Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - mystery_editor

Pages: [1] 2 3 4
1
Really enjoying this particular re-do of the OST. Would love to have this eventually be another option available to us!

2
Any ideas as to how we keep large files like this from going dead?

Would something like mirroring the file in Dropbox, Drive, etc. at least be a simple quick fix for now?
I'll start looking and see if there is some kind of lower-cost hosting I can get a hold of for your mods that isn't just me leaving my PC on overnight (but I'll set this back up over the weekend so you've got something)
(Did ad.fly ever return enough revenue to cover hosting in your experience?)

EDIT: Ah, forgot to ask - do you have any stats on the throughput of data your mods are getting? The smaller ones are dead simple, but becomes a consideration when we move to larger datasets

3
From my Japanese-Linguistic's partner (paraphrased from a convo we had):

"Kanji doesn't have a root in sleep, so would be more likely about returning from a confused or mentally unsound state rather then awakening. More likely about the returning to a normal state of mind."

So luksy'd be spot on I think.

4
It's sites like Patreon that will fill in the middle ground, but it's not fair on an artist to rely solely on patrons on a platform that should be providing them revenue.

5
This still needs a bit of refinement and testing... but it's definitely the biggest manual assembly code I've done.

Can't wait 'till the release is dropped - mostly to see what crazy assembly modifications you've made all over the place :P

6
I've been having the Mother/Mama/Mum discussion with a few friends, and uhh...
Let's say the arguments shave been surprisingly heated?

Few nice points that came out of it:
 - Aerith
     - Closest equivalent in English that we could come up with would be "birth mother/mum/mom" or "biological mother/mum/mom" for Ifalna
     - General understanding that this may break up conversation in a weird way, but it's how a number of my friends refer to their adoptive parents
 - Tifa
     - The consensus is that Papa would be not unheard of, but potentiality a little weird at the age Tifa is
     - (As an aside, listening to people in their 30's refer to their parents as "Daddy" and "Mummy" is unsettling at best)

7
I really need to learn to read things properly before responding.

Memoria allows for OGG extraction so you can theoretically put your own replacement SFX into the game.

dclem created a custom replacement mod, but has decided not to release it, so that's out the window.
Sharon on Steam was working on replacing the SFX with the PSX version - https://steamcommunity.com/app/377840/discussions/0/133258593389989239/ - but so far,nothing there - I'm presuming you've seen that one too. No further info unfortunately...

8
Thank you!

A new version is available!
https://yadi.sk/d/QbZQdNqHvJBSe

You can add the "Auto" button to the discard card dialog and use it to discard many unnecessary cards by the one click.
https://github.com/Albeoris/Memoria/wiki/Tetra-Master

You can change a launcher's background:
https://github.com/Albeoris/Memoria/issues/25

Now export of audio resources will use a display names for the .ogg files.
Import supports a custom file names if its prefixed the original name.

Translators can change the field's text and see result in the game without restarting.
Accelerated loading of texts in 30 times.


Not sure where the replacement mod is up to - couldn't find the post about it.

EDITING: I'm a numpty and misread which Final Fantasy this is for...

9
Team Avalanche / Re: [HD Remake] WIP Sector 5 slums
« on: 2014-09-03 07:24:24 »
looking at each section in detail up close, I really can't fault anything. All that it needs is the final post effects for glare and lighting to make it really fit and it'll be 100%. Awesome, awesome work.

10
The Yuffie Warp run already cuts things pretty short, but I have an inkling that this could bring it even shorter with the right planning. I'm looking forward to seeing how this glitch is used in the Speedrunning community. Super, super excited.

11
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.34)
« on: 2014-08-23 05:38:19 »
Autoupdate isn't triggering for me, FYI. Running v1.32.

(As a side note, the Mega link isn't currently working, but this will fix itself I suspect) <-- EDIT: Yep, as I hoped, fixed itself :P

12
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.33)
« on: 2014-08-17 01:39:12 »
Are they actually on the same line? They should be on separate lines really.

Yep, that was the issue all along >_>
Thanks all, figured it was just me. Sorry for bugging you EQ2Alyza so much with this one issue D:

13
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.33)
« on: 2014-08-16 12:43:37 »
Workshop -> Settings --- Is music listed in the Extra Folders box?

