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Messages - Raziel80

Pages: [1] 2 3 4
1
Hi everyone !

I have one question.

If you open scene1 and use the "patch all" feature, does it patch scene2 and the others? or do you need to use it with every scene ?

Hi. No, you do not need to use it with every scene. Buttons "patch all" can patch all scene files (they patch scenes: from scene9 to scene245). They patch all monsters except: 3 weapons (Ruby, Diamond, Emerald weapons) and except monster's parts such as pedestals and other similar, that cannot be targeted.
Do not forget to update the Kernel.bin file with Scene.bin. Example: open Scene.bin in Proud Clod program and press "Create Scene.bin", and on question: Check scene data in Kernel.bin? press "Yes" button and press "Yes" again to correct data in kernel. Use for this: Proud Clod or Hojo.

When i used it the save buttom cannot be used, does it autosave ?

Thanks all
Yes it saves scene files after you click the "patch all" button. The Save button turns off so as not to overwrite the data again of the currently opened file, because the data in the currently opened file has not been updated, you need to open file again (or click on the file in the list on the left side of program) to open updated file.

2
When I try to launch Black Chocobo (v1.9.91) it displays error: An entry point to the CancelIoEx procedure was not found.
When I try to launch Black Chocobo (continuous release) it displays error: Black_Chocobo.exe is not a win32 application.
Black Chocobo (v1.9.90) works on Win XP. Can you do support for Win XP (32 bit) ?

3
How to multiply / divide the number of gained limit bar units, during fury/sadness, by 0, 3, 4, 6, 8 and not overwrite next instruction?
Code: [Select]
FF7_EN.exe+1DF2A2 - D1 E1                 - shl ecx,1   - multiply by 2, once  -> instruction for fury
FF7_EN.exe+1DF2BF - D1 F9                 - sar ecx,1   - signed divide by 2, once  -> instruction for sadness


4
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2019-11-26 10:49:51 »
Can you add options to the trainer such as: move the location of the battle command menu to the left, so as not to overlap the current HP, and make the battle command menu transparent? Or can you send me a text file on how to do this? (FF7 2012)

5
How to move the location of the battle command menu to the left, to not cover current Health points? How to make the battle menu transparent? For PC and PSX versions.
Answer to my questions:
1) To remove battle command menu borders and background:
0x0091C3E8: change 01 to 00

2) transparency for all menu and battle command menu background:
0x00dc3cd8: change 00 to 01

3) To move the location of the battle command menu to the left:
Battle Command menu Window X-coord (2 bytes): 0x0091C3D8, original value 0x0090
all battle menu commands X-coord (2 bytes): 0x006DE734, original value 0x009C
limit battle menu command X-coord (2 bytes): 0x006DE4CD, original value 0x009C
if Coin command is equipped, Coin command X-coord (2 bytes): 0x006DE685, original value 0x009C
if Coin command is equipped, Throw command X-coord (2 bytes): 0x006DE6CC, original value 0x009C
Command menu red arrows X-coord (2 bytes): 0x006DE7D9, original value 0x0098

Still have a questions, how to make only the battle menu transparent?
How to prevent current HP and Max HP values ​​from disappearing in the battle menu when the battle command menu occupies two or three columns?

6
0x5DD53D and 0x5DD540
Thanks a lot. Can you help also find out same addresses in RAM for Premium Heart, because this is a bad formula: (1 + [Limit Level * Limit Units / 16]) / 16, for ultimate weapon. It would be nice, if value 1 or value 16 near Limit Units (Limit Units / 16) , in the formula could be changed.

Seems to have found values ​​for the formula:
 Limit Units / 16: value 16 is at the offset 0x005DD56A
second value 16 is at the offset 0x005DD580
value 1 is at the offset 0x005DD583

7
The DP modifier starts at 0x1DC916. Changing that 7 will change the divisor for the kills, but it can only be powers of 2 (1, 2, 4, 8, 16, etc). A little further down at 0x1DC93D is the instruction C1 F8 04 which is the /16 and the following instruction at 0x1DC40 is 83 C0 0A which is your +10.
How are these instructions ("C1 F8 04 which is the /16" and  "83 C0 0A which is the +10") displayed in RAM(virtual addresses)?

