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Messages - Yuffie1983

Pages: [1] 2 3 4 5 6 ... 8
1
I really want to play FF7 on my tablet through Steam Link but I can't get the overlay working when launching through 7th Heaven.

It will not the the built in game convertor inside the 7th heaven installer automatically disables the steam overlay. Hence why Steam achievements are disabled as well, the overlay effects a lot of the mods so sorry you are out of luck.

2
7th Heaven / Re: Field Models + NT1.5
« on: 2020-04-19 22:46:34 »
Is there a way to use both Field Models and NT1.5 gameplay adjustment? 7th Heaven says they're incompatible :(

Which field models are you using.

3
7th Heaven / Re: super slow downloads
« on: 2020-04-15 19:40:20 »
In layman's terms...you're why the download speed is slow. You and hundreds of people like you.  :P

We didn't anticipate so many people using 7th Heaven to download mods when the Remake was released. The server is just busy. We're adding additional mirrors/links on http://7thheaven.rocks very soon.

Did you want me help with reuploading them too other host sites, I can upload to skydrive and google drive.

4
7th Heaven / Re: Crash after battle end
« on: 2020-04-07 23:38:12 »
I had this issue a lot, from what I found it depends on what mods you are using and how much memory you have indicated to be used. If you can try turning the memory usage up to 2048, mipmaps on as well as texture cache on and turning on high DPI usage on. This worked for me, but I am likely using different mods to you though.

5
Releases / Re: [FF7PC-98/Steam] FF7 Randomiser - Godo
« on: 2020-04-06 21:48:05 »
Just a quick question, is level 70 the cut of level still for version 1.5. Thank you.
 ;D

6
7th Heaven / Re: Certain mods will not finish downloading
« on: 2020-04-06 20:43:42 »
I like to echo the issue that BusterSword is having as well, I can not download the FMV pack either by cmh175. I certainly should not be hitting the download limit of Mega as I have a premium account with them. It gets to 99% complete with 21 seconds left but can not download the last tiny bit.

7
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-03 10:39:10 »
Ah, yes. It allows death sentence to keep ticking down but then blocks the insta-KO at the end of it. For that reason it's a good combo with Curse Ring or Tifa's Powersoul. One thing to note though, Death Force has a not-so-well known quality in that one character can only apply it to one target. That means if, say, Cloud were to cast Death Force on Barret, and then on his next turn cast it again on Tifa, then Barret will lose the effect of Death Force and Tifa will get it.

So to cover the whole team with Death Force, you need it on 3 Enemy Skill Materia...but NT only makes one Enemy Skill Materia available so...

Right thank you for that, that does help.

8
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-02 22:07:31 »
They don't appear to interact with each other in any way; Dragon Force applies haste, berserk, and auto-crits while Death Sentence applies Death Sentence.

Sorry not dragonforce my bad, Death Force it say's protects against KO status. Would that counter act against Death Sentence.

9
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-02 18:44:59 »
Mr Chief just wondering can Dragonforce enemy skill counter act Death Sentence.

10
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-30 22:13:56 »
Hey Cheif can I ask please what are the prizes you get for hitting 5000 points in the Speed Square game in the Gold Saucer. Thanks for the help.  :)

11
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-03-23 19:26:14 »
Hello Mr Chief, is there a database that shows the items that can be stolen and/or morphed from each enemy. Also thank you for a brilliant mod.

12
You are right!
I tried with many formats but finally ..
Video:mpeg4
Audio:acc
It works!

But still it dosnt load the music from my mod :/ Well, im gonna check if im see what is happening and also check if happen the same with other music mods.
thank you so much!

Were have you installed the game and what folder is 7th heaven in.

13
I will Post a problem I am having here as it is similar to one OP is having, it seems that Satsuki_Yatoshi speed hack mod is getting flagged up as a virus by certain AV software. Getting flagged by Windows Defender and AVG any to fix this please.

14
7th Heaven / Re: "Code: 5" Error
« on: 2020-01-03 16:07:28 »
Can someone help?
Followed the instructions step by step, by instead of fresh and polished FF7 after pushing "launch game" button I get this:

System.ApplicationException: STATUS_INTERNAL_ERROR: Unknown error
in injected assembler code. (Code: 5)

#5 EasyHook.RemoteHooking.CreateAndinject(String InEXEPath, String
InCommandLine, Int32 InProcessCreationFlags, injectionOptions
InOptions, String inLibraryPath_x86, String InLibranyPath x64, Int32&
OutProcessid, Object] InPassThruArgs)

#5 EasyHook-RemoteHooking.CreateAndinject(String InEXEPath, String
InCommandLine, Int32 InPracessCreationFlags, String InLibranyPath x86,
String InlibraryPath_x64, Int32& OutPracessid, Object] InPassThruArgs)

#5 Iros._7th.Workshop fLibrary.Launch(Boolean varDump, Boolean
debug) 6 C\Code\7H\7thWorkshop\flibrary.cs:crpoxa 1235


Is there a solution?

The answer is here in this post. http://forums.qhimm.com/index.php?topic=18658.0

15
7th Heaven / Re: Load Order?
« on: 2020-01-02 18:32:39 »
Yes. Coming soon.

