case of RT-3D-FFVII....3rdperson,1stperson or fixed, or all options.
for large scenes....well background data streaming etc. etc.

For now, as i already try to optimize the models as much as possible (to lower render times) it might be not that difficult to change, however as pointed out before the texturing in my case is not really optimized for games, just for rendering.

so let's stick to 2d-backgrounds and 3d battlefields. :-D
Title: Re: New Project: Bombing Mission!
Post by: craziinova on 2010-06-11 08:43:57
Unfortunately i also agree...
I was thinking about it a bit more and it might be a bit more complex then just optimizing models and textures.
Also there should be taking in account what kind of camera options there should be in case of RT-3D-FFVII....3rdperson,1stperson or fixed, or all options.
for large scenes....well background data streaming etc. etc.

For now, as i already try to optimize the models as much as possible (to lower render times) it might be not that difficult to change, however as pointed out before the texturing in my case is not really optimized for games, just for rendering.

so let's stick to 2d-backgrounds and 3d battlefields. :-D

In a perfect world I would imagine a camera angle similar to that of FFX or, more ideally, like that of Devil May Cry, in my eyes at least. Although I can't even imagine the complexity of scripting such a system, poor Akari, best of luck to him.

In the mean time lets get busy
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-12 00:52:54
...In the mean time lets get busy

Okidoki... :|

Some more details and materials....
(http://img571.imageshack.us/img571/7466/station0102parts35.jpg)
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-06-12 03:27:28
So what you're saying is, you can model and texture.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-06-12 10:56:11
The train boards aren't centered.
Texture looks great btw.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-12 17:27:45
Spoox your work is very impressive...
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-06-12 22:32:50
Wow SpoonX that's amazing, and sl1982 whats that like a bijjilion polygons I would really like to know.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-12 22:35:17
Its only about 100,000 triangles
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-06-12 22:37:43
Actually that's not as high as I thought...I was expecting like a million looking at the pic. Hmmm still pretty big though.
Title: Re: New Project: Bombing Mission!
Post by: Mendelevium on 2010-06-13 19:50:29
(http://i880.photobucket.com/albums/ac4/Mendelevium1/redshinraguard34.png)

Well here is my attempt at the Red Shinra guard... Still very rough, and this is the first model I have ever made entirely from scratch. ^.^.
I know it isn't very good but I tried. ^.^

I know the legs and feet are crappy... they need to be remade.
And I still haven't done much on the face. I honestly don't know where to begin with the mouth and nose. XD.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-14 02:14:15
Since the chibi models are mostly all the same size, would it be a good idea for some sort of 'base' model for people to work off?
Like just a basic human figure, and just add different features for the different NPCs? NCS's models look pretty good, could work off those.

I havent modeled before so I don't know if it works like this.
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-06-14 02:34:40
Since the chibi models are mostly all the same size, would it be a good idea for some sort of 'base' model for people to work off?
Like just a basic human figure, and just add different features for the different NPCs? NCS's models look pretty good, could work off those.

I havent modeled before so I don't know if it works like this.
Except they're not the same size. Wedge and Palmer and Heidegger and Don Corneo are all large, for example, yet none of them are the same size. Not to mention, even two characters who are built the same can have very different outfits that mess with the sizes and proportions.
Title: Re: New Project: Bombing Mission!
Post by: Mendelevium on 2010-06-14 03:00:07
I was wondering something along those lines myself. Cause i didn't know how to shape the torso or hands... :P.
So I stuck the original and added basic hands... Not sure if I should model fingers tho... I mean we need a basic design... if anything.

However I want to know what you people think of my model? ^.^
Any criticisms?
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-14 09:56:22
Except they're not the same size. Wedge and Palmer and Heidegger and Don Corneo are all large, for example, yet none of them are the same size. Not to mention, even two characters who are built the same can have very different outfits that mess with the sizes and proportions.

I said 'mostly'.

What I'm saying is there has to be some kind of standard.
You can't have a hundred models with totally different style hands for example.
Having a base model would remedy this, and save the trouble of having to make a 'hand' for a model over and over and over again.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-14 12:49:56
i'll try and whip up a basemodel for chibi characters, despite most characters being different in stature, a good mesh can be easily morphed for different proportions. Our big question is, do we have clenched fists or modeled fingers with curled in fingers...
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-06-14 13:48:31
i'll try and whip up a basemodel for chibi characters, despite most characters being different in stature, a good mesh can be easily morphed for different proportions. Our big question is, do we have clenched fists or modeled fingers with curled in fingers...

Slightly curled in fingers would be more realistic, although it's not certain that they'll look better in game. Hmmm.... :|

Also, I like the idea of having a base mesh if it won't compromise quality. There's no point in reduplicating effort and I'm sure it will save a lot of time.
Title: Re: New Project: Bombing Mission!
Post by: Tsetra on 2010-06-14 13:59:01
If you guys don't already have one, it might be a wise idea to create a database for project materials you can upload your WIPs, finished pieces, and reference materials onto. This will provide a back-up should anyone have hardware problems or difficulty completing certain tasks. Downloads could be limited to team members only, while anyone else is free to review the contents. This doubles in function allowing aspiring contributors to know what's already done or being worked on so they don't cover unnecessary ground. It might also be a little motivating to see your own hard work piled together in one organized system.  :)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-14 15:00:37
i'll try and whip up a basemodel for chibi characters, despite most characters being different in stature, a good mesh can be easily morphed for different proportions. Our big question is, do we have clenched fists or modeled fingers with curled in fingers...
D: Am I gonna have to scrap parts of Wedge? Didn't you already give Wedge some new hands anyway?
I still think closed fists is probably closer to the original, but that's just me.

If you guys don't already have one, it might be a wise idea to create a database for project materials you can upload your WIPs, finished pieces, and reference materials onto. This will provide a back-up should anyone have hardware problems or difficulty completing certain tasks. Downloads could be limited to team members only, while anyone else is free to review the contents. This doubles in function allowing aspiring contributors to know what's already done or being worked on so they don't cover unnecessary ground. It might also be a little motivating to see your own hard work piled together in one organized system.  :)
We do have one, but it's currently down, and only a few people have the link. Plus, most of the stuff isn't in it, nor is it organised very well.
Title: Re: New Project: Bombing Mission!
Post by: Xenobond on 2010-06-19 17:28:42
Hey guys. been out for a while. Good news is I have a job again. I fly out to Vegas tomorrow and start on Monday. Yeh. So after 4th of July I'll be able to get back to work on the MP.
Progress is looking good so that is nice to see. Good work!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-19 17:48:12
Glad to see you are still around. And congrats on the new job  ;D
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-06-21 16:38:31
(http://up.millenia3d.net/up/scene1_wip.jpg)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-21 16:43:40
Sweeeeet  ;D
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-21 16:50:06
(http://up.millenia3d.net/up/scene1_wip.jpg)

Awesome job! can't wait to see the texture! :D

Also, first page desperately needs and update
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-21 16:52:51
first page desperately needs and update
I second this
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-06-21 18:21:11
(http://up.millenia3d.net/up/scene1_wip2.jpg)

ground is probably a placeholder
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-06-21 18:29:09
(http://up.millenia3d.net/up/scene1_wip2.jpg)

ground is probably a placeholder

It's just not fair how good you are... 
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-21 19:35:15
(http://up.millenia3d.net/up/scene1_wip2.jpg)

ground is probably a placeholder

Very cool, thanks for the update!

It will be interesting to see how it looks in game.

The ground doesnt look too bad, although remember that the textures should really match the corresponding field screen. I think Spoox was doing that one?
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-06-22 11:58:13
(http://up.millenia3d.net/up/scene1_wip2.jpg)

ground is probably a placeholder
Where is that battle scene with that background supposed to happen?? I want to compare it to the original because I don't remember seeing some kind of bricks in Midgar. Although that's nicely done man you're really good at this. :)
Title: Re: New Project: Bombing Mission!
Post by: Krimson Hawk on 2010-06-22 12:15:48
(http://up.millenia3d.net/up/scene1_wip2.jpg)

ground is probably a placeholder
Where is that battle scene with that background supposed to happen?? I want to compare it to the original because I don't remember seeing some kind of bricks in Midgar. Although that's nicely done man you're really good at this. :)
that looks pretty sweet, I've been using photoshop for about 6 years but I'm a newbie at texturing. I'll definitely use your work as a guide line to follow cause that's amazing texturing. great job ^.^
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-06-22 13:34:11
It's the very first one
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-06-22 13:52:26
Love the sky!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-22 14:27:44
Love the sky!
Me too - Except I don't see midgar D:
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-22 14:42:22
you n yer artistic liscence :P. try following the original textures as a guide for once :P.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-06-22 16:57:05
The "80" is not going to show up where you thing it does during battle, you will have to move it
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-22 17:46:20
Why in the world would he have to move it? Just replace the original files with new pngs and all will be well, assuming the new files were modeled using the old images as a guide.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-06-22 19:15:15
you n yer artistic liscence :P. try following the original textures as a guide for once :P.

Never! *evil laughter*
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-06-23 03:01:39
Hmm I agree
though I am dumbfounded with your incredible ability the stone and numbers don't look at all like the originals.  The skybox is perfect and can be tweaked and midgar can be thrown in there eventually.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-23 13:21:57
Update nobody really cares about:
Wedge is finally UV'd, albeit very crappily. Will try to get him textured within the next few days unless someone else wants to do it. *coughmilleniacough*

EDIT:
(http://ncs.millenia3d.net/Screencap/2010-06-23_1727.png)
Wedge is ready to go!
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-23 18:04:55
seems good at a glance, the hair spikes seem in the wrong place though, could just be me.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-23 18:09:22
http://www.ffcompendium.com/art/7-wedge-a.jpg
http://ncs.millenia3d.net/Screencap/2010-06-23_1908.png

They look ok to me
and yeah, I forgot to expand the selections by a couple of pixels - I'm getting lines all over the place. Will fix that.

EDIT:
http://ncs.millenia3d.net/Screencap/2010-06-23_2307.png
Feet so far? Need feedback plz.

Sorry, I know I post far too many WIP shots, but this is the first actual person I've ever modelled, and my first texture job ever.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-24 04:51:36
so far the texture looks great!
Title: Re: New Project: Bombing Mission!
Post by: ice_cold513 on 2010-06-24 12:21:12
NCS

The texture's good and as for the WIP shots it better to post something, if it is your first time texturing
as we only going to tell you if it looks right or not
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-24 13:26:33
:D thanks guys

Taking a break.
http://ncs.millenia3d.net/Wedge/WIP/WedgetexWIP.png
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-24 14:54:27
i like the texture work a lot!, the colors are a bit off, try n match them a bit more to the original (slightly darker pants, more yellowish shirt)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-24 15:05:48
I based the colours on the original art - but I'm wondering whether the art I'm using is a little off. The one on the first page seems different, more like the original model.
That being said, I really can't be bothered to recolour every individual piece of him now. I can make adjustments at the end when it's all been flattened.

Slightly off topic: I've worked on wedge for so long now I think I'm building up an emotional attatchment, like you do with characters in a movie or game. I think I'mma cry when he dies ingame now, it'll give a whole new dimension to the game :P
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-24 15:24:53
:3 btw i like the W on his belt, but the buckle seems to be metalic silver on the original model.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-24 15:38:37
Actually, I had it metal in a previous UVing, but I realised the art contradicts it. Tbh, I'mma probably make it metal again though, since I'm going for a mix of original model and original art (the entire belt seems to be metal on the original model).

EDIT:
Not too sure about the shorts so far:
http://ncs.millenia3d.net/Screencap/2010-06-24_1728.png

EDIT2:
Cut his top a little too low - I lol'd.
http://ncs.millenia3d.net/Screencap/2010-06-24_1839.png

EDIT3:
Another slightly pointless WIP shot:
http://ncs.millenia3d.net/Wedge/WIP/WedgetexWIP2.png
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-06-25 00:41:57
looks fantastic NCS! is anyone working on making the default eyes look a little bit smoother? I'm almost up and running with the laptop jeff sent me, so i can actually start participating again!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-25 01:06:28
Those eyes are just placeholders in the texture for when I can be bothered to actually make new ones, in fact, they've been upscaled and filtered, but you can't really tell :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-25 01:13:48
Nice work you're doing there NCS. Keep it up!
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-25 07:21:22
Nice work so far NCS, very impressive.

I've worked on wedge for so long now I think I'm building up an emotional attatchment, like you do with characters in a movie or game. I think I'mma cry when he dies ingame now, it'll give a whole new dimension to the game :P

Yeah it is kinda sad lol, your cool new model is going to get crushed by a pillar.
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-06-26 18:07:49
I like the chibi style characters better that the "real" looking ones anyway. Nice as always NCS can't wait till I get done with my project to join TA in this. The chibi models actually look like something I can do.
Title: Re: New Project: Bombing Mission!
Post by: Mendelevium on 2010-06-27 07:05:00
I guess I should start posting this here then since I am doing it for this project. :P. Though my skills are less then satisfactory. Here is my schpeel on the red Shinra guard. It's just a W.I.P... The hands are crappy. :p.

(http://i880.photobucket.com/albums/ac4/Mendelevium1/WIP-1.png)


Edit:

it kinda fails... but:

(http://i880.photobucket.com/albums/ac4/Mendelevium1/chibi-3.png)
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-06-29 03:55:11
I wish I could program or model in even the slightest bit. I have some artistic talent, but nothing close to what is needed. Maybe that'll change as I go to college.

Edit: You know, I can draw characters and critters somewhat. Maybe someone needs a drawing of a character to reference? I can do that. A little.
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-29 04:00:40
Then do some retexturing work in the battle scenes or field backgrounds, all you need is Photoshop skills for that.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-06-29 08:33:46
(http://ff.millenia3d.net/wip/scene1_wip2.jpg)

A bit different from the original but I've got just 3 words for you Timu:

(http://omgif.gosedesign.net/wp-content/deal-with-it.gif)

 ;D
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-06-29 08:55:20
Lol reminded me of the newest episode of unforgotten realms lol, did they steal that joke from somewhere? Or did they make it?
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-06-29 10:26:44
Maybe use that battle model combined with jeffdamann ground texture; would be the best imo.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-06-29 13:42:17
Maybe use that battle model combined with jeffdamann ground texture; would be the best imo.

I agree. I don't think you have actually used this scene in the game yet. If you have, you would of seen that your perspective is screwy. You have the assets  on the"floor" all messed up.

Let me explain.

The "80" that is on the ground is rather iconic. I can see why you included it in your updated scene. The problem is that it also acts as a visual device to let you know that you are fighting on a road. It also and defines the "center" of the battlefield. In your version, you put the "80" in the center of the road, but it's so far back and down, you will barely ever see it. You made it the center device for the scene, but not for the battle.

Let me show you....

(http://img689.imageshack.us/img689/3776/scene1wip3.jpg)

What I have highlighted in yellow is the area most seen by the camera during battle. Notice that it's not in the center of the battlefield, but in a corner of it. Also notice that the camera sits about where the near "curb" is. There is no reason to draw the other "half" of the road because it's never seen.

The pipes in the back break up the ground visually so that the camera sweep during the "fanfare" animation doesn't focus on flat boring road.

Keep in mind, during the battles that this scene uses, you have next to no magic and the camera does not sweep very far. The camera does not pan at all when you make a physical attack which is 90% of the commands you make here.

There's more to this scene than just a model.

You need to bump the "80" to where the old one used to be. Also put the green cobblestone back, it's the same texture used in the field files.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-29 13:51:59
>Multiple instances where "80" is used
It's actually 08, for Sector 8 :P
*shot for being a smart-ass and making a useless, off-topic post*

EDIT: Although, actually, I do agree. I think perhaps the field scene should match it for continuity. Of course, you can change it around a bit, but not the the extent that it's noticably very different to where it's supposed to be.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-06-29 13:55:02
original battle scene for context.
(http://www.shamusyoung.com/twentysidedtale/images/ffxii_battle1.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-06-29 14:46:26
Although, actually, I do agree. I think perhaps the field scene should match it for continuity. Of course, you can change it around a bit, but not the the extent that it's noticably very different to where it's supposed to be.

100% agree. Not only for continuity, but wouldn't it be a lot easier and faster to re-use textures for both field and battle?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-29 15:32:05
I'm not sure if using the exact same assets would work considering the battle scene isn't actually a part of the field scene. It's more of a representation of the entirety of the outside sector 8 in a convenient little area perfect for battling in.
All this aside, the way the field scenes are rendered is also very different to how battle scenes are rendered (i.e pre-rendered as opposed to realtime), so using the exact same textures wouldn't necessarily even be possible. I would suggest waiting 'til Spoox finishes the field scene so there's a few references to go by, and you can work from there. Not that I don't like the way you've done it so far, Millenia, it's just a little too far from the original.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-06-29 15:39:36
an easy way to avoid the ground problems, is to texture right over the original ... and use the old  mapping for it etc.

edit: besides this is my 1337 post, you should listen to me :P
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-29 22:53:27
An evening stroll (?) at the station, not much progress on these scenes, been busy doing other things....

(http://img208.imageshack.us/img208/7359/station0102parts30.jpg)

and a few meters further on...
(http://img138.imageshack.us/img138/4928/station0102parts31.jpg)

and a little hint on something else....  8)
(http://img822.imageshack.us/img822/9029/sinbil1a01.jpg)

take a guess......
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-06-29 23:28:37

and a little hint on something else....  8)
(http://img822.imageshack.us/img822/9029/sinbil1a01.jpg)

take a guess......
Midgar headquarters :D
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-30 16:49:15
Midgar headquarters :D

hmmm was to easy, the next one I'll make more difficult.... if anyone's still interested after seeing Stigma's amazing work... ??? ???
(http://img64.imageshack.us/img64/3244/sinbil120.jpg)
just basic lighting, no materials...yet.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-30 17:02:00
Nice work spooX. Just out of curiosity, how many different scenes are you working on?
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-30 17:37:39
Nice work spooX. Just out of curiosity, how many different scenes are you working on?

ohw...I'll have to take a look, one moment please......
*shuffles on hard drive* thinks he must make a backup.....

Midgar:
MD0,MD1STIN,MD1_1,MD1_2,NRTHMK,SOUTHMK1,SOUTHMK2,SMKIN_2,NMKIN_2,FALLP
(http://img139.imageshack.us/img139/5151/midgarsection0100.jpg)
SINBIL_1,....
PILLAR_1,PILLAR_2,PILLAR_3

non-Midgar:
A****1,A****2,A****3,A****4
E****_1,E****_2,E****_12

that would make about 20 something... :o ??? ::)
is that bad?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-06-30 18:05:59
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-06-30 18:17:43
Well they all need to be done at some point, but i think you may be spreading yourself a little bit thin.
Well my main focus is on Midgar, as stated somewhere in the beginning.... there is a lot of work to be done for the intro movie, which means more or less Midgar needs to be modelled. The other things are for the times I'm fed up with all the details.
Shin-Ra HQ is also part of Midgar (sector-0) to put al things into the right perspective. unfortunately there's not much to be found on Midgar as design or concept art etc, so it's like reverse engeneering the movies to retrieve most of the details....

So if anyone can help with good references.....
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-06-30 18:26:58
Nice work, SpooX! Lovin' it!

What seems to be happening of late, however, is that there is more than one attempt at the same thing. This is just going to unnecessarily increase work time and make it difficult to choose between different works of the same thing.

I think we need to assign specific people to specific jobs and keep it that way, otherwise it's gonna get a little out of hand IMO. It shouldn't limit us too much, because I think we'll see an increase in productivity this way.

SpooX, why not try to collaborate with Stigma on midgar? I do prefer the way you set up scenes and render, however Stigma seems to already have midgar done pretty much entirely.

I'd also be against using battle scene textures from here (http://forums.qhimm.com/index.php?topic=10251.0), primarily because it looks like we're going to completely remodel the battle scenes, and therefore most things apart from the floor are going to have different UVs. Also, it doesn't seem like they're 100% TA dedicated, which won't make things run any faster.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-06-30 20:01:28
Nice work spooX. Just out of curiosity, how many different scenes are you working on?

ohw...I'll have to take a look, one moment please......
*shuffles on hard drive* thinks he must make a backup.....

Midgar:
MD0,MD1STIN,MD1_1,MD1_2,NRTHMK,SOUTHMK1,SOUTHMK2,SMKIN_2,NMKIN_2,FALLP
(http://img139.imageshack.us/img139/5151/midgarsection0100.jpg)
SINBIL_1,....
PILLAR_1,PILLAR_2,PILLAR_3

non-Midgar:
A****1,A****2,A****3,A****4
E****_1,E****_2,E****_12

that would make about 20 something... :o ??? ::)
is that bad?
!
Wow.. Thats like, everything in the beginning minus inside the reactor. Fantastic job!
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-03 21:07:43
(http://img808.imageshack.us/img808/2563/spxmd12.jpg)

No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-03 21:17:01
MMM i need to get my hands on that.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-03 22:46:34
Sooo good!
The lighting makes it great.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-04 04:26:12
Upload the original map for comparison, pl0x!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-04 04:39:51
Come on, if you want to criticize his work you could at least look up the original yourself :P
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2010-07-04 07:47:05
Hello AT this is awesome hehe, I could I can help but I am new in this :S, one (10000 repeated?) question hehe :), how much do you have done, like 50% or 60% sorry but I would like to play the game with this awesome mod, I don't pretend on rush you and good work. Thanks :)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-04 11:59:16
I'd say it was more like 1% right now, We only started properly like a month or so ago.

EDIT: 666th post? I am now temporarily satan.
EDIT2: I am now no longer satan.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-04 14:09:58
Yes but with all this amazing work and results all coming so fast it's hard to be pessimistic!

EDIT:  Relative to post below me but not to thread:
(http://scrapetv.com/News/News%20Pages/Entertainment/images-5/gary-coleman-arnold.jpg)
Also we have mirror amounts of posts (304-403)
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-04 14:10:56
What choo talkin' bout willis?
Title: Re: New Project: Bombing Mission!
Post by: dragowulf on 2010-07-05 08:37:37
(http://img808.imageshack.us/img808/2563/spxmd12.jpg)

No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-05 08:47:03
(http://img808.imageshack.us/img808/2563/spmd12.jpg)

No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.

LOL

The noise is a result of his render being a quick draft and (basically, the low amount of rendering samples) and he didn't add it there himself. Obviously the final render won't have it as he'll render with higher quality settings, but for a quick showoff render these settings are just fine..
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-05 18:29:31
(http://img808.imageshack.us/img808/2563/spxmd12.jpg)

No quiz this time...
it's....(insert monty python fanfare here)....MD1_2
I don't like how you added all the noise.

LOL

The noise is a result of his render being a quick draft and (basically, the low amount of rendering samples) and he didn't add it there himself. Obviously the final render won't have it as he'll render with higher quality settings, but for a quick showoff render these settings are just fine..
Actually I spend all night painting those damned noisy pixels in my perfect render...  :roll:
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-05 19:07:41
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-05 23:15:30
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....
(http://img228.imageshack.us/img228/7199/station0404pb.jpg)

Oh also a fuse is blown...  ;D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-05 23:29:15
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....

*Awesome train scene*

Oh also a fuse is blown...  ;D

I have a dedicated computer for rendering if you want to give me what you have to render.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-06 00:27:16
SpooX if i'm not mistaken, Other then the very first train scene. You've finished the outside of the reactor complete.

Care to grace us with a final render teaser? I'd love to see your work fully rendered :D
Well...... not quite finished yet (if you look cloesely you could have noticed :roll:)
Since rendering kicks in all the threads my cpu has available (no GPU acc  :-() anything else i do lags the process of rendering.
At the moment i do have the sampling level set to 12 which sometimes is finished within 30 minutes, at the moment there are too many details and render intensive materials (especially the emitters).
when I'm done modelling and texturing I'll set the SL to 25 and see what happens....

Conserning the first field file....there's still a train missing for instance....


Oh also a fuse is blown...  ;D

I work 8 hours a day and i can leave my PC on to help Render.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-06 00:33:43
Mine sits idle 24/7 :P
Title: Re: New Project: Bombing Mission!
Post by: alloy on 2010-07-06 00:51:38
Sppon what software are you using to render it? Guessing Max and mental ray?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-06 01:06:16
Looks like it
Title: Re: New Project: Bombing Mission!
Post by: alloy on 2010-07-06 03:33:45
Just wondering what settings hes using to render those screens.
Can put up a screen of the render settings?
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-06 04:35:15
pretty much done
(http://ff.millenia3d.net/wip/opaa_done.jpg)

still got a couple of textures
(http://ff.millenia3d.net/wip/oqaa_w3.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-06 04:45:12
pretty much done
(http://ff.millenia3d.net/wip/opaa_done.jpg)

Why does the transparency have to be fixed there? Isn't that how it's supposed to look?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-06 04:50:37
You shouldnt see the white line.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-06 17:34:03
(http://img194.imageshack.us/img194/5479/station010222.jpg)

See some difference with the previous one....?
(Now time for some football.....) 8-)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-06 17:44:19
Nice work, i am in the process of setting up my home network to be a render farm. Pretty soon we will have 14 cores of processing power to throw at these scenes.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-06 18:39:46
We're going to need all 14 if we ever get around to the cutscenes. It all depends on render quality - did we ever decide render settings for cutscenes? Obviously we can't use 60FPS 1080p HD unless we want to be rendering for months at a time.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-06 18:41:27
final post this evening for me.... (ok i lied...)
Once upon a time there was
(http://img690.imageshack.us/img690/3793/md12walkmesh.jpg)
which became eventually:
(http://img815.imageshack.us/img815/2796/md12wf.jpg)

 and:

(http://img709.imageshack.us/img709/1298/station010224a.jpg)
a bit more SL, so less noise

Nice work, i am in the process of setting up my home network to be a render farm. Pretty soon we will have 14 cores of processing power to throw at these scenes.
Don't worry about not having enough power to make a decent render, but all in good time....   8-)  
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-07 10:17:07
(http://ff.millenia3d.net/wip/oqaa_done.jpg)

E:/ also restarted on Cloud

(http://ff.millenia3d.net/wip/cloud_w1.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-07 15:56:15
hai is good, but a tad bright, face still needs some love. did you use the eyes i put in the texture for ye?
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-07 16:11:53
Not your map, decided to go with mine after all since I didn't like the ao errors caused by mirroring :P
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-07 16:30:00
I like how angry he looks. Reminds me of how cloud was BEFORE Advent Children haha.

Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-07 16:52:57
I like how angry he looks. Reminds me of how cloud was BEFORE Advent Children haha.

