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Messages - genesis063

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1
You click on it like you would open any other program and it'll create a drive for you that used with the game converter that'll read it.

2
7thHeaven / Re: How to convert a mod to .iro?
« on: 2019-02-24 07:31:43 »
Scene.bin create a folder called battle.  Kernel is of course kernel.  Usually I unpack a mod that does similar things I want to do and go off of it.

3
What does my Sephiroth mod constitutes lol?  Anyway keep up the great work mine should be completed pretty soon.

4
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2019-02-02 03:28:46 »
Sorry for the necro answering the question and giving an update.  To answer your question Megamaki there will be soon I will finalize and hopefully release the mod within a month.
Update: I am in the process of playing through and ironing out the bugs.  That is mostly why it is taking so long.  I am running into an issue with the screen being black when you transition from the Rufus fight after you fall into the lifestream and Shade Sephiroth talking before you walk up to him and initiate the convo.  Hopefully these can be fixed easily and then move on to northern crater and have that finalized and that should be all that is left.  Need to get the Sephiroth Chocobo and any other related minigames version being used in this mod.

5
Someone give this girl and assist you are all talented people don't be shy.

6
7thHeaven / Re: Catalog v2.3x Report / Mod Requests
« on: 2018-09-17 00:41:42 »
If any assets are used is where it would become an issue.  So if anything came from another game then it is really a no no.

7
Very soon I will stream some more of my Sephiroth mod playthrough making sure everything runs smoothly.  So far things are running fine so hopefully now all that is really needed is tweaks.  You can catch my stream here: https://www.twitch.tv/genesis063

8
Keeping you guys posted.  A lot going on with work and my gaming life so this project took a back seat.  I have gotten to the second disk so half of most of the story is done.  Good news is once second disc is done I will be able to safely release it so you guys can play through up to disk two with the major to minor changes.  After that it'll be smooth sailing since disc three is mostly extra stuff.  Not sure when I'll get back to doing it but shouldn't be to long.

9
Thanks a lot I'll try this out soon and thanks for the insight.  The only issue I have with blender is I don't understand it currently and a total noob with it.  Appreciate the steps and I'll look up a blender user guide video so I can get an understanding of how everything works.  Right now the only snag is I can't find me pcreator.  Also the main pcreator download link is down.  Could you send one to covar so he can put it in?

10
Is there some way to do this in Kimera or do I have to get a modeling program and use blender to change it to a format to open it with and change back?

Edit: So did some poking around and it's kind of hard to do through Kimera.  You can look for parts to load in on it.  You can change it colors though you will have to play around with the lighting to make it more natural for it to match with the models.

11
General discussion / Re: Ff7 9999 limit breaker mod
« on: 2018-04-28 23:23:32 »
Just use 7th Heaven and use Reunion.  I believe it is also on the gameplay mod cheats and tweaks or something like that on the Iro it comes with.

12
Gameplay Modding / Re: [FF7 PC] Dark Knight Powers
« on: 2018-04-28 04:00:46 »
Maybe you can work on a limit to do what you desire.  Libre works very well for it.

13
Completely unrelated / Re: Wow, is this place still here!
« on: 2018-04-28 03:56:34 »
@The Skillster appreciate that turned into a years long progress lol.  Almost past the Aerith Death scene.  If you haven't seen that part then won't spoil it.

14
Felt this warranted a separate post.  This taking longer than expected.  Had to rework some parts and now have to change the character's scripts around so they know who they are lol.  No current eta with work and what not getting in the way but shouldn't take to long.

15
It kind of sucks wading through all the mass entries for x FF title.  Is there some way we can introduce a way to sort them?

16
That's what I was saying.  It's weird it says up to 55 even though it only does up to 53.

17
So is there a way to tell what number is needed to make it work?  I tried placing three on them on 123 to 125.  Do I have to use 54 and 55 to make it work?

Edit: So I think I got it need to edit the last two slots and have it show in the menu.  So basically I only have room to make two unique ones since master pulls up 0-55.  The index seems to have another two even though it has room for only 54 and 55.  Unless the 57 is an error.

Edit 2: So didn't seem to work.  To save myself some headache maybe I'll try the libre limit edit or and try to make them limits instead.  Later I'll rework the original spells and Materia probably.

18
Thanks also is there a materia modding guide around I can use to work with?  Having issues getting the attacks to show up.  Also sadly I know about Supernova.  Someone managed to get the original Japanese one to work on PSX.  Sadly it seems the pc one is missing into oblivion lol.

19
So is it possible to add some or all of the Sephiroth boss attacks usable for Materia?  Can I copy and paste the properties from proudclod to wallmarket?  Like animation id numbers and what not?  I figured people would like an alternate way to use them when I take time to tweak Cloud's battle model during his limit animations.  Might look a little weird to have him miss half of his hair if I can't figure out a way to make it roughly work lol.

20
When my Sephiroth "compilation" mods get added to the 7th Heaven the Safer limit will heal him since it uses the transform mechanic.  So feel free to adds tweaks yourself to it as well when that happens if you feel you need to.

21
I have recently started including one myself.  This is great for giving additional instructions as well.  I'll mostly use it for a history of changes probably.  This will be great for others as well who like to see a history of changes etc.  Very simple like I said in the topic use a .txt document name it readme and place it in the main folder along with the .xml.  Also a slight mod update as well since we are on the subject.  Playing through the game again to make sure everything in the current version is working again.  This is mostly due to some big mistake on my part.  Was able to recover everything fine and had back up of all my current work before the refresh.  No current eta but plan to go through it as fast as possible unless life has other plans and what not.  Anyway hope this helps you guys if you were wondering if this was possible and didn't know cheers.

22
Sorry for the necro but I can't seem to be able to use Kimera anymore.  I followed all the registration steps and it won't load.  Also says the all caps one is incompatible even though I got it to work before.

Edit: found my issue I needed to run the command prompt in admin rather the run feature.  Most of the sites told me to use run.  So command prompt admin and then make sure the program itself is run as admin.

23
7thHeaven / For crashes during start up
« on: 2018-04-05 01:25:44 »
Make sure you are using 1.54 since 1.55 has the save bug.  Reframe from updating till the fix so uncheck the automatic update setting till it gets fixed.  Minor change it you have to have a save in every slot.  The choice is up to you since I already reverted and unchecked the box that is what I am going to stick with lol.

24
Are we able to get resize all text option?  Really painful to do scene by scene.

25
Quick little update thanks all the interests and wanting to play this as soon as possible.  For more updates watch the 7th Heaven thread as this will be packaged with it.  I see no further need for this thread so if a mod would like to close this thread feel free to do so.  I see no further need since the 7th Heaven is the superior and preferred way to mod now a days.

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