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Messages - Shard

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1
I have a debug room that has every boss battle in it. You can alternately mess with squares debug rooms to add battles via scripting. There's a full list of battle id's on the wiki.
I'll get you some links when I'm not on my phone.

2
You could edit the field scripts and set the boss music to the same as the field music (which makes he music continue playing when battle starts).
Or use a dll injector to do basically the same thing, but that's probably harder.

3
Lolcode isn't new...

4
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2017-11-28 00:06:40 »
Unfortunately there hasn't been a lot of progress in the last 6 months. I'm slowly recording with my Irvine and trying to set up sessions with my Selphie. They're the only major roles left. I'm filling minor roles as I find people and time.

I'm sitting on a trailer that I've been wanting to share for over a year, but didn't have all the lines recorded for. It's torture that I'm one of two people who've seen it.

I wish I had better news, but we will power on to the very end!

5
General discussion / Re: What is Final Fantasy about?
« on: 2017-06-18 18:19:00 »
All FFs after X are, in my view, a waste of time.
I liked XII. It was a good throwback to the medieval steampunk setting that 6 and 9 had, and aside from Vaan and Penelo being useless and totally unnecessary to the plot, the story, world, and combat were well done.

6
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2017-05-11 23:15:53 »
Thanks for your interest in the project. I would be happy to answer your questions.

The lines finished is pretty much up to date. I'm waiting on my Irvine and Selphie actors to be available. My Irvine just finished sampling for a music project, so I should be recording with him in the coming weeks. My Selphie is a real voice actress that does paid work first. After them, all that's left to do is a zoo of minor characters.

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Also, in terms of the additional dialogue you will add (e.g. as you run around), could you give us a little more info on that?
There's not much info to give. The characters will speak in some areas as you walk around. If you've watched Shudo Ranmaru's FF8Voices fandub on youtube, it will be a lot like that. I wasn't able to add as much dialogue as I originally envisioned, but there are a few places in the game that feel less boring to walk through now.

I'm writing all the extra dialogue, and I also wrote the modified dialogue.

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How are they going to ensure it doesn't feel like a bad fan fic?
I guess you'll just have to wait and see.

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Are they going to try and splice in cut content
Some lines that were cut from the game are being added. I am going to use the alternate view of the dormitory common area at least once. That's all I can think of at the moment.

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How long after the release of the vanilla mod will the additional dialogue take?
The additional dialogue will be part of the release. It was recorded at the same time everything else was.

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Also, do you think this will be done by Xmas?
It's possible, but I wouldn't hold my breath. You will know the release date when I do.

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I am going to Distant Worlds in November with the gf (30th Anniversary)
30 years and you haven't married her :P

I'm kidding, I assume (and hope) you mean the 30th anniversary of FF. I've always wanted to go to Distant Worlds. I hope you and the gf have fun there.

7
FF8Audio has some sfx indexes and descriptions in the config file. Here's mine:

7851      Menu Cursor
7852      Footstep
7853      Footstep
7859      Menu Cancel
7861      Battle start
7862      Boss battle start?
7865      ATB Turn Start
7866      Menu Error
7871      Battle Escape
7872      Limit Break Use
7880      Save point
7881      Attack miss
7882      Junction sound
7886      Save slot open
7887      Load game
7913      Ladder Step
7914      Ladder Step
7915      Cha-ching
7916      Draw point found
7917      Draw point use
7965      Draw during battle
7966      Draw during battle
7967      Draw during battle
7968      Menu on Galbadia base computer
7973      Esthar elevator start
7974      Esthar elevator loop
8005      Rinoa weapon fire
8006      Rinoa weapon hit
8010      Quistis whip windup
8011      Quistis whip hit
10386      Ellone before getting attacked at training center
10388      Ellone getting attacked at training center
10520      Garden Faculty Whistle

I'm pretty sure you can change the description of a sound in FF8Audio and it will save to that file. You can help document them all if you want.

8
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2017-03-05 16:42:31 »
Everything's fine. I've got mainly Irvine and Selphie left to record and edit.

You guys are gonna love the Irvine I have. He's perfect.

9
Completely unrelated / Re: FFVIII Fandub
« on: 2017-02-04 16:54:24 »
And, even though it's not a fandub, I should plug my own voiceover project which is still in development. We have a couple videos on youtube with some samples of what the final thing will sound like.

10
Completely unrelated / Re: FFVIII Fandub
« on: 2017-02-01 23:09:56 »
That's been around for a long time. It died, but I think Shudo Ranmaru / Amber Lee Connors (the creator) is looking to start it up again.

It's definitely the best fandub on youtube, hands down.

11
General discussion / Re: need help
« on: 2017-01-26 03:57:27 »
Sure. Send it to me. I'll edit your save and send it back to you after you read the forum rules and use google for at least 15 seconds.

12
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2017-01-17 17:00:12 »
The files are numbered based on a sound id and are imported into one of the game's files via Ff8Audio. If you have the sound id's (they're in my game script) you can replace them. I will release the script some time after I release the mod.

13
I agree with DLPB. Your remix is better than what most people do, certainly a good track overall, but it's missing some pieces that made the original stand out. For me, your violins/strings sounded too fake mixed in with the good sounding everything else.

14
1) I don't think we can give you copyrighted content.
2) Downloading a song from youtube and making it loopable takes less than 5 minutes. Maybe 10 if you have to download and install the tools to do so. Ask google how.

15
Completely unrelated / Re: WOOHOO ENGAGED
« on: 2016-12-17 22:45:45 »
That's awesome covarr! Best of luck to both of you.

16
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2016-12-15 21:50:03 »
So you already have someone for Adel
It would be nice if you could answer that but its ok :wink:
I don't, but she only has one line so it's not a big deal to get it.

17
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2016-12-15 17:26:57 »
The project has officially passed the 50% completion milestone. Here's your last chance to vote for which of the following scenes I will tease next on youtube: http://www.strawpoll.me/11208197

18
We all saw it coming. As soon as election fraud happened against Bernie Sanders at the DNC, I knew Clinton would win the whole thing.

Our elections aren't elections. They create the illusion that the people have a say in what goes on. George Carlin was right.

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Cause my post was totally serious.

20
Maybe the Galbadian Army has guns that you insert Triple Triad cards into, acting as Materia slots.

21
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2016-09-12 17:03:25 »
No, not all of the minor roles are cast.

22
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2016-09-12 04:59:25 »
Attention all cool people! The project is nearing the 50% completion milestone, we will probably hit it within the next few months. To celebrate, I will be releasing a video of a particular scene, chosen by you!!!! You have three choices, so choose carefully. Simply visit this straw poll to vote, then wait patiently for that 50% to creep ever closer.

23
Some areas don't play music. The music on those areas continues from what was playing on the previous screen. Check out the opcode list on the wiki, and also use Deling to see how other areas load/play music (it will be in the init scripts, usually on the "director" event)

Oh, and the field right before Ifrit causes music to stop playing (it's intentional). That might be part of your problem.

24
Audio Modding / Re: [In Development] FF8 Voiceover Project
« on: 2016-09-06 03:14:11 »
New video - Squad Assignments

It was done via twitch because the newest version of OBS doesn't stream to file properly so I had no editing capability.

25
Gameplay Modding / Re: Speedhack
« on: 2016-08-30 08:34:09 »
Can you provide a link of this? I have never seen anyone hack a game to do a speedrun. If you could, I could beat Ff7 in under 5 seconds.

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