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Messages - WolfMan

Pages: [1] 2 3 ... 16
1
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-18 00:12:58 »
I just made this into a lro file for 7thheaven, With your permission can I post a link to it in this thread?  Also i repackaged it so the link on the library points to this thread and you are labeled as author.


You absolutely have my permission. I want this to spread


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2
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-17 19:12:06 »
I have completed the pack. It now contains a no name version and a no background version. I have also included the best original Red XIII I could find. Thank you everyone.

3
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-09 02:40:32 »
I'd be interested in a version with no name or background. Well done!
Thanks very much. I will let everyone know when I’ve updated the link with all 3 versions. I will also be working on cannon red xiii


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4
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-08 18:36:47 »
Yes it's completely fine Wolf. I didn't realize 'till after i went to bed that that probably came off angry but it's 100% fine. I'm glad it's being used :)
Thanks Tsuna


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5
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-08 18:36:24 »
I’m thinking of adding a version with no background and a version without the names embedded if anyone thinks that would be desired just let me know


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6
FF7 Graphical Releases / Re: New Avatar Pack
« on: 2019-07-08 12:35:53 »
My bad Tsuna. I forgot to ask and was going to. Are you sure it’s ok. If not I can use a different one.


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7
FF7 Graphical Releases / New Avatar Pack
« on: 2019-07-08 04:45:47 »
Hey guys. I wanted to put this out there for feedback and what not. I feel it is very consistent. Hope you all like it. I will get around to doing a RedXIII version as a four legged version. I just am having a hard time finding a good portrait that matches. If anyone finds one post it.

::UPDATE::
I have completed the pack. It now contains a no name version and a no background version. I have also included the best original Red XIII I could find. Thank you everyone.



DOWNLOAD LINK
https://drive.google.com/open?id=12cw3-ShLg1gWHIMcW6gTkiUdzZXwEyOt

8
Graphical Modding / Re: Game Crash Issue
« on: 2019-03-25 04:30:55 »
It seems to be a texture issue. Our battle LGP seems to be too big

9
Graphical Modding / Re: Game Crash Issue
« on: 2019-03-25 01:31:24 »
Thank you both for responding. I am going to focus on Barrett first. UpRisen and Kal, the models are SBAA, SCAA, SDAA and SEAA.
1. Do you know which model goes to which attack type?
2. Does each model need only be equipped with the type of weapon he uses for that attack type?
3. Are you telling me to delete SCDA, SDDA and SEDA?
4. Does SBDA carry all animations for all attack types and the other DA files are unnecessary?

10
Graphical Modding / Game Crash Issue
« on: 2019-03-23 12:21:00 »
Hello everyone! It has been a long time. I hope all is well with everyone. I have recently been back to modding and I am having a huge issue. I am just going to start simple. I have narrowed it down to the fact of Barret, Vincent and Yuffie having multiple battle models and the weapons that go to those specific models. Can anyone break down for me why there are multiple battle models for these 3 characters and which weapons should be attached to those models. Whenever a battle starts my game freezes. I feel it has something to do with weapons or animations and how they correspond to the duplicates of the battle models.

11
Graphical Modding / Re: 16-Bit Avatars
« on: 2017-07-28 01:26:31 »
Thanks Jusete. And I figured someone used these they're just not in the 7H pack. Plus I wanted to make the standing red xiii adjustment and find a choco and sephiroth. Once I have good ones for those two I'll post an update.


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12
Graphical Modding / 16-Bit Avatars
« on: 2017-07-27 23:44:13 »
Hey all. Long time no post. Sorry I've been absent. Just getting back into the scene. I'm working on a few fully custom things I'll show later but to get back into the swing I've created a new avatar pack. I'm still looking for a good chocobo that matches the set and a different sephiroth but I wanted to get opinions so far. I'm really wanting to get this pack added to the menu avatar iro if possible. I can't remember who manages that.






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13
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2017-06-27 04:21:20 »
Hey EQ2Alyza. Sorry it's been so long since I have posted but my 7H link seems to not be working. I am trying to let my son see how ff7 was originally made but can't get WereXIII loaded. Can you help at all?

14
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-17 14:50:36 »
sounds like a long road. Can I help?


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15
Team Avalanche / Re: [FF7] Recreating scenes in 3D
« on: 2016-12-17 05:22:26 »
If you were to guess. How far are you to complete? 10%? 20%?

I really want to help if I can.


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16
General discussion / Re: Final Fantasy 8 in Unity?
« on: 2016-11-28 13:18:18 »
Hey everyone. I've been pretty absent lately but I am a video game art major at FullSail. I'd be happy to help in the art realm.



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17
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2016-08-14 02:58:17 »
It should be a selectable option in the 7th heaven configurater.

18
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2016-08-14 02:55:30 »
Hmmm. I don't know buddy. I haven't been around for a long time and I don't handle the IRO file storage. I hope the one who does will update it for you.

19
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-24 15:12:16 »
Did you transfer every file over or just the lgps?

20
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-24 03:07:44 »
How did you do it? I want to see if maybe a iPhone 6 can handle it.

21
General discussion / Re: FFVII on IOS Appstore
« on: 2015-08-22 18:17:04 »
So I have a jailbroken iPhone with ifile. I extracted the directory and it's almost identical to PC. You sure this can't be modded like we have done on PC?

22
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 13:05:00 »
Make sure you use the flevel for the correct gameplay mod. If you don't use a gameplay mod use vanilla. It contains 3 scenes in which custom animations were required

23
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 12:27:55 »
No prob. I'm happy you like it.

24
FF7 Graphical Releases / Re: [FF7PC] WereXIII (2014-11-17)
« on: 2015-06-09 03:12:31 »
7th heaven has an extraction option which would give you every file you need

25
FF7 Graphical Releases / Re: Jenova zBrush Conversion
« on: 2015-04-21 15:44:34 »
THANKS GUYS!! I had a blast with this. I dont know about synthesis though

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