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Messages - Covarr

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Team Avalanche / Re: JuseteĀ“s field scenes
« on: 2018-03-18 22:06:08 »
Looking very nice. I love the lighting you've got going on.

My only real suggestion would be to rethink the direction of some of the wood grain. As a general rule, most furniture tends to have wood grain going whichever direction is the longest, per individual piece. So the sloped part of the stairs that holds up the steps would be diagonal, the front of the counter would be horizontal, and the drawers on various units would be horizontal even if the frame around them is vertical, and the fronts and tops of the shelves behind the counter would have their grain rotated 90 degrees as well. This is more realistic, and helps more clearly define the shapes of drawers. Especially useful when the vast majority of the wood in the scene is the same type and color.

One of the things that makes other randomizers work so well is that they're all based on keeping the game mechanically pretty much the same, but randomizing the path. They also tend to be much shorter games. Knowing them inside and out allows the player to make strategic decisions, especially geared towards races. In LttP Randomizer, for example, a player might choose to take a chest-heavy path because it's more likely to contain the items they need, or reroute in hopes that they'll find what they need along the way.

You really can't do that with FF7. The game's critical path is basically set in stone. That's not to say this game can't be randomized, but I don't think it would be comparable to other popular randomizers. I rather suspect that a randomizer interesting enough to make this game more than just a chaotic mess would be a ton of work, a ton of elements conditional on each other to keep it playable, just like the other randomizers but on a ridiculous scale. Anything less and you're just messing about with numbers.

Zara9, you know the rules about triple posting. You also know the rules about abusing the "report" button.

Have you checked to make sure you have enough free space on your hard drive?

What are these DLLs? I can't speak for everyone, but I would not be inclined to download DLLs without knowing what they are, where they came from, etc.

Completely unrelated / Re: Wow, is this place still here!
« on: 2018-02-23 17:00:26 »
Now there is a name I've not seen in a long time  :-o

Not sure if it's been said before, but your link to The Reunion Database is dead.

...No it isn't? I just clicked that link and it loaded fine.

Troubleshooting / Re: Unable to locate MIDI device
« on: 2018-01-01 18:25:46 »
Perhaps you didn't notice that the last post in this thread was more than ten years ago. Perhaps you didn't notice that Jepperkake's posts say "Guest" next to them, because his account no longer exists.

Chances that he'll see your reply and be able to help are approximately zero. Your other troubleshooting thread that you made will suffice. Locked. ~Covarr

This is some really impressive stuff!

Tools / Re: [FF7PC] Trainer - Ochu (3.4)
« on: 2017-12-29 15:38:40 »
It is, it just isn't intuitive. I can't remember how it's done, but it involves right clicking, I think? Something like switching to edit mode, changing the FPS, then applying the new FPS.


I don't know what's worse, the broken mechanic, or that Basilisk was mistranslated two separate ways with regards to one monster and an item dropped by that same monster (Bagrisk, Vagyrisk Claw). Man, it should have stuck out like a sore thumb that its drop was spelled differently.

Completely unrelated / Re: Underrated Game Music
« on: 2017-12-19 20:43:52 »
I always loved the music in Faceball 2000. It had technical issues, it looped wrong (literally every song), and the game itself ran at an abysmal framerate, but I just love this soundtrack.

Qhimm is the only one who can fix this. I'll try to get in touch with him.

I love Boundary Break, but I never expected him to do a Final Fantasy VII episode.

Is this a deliberate mechanic? This seems more like a bug.

I just tried, and they downloaded just fine. I wonder what's different between us.

Graphical Mods / Re: vincent hi res model ?
« on: 2017-11-16 23:56:04 »
We don't allow conversions of copyrighted models from other games on this site. We've been over this before, ff7maniac. Only custom fresh-made models.

first , that's not a pirated version of the game , and secondly , why the fern do you care you intrusive strawberries head ???? is none of your business if someone can't effort to buy a game , also , is not like he is trying to upload some pirated part of the game here in the site , he is only asking for information and suggestions , so you could help him , apricothole
  • He did pirate the game. This screenshot even has proof, including files that are only included with pirated copies. As it happens, after this post he did buy the game and privately provided me adequate proof.

  • The forum rules (which you apparently didn't read) explicitly forbid helping or asking for help with pirated copies.
    Quote from: The Rules
    Asking for support for the Ultima Edition or any other pirated version of the game will not be tolerated. Any discussion regarding pirated software is an immediate warning. Assisting people that use pirated software is also forbidden.

  • Pirated copies of games, especially FF7, often have changes to their code that break mods. Our requirement for legal copies is as much to prevent headaches with broken mods as anything else.

  • Square Enix has a long history of shutting down fan projects. They also know for a fact we exist. We are fairly confident that our hard stance on piracy is the only reason we're still around.

  • In your failure to read the rules, you apparently also missed the "Don't be a d*ck" rule, which your post clearly breaks. For this, enjoy some time off from posting.

Other Mods / Re: ff7 android modding?
« on: 2017-10-16 12:58:27 »
If I'm not mistaken, the Android version is pretty much the PC version wrapped up in an emulator of sorts. Most, if not all, mods should work on it, but actual setup might be tricky.

*edit- Odd that my first post didn't need to be approved by the moderators, but this one does...
A user's first five posts are supposed to need it, but our forum software decided for no apparent reason not to assign the 0-post-count group to new members. That *should* be fixed now to prevent that from happening again, but with SMF one can never be certain.

Gameplay Mods / Re: FF VIII How to MOD?
« on: 2017-10-11 22:43:47 »
I'm gonna go ahead and close this thread so as to discourage people from helping Divatox with his pirated copy of the game, as per the forum rules.

He bought the game! Yay! Unlocked!

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