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Messages - ZackNeji

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1
Gameplay Modding / Re: FF7 Kimera texture problem
« on: 2019-02-12 20:35:03 »
Worked! Thanks!

2
Gameplay Modding / FF7 Kimera texture problem
« on: 2019-02-12 16:27:46 »
Hi, I'm trying to make a field model for Cloud (the model is extracted from other game). In Kimera looks so good, but when I put it into the game, the textures flips and I don't know why. Can anyone help me?

--deleted--

Thx.

3
Can anyone reupload them? Do the Zell's limits with pc keys is the wrost.

Please...

4
Graphical Modding / Edit skeleton of field models?
« on: 2015-12-27 14:15:48 »
I have a problem with the feets of field models and I wonder if there are a way to edit the skeleton.

I'm looking for anything, but I found nothing.

Thx.

5
so can you use this for the usa version?

No, for the USA ver. you must use the C_CliFF patch.

6
Troubleshooting / ff7 background replacement problem
« on: 2015-07-29 15:53:53 »
Hi.

I'm making a ff7 "edition" that you can view every unseen scene in every moment. All goes well until I arrive to seveth heaven bar. A alternative scene of this brings to a unexistent map (whitebg2). That map is only in JORG version. I recreated it. With some issues in a few animations, but the true problem is the background.

I need to import the original backgroung (whitebg2) or whitebg3 backgorund (is the same). But when import one of them into the field with makou reactor gives me error a glitch the game.

Can anyone tell me what is the problem or say me another way to do this.

Thanks and sorry for my english.

7
Little patch that increases the speed of ATB gauge in spanish version of FFIX.
Based in original patch of C_CliFF for USA ver.

PATCH

8
You're right. I look to add there to see how it looks^^

9
I didn't even see that dialog was still in the script ! It's not in my Hidden Dialogs patch ^^"
I'll look into it. It might be related to the window's flag UI argument in the "WINDOW" or "DIALOG"s opcodes.

The dialog is not in the script, only text. I added it into the script. I'll look the UI options, thx.

If you want the script modifed to add the conversation, here you have it:
viviPuckDialog.rar

The both goes in "Alexandria/Rooftop"

The script is the spanish one, but I thing that works in USA or french ver. as well ;)

10
Thanks, I keep waiting ;). You are doing a great great work.

I have another question (less important).
I already added the dialogs between Vivi and Puck. All gone well, but when Puck talks (not Vivi beacuse his texts are in his function) the new text boxes appears over Puck and cover him. I don't know why this happends. Can you tell me why?



Thx.

11
I have a problem.
I want to make the same as hidden dialogs patch in the spanish version.

But in Steiner in Prima Vista scene (Prima Vista/Storage -> Function func_0_1) gives me this error:  "- Not enough space : data is 21636 bytes too heavy."

This error apears without changing anything, and if I change a value, the program don't make any real change when I save it.

Any solution?

Sorry for my english.

12
FF8 Tools / Re: [0.7b] Deling - a FF8 field editor
« on: 2013-07-02 12:26:33 »
Can you tell me what is the game momento function?

Thx.

13
FF8 Tools / Re: [REL] PuPu - FF8 Field Importer/Exporter
« on: 2013-07-01 23:31:33 »
Can't open Pupu v1.exe

don't know why

the right folder is ....\ff8\data\eng ???

I have the same problem.

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