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Messages - vayneruel

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1
Battles are in modules, start battle, when select this go to long and write the id of combat you desire. To see the combat id use the proud clod in scene magnement , pay attention because the number id in proud clod is a hexadecimal number but the makou reactor use a decimal, so you must change the hex to decimal.
For example combat 01DF(hex)=479(dec)
you write in makou number 479
Sorry for my bad english

2
Use makou reactor program to edit the fields

3
Do you replace Zemzelett fot Barret? Replace the lzs file? If you replace the lzs file, this file contains all animation of the model, in your case Barret. I replaced the Cloud model and discovered ID animations thanks to Proud Clod:
17= Magic animation (only work with magic materia)
14= Attack animation
15= Slash anmation
16= double slash (don´t work very well)
18=double slash (don´t work well)
1B= Deathblow animation
1C= Flash anmation
1D= Magic animation (this work with all attacks)
1E= E. skill animation
1F= Summon animation
Also i use the original Sephiroth model like in this video (https://www.youtube.com/watch?v=XejdKyYo4Qg) but the Masamune model not appears, why? Is possible repair this?  thanks

4
Troubleshooting / Whitechoco for other versions
« on: 2013-03-04 00:23:39 »
Hi all, i tried to open the shopmenu of PAL spanish  version but it display this warning:"invalid file size and signature".
My question is: whitechoco can open shopmenu of other versions?Thanks

5
Gameplay Mods / Re: The colors of enemies
« on: 2013-03-02 19:41:50 »
Thanks, you´re continue working in your mod Lost Wing?

6
Gameplay Mods / Re: The colors of enemies
« on: 2013-02-27 23:41:03 »
Thanks, you're doing a great job, please continue with the models  ;)

7
Gameplay Mods / The colors of enemies
« on: 2013-02-25 18:37:46 »
Hi everyone, thanks to the Lazy bastard info´s with models of PSX i can change the color of a complete model of enemie.
Enjoy the video:
https://www.youtube.com/watch?v=To-uVsCd7ws

8
You can found this scripts in modules "Display a menu"
Remove all materias is a number 15
Master materia is number 24. The function of this modules is eliminate all materias with same color in master level to change for Master materia(command, magic...)

9
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-16 12:54:33 »
Jajaja Ruda soldier :o

10
a simple formula jejeje a lot of thanks

11
I have a question:how to calculate the distance between bone and bone?
How know the number of bytes have each bone?

12
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-14 16:22:55 »
Aaamm , ok , ok  ;)
thanks

13
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-14 15:49:46 »
No appear the warning:The file is lager than original,truncated file?
I extract original model of Cloud :66.694kb
Your model:66.770

14
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-14 10:41:24 »
But being the largest file, CDmage leaves no replacement, what program do you use?

15
The program how you can see the bones of models of psx i s"ff7vme" you can obtained here:http://www.zophar.net/utilities/psxutil/ff7vm.html
This show the models but no animations.

16
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-10 15:39:29 »
Great work ,but the file is longer than original, what you use for replace the file?Thanks.

17
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-08 10:31:12 »
What you search? a weapon model or bone model?

18
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-07 23:12:12 »
its very simple found a model,look your ID in proudcloud and convert this into decimal  :wink:

19
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-07 21:43:57 »
im not understando your answer, you asking for what file is the Turks model?

20
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-07 18:01:40 »
but the size of Masamune is very high than others no?i`m wrong?

21
Scripting and Reverse Engineering / Re: PSX model editing
« on: 2012-11-07 16:40:29 »
Wow this is great , what weapon you replace for this?

22
Troubleshooting / Re: Modify random ennemy
« on: 2012-10-28 23:07:42 »
sorry for misspelling your nick :o

23
Troubleshooting / Re: Modify random ennemy
« on: 2012-10-28 12:47:16 »
You use proudclod of NIFICT1, search in tools.

24
Scripting and Reverse Engineering / Re: HP/MP Break PSX
« on: 2012-10-21 11:21:24 »
yes i see this post but this patch is only for break the damage caps(the damage you can do to the mosnter)i want break the limit of HP/MP of the characters.

25
Scripting and Reverse Engineering / Re: HP/MP Break PSX
« on: 2012-10-20 17:16:10 »
You are wrong. This has not been solved. The only post I found was from Symphonic asking as I do. I've sent a private message but is unresponsive, will be busy.

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