8
If you want details  you'll need to be more specific on what exactly you want it to do.
A7 formula for Death Penalty: (10 + [Character's Kills / 128]) / 16, which of these values (10, 128, 16) can be changed in the exe file? The formula is somewhere in the offset 0x1DC920 in the FF7.exe: in bytes, it's around here: 24 99 83 E2 7F 03 C2 C1 F8 07 8B 15 0C CE 99 00. Where does the formula begin and end? For example: The value 128 in the formula can be changed, if you change 07 at offset 0x1DC929. 128 is bit 7, which means (0x80=128), is it true? Can the values ​​10 or 16 in the formula be changed?

9
How can be edited the formula for ultimate weapons for Death Penalty and Premium Heart? How does the formulas look like in bytes in the .exe file?

10
Hi, is it possible to get this patch for the US version of ff7? i'v looked everywhere for this patch for the psx but the closest i'v found is this one for the pal version and the others are for pc only.

Any help on this would be greatly appreciated.
Done. But I have not tested the patch enough. Tested in just a few battles. But, since it works in several battles, it should work.

12
I have a few questions about Fury and Sadness statuses.
For fury status:
1) What values display accuracy that changes after fury or darkness statuses?
2) What values display decreased accuracy by 30% during fury status?
3) What values ​​represent a double increase in the filling of the limit bar during fury status?

For sadness status:
1) What values display defense that changes during sadness status?
2) What values display increased defense by 30% during sadness status (or damage reduced by 30%)?
3) What values ​​represent a double decrease in the filling of the limit bar during sadness status?

13
I get this error. And the details are as follows.
at ProudClod.Form1.EnemyNames_Header(Int16 sceneindex)
at ProudClod.Form1.Load_Scene_Names()
Perhaps something wrong with names, but I'm not sure. Do you use the English version of the game? Have you changed the names of the enemies? Do you use English letters when changing the name of enemies?

I'll try to continue and update Kernal.bin
As I know, the Kernel.bin update is designed to check scene data in Kernel.bin.

Quote
Lucky, I made a backup file first.
Always back up files, because many things can go wrong, when you are editing a lot of data in the game.

Quote
if I can get the program to work. If I continue, then nothing appears on my Proud Clod page. None of the battle formations are there. Scene.bin also had it's file size decrease to only 8kb rather than 272kb.

Hard to say, I can only guess. Proud Clod description says:
Quote
Included .dat file (ProudClod.dat). This file contains all the display characters and battle script addresses and their values. If you decide to change the character set, update this file. If this file is not present in the same directory as ProudClod.exe, then PrC will use the standard FFVII display characters. Also, disassembly will not display functions of known address values.

As for "always miss" issue. You are saying that Barret can hit with his second weapon. Have you changed weapon's elemental attacks in Wallmarket?

Quote
Was it "Miss if not dead"?
It is for Phoenix down, if the target is alive, then the attack will miss. If you set this property for weapons, then you can get constant misses for attacks.

14
Does it work on Windows 7? Would Compatibility Mode help?
If Bahamut can work without Compatibility Mode, then you do not need Compatibility Mode. Run Bahamut as administrator.

Quote
After I tried your program, Proud Clod just crashes.
You unpacked scene.bin and after editing made a new scene.bin file using SceneReader?

Quote
I didn't do anything wrong? Or did I not wait long enough? Nothing was happening. It starts loading, then the bar stays in one place.
What version of the scene.bin and kernel.bin you are using, PC or PSX?

Quote
I was going to try this in order to fix my in game bugs from Proud Clod (always miss).
Maybe your characters have too low stats or enemies have very high stats. Did you changed enemies evade, speed, luck? Because all this stats can increase miss from normal attacks.