Me too. It's nice to have a manly looking Cloud for a change. GARRRR! Bravo Millenia! 8)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-07 16:53:50
i thot that pic looks like he's starin at boobs er something

hows about this :P

(http://ff.millenia3d.net/wip/cloud_w2.jpg)
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-07 18:18:16
Wow I'm in love.
Cloud finally looks a lot BRAVER
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-07 19:29:53
Wow I'm in love.
Cloud finally looks a lot BRAVER

Badum CHING
Title: Re: New Project: Bombing Mission!
Post by: Tsetra on 2010-07-07 19:42:47
I gotta agree with the more combat-ready look he's got in these newest shots. I remember first playing FF7, Cloud was a badass. He had some issues but hey. Then Square proceeded to trim his balls off more and more each spin-off down the road. Even if it was only because he was amped up off mako, Jenova cells, and memories that weren't his, the original Cloud was definitely "Braver", as you all say.  :P
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-07 20:34:28
Working on wedge again, small-ish update. I tried photoshopping it to show what it would look like with the original colours, but I failed miserably.
http://ncs.millenia3d.net/Wedge/WIP/wedgeup2130.png
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-07 20:40:58
Working on wedge again, small-ish update. I tried photoshopping it to show what it would look like with the original colours, but I failed miserably.
http://ncs.millenia3d.net/Wedge/wedgeup2130.png

Is your Wedge gurning? ;D

(http://img130.imageshack.us/img130/5623/40087392gurn203.jpg)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-07 20:54:36
Haha, ask the concept art
http://www.ffcompendium.com/art/7-wedge-a.jpg
Title: Re: New Project: Bombing Mission!
Post by: KnifeTheSky77 on 2010-07-08 02:21:41
I would opt for the generous under bite over the gurnity (gurn?)
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-07-08 03:17:53
Working on wedge again, small-ish update. I tried photoshopping it to show what it would look like with the original colours, but I failed miserably.
http://ncs.millenia3d.net/Wedge/wedgeup2130.png
Strongly reminds me of the art direction in Chrono Trigger Resurrection.
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-07-08 05:09:20
i thot that pic looks like he's starin at boobs er something

hows about this :P

(http://ff.millenia3d.net/wip/cloud_w2.jpg)

Me like it!  ;)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-08 05:20:26
i quite like wedge, the lip gives him that chubby look he's supposed to have. as to those hands... blarg i need to get off my butt n make propper field hands :P
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-08 07:42:34
i thot that pic looks like he's starin at boobs er something

hows about this :P

(http://ff.millenia3d.net/wip/cloud_w2.jpg)

Nice so far, although it seems like he's lacking eyelashes, and his lips look a bit low but i think that's just the angle.

Can't wait to see it ingame!
Title: Re: New Project: Bombing Mission!
Post by: Klownboy on 2010-07-08 07:52:25
i thot that pic looks like he's starin at boobs er something

hows about this :P

(http://ff.millenia3d.net/wip/cloud_w2.jpg)

I like it, might make me use a new cloud, currently using the high quality cloud from the last battle, since i didn't really care for apz's cloud (the face really bothered me for some reason lol)
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-08 08:48:43
(http://ff.millenia3d.net/wip/cloud_w5.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Klownboy on 2010-07-08 09:26:39
coming along nicely, can't wait to see this in game ^^
Title: Re: New Project: Bombing Mission!
Post by: dragowulf on 2010-07-08 10:53:01
I don't like the face at all.
Title: Re: New Project: Bombing Mission!
Post by: ScottMcTony on 2010-07-08 13:45:21
The face looks terribly.. action figure.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-08 13:57:02
I like the face ;D

Oh, wait, I've already said that. :P

Never mind. If you want to please the people who watched AC and played CC before they played FF7, you can make Cloud look like a 12-year-old. With a tear streaming down his cheek. Perhaps you can make him wear 9001 belts and have some scars on his wrists from where he has cut himself. Maybe he can have a speech bubble saying "my heart is nothing but a black abyss", and you can change the sound of his sword attack to the chorus from Linkin Park's "Crawling". That ought to keep people happy. ::)

Or just keep on doing what you're doing; he looks great ATM. I'd say he could do with being a little paler, since his tan makes him look a bit more KH than FF7, but besides that it's damn near perfect. :mrgreen:
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-08 14:15:24
Not happy with it myself as I am no character artist but it's the best I can do. Better than nothing, I guess :P
Title: Re: New Project: Bombing Mission!
Post by: MADDOGG on 2010-07-08 14:54:13
its better than what i can do, and what other people can do. it great better than the original.   
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-08 15:58:28
i think the oddity of the face is in the nose, it comes out too much. flatten the mesh just a tad, and reduce the shading on the upper part.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Amazing on 2010-07-09 00:02:12
I quite like the new Cloud model, it is faithful to the original and gives Cloud that tougher appearance he lacks in the newer versions of him. A couple of suggestions though, I think it might look better if his lips were shrunk a little because at the moment they look huge while every depiction i can find has Cloud with almost no lips at all. I don't know if this is the angle but most of the pictures have his face a little wider than this and his eyes a little further apart
Title: Re: New Project: Bombing Mission!
Post by: ScottMcTony on 2010-07-09 00:32:58
Gad damn the colouring of the face looks like polished plastic to me, maybe if there was slightly more detail, like, less perfect skin.
I called it action figurey before but really it's just, I would expect that to stand out while playing so man I, well, am bothered.

I am very impressed with the work on the clothing so far though.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-09 00:53:55
I still prefer the looks of APZ Cloud, but this is still a WIP anyway.
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-07-09 00:55:53
cloud is looking stunning! I agree that his skin looks somehow...off? I can't quite put my finger on it, but IMHO, pull his cheeck bones back a little bit towards the back of the head. His face looks somewhat flat ATM, and sinking in his cheeks and give more "angle" to his cheecks should give a more natural face.

Just my opinion, and it appears you can get along just fine without it! keep it up!

lee
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-09 00:58:51
I agree that his skin looks somehow...off? I can't quite put my finger on it

It's the tan. He looks like he has been under a sunbed ;D
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-09 01:41:45
Never mind. If you want to please the people who watched AC and played CC before they played FF7, you can make Cloud look like a 12-year-old. With a tear streaming down his cheek. Perhaps you can make him wear 9001 belts and have some scars on his wrists from where he has cut himself. Maybe he can have a speech bubble saying "my heart is nothing but a black abyss", and you can change the sound of his sword attack to the chorus from Linkin Park's "Crawling". That ought to keep people happy. ::)

I think that character description would appeal to all the ff7 emo goth fan boys out tharr. =D And damn... I really should have copyrighted that dark abyss thing before you started spamming it. *shakes fist*

On a moar srs note, I agree that the face looks kinda weird, and I'd say that it's cuz the lips are too big, or maybe the frown is a little off. O_O *shrugs* The rest looks awesome though! *thumbs up*

And uh... maybe he's tan because he just came from costa del sol, eh?
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-09 01:46:43
And uh... maybe he's tan because he just came from costa del sol, eh?

But this is the bombing mission, and he's just spent five years in a tube :|
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-09 01:48:02
Some one dumped a little fake tan into the tube.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-09 01:50:53
Maybe that's what the experiments were for 8)
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-07-09 02:13:08
so thats how they figured out how to create spray tanning booths....those wern't incubators at all! And jenova was a skin cancer survivor...holy crap...its all coming together...
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-09 02:24:59
That does it, I'm never going to get a tan at a salon, ever. They'll just inject jenova cells in me. T_T (not that I ever considered it, I like fair skin =P)
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-07-09 04:34:05
(http://ff.millenia3d.net/wip/cloud_w5.jpg)

Isn't the upper body too short and especially too narrow compared to the legs?  :?
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-09 04:47:11
Isn't the upper body too short and especially too narrow compared to the legs?  :?

His belt is pretty high up, which explains his upper body looking short. Also his pants are very baggy, which makes his bottom half wider:

(http://i2.photobucket.com/albums/y13/Croix28/Cloud.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-09 05:29:04
Isn't the upper body too short and especially too narrow compared to the legs?  :?
His belt is pretty high up, which explains his upper body looking short. Also his pants are very baggy, which makes his bottom half wider:

My model is completely to scale with the original :D
Title: Re: New Project: Bombing Mission!
Post by: otaviofc on 2010-07-09 05:47:45
It looks great imho and follows the original scheme :] Thumbs up for this model instead of a faggy emo AC Cloud haha
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-09 06:51:24
That's looking really good!

His shoulder pad is way too rusty looking though imo, and as others have said, his face could use a lil tweaking.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-09 11:44:47
That looks so awesome!! I think the only problem is the texture of Cloud's skin is so strong??
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-09 13:48:56
(http://i2.photobucket.com/albums/y13/Croix28/Cloud.jpg)

(http://ff.millenia3d.net/wip/cloud_w5.jpg)




I'd say:
Remove his lips and do some "anime" like mouth, just a line to show he has a mouth. That would be faithful to the original thing i quess. Something like this. (http://tianbeng.co.cc/images/itachi.jpg) As for the nose i would remove its thickness and add, again, something more "anime" more like the concept art. Thick noses kinda look bad, ending like this (http://dog.fpsbanana.com/ss/skins/59905.jpg).

Title: Re: New Project: Bombing Mission!
Post by: Touph Guy on 2010-07-09 15:02:33
I agree with Nightmarish.
The model looks awesome, but if you really want to be consistent with FFVII's original aesthetic, it would be a better idea to use something resembling a minimalistic manga-style mouth. The nose isn't as much of a problem.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-09 20:33:04
I really have no idea what I am supposed to do, can somebody do a paintover?
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-09 20:47:23
I really have no idea what I am supposed to do, can somebody do a paintover?

Post a render of the face close up.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-09 21:02:13
(http://i182.photobucket.com/albums/x74/beefpwnage/test-7.jpg)
I believe that's kinda the gist of what I've read, though I may be way off. Sorry about the recolour, but I really wanted to see how close to the original art it would look. You're not far off at all! amazing work.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-09 21:30:41
Ye, that was somehow what i meant, although we would need to find the perfect "line" for it.
I would also push his "chin" and "mouth area" a bit back, as it seems that is jaw is a bit big.

Another picture with his mouth/chin area.
(http://www.gamedepiction.com/media/ff7-cloud2.jpg)

Then there's the nose/eyes area that i can't really put my finger on to say whats wrong with it. I know that human models are hard to make because of their head/faces; takes a lot of work to gain some experience in that part since they are much more detailed than making a body.

From APZ thread:
(http://i69.photobucket.com/albums/i59/apz_freak/APZCloudInfluence2.jpg)

Here's a bunch of modeled faces.
Although they look like kid faces, they might give an idea on how to build a better nose.



Edit:
Another googled model for Cloud to see a nice head/jaw/nose structure:

(http://img44.imageshack.us/img44/2064/progressa.png)
Title: Re: New Project: Bombing Mission!
Post by: Mr. Amazing on 2010-07-10 05:31:30
Now that I look more closely at the mugshot of Cloud he also apears to have a tiny bit more depth to his face than the model has, but still it is coming along amazing!
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-07-10 07:57:02
Personally I like everything but the thickness of the lips.

To make this simple, I'd say keep everything exactly like this but reduce the thickness of the lips and post a WIP.

The nose and lip shape themselves give him that "angry" look I like but the lips being too thick are off.  There was the same symptom in the Barret model I find.  Everything was great but the lips were ... off for some reason.  Can't quite put my hand on what though.

Probably too much "depth" and "width" to the lips.
Title: Re: New Project: Bombing Mission!
Post by: Gemini on 2010-07-10 08:48:37
Am I the only one who noticed APZ's Cloud's face being ripped straight from Dissidia? :?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-10 10:31:44
You mean just like it wasn't?
(http://i182.photobucket.com/albums/x74/beefpwnage/Untitled-1-3.jpg)
I dunno, definately doesn't look like it to me. It's similar, but not identical.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 11:20:29
If it's not too much trouble, can someone show me a wire frame of both heads looking froward?
As someone who does modeling... I see something curious.
Title: Re: New Project: Bombing Mission!
Post by: Gemini on 2010-07-10 11:51:38
I dunno, definately doesn't look like it to me. It's similar, but not identical.
They *are* basically identical. Just check the textures, not the textured polygons.

APZ:
(http://img691.imageshack.us/img691/6818/rtac.png)

Dissidia:
(http://i239.photobucket.com/albums/ff233/Geminimewtwo/Final%20Fantasy%20VII/cloudfacedissidia.png)

Only eyes, hair, and skin tone are slightly different, but other than that it's the very same texture.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-10 12:09:40
Ugh, you're right, he Just shopped it. And to think, it was Apz that inspired me to start original creations...

EDIT: I've just been informed that dissidia was released after Apz released his model.
xD maybe Square stole it off him? Or maybe he actually works for SE, and was the artist of that texture sheet anyway. I highly doubt either of those, though D:
Also, this is super off-topic (Although it is pretty important :P)
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 12:11:09
Purged...  >:(
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-10 12:15:47
Wow you're right! I feel sad.. I thought Apz as a great 3d artist. Is it only the head that is identical?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-10 12:26:07
Purged...  >:(
"Original Content means not swiping UVs either."

It's more than likely he stole the textures too, and just shopped 'em. just sayin'.
...It doesn't feel good to 'grass up' Apz at all D:
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 12:29:50
I was looking at his "in work" models. I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough" I did it too when I was learning to model. None of these seen the light of day.

Oh well, he have a new cloud that we can work on and make better!
Title: Re: New Project: Bombing Mission!
Post by: weeemus on 2010-07-10 12:40:57
Quote
I compared  the in work head with the final product. He ripped the head and moved the vertexes around to make it "different enough"

Not cool, not cool at all Apz.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-10 12:47:57
If Dissidia was released after APZ model, i don't see why you are bashing him.  :|
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-10 12:52:07
Take the discussion elsewhere. This is not the place for it.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 12:57:48
Fine...

So here is an idea

If we were to make the bombing mission a release. We should "game over" after midgar explodes...

Should we remake the original PSX demo? Throw in Aerith and lavaithan too?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-10 13:01:31
What do you mean by making it game over? Create a demo of sorts? And i dont remember the original demo on the PSX.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 13:23:44
http://www.youtube.com/watch?v=Gd1ydZoRSNY <--- Part 1 of 3
http://www.youtube.com/watch?v=qv0vLbCAeDE <--- Part 2 of 3
http://www.youtube.com/watch?v=2CGO3b-Su0k <--- Part 3 of 3

We should make the demo stand alone, like this. You can see it's a little rough around the edges. Who knows, it might attrace talent if they cansee we can make the demo happen.

I'm all for adding Aerith, Lavathan, and moving the level to 10. Some other things like rescuing wedge, not so much...

Maybe we can grab the kernel.bin from the demo :)

It will also mean adding other monsters
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-10 13:40:51
I suppose it would depend on how much time making the other models would take, and whether the idea is to have a demo or to make a piece of the original game playable, which is something quite different.

The amount of time and effort needed is significant, especially as the reason why a bombing mission is being made is that a certain blue-haired girl *cough cough* suggested (http://forums.qhimm.com/index.php?topic=9235.msg133219#msg133219) that the most important thing would be to have a working section of the game playable as soon as possible.
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2010-07-10 13:51:11
Just noticed this place got a mention in those videos.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-10 13:51:27
Some other things like rescuing wedge, not so much...
I will stab you will a rusty knife.

Also, Wouldn't releasing a standalone demo be pretty illegal? Unless, of course, you make it so the game doesn't function as normal for people who want to play the rest of the game.

...unless you also make an 'uninstall' patch or something...
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-10 14:39:48
I'm going to take a wild stab in the dark and say that he might have meant creating a patch that would turn the game into a demo of sorts when "New Game" is selected. And yes, that would seem to require an uninstall patch. And some field editing.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-07-10 15:25:35
Well let's look at it from a system approach.

The bombing mission demo data could/would be a seperate chunk of data (think field files etc.), not a replacement.
Replacing the data is likely to lead to problems (IE people could loose there data if something goes wrong).
You can take the original bombing mission script and modify it for the new demo set, or create your own (either way).

The last change would be the start up menu with 'demo' added instead of just "new" and continue.

It will likely be necessary to have different battle layout templates (since the demo had 1 to 6 enemies instead).  All in all the amount of script work would be the biggest trouble. 

The replacement 'option' is as I said dangerous. You must have an automatic installation script set up to do all this irregardless of how you get the demo working.

The safe thing to do is copy the files modified into a separate directory then add the new content. I'm not sure how this will affect the FF7 data for the PC (as it's stored in a different manner than the PSX).

Stephen
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-10 15:43:27
There is no need to limit the bombing mission to a demo. It /is/ a demo of our abilities, and will be advertised as such. once you get to the explosion fmv, assets you havn't seen yet will go back to crap, but as far as advertising for newcommers, someone'll make a nice highrez recording of the whole opening mission, and thats what the internet will see. People iwll likely flame back n forth about ff7 remakes n think its square or some bullcrap, but hopefully we'll get some more intelligent people onboard.

That is the purpose of this project. Although it will likely be entertaining, and enjoyable, this is a recruiting effort.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-10 15:58:50
someone'll make a nice highrez recording of the whole opening mission

I nominate myself.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-10 16:06:11
keep workin on wedge first :P
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-07-10 17:07:24
LOL, I should have quoted halkun (his suggestion to have a demo version).

Have fun creating the video. I never really checked does the opening video have an audio track or is that SEQ PSX data (midi with samples)?  If you are redoing the video, I suggest redoing the audio as well, as the quality can be improved (24bit 48Ksps stereo for example) to enhance the dynamic range. It always seemed a bit shallow on the PS1 audio so I suspect it was 31.25ksps ADPCM stereo (so limited frequency range and the dynamic range was 96db MAX and more likely close to 80db) typical PC sound system (cheap ones) now is 90db with good ones close to 120db. These are noticeably better than the original audio to a untrained ear (and to a professional it's blatantly obvious).  The sound of the SEQ based audio is significantly better than the streamed audio because one can improve the quality independently of the original content.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-10 17:40:52
OMG Cyb! I thought you were dead! (Again) :)
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2010-07-10 18:22:08
Creating a "demo" out of it would mean a lot of unnecessary work when it can just be tacked on the game as is.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-10 18:36:50
by video i mean like a screencaptured playthrough of the opening, but yes, the fmvs /will/ be redone... we need an aeris tho... and other npcs... and cars.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-07-10 20:20:50
OMG Cyb! I thought you were dead! (Again) :)
Cyb has been busy building high power motor controllers and busy with his job (Yes I WORK it's shocking).

My demise has been prematurely speculated I guess?

Erstwhile

In the mean time a play through video demo, hmmm you might go with a 'motion' capture of the game use a toy like 3dx ripper or oglrip to grab the information being passed to the graphics rendering system. You can do some database analysis on it then run it through a 3d pipeline (again) and render the final output in whatever resolution you want. (IE play through in say 640x480 to make it easy then rerender at 720p letter boxed with commentary on the side or what have you). However this stuff might be a bit complex. You also might be able to make a small hack of the FF7 binary to send the frame to a video pin and pipe that through an FFDshow coder then you can select pretty much any output you want MTS (mpeg 2 transport stream)  mpeg 4 such as Divx H.264 xvid etc. Whatever you do, do not use WM9 format (WMV). Biggest abomination on the planet and a royal pain for people.

Most of the 'screen to video' programs are problematic I've found.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: dragowulf on 2010-07-11 03:50:39
You mean just like it wasn't?
http://i182.photobucket.com/albums/x74/beefpwnage/Untitled-1-3.jpg
I dunno, definately doesn't look like it to me. It's similar, but not identical.
Looks like a young cloud.  The model looks like a kid.  Cloud isn't a little boy.

MOD EDIT:

No quoting images.

Rawr.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-11 09:20:52
(http://up.millenia3d.net/up/cloud_edit.jpg)

Here's my gf's paintover, will probably try to make it look like something like this..
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-11 09:41:48
That looks awesome! Your girlfriend's really good. I guess you both have something in common.:)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-11 13:44:31
looks good. I think the lips in the paintover should just be a bit flatter (top/bottom), and the bottom lip color closer to the skintone.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-11 14:34:02
http://www.youtube.com/watch?v=Gd1ydZoRSNY <--- Part 1 of 3
http://www.youtube.com/watch?v=qv0vLbCAeDE <--- Part 2 of 3
http://www.youtube.com/watch?v=2CGO3b-Su0k <--- Part 3 of 3

We should make the demo stand alone, like this. You can see it's a little rough around the edges. Who knows, it might attrace talent if they cansee we can make the demo happen.

I'm all for adding Aerith, Lavathan, and moving the level to 10. Some other things like rescuing wedge, not so much...

Maybe we can grab the kernel.bin from the demo :)

It will also mean adding other monsters

What the... is that an attack prepping animation i see?
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-11 18:21:40
Wow, nice catch! Yea, They point the model towards the enemy selected and alter the battle stance a little. The animation is super-rough though. I can see why they dropped. it.
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-07-11 19:04:30
HA! i Acually have that demo in my collection grabbed a bunch back in the day...Nice demo started you with neo bahamut.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-12 05:26:47
Finally finished the guard scorp, also, obesebear or whomever converts these, what format do you want the stuff in?

(http://ff.millenia3d.net/wip/guardscorp_done.jpg)
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-07-12 05:27:48
obj is safe since every program can export and import it.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-12 05:29:25
Lol that was ridiculously fast

So where do you want the files, the repository?
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-07-12 05:34:17
Yeah I'm up watching Lie to Me so I check here during commercial breaks. You can just PM it to me is fine, so long as all critiques are finished and what have you :P
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-12 12:01:42
I'd maybe wanna see summa dis (http://i182.photobucket.com/albums/x74/beefpwnage/Untitled-1-4.jpg) but I think it's good to go however it is. Amazing job!

EDIT: Ah, there's still the small matter of the hands and search lights that someone was too much of a lazy ass to model again
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-12 12:20:10
Yep, hands and search lights missing.
I like NCS recolor better as it's more accurate when comparing to the original deal. Also i would paint the inside of tip of the tail black (or something) leaving only the outside blades blue/silver.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-12 12:22:24
Yea, not done yet I think. We can keep the textures and change the hues a bit around the edges.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-12 12:50:52
I can't be bothered, somebody else can fix it if they really want to
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-12 17:17:26
Double trouble, but progress warrants it!

(http://ff.millenia3d.net/wip/oraa_done.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Touph Guy on 2010-07-12 17:24:03
Wow. Looks amazing.
The Guard Scorpion looks hilariously out of place, though.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-12 17:26:36
Wow. Looks amazing.
The Guard Scorpion looks hilariously out of place, though.
Not for long...
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-12 19:05:43
NCS will you model the hands and searchlights and use your re-color?   :cry:
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-07-12 19:44:59
so the first boss fight is done?

that looks really nice!!!!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-12 22:03:02
Right, scorpion is 200% finished and chopped up, and ready for importing. I was gonna do it, but I keep getting this error and it's not going how I want it to go so i'm going to give up and let someone else do it, I think. The texturing of the last few pieces obviously isn't as good as the rest of it, but It doesn't really matter.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-12 22:04:56
Obesebear has been handling the import of the models if you wanted to give it to him.
Title: Re: New Project: Bombing Mission!
Post by: romeo14 on 2010-07-13 02:51:59
this just goes to show how much of an incredible job everyone is doing when the original model looks so out of place  ;D ;D
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-13 03:52:09
(http://ff.millenia3d.net/wip/grunt_edit2.jpg)

edited the grunt a tad

(http://ff.millenia3d.net/wip/cloud_w9.jpg)

also cloud almost done
Title: Re: New Project: Bombing Mission!
Post by: Final on 2010-07-13 12:06:11
Wow, THAT is a nice Cloud.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-13 12:59:25
And the best part is that it's 100% not stolen!
Title: Re: New Project: Bombing Mission!
Post by: Clodus on 2010-07-13 13:21:44
Can't wait for the release of everything reworked.  You guys are doing an awesome job.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-13 15:18:40
And the best part is that it's 100% not stolen!

That Cloud looks great man! nose looks a tad off. But hell i know i couldn't do better! i assume it's textured to work with your swords as well? (unlike the APZ Cloud model which didn't)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-13 15:35:10
The reason for that was apz' model came with the buster sword, which messed up millenia's swords. This model will not have that problem as it will use millenia's swords :P
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-13 15:44:50
And the best part is that it's 100% not stolen!

That Cloud looks great man! nose looks a tad off. But hell i know i couldn't do better! i assume it's textured to work with your swords as well? (unlike the APZ Cloud model which didn't)

APZ's Cloud worked just fine with my swords if you installed the Cloud first, since his includes the Buster Sword too and they are in the same texture slot as all my weps
Title: Re: New Project: Bombing Mission!
Post by: Opine on 2010-07-13 15:59:40
I like Cloud's mouth more now.
It's all looking great.
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-07-13 16:06:32
Yep.  Awesome Cloud.

Even the grunt looks great.

This is making nice progress!
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-13 16:16:56
Wow that's some nice work there. :D

Perhaps my only complaint is his arms, they look a lil too round in places, and his elbow has a line all the way around.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-13 17:14:29
 :o
That's the most amazing cloud I have EVER seen. It still looks a bit like he's missing the top eyelashes like the concept art - but I'm not sure if that was intentional or not.

And the great thing about this demo is once it's out, we will be able to use the updated characters (namely cloud and barret) for the entire game  ;D
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-13 17:25:35
No idea how I would go about doing them
Title: Re: New Project: Bombing Mission!
Post by: GI-Jimbo on 2010-07-14 02:09:04
Hey, I just wanted mention how awesome I think this project is. Everyone is doing an amazing job. I really wish I could do something to help but unfortunately I have no skills in modeling at all. The one thing that really amazed me was how great the cloud model is coming along. I'm not sure if its finished yet but if you are creating it exactly like the concept art I think it should have the various things I circled. I was mainly concerned with the boots because I just feel they look a little weird without the zipper.

 (http://a.imageshack.us/img697/2796/cloudstrifeart.jpg) (http://img697.imageshack.us/i/cloudstrifeart.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-15 09:44:22
Yeah I know, I said it was almost done :P

(http://ff.millenia3d.net/wip/cloud_done.jpg)

And now it is done!
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-07-15 10:35:41
Is that for in battle or field? Curiousity is gonna kill me.
Title: Re: New Project: Bombing Mission!
Post by: Affenhirn on 2010-07-15 10:43:05
Well, it's for battle obviously, as Avalanche announced several times that they want to stay true to the original artstyle.
Which means: chibis for Field Models.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-15 11:04:33
Yeah a separate chibi will be made for field
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-15 11:30:36
Dying to see it ingame  :o
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-15 11:56:57
Did TA already started the chibi model for Cloud?
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-15 13:18:58
Did TA already started the chibi model for Cloud?

I'm pretty sure they make the battle models first, then convert to chibi later.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 16:41:25
sorry bub, still got some stuff to do :P the wristband above the glove on his right arm is black. the top and bottom rim of the belt should be metal, not leather.  The wide shoulder belt has a mini belt along the middle (see concept art), and thus will move the 3 studs over a bit. his pants also need a fly, not just a straight seam... SOLDIERS need to pee too :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-15 16:45:28
Maybe they are baggy track pants.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 16:48:18
Maybe they are baggy track pants.
concept art mofo :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-15 16:49:05
Maybe they are baggy track pants.
concept art mofo :P

You show me the dam zipper
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 16:51:14
o.o what kinda fly do you have that has an exposed zipper... its just clear in the art there is a rectangular patch in that area, not just a seam.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-15 16:56:48
Pure speculation
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-15 16:59:30
The top and bottom rim of the belt should be metal, not leather.
Actually, it does look like rusty metal.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-15 19:11:40
Just noticed his hair is pretty blonde in the concept art too, not yellow at all.
But I suppose people like yellow haired cloud more?
Personally I would like it slightly more towards the blonde look, but that's just me.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-15 19:19:41
The concept art is generally not very colourful, probably as a result of them being in the form of sketches (which tend to have low saturation); I think we'd be better off looking at the original game when it comes to colouring in the characters.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 20:24:42
Opinion time.

(http://img682.imageshack.us/img682/6677/picture379.png)(http://img819.imageshack.us/img819/6501/picture380.png)
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-15 20:27:00
There's something...odd...about the second one; his facial features are too close together. The fist one looks better.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-15 20:29:17
Yeah, I like the first one better as well. The second one, his eyes are down too low. The top of the ear and the eyebrow of most people should usually be at about the same height on a persons head.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-15 20:32:37
Yeah, I think the problem with the second one is that close-together facial features are extremely infantile; having them further apart, as in the first picture, makes him look more like a grown man.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 20:33:16
Yeah, I think the problem with the second one is that close-together facial features are extremely infantile; having them further apart, as in the first picture, makes him look more like a grown man.

takes notes for chibi
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-15 20:37:17
I don't know.. I think I like the second one better. Lower eyebrows makes him look more rough or angrier. When I took a glance at the first one I thought he had a long face. *opinion* :-X
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-15 20:49:34
Yeah, I think the problem with the second one is that close-together facial features are extremely infantile; having them further apart, as in the first picture, makes him look more like a grown man.

takes notes for chibi

What kind of visual style are we going for with the chibi models? IMO they should be a lot more obviously "moe" (i.e. tiny noses and mouths, big eyes and hands) than the battle models, both because of the need to be true to the original, and because little chibi models with detailed and realistic faces, childlike or not, might look monstrous ;D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-15 20:54:56
Ok i must be retarded or something but i see no difference.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-15 20:58:05
Ok i must be retarded or something but i see no difference.

