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Messages - GF-san

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1
Just wanted to let everyone know I am back from a long hiatus and am working on this again, this time for the FF7 Steam version. I will keep everyone informed. For those interested, where the fuck have I been for years? Shit happened (and the initial trigger were some extremely rude fucks from this forum).

Guess that goes for everyone. Anyways much work to do.

I'm still staying true to my first intention when working on this, so nothing to fancy from me. Original models will stay in place just that cloud will be successfully swapped with Sephiroth and will have animation, long hair and the likes. Limit breaks for Sephiroth will be looked into later, goal here is to get Super Nova to be working, even though that is hard because a) it's attached to the background of the second last encounter and b) camera angle is designed that the user/player party is getting hit and not the opposite side. But just because I have disappeared for a couple of years does not mean I have sat still and not learn new coding and animation.

Thanks and until the next update!

2
Impressive~

3
I will have a looksy.

4
I am still alive and I am still working on this. I have had some heavy medical set backs, in which I have recovered from. I'm still going to complete this for the fans. I don't break promises.

I'm continuing on from Junon, everything up to from there has been implemented.

Kinds regards,

GF-san/Dennis

5
I'm still alive, and working on this =)

Holidays and some IRL stuff have been slowing progress down but definately not stopping it.

I want to use this oppertunity to wish everyone a great christmas!

Rest assured, there's still progress on the patch!

6
just a question... if Sephiroth take the place of Cloud, who is the bad guy ? Cloud ?

Questions = always welcome

Answer = For the current existing Sephiroth patches that was always the case. However in mine it isn't. I made a poll in the general section of the forums asking the fans what they want. Most votes to the following idea:

Sephiroth splits into 2 parts after the nibelheim event, one stays sane (you, the player) one goes berserk (sephiroth + makeover skin).

This means text will be altered in this patch as well. I'm already rebuilding several strings on field animations etc, when that's all done, text is next. We are going to cover every aspect in this Sephiroth patch.

*Field models
*Field animations
*Story plot
*Battle model
*Battle limits
*Battle animations (such as when sephiroth gets hit in combat)

And much more. I'm very very excited when I talk about it all but just wait it out, calls for help will come from time to time aswell. At the moment I'm very very happy with Anifiga and Vgr offers to help.

~GF

P.S.

I know some people will hate the concept, can't make everyone happy but the above is whats gonna be done for now.

7
Much appreciation towards you too Vgr. I'll take you up on that offer. I'm adding you to msn. This place has the potential to finaly finish a true sephiroth patch, so we should.

8
Great work:), I tried this as well but it hell a lot of a work, so I decided to finish my work with limits first, it by itself eats my time:), btw you can use my model and limits for seph when I finish with them as well, or any part of my work, if you like:)

Much appreciated Anifiga, first one to offer help :D thank you.

At the moment I replaced cloud + every field animation up to Junon. I'm to lazy to write out my progress (cuz it's an incredible amount - people really underestimate this.. but ahwell im doing this for the fans and not the lolboys out there).. but I'm keen on finishing this/ I will finish this. After that I really want limits for Sephi (such as transforms) etc. I would be honored if you would want to work together so we can make a finalized Sephi patch.

P.S.

Your Sephiroth battle model = must use :) excellent work on it.

Much appreciated once more.

