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Messages - jusete

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1
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-12 20:06:37 »
Small update:

2
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-25 19:39:49 »
WIP
md1_1


3
General discussion / Re: Modders Haven
« on: 2019-07-24 07:27:16 »
Moddershaven's project

4
General discussion / Re: Modders Haven
« on: 2019-07-23 23:49:12 »
We are not accepting new members right now. The project is still alive and in the final stage but we'll release it when the quality of the mod can offer a good gameplay.

5
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-19 13:09:12 »
Thanks shampignon!!! You are the best!

6
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-01 19:53:48 »
A quick one thanks to DynaGamer:

animations:

Only changed few things and added the textures, 80% of this fields is thanks to him. Well done buddy

7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-27 07:56:38 »
Thanks for the feedback guys! I'll probably take a break to finish another project and after that I want to do midgar xD.

8
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 16:47:37 »
yeah that was intentional, wanted to make it a bit different from the original one but keeping same style. About that section you say, I didn´t know what was that blue area so I made it like the other but I forgot to put the X wood  :-[ :-D. I´ll try to fix it with ps. Thanks for the feedback!

Edit: fixed!

9
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 11:39:38 »
Here you have, my friend:


Thank you Shampignon

10
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-18 10:52:24 »
You must have a potato computer if you went with a rendering farm for this (not in a negative way just in a computationally relatively nonheavy way)  XD
It is...xD. five years old notebook  :'(

awsome jusete :D I think you should also post the image with the animation. shampigon will surely ask for it to be able to make the cuts :P
I'll do xD

11
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-17 23:24:49 »
And here you go guys, all kalm town is done finally xD:
With animations


Sorry for the long time on this one guys, I have been very busy at work and travelling a lot to my country due the wedding preparations. Hope you enjoy this one.

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

12
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-05 07:40:44 »
You have to install aalis driver first. Then go to your mod folder and paste the backgrounds in the field folder. http://forums.qhimm.com/index.php?topic=14922.0
Ill make an iro with all my fields so far to make the installation easier after finish kalm

13
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-15 16:02:11 »
Thanks guys!
That looks great.

Which 3D Software do u use to create the rooms? And which render for the light effects?

I played for months ago with sketchup, but is was a real pain. And i haven't found a free render for light effects. Can u please write down all the programs u are using and maybe some notes, when do u use it? Thanks. Are the programs all for free? Or did u buy them?
I'm using SketchUp for the rooms and the buildings and for caves and terrains 3ds max, all rendered with vray next. I'm using the license from a friend ho works in an office xD. Need to practice and watch lots of YouTube xD and try to find good plugins (one of the most important things in SketchUp, plugins will make your life easy). Photoshop for the post-production.

14
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 17:08:53 »
thanks guys! I´ll keep you posted xD

15
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 11:55:21 »
Thanks shampignon, your work is amazing
 I've finished the main town mesh and is ready for texture now.

 I'll try to get it finished soon

16
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-08 18:05:40 »
Wonderful job Jusete!! If you don't mind have a look at my post above.
oh, didn´t realize, sorry. It´s a great idea, i´ll definitely use some ideas from there. Thanks Kuraudo

17
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-08 15:15:11 »
Well, after a week in the pc shop and £120 later, my notebook is ready again  :-)
 :roll:
Here is Elmin4_2



Now Kalm main town xDD

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

18
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-02 15:48:40 »
Thanks guys, good job

19
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-31 16:36:53 »
Thanks guys! I'm putting a lot of effort and time on this project and I appreciate your comments and support. Unfortunately, my notebook crashed yesterday while rendering elmin4_2 and I won't be able to work until I fix it. I managed to save all the data(thanks God) so the project is safe. HDD is working fine so I guess is the ram. The only problem is that the ram is built in so idk how much will cost to fix it. I'll keep you posted

20
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-26 17:03:26 »
Elmin4_1

door and clock animations



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

21
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-21 19:36:53 »
Elmin3_2



As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

22
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-17 00:32:48 »
I´ll probably need your help for kalm main scenario xD

23
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 13:11:32 »
Haha no prob mate, Life comes first.

24
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 07:01:59 »
Not yet, shampignon is doing the imports and he is busy atm. Once I finish kalm I'll help with the cutting as well

25
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-14 19:01:40 »
Multicore processor, RAM, doesn´t matter what OS. More High spect your pc more faster will do the render. This is not an AI upscaling backgrounds, I´m making the fields from scratch with a 3d program and rendering the scene to have the background, that means that if the hardware is a bit old the workflow will be slow and the work load on the pc too much, reducing the lifetime of the computer.

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