Clearly! ;D

The second one has a longer forehead and his eyes, nose and mouth are very close together. The nose is shorter as well.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-15 21:01:44
Thanks for pointing that out. I see it now.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 21:44:16
What kind of visual style are we going for with the chibi models? IMO they should be a lot more obviously "moe" (i.e. tiny noses and mouths, big eyes and hands) than the battle models, both because of the need to be true to the original, and because little chibi models with detailed and realistic faces, childlike or not, might look monstrous ;D

This style :

(http://img38.imageshack.us/img38/8349/picture382v.png)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-15 22:19:42
I still think that the nose is a bit of a problem.
Looks specially out of place in the chibi model.
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-15 22:26:04
He looks funny. ;D I like it that way. The only missing part is the chibi head. I can only imagine what it would look like with chibi eyes.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-15 22:42:57
I think you need to rotate the eyes so they are a little more parallel
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-07-15 22:55:26
that chibi is EPIC! i love every piece, i wouldn't change a thing. I never would have imagined it would turn out so well.

lee
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-15 23:07:52
...also, head is too big
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-15 23:17:13
Hi, IMHO most of those little details will be invisible in actual game, but I really like style of those models/textures. Remake of Chibi models is probably something I wait the most from the whole project as it's a core of FFVII, without chibi models that game would loose it's soul:P, but everything looks great here. Wish you have some vacation too, no need to speed up with the project by loosing whole summer, I guess full remake of everything is near to impossible couse before it ends, people will have higher standards for soo called "decent graphic" anyway. xD

 Hah still remember times when snes graphic was flashy, beautifull and advanced, now most people will not even try playing those games just couse they have 2D graphic and low res.=]

 I guess people nowadays doesn't even understand why Chibi characters were popular in "old days", soo I add that Chibi style IS ALL about BIG ~overgrown~ HEAD that can express lots of emotions with it's oversized eyes, mouth etc. in the past it was practically required to show any emotions on low res graphic, now it's couse it's cute/nostalgic and I'm all positive about all aspects of it, FFVII without it, isn't the same -loved by most- ; -sold in millions copies- ; -unique in it's greatness- FFVII anymore=].
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-15 23:23:16
You can do chibi, but the head is too big and not proportional to chibi standards.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-15 23:34:19
You can do chibi, but the head is too big and not proportional to chibi standards.

actually the head in that shot is /smaller/ than the originals :P
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-15 23:52:55
Just to let you guys know, there was a small problem in the repo with the converted scorpion (thanks to Grimmy :D), some of his legs were flipped so the lighting was wrong, I fixed it, so I'll reupload now.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-16 00:07:05
You can do chibi, but the head is too big and not proportional to chibi standards.

Well, considering Chibi normally looks like this http://fc04.deviantart.com/fs5/i/2004/352/8/3/Chibi_Cloud_by_capsicum.jpg I say his head is too small. (don't mind me, I'm just being a smart/dumbass.)

The Chibi model looks great. I hope you guys can finish everything soon.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-16 00:18:09
I like the chibi, and even though his head might be too small, I feel it should be a little smaller than it is. Idk why, but it could be because it's so detailed it makes it look kind of weird with a big head.

And in regards to the other 2, the first one definitely. Though, i would say they both look a little strange - maybe move his eyes down just a tiny bit in the first one.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-16 00:21:43
(http://img594.imageshack.us/img594/985/picture383.png)

Updated the face a bit.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-16 00:27:57
http://i69.photobucket.com/albums/i59/apz_freak/CloudFieldFront.jpg

Take a look at that please. That's how I invisioned a chibi cloud's face.
Title: Re: New Project: Bombing Mission!
Post by: Final on 2010-07-16 00:33:04
I think his face looks perfect. His head should be bigger though IMO.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-16 00:34:38
I like the updated one, removing the slant on the eyes made it look a lot more natural, and the thinner nose helps. Changing the slant is going to be done to the battle model as well right?


Another question for the TA guys - do you guys have an estimate of how big the project will be to download once your finished?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 00:40:31
Most likely 2x the size of beta 9. Maybe more, maybe less.


edit: Yeah, i am a tease.

(http://img706.imageshack.us/img706/3308/ff7nocd2010071522150750.png) (http://img706.imageshack.us/i/ff7nocd2010071522150750.png/)

(http://img12.imageshack.us/img12/9013/ff7nocd2010071522384991.png) (http://img12.imageshack.us/i/ff7nocd2010071522384991.png/)

Title: Re: New Project: Bombing Mission!
Post by: Mr. Amazing on 2010-07-16 02:54:07
When I look at those pictures suddenly all is right in the world
Title: Re: New Project: Bombing Mission!
Post by: Grimmy on 2010-07-16 03:10:49
Ha, some randoM white text here. No seriously though do you know what piece caused the error?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 03:22:51
The gl_invalid_value? I wouldnt worry about it. I am pretty sure it has to do with the driver I am using.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-16 03:49:36
When I look at those pictures suddenly all is right in the world
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

I can't believe it's already at this point already!  Since Millenia's on board have all of his weapons been ported into the right format?  I remember the majority of Cloud's weapons modeled and textured and a good amount of Vincent's but were any of Barret's arm cannons done?
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-16 04:03:48
Good god man, that looks amazing!

These pictures are really making me want some sort of video.

Oh yeah on the cloud model, does the right arm separate during certain animation sequences like APZ's did? or does it clip correctly like the original battle model?
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-16 04:04:36
I just feel I needed to point this out before we get any further. The battle scene you are using above is the OR series sl.

Millenia used the exact same textures for the OQ series as well, which DOES have most of the same textures, yet different lighting/color of the floor,etc from OR...

The issue here is that the floors are clearly different in the original, and left as is here they will be exactly the same except with a + shaped metal grating instead of a - shaped one.

I can post the original files versus the new ones if I need to to show you what I mean.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-16 04:19:24
(http://ff.millenia3d.net/wip/cloud_ingame.jpg)
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-16 04:30:39
/\/\
That screenshot just proved its the BEST CLOUD MODEL EVER

Damn this project is shaping up to be amazing.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-16 05:00:56
I think that chibi looks perfect Timu.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-16 05:07:50
It's too bad we can't have that Cloud battle model now. (or can we?)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 05:11:42
It's too bad we can't have that Cloud battle model now. (or can we?)

Sorry, I dont think the project would have the same effect if we released bits and pieces of it.
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-07-16 05:21:53
I like the first version (to the left) better. Like others have pointed out, it has a better facial expression.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-16 05:27:17
Aww :( Oh well. Hey, maybe I can throw together some kind of poster-like picture for the project. Just for fun.

Team AVALANCHE presents:
The New Bombing Mission

If you don't mind (it'll give me some practice with Photoshop and my newly acquired, but quite old Tablet.)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 05:28:43
Aww :( Oh well. Hey, maybe I can throw together some kind of poster-like picture for the project. Just for fun.

Team AVALANCHE presents:
The New Bombing Mission

If you don't mind (it'll give me some practice with Photoshop and my newly acquired, but quite old Tablet.)

Knock yourself out
Title: Re: New Project: Bombing Mission!
Post by: Qudeid on 2010-07-16 07:14:17
Okay... I can bear it no longer...  :evil:

WTF!!! You guys are amazing! That all is just wonderful! Been following the progress silently for quite a while, reported a little back as it was only a UI-Mod and then had no time to really contribute. (I'm a programmer with poor Max/Maya skills besides .. hehe).
Anyway... I fear the english vocabulary lacks enough words to express the greatness. Really amazing. I certainly hope this keeps up and we're all able to experience a whole new Final Fantasy. And honestly... if Square doesn't do a remake, you guys so far did :)
Many, many thanks and respects *bow*.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-16 10:16:16
Most likely 2x the size of beta 9. Maybe more, maybe less.


edit: Yeah, i am a tease.

*Images of win*

Am I right in saying that those are the first images in which a battle scene has looked totally revamped? Come to think of it, it's the first time the game has looked 100% new ever (excluding the menu)


EDIT: Gah, barret has let us all down.
(http://content.screencast.com/users/Brookat34/folders/Jing/media/43710141-d58c-49d7-946c-b5a35e4fe9e7/NOTGOOD.png)

EDIT2: Ol' Sweeps still needs his legplates.
(http://content.screencast.com/users/Brookat34/folders/Jing/media/33a62194-e322-4d1d-927a-0181865281fc/2010-07-16_1121.png)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-16 12:04:20
Have to say the last tweaks on the Guard Scorpion are kickass!
Title: Re: New Project: Bombing Mission!
Post by: GI-Jimbo on 2010-07-16 13:21:10
Is the buster sword on last page finished or will it have the red and gold hilt like the original??
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 15:05:54
Most likely 2x the size of beta 9. Maybe more, maybe less.


edit: Yeah, i am a tease.

*Images of win*

Am I right in saying that those are the first images in which a battle scene has looked totally revamped? Come to think of it, it's the first time the game has looked 100% new ever (excluding the menu)


EDIT: Gah, barret has let us all down.


EDIT2: Ol' Sweeps still needs his legplates.


Were the leg plates modeled and not converted? Or was this something that was missed entirely?
Title: Re: New Project: Bombing Mission!
Post by: Grimmy on 2010-07-16 15:11:11
Missing from the repo source model, so missing entirely. I mentioned it to Timu yesterday during the conversion.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-16 15:37:12
This:
(http://i121.photobucket.com/albums/o236/willis936/picture383.png)
Can we fix this?  To be completely honest it looks ridiculous and I don't think the original had teeny biceps/elbows.

EDIT:  Okay so upon review of the original model I see I was wrong, but I still don't like that.  Personal taste I'll just deal.  On a more professional note great work scaling, looks great.  Will blinking work?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-16 15:43:43
(http://img94.imageshack.us/img94/9516/picture385.png)
(http://img714.imageshack.us/img714/4425/picture384.png)

It's not perfectly smoothed out yet, but it more or less matches the original.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-16 15:49:35
This:

(pic goes here)

Can we fix this?  To be completely honest it looks ridiculous and I don't think the original had teeny biceps/elbows.

The problem you're noticing isn't because the model is out of proportion, it's because it looks odd to have those realistic looking textures with a very anime/cartoony-proportioned model. I think that, if the texture used solid blocks of colour, you'd see that the proportions of the arms are fine and completely in line with the original.
Title: Re: New Project: Bombing Mission!
Post by: Shankifer on 2010-07-16 16:02:49
Would it be so bad to maybe beef up the arms just a little? I know the scale i supposed to be in line with the original, but I think adding a little meat to the arms might make it look a little more bearable in game. If you've tried it in-game and it looks fine, then shame on me for doubting. I just think that, while sticking to the original model-style is nice, a minor change like that would be for the better.  :)
Title: Re: New Project: Bombing Mission!
Post by: KnifeTheSky77 on 2010-07-16 16:06:34
something doesnt quite sit right about clouds nose, it reminds me of squidward from spongebob :p
but either way it looks sexy-enough
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-16 16:36:42
I've seen the nose mentioned quite a bit but I think it looks good.  Consequently I think the lips are a little too big or possibly the color is slightly off.  There's no pleasing everyone that's for sure.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-16 17:04:40
Missing from the repo source model, so missing entirely. I mentioned it to Timu yesterday during the conversion.

I'm also going to redo the GS back and middle legs. There is some weird texture stuff going on because I used the front leg for those.
I definately modelled and UV'd the plates, I even started texturing it once. I'll have to have a hunt for the file, if I still have it.

Also about the back and middle legs, I flipped them and reuploaded yesterday because the way you had 'em before, the light source is the back for those legs only, and the rest of the model had the light source at the front so it looked weird.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-16 17:56:27
(http://img685.imageshack.us/img685/6250/picture386.png)

Evolution... isnt it beautiful? :P
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-16 18:01:50
I agree that the arm proportions shouldn't be as drastic as the original. Since the model is more realistic than the low poly one it looks a bit awkward. You could beef up the arms a bit but also make the shoulders and hands a little smaller too.
Also I think the pants should be a little less baggy for the chibi model.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-16 18:21:53
Evolution... isnt it beautiful? :P

Evolution of a cloud? you'll be RICH
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-16 18:58:19
http://img685.imageshack.us/img685/6250/picture386.png (http://img685.imageshack.us/img685/6250/picture386.png)

Evolution... isnt it beautiful? :P

I don't know what you did to big cloud there, but he looks awesome.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-16 19:03:13
rendered with lights and AO
Title: Re: New Project: Bombing Mission!
Post by: MADDOGG on 2010-07-16 19:34:05
Will there be a chibi version of barret Wallace!!
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-07-16 19:50:32
The SD model is a good start, but the proportions are still off:

Don't get me wrong, I'm really liking it so far; just pointing out a few things I think could be improved. Since I'm not in charge, feel free to ignore me where you think I'm wrong.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-16 20:42:58
On the heated topic of chibis:  Does anyone know if these chibi models will have any clipping problems like the reunion patch?  I'm sure at some point everyone's used PRP but did they follow some procedure to make sure the model lined up with the original skeleton?
Title: Re: New Project: Bombing Mission!
Post by: Grimmy on 2010-07-16 20:45:53
All the TA models use the original skeletons, so there will be no clipping.
Title: Re: New Project: Bombing Mission!
Post by: Bosola on 2010-07-16 20:57:28
My issue is that the lower face looks too feminine. The lips seem to give it away, as does the redness under the yes. Hard to tell in-game, though.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-16 21:29:47
Is everone dead set on keeping the chibi cloud face features like they are now (apart from bosola)?  I still think it needs a lot of changing to be more faithful to the original.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-16 21:31:37
I think he could be a bit more anime/moe and less realistic, if that's what you mean...
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-16 22:21:24
I don't wanna keep repeating myself because it'll sound like I'm whining when it's not really my place, and considering everyone seems to like it how it is - but yeah, that's kinda what I'm saying. Compare the original apz cloud face (http://i69.photobucket.com/albums/i59/apz_freak/CloudFieldFront.jpg) to the original model (http://content.screencast.com/users/NeoCS/folders/Jing/media/e5af3056-ab4c-41e0-9910-e0bb4f04353e/2010-07-16_2321.png), then do the same with the new timu/millenia face (http://img594.imageshack.us/img594/985/picture383.png). In fact, the entire new head looks like it was taken straight off the battle model with minimal modifying. It just doesn't have the style the original had.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-16 22:35:08
(http://img63.imageshack.us/img63/1248/picture386spx.png)

small compilation in PS,
to see the clouds in the 'natural' environment  :-)

Must be carefull things don't become to crowdy/busy...

Still I think it looks beautifull, exept for the L-bows, a bit to anorexic. ::)

(Still no train...)
Title: Re: New Project: Bombing Mission!
Post by: Shankifer on 2010-07-16 23:05:42
Okay, For the Chibi, seeing him in the environment makes the arms seem less weird. But there is a problem with the connection of forearm to the skinny piece there. If you could make that transition a little smoother, and maybe beef those arms up just a little, that would be nice  :)

Another option would be dumbing down the chibi a bit as mentioned earlier.
Sorry for whining so much, It's just that I understand the dedication to the original skeletons but with a new body, a reference to the old model is better than an exact copy with updated textures. Those arms are just hard to look at lol.  ;D
Title: Re: New Project: Bombing Mission!
Post by: albertopsp on 2010-07-16 23:11:11
This chibi cloud is real?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-16 23:15:04
Of course it is.  ;D
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-16 23:57:19
 Frankly I'm more curious about Barret chibi. :3 Hehe he's the first chibi model of the playable characters to be seen ingame if my memory doesn't fail me(Aerith doesn't count as it's just a movie). Oversized top and tiny legs(only legs? XD) that'll be hilarious to see. A pity through it's a "Bombing Mission" not Mission: Date:P with those two models there will be at least 1 person to play over with them over date part having Barret with most love points - me.

 Defensive stance:
 And no I'm not one of those guys who create deep relationship with an ingame character and feel gay if they don't get Aerith/Tifa/Yuffie on their gold saucer date=]. I take that part of the game quite hilarious.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-07-17 00:18:42
it looks really good. it looks to me completely like a chibi version of the new clould.at first the style of the head looks a bit off but then if you consider what the original cloud battle model's head looks like the old chibi really has the same one. i think if they are all done like that it will really improve the field alot.

also i for one can't wait to see barret....
Title: Re: New Project: Bombing Mission!
Post by: romeo14 on 2010-07-17 04:31:25
wow, the battle cloud is amazing and i wouldnt change a thing  :lol:
the only suggestion i have is that in the chibi version the elbow/bicep area doesnt look right to me so thin, maybe it could be beefed up just abit. maybe like 25% bigger
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 05:01:19
a little update for you wonderful people :P

1. thanx for all the comparisons NCS in one nice post, i have ideas on how to fairly quickly and easily fix up the face, but, that'll be tomorrow, i'm too tired now.
2. As to cloud's elbows, i imagine you're all refering to the chibi version, well... this is my best interpretation of the... 12 or so polygons that made up his arm :P. It both follows the sillhouette, and adds an entertaining style. I might expand his biceps a bit, to give him a bit more tone, but as to the elbow, i'd rather keep it as it is. As Kudistos points out, we're going for something kinda moe... the oversides forarms/hands, give a slightly cute, offbalance feel to the character, and expanding the elbows would reduce that quite a bit.
3. Barret is undergoing an overhaul, his uvs need to be redone (most of the old texture will stay, just needs to be scaled down/adjusted). Among the updates he'll receive :

-updated proportions (the old model was much less buff/giant/uber than the original)
-dog tags
-belt with ammo
-his gunarm-stub wont be screwed up (right now the skin part is solid black, and the gun bit.. not sure of... but yea it'll get fixed)

Stay tuned for updates tomorrow!
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-17 05:13:12
I think Barret's fine as it is(at least for me). I thought that black part in his arm was a cloth or something to cover his arms(how stupid of me). Tomorrows a good day. ;D

Edit: Btw the dog tags and belt with ammo. Those aren't in the original model am I right? So you're going to add some things to your models to make it better? I can think of something that can be added to some characters to make them look good. :)
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-17 05:17:20
So, tomorrow then. So i can stop checking this thread for updates :lol:
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 05:19:21
Edit: Btw the dog tags and belt with ammo. Those aren't in the original model am I right? So you're going to add some things to your models to make it better? I can think of something that can be added to some characters to make them look good. :)

well, new things that are not in any model, but are in the concept art/cinematics. the belt was in the old model tho :P. same with cloud, the old model dident have a lot of details we put in (the armbands that are black/white on each arm, studs on the gloves, belt, bolts on the bangle and pauldron etc) the list goes on. Point is we want the content released to be as awesome as possible ^^
Title: Re: New Project: Bombing Mission!
Post by: Tyr on 2010-07-17 09:01:53
Very cool stuff, I'm a modeller and can help out if you need it. ;)
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-17 15:01:36
Very cool stuff, I'm a modeller and can help out if you need it. ;)

Indeed we do. I think the only battle model that we have left is mono drive (the rest have been spoken for). We do also have a few field scenes that need to be worked on. As well as a few random things like the save point and potion.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 15:43:16
Very cool stuff, I'm a modeller and can help out if you need it. ;)

Can we see some of your work?
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-17 16:11:15
On the topic of Cloud's lips:
look at the ending videos they show Cloud's face a lot.  His lips are almost non existent and I think this model should try to mimic the CG cloud the most.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 17:03:51
(http://img535.imageshack.us/img535/3651/picture389.png)

thoughts?
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-17 17:06:18
Right side i think
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-17 17:08:49
Right side is better. However, I think you're better off starting from scratch with his face for the chibi model. Since the battle and chibi models have such different artistic styles, I don't think that resizing the battle model's face is going to work.

What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 17:19:12
er.. the right n left sides are the same, the line is just my 3d camera floating around obnoxiously...

@ kudi
What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.

i didnt understand that at all ^^"

I kinda like using the same texture for chibi and battle as 1, it saves production time, and 2. adds consistency.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-17 17:32:45
er.. the right n left sides are the same, the line is just my 3d camera floating around obnoxiously...

Really? Maybe his hair style made the two sides of his face look different ;D

@ kudi
What might work is some kind of chibification of the face of Cloud's model in the original game's FMVs.

i didnt understand that at all ^^"


Well, the current prototype is a chibification of the battle model, right?It's the battle model with the proportions changed to more chibi-like ones. What I'm saying is that the face would look better if it were a chibification of the face of Cloud used in the FMVs of the original game. The FMVs may have been lower quality than the current battle model, but the faces are more conducive to chibi models because they were like 3D anime charactersn with very smooth, simple faces. The battle model is great as a battle model because realistic proportions go well with realistic features. Unfortunately, chibi proportions don't go well with realistic facial features. As a general rule, games that use chibi-style models tend to give them extremely simple faces with little difference in colour and tiny noses (see FF9 and the DS remake of FF3). Peronally I'd rather have chibi models with extremely smooth textures (kind of like N64 models), but FF9 and FF3DS are good examples of chibis with more detailed textures that still look good.
Title: Re: New Project: Bombing Mission!
Post by: Tyr on 2010-07-17 18:32:33
Very cool stuff, I'm a modeller and can help out if you need it. ;)

Can we see some of your work?
I have only made weapon models so far. I'm haven't got anything cool to show. But I would like to help anyway I can :D
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-17 18:53:31
 Oh lol I must be drunk, my first thought after seeing last pic "wtf* with the duck-face? XD". I think the more work is put over his face, the more chocobo-like he looks. Hah but that's good I would say, the less realistic and the more funny the better for the Chibi. + I think there is very few places in game where we can see field model from such perspective(if there is any) and surely ingame it does look differently:P.

*wtf = what the flower - censored version:P

 I don't think FF9 is a good example of chibi characters, they were mostly kids with pretty much normal(as for animes) proportions and others looked chibi-like even in the battles and made in completely different style. Also fields had much more closeups to models. We should remember that in FF7 most fields show characters in a way it's hard to see detailed expression.

 I would say to make some renders of it with the camera positioned like it's in most scenes in game. Quite far, from a little above and at different degrees. I'm quite sure, face in such state will give us hard time to see that "...whatever." expression Cloud should have. I have a feel we all keep forgetting this model/texture goes into game where it'll be used in certain way, not onto our windows/cellphone wallpaper:P. Making eyes/mouth bigger not smaller is my thinking here. Through it should depend on the look ingame not on the render taking whole screen with face:P.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-17 18:59:31
I don't think FF9 is a good example of chibi characters, they were mostly kids with pretty much normal(as for animes) proportions

FF9's character's weren't much younger than those of FF7, and the older ones (like Steiner and Beatrix) also had the kind of faces that I described. They certainly didn't have the same kind of proportions that you'd expect people of that age to have (Zidane was nearly an adult, for example). My point is that FF9's characters had faces that went well with chibi proportions and bodies.

We should remember that in FF7 most fields show characters in a way it's hard to see detailed expression.

That's an even better reason to use very simple faces. The more simple the faces, the easier it to see them when they're far away from the camera.
Title: Re: New Project: Bombing Mission!
Post by: Tyr on 2010-07-17 19:06:46
That is very true, and it would save hours of work. And I don't think people are running the game in such a high resolution. So if the faces are too detailed, the faces will just be a bunch of messed up pixels. But I like the way the face looks now. The question is if you will be able to blink?

I think in the original game the character could blink right? Removing the ability to blink will take away a lot of the realistic feeling you get when playing the game.
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-17 20:09:13
...
That's an even better reason to use very simple faces. The more simple the faces, the easier it to see them when they're far away from the camera.

 Well faces with "line" mouth and "dot/line" eyes CAN look nice too(example for dot/line eyes - CaitSith - dot on moogle, line on cat), I would see best making his lips a simple line but increasing it's size, and also increasing the size of his eyes, just increase without simplifing them.

 For some refference just type "chibi smile" in google graphics, simple line looks really nice for them. Much better than actual lips.

 LOL that's maybe not exactly what I mean(too kitty-style), but it's damn funny xD :
(http://fc08.deviantart.net/fs24/f/2007/325/2/7/FF7__Chibi_Sephy_Knows_by_ShiroiNeko_sama.jpg)

 Oh and I really always thought that Zidane and Garnet or whatever they were called from ff9 were like 9yo kids while I seen cloud about 17 or something like that;P, well I'm probably wrong at both, but my memory for dates sucks and I don't really remember their ages.=]




Image Macros have a place.  And that place is Completely Unrelated.   User was warned for this post

^Explanation:
In my opinion it was related, I inserted an image to show that smile made out of just a "line" looks good at Chibi version. Sure it's not exactly same character, nor exactly same style of smile which I noted above. I just linked it from google graphic find, it's not mine so I didn't edited any of it respecting unknown author. Sorry if I was wrong. >.>
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-17 20:12:45
Oh and I really always thought that Zidane and Garnet or whatever they were called from ff9 were like 9yo kids while I seen cloud about 17 or something like that;P, well I'm probably wrong at both

Yes you are. ;D

Cloud was 21 and Zidane and Garnet were 16. The FF9 characters weren't all adults, but besides Vivi and Eiko they weren't children either.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-17 20:21:33
Why does chibi cloud even need a mouth or nose?  He sure didn't have those originally and I sorta like that.

Also has anyone considered making the lips much smaller on the battle model?  It seems out of place against the CG cutscene Cloud model.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-17 20:24:31
note, the cg cutscene cloud is largely being replaced by a nicely rendered battle cloud :P... just givin u guys the heads up lol.
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-17 20:33:05
 I guess I looked on their age by their sizes, obviously asians have different standards for height:P.  Hehe xD.

 Some other chibis:
(http://ic3.deviantart.com/fs6/i/2005/082/7/3/Cloud_Chibi__by_DreamY3K.jpg)
^Too emo and small smile, but nice eye size:P maybe even "too nice"

(http://www.dragoart.com/tuts/pics/9/3765/15909/how-to-draw-chibi-ichimaru-step-4.jpg)
^much better smile kind of "I don't care whatever happens", hard to find same for Cloud, dunno why people draw him mostly as badass or sweet pink little Aerith kisser. In game he's taking everything cool for most of the time.


 How cloud smile should look based on emotes:
:) - wrong he's not an lego character,
:] - good enough,
:D - hell no,
:< - go and cut yourself.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-17 21:03:28
Why does chibi cloud even need a mouth or nose?  He sure didn't have those originally and I sorta like that.

Actually, even though i liked that too about the chibi, there is a mouth on the original model. Just the game is so low resolution by default you can't even make it out from the distance the game's cameras usually are. I'm not sure if it had no nose, or if it was just the lighting.

And I don't think people are running the game in such a high resolution. So if the faces are too detailed, the faces will just be a bunch of messed up pixels.

My native resolution that i run the game in is 1680x1050
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-17 21:27:49
That is very true, and it would save hours of work. And I don't think people are running the game in such a high resolution. So if the faces are too detailed, the faces will just be a bunch of messed up pixels. But I like the way the face looks now. The question is if you will be able to blink?

I think in the original game the character could blink right? Removing the ability to blink will take away a lot of the realistic feeling you get when playing the game.