-GF

9
Option 2 it is. Thank you for the voting.

10
Graphical / Re: A Perfect AC Cloud Model
« on: 2011-11-14 15:40:11 »
It's probably even legal to make a batch script to rip the models off a game disc that you own. Probably even legal to distribute said script as long as the script itself contains non copyrighted material. You could go so far as to make a script that would copy the model, convert it, change the animation data, and whatever else was needed. As long as you do not distribute any copyrighted material yourself it's ok. Modders do it all the time. Take futurewars for instance, a mod for Armada 2 that completely circumvents the install of Armada 2 itself. It asks for the game cd, rips what it needs off the cd and installs the game on it's own. You wouldn't even need to modify the ff7 game files if you had Aali's renderer installed as it can load loose files outside of the lgp. Is all this really necessary though? Everyone knows there is going to be either a remake or a hd update eventually. With the disaster that is FF14 they're eventually going to need the money unless 13-2 fixes all the problems with 13. They've already said they're going to release an hd update to 10 for the ps3 and vita. Since technically 10, 10-2, and 7 are LOOSELY considered a trilogy hopefully if sales go well they'll do the same to the other two. With crisis core, dirge of cerberus, and advent children they've been fleshing out the timeline. They've said before that a REMAKE would take more time than is feasible to do. I've never heard anything about a hd update though. Which, with all the scrutiny that players seem to have for FF7 itself it's probably the best way to go. Keep the battle system and character system along with the plot the same, just add voice acting and update the graphics.
Although personally I would like to see a full remake with a fuller plot or maybe a side-plot, a limited branching storyline that comes back together for the same ending, sphere grid or crystarium like character progression, a battle system reminiscent of Crisis core or XIII-2. That's what I'm hoping for

This was your first post on the forum but you get my like mister! You pretty much summed up what I had in my head! Thank you :)

11
I also support an evil Cloud.
Perhaps you can change the events at Nibelheim so that Sephiroth remains sane, but Cloud becomes a puppet of Jenova and burns the town.
That way, most of the playable cast remains the same, and you don't have to justify post-madness Sephiroth saving the world.

-if- after the poll option 1 get's chosen then your suggestion is indeed what will be carried out. But I do agree with Obesebear that it's weird for Sephiroth to team up with Avalanche. But that's something for in the future. Right now it's most important we can have a completed full Sephiroth patch, after that we can use this technique to actually re-create story lines as it is possible. (but again time consuming, because I'm doing everything alone..)

12
Nice.
Might be useful for someone.

Although i'd be more interested in being able to play with Sephiroth in the party.
As in, Sephiroth joining the party by doing a side quest or something (like Vincent) and add 3 or 4 weapons for him, without touching the story. Hell, i'd be happy just to be able to PHS him to the party later on ^^

That's actually really simple and even less time consuming, -if- I replace for example Cait Sith with him. However completely adding him out of nowhere is also still very doable with my technique, just means that with that method I also need to edit text in game and build spawn points, additional field messages in every scene. Fastest way of course is to replace a lesser significant character. Anyways just giving my 2 cents on that, I'm continueing with the above project first! Thanks for your share of mind though!

13
Thank you for the input, I share part of that vision :) Let's see how this turns out, much appreciated!

14
Thank you Covarr & e1sunz for your motivating posts :)

15
Hi guys,

I'm running this poll for 7 days. Till then I skip all the nibelheim stuff and continue on with my project. I'm not going to explain it all in this topic, if you want to know more of the project click here:
http://forums.qhimm.com/index.php?topic=12542.0

Poll option 1 = the standard way all the sephiroth patches work, sephiroth gets replaced with cloud, so then sephiroth chases the evil cloud around the world

Poll option 2 = new way, cloud gets replaced with sephiroth of course but sephiroth (the real npc in game) gets a make over and will be a ''evil'' clone/split personality that you (sephiroth with original colors) chase around.

Remember, your opinion matter, because my method of building animations and replacing models means we can build something different then those old dated sephiroth patches. Most votes count and I will work with that.

SO choose, every member can vote and this poll will be up for 7 days. Results will be shown AFTER you have cast your vote.

Untill then my fellow and beloved FF7 fans!

~GF

16
Yes absolutely. When the field work is done I will make it a full ''package''. More about that will be released once the field work is done. But I can say already that the end product will be AT LEAST the following;

*real Sephiroth field model
*real Sephiroth's field model animations
*Sephiroth in battle
*Sephiroth in minigames
*Sephiroth on world map
*Sephiroth on ''sub movies like the train monitor, bombing mission gate close up etc. etc.''
*Sephiroth in battle with limit that changes him into either safer Sephiroth or shirtless one -still undecided-
*Super Nova will be fixed so it can be used freely without the purple swirling background in battle

That's the things I can ''make'' happen on my own without help. It's what I'm also aiming for.