Where is your game installed?

Check inside mods/7thHeaven and tell me the file size for Media - Movies, Music, and Sound.iro.

Extra Folders is listed as:
Code: [Select]
music directGame is installed to D:\Games\FINAL FANTASY VII\
Size for the .iro is reported in Windows as 6.33 GB (6,806,765,642 bytes).

Sorry I went into the thread with this, but it's just a small quirk that might be Win8 related? Permissions can be a bit wacky with it.

14
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.32)
« on: 2014-08-15 13:29:48 »
Yep, selected VGMStream as the player. Music loads fine if I copy a file into the target folder manually, but won't change if I select another option in 7H

15
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.32)
« on: 2014-08-15 11:10:22 »
OK, I feel like I'm doing something wrong, but I just can't seem to get music to load through 7th Heaven.

I created the music\vgmstream folder manually, but I still get an error message saying it's unable to find the specified file in "D:\Games\FINAL FANTASY VII\/music/vgmstream/PRE.OGG".

If it's just my setup, all good, but AH does work when I manually install it as you would without 7H. I'm running Winodws 8.1.

16
FF7 Tools / Re: [FF7PC] Mod manager - 7thHeaven (v1.32)
« on: 2014-08-13 10:26:49 »
Quick bug I've found. Re-producible, which is nice :P

When a download is incomplete (I've had this happen through accidental closing of 7th Heaven, and also through network dropout), it's removed from the "Downloads" window. However, when this .iro is eventually downloaded again from the start, the incomplete file from earlier isn't deleted from the temp folder, which leads to 7th Heaven thinking there are two versions of the same mod installed.

At some point, this gets cleaned up, but the duplicate entries still persist in the Library. If you try and uninstall one, it makes the other crash 7th Heaven when you hit "Configure".

Hope that's enough info!

17
General discussion / Re: FFVII DVD Resolution in 1997
« on: 2014-07-04 07:44:42 »
Just having a quick squiz at them, it seems like it might give more room for improvement with some filters and upscaling? Not sure...

18
What accent are we presuming everything is speaking in in your retranslation? British English? US English?

Australian middle-class (ie not "throw an'tha shrip on th' barbie, mate!", but more still a little casual) would be a decent fit if it's British, but US, maybe it'd be Canadian? It's difficult to do text-based either way...

(But if Australian is decided, I'm happy to localise that :P)

19
FF7 Other Mod Releases / Re: The Reunion [IN PROGRESS]
« on: 2013-10-09 11:35:59 »
Needed:  Someone who understands the written Scottish dialect. 

I have access to someone that can most definitely help, but very dependent on how much more needs to be done, as I haven't really told them the scale of this project...

20
Completely unrelated / Re: Nintendo 2DS
« on: 2013-08-30 08:34:52 »
From having played the new Zelda game at PAX AU, I can assure you that 3D is very much desired on that title :P

21
Graphical Modding / Re: FF7 HD mods compatible with Steam
« on: 2013-07-31 08:17:01 »
Yeaaah, lets not be a knob.

Are you modding the stock steam version, or have you converted to the 1997 version? Also, if you could post a list of which mods you're using, we should be able to help you out.

Sent from my PiPhone

22
Graphical Modding / Re: [WIP]Motorball
« on: 2013-07-28 00:14:47 »
This is looking absolutely brilliant! I can't wait for the release

23
Looks good - I'll start seeding when I get home :)

24
Garland demonstrated a gameshark code that removes all the water from the map, but it's pretty glitchy...

Part 1
Part 2

Edit: Part 2 actually has him navigating the map as if he's on the Northern Crater snow fields, interesting watch.

25
General discussion / Re: How do I mod on the PSX Emulator?
« on: 2013-07-08 08:50:37 »
There are only a few select mods that will work on the PSX version - the majority of mods and pretty much all visual upgrades and model replacements are designed for the PC version only. Grab a copy off Steam or the Square-Enix store and there are plenty of tutorials on here to help you get started.

Pages: [1] 2 3 4