I am running the game near 1920x1440
Title: Re: New Project: Bombing Mission!
Post by: nikfrozty on 2010-07-18 01:07:09
I know this might be offensive to people so I'll just link to it since maybe you forgot about his. He has done a good chibi model.
http://i69.photobucket.com/albums/i59/apz_freak/APZCloudScreenshot7.jpg
http://i69.photobucket.com/albums/i59/apz_freak/APZCloudFieldFunny.jpg
http://i69.photobucket.com/albums/i59/apz_freak/APZCloudWIP26.jpg
And I must say FF7 chibi and FF9 chibi is very different. FF7 has a side of look that is funny to it while FF9 is also kind of funny but it gives us a sign that they're kids because in the FMV's and battle they look the same, they are still chibi.
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-07-18 04:57:15
Except FF7 isn't really chibi, it's super-deformed. Though similar, they're NOT the same.
Title: Re: New Project: Bombing Mission!
Post by: Opine on 2010-07-18 05:08:45
If I were going to suggest any changes (which I don't really think need to be made).
I'd say:
1) Make his eye's bigger.
2) Make his chest bigger.
3) Recede his chin a bit.

Also, since we're posting pics of chibi cloud kawaii ne (http://img686.imageshack.us/img686/7092/picture40n.png)?

But I love this chibicloud and will be blissfully happy with it.
Title: Re: New Project: Bombing Mission!
Post by: Tyr on 2010-07-18 09:25:38
Where is the list of models that needs to be made. I could give you a hand.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-18 10:53:30
Where is the list of models that needs to be made. I could give you a hand.

Check first page.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-18 11:33:48
Where is the list of models that needs to be made. I could give you a hand.

If you model the mono drive I can try to texture it

E:/ Can UV it as well, so you just need to model it. You might want to import the original model into your 3d program of choice and model over it so you get the proportions right. Might even want to model it as mesh pieces like the original one is so that when exporting it into FF7 one doesn't need to split the model and fern with the UVs then.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2010-07-18 23:50:06

...much better smile kind of "I don't care whatever happens", hard to find same for Cloud, dunno why people draw him mostly as badass or sweet pink little Aerith kisser. In game he's taking everything cool for most of the time.

I believe the word you are looking for is 'smirk.' I wouldn't be opposed to a smirk option, but the problem is that whatever TA gives him will be there for every moment of the game. Considering one of the only times his face is front and centre is at the end of Disc 1, I don't know if giving him an expression at all is going to be helpful. In my opinion, the more neutral, the better. Anything but the PCs default inksmudge-mouth.

Also, great work guys! Don't let us rush you. I will wait forever for this. I will cure old age so that I can wait for this.
Title: Re: New Project: Bombing Mission!
Post by: dragowulf on 2010-07-19 08:40:11
I actually like your cloud model.  Looks great.  However I think Cloud looks way too clean.  He looks like what I would envision Prince Harry to look like in battle.  He is battle ridden yet looks like he hasn't worked a day in his life.  I think his hair needs to be dirty blonde rather than bleach blonde.  His clothing is also too wayyy too bright imo.

Other than that it's awesome.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-19 14:41:02
(http://ff.millenia3d.net/wip/save.jpg)
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-19 14:44:11
Amazing image

-pushes start and selects save- :D

okay done joking haha. Looks great man. Not sure if possible but isn't it suppose to be kinda transparent?
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-19 14:46:06
He looks like what I would envision Prince Harry to look like in battle. 

This is Prince Harry in battle (http://img832.imageshack.us/img832/9018/610xs.jpg) ;D

(pic goes here)

Save point's looking good; would be great to see it in game 8)
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-19 14:46:48
I think I'll need a change of pants.
Honestly after all the time I spent getting the original save model back from the PRP patch that is the most beautiful thing I've ever seen posted here.
 :'( so beautiful
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-07-19 15:46:06
<new save point picture>

sweet millenia, sorry again about the [ part of the save point, hopefully you were able to use the rest of my model...
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-19 16:17:55
http://ff.millenia3d.net/wip/save.jpg

Yay, a classic save point in hires!
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-19 16:33:59
Hey sorry to raise the dead and be slightly off topic but someone mentioned earlier in this thread that apz's cloud wasn't completely original and I checked the thread and it looks like it's been closed because he swiped UV maps.  This is quite sad.  Can someone offer up more details on what happened?  Does that mean this is now the must-have cloud battle model? 

Mod edit: I fail to see how this has anything to do with the topic.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-19 16:42:45
Hey sorry to raise the dead and be slightly off topic but someone mentioned earlier in this thread that apz's cloud wasn't completely original and I checked the thread and it looks like it's been closed because he swiped UV maps.  This is quite sad.  Can someone offer up more details on what happened?  Does that mean this is now the must-have cloud battle model?
there is a thread about this in unrelated, discussion can be continued there, and is considered offtopic here.
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-19 16:44:16
Behold, the guard sperm!

(http://img5.imageshack.us/img5/1594/picture21gz.png)
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-19 17:03:32
(http://ff.millenia3d.net/wip/barretfirsttwoguns.jpg)
Title: Re: New Project: Bombing Mission!
Post by: GI-Jimbo on 2010-07-19 17:32:09
Is it just me or does it look likes cloud foot is broken or something??
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-19 17:34:06
Nah, unfortuntely, that's how the animation works. his foot needs to be flat, but his leg needs to be at an angle. And since there's no mesh deformation, that's the way it has to look. You probably just didn't notice it because of the lower detail on the original model.
Title: Re: New Project: Bombing Mission!
Post by: GI-Jimbo on 2010-07-19 17:36:50
yea your right I just looked at the original w/e its not a big deal the cloud still looks amazing
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2010-07-19 22:59:29
As for Barret's vambrace? It looks like it's going through his bicep -- is this the original animation as well?
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-19 23:02:49
http://ff.millenia3d.net/wip/barretfirsttwoguns.jpg (http://ff.millenia3d.net/wip/barretfirsttwoguns.jpg)

IMO, these models need some work @ lightning.
Cloud looks a bit too bright and Barret a bit too dark.
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-19 23:06:55
Barret looks alright. Cloud is a little too clean and bright, though.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-19 23:10:05
They're nice models, but one thing that annoys me is the back of clouds head. It looks too pointy, while the texture itself makes it look like it should be rounded from behind.
Title: Re: New Project: Bombing Mission!
Post by: GI-Jimbo on 2010-07-20 02:33:08
Is the buster sword finished or will it have the gold and red hilt like original??

(http://img837.imageshack.us/img837/7624/10636bustersword2super.jpg) (http://img837.imageshack.us/i/10636bustersword2super.jpg/)
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-20 02:39:18
Progress on my guard hound... just need to do hind legs then tweak it a bit to make it look less choppy.

(http://img5.imageshack.us/img5/5665/picture26i.png)
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-20 03:24:00
Ugh the point of my picture was having barret's weapons ingame and every single one of you totally missed it >_>

Barret will probably be mostly redone soonish and the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker since it's 100% self illuminated at the moment..
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-20 03:33:51
Ugh the point of my picture was having barret's weapons ingame and every single one of you totally missed it >_>

Barret will probably be mostly redone soonish and the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker since it's 100% self illuminated at the moment..

I noticed Barret's weapon, I just didn't post anything about it :(
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-20 03:37:11
Ugh the point of my picture was having barret's weapons ingame and every single one of you totally missed it >_>

Barret will probably be mostly redone soonish and the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker since it's 100% self illuminated at the moment..

I noticed Barret's weapon, I just didn't post anything about it :(

I am disappoint.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-20 03:39:27
I am disappoint.

I know, it's weird; I usually post about everything ::)
Title: Re: New Project: Bombing Mission!
Post by: Mirenheart on 2010-07-20 03:41:13
I noticed the weapon too, I just thought it was something you guys already had finished. Didn't realize that was what you were showin' off. Looks great!
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-07-20 03:47:25
Ugh the point of my picture was having barret's weapons ingame and every single one of you totally missed it >_>

Barret will probably be mostly redone soonish and the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker since it's 100% self illuminated at the moment..

I noticed it! i was just at work :-D
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-20 04:30:07
*comments on Chocobo_Girl model so she doesn't feel completely ignored*

 Yaay guard sperm finally found it's egg! I mean legs:O
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-07-20 04:39:02
I am disappoint.

Hi disappoint, nice to meet you   :P

Also, yeah, i noticed barret's weapons too, but i figured someone else would post about it, which evidently didn't happen ???
Title: Re: New Project: Bombing Mission!
Post by: Chocobo_Girl on 2010-07-20 04:53:58
Done modeling every piece. (mines the one on the left)

(http://img833.imageshack.us/img833/8861/picture28.png)

(http://img269.imageshack.us/img269/8391/picture27au.png)

I still need to make it look less chunky but sides from that the model's pretty much done. :) This is also the first model I've done entirely on my own with no help. :P
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-20 05:02:19
looks good! the rear thigh is too pointy at the bottom. the paws are too rectangular. Make them more slender, at the root, and flaring out for the knuckles/fingers. Also slant them a bit, think how your foot is slanted to one direction. additionally, the middle knuckle should be slightly bigger, and the inside knuckle smaller and more stubby.
Title: Re: New Project: Bombing Mission!
Post by: Ryusaizo on 2010-07-20 06:45:22
Nice work C-girl :P.  I cant wait to see it fully textured and in its full glory..kicking my butt D:
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2010-07-20 07:31:51
the brightness of Cloud is because when we'll have dynamic lighting in the game it'll look a lot darker

Wait, what!!? Dynamic lighting is in the works? :D
I did not know this...
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-20 08:30:48
Eventually, yes

Don't hold your breath though :P
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-07-20 22:23:58
Enter the Reactor...
(http://img267.imageshack.us/img267/4975/nmkin301.png)

and go down...
(http://img37.imageshack.us/img37/8404/nmkin401.png)

untill you light the fuse....
(http://img63.imageshack.us/img63/8479/nmkin501.png)
hmm still some floating parts....
beware, the clock will be running....  ::)

oh, if you wonder why I'm redoing NMKIN_5, well it is all one single big room...
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-20 23:24:55
nice spoox, nice as it is, i'd request you not continue on nmkin 5, as its fully modeled, and being textured now, and is in the opposite direction. You do great work, and I'd rather you spend your time on what we havnt made yet.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-07-21 00:18:25
Honestly his will most likely turn out better then mine anyways. And they are all one big scene so having them all together would help with texturing i would gather.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-21 00:26:49
very well :P
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-21 03:00:19
There are other reactors :)
Title: Re: New Project: Bombing Mission!
Post by: cloud valentine on 2010-07-21 07:36:36
im new here,,, nice to meet you all, ahmm, could this be work without installing aalis custom driver?. thnx.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-21 07:52:38
im new here,,, nice to meet you all, ahmm, could this be work without installing aalis custom driver?. thnx.

Not really, all the assets are too high-res to be used without it and on top of that, our installation method will most probably make heavy use of Aali's driver features.

Why would you NOT use Aali's driver anyways?
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-21 08:09:52
 Well that's rather not a topic for such question and surely there is stuff from this mod you can't run without Aali's custom driver, generally you can't even install it without this driver, but you can always backup your ff7 registry/config after full install, add custom driver, install TA mod, kick new driver out and restore registry/config and then customize stuff that could work especially resizing new textures to low res as keeping 2k+ x 2k+ textures on 640x480 game is quite useless.
 Practically if you would get some modding tools from here and borrow some common sense from someone else(that's all for the guy asking not you Millenia:P) you could get most of this stuff running on PC just little above minimal config for original game. Through seeing your post I'm guessing you aren't good at reading/learning stuff on your own meaning you have good pc(hehe what a relation=]) and see no point in installing all this without Aali's driver:O. Soo just go and install Aali's driver, name can be confusing if you know a little to none about your system, so if you are affraid - no it's not a driver which replaces your system's hardware drivers, just a custom driver that stands between THIS(ff7/8) old game and new hardware=].
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-07-21 09:09:46
SpooX for the win.
Although i like you being doing all maps, i think you should finish one first before jumping to another. That way other could start working on texturing it. This way we'll have 1~2 maps 100% done instead of 5~6 undone.

I'm just sayin  8)
Title: Re: New Project: Bombing Mission!
Post by: Marc on 2010-07-21 22:22:42
im new here,,, nice to meet you all, ahmm, could this be work without installing aalis custom driver?. thnx.
Why would you NOT use Aali's driver anyways?

5 bucks on pirated game.

Also, a question, what will happen to Cloud's lighting until dynamic lighting gets implemented ?  He's currently extremely bright compared to Barret and since your post implies dyn lighting isn't for tomorow ...
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-07-21 23:52:36
I'm not certain how battle lighting is handled now but if it is self illumining then mill could just make it darker to match Barrett.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-22 03:35:22
It is self-illuminated at the moment, but I'll rather lighten Barret up so he won't look pitch-black with ingame lighting when we get that..
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-24 05:22:02
MWAHAHAHA I have figured out UV mapping! (LVL UP!)

Tell me, did I do a good UV on your save point there TA? And ima practice texturing on it too.

(http://a.imageshack.us/img412/834/saveb.png)
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-24 09:10:33
UV mapping is a very tricky art. You really want to pack as much data and reuse every textel you can. For example, that layout above is very wasteful! You need to learn how to pack what you have together better. Good start though
Title: Re: New Project: Bombing Mission!
Post by: Clodus on 2010-07-24 09:12:26
Is that the save point you're working on? Thank you very much! Also, will there be a demo/video of these maps in game? I'm really looking forward to seeing a little bit more added, if it's on par with the original. (Such as steam blowing out of more pipes instead of just near the reactor.)
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-24 09:17:47
So are you saying fill the entire image up halkun? How about my part alignment? All segments that touch are connected where they touch.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-24 11:39:38
you can overlap mappings if they have the same texture. Even wonder why the faces on square UVs only have one side, ever notice that the bodies are warped in strange ways. Squish everything together and don't be afraid to overlap and make thingsbigger/smaller so you can cram something in. Just because it's a particular size on the model doesn't mean it has to be the same size in the UV map.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-24 12:41:12
UV mapping is a very tricky art. You really want to pack as much data and reuse every textel you can. For example, that layout above is very wasteful! You need to learn how to pack what you have together better. Good start though

Tbh though comfortability for the texture artist > texel density in most cases imo. I personally hate mirroring and overlapping :p

Also, you wouldn't have had to UV it jeff, it had a perfectly fine (if not wasteful) uv map already
Title: Re: New Project: Bombing Mission!
Post by: jeffdamann on 2010-07-24 12:49:20
It was cool, I enjoyed it, wanna send me over some models that havent been UV'ED and lemme give em a shot?


Recent work----Mendeleviums sword. I messed up 1 face at the very end and I dont know how to step back in the UV edit window...

(http://a.imageshack.us/img146/4332/mendelblade.png)
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-07-25 22:47:27
Tbh though comfortability for the texture artist > texel density in most cases imo. I personally hate mirroring and overlapping :p

Also, you wouldn't have had to UV it jeff, it had a perfectly fine (if not wasteful) uv map already
Back in the day you didn't have the luxuries you have today. However you might need to be very careful about abusing the UV mapped data in FF7's engine. It's quite dated and it's DB system is likely fairly limited as well. The models are they way they are for a reason. They didn't just color the polygons vertices because "it was cool". They probably had an early data budget. It appears they blew the budget on the CGI movies though as they have 3 sets of data (disks) in the original game.

For save points you probably can stick with colored vertices just as easily as doing UV mapped polygons. They scale very nicely (have you looked at the game in a PS1 emulator at 1600x1200 it looks perfectly fine despite the low poly count models) namely because they aren't saddled with bitmap resolution (resolution independent) for there appearance. If you increase the save point poly count I doubt that would be a problem however once you stick a bitmap on something scaling resolution becomes an issue.

That all said the basic engine may work fine I would be most concerned with making the database too large for the engine to handle (IE indexes out of range). My guess is you should stick under 2gigs (should be able to do that if you don't go UV map crazy).  They made games the way they did for a reason (especially UV maps) as bitmaps eat huge amounts of space (even compressed).

Halkun how big is the data for FF7 in the PC excluding movies?

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-26 06:03:06
(http://up.millenia3d.net/up/fire.png)

How mine looks like btw..
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-26 14:13:27
does the fire have 3 layers? it is animated (just rotating) you could likely just make 3 of the same circle, just for when whoever imports, that it doesnt become very static.
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-07-26 21:39:49
Here you go, here's my UV from above!

All the data at half the size :) This is how you should do a UV map.

(http://img64.imageshack.us/img64/8679/half.png)

=== Ninja Edit ==
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-27 03:37:33
Good point Halkun :P

I'm too obsessive at stitching every little piece together tbh..
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-07-27 22:00:54
Good point Halkun :P

I'm too obsessive at stitching every little piece together tbh..
heh if that's the worst thing you do count yourself blessed :D

Erstwhile each facet on the crystal is similarly shaped triangles you can form the 4 long and short facets into a single rhomboid shape one for short and one for long as an example (that's what I would attempt).
The advantage is that you have more area dedicated to the actual texture. There are lots of other things one can do (repeating patterns in the flame for example) and layering.  I would suggest experimenting. That's how one learns things (by making mistakes or getting feedback from others).

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-07-27 22:19:11
Also @ millenia, I know you like to have equal ratio for poly area and texture density, which can be good in some contexts, doesnt work the same with characters and when ultramaximizing. Always consider where there is more detail (ex, face, lots of detail vs. backside, not so much detail)

I think we've sufficiently lectured millenia on uv mapping, hows about we get some more wip shots up of... nething o.o
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-29 13:31:17
Wedge is near enough finished! Just need millenia to give the texture a few tweaks and it'll be usable  ;D

I'll need someone to help convert him properly though. (http://content.screencast.com/users/NeoCS/folders/Jing/media/f59fd2ea-8254-4d71-9867-0ebbde7240bc/2010-07-29_1428.png) He's up on the repo if anyone wants to take a shot at it.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-07-29 14:45:22
He looks fine, what's the problem?
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-07-29 14:46:22
Awesome! The Michelin Man is in Avalanche!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-29 15:15:30
He looks fine, what's the problem?
The lack of textures?
*Wasn't built with a sarcasm detector*
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-07-29 17:10:29
He looks fine, what's the problem?
The lack of textures?
*Wasn't built with a sarcasm detector*
Right, but you have experience doing this so I figured you just didn't have the finished texture applied yet.   So you have a texture but it won't show up in game then..
Title: Re: New Project: Bombing Mission!
Post by: Miseru on 2010-07-29 17:33:10
 I turned Cloud into such michelin man before messing with textures when I forgot it needs to be square in a multiply of 8x8 in original game, but I guess that's not(?) the case with Aali's driver:3.
Title: Re: New Project: Bombing Mission!
Post by: Millenia on 2010-07-30 03:27:49
Don't convert Wedge just yet, I might tweak the UVs
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-07-31 01:04:00
Finshed modelling Biggs (http://ncs.millenia3d.net/Biggs/Biggsdone.png), will start on Jessie tomorrow.

EDIT: I've forgotten about his headband bits and pieces and his lower belt, but they can be done anytime.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2010-08-01 07:55:31
Finshed modelling Biggs (http://ncs.millenia3d.net/Biggs/Biggsdone.png), will start on Jessie tomorrow.

Whoa! I didn't know you had even started! Looks fantastic, I notice you're designing them after the concept art and not the original sprites. Is that always going to be the case?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-08-01 11:15:37
I'm trying to blend the styles of the concept art and the original models, really - I'm using both as reference. Thing is, the art is a _lot_ more detailed because it's a drawing, while the original model is a few squares with vertex painting, so because I need more detail than was in the original, I look to the concept art. However, there's a lot of stuff in the concept art that doesn't work practically in 3D, because they're just drawings. In those cases, I refer to the original model (plus, you can't see the back of the character in the art).

It bothers me though, how the model that Square made for Biggs was pretty much completely different to the concept art. The hair's wrong, the colours are wrong, the top's wrong, the arms and hands are wrong, and the legs are wrong. I'm willing to bet the feet would be wrong too, if they weren't just cubes. They even gave him a massive hair spike that wasn't present in the art for some unknown reason. It's almost as if the dude they told to make the model lost the concept art and just based it off what he remembered o.O

EDIT: I realise after typing that wall of text, though, that the whole point of this project is to update the graphics while keeping the sense of nostalgia for those who played the original. And I'm sure that most people didn't spend the whole time looking at the concept art instead of actually playing the game.

So, if enough people think this is a good idea and not just a waste of time, I'd be happy to make an alternate model with his attire based more on the original model than on the concept art.

[/unexpectedly long post]
Title: Re: New Project: Bombing Mission!
Post by: halkun on 2010-08-01 13:22:13
I'm all for the original drawn art. Go with it.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-08-01 13:50:25
In most cases, its fine to use original ff7 art (sometimes compilation) as reference. I dont think many people spent their time in ff7 looking at 120 polygons of biggs nehow :P.
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2010-08-01 14:15:26
What you have just now is a good compromise between the original model and the concept.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-08-01 14:34:22
i think that biggs you have so far is perfect.. it looks like the in-game model w/ more detail gathered from the concept art.. just what i expect from TA, besides everything would look horrible if we uped the pixel count and just kept exactly the same amount of detail...

Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2010-08-01 15:35:59
Sayyyy isn't that exactly what aali's driver does?  ;)
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-08-01 15:40:18
Sayyyy isn't that exactly what aali's driver does?  ;)
it does appear to be a part of what it does :P
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-07 04:09:24
I would love to be able to help in creating models/texturing whatever I can however.. I do need to ask.. as well as learn ofc..

What do you use to create character models? Is that also done in sketchup or.. Whilst someone is doing Jessie I would like a crack at her even just to have some practise.

EDIT: Hehe.. found 3DSMax.

Now to try it out ;D

EDIT2: A new question. With battle models the file seems to load up as one complete model.

With field models though do you need to play jigsaw and find the correct pieces then fit them all together?
Title: Re: New Project: Bombing Mission!
Post by: Shankifer on 2010-08-07 04:54:19
blender.org   :D
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2010-08-07 22:26:37
Hey great job so far from what i seen yall almost got it all covered. The character are mostly done as well as battle scenes. From what i seen almost all enemies are complete as well. And the backgrounds are being worked on so i want to say yall are about like 80-85% complete with the bombing mission. So is there any thing that is unclaimed and no one is working on maybe i'll take a shot at it.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-10 12:03:44
(http://img34.imageshack.us/img34/9303/jessew.png) (http://img34.imageshack.us/i/jessew.png/)

No where near completion ofc but just thought I'd post my progress.. (Colours are just temporary to see differences etc.

Any feedback?

Ofc NCS prolly gonna have a better one made but..
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-08-10 13:21:55
You would think I'd already have made one, but I'm also lazier than you might think  :P

Anyway, onto feedback.
Overall, it's not looking too bad at all really. The feet are looking great, although perhaps the buckle could be wider.
The ankle thing could probably be further up the leg so there's more room at the bottom for the thinner, screw-like bit (http://ffcompendium.com/art/7-jesse-a.jpg)

Now the shorts look ok, but you've sota made them flare out as they get towards the bottom, whereas in the concept art they're pretty much the same wideness throughout.

The crotch part is where you've gotta think outside the box. I know that in the original it was modelled like that, and you have introduced more polys, but actually that's not gonna work all that well, since the aim is to add more detail, and you can't get much detail at all out of that shape.
Instead, try something like I did with Biggs (http://ncs.millenia3d.net/Biggs/Biggsdone.png) + Wedge (http://ncs.millenia3d.net/Wedge/WEDGE.png) and have it go up over the torso slightly. what you want is to hide visible seams between parts as much as possible, and right now there is a clear seam between the crotch+legs and the crotch+torso.

The torso itself isn't shaped very well really, and also the armour doesn't stick out from the body enough, I'd suggest remaking that piece or drastically reshaping it.
The shoulders are actually not bad. You'd need to make everything bigger and angle the shoulderguards out more. You should also make the arm parts a lot thicker - refer to the art wherever possible. The 'glove' part doesn't really reference the art or the original model at all, so you might wanna rethink those.

One last point, and I've seen a lot of modellers fall into this trap. When you've got parts that you think you can manipulate from cylinder primitives, do not set the side count too high. I always think to myself - If in doubt, go for double the original. Basically what I mean is, you don't want to end up with arms and legs that are like 18 sides. It doesn't look any more cylindrical than an 8 sided one would and you're just using unnecessary polys, as well as making it harder to manipulate.

Hope that helps.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-10 19:28:45
thanks for the feedback. :) I'll get working on it all ASAP and yes as I said it is in very low WiP currently. spent around 7 hours learning new things :) really enjoying 3d modelling xD

It's also my first model so it is probably going to take a very long time to get everything in proper position that it should be. So far I've just been trying to make a basic full mesh and then I'll re-adjust everything I've done. After I've worked on the head and hands I'll repost a new image along with the feedback. Ofc after swapping around all my proportions and fixing it all up. I've only just today extended my breastplate out and started making her trousers have the concept art look.

After looking at your poly counts on biggs I saw that it was around 12ish so I've been working with that for any cylindrical shapes.. Altho if you have been working at 8 I'll probably reduce them all down to that.

One final thing which I wasn't really sure about. Are the boots too big in your eyes? was considering scaling them down slightly and then increasing the buckle a bit also.


Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-08-11 05:26:55
good to see yer progress, good stuff fer yer first model. the boots are a good size, but work on making all the details like buckles etc to scale of the original art. what you want to keep proportionate to the model is the size of the difference peices. NOT the shape :P. Show a wireframe after your next go. Additionally, as ncs pointed out, always try n keep your limbs at 8 sides, its a good size for keep managable and still have detail (even 6 is okay, but... we can splurge :3)
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-12 00:04:15
(http://img339.imageshack.us/img339/8517/jessehead.png) (http://img339.imageshack.us/i/jessehead.png/)

Jesse's head!

However feedback mainly on this... after looking at the concept art she actually has a ponytail there and wondered. What everyone would prefer.

Pony tail or current.

I vote ponytail :P
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-08-12 00:55:10
Before you start thinking about that, the face needs more detail!
mouth and a nose, minimum :P

Also, why does everyone keep on calling her Jesse? Jesse's a dude's name, isn't it? I always though she was called Jessie, although maybe I'm wrong.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-12 03:56:34
meh minor details to add :P

although I thought anime mouths where being used for textures? Wouldn't that mean no mouth is needed?

And her name is actually jesse. Check in-game files etc.

Edit: Nose added! :P

(http://img836.imageshack.us/img836/4834/jesse.png) (http://img836.imageshack.us/i/jesse.png/) (http://img339.imageshack.us/img339/5641/jesseo.png) (http://img339.imageshack.us/i/jesseo.png/)

Still some stuff to work on, hands mainly ofc :P May need to reshape the chest a bit around the middle assuming you all think its goodish.

Also the extended waist looks as though its cutting into the chest, it's just wierd textures really it goes all the way round properly :)

any new feedback appreciated! Especially on how im going to make the rest of her belt? I would assume it'll become broken ingame when she runs unless there is a way around it?

Still thinking of the ponytail :P
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-08-12 11:26:26
Don't have time for a full feedback right now, but

And her name is actually jesse. Check in-game files etc.
orly?
http://screencast.com/t/ODA2NGE3NWEt
http://finalfantasy.wikia.com/wiki/Jessie

 ;D
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-12 12:22:36
I'm sure it said Jesse in my PSX version :P altho.. it may have been the PSX demo i watched.. *whistle* Either way..

hmm yeah, just did the start.. *doh* she is jessie. the FF7-2 spreadsheet file needs fixing! >.<

like your wedge sitting there btw ;D hehe
Title: Re: New Project: Bombing Mission!
Post by: Qudeid on 2010-08-12 19:26:21
FYI: I only know her as "Jesse".