Anyways let me first concentrate on that which has not been done before!

17
Dear forum readers/users,
Dear Final Fantasy VII fans,

I want to let you all know I'm working on my own Sephiroth patch for FF7 PC. Mine differate from the current existing ones because in this patch Cloud's in-game field model + animations are replaced by the original Sephiroth field model + animations (without ANY of the other models going berserk/broken).

To give an example that enlightens the above statement, current Sephiroth patches pretty much just copy/paste Sephiroths textures/skin on top of clouds field model. Resulting a Cloud that looks like Sephiroth but doesn't stand like him, doesn't run like him and etc. etc. This old dated method also consist of manually adding ''bones'' on field skeleton files to give Cloud an extra attachment point to paste Sephiroths hair.

I have NONE of this, I literally replace Cloud in EVERY scene, background, field with Sephiroth, replacing every animation that cloud would have performed in all the respective scenes/backgrounds/fields with animations Sephiroth has. To give Sephiroth more animations I imported a few from Reno and Tseng. With this I want to build the final/most completed Sephiroth Patch out there. Because everything else has already been done by others. Changing battle model, world map model is all old news. Changing spells, getting a shirtless Sephiroth model or One Winged Angel has already been done. Even giving Sephiroth different weapons (more models swords/spears) have already been done.

The only thing remained was a real Sephiroth on the field with his animations, his walking/running. The real Sephiroth fans out there know what I mean right? When the patch is done I'll make a executable program that will install it. You will be able to use this with any additional mods out there such as NPC reconstruct etc. (since this patch doesn't mess around in your char.lgp).

A special thanks go out for Ice_Cold , Teknomidnight, Anifiga and Scorpicus. Because those people kept projects on a Sephiroth patch alive throughout the years.

I hope I will have people supporting this, kindly asking to keep this thread clean and friendly. I will keep you all informed of the completion in this post by updating/editing it.

I'm a big fan of the original ''lego'' models so my soon to be shown footage will be in the according format. I'm giving my word I will complete this a.s.a.p. It's a very devious and time consuming job because I need to literrely change all models + animations in every separate scene/background/field. But in the end it's worth it. (Don't worry though, I have Aspergers Syndrome -Autism, people like me can do the same thing over and over and over again and again so I won't quit this project half way.)

Also good thing to note is that this technique works with all models in game, so you could even play as the turks or as zack with the ''real'' field model + animations. But before getting people hyped up, let's finish this first shall we :)

When this is done I'm slapping in a compilation to make it the fully fledged (hopefly FINAL/LAST one) Sephiroth Patch. Things like damage/status nullifiers are at your own concern though. I still prefer to play a Sephiroth patch where I can still die in-game. Things like giving Sephiroth a limit (just use Vincents ones + swapping battlemodels) will also be something I'm going to experiment in after this. I'm not going to use other forum members works in this patch at this point because I don't want to have any ''I never gave you permission'' debates. So for now just the original artwork within FF7 PC once I release this patch. --untill further notice because I would never want to steal anyones hard work.

This is the new portrait im going to use for Sephiroth in the menu;


Anyways let's finish this first then we see what we can cook up.

I'll edit this post from time to time to add videos so you can see the animations in various scenes in the game.

P.S.

I got a grand idea for the replacement of cloud in the wheelchair! Trust me on this one =)

Footage 1: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=MO6BMDrizqw

Example of the walking / standing still / running animation. I specifically picked sector 5 slums to show you other models that normaly ''uses'' clouds basic animations do not get ''@#[email protected]# up'' with my method of replacing. As you can see in the video all the animations go smooth for each and every character.

Footage 2: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=e1NpGoO3k6s

Example of the animation that makes sephiroth bending over to grab the materia and then standing up. Also his nodding no animation, being ''startled'' animation and him kneeling over to set the bomb animation is shown.