According to the Battle Mechanics FAQ by TFergusson:

Df%: Calculated from your Dex and equipment.  This is the chance you have
       of evading a Physical attack.  The higher it is, the less chance you
       have of being hit with evadable Physical attacks.  It is also used as
       a factor to improve your chance to hit with Physical attacks.

Dex: Primary Stat Value.  Affects the rate your Turn Timer increases.
       Higher Dex also affects both your accuracy and chance to evade with
       Physical attacks.

Lck: Primary Stat Value.  Affects the chances of earning Lucky Hits (100%
       chance to hit a target with a standard Physical attack), Lucky Evades
       (100% chance to evade an evadable Physical attack - doesn't work
       against Lucky Hits) and Critical Hits (double damage used with most
       Physical attacks).

  Lvl: Primary Stat Value.  Increases the effect of almost everything you do.
       Helps improve your physical damage, magical damage, chance to hit with
       magical attacks, chance to land critical hits, chance to steal, chance
       to manipulate, etc.  Also affects your current stat growth and the
       effect of certain attacks.

15
What properties does FF7 store in 6 bytes of item data in battle? And in the magic attack/ summon/ En.Skill, command attacks in battle?

Answer to question: 6 bytes Item data in battle:
0 - unknown
1 - Item Id (2 bytes)
2 - Item Id
3 - quantity
4 - Targeting Data
5 - properties; 01h - Can't be sold; 02h - unuseable in battle;  08h - Can't be thrown.
If slot is empty then: 0 - 00; 1 - FF; 2 - FF; 3 - 00; 4 - 00; 5 - 0B.


8 bytes Magic / Summon / En.Skill data in battle:

0 - Magic Id (Attack ID)
1 - mana cost
2 - for magic: uses for "all" ability (How many times can be used) / for Summon: uses (How many times Summon can be used) / for E.Skill: unknown
3 - 4x (quadra magic) 0 - disabled; 1 - enabled;
4 - uses for "4x" ability (How many times can be used)
5 - Targeting Data
6 - some property; (02h - disabled;) / for magic: 10h - '"all" arrow for magic
7 - added ability; (00h - Nothing; 01h - Absorb MP; 02h - Absorb HP; 08h - Steal As Well; 10h - Extra Cut; 20h - Turbo MP1; A0h - Turbo MP5; E0h - Turbo MP7)


6 bytes Command data in battle:

0 - Command Id
1 - Cursor Action
2 - Targeting Data
3 - some property; 02h - disabled; 10h - "all" arrow for command
4 - uses for command "all" ability (How many times can be used)
5 - added ability; (00h - Nothing; 01h - Absorb MP; 02h - Absorb HP; 08h - Steal As Well; 10h - Extra Cut;)

Cursor Action with Command Id:
Spoiler: show

Cursor Action with Command Id (2 bytes)
0701h Attack
0102h Magic
0203h Summon
0304h Item
0705h Steal
0006h Sense
0B07h Coin
0508h Throw
0009h Morph
000Ah D.Blow
000Bh Manipulate
000Ch Mime
040Dh E.Skill
0711h Mug
0012h Change
0013h Defend
0614h Limit
0815h W-Magic
0916h W-Summon
0A17h W-Item
0018h Slash All
0719h 2x-Cut
001Ah Flash
001Bh 4x-Cut
00FFh None


Cursor Action (information from WallMarket)

00h Obey Command Target Data
01h Magic Menu
02h Summon Menu
03h Item Menu
04h E.Skill Menu
05h Throw Menu
06h Limit
07h Obey Weapon Target Data
08h W-Magic Menu
09h W-Summon Menu
0Ah W-Item Menu
0Bh Coin Menu

16
Magic Hammer (v1.07) changes:
Tab: Equipment: double click on the yellow textbox to see the Status in detail
Tab: Active Chars: double click on the yellow textbox to see the Status in detail. Double click on the current Status textbox in the battle to see the Status in detail.
added Tab "Status Duration"
Tab: Status Duration: shows status duration for characters. Shows changes in battle for: plus to attack, mag.attack, defense, mag.def., evasion, dexterity in percents, to see how different limits change this stats (ex.: Vincent's transformations, Lunatic High, Dragon force, Hero drink).
Auto-Status Inflict for Tifa's weapons: if the checkbox checked: status added constantly in battle or if the checkbox grayed (Indeterminate): status is added for 255 seconds, once in a battle.