And you guy are doing great work!!! :) Keep it going.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-12 21:23:04
Just been thinking.. Just how much of the bombing mission is 100% complete? I'd guess around 80% is ready and rest mainly just needing retexturing now?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-08-12 21:36:48
I would cautiously give an estimate of 70%. Texturing the field backgrounds is a lot of work.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-08-13 01:06:10
I would cautiously give an estimate of 70%. Texturing the field backgrounds is a lot of work.
Indeed it's not like you have a magical spray can to do this.

Side note:
Blender has some handy tools for doing this I've seen. Rather impressive but ... I doubt they are in a state just anyone can use them (IE the person showing them hadn't polished the tool up). One was a face painting tool. Another was an image projector (you could paint the textures based on a source image and continue the painting by using another angle quite interesting approach).

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-08-13 05:48:42
good stuff owen, bug NCS for our stock hand mesh. import it, and scale it a bit, then add glove details to make it fit jessie. so yea... you don't need to worry about the hand :P
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-13 13:50:48
ok now im confused..

I imported the hand mesh to see its about 10x as big as my model so I thought I'd scaled my model to the files wrong..

So i loaded the chest file and the head file in seperatly to scale it to them when...

The chest file is at the same scale as the hands but the head is scaled to my model... Both from axec.p and axea.p

Which do I use? >.<

http://img230.imageshack.us/img230/166/fucked.png
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-08-13 14:17:11
dont worry about the scale of your model in the 3d program, as long as everything is scaled relative to eachother
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-13 16:45:42
I'm taking over this thread with screenshots..
(http://a.imageshack.us/img340/2350/jesseful.png) (http://img340.imageshack.us/i/jesseful.png/)

Jesse 100% modeled yayay

(http://a.imageshack.us/img580/8517/jessehead.png) (http://img580.imageshack.us/i/jessehead.png/)

Ponytail vs Tied-Up.

Lemme know what you think and if you'd prefer the pony tail :) and would access to the repo be possible?

I don't really fancy texturing her myself considering I know zilch about photoshop etc.. altho I'll get her UV sorted. :) Although for that.. Does the entire model get textured or can the individual pieces be coloured in just blender?
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-08-13 17:58:22
I like it. It's just how I imagined the chibi models would've been if they were able to make higher resolution models back then. Clean, simple and cartoony, but not blocky and low-res like the original.

I like the non-ponytail version more, because I think it suits Jessie's personality. As far as authenticity goes, it's hard to say because the concept art has a ponytail, but the original model seems to leave it out.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-13 19:59:19
Aye she is definatly a tomboy.. Although the pony tail does actually make her look like a girl. original game models seriously had me doubting if she was or not

Although now she does have 2 extra assets to distinguish this now ;D

Either way my FF7 is going to have jesse with a pony tail! :P

Oh and btw, I've decided I'll try n put a little work into remaking the mono drive :P Will see what happens

EDIT:
(http://a.imageshack.us/img213/193/monodrive.png) (http://img213.imageshack.us/i/monodrive.png/)

All I've done is up the poly count on the pieces tbhh  not much else to do with such simple shapes

The tentacles are going to take so much work if they are to be made higher res due to their movement though. I'd guess the only way to change it is if they are made seemless other than that nothing can be done really imo
Title: Re: New Project: Bombing Mission!
Post by: FF7Doug on 2010-08-13 22:48:19
My vote is ponytail!
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-08-14 14:58:28
good work owen, the torso still needs some work, it still feels like a box. the hands/wrists area is good, but scale out the wrist part a bit, to give a bit more ovular shape to the hand segment.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-14 16:40:25
I'm not sure what you mean by box :P
(http://a.imageshack.us/img801/4963/torsojesse.png)

Just incase its the perspective + way blender shades the models when smoothed. Altho the sides are definatly boxish just cause arms are there so might as well leave them flat as well as NCS's chest model is also straight on there

If it's not just that really I'd need ya to point it out to me heh.

Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-08-15 15:39:27
well im guess im off the hook for the mono drive. yours looks basicly finished..... nice work.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-08-17 22:27:58
Here comes an other one....

(http://a.imageshack.us/img814/6581/nmkin317.png)
just some more detailing.....never mind the lighting setup....  8)
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-08-17 23:42:33
Here comes an other one....

just some more detailing.....never mind the lighting setup....  8-)

looks impressive, how did we ever get along without you ;-)

I'm not sure what you mean by box :-P
Watch out for image quoting

Just incase its the perspective + way blender shades the models when smoothed. Altho the sides are definatly boxish just cause arms are there so might as well leave them flat as well as NCS's chest model is also straight on there

If it's not just that really I'd need ya to point it out to me heh.

my gripe is the boobs don't look natural. they look like they're coming straight out of her chest, and here torse meets up with them too far away from her abdomen. Make the shape more of a "can hold a pencil underneath", but not saggy, but right now they just look unnatural. Right now she looks somewhat masculine, give a smaller waistline too.

lee

 
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-18 00:10:23
http://www.ff7citadel.com/media/concept/jessie.jpg

They are in a breastplate.. so well the breastplate is going to come straight out of her chest and it's going to be designed not to drop her boobs as it's made out of a sheet of metal :P this is a super-deformed model as it's a field model.

I'll drop the waist down slightly though :)
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-08-18 00:34:20
breastplate noted! i never realized thats what it was supposed to be.
Title: Re: New Project: Bombing Mission!
Post by: Beavii on 2010-08-18 01:02:47
Here comes an other one....

Don't quote images please, kthx
just some more detailing.....never mind the lighting setup....  8-)

This kinda reminds me of the "Lego" Video Games.

No Offence meant tho, Looks like a very interesting project, Will be watching.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-08-18 16:49:49
[imagine here]

Yay, detailing :) looks like we're gettin closer n closer..

When we can play through the entire bombin mission.. gonna be awesome!
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-08-18 23:04:00
This kinda reminds me of the "Lego" Video Games.


Some more Lego bricks added... :-o

(http://a.imageshack.us/img809/748/nmkin321.png)

So far it's a creepy reactor, we could create some kind of silent hill feeling..... :evil:
(http://a.imageshack.us/img191/6875/nmkin407.png)
Working with mako made my computer crash, somehow he doesn't like the radiation... :|
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-08-19 00:09:45
That looks fantastic!i will drool everywhere when it get's finished :D
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2010-08-19 02:25:19
Wow sick progress cant wait till the bombing mission is done.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-08-19 07:01:00
Looks great! Just noticing that the bricks on the walls are of a different color then the original. Are you planning on changing these?
Title: Re: New Project: Bombing Mission!
Post by: slentara1 on 2010-08-19 15:20:14
Hi I'm new here. I think you guys are doing an awesome job.  :lol: I would like to help, but it seems you guys pretty much have the bombing mission down. I would like to help in future projects. I don't know much about modeling, but I could try to take a stab at texturing, or I could lend my time to help rendering. I would like to learn modeling if anyone knows a good place to start. Anyways back on topic, you guys are masters at what you're doing. Keep up the awesome work.


P.S. Don't rush please. The best work rarely comes quickly.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-08-19 18:54:47
Looks great! Just noticing that the bricks on the walls are of a different color then the original. Are you planning on changing these?

I'm not yet concerned about the actual textures, for now they're most temporary placements.

I think I'll replace everything with....
(http://images.mocpages.com/user_images/20331/1258078590m_DISPLAY.jpg)
 ;D
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-08-19 20:49:40

I'm not yet concerned about the actual textures, for now they're most temporary placements.

I think I'll replace everything with....
<image removed for sanity>
 ;D
LEGO FF7 by LEGO-MY-SOFT

Actually that would be quite humorous to make a LEGO version of the FF7 models :D

Cyb
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-08-19 23:09:43
Actually that would be quite humorous to make a LEGO version of the FF7 models :D

Cyb

hmmmm chibbi minifigs, I do wonder....
Next time I'll throw some real bricks into the scene...

but for now, some light test...

(http://a.imageshack.us/img401/1083/nmkin410.png)
I don't like the volume lights yet, nor the water surface...
but at least you can see the effect of the light on the bricks..... more like the original I think.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-08-20 11:16:03

hmmmm chibbi minifigs, I do wonder....
Next time I'll throw some real bricks into the scene...

but for now, some light test...

Crazy awesome work

I don't like the volume lights yet, nor the water surface...
but at least you can see the effect of the light on the bricks..... more like the original I think.

Looking great spoox, are you also going to have some sort of lower intensity ambient lighting? I could never figure out how to match the lighting up to the original scenes. I would at least figure an ambient light with volume lighting for highlights and what not.
Title: Re: New Project: Bombing Mission!
Post by: Furzball on 2010-08-20 15:22:51

I'm not yet concerned about the actual textures, for now they're most temporary placements.

I think I'll replace everything with....
<image removed for sanity>
 ;D
LEGO FF7 by LEGO-MY-SOFT

Actually that would be quite humorous to make a LEGO version of the FF7 models :D

Cyb
This highly made me want to go get my legos and start making stuff but my balls got winning vote in not going up into my parents attic to have them melt.
Title: Re: New Project: Bombing Mission!
Post by: Senti on 2010-08-31 05:37:19
I got to say, been out of the loop for a while (about a year) and reading up on the current works, just read through every post here and I'm loving the work so far. If you guys need any help with the rendering, or if you would like a secondary repository for the files in case yours goes down again, let me know.
Title: Re: New Project: Bombing Mission!
Post by: philman on 2010-09-04 15:34:52
hey sl1982 this project will release with a much time??? (i don't play my ff7 for what i waiting this project release  :| for this i want know)
Title: Re: New Project: Bombing Mission!
Post by: Senti on 2010-09-04 15:41:37
He's said before that there is no "release date" currently. Everyone who is working on it is doing so in their free time and when they feel like working on it. As such there is no way to tell when it will be done, now if you want it to be done quicker then come up with the money to pay them to work on it as an actual job so they can put their other jobs on hold. (joke there)
Title: Re: New Project: Bombing Mission!
Post by: philman on 2010-09-04 16:22:57
lol  ;D thanks for response me senti! ^.^
Title: Re: New Project: Bombing Mission!
Post by: Elratauru on 2010-09-06 19:35:53
hmmmm chibbi minifigs, I do wonder....
Next time I'll throw some real bricks into the scene...

but for now, some light test...


Do not quote images

I don't like the volume lights yet, nor the water surface...
but at least you can see the effect of the light on the bricks..... more like the original I think.

Nice to look at, maybe the water should be something like this:
(http://i54.tinypic.com/14tmvch.png)
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-09-06 19:37:44
I'm certain it's not supposed to be water down there.
Title: Re: New Project: Bombing Mission!
Post by: Senti on 2010-09-06 21:25:17
I think it's supposed to be raw Mako waiting to be refined.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2010-09-07 03:27:02
It looks nice, but I think the level of the mako might be too high. It always seemed like a mighty drop before the pool. The pipes end at the 'water level' and steam rises up from the surface around the pipes.

And yeah, it's mako. Think the upshoot of Lifestream at Mideel. Basically radioactive. Very bright.
Title: Re: New Project: Bombing Mission!
Post by: Opine on 2010-09-07 16:41:26
It looks nice, but I think the level of the mako might be too high. It always seemed like a mighty drop before the pool. The pipes end at the 'water level' and steam rises up from the surface around the pipes.

And yeah, it's mako. Think the upshoot of Lifestream at Mideel. Basically radioactive. Very bright.

I thought the same, too. I think the level of the liquid should start where the steps end.
But it looks nice.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2010-09-10 06:02:39
I realize now that the water effect was added by somebody else, and that SpooX was right on track. Keep up the good work y'all!
Title: Re: New Project: Bombing Mission!
Post by: Overseer X on 2010-09-12 02:28:56
I was a little sad after seeing a video on youtube with these modifications & then finding out it's not yet released..
Really amazing.. excellent work Team Avalanche!
You are truely saints of the FF7 modding community.. :lol:
If you need another tester.. I have the time  ;)
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-09-12 11:03:46
I was a little sad after seeing a video on youtube with these modifications & then finding out it's not yet released..

Well, here's something to take away some sadness...

A render test... (mostly technical research in improving quality and lowering rendering times..  8-))

(http://img819.imageshack.us/img819/4391/md12wip.png)

Title: Re: New Project: Bombing Mission!
Post by: Overseer X on 2010-09-12 11:53:05
WHAT ABOUT MY SADNESS!? :P
Thanks SpooX! It looks amazing!
Title: Re: New Project: Bombing Mission!
Post by: Shankifer on 2010-09-12 12:31:34
Is there grass in the original?
Haven't played in a while, don't remember it :P
Title: Re: New Project: Bombing Mission!
Post by: Tenko Kuugen on 2010-09-12 12:44:21
considering its right on top of a mako reactor, on the top of the plate, and general in midgar, the next 'grass' should be at least 20 miles away from that spot.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-09-12 13:42:19
Is there grass in the original?
Haven't played in a while, don't remember it :P

Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
Title: Re: New Project: Bombing Mission!
Post by: Overseer X on 2010-09-12 16:26:08
Is there grass in the original?
Haven't played in a while, don't remember it :P

Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
Never stop.. I like your renders!  ;D
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2010-09-12 18:04:26
I believe SpooX models are incredibly detailed and I think its just fine (grass/moss) whatever I can't make out what that is....
Title: Re: New Project: Bombing Mission!
Post by: Shankifer on 2010-09-13 02:06:01
Don't stop! I was just asking :P

I love your work. Just didn't know about the originals.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-09-15 23:58:55
Hmmmm.....
perhaps I should stop making Hi-res renders....  ::)

Well actually there is no grass, it is moss.

in the original it is just a brown greenish something.
Remember it's just a hobby! (or something like that)
What modeler and data set type are you using? OBJ set (wavefront)?  I've just recently been abusing sketchup by exporting the data using SU2POV. Interesting stuff.

Am I right in assuming you are using meshes and no finite solid primitives?

I've also been using GCAD3d for taking models and moving them too POV using PoseRay. Nifty stuff. Unfortunately it's not like I have a lot of time but might be interesting to see if I can do a few animations. That will have to wait :D

There doesn't appear to be any use of radiant light surfaces either so radiosity isn't in the picture likely either. Hmmmm.

Cyb - will speculations never cease LOL
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-09-19 22:58:27
I was just wondering, is there anyone interested in picking up my Jessie model to finish UV mapping and texturing her? I'm not sure I'd be able to do it myself without a hell of a lot of practise soo..

Anyone just throw me a PM.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-09-20 04:02:36
I can take a look at it, though i can't guarantee it'll b the most expedient job, - lots of things in the works now.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-10-09 22:00:07
Remember it's just a hobby! (or something like that)
What modeler and data set type are you using? OBJ set (wavefront)?  I've just recently been abusing sketchup by exporting the data using SU2POV. Interesting stuff.

Am I right in assuming you are using meshes and no finite solid primitives?

I've also been using GCAD3d for taking models and moving them too POV using PoseRay. Nifty stuff. Unfortunately it's not like I have a lot of time but might be interesting to see if I can do a few animations. That will have to wait :D

There doesn't appear to be any use of radiant light surfaces either so radiosity isn't in the picture likely either. Hmmmm.

Cyb - will speculations never cease LOL
To answer your questions, I'm using Max as a modeller, therefor the dataset would be max-files  :)
On occasion I use a primitive, however most of the time I start with a single face and push vertices around to create an object.
Oh, and no lights yet, just a skylight of the renderer.

The hardest part is to guess the right position, some backgrounds are easy and detailed, but the current one is a real b*tch. I think many backgrounds do have faults in them. Probably due to time constrains (for instance compare NMKIN_2 with SMKIN_2, the upper right corner with the crane (or whatever it might be). The placement of the objects are overlapping, and not consistent with real space, but I guess that's why it's called Final Fantasy  ???

So without further delays, here's the update, enjoy. 8-)


(http://img832.imageshack.us/img832/6674/nmkin260e.png) (http://img832.imageshack.us/i/nmkin260e.png/)
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-10-09 23:57:31
SpooX you're the man :D
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2010-10-09 23:58:13
That is so freakin' incredible. Can't wait to see how it looks textured.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2010-10-10 05:44:49
Dude, just amazing work
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-10-10 14:12:09
No kidding!

Great W.I.P.!
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-10-10 15:11:48
yay! now i dont' need to finish that scene! (had it wip)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-10-10 18:44:21
Amazing modeling skills.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-10-10 19:36:18
To answer your questions, I'm using Max as a modeller, therefor the dataset would be max-files  :)
On occasion I use a primitive, however most of the time I start with a single face and push vertices around to create an object.
Oh, and no lights yet, just a skylight of the renderer.
Then I assume all scenes will be rendered then recompiled for the FF7 engine?
I am assuming a lot probably :D

The hardest part is to guess the right position, some backgrounds are easy and detailed, but the current one is a real b*tch. I think many backgrounds do have faults in them. Probably due to time constrains (for instance compare NMKIN_2 with SMKIN_2, the upper right corner with the crane (or whatever it might be). The placement of the objects are overlapping, and not consistent with real space, but I guess that's why it's called Final Fantasy  ???

So without further delays, here's the update, enjoy. 8-)
<sniped image>
Well the original backgrounds were hand drawn (starving anime artists of the late 90's likely), scanned then pixel edited to make the backgrounds look good. The data then was carved up (cells were used for certain parts) into blocks and stored accordingly.  Since TA plans on using the original FF7 engine this is your process (accept you are generating 2d files from 3d scenes) and you need to use the original background information to put the animated data back in. Down side to some of that is the animation rates may need some correlation so you don't have a speeding background (LOL) torches shoot fireballs type stuff (like any game that's animated faster than it originally was designed for).

I had wondered about the lighting, now I know, FF7 I believe rarely used actual lights (more like overlays to brighten sections). This was debated, I am sure Akari or Mickey knows far more than I do.

All the lighting was done by the 'artist' who drew the original scene. So it may be necessary to adjust the lighting so it's correct.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-10-10 20:08:43
Then I assume all scenes will be rendered then recompiled for the FF7 engine?
I am assuming a lot probably :D
pretty much I guess.

Well the original backgrounds were hand drawn (starving anime artists of the late 90's likely), scanned then pixel edited to make the backgrounds look good. The data then was carved up (cells were used for certain parts) into blocks and stored accordingly.  Since TA plans on using the original FF7 engine this is your process (accept you are generating 2d files from 3d scenes) and you need to use the original background information to put the animated data back in.
Yes I know, well the drawing part. Actually it was done by Kusanagi (http://www.kusanagi.co.jp/top.htm) some of it can be seen in here (http://parkablogs.com/node/1224l) (group of artists) and drawn in 3d (well in perspective that is :-))
Nice drawings I must say. Unfortunately there are only a few drawings of Midgar in those books...  :-(

Down side to some of that is the animation rates may need some correlation so you don't have a speeding background (LOL) torches shoot fireballs type stuff (like any game that's animated faster than it originally was designed for).

I had wondered about the lighting, now I know, FF7 I believe rarely used actual lights (more like overlays to brighten sections). This was debated, I am sure Akari or Mickey knows far more than I do.

All the lighting was done by the 'artist' who drew the original scene. So it may be necessary to adjust the lighting so it's correct.

Cyb
If the background really are rendered as 2d, and it seems to be that way, then the lighting is indeed painted in or over, but it seems that it is possible to to reverse engeneer the lights in the backgrounds.
Title: Re: New Project: Bombing Mission!
Post by: syntax error on 2010-10-10 21:11:28
There are artwork images available somewere,mostly pencil drawings,even different styled screens that were scrapped.A few are hand colored and others have Kanjis drawn on it.

I read that the developers were ordered to make the game fully 3D but realized that they could not get on with the PSX and the PsyQ libs so they used the same movie rendering workstations like in "spirits within" to create realistic looking backgrounds that somehow dont look that wierd together with polygon objects,they used even the low poly models in many video sequences.
The beginning,ending and weapon attack videos indeed look like Tokio game show demos showing of new technology, perhaps the were created at early stage.

BTW The 2 reactors are very similar constructed,,if someone renders sector 7 slums and the train then you could extend to the second bombing (mission) until Cloud falls down the bridge!

I dont know if the PS 3 tech demo opening sequence could used legally.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-10-11 23:26:25
If the background really are rendered as 2d, and it seems to be that way, then the lighting is indeed painted in or over, but it seems that it is possible to to reverse engeneer the lights in the backgrounds.
I remember someone at MIT was researching reverse ray-tracing to find the original light source information transform the page into 3d data and then re-render it with a different lighting. It was fairly successful. There was also a person at CMU who did some reverse ray tracing to get geometry data for things in pictures as well (2006 I think the later was and 2002 was the MIT person). That aside I believe you are right, since the scenes have 'overlaid' illuminations in the block data I suppose using the alignment can be used for best guess on spot illumination.  To get the original lighting an initial best guess will be needed and looking at the walk map will also help I suspect along witch camera data).

If you need any help I can do my best. I've been incredibly busy for some damned reason (oh wait I work 50 hours a week that might be it LOL). Anyhow between this and that I might be able to give educated guesses (or you can do so yourself since you should be able to make reduced polygon geomtry to do test lighting on). Honestly I think this stuff would look incredible in POVray :D

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-10-12 07:43:08
Quote
I had wondered about the lighting, now I know, FF7 I believe rarely used actual lights (more like overlays to brighten sections). This was debated, I am sure Akari or Mickey knows far more than I do.

FFVII fields uses light and color matrixes as source for lighting calculations. Each model has it's own light and color matrix. It's not related with real lighting, just used to create more realistic view. KAWAI opcode can rotate this matrixes to simulate dynamic lighting.
Title: Re: New Project: Bombing Mission!
Post by: Aali on 2010-10-12 13:38:13
FFVII fields uses light and color matrixes as source for lighting calculations. Each model has it's own light and color matrix. It's not related with real lighting, just used to create more realistic view. KAWAI opcode can rotate this matrixes to simulate dynamic lighting.

Do you know if it would be possible, from this data, to extract and/or extrapolate enough information to create "real" light sources in field?
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-10-12 16:45:11
Upon further pondering and studying some of the backgrounds, I do think it was modelled in 3d after all (at the same studio that did make the spirits within).
Quote
Final Fantasy VII was the first game in the series to use developers on both sides of the Pacific. The main game engine was developed at the Japanese offices of Squaresoft, supervised by Hironobu Sakaguchi, while the impressive video sequences were created at the new and expensive offices of Square USA in Honolulu, Hawaii. Squaresoft fully took advantage of the many talented and experienced computer animators and powerful computers this side of the Pacific.
Not really based upon reading some old articles, although...
Quote from: Yoshinori Kitase
There were a huge number of people we had never worked with before. Up until that point Squaresoft’s teams had only ever dealt with the traditional 2D medium. All of a sudden we had new people coming in working with software like Power Animator and SoftImage that we had never heard of before. From an industry point of view, it was unbelievable what we were trying to achieve. That is why we all had this strong feeling; this great enthusiasm.
but....
All the scenes which use FMV's are made in 3d, otherwise the camera line up would be very difficult to achieve.
furthermore, upon investigating NMKIN_2 for instance, when you take the pipes which go around the central tower, they have rendered reflections (that's why the corners are very hard to distinguish) same as with the left wall, you can see a mirror image from the stairs...
(take a close look at the original backgrounds)
Aside from the reflections, there's another hint in the way the materials are used, the pipe top left of the exit seems to have the same material as the wall behind, however it is really stretched.

But that's just my humble opinion  :-\ ???

Refs:
The Making Of: Final Fantasy VII, Edge, June 9, 2009 (http://www.next-gen.biz/features/the-making-of-final-fantasy-vii)
The making of Final Fantasy VII and how Squaresoft conquered the RPG market, Gek Siong Low, 2001 (http://www-cs-students.stanford.edu/~geksiong/papers/sts145/Squaresoft%20and%20FF7.htm)

Now back to the subject at hand, I don't think it is that difficult to find the postion of the lights based on the highlights and shadows in the scenes, that should be doable.

Quote from: Cyb
Honestly I think this stuff would look incredible in POVray
I haven't seen impressing renders out of POVray (that doesn't mean there aren't, but I haven't seen any (haven't searched either :wink:)
just googled some, and well I've seen a few. As my experince is much better with 3d Max as with any other 3d program, and looking at the way POV works, I think it will take too much time for me to spend some energy in doing so. The renderer(s) I use are pretty capable of making extreme realistic renderers, depending on the settings, materials and lighting, so I'll stick to those. The exeption I'm willing to make is the Gears engine (Ogre), but for that I have to optimize most of the models, otherwise you get a lot of artifacts on-screen. And with earlier discussion with Akari in mind (going for FFVII RT-3D  ;D).

Quote from: Aali
Do you know if it would be possible, from this data, to extract and/or extrapolate enough information to create "real" light sources in field?

Well, the coordinates of the walk mesh are known, my models are based upon the walkmesh, so technically speeking, the lights I use do have coordinates and can be exported, they only have to be transformed into FFVII coordinates, but that shouldn't be too hard.

Well that's all from me, sorry no pictures this time...  ::)

Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-10-13 06:10:25
Quote
Do you know if it would be possible, from this data, to extract and/or extrapolate enough information to create "real" light sources in field?

There is no real lights in game. It's just used to calculate polygon shading. Light and color matrixes rotates together with model so if you see midel shaded from left, when you rotate it it will be shaded from right.

For q-gears I thought about baking this color/light matrixes into vertexes like in battle models.
Title: Re: New Project: Bombing Mission!
Post by: Aali on 2010-10-14 12:18:59
I know there aren't any real lights, I also have a basic understanding of how the lighting is applied. What I dont know is what kind of information it uses to do this "lighting". For example, at the bottom of the northern cave there is a bright green light coming from the center of the field, how is this effect achieved?
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-10-14 12:26:59
I know there aren't any real lights, I also have a basic understanding of how the lighting is applied. What I dont know is what kind of information it uses to do this "lighting". For example, at the bottom of the northern cave there is a bright green light coming from the center of the field, how is this effect achieved?

Can you give me name of this field?

It uses two 3x3 matrixes. One for color and one for light. They are set to GTE when calculate vertex colors. They are defined in BSX.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2010-10-14 20:39:47
Haven't checked this for a while and just wondering but, are there any fields that are fully textured yet?
Title: Re: New Project: Bombing Mission!
Post by: Aali on 2010-10-15 22:45:33

Can you give me name of this field?


Its las4_1 on the PC version.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-10-15 23:45:08
Haven't checked this for a while and just wondering but, are there any fields that are fully textured yet?
nope, not as far as I know at least.
I know there aren't any real lights, I also have a basic understanding of how the lighting is applied. What I dont know is what kind of information it uses to do this "lighting". For example, at the bottom of the northern cave there is a bright green light coming from the center of the field, how is this effect achieved?
I always thought lights were rendered as different layers within the background maps (visible with Palmer), I haven't looked at any bsx file yet, it might be interesting if there are any lights and positions in there....
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-10-16 04:57:39

Can you give me name of this field?


Its las4_1 on the PC version.

This field doesn't have any light transformations, just background animations. That's it.
Title: Re: New Project: Bombing Mission!
Post by: Aali on 2010-10-16 10:57:56
Those sneaky bastards :P

This is what threw me off, here you can clearly see the light coming from the left:
(http://backup.ninjaloot.se/share/las4_1_1.png)

But standing on this side it is suddenly coming from the right:
(http://backup.ninjaloot.se/share/las4_1_2.png)

How is this possible you ask? I'm stupid, thats how :P

They are actually two different effects as shown by this picture:
(http://backup.ninjaloot.se/share/las4_1_3.png)

The green light is coming from the left but there is also a white light coming from the right.

I still have one question though, where is this green light defined? Is it somewhere in the field file?
Title: Re: New Project: Bombing Mission!
Post by: Snor on 2010-10-16 22:03:59
Who cares, you are not remaking the backgrounds to be 100% the same way right. You want them to look better, so that is something you can easily correct. Anyway I do like some of the screens you got in here. Nice job Team Avalance ;)
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-10-16 22:06:59
Who cares, you are not remaking the backgrounds to be 100% the same way right.