Footage 3: (slow speed video due to fraps, has nothing to do with the patch)
Link:
http://www.youtube.com/watch?v=cbs0H75s8H4

Example of various field animations whilst talking, running etc etc.


Progress indicator
Sector 0 trainstation - 1/1 models replaced 4/4 animations added - 100% complete
Sector 0 before entering your name - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 after gate cinematic and barrett introduction - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 after the bombing mission when cloud asks barrett about his payment - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 after the bombing mission where Aeris sells flowers - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 on your way to the train station - 1/1 models replaced 3/3 animations added - 100% complete
Sector 0 tunnel after the bombing mission - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 trainplatform when shinra soldiers attack you - 1/1 models replaced 7/7 animations added - 100% complete

Sector 0 makou reactor frontside bridge - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor elevator room - 1/1 models replaced 8/8 animations added - 100% complete
Sector 0 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 0 makou reactor third room - 1/1 models replaced 7/7 animations added - 100% complete
Sector 0 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 0 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Sector 5 makou reactor frontside bridge - 1/1 models replaced 3/3 animations added - 100% complete
Sector 5 makou reactor frontside bridge with cinematic - 1/1 models replaced 11/15 animations added - 73% complete
Sector 5 makou reactor first room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor second room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor third room - 1/1 models replaced 6/6 animations added - 100% complete
Sector 5 makou reactor fourth room - 1/1 models replaced 5/5 animations added - 100% complete
Sector 5 makou reactor fifth room - 1/1 models replaced 13/13 animations added - 100% complete

Shinra Train cargo cabin - 1/1 models replaced 20/20 animations added - 100% complete
Shinra Train cabin one - 1/1 models replaced 18/18 animations added - 100% complete
Shinra Train cabin two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train cabin three - 1/1 models replaced 10/10 animations added - 100% complete
Shinra Train cabin four - 1/1 models replaced 9/9 animations added - 100% complete
Shinra Train railroad map - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part one - 1/1 models replaced 5/5 animations added - 100% complete
Shinra Train tunnel part two - 1/1 models replaced 8/8 animations added - 100% complete
Shinra Train tunnel part three - 1/1 models replaced 4/4 animations added - 100% complete

Train Graveyard part one - 1/1 models replaced 7/7 animations added - 100% complete
Train Graveyard part two - 1/1 models replaced 5/5 animations added - 100% complete
Train Station part one - 1/1 models replaced 8/8 animations added - 100% complete
Train Station part two - 1/1 models replaced 3/3 animations added - 100% complete

Sector 7 weapon shop first floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop second floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 weapon shop third floor - 1/1 models replaced 8/8 animations added - 100% complete
Sector 7 slums field map - 1/1 models replaced 18/18 animations added - 100% complete
Sector 7 materia shop - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 Johnney's parents house - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 Seventh Heaven bar main floor - 1/1 models replaced 37/37 animations added - 100% complete
Sector 7 Seventh Heaven bar basement floor - 1/1 models replaced 21/21 animations added - 100% complete
Sector 7 slums road field map - 1/1 models replaced 11/11 animations added - 100% complete
Sector 7 pillar cinematic view - 1/1 models replaced 4/4 animations added - 100% complete
Sector 7 pillar part one - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part two - 1/1 models replaced 3/3 animations added - 100% complete
Sector 7 pillar part three - 2/2 models replaced 20/20 animations added - 100% complete




18
Gameplay / Re: [WIP] FFVII Job Class Kernel.bin
« on: 2011-11-01 20:24:49 »
I'm really liking this!!!! And you hit the nail right on it's head. Slash all, long range, counter attack, and wind magic (might be cool to use the ''aero'' magic model skins for some spells) work perfectly for Dragoon (imho of course :)).

Sounds great so far!

19
Gameplay / Re: [WIP] FFVII Job Class Kernel.bin
« on: 2011-10-29 10:51:18 »
Dragoon class for spear type weaponry? Like Cid Highwind? Just an' idea!

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