If the trainer shows the wrong values and you are interested in the trainer, then I can change the addresses for your OS, this can be done in 10 minutes, but I need you to say at least two addresses that your Cheat Engine shows in the game. Then it will be possible to try to adjust the trainer to the addresses in your OS. In general, testers are needed.

Magic Hammer (v1.08) changes:
Tab "In-B Enemy" (In-Battle Enemy): several values ​​added: current map, field encounter rate. Button "Link to map" - opens the default browser with the current map.
added Tab "Enemy Status Duration"
Radio buttons can change enemies attack, magic attack, defense, magic def., evasion, dexterity bonuses in percents.
Trainer can work with ePSXe versions from 1.7.0 to 2.0.5. Launch ePSXe emulator, load Save first, then launch trainer. Exe file of the emulator must have name: ePSXe.exe or ePSXe ENG.exe.

Magic Hammer (v1.09) changes:
added Tab "Scene Stats". The data on this tab is read-only.
added Tab "Battle Setup". The data on this tab is read-only.
added Tab "Cheats 2".
To change Ultimate weapon formulas, change formula values in battle, then enable checkbox "Use changes in each battle".

17
White Wind (v1.09) changes:
Tab: Materia Inv: added access to all materia in the inventory, was only to first 40
Tab: Items Inv: added access to all items in the inventory, was only to first 40
Tab: Equipment: added trackbars to manipulate all limit bars out of battle
Tab: In-B Enemy: double click on the yellow textbox in the battle, to see the Status in detail
Tab: Status Atk, Def: shows status in battle and out of battle
Tab: Element Atk, Def: shows elemental attack in battle and out of battle
Tab: In-B Status: shows status defense of all enemies, was only for first 2 enemies

If the trainer shows the wrong values and you are interested in the trainer, then I can change the addresses for your OS, this can be done in 10 minutes, but I need you to say at least two addresses that your Cheat Engine shows in the game. Then it will be possible to try to adjust the trainer to the addresses in your OS. In general, testers are needed.

18
Hit me up via message please
I tried to do it, but it gives an error: User 'Ripster' can not receive personal messages.
I think you need to have more posts, to use private messages.

19
It is possible, but difficult to do. Much easier to make a trainer. Already made a trainer for NTSC version (SCUS_941.63): http://forums.qhimm.com/index.php?topic=18696.msg262369#msg262369

Lucky Tifa-NTSC: trainer for NTSC version (SCUS_941.63)
1) Ctrl+3: 7 Hits: All "miss" icons are changed to "Hit"
2) Ctrl+4: Slightly Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".
Lucky Tifa (light)-NTSC.exe trainer, requires installed Cheat Engine 6.5 or later, other trainers in the Lucky Tifa-NTSC.rar are standalone.

20
As I know in the Playstation 1 version maximum level is 127.  If it will be higher for examlpe level 129, then Playstation 1 version shows level 1.
Scene files Editor can save 1 scene file at a time.
Bahamut v1.01: Added: maximum level now is 255. Download available in the topic header, first post.

21
Magic Hammer, FF7 trainer, Version: 1.07, for PSX Pal English version of the game [SCES_00867], ][SCES_10867], ][SCES_20867].

Requirements:
Trainer works only with the ePSXe 1.7.0 version, exe file of the emulator must be called: ePSXe.exe or ePSXe ENG.exe.
Different versions of the ePSXe use different addresses.
The trainer work on Win XP 32 bit and should work on other Windows 32 bit. On Windows 64 bit does not work.

Magic Hammer v1.0 (light) - light version, requires installed Cheat Engine 6.5 version or later.

Description: The trainer contains cheat codes. To see data of FF7 and to test the game.
Make backup save, because trainer has not been tested enough.