Actually, that is the plan, more or less. the idea is to have high resolution backgrounds that are as faithful to the original as possible. If people went around changing details willy-nilly, we'd have chaos.
Title: Re: New Project: Bombing Mission!
Post by: Snor on 2010-10-16 22:15:49
Well many of the backgrounds got flaws, I thought that was the reason you remade them? So changing the bad lightening in the scene above would not count as changing the background just improving it.

EDIT: Anyway give me a background I could do. :)
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-10-16 22:21:30
The reason they're being remade is because they are low-resolution. However, this lighting debate might be a grey area.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-10-16 22:23:48
The reason we're doing this is not because we think FF7 could be better, but rather, because we think it's brilliant the way it is. The fact remains though, that the graphics aren't up to today's standards, and playing at higher resolutions makes the original 3D look a bit weak, and the 2D obviously has to be upscaled. If we could use the original models square used made for the original production of FF7 and re-render them at a higher resolution, we definitely would. I think those were all lost, though.
Title: Re: New Project: Bombing Mission!
Post by: Akari on 2010-10-17 05:16:12
Quote
I still have one question though, where is this green light defined? Is it somewhere in the field file?

In bsx files. There ara one light and one color definition for each character.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-10-17 20:00:09
In bsx files. There ara one light and one color definition for each character.
The BSX data format in the Wiki? Just wondering suddenly. :D

I'm sure it's in qgears source somewhere.

Unfortunately POV does require light data for rendering. Fortunately you don't need it to do backgrounds. :D Irregardless POV isn't everyone's cup of tea. It's not the best nor the worst. Most people aren't familiar with it I've noticed. That being said no point porting stuff if people can't figure out how to use it. Also most people can use the tools they are familiar with (POV for me for example).

Cyb
Title: Re: New Project: Bombing Mission!
Post by: MADDOGG on 2010-10-18 20:16:24
Hey i dont want to sound pushy or anythink but wats millenias status on the subject the last thing he was doing was wedge but did he ever do it o is he working on something else.    :|
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2010-10-18 20:26:53
Hay, I'm the one who poured his heart and soul into wedge!! :P

Regardless, Millenia's busy with other stuff recently, so he hasn't had the chance to do anything related to TA. Just gotta give it time and TA will have another activity surge eventually.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-10-19 16:18:34
Exactly right NCS, just like I haven't worked on Jenova FF7, Griever FF8, Dagger, Cross, Hideous (think Tidus from FF10 LOL). or  Ktjn (FF12) for a while  these are stuff I do in my rare spare time. I have house repairs to do for goodness sake, so  just think of it this way people have other stuff they HAVE to do first. :D Besides that just getting things set up to do takes time on such projects.

Realize these people have other commitments that are higher priority than this and that those take precedence. As much time as they have committed to doing this and have accomplished I can appreciate the effort (having had some such projects before).  Burn out is a serious thing as well. If you spend too much time doing something the rest of the things you need to do will hit you hard.

It's not the end of the world if it isn't done by Christmas :D (besides they aren't paid professionals they are volunteers, with a good attitude to boot).

Cyb
Title: Re: New Project: Bombing Mission!
Post by: MADDOGG on 2010-10-19 20:34:07
im glad you have put my mind at ease i thought he had givven up on the project, this is by far one of the most interesting things on the internet considering the internet is just games social networking and porn, not many people have the same commitment that you guys have, im trying myself at modeling using 3DS MAX 2009 but i carnt even model an apple  XD .  keep up the good work il cheer you on untill i think im good enough to give it a go
Title: Re: New Project: Bombing Mission!
Post by: ZL325 on 2010-10-19 20:36:18
im glad you have put my mind at ease i thought he had givven up on the project, this is by far one of the most interesting things on the internet considering the internet is just games social networking and porn, not many people have the same commitment that you guys have, im trying myself at modeling using 3DS MAX 2009 but i carnt even model an apple  XD .  keep up the good work il cheer you on untill i think im good enough to give it a go

reason that you may not be getting good result's may mean it really isn't important to you, just saying
if you believe you can do it then you CAN do it :)

edit: sorta off topic with what i posted so

on topic :)

what is there left to do? i seen that the first page hasn't changed much so don't know where i could help :)
Title: Re: New Project: Bombing Mission!
Post by: pyrozen on 2010-10-19 21:14:50
currently i think if you can find a place to fit, go for it. I'm extremely busy until the end of this year at least, though i am dying to finish the WMRP(at least one thing could be 100%). Anyone is welcome to work on that, the textures i have provided are enough to actually finish it without creating anything from scratch.

I know nearly ALL enemy models are open game, with the exception of like the first 7-8 in the game. The vehicles on the field map have all been modeled, but need textures. I am almost done with the buggy, but all the rest still remain. Battle scenes(excluding the bombing mission) are all open as well.

Most of what can be done is basic retexturing of assets to higher resolutions. I have nearly completed the Battle Arena(need to get back to that..90%..) and it took me a total of less than 3 hours.

TA is still here, but i can agree with the comment of being a bit burnt out ATM. I hit the WMRP hard for 6 months, and it was a HUGE PITA before Aali added the missing texture printout, which every TA member can agree with.

keep waiting, we're still here. And if your impatient just download some tools and create your own assets until we get back :?:

lee
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2010-10-20 12:48:39
The team needs a final push to release the first "demo" of the project.
I guess it would motivate most of team members, as doing work and never see it in action might demotivate some of them.

One step at a time.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-10-20 14:08:01
To be honest I havn't had much time to work on things these days. I have been working 12-16 hours a day and my wife is due to have our first child tomorrow. I do have some things that I have been planning on releasing but they are not related to the bombing mission (GUI v2.0).
Title: Re: New Project: Bombing Mission!
Post by: Opine on 2010-10-20 17:24:22
my wife is due to have our first child tomorrow.
Congrats!
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2010-10-21 22:42:04
To be honest I havn't had much time to work on things these days. I have been working 12-16 hours a day and my wife is due to have our first child tomorrow. I do have some things that I have been planning on releasing but they are not related to the bombing mission (GUI v2.0).
Oh that means you'll have even LESS time LOL.
Congratulations, just remember family first, work second, ...

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-10-21 22:49:14
just remember family first, work second, ...

and qhimm third :P
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-10-26 05:07:43
Hey.. been a while, thought I should get to giving my Jessie model over to whoever wants to texture it/tweak :)

http://www.megaupload.com/?d=DS0Z3T85

I gave it as a 3ds import from blender so im not sure how it'll work.. just lemme know if you want the original .blend file :)

Is there any models left? I've done a Mono drive so ignoring that, only one i can think of is possibly the potion..?
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2010-10-26 09:20:44
Owen thought i would take a look at your model and its just the head i thought you almost had it done or was it and export error.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-10-26 21:57:32
Prolly an export error... Entire model is complete.

http://www.megaupload.com/?d=M7NKWMU7
^ Blender

http://www.megaupload.com/?d=9C0ERPXW
^ 3ds

On another note.. If anyone wants a renderer and the program supports GPU rendering I'm using a intel e8400 and 460gt so I should be able to power through a lot of it, assuming the program supports GPU rendering ofc..
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2010-11-02 09:27:30
He SL1982 or Timu Just wondering if the first post can be updated. I thought someone had done Biggs, and I seen the MP was claimed but no one ever modeled it. I was just trying to see what was left hoping i can finish up some of what is left.

Edit: Potion almost done just hoping NCS can spruce up the textures.
Pic WIP
(http://img191.imageshack.us/img191/7734/blender2010110312093262.png) (http://img191.imageshack.us/i/blender2010110312093262.png/)

Uploaded with ImageShack.us (http://imageshack.us)
[/quote]
Pic in game with my textures (hope NCS comes up with something better)
(http://img703.imageshack.us/img703/1078/ff72010110313461405.png) (http://img703.imageshack.us/i/ff72010110313461405.png/)

Uploaded with ImageShack.us (http://imageshack.us)

EDIT2:
See any thing different?
(http://img100.imageshack.us/img100/6530/ff72010110406262248.th.png) (http://img100.imageshack.us/i/ff72010110406262248.png/)
(http://img31.imageshack.us/img31/3184/ff72010110406264096.th.png) (http://img31.imageshack.us/i/ff72010110406264096.png/)
 
Treasure chest
(http://img574.imageshack.us/img574/9862/blender2010110406300206.png) (http://img574.imageshack.us/i/blender2010110406300206.png/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: New Project: Bombing Mission!
Post by: apz freak on 2010-11-06 12:05:28
Wow guys! I like where all this is going! The enemies and the modeled sets are AMAZING! That's some awesome environment work that will definitely look good on a demo reel with a fly-through and in a portfolio! That's something I've been lacking in, really great environment models.

I don't know how they'd be implemented except maybe as a flat image background replacement? Either way once this bombing mission portion is done it'll be epic!
Title: Re: New Project: Bombing Mission!
Post by: mrman on 2010-11-06 12:41:24
Wow This is the best mod ever all the enemys look great and so do cloud and barret. I cant believe yall even are able to make the background better. Is any of this released yet cant wait to get this even the treasure chest looks great ;D
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-11-06 15:49:22
I don't know how they'd be implemented except maybe as a flat image background replacement? Either way once this bombing mission portion is done it'll be epic!
Thats exactly what they are doing, Maybe some day we'll beable to play FF7 in 3D (q-gears cough) :-D
Title: Re: New Project: Bombing Mission!
Post by: Beavii on 2010-11-15 20:45:33
Hey guys, this is all looking great.

I tried to do some modelling but there are far more experienced guy's doing a better job, However can i ask if any1 can put up some side by side screen shot comparisons. Just to tease us guys longing for the day that we can play this awesome new mod.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-11-17 01:07:54
side by side of.. ours vs original?
Title: Re: New Project: Bombing Mission!
Post by: Beavii on 2010-11-17 23:04:53
side by side of.. ours vs original?

Indeed, But only if it's not too much trouble.

Thanks
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2010-11-18 12:04:51
side by side of.. ours vs original?

I would also like that.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2010-11-18 13:00:42
i no longer have stock models.. but i can put SS of bombing mission's current status when i get home :)
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-12-05 00:36:31
I hope the bombing mission hasn't died with the new battle scene reconstruction project going on :)
Title: Re: New Project: Bombing Mission!
Post by: Lord_james on 2010-12-05 01:01:24
I hope the bombing mission hasn't died with the new battle scene reconstruction project going on :)

"Don't worry, be happy"

See this: http://forums.qhimm.com/index.php?topic=10405.msg149977#msg149977 (http://forums.qhimm.com/index.php?topic=10405.msg149977#msg149977) .

I read it with only a image, you can see when Spoox edited it...  Remake fields is too hard, and TA also have family, work, etc.

Maybe, they'll finish the demo between December and February.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-12-05 01:18:30
That sneaky bastard, hiding updates in there like that. Everyone should go check it out.  ;D
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-12-05 01:27:32
*win*

Has anyone modeled mr shinra red guard yet? I may have a bash when bored..
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-12-05 01:30:14
I dont believe so. Also the MP for battle is open as well.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2010-12-05 01:44:18
Ooo battle model sounds funsies, Will give that a whirl :)

Edit: Btw, front page looks to be missing a few updates.

Completed models+textures etc.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2010-12-05 03:07:35
Yeah i know. Ill get on that one of these days.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-12-05 09:39:17
That sneaky bastard, hiding updates in there like that. Everyone should go check it out.  ;D

and I thought TA was a covert operation......   8)
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2010-12-05 23:56:20
Okay,

here's something to have a look at....
(http://img842.imageshack.us/img842/7809/nessnow10.png)

I don't know if it could ever snow in Midgar, but since it's FF, nothing is impossible.
Hope you like it.
 8-)
Hope you don't mind I do a double post.... :o
Title: Re: New Project: Bombing Mission!
Post by: KnifeTheSky77 on 2010-12-06 00:33:41
haha FFVII: Winter Edition
keep up the good work brochachos
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2010-12-06 01:12:14
Okay,

here's something to have a look at....
http://img842.imageshack.us/img842/7809/nessnow10.png

I don't know if it could ever snow in Midgar, but since it's FF, nothing is impossible.
Hope you like it.
 8-)
Hope you don't mind I do a double post.... :o

Gingerbread house? :p
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2010-12-08 15:30:02
Okay,

here's something to have a look at....
http://img842.imageshack.us/img842/7809/nessnow10.png

I don't know if it could ever snow in Midgar, but since it's FF, nothing is impossible.
Hope you like it.
 8-)
Hope you don't mind I do a double post.... :o

I'm going to guess that the pollution in Midgar raises the city's temperature (this effect can be observed on Earth: compare London to surrounding areas). Since Midgar has an incredible amount of pollution and does not seem to be located very far north, I'd assume the temperature is fairly high and there isn't much snow.

Then again, the temperature in the FF7 world doesn't seem to correspond to latitude; Mideel, for example, is further from the equator than Icicle Inn but has a tropical climate.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2010-12-08 15:32:12
and on gaia's cliff you can maintain your body temperature at 38C by hopping on the spot whilst wearing a tanktop.
Title: Re: New Project: Bombing Mission!
Post by: DragRopes on 2011-01-07 21:54:47
Okay,

here's something to have a look at....
http://img842.imageshack.us/img842/7809/nessnow10.png

I don't know if it could ever snow in Midgar, but since it's FF, nothing is impossible.
Hope you like it.
 8-)
Hope you don't mind I do a double post.... :o

I'm going to guess that the pollution in Midgar raises the city's temperature (this effect can be observed on Earth: compare London to surrounding areas). Since Midgar has an incredible amount of pollution and does not seem to be located very far north, I'd assume the temperature is fairly high and there isn't much snow.

Then again, the temperature in the FF7 world doesn't seem to correspond to latitude; Mideel, for example, is further from the equator than Icicle Inn but has a tropical climate.

Ahh, but who knows the tilt of that planet, and it's orbit.  For all we know, seasons are constant on that planet, and the southern hemisphere is in a constant summer
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2011-01-08 01:49:58
Well since it's relatively stable and almost every piece of land on the planet is inhabitable by humans then it is very likely that the axis is offset and there are seasons to keep temperatures in check.
Of course that's from a scientific view, I'm not so sure the developers thought of all of these things when making "Final Fantasy VII".
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2011-01-10 21:06:22
Of course that's from a scientific view, I'm not so sure the developers thought of all of these things when making "Final Fantasy VII".

Personally I don't think there was a lot based on real science within FF7, the annoying flaws keep piling up within several backgrounds...impossible buildings, impossible sizes, impossible renderings.... etc etc.

but non the less, we'll keep having fun (when time permits)  8-)
Some small updates...
(http://img153.imageshack.us/img153/5928/mlight043.png)

and did you ever wonder where to put the explosives, TA??  8)
(http://img59.imageshack.us/img59/1645/nmkin5bridge04.png)

PS Happy new year everyone.  8-)
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-01-10 23:26:56
 :o

Jizz in my pants
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-01-11 01:23:41
Breathtaking...
Title: Re: New Project: Bombing Mission!
Post by: FeliX Leonhart on 2011-01-11 10:59:33
Looks great=)
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2011-01-23 00:29:03
Personally I don't think there was a lot based on real science within FF7, the annoying flaws keep piling up within several backgrounds...impossible buildings, impossible sizes, impossible renderings.... etc etc.

but non the less, we'll keep having fun (when time permits)  8-)
PS Happy new year everyone.  8-)
I believe that FF7 was meant to be surreal in many ways.

Progress progress, apart from my myriad of things I'm doing myself, I spend a little time working on each hobby project every so often.
Erstwhile glad you've not lost interest.

The bombing mission being the start of the game, I'm interested in assisting in any generated video content that might be made.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2011-01-23 00:45:29
Progress progress, apart from my myriad of things I'm doing myself, I spend a little time working on each hobby project every so often.
Erstwhile glad you've not lost interest.

The bombing mission being the start of the game, I'm interested in assisting in any generated video content that might be made.

Cyb

Oh yes, sorry got on a little side track (http://forums.qhimm.com/index.php?topic=11271.0)....

but progress...
pretty much finished the warehouse
(http://img39.imageshack.us/img39/4420/tswarehouse22.png)

and some more...
(http://img152.imageshack.us/img152/874/makoreactor13.png)
enjoy.

time to sleep...now.
 8)
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2011-01-23 01:06:33
What is the second picture of? It's so dark!
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2011-01-23 01:49:08
Looks like the plate to me.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2011-01-23 13:20:15
Are you modeling all of midgar?!? jesus haha, looks great though
Title: Re: New Project: Bombing Mission!
Post by: syntax error on 2011-01-23 17:51:18
in Glitterberris map analysis page is a Midgar from above screen
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2011-01-24 21:37:05
Oh yes, sorry got on a little side track (http://forums.qhimm.com/index.php?topic=11271.0)....
Oh heaven forbid that happen LOL it's always good to do something other than the same thing over and over again and expecting something different, I've heard that is the definition of insanity by the way.

but progress...
pretty much finished the warehouse

time to sleep...now.
 8)
Sleep that elusive rest thing!
LOL,
Warehouse during sector 8 roll in ...
The second I don't recognize, hmmmm.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2011-03-21 03:38:56
Hi all how is the project going? Congratulations with the progress... hope you still work in it and thanks for all TA you are the best hehe :)
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-21 22:20:45
Finally converted Cloud's chibi!
...Mostly.

(http://ncs.millenia3d.net/Screencap/2011-03-21_2205.png)
(http://ncs.millenia3d.net/Screencap/2011-03-21_2210.png)
(http://ncs.millenia3d.net/Screencap/2011-03-21_2211.png)
(http://ncs.millenia3d.net/Screencap/2011-03-21_2213.png)

Timu needs to update the face a little, tweaks need to be done to the models parts, and I need to finally find out the whole blinking head thing, which I think I know how to fix anyway.

Anyways, Thanks to Timu Sumisu and Millenia for this awesome model and texture. More updates to follow!
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2011-03-22 01:39:57
Looks great NCS :D
Question: Does this update the world map Cloud model too? That would be sweet!
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-22 01:42:23
If you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-03-22 01:44:29
ncs the left hand is inverted... :P
Title: Re: New Project: Bombing Mission!
Post by: ryanphlp2002 on 2011-03-22 10:27:35
Ah! Coming from an anti-chibi person like me I may have to take it all back, seeing chibi cloud in context there I have to admit it looks really good!
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2011-03-22 13:19:40
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-22 17:27:47
Looks great NCS :D
Question: Does this update the world map Cloud model too? That would be sweet!
It will when I can be bothered to convert it/copy the files to the field format  :-D

ncs the left hand is inverted... :P
Yeah, bit of an error on my part, loaded an animation from biggs' folder just to test him out, and it seems that because the hands are just cubes in the original, they put on biggs' left hand back to front. so I overcompensated to make it look right on that specific animation, not realising that would happen.

If you're thinking of fixing the blinking any other way than adding a new head and setting a "closed eyes" texture to it, I'm very curious to hear what it might be.
Well it can be done like the original I guess, with overlays that blink on and off rather than the head. Question is whether I can be bothered to set that up
Being a higher quality model, it helps make the chibi look less retarded than the original one now that he has a face and not just two eyes and a dot/line for a mouth
For all you know, he has no face yet  ;) *points at awkward angles of the screens*
...Actually, the face needs to be slightly edited by timu so it works better for chibi, the eyes don't look right really, neither does the nose, and shadows around the whole model need tweaking / removing.

I'll agree, it is looking really good at the moment though. The project is slowly crawling towards it's end! (albeit with two broken arms, no legs, and a severe concussion)
Title: Re: New Project: Bombing Mission!
Post by: msifreakster on 2011-03-23 00:36:08
Love the looks of everything so far. I have been dreaming of something like this for a long time, I love FFVII just like everyone here. I havent been able to get my wife to play because she hates how "everything is so pixelated." The shots look amazing so far. Thank you guys for working on this. I am really looking forward to the bombing mission when it is released!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-27 20:34:20
Chibi Cloud's in the repo (https://docs.google.com/leaf?id=0B9aoPOqXrOoVYmMxZjRhNDAtYTQ3Ni00YTRlLTkxZDktNDEyYTUyNzZmNDAx&sort=name&layout=list&pid=0B9aoPOqXrOoVZmFiYWM4NGUtZThjMS00Y2Y1LWJlZjUtNWRiZGMwYzU3ZmI0). Need someone to help fix the blinking thing because for some reason, I can only get him so his eyes are always open or always closed. Also, the 'blinked' texture is really rough, need to sort that.
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2011-03-27 22:39:41
I say get rid of the blinking animation and add breathing animation! LOL
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2011-03-28 12:25:20
Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-28 14:53:12
I'll check it out today and see if I can make it work
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-28 14:54:49
Mako has a point, why not breath some life into the characters beyond just blinking, the chibi models for the party spend a lot of time stationary save for a soulless blink.
The problem with that is that the FF7 game engine is very limited in the way it handles animation. We're limited to Rotation, Translation and Scaling of individual, non-deformable model pieces. Even if we could have mesh deforming animations, it'd take an amazingly long time to edit all of them perfectly - not to say it wouldn't be on the to-do list eventually.

I'll check it out today and see if I can make it work
Thanks very much, bear!
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-03-28 15:00:29
By and large, to get a convincing breathing, "idle" animation, it'd take far too much time/work. Any of you ever animated in kimera? - its not very convenient :P. Unless aali makes a new way of doing it all where we could animate in say blender, and export that, breathing won't happen.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-28 15:07:55
That's what I mean by mesh deformation - I'm not sure it's possible just by messing with the driver though. I could be/ am most likely wrong though :P
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-03-28 15:09:37
well mesh deformation is kool, but you can do it without  - look at the idle animations in battle.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2011-03-28 16:45:48
Hey, wasn't the point to enhance the assets we've been given, rather than adding new things because we think it would be cool? That's a good reason not have have breathign but to keep blinking.

Here's another, more convincing reason: breathing isn't kawaii; blinking is. Hell, breathing in video games, unless it's done very well, usually looks creepy.
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2011-03-28 17:49:05
Just some slight but noticeable movement when idle is all that'd be needed, no need for mesh deformation.

They're just lifeless blinking mannequins otherwise.
Title: Re: New Project: Bombing Mission!
Post by: Timber on 2011-03-29 01:06:17
I agree that having idle animation would be nice, but probably a bit too hard / time consuming.

Also, if you guys can't get his blinking working, I for one wouldn't really care :P
I mean, I didn't even know Cloud could blink until that bridge in Corel, it's barely noticeable.

Hell, breathing in video games, unless it's done very well, usually looks creepy.

It looks fine in FFIX.
I think being completely motionless is FAR more creepy!
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-29 15:41:22
Still messing around with it trying to figure out why Cloud's blinking isn't working.  Should hopefully be able to figure it out before today is over.  I'm also curious where his "eye closed" texture is, finding that could theoretically fix this instantly, without need for double heads and all that.  Unfortunately no luck checking the File Reconstruction page.

I also noticed color 0 is transparent in game.  Also, with the size of these textures, we definitely need to make sure we use aabd.tex for all 5 (or however many models) of cloud to help keep the lgp as small as possible.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-03-29 15:59:12
Look in field.lgp, there is a bunch of eye textures in there.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-29 16:04:26
Yeah I'm in the char.lgp (I think that's what you mean), but all I'm finding are Eyes Open and Mouths, it's clear it's loading an alternate texture because when I turn his left eye into a giant red rectangle the Eyes Closed texture still flashes showing his eyebrow and a parentheses (eye closed).  Yet I have no idea where that texture is coming from... exe maybe?

Tried using google to search the forums about blinking, but nothing technical really popped up.  I do have one more idea I'm about ready to try out, but first lunch.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-03-29 16:06:32
Look in field.lgp
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-29 16:30:55
Ahhh.. flevel it is.  Now to make some experiments.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-03-29 16:34:03
Er... thats what i meant. I always call it field since that is what the modpath uses.
Title: Re: New Project: Bombing Mission!
Post by: yarLson on 2011-03-29 16:58:32
yeah I've been fiddling with the flevel a bunch and all the eyes closed textures for the main characters are in there
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-03-29 17:17:56
I'm also curious where his "eye closed" texture is, finding that could theoretically fix this instantly

I included one in the archive, it's either AABB1.tex or AABB.tex, unless you meant the originals or something. it's nowhere near a releaseworthy texture though, just something as a temporary measure.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-29 17:20:52
Well replacing the flevel files won't work, If both are replaced with the eyes closed texture you can still see the head flash.  It's not as noticeable, but noticeable enough to detract from gameplay.  If you just repleace c_eye2 it does the same.  Replacing just c_eye2r causes the blinking everyone is used to where the whole head disappears.

My best guess is this has something to do with the load time, so I guess our only option is to use the double head method.  I'll either edit or post back once it's working
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-03-29 17:22:01
Also take a look at the soles of his feet. They look transparent.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-03-29 17:55:08
I can't find any way around the blinking.  The part added to bone will always be slightly larger than than the original model.  This means even if you reassign the open eyes texture to this new part it won't blink.  AABA is the only one that will blink.   I've tried more than a few work arounds and it seems the only way to make the blinking look right is to resize the head on the Y axis to be 99 instead of 100. 

Now this does mean his head will shrink ever so slightly in one direction, but I couldn't notice it except on the back of his head...staring very close up and with Cloud facing left.  Also, I'm sure NCS knows how to fix the transparency issue using Image2Tex, so that's no problem.

However, I would suggest looking into the c_eye2.tex file replacement.   This will eliminate the need for a second head on many models (saving file size), I'm just not sure exactly why the head still blinks slightly using this method...  the switch should be instantaneous. If the texture were smaller size it could possibly remedy the blink, but I'm not positive.  Test it yourselves and let me know what you think.  I'll be checking the smaller texture size to see if that helps.


EDIT
And another discovery,  after saving the head change to 99, reopen the model and change it to 101 on the y axis.  It will now be the same size as the open eyes model, but won't flicker during blinking.

EDIT2
Nope, reducing file size didn't work.  I went from 12mb to 768kb on the textures and it still flashes.  So the above solution is the only way to make blinking work correctly that I can find.  No need for me to upload the changed model since NCS hasn't quite finished everything and the solution is a very quick fix.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-03-29 18:22:46
Excellent work!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-01 16:07:25
Working on updating the main page, mostly complete. Anything that says available is up for grabs!
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-01 16:13:32
Very nicely done SL - however, Wedge's crotch is missing, which makes me very sad indeed :(
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-04-01 16:14:17
yea i was wonderin bout the missing "lip" of the pants
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-01 16:27:40
Well i took it from the repo, perhaps the model is messed up?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-01 17:36:04
Nah, the crotch is missing on your original model too - I've got the one from the repo working fine in my game. Definately a glitch on your end.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-01 17:55:14
Odd. Ill look into it
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2011-04-02 15:39:05
Odd. Ill look into it
Now if you were a salesman you would have said "that's the crotchless version it costs extra".

I can't find any way around the blinking.  The part added to bone will always be slightly larger than than the original model.  This means even if you reassign the open eyes texture to this new part it won't blink.  AABA is the only one that will blink.   I've tried more than a few work arounds and it seems the only way to make the blinking look right is to resize the head on the Y axis to be 99 instead of 100. 

Now this does mean his head will shrink ever so slightly in one direction, but I couldn't notice it except on the back of his head...staring very close up and with Cloud facing left.  Also, I'm sure NCS knows how to fix the transparency issue using Image2Tex, so that's no problem.

However, I would suggest looking into the c_eye2.tex file replacement.   This will eliminate the need for a second head on many models (saving file size), I'm just not sure exactly why the head still blinks slightly using this method...  the switch should be instantaneous. If the texture were smaller size it could possibly remedy the blink, but I'm not positive.  Test it yourselves and let me know what you think.  I'll be checking the smaller texture size to see if that helps.