Oh sweet getting the load order I think is the biggest pain in the bottom for getting 7th Heaven to work.

16
7th Heaven / Load Order?
« on: 2020-01-01 20:55:50 »
Is there anyway to get 7th Heaven to automatically put MODS in the correct load order instead of having to shuffle them about. Thank you in advanced..  :)

17
The "stop being a whiny git: answer: When it's done(tm)

The less "stop being a whiny git" answer: Not only is the catalog being updated, but a ton of mods are also being re-checked for bugs and problematic interactions, the guides and tutorials are being updated, and depending on how much time certain people have and the testing time others have, 7H itself may even see an update.  In other words, this is going to be bigger than just a list of new mods to pick from.


I was not being a whiny git, just asking a civil question for god sake. 

18
Hi everybody, for anyone tuning into this thread I am one of the contributors of 7h and from now the project requires VS2019 ( Community edition which is free works fine ).

Is there a ETA on a release of the latest catalog please.

19
7th Heaven / Re: Something totally broke my mods
« on: 2019-09-14 14:30:13 »
Hi there. A couple of months ago I installed 7th Heaven along with a bunch of mods, because I wanted to play "A New Threat". Everything worked.
Yesterday I decided to play again, but suddendly nothing worked. Upon hitting launch game in 7th Heaven, the game would make a beep and crash. So I used the FF7 game converter again (yes the 7th Heaven version). This allowed me to start the game, but now my mods arent working correctly, some will be loaded, some won't. Texture mods don't seem to work at all.

What can I do?

Sounds to me like you not got your audio configured in the FFVII config file.

20
Could some please send me a modified p0data2 please that has fraggaso npc background mod integrated into it I would be most grateful. Thank you.

21
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 01:10:06 »
No, driver only looks for 2.0... here's my start-up chain:
Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 960/PCIe/SSE2 4.6.0 NVIDIA 388.13
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 16384x16384
[00000000] INFO: Original resolution 640x480, window size 1280x960, output resolution 1280x960, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll
[00000000] LOCK UNLOCK TEST
[00000001] MATRIX INITIALIZE
[00000001] INITIALIZE DD/D3D END
[00000001] initializing sound...

Now that's not to say his chipset isn't missing something else (being mobile, that wouldn't surprise me), but the OGL version isn't the problem.

USMC: Could you also post your ff7_opengl.cfg?  Same folder as the other two.  I'm wondering if maybe it's trying to use a feature that's not present, and if we can shut it off, you'll be able to play.

Then I think it just boils down to then his old mobile and Intels built in graphics have all sorts of issues with games, even the latest HD graphics have problems.

22
7th Heaven / Re: FF7 Final Heaven Launcher Not Working
« on: 2019-07-18 00:45:35 »
GC looks good, but this might be the problem:I'll have to poke around and see if I can find anything, but it wouldn't be unheard of for a mobile chip to not fully support OpenGL :(  In the meanwhile, check Intel's website and make sure you've got the latest and greatest driver.

Final Fantasy VII with mods requires Open GL 3.0 or above, from the look of his device it look like his only supports open GL 2.0. Not only that CPU's built in graphics does support the internal resolution he set the game game at. Running this game modded off a mobile chip set with built in graphic is NOT a good idea. In fact going by the fact his chip set only supports open GL 2.0 his device is a good 15 years old.

23
7th Heaven / Re: FF7 Converter not working
« on: 2019-07-16 23:57:54 »
I did play it and it worked without an itch
Also by unzipping the converter like a zip file, I got this after I tried to use the FF7_GameConverter_7H.bat directly.
The FF7_CG.log


--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 16/07/2019    Time: 14:25:53,04
Tabella codici attiva: 850
ActualPath C:\Users\Stefano\Desktop\FF7_GameConverter_7H


You are running "Windows 7 Home Premium" on a 32 Bit Operating System (x86)

Real Management 32Bit NATIV

This patch is not yet applied.

Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

Have you got another drive, on your PC like D:\ or E:\ something like that. C:\ drive I found before caused me issues but installing it on another drive caused fewer problems.

24
Releases / Re: New Avatar Pack
« on: 2019-07-08 18:24:17 »
WOW these are brilliant, very well done and thanks.

25
7th Heaven / Re: Out of position
« on: 2019-07-05 19:48:23 »
Hello,

After fighting for several hours I finally have things running and not crashing

But no matter what I seem to do, the window is out of position. It doesnt matter if I am full screen or windowed, its zoomed in to about the top 45% of the screen and shifted to the right with a black bar.

I tried running with High DPI settings, tried fiddling with resolutions, tried full and windowed mode, it just doesnt cooperate.

Tried ff7.exe and ff7 bc too

Just running the four mods that come with the remako right now.

I can run from Steam and it is fine though.

Surely I am missing something silly can someone please advise?



Note: I did have one arrangement that sort of worked, it was windowed mode with the top two boxes still at 0 and the bottom two at some value I forget, but it was really too small for me to play on.

Go to were FF VII is installed, right click the EXE  go to properties, then compatibility and then tick the box to run at 640X480 and then apply.

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