Hotkeys:
 press Ctrl + G, to hide Refresh buttons

How to use:
Launch ePSXe emulator, then launch trainer.
To change data, click on the value in textbox and change value with keyboard buttons, then push "Enter" button.
To refresh values, click on the empty spot outside of GroupBoxes or click on the Refresh button.
To know what cheat code does, just hover mouse on the checkbox or other item and wait for 1 second and explanation will pop up.

Tab "Equipment": Click on the Refresh button, then click on the materia, to see current AP of materia

Tab "Action Data":  the values in this tab are not always correct, it depends on what attack you are performing.

Screenshots:
Spoiler: show

















Spoiler: show



















Download: Magic Hammer v1.07.rar - for ePSXe 1.7.0
                   Magic Hammer v1.08.rar - for ePSXe from 1.7.0 to 2.0.5. Launch ePSXe emulator, load Save first, then launch trainer. Exe file of the emulator must have name: ePSXe.exe or ePSXe ENG.exe.
                   Magic Hammer v1.09.rar - for ePSXe from 1.7.0 to 2.0.5.


Thanks to all who helped to create this trainer: Dark Byte, Corroder, mgr.inz.Player and other.

22
FF7 Tools / Re: [PC] Trainer and Debug Tool - Ochu (3.4)
« on: 2019-03-15 15:56:58 »
Can you explain how did you made: the triple AP gain? And enemies Max HP x 10 in the Tweak 2 tab?

23
FF7 Gameplay Releases / [FF7PSX PAL-Eng] Lucky Tifa patch
« on: 2019-03-11 14:21:44 »
Lucky Tifa patch for PSX Pal English version of the game [SCES_00867].

Description:
Tifa never get misses patch: All "miss" icons are changed to "Hit"
Some Lucky Tifa patch: "miss" icons are changed to "Yeah!".
Lucky Tifa patch: All slots display "Yeah!".

How to use: import SCES_008.67-Lucky Tifa file or one of the others in the FF7.iso disc in place of the SCES_008.67 with CDMageBeta.

Download: Lucky Tifa patch.rar - for Pal English version


Lucky Tifa patch for PSX NTSC version [SCUS_941.63].

Description:
7 Hits patch: All "miss" icons are changed to "Hit"
Slightly Lucky Tifa patch: "miss" icons are changed to "Yeah!".
Lucky Tifa patch: All slots display "Yeah!".

How to use: import SCUS_941.63-Lucky Tifa file or one of the others in the FF7.iso disc in place of the SCUS_941.63 with CDMageBeta.

Download: Lucky Tifa patch-(SCUS_941.63).rar


The patch was made by Mr2 at my request.

24
FF7 trainers for PSX Pal English version of the game [SCES_00867], ][SCES_10867], ][SCES_20867].
Trainers are created with Cheat Engine with "Generate generic trainer" function.

Requirements: installed Cheat Engine 6.4 or later.
Trainers work with ePSXe 1.7.0 only, exe file of the emulator must be called: ePSXe.exe
Different versions of the ePSXe use different addresses.
Trainers work on Win XP 32 bit and should work on other Windows 32 bit. On Windows 64 bit does not work. Although you can try to run the ePSXe.exe file (version 1.7.0) in 32-bit compatibility mode or 32-bit compatibility with Windows XP compatibility, it is not known whether it will work. Need testers for this.

How to use:
Launch ePSXe emulator first, then launch trainer.

Lucky Tifa trainers description:
Spoiler: show
Lucky Tifa trainer: All slots in Tifa's limit display "Yeah!". Press Ctrl+T to activate.

Lucky Tifa 3 trainer:
1) Ctrl+3: Tifa never miss - means Tifa will never get "miss" in Tifa's limit. All "miss" icons are changed to "Hit"
2) Ctrl+4: Some Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".

Lucky Tifa 3-alt trainer: same as before, but hotkeys are: Ctrl+Alt+3, Ctrl+Alt+4, Ctrl+Alt+5.