EDIT
And another discovery,  after saving the head change to 99, reopen the model and change it to 101 on the y axis.  It will now be the same size as the open eyes model, but won't flicker during blinking.

EDIT2
Nope, reducing file size didn't work.  I went from 12mb to 768kb on the textures and it still flashes.  So the above solution is the only way to make blinking work correctly that I can find.  No need for me to upload the changed model since NCS hasn't quite finished everything and the solution is a very quick fix.
You might want to consult the QGears information on FF7 and the wiki?
The blinking is an animated texture if I remember correctly.
The flicker is because of the distance the eye plane and blinking plane are. The blinking texture is over the eye data. In the battle model you have no blinking but in the field models you do. The problem has to do with the PSX hardware being PIXEL dependent. So if you offset the blinking plane an exact fixed distance from the eye plane it won't flash (this is actually inter-modulation of the distances between the eye plane which is white and the blink plane). Basically you need to offset the face so the eye plane doesn't intersect.

If you think about how FF7 is structured only one set of bones and data can be manipulated to make the blink work for all characters with minimal code. That is what I suspect they did. I would do the same. Remember these guys didn't just have a financial budget but a time budget. So they had to make it work not necessarily in the BEST method (as they didn't know what the best method was at the time). I realized all this when I was wondered why when I tried to render field models they had no eyes (LOL) but white spots instead. It was a moment of ... DUH. Anyhow sounds like ye olde occlusion issue.

Anyhow I believe you need to create a fixed offset from the original plane in one direction (the direction perpendicular to the face) to prevent the blinking and eye plane from colliding. The original FF7 data is likely exactly 1 or 2 pixels different in the perpendicular plane to accomplish this.  I've done this by accident in several game mods I've done too (except I mixed the surface of the eye and eye lid, looked hilarious to see an eye poking out suddenly during a blink). If you already know all the above ... woops? Didn't mean to blather then.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2011-04-02 18:39:54
Working on updating the main page, mostly complete. Anything that says available is up for grabs!

Damnit! For a second I thought you meant for everyone  ::)

I got so excited for a moment  :-[
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-02 19:03:55
I meant to work on. Things that were reserved in the past are now available as it has been almost a year with no discernable progress.
Title: Re: New Project: Bombing Mission!
Post by: Grimmy on 2011-04-03 05:13:01
I have the save point some where just gotta dig it up. Thought I put it on the repo, but guess I forgot that one. It'll be on there in a few days if I find it.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-05 03:06:43
Shazam!
(http://i221.photobucket.com/albums/dd138/obesebear/SavePoint.jpg)
Credit to Sithlord48 for the model and Millenia for the texturing
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-05 03:20:56
Now that... is sexy.
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2011-04-05 08:02:07
Inquiry: is the black transparent in game?
Title: Re: New Project: Bombing Mission!
Post by: Grimmy on 2011-04-05 13:13:01
Great job Bear. I was just about to put mine on the repo when I saw yours. I never got the base to animate properly, but yours moves flawlessly.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2011-04-05 13:36:41
Shazam!
save point Above.
Credit to Millenia for modeling and texturing ( I think )
woot someone found the textured version of my save point model :D.... there was only the un textured version that millenia had  textured in the repo. i not sure why he never updated the repo w/ that one.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-05 13:59:47
Inquiry: is the black transparent in game?
Yes.  Kimera .93 doesn't correctly display transparent 24 bit bmps.  I'm not sure if .95 does or not, but I do know it has a problem messing up field files.

Great job Bear. I was just about to put mine on the repo when I saw yours. I never got the base to animate properly, but yours moves flawlessly.
Yeah mine was originally messed up too before I figured out the problem.   Since Kimera can't move files in fractional increments (only by increments of 1), it was impossible to line the two bases up perfectly.  What I had to do was go back in 3dsmax and before exporting ensure that the x and y were both set to exactly 0.  Originally they were at something like .02 and .001.  Normally that's not a big deal, but because they both have to rotate against each other in an exact manner, that fraction mattered. 

I'm going to go check it in game now :)  Hopefully you modelers and texture artists will give me some more work to do soon.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-04-05 14:01:21
Hopefully you modelers and texture artists will give me some more work to do soon.

My university classes end on thursday ^^
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-04-05 15:02:53
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2011-04-05 15:57:11
Always found that model a bit weird.
Doesn't resemble much a question mark due to the fact one of the sides is bigger that the other two (dunno if the real model is like that, but from perspective it always looked to me like the sides had the same size).

I might be wrong and it might look ok ingame  ;D
nope thats correct, i made it side by side (as to keep scale correct). maybe the kind of above view you get of it most of the time in the feild makes it look squished more.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-05 16:29:34
The black in the model shows up in game. Anything you can do to fix this obesebear?
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-05 16:38:55
Ahh dammit.  Yeah give me a second to download and reupload.  I must not have checked the box "make 0 transparent" in Image2Tex.

Actually, whether I did or didn't have it originally checked doesn't matter.  The way FF7 handles transparency is if it's not exactly color 0, it still shows up.  So basically, someone needs to go around the entire outline of the flames painting it completely black.   It'll probably make the flames look less cool, but that's how it's gotta be AFAIK
Title: Re: New Project: Bombing Mission!
Post by: yarLson on 2011-04-05 20:54:36
a simple color select in photoshop with a low fuzziness should make the outline for you with no real effort required without bleeding into the flames, then just fill black a couple times and it should work. Always works for the lighting layers in my field upscaling.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-05 21:44:13
Stuff about Tex files

...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-05 22:57:44
...or you could just use the PNG loader implemented by Aali, which as far as I know will give perfect Semi-transparency. Unless I'm hideously, horribly wrong.
Do it plz
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-06 20:21:42
Did it, I think it works, but it's a little screwed up. I'm getting this weird white noisy stuff, and for some reason the crystal has taken millenia's signature as it's texture.

Edit:
Fixed it, doesn't work :/
(http://ncs.millenia3d.net/Screencap/2011-04-06_2137.png)
Title: Re: New Project: Bombing Mission!
Post by: yarLson on 2011-04-06 21:44:27
I can give it a try if you guys don't mind allowing me temp access. I know I can fix that black one way or another.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-06 22:35:23
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.

(http://ncs.millenia3d.net/Screencap/2011-04-06_2334.png)
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2011-04-06 22:40:23
Oh, nevermind, got it working. Semi-transparency is still not working in field though, it seems.

(http://ncs.millenia3d.net/Screencap/2011-04-06_2334.png)

Nice. The flames look a bit busy, how does it look in motion?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-06 22:46:25
Busier than the picture looks, but that's because there's no transparency, they're just two opaque cyclinders of texture at the moment
Title: Re: New Project: Bombing Mission!
Post by: yarLson on 2011-04-06 22:46:38
looks good but the pic is so small its kinda hard to see. The grain might be coming from sl1982's field upscale if that is what your using, although I don't think he was ever using that much grain so it is kinda suspicious.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-07 01:02:22
We could remove one of the cylinders.  I never noticed until messing with this file that the save point even had 2 objects rotating oppositely.  Really, no one will notice, and it could help cut down on that "busyness"
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-07 02:21:58
Nah, we just need to modify the transparency. Anyone have pcreator? I think it can change it. I tried to find it last night but the link was down.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-07 02:33:59
Nah, we just need to modify the transparency. Anyone have pcreator? I think it can change it. I tried to find it last night but the link was down.
http://www.mediafire.com/?12b6w15i3lj3gq1 (http://www.mediafire.com/?12b6w15i3lj3gq1) 
Title: Re: New Project: Bombing Mission!
Post by: Roxas on 2011-04-07 03:08:20
Instead of using black and making sure that is set to 0, etc...

It's possible to use a 32-bit bitmap (with the alpha layer still intact). I use GIMP to create a 24 and 32 bit version of the bitmaps, so I can use the 24bit for pcreator, and then make a .TEX file from the 32-bit BMP in IMG2TEX.

Possibly already known, but just wanted to add that I hadn't run into any troubles doing this.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2011-04-08 14:47:58
My university classes end on thursday ^^

My Jesse still needs attention ;D
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-08 23:56:08
I cannot open the files in pcreator, bear can you export the model to 3ds? Stupid .max files.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-09 16:27:39
What is it you're wanting to do to it?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-09 16:39:01
See if pcreator can set some sort of transparency.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-09 16:53:28
Done, keep in mind that unless NCS uploaded the texture he fixed, this one will still be completely messed up.   I downloaded whatever was the most current on the repo (probably the one i originally uploaded) and simply inserted the 3ds model into it.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-11 16:53:10
http://ncs.millenia3d.net/Screencap/2011-04-11_1747.png

Here we go again!
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-04-11 16:55:29
good stuff, can we see a test grid?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-11 17:27:24
Here, Still needs much tweaking but I wanted to get it into photoshop to play around with:

http://ncs.millenia3d.net/Biggs/WIP/UVTEMP.png

EDIT:
http://ncs.millenia3d.net/Screencap/2011-04-11_1852.png

Gonna leave it now until UVs are finalised and all.
Shouldn't take more than a week from this point to have him done :P
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-04-11 19:14:55
I like where this is going. Are you texturing or millenia?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-11 19:30:50
Well hopefully Millenia will, but if not I'll give it a go.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-04-11 23:32:17
Haven't heard from Millenia for quite a while.
Is he still around?
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2011-04-16 17:14:40
NCS.. you wanna go with my Jessie?

You'll be better at UV mappin her n can prolly tweak something somewhere :P

http://www.megaupload.com/?d=M7NKWMU7 Jessie.blend

http://www.megaupload.com/?d=9C0ERPXW Jessie.3ds

EDIT: Also with the MP, gonna start him off so considering the only concept art available is from crisis core. I'm not sure just how much im allowed to use from it. Any pointers? http://i45.photobucket.com/albums/f54/Gaumaru/ShinraMP.jpg

Gonna go with the cloth bandanna around the neck as thats on the model just not well made.

The leather straps, hmm don't see them on the model so..

Legs and boots should be ok however.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-21 14:04:32
Finalised Biggs' UV map, started some preliminary texturing.

http://ncs.millenia3d.net/Screencap/2011-04-21_1454.png

NCS.. you wanna go with my Jessie?

You'll be better at UV mappin her n can prolly tweak something somewhere :P

http://www.megaupload.com/?d=M7NKWMU7 Jessie.blend

http://www.megaupload.com/?d=9C0ERPXW Jessie.3ds

EDIT: Also with the MP, gonna start him off so considering the only concept art available is from crisis core. I'm not sure just how much im allowed to use from it. Any pointers? http://i45.photobucket.com/albums/f54/Gaumaru/ShinraMP.jpg

Gonna go with the cloth bandanna around the neck as thats on the model just not well made.

The leather straps, hmm don't see them on the model so..

Legs and boots should be ok however.

I'll have a play around with the model after Biggs is done, but I may just remodel completely - it will be easier and quicker in UVing and texturing if I know the mesh like the back of my hand. We'll see though.

As for the MP, draw inspiration mostly from the model, using the CC art only where something isn't very clear. That should be a pretty good platform to work form
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-04-21 16:32:53
I'd say remove his sleeves and add some kind of long gloves like the original.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-21 17:32:50
I'm going by the concept art more than I am the original model. I don't know why, but the original modeller really did a half assed job of Biggs. He looks nothing like the concept art.

http://www.ff-omeganebula.com/galeries/FF7/7b-biggs.jpg

At any rate, Progress:
http://ncs.millenia3d.net/Screencap/2011-04-21_1834.png
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-04-21 17:41:17
make the eyes taller, and bring hte mouth lower
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-21 20:51:49
Super Millenia-style contrast mode activated!
http://ncs.millenia3d.net/Screencap/2011-04-21_2146.png
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2011-04-21 21:31:42
Well I've tried to make it as much as possible like your model but ofc thats how I see it :P..

If nothing else I've at least given you a template to go over xDD
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-23 22:42:30
well if you're not gonna keep working on it yourself, get yer ass modelling something else!

Meanwhile, Biggs is 90% done:
http://ncs.millenia3d.net/Screencap/2011-04-23_2337.png
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-04-24 02:59:31
well if you're not gonna keep working on it yourself, get yer ass modelling something else!

Meanwhile, Biggs is 90% done:
http://ncs.millenia3d.net/Screencap/2011-04-23_2337.png (http://ncs.millenia3d.net/Screencap/2011-04-23_2337.png)
I gotta say it looks really good.... except the mouth :(
Title: Re: New Project: Bombing Mission!
Post by: total9999 on 2011-04-24 15:29:43
why this mod isn't released?
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2011-04-24 15:57:52
I gotta say it looks really good.... except the mouth :(

Yeah I gotta do lots of tweaking - I prefer tweaking the stuff I'm good at before I attempt stuff that may go badly wrong =D

why this mod isn't released?

Because it's not finished yet.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-04-24 16:32:53
Yeah I gotta do lots of tweaking - I prefer tweaking the stuff I'm good at before I attempt stuff that may go badly wrong =D

layers are your friend.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2011-04-25 19:57:20
I just think I'd be horrible at texturing and making a UV map :P. Guess there's only one way to find out though. Could you PM me your skype/hotmail sometime NCS? can at least have someone comment on if im fuckin up (wont pester you 2 much honest) :D

Gonna end up taking a lot longer on the MP though probably, field vs battle models v different xD

Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2011-04-28 11:00:52
Biggs looks mostly great, but I agree, the nose and mouth should be dragged down towards his chin a bit.
Title: Re: New Project: Bombing Mission!
Post by: Guilkwe on 2011-07-01 04:36:15
how is this project how many% is it?

Sorry for my english-tions is that I'm Brazilian.
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2011-07-01 16:58:39
how is this project how many% is it?

Sorry for my english-tions is that I'm Brazilian.

Approximately 23.1% :D Just Kidding IDK. Best not ask, people don't like to feel rushed on here. Welcome to the forum.
Title: Re: New Project: Bombing Mission!
Post by: Kudistos Megistos on 2011-07-01 17:03:44
Don't listen to nasty Mako; it's far more than 23.1% complete 8-)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-07-01 17:41:26
over 9000%
Title: Re: New Project: Bombing Mission!
Post by: Mako on 2011-07-01 18:38:11
Quote
Don't listen to nasty Mako
Hey there mister  :x I'll have you know I'm pretty nice! :D LOL Kudi's always mean to me now... Ever since he caught me making my giantsuper duper death ray (intended for Qhimm) he has been giving me the cold shoulder...  Geez it's gettin' do that ya cant even be a super villain these without people getting the wrong idea. =/
Title: Re: New Project: Bombing Mission!
Post by: Guilkwe on 2011-07-03 03:26:49
Just two questions,
you are changing the version of a computer or playstation?
And another question you're recreating the whole game with improved graphics, or only a part?

I think of you in the region should be called''remake''.
Title: Re: New Project: Bombing Mission!
Post by: Borde on 2011-07-03 16:02:27
This project is really impresive guys! Back on the day, when Aali released Palmer I guessed it would be used be only to apply some fancy filters to the backgrounds. Now I see all those screenshoots and still can't belive you took the time to actually redo the backgrounds from scratch. I guess expecting all the backgrounds to be redone some day is simply absurd, but even just having the bombing mssion in high resolution would kick ass. If there is something I can help you with (I don't think so but still...) just ask and I'll do what I can. Whish you a lot of luck!

Guilkwe, there is no way you can change the resolution of the backgrounds for the PSX version, so this is kind of thing really only makes sens on PC.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-07-03 16:52:14
Actually there is something you could take a look at for us borde. We had experimented with interpolating battle models so we could run smooth at 60fps. I had modified kimera to do it. While it sometimes worked well some of the animations got screwed up. Unfortunately i do not have the source code to show you what I did. I remember obesebear mentioning something about quaternions a while back. Also ntfic1 had looked into the camdat files a little bit but we were not able to interpolate those entirely. Perhaps you would be able to give us a hand with this? Take a look at this thread to see what we are doing. http://forums.qhimm.com/index.php?topic=10474.0
Title: Re: New Project: Bombing Mission!
Post by: Mesden on 2011-07-04 04:31:08
Not really a fan of Barret's Gatling Gun. Everything else looks stunning, but his Gatling Gun looks so... Amateur...
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-07-04 04:32:38
u mean... the one that isnt there? the image of barret on the FP has no gun model, only the stump that is universal to all his weapons. the jaggies on it get covered up by whatever weapon is equiped
Title: Re: New Project: Bombing Mission!
Post by: Borde on 2011-07-04 18:39:16
Actually there is something you could take a look at for us borde. We had experimented with interpolating battle models so we could run smooth at 60fps. I had modified kimera to do it. While it sometimes worked well some of the animations got screwed up. Unfortunately i do not have the source code to show you what I did. I remember obesebear mentioning something about quaternions a while back. Also ntfic1 had looked into the camdat files a little bit but we were not able to interpolate those entirely. Perhaps you would be able to give us a hand with this? Take a look at this thread to see what we are doing. http://forums.qhimm.com/index.php?topic=10474.0

I'll do my best.
Title: Re: New Project: Bombing Mission!
Post by: obesebear on 2011-07-06 00:59:45
I'll do my best.
[offtopic]I will keep my fingers crossed for this.  I really really would like to get this game running at 60fps[/offtopic]
Title: Re: New Project: Bombing Mission!
Post by: msifreakster on 2011-07-06 20:32:13
[offtopic]I will keep my fingers crossed for this.  I really really would like to get this game running at 60fps[/offtopic]

I agree, after watching the video after the of attempts it was amazing what the higher FPS does for this game.  I would be ecstatic to see this working.
Title: Re: New Project: Bombing Mission!
Post by: peroxwhygenesis on 2011-08-09 14:45:00
This project sounds amazing, can't get over the differences in the new backgrounds. I can't even imagine how much time and effort has gone into creating the whole thing again from scratch. You guys are amazing!!!
Title: Re: New Project: Bombing Mission!
Post by: Harro on 2011-08-12 00:55:40
I have modeled the costa del sol background but initialy it was not for the game. I decided to insert it but as I said it was not for the game so all the parts don't fit exactly on the right place but the  result is not bad.

http://www.youtube.com/watch?v=pv1E69Ia_Xc&feature=channel_video_title

Now that I'm able to use the tool (Palmer) I think I will begin another one but with the same size and place of the original.

I'm a Maya user and I can even do 3d model replacement but it's difficul to begin when no tutorial to start is available.

(frankly, is my english good?  :-D sometimes I wonder if people can understand me easily )
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-08-12 01:06:03
Amazing work harro! As for things not fitting exactly, how much off are they? If it is a small amount I would not worry about fixing it.

As for tutorials I dont know of any for maya and remaking the backgrounds, I had to figure it all out myself. But it seems like you have already done that.  :)
Title: Re: New Project: Bombing Mission!
Post by: Salk on 2011-08-17 05:56:05
Very good job, Harro!

The only part which doesn't strike me as very convincing is the pavement: too homogeneous and chromatically different compared to the original.

Keep it up!
Title: Re: New Project: Bombing Mission!
Post by: sen on 2011-08-17 22:06:49
Looks awesome i don't think i will be of any help btw what softwares and such do you guys use to edit these kinda things like the backgrounds, models etc really want to learn
Title: Re: New Project: Bombing Mission!
Post by: Theclad on 2011-08-17 23:32:16
Harro, very very good Job ! :)
Je montrerais çà à Hashimoto San la prochaine fois ! ;)

I think there are a lot of things that we can with improvement of backgrounds. The game seems just cleaner.
Title: Re: New Project: Bombing Mission!
Post by: Roxas on 2011-08-18 19:18:20
Great job with Costa del Sol, Harro!
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2011-09-18 17:59:49
Fantastic work avalanche team, please keep going, you are doing excellent.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-09-20 03:02:13
Hey guys you all have gotten far on this since i last been on qhimm. Since no one start on an MP i decided to start and guess we will see how it goes. Its been a while since i had a computer and been on blender.

here is what i got so far still needs lots of tweeking

(http://img8.imageshack.us/img8/7550/blender2011091920574683.th.png) (http://img8.imageshack.us/i/blender2011091920574683.png/)
(http://img717.imageshack.us/img717/5759/blender2011091920575551.th.png) (http://img717.imageshack.us/i/blender2011091920575551.png/)
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2011-09-22 02:46:04
Sorry but I have 3 questions, if you can answer them please:
1) Why did you close the topic, are you gonna leave the project? ):
2) I know this is annoying but how many you have done, like 50% or idk please tell us.
3) Do you need help? If you want I can help you with simple things, just tell me please.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-09-22 12:25:56
Sorry about the lock guys, was an accident :S. All is well now.

As to quitting, no, at least I have not quit, but I
1) have not had access to my workstation for the last couple months
2) am taking a full course load and a half at university
3) work
4) various other extra curiculars that unfortunately comoe before TA

Spoox and sapphire are doing some great work on what is the bulk that is left for the bombing mission, have faith that they'll continue being awesome and crank out more stuff as awesome as all they've already tackled.

As to %... what are you our producer or something? what does the percentage matter? Browse the forum, you can see what we've done. Then if you really want you can tally the number of assets we've done to the total number in the bombing mission but again, to what end? its not like we go through .5% per day or anything.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-09-23 02:19:27
So MP is on hold till i figure out how im gonna start the body. But i started working on the guard hound tell me what yall think.

(http://img28.imageshack.us/img28/2469/blender2011092220163612.png) (http://imageshack.us/photo/my-images/28/blender2011092220163612.png/)

Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2011-09-23 04:30:38
Hehe sorry for the % question... I'm glad you all are keeping it going.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-09-23 11:10:05
Costa, looking pretty good! Keep it up.
Title: Re: New Project: Bombing Mission!
Post by: Vgr on 2011-09-23 11:39:12
I was wondering, does TA need any importer? If so, I'd like to be one.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-09-23 16:52:53
We already have one on staff.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-09-28 10:36:36
Just wondering, Cloud is 100% done? Or is his lightning being redone?
Compared to the original he looks a bit too bright.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-10-01 00:14:50
Little update on the guard hound still trying to figure out how to make the tail come out the back of its neck and still natural but let me know what you think

(http://img20.imageshack.us/img20/5527/blender2011093017593595.png) (http://imageshack.us/photo/my-images/20/blender2011093017593595.png/)

EDIT: Actually now after browsing for guard hound art i came across this with this i can make it look much better what you think.

(http://img15.imageshack.us/img15/690/dogartwork.jpg) (http://imageshack.us/photo/my-images/15/dogartwork.jpg/)



Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-10-01 04:08:06
If you could make it like the concept art it would be amazing.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2011-10-01 12:41:35
A good start but yes it needs to look more like the original. Add the tail from the neck and make it a bit more muscular.
Title: Re: New Project: Bombing Mission!
Post by: DarkShadowRage on 2011-10-06 12:51:46
This mod is look fantastic! keep it up!
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-10-13 00:43:18
Sorry been busy lately but finally got something done. So here is a little update tell me what you think.

(http://img97.imageshack.us/img97/2998/blender2011101218385681.th.png) (http://img97.imageshack.us/i/blender2011101218385681.png/)
(http://img714.imageshack.us/img714/5320/blender2011101218392615.th.png) (http://img714.imageshack.us/i/blender2011101218392615.png/)
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2011-10-13 01:44:38
much better looking!. the only thing i see on about that model that is off seams to be its head. if you look at that concept you found or the ingame (http://dopplereffect.us.to/ff7/data/battle/battle.lgp/araq.png) model it has a more feline head. your current mouth is a bit to elongated  this makes it look more like a wolf (http://www.webwallpapers.net/wp-content/uploads/2011/06/Snarling-Wolf-1-300x225.jpg) when it should look more like a mountain loin (http://www.google.com/search?q=mountain+lion&hl=en&biw=1074&bih=657&prmd=imvns&source=lnms&tbm=isch&ei=C0CWTvjPKMLm0QHuo4ivBw&sa=X&oi=mode_link&ct=mode&cd=2&sqi=2&ved=0CBQQ_AUoAQ)
Title: Re: New Project: Bombing Mission!
Post by: msifreakster on 2011-10-13 16:37:12
I agree with sithlord, it is looking much better but the face is off slightly. I also have another point I noticed. If you look at the head of the concept art, it looks like the muscles for the tail start slightly behind the ears, almost the base of the skull, but it doesn't separate from the rest of the body until the base of the neck a bit before the shoulder area. The model you have now looks to me like the tail was just glued on too far down the spine, it doesn't look like it was intended to be there. The concept art shows a much smoother line for the tail originating farther up the spine and following the contours of the body. The neck may also be a bit long in comparison, however that could just be the angle I am seeing the model from. I like what I am seeing so far.
Title: Re: New Project: Bombing Mission!
Post by: Nightmarish on 2011-10-14 00:19:39
Yep, the head should be smaller and it kinda looks like a dog head now, and should be more like a cat (ears and jaw).
The spine/tail should also look attached to the head (with the hunchback ofc), kinda like the matrix or something.

Other than that nice.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-10-14 02:50:32
Yeah i had the jaw big at one point but couldn't get it to look right, but i do some more experimenting with it. as for the tail i just took the old tail added some more faces to give it more of what i might look like. still trying to figure out how to blend it into the neck good gonna have to chop it a little maybe. Have another update sometime soon i hope.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2011-10-14 16:13:57
give it a more epic, manly jawline, so that it'll actually do some damage when it bites you. Also, make them ears more pointy.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2011-10-21 21:25:50
I have made some adjustments to the nose and jaw, but haven't had much time lately to work on it. Is there anyone interested in messing with it or adding textures to it. If not i will just send it to sl1982 to hold till someone or myself has time to finish.
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2012-01-03 18:27:16
Hey all, this project will be a big bang hehe.. please keep it up, we all are waiting for it because this will revolutionize ffVII xD. Excellent work TA. Good luck and thanks for all your work.
Title: Re: New Project: Bombing Mission!
Post by: Travis on 2012-01-04 14:07:09
Do you guys have any youtube videos of the gameplay on how it looks so far by any chance?

Also, once complete will this mod rape my CPU or will I be able to play it comfortable and with no worries of crashing?
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2012-01-04 14:52:37
This mod shouldn't effect you CPU at all, You'll have a bit of load lag unless you enable caching in Aali's driver, this is due  a lot of to single .PNG files being loaded at once for graphics, It isn't bad at all (doesn't exist if you have a SSD)

It will increase load on your GPU, by how much i am not sure. My GPU is strong enough not to be effected.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2012-01-04 15:01:34
having a machine that works correctly with aali's driver is a must. if you video card supports openGL 2 shaders , you should be ok. i play on my netbook its specs are below. (low res, small screen...)

Acer/Emachine EM250 netbook:
Cpu:1.6Ghz intel Atom
Memory: 2GB DDR2 @ 533mhz.
Video: Mobile 945GME Express Integrated Graphics Controller (this card sucks horribly)
OS: Kubuntu 11.10 using Kde 4.8 RC1 and Wine 1.3.36
FF7 Settings: Low Res TA running @ 1024*600.  and lots of stuff from BM unreleased.

please note my computer does not run windows while i suspect the game would run just about the same if it were, but i can't say for sure since i have not tried. the idea here being to give you some specs of a lower end machine were the game is working normally.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2012-01-04 15:11:31
Off-Topic: I love the fact you use Linux, You are my hero :-D

On-Topic: The above machine is pretty slow, So basically if your PC is running Windows XP and was made in 05 (thats when OGL2 became a standard in even crummy cards if i recall correctly) You'll be fine, If you're running 7 (or heaven forbid Vista....) You'll be fine.
Title: Re: New Project: Bombing Mission!
Post by: sithlord48 on 2012-01-04 15:53:33
Off-Topic: I love the fact you use Linux, You are my hero :-D
thank you. was gonna say some things about it but,  i won't stray off topic as i know most ppl around here don't share my views on the properitary software and i don't wish to turn this thread in to some kind of flame war..