Tifa like 1st, 2nd reel trainer:
1) Ctrl+1: like 1st reel - reels from 2 to 7 look like first reel, 4 "Yeah!" icons, 12 "Hit" icons
2) Ctrl+2: like 2nd reel - reels from 3 to 7 look like second reel, 3 "Yeah!" , 2 "miss" , 11 "Hit" icons

Tifa like 1st, 2nd reel-alt trainer: same as before, but hotkeys are: Ctrl+Alt+1, Ctrl+Alt+2

Lucky Tifa 5 trainer:
1) Ctrl+1: like 1st reel - reels from 2 to 7 look like first reel, 4 "Yeah!" icons, 12 "Hit" icons
2) Ctrl+2: like 2nd reel - reels from 3 to 7 look like second reel, 3 "Yeah!" , 2 "miss" , 11 "Hit" icons
3) Ctrl+3: Tifa never miss - means Tifa will never get "miss" in Tifa's limit. All "miss" icons are changed to "Hit"
4) Ctrl+4: Some Lucky Tifa: "miss" icons are changed to "Yeah!".
5) Ctrl+5: Lucky Tifa: All slots display "Yeah!".
6) Ctrl+0: original limit - slots display the same as it was in the game before

Lucky Tifa 5-alt trainer: same as before, but to hotkeys "Alt" button is added

Lucky Tifa-NTSC: trainer for NTSC version (SCUS_941.63)
1) Ctrl+3: 7 Hits: All "miss" icons are changed to "Hit"
2) Ctrl+4: Slightly Lucky Tifa: "miss" icons are changed to "Yeah!".
3) Ctrl+5: Lucky Tifa: All slots display "Yeah!".


Screenshots:
Spoiler: show









Download: Lucky Tifa (v1.01).rar
                   Lucky Tifa-NTSC.rar - (for ePSXe 1.7.0) trainers in the archive are standalone, Lucky Tifa (light)-NTSC.exe trainer, requires installed Cheat Engine 6.5 or later


Lucky Cait Sith trainers: possibility to manipulate Cait Sith's "Slots" Limit Break.

How to use: Stop three reels with "O" - circle button (press the circle 3 times), then use: Right keyboard button - to the right reel; Left keyboard button - to the left reel. Up - next slot; Down - previous slot.

Lucky Cait Sith trainers description:
Spoiler: show
Lucky Cait Sith-AA script-Enter trainer: Press Ctrl+Shift+S to activate script. Up on the keyboard - next slot, Down on the keyboard - previous slot.

Lucky Cait Sith-always disabled Evil flag trainer: Evil flag is always disabled. Press Ctrl+E to activate.

Lucky Cait Sith-standalone: standalone trainer (for OS 32 bit) - does not require installed Cheat Engine. Ctrl+F to activate; Ctrl+E to disable Evil flag.
Push "About" button on the trainer to see the following description:


Screenshots:
Spoiler: show








Cait Sith class trainers description:
Spoiler: show
Cait Sith-1 class trainer:
1) Ctrl+1: Cait Sith-Attacker: All 16 slots in each reel are changed to Crowns, he will always perform "Toy Soldier" attack
2) Ctrl+2: Cait Sith-Healer: All slots are changed to Stars, he will always perform Mog Dance
3) Ctrl+3: Cait Sith-Summoner: All slots are changed to Bars, he will always perform "Summon" attack
4) Ctrl+4: Cait Sith-Lucky Girl status Summoner: All slots are changed to Hearts, he will always perform "Lucky Girl"
5) Ctrl+5: Cait Sith-Transformer: All slots are changed to Mogs, he will always perform "Transform"

Cait Sith-2 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer: 8 slots are changed to Crowns, 8 slots changed to Stars in each reel
2) Ctrl+2: Cait Sith-Attacker, Summoner: 8 slots are changed to Crowns, 8 slots are changed to Bars in each reel, etc.

Cait Sith-3 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer, Summoner: 5 slots are changed to Crowns, 5 slots are changed to Stars, 6 slots are changed to Bars in each reel, etc.