Ontopic:
although my netbook might be considered lower end for hardware i think i could get it working correctly on a slower computer. unmodded the game has very low requirements , i wonder if anyone has attempted to see what additional requirements are needed when the game is heavily modded.
Title: Re: New Project: Bombing Mission!
Post by: Travis on 2012-01-05 05:15:59
So I am guessing I can't download the in-progress mod to see how it looks?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2012-01-05 11:09:03
Unfortunately no. It will be released when completed. I may perhaps record some videos one day to show how it looks.
Title: Re: New Project: Bombing Mission!
Post by: Travis on 2012-01-05 20:08:23
I would like to see that.

Do you guys plan on remodelling the other characters battle models anytime soon (I'd like everyone in the style of Barret you guys made... that strawberries is wicked)
Title: Re: New Project: Bombing Mission!
Post by: Tsunamix on 2012-01-25 14:22:24
Is this out yet?? Im a tad confused. is there any way to just save the images and import them to files?
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2012-01-25 15:09:05
It is not out, this is just a work log of sorts
Title: Re: New Project: Bombing Mission!
Post by: Tsunamix on 2012-01-25 15:22:43
Ah ok, just thought you could save the scenes they post and try them. My bad lol
Title: Re: New Project: Bombing Mission!
Post by: Garrick on 2012-02-24 22:39:19
Is the to do list up to date? I'll probably be able to throw a Jessie and Biggs model together if needed. It might take a few months because of the hours I'm working atm, but they'll get done :)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-02-25 04:06:28
biggs is pretty well done afaik, jesse not so much, though there have been a few attempts
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2012-02-25 05:48:21
(http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png)

Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.
Title: Re: New Project: Bombing Mission!
Post by: PhobosTheMad on 2012-02-25 10:06:23
i love this project. thank you guys for this awesome work. i will waiting for the release ;)
Title: Re: New Project: Bombing Mission!
Post by: Garrick on 2012-02-25 15:09:16
Biggs looks great so far Blitz! I see you decided to stick with the hair flick (I like it better, too) than to use:
(http://images.wikia.com/finalfantasy/images/5/50/FF7_Biggs.jpg)
The only other thing I can spot is his t-shirt should be more sage coloured than the emerald of his trousers.

I'll have a go at Jessie then, but like I said it may take a while due to work.

EDIT:

I assume I have to work from this:
(http://farm3.static.flickr.com/2499/3802169050_8da012ec4f.jpg)

I'm not sure if it's official concept art, but I like it anyway.

Also, is there a poly limit I should be aware of?
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2012-02-25 22:48:27
There is no hard limit, but people normally keep it around 3-5k
Title: Re: New Project: Bombing Mission!
Post by: Garrick on 2012-02-26 00:45:01
There is no hard limit, but people normally keep it around 3-5k

Great. I just finished the head and it has ~2600...back to the drawing board :)
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-02-26 00:56:50
can i see? criticism and stuff , ye know
Title: Re: New Project: Bombing Mission!
Post by: Garrick on 2012-02-26 03:09:47
can i see? criticism and stuff , ye know

I really hate showing unfinished work. It's not that I don't like criticism, I thrive on it, but I just prefer it when some can say "that nose is all wrong!" to "maybe you could add some of this to there to do this before you do this". That just throws me off.

When I've actually finished the body(untextured) I'll post it. I've seen your work so I know it would be helpful.
Title: Re: New Project: Bombing Mission!
Post by: Sapphire on 2012-02-26 05:28:43
http://ncs.millenia3d.net/Screencap/2011-05-08_1857.png

Yeah, I pretty much had Biggs done, and then I never got around to Jessie - although it occurs to me I may have started the model at some point. How completed it was though, I can't remember.

Oh wow that looks absolutely amazing!
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2012-02-26 12:43:37
Great. I just finished the head and it has ~2600...back to the drawing board :)

Like I said there is no hard limit, thegame can handle a strawberries ton of polys. Just use whatever you need to make it look good. It can always be optimized later.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2012-03-07 11:09:34
Seizmik I do have a finished Jesse model done in blender if you want to use that and just texture it?

blender:
http://www.mediafire.com/?q6zsql11lzlc1v8

3ds
http://www.mediafire.com/?st595b6eu1isbcv

(http://img844.imageshack.us/img844/6695/jessei.png)

I never learnt how to texture so :P she's got 2 hair styles also as concept art is different to in-game model. I prefer the ponytail tbh

she's also only 1800 polygons :D
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-03-07 13:16:28
models pretty good, i'd work the hands a bit. you could port off of biggs, jus retexture. I'd ust the longer ponytail.

Nicely done.
Title: Re: New Project: Bombing Mission!
Post by: OwenWalker on 2012-03-07 13:24:19
Hmm I really don't know photoshop or any image editing software so I'll leave it up to seizmik If he wants to use my model or not.

I've been meaning to make a start on MP-soldier battle model as well and I have quite a bit of spare time right now so I'll hopefully get that done this month :) not really been many updates lately.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-03-07 13:25:42
bug NCS. He's textured biggs/wedge. might as well finish the trio
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2012-03-07 21:40:12
^ And consistency always help.
Title: Re: New Project: Bombing Mission!
Post by: Vgr on 2012-03-09 13:11:38
Also, is there a poly limit I should be aware of?

The hardware limit for the models of FF7 is 65 535 polys *per part* and a model usually contains ~12 parts, so I don't think you'll ever touch this limit.
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2012-03-20 03:47:00
What's up guys? I haven't checked Qhimm in a while, and I was just wondering about the status of this project. Have I missed any recent updates, or is it mostly small stuff?
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-03-20 04:19:29
update incoming in a week or so
Title: Re: New Project: Bombing Mission!
Post by: BloodShot on 2012-03-20 21:26:25
Cool, now I'm excited :D

Also, I'm getting better at modelling with blender so is there any simple things (like objects or something) you still need modeled? I might be able to attempt it.

I could try characters too, but IDK if I'm good enough for that yet - the only organic model I've done is a weird tentacle thing.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-03-20 22:59:29
speaking of weird tentacle things.. there is the mono drive! you could take a whack at that.
Title: Re: New Project: Bombing Mission!
Post by: BlitzNCS on 2012-03-21 17:32:34
Instant Mono Drive - Just add textures!
http://www.mediafire.com/?wyiu7uflffysviv

Actually I'm not sure I ever finished the UVing on it, it's pretty much done though - think I had a go at texturing once too, but I don't have it anymore.
Not the greatest model ever made, now I recall. But at least it's something.

EDIT: I seem to have lied. Lay your eyes on this unfinished texture at your own risk!
http://img801.imageshack.us/img801/2146/test3lp.jpg

and just in case anyone plans to finish it before I get the chance (will be a good while) this is what I planned for the "head". (Basically bigger sphere is slightly transparent)
(http://content.screencast.com/users/Entasis/folders/Jing/media/cf802d4b-6e9a-4941-b45b-0ffe1b9f8b5d/2012-03-21_1756.png)
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2012-05-22 01:49:14
We are with you TA, please keep it up, but I have a question: Do you plan to redo all the textures? Even the animation ones? Or only the textures of the buildings and that things. Thanks in advance. Good luck.
Title: Re: New Project: Bombing Mission!
Post by: archerxtreme on 2012-06-01 18:45:02
It may be slow in coming but i like what i'm seeing....since some of the models are "complete" can we download them?like sweeper, scorpion robot?
Title: Re: New Project: Bombing Mission!
Post by: willis936 on 2012-06-10 00:57:05
We are with you TA, please keep it up, but I have a question: Do you plan to redo all the textures? Even the animation ones? Or only the textures of the buildings and that things. Thanks in advance. Good luck.
If you check earlier releases you'll see that those were the first ones done.  Spells, user interface, and the like.
Title: Re: New Project: Bombing Mission!
Post by: hasterdis on 2012-06-11 03:10:17
Sorry for the ignorance but that redo would be packed with this project? Or it is apart from what this project is trying to do?
Title: Re: New Project: Bombing Mission!
Post by: archerxtreme on 2012-06-11 14:30:24
it would be good if the pack(if it comes out as an installation pack) gives the option to install selected components if we wish to keep everything else the same as they currently are...in my case i am only after the Scorpion Robot and the Sweeper.
Title: Re: New Project: Bombing Mission!
Post by: Dubular on 2012-06-11 16:47:07
The goal of the project is to be one complete experience. Obviously nobody can stop you from picking it apart once installed, but I don't believe there will be the option upon installation to only install certain parts.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2012-06-12 14:39:43
I will probably set up the installer to allow you to pick and choose what you wish to install.
Title: Re: New Project: Bombing Mission!
Post by: Neo Bahamut on 2012-06-19 16:42:01
Just wondering, has anyone done the elevator scene yet? I only ask because my brother is wanting something to practice on (he needs something to keep him busy during some downtime on a project) so we figured, might as well see if there's anything he can do for Avalanche. Also, is that really the largest version of that scene? I can totally see why it's not done yet.
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2012-06-19 17:16:32
No, no-one has. I do not have the talent, And sadly. i've not the time to learn :/
Title: Re: New Project: Bombing Mission!
Post by: Neo Bahamut on 2012-06-21 02:36:16
Well that's good... since we started already, heh. I managed to set the perspective up just right, so my brothers working on it. It's funny how difficult it is to figure out where the back wall is in that elevator, but I think it's just about perfect.

Should have something to show in a few days, there's not much in the way of texturing in that area but lighting is gonna be really difficult. Don't suppose the project has any specialists in lighting? We work on real time stuff usually so rendering and lighting is a bit foreign to us, I mean, I gave it a go but I'm a programmer so it's alittle wrong looking.

Oh and my brother says that at some points, the elevator doesn't actually make any physical sense, so while it'll be as faithful as possible, he doesn't know just how exact he can make it.

PS I swear this forum had an edit function...

Edit: Right... how did I miss that?
Title: Re: New Project: Bombing Mission!
Post by: Hellbringer616 on 2012-06-21 23:08:09
Modify is in the upper right hand corner of your post :P
Title: Re: New Project: Bombing Mission!
Post by: Neo Bahamut on 2012-06-24 18:41:47
Not finished, so excuse the lighting and lack of textures. Just thought I'd see what people think of the layout, it's kind of hard to figure out what's going on in the elevator background, so we could have gotten something wrong.

56k warning
Original (scaled to the same size for comparison) (http://www.abload.de/img/elevtr2scaledivjws.png)
Current Progress (http://www.abload.de/img/testoutolduefnd.png)
And the wireframe (http://www.abload.de/img/wireframeqskkh.png)

PS Why are image hosts so unreliable?
Title: Re: New Project: Bombing Mission!
Post by: Covarr on 2012-06-24 19:00:19
Looking good, but uh, I think you lowered the ceiling there.

edit: And if you need a more reliable imagehost, the two best I've used are imageshack (which typically doesn't lose images for a few years) and imgur.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-06-24 19:01:13
Good start, model  up more details, and then its a lot of playing with lighting ;)
Title: Re: New Project: Bombing Mission!
Post by: LeonhartGR on 2012-06-24 19:05:33
I think you lowered the ceiling there.

yeah...
Title: Re: New Project: Bombing Mission!
Post by: Tekkie.X on 2012-06-24 20:30:05
It's just the lighting and low res nature of the original pic, ceiling is the same height.
Title: Re: New Project: Bombing Mission!
Post by: Neo Bahamut on 2012-06-24 20:41:57
Don't suppose someone could mark where the roof is on the original background? Maybe it's my monitor, but I'm having a really tough time with the roof. The shadows do a really good job of messing with the perspective.

We also may have been tricked by reflections. If you look carefully at the original picture, the entire area is so reflective that you can actually see those purple grid lights on both the roof and right wall.

Edit: Detail-wise how much free reign do people have to make up stuff? Looking at the original for so long, I realize just how little detail there was in these old backgrounds.
Edit 2: Moved the back wall towards the camera, which corrected the roof position. Perspective! Still got to adjust the positions of stuff, but yeah, it was pretty off.
Title: Re: New Project: Bombing Mission!
Post by: Timu Sumisu on 2012-06-24 21:31:43
keep the feel/spirit the same, otherwise go to town on tiny details.

One way of thinking about it a few people liked was figure if you down scaled your version to the old one and it looked nearly the same - s'good!
Title: Re: New Project: Bombing Mission!
Post by: Tollen on 2012-06-24 22:54:02
so whats left to do for backgrounds,im more then happy to help out i can do models and or texture if need be.
Title: Re: New Project: Bombing Mission!
Post by: Mr. Ite on 2012-07-11 08:26:33
Elevator looks amazing. I think the only real difference now is the back wall -- the new model has a flat wall and the original has several areas of protrusion. Don't know if that's on the to-do list yet, or if it's a whack perspective thing. As far as I can tell, these four areas are about six to eight inches forward from the wall:

(http://a7.sphotos.ak.fbcdn.net/hphotos-ak-ash3/541513_10150917533746471_1446871570_n.jpg)

Hope this helps!
Title: Re: New Project: Bombing Mission!
Post by: Garrick on 2012-07-14 00:25:29
If you're still wondering where the ceiling is I've(very sloppily) marked it out on this picture (http://sadpanda.us/images/1078684-FN34MD5.png)

And if that's not good enough I put my MS Paint skills to the maximum setting and churned out this (http://sadpanda.us/images/1078689-TNCWJT0.png)

Now is that helpful of me, or what?

What I mean is: you got the ceiling right, as far as I can tell. Your work looks excellent so far.
Title: Re: New Project: Bombing Mission!
Post by: archerxtreme on 2012-07-23 15:38:14
Height and dimensions look good. Details are way better than i thought it could be! Great work
Title: Re: New Project: Bombing Mission!
Post by: LeonhartGR on 2012-08-01 12:00:51
Are the enemy models displayed on the first page released from this project yet (Guard Scorpion etc.) or are you waiting for the whole overhaul to be complete? Thanks!
Title: Re: New Project: Bombing Mission!
Post by: archerxtreme on 2012-08-01 16:55:44
I think they said they are going to release as part of an installer pack and not separately....though i've seen some of the enemy models in youtube videos like the Guard Scorpion. I think that was a test or something....
Title: Re: New Project: Bombing Mission!
Post by: pavshinAN on 2012-08-02 06:09:32
SL put you for the field model, but I'll tag you for both that and the battle model. Work from the battle file, it has more detail etc, and we'll scale and modify it for the field version (bring it down to chibi size)!
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-08-04 19:02:43
So decided to do some more work on my spare time.

(http://img191.imageshack.us/img191/9135/blender2012080412555733.th.png) (http://imageshack.us/photo/my-images/191/blender2012080412555733.png/)
(http://img687.imageshack.us/img687/1167/blender2012080412555210.th.png) (http://imageshack.us/photo/my-images/687/blender2012080412555210.png/)


New update of body not to good at making human bodies.
(http://img832.imageshack.us/img832/1698/blender2012080417342803.png) (http://imageshack.us/photo/my-images/832/blender2012080417342803.png/)

update just needs some tweeking and then texture
(http://img207.imageshack.us/img207/2964/blender2012080519595298.png) (http://imageshack.us/photo/my-images/207/blender2012080519595298.png/)


Title: Re: New Project: Bombing Mission!
Post by: AKabanchuk on 2012-08-29 08:56:12
What I mean is: you got the ceiling right, as far as I can tell. Your work looks excellent so far.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-09-01 03:46:50
Anyone ever notice the 2 dangling things in front of the MP waist? Is it supposed to be apart of a belt or they nunchakus or something? Any ideas would be helpful thanks.

Title: Re: New Project: Bombing Mission!
Post by: AshamanZack on 2012-09-01 08:20:17
Pretty sure they're tonfas, if your referring to these.

(http://img842.imageshack.us/img842/5464/tonfai.jpg)


UPDATE: Hmmm, nvm. I think you might be right. I only see them ever in the ff7 combat though.
Title: Re: New Project: Bombing Mission!
Post by: Dubular on 2012-09-01 13:55:04
Looks like police night sticks to me. But then Tonfas were the basis for night sticks.
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-09-01 16:38:18
Ya Sorry should of been more specific. I know that's a night stick but there is this other thing that hangs.

(http://img194.imageshack.us/img194/8961/32217204.png) (http://imageshack.us/photo/my-images/194/32217204.png/)
Title: Re: New Project: Bombing Mission!
Post by: Mendelevium on 2012-09-01 20:13:32
Aren't those the grenades?
Title: Re: New Project: Bombing Mission!
Post by: Mayo Master on 2012-09-01 20:17:20
Seems like it. Reminds me of the grenades found in Valkyria Chronicles

http://valkyria.wikia.com/wiki/Grenades (http://valkyria.wikia.com/wiki/Grenades)
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-09-02 00:04:10
Hmmm.. Grenades huh guess i can see what i can do with that?

So one the bottom of the gun some people said it looks like a grenade do you think that's a grenade too or not?
Title: Re: New Project: Bombing Mission!
Post by: Tempus on 2012-09-02 04:55:50
This might be helpful:

(http://images2.wikia.nocookie.net/__cb20110816003022/finalfantasy/images/2/2c/Shinra_Guard_Artwork.jpg)

It's different from the Crisis Core artwork for the infantry, so I assume it was for the original FFVII.
Title: Re: New Project: Bombing Mission!
Post by: LeonhartGR on 2012-09-02 14:48:07
I would love to see some ffxiii soldiers (http://strategywiki.org/wiki/Final_Fantasy_XIII/Soldiers) sometime :P :P

Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-09-03 01:21:22
So after playing these fights over and over, Mendelevium you are correct. Those are grenades he even actually reaches and grabs it off his waist. Thanks for the info
Title: Re: New Project: Bombing Mission!
Post by: Mendelevium on 2012-09-03 03:10:49
I was only 90% sure, I was messing around with battle models and their behavior as well awhile ago, so the memory seemed to fit the graphic :). I am glad to be of service, however.
Title: Re: New Project: Bombing Mission!
Post by: ajthedj747 on 2012-09-03 17:48:59
I would love to see some ffxiii soldiers (http://strategywiki.org/wiki/Final_Fantasy_XIII/Soldiers) sometime :-P :-P
You are referring to the Galbadian Army, correct?

(http://images3.wikia.nocookie.net/__cb20120506171952/finalfantasy/images/6/65/FF8_G-Soldier.png)

Gotta love the character design on the G-Soldier.

EDIT: Oh woops, I jumped the Gun. He meant Final Fantasy XIII soldiers. My bad. Still, I just wanted to have an excuse for someone to make it possible to mod a G-Soldier into Final Fantasy VII.
Title: Re: New Project: Bombing Mission!
Post by: LeonhartGR on 2012-09-03 21:19:47
Haha now I think I know where they borrowed the idea for designing troops for xiii.... totally of topic though...
Title: Re: New Project: Bombing Mission!
Post by: ajthedj747 on 2012-09-04 19:25:35
Haha now I think I know where they borrowed the idea for designing troops for xiii.... totally of topic though...
Glad I could help you figure that out.

I am looking forward to the next release from Team Avalanche. I need to get moving on my part to help out. I will do some more Photoshop work tomorrow after work.
Title: Re: New Project: Bombing Mission!
Post by: EQ2Alyza on 2012-09-05 05:52:59
The troops from XIII reminded me of the Deep Eyes squad in Spirits From Within...anyone remember that movie? Didn't think so lol

(http://images2.wikia.nocookie.net/__cb20080622064856/finalfantasy/images/2/22/DeepEyes.jpg)(http://www.moviebazaar.de/filmfina.jpg)
(http://images.wikia.com/finalfantasy/images/9/9b/FFXIII_soldiers.jpg)(http://images.wikia.com/finalfantasy/images/4/4c/PSICOM_soldiers.png)
Title: Re: New Project: Bombing Mission!
Post by: ajthedj747 on 2012-09-05 06:52:44
The troops from XIII reminded me of the Deep Eyes squad in Spirits From Within...anyone remember that movie? Didn't think so lol
I do, since I love the background msuic for Disc Two of the Second DVD for the North American DVD release. The music was by H.U.M.A.N. Unfortunately, that is all the information I have on that artist. Nowhere on the World Wide Web can I find more information about that artist.

Yes, I remember the film and how it was good for other better game and film series (i.e. - Mass Effect art department borrowed a ton from this film) to borrow from its ideas.
Title: Re: New Project: Bombing Mission!
Post by: LeonhartGR on 2012-09-05 14:58:20
As a first experiment for creating movie by Square it was a descent one but nothing can compare to AC imo. I love those troops though :)
Title: Re: New Project: Bombing Mission!
Post by: ajthedj747 on 2012-09-07 16:57:14
As a first experiment for creating movie by Square it was a descent one but nothing can compare to AC imo. I love those troops though :?:
You are referring to the film by Square Pictures, right?
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-09-14 00:01:09
Took a break on the MP itself and did some work on its weapons, to give it just a little improvement.

(http://img526.imageshack.us/img526/1517/mpweapons.png) (http://imageshack.us/photo/my-images/526/mpweapons.png/)

Update: Tweaking and bringing some MP parts into play slowly but surely

(http://imageshack.us/a/img211/2262/96317089.png) (http://imageshack.us/photo/my-images/211/96317089.png/)

Update: Had trouble modeling at the stock model stance so had to change it up a bit. As you can see I'm not to good at texturing cloths so i haven't messed with those yet.  I like to texture as a model then tweak later.

(http://imageshack.us/a/img31/6697/38665610.png) (http://imageshack.us/photo/my-images/31/38665610.png/)


Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2012-09-20 21:19:04
Took a break on the MP itself and did some work on its weapons, to give it just a little improvement.

Update: Last update for awhile till i learn how to effectivly texture cloths. Models still needs some final tweaks. Anyone know of any good tutorial for cloths, boots, gloves?


Just to warn you FF7 limits how much you can do with textures. Be careful with texturing everything as very little was textured in the FF7 engine. To be specific just the eyes sometimes totoes and specific parts. Everything else used guarad shading and 24bit RGB colours.
Title: Re: New Project: Bombing Mission!
Post by: SpooX on 2012-09-29 22:08:52
Just to warn you FF7 limits how much you can do with textures. Be careful with texturing everything as very little was textured in the FF7 engine. To be specific just the eyes sometimes totoes and specific parts. Everything else used guarad shading and 24bit RGB colours.

I believe you mean Gouraud shading...?
If the QGears engine is being used, there are different shadings possible, also the texture limit will be different.
 8)
Title: Re: New Project: Bombing Mission!
Post by: syntax error on 2012-09-30 08:18:38
That could be a limitation from the beginning of PSX dev cycle or the PSY-Q libraries.When I started playing FF VII I wondered always about the only shaded models because some other games and
FF IX had nice looking texures on every model.
Title: Re: New Project: Bombing Mission!
Post by: Cyberman on 2012-09-30 22:26:27
That could be a limitation from the beginning of PSX dev cycle or the PSY-Q libraries.When I started playing FF VII I wondered always about the only shaded models because some other games and
FF IX had nice looking texures on every model.
It's unlikely it was the PsyQ libraries as FF7 barely used them. FF8 and FF9 did rely more heavily on the PsyQ libraries and you can tell because it's more easier to discern data inside them despite the packaging craziness they used.

Cyb
Title: Re: New Project: Bombing Mission!
Post by: Borde on 2012-09-30 23:26:13
Actually, I think they went for vertex color instead of textures in order to cut development time. I mean, it's way easier giving a vertex a color than having to play with UVs. Also, I think it was even harder back than due to the usage of more immature modeling tools. FF7 never seemed to have any problem rendering fully textured models (such as the battle scenes).
Title: Re: New Project: Bombing Mission!
Post by: SLnikeev on 2012-10-12 07:37:33
Ah ok, just thought you could save the scenes they post and try them. My bad lol
Title: Re: New Project: Bombing Mission!
Post by: NKjulanoff on 2012-10-31 10:26:09
Anyone ever notice the 2 dangling things in front of the MP waist? Is it supposed to be apart of a belt or they nunchakus or something? Any ideas would be helpful thanks.
Title: Re: New Project: Bombing Mission!
Post by: Recko on 2012-10-31 10:39:26
There stick grenades, they actually take one to throw ingame
Title: Re: New Project: Bombing Mission!
Post by: whitERaven on 2012-10-31 16:46:54
ok this is wierd why repeat costa post? it's the same as the one here
Anyone ever notice the 2 dangling things in front of the MP waist? Is it supposed to be apart of a belt or they nunchakus or something? Any ideas would be helpful thanks.



Also that has been discussed and solved on the earlier posts, I suspect this might be an error when using quote option, if it is please edit your post to avoid confusion, ;D
Title: Re: New Project: Bombing Mission!
Post by: Costa07 on 2012-11-26 01:21:02
http://www.mediafire.com/?fcucx6vskbsv568

her is my mp wip if anyone wants a shoot at sorry no time to work lately
Title: Re: New Project: Bombing Mission!
Post by: livergreg on 2013-10-21 16:23:22
hi I'm new here he can get his hands on the model of HD Wedge? s you please
Title: Re: New Project: Bombing Mission!
Post by: KuraudoNEW on 2014-01-03 22:24:03
I wanna say thanks at all of you, members of Team Avalanche.
The first time i see all of this work in front of my eyes, it looked stunning and amazing... almost impossible to believe. I hope u guys go forward on this

I think the famous remake of ffvii so acclaimed is in truth right here, in your hands.
Wish you the best,

Kuraudo
Title: Re: New Project: Bombing Mission!
Post by: KIAS on 2015-05-02 11:21:31
Hello guys! Awesome work here! ..Can anyone tell me where i can get those new models for "Grunt" and "1st Ray" and "Guard hound"? I saw many of you already have them in their games but i couldnt find them anywhere for download and i searched all over the place :o I would be very happy if someone could tell me where to get them  :mrgreen:

Thanks in Advance  ;D
Title: Re: New Project: Bombing Mission!
Post by: Fischkopf on 2015-05-02 12:39:21
Hello guys! Awesome work here! ..Can anyone tell me where i can get those new models for "Grunt" and "1st Ray" and "Guard hound"? I saw many of you already have them in their games but i couldnt find them anywhere for download and i searched all over the place :o I would be very happy if someone could tell me where to get them  :mrgreen:

Thanks in Advance  ;D

I think they're already included in 7th Heaven.
Title: Re: New Project: Bombing Mission!
Post by: KIAS on 2015-05-02 16:03:42
I just checked it.. but nope :/ The models aren't there either..
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2015-05-02 19:22:19
Odd. I could have sworn I released these. I'll take a look into it. Probably not today as I am dealing with a sick daughter
Title: Re: New Project: Bombing Mission!
Post by: KIAS on 2015-05-02 20:26:59
Odd. I could have sworn I released these. I'll take a look into it. Probably not today as I am dealing with a sick daughter

Sorry to hear that :/ I hope your daughter gets well soon.. And Thank you :)

By the way: wedge, biggs and jessie can't be found either.
Title: Re: New Project: Bombing Mission!
Post by: sl1982 on 2015-05-05 14:31:21
1st Ray and Grunt Have been added to the release page. I will look for the others
Title: Re: New Project: Bombing Mission!
Post by: KIAS on 2015-05-05 15:16:36
1st Ray and Grunt Have been added to the release page. I will look for the others


AWESOME !  Thanks!  :mrgreen:
Title: Re: New Project: Bombing Mission!
Post by: Loki_ on 2016-01-04 15:52:01
Hi guys any news about others models release (Guard hound, ecc..) ? Thanks ;)
Title: Re: New Project: Bombing Mission!
Post by: ff7maniac on 2018-06-30 19:38:21
does this project still in work, scene hd etc ?