Cait Sith-4-5 classes trainer:
1) Ctrl+1: Cait Sith-Attacker, Healer, Summoner, Lucky Girl status summoner: 4 slots are changed to Crowns, 4 slots are changed to Stars, 4 slots are changed to Bars, 4 slots are changed to Hearts in each reel, etc.

Cait Sith-6 classes trainer: reels have all 6 icons, but the same icons follow each other.


Screenshots:
Spoiler: show











Download: Lucky Cait Sith (v1.01).rar



Control Vincent and Vincent's attacks trainers description:
Spoiler: show
control Vincent's attacks trainer: Use when Vincent is uncontrollable in the beast form. Ctrl+Shift+1: 0% chance to use second limit attack; Ctrl+Shift+2: 30% chance to use second limit attack; Ctrl+Shift+3: 100% chance to use second limit attack; Usually Vincent has 30% chance to use second limit attack. We can change these chances in the middle of a battle. Chances to use second limit attack, when he in the beast form, will remain to the next battles, until you reload your save.

Control Vincent and Vincent's attacks trainer: this trainer also gives the possibility to control Vincent when he is in the beast form or when he is uncontrollable we can change chances to use second limit attack.

control Vincent's attack-4 magic slot trainer: Requirements: Vincent must equip at least one magic materia. 4th magic slot has first limit attack, see screenshots.

control Vincent's attacks-4 and 5 magic slots trainer: Requirements: Vincent must equip at least one magic materia. 4th magic slot has first limit attack, 5th limit slot has second limit attack, see screenshots.
Warning: Vincent performs second limit attacks with wrong animation. Beast Flare performed with Laser animation; Live Wire performed with Bad Breath animation; Nightmare performed with Aqualung animation; Satan Slam performed with Magic Breath animation; After Beast Flare and Satan Slam with wrong animations, enemies will still stay on the screen even if they are already killed.

control Vincent's attacks-4 and 7 magic slots trainer: Requirements: Vincent must equip at least one magic materia. Same trainer as before, but 7th magic slot has second limit attack, see screenshots. Vincent performs second limit attacks with wrong animation.


Screenshots:
Spoiler: show











Download: Control Vincent (v1.01).rar



Other trainers:

Always run trainer: run by default.

Coin trainer: if Coin command will be chosen, 600000 will change to 10000.

small Cait Sith trainer: makes Cait Sith smaller at the beginning of the battle.

Summons speed x 3 trainer: Standalone trainer (for OS 32 bit) - does not require installed Cheat Engine. Warning: Do not launch trainer twice because it will close emulator's window with error. To work without errors: close emulator's window after trainer was closed, then launch emulator again and launch trainer again.
Speed of the Summon attacks is 3 times faster. Limit level 4 attacks will be also performed with speed x 3. To disable Summons speed x 3, close trainer.
Thanks DLPB for the idea.

Screenshots:
Spoiler: show











Sense 65535 trainer: Sense increased to 65535.

Time trainer: Requires Cheat engine 6.5 or later. Shows game time after 99 hours. This is infinite timer, that always shows game time. Because it will reset to 0 after 4294967295 seconds, which equals 1193046 hours 28 minutes 15 seconds, which equals ~136 years.





Text autoskip trainer: Requires Cheat engine 6.5 or later. Skips text automatically by pushing circle button, when text window appears. Stops text autoskip if you need to choose answer to a question in text window, it will continue text autoskip after answer. Works correctly at 75 %. Thanks to this trainer, you do not need to press circle button 5000 times.
Do not use together with Lucky Cait Sith-AA script-Enter trainer or with other AA script, because emulator can freeze - it is not allowed to use two AA scripts at the same time. If you want to use Text autoskip trainer with Lucky Cait Sith, then use Text autoskip trainer with Lucky Cait Sith-standalone trainer.

Screenshots:
Spoiler: show








Download: Other trainers (v1.02).rar

Let me know if the trainers can work on the windows 7, 8 or 10.


Thanks to all who helped to create all these trainers: Garik66, MasterGH, Xipho, AntonVit, Dino, X86Jumps and other.

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@DLPB, Thank you

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