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Messages - Cicciolo

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With a high level, or with the Thieves' Gauntlet equipped, some rare items become impossible to steal. The game first checks if the common item will be stolen; if not, it then checks for the rare one, but here the chance is so high for the common steal that the game never makes it to the 2nd check and you'll always get the common item.

- Added to R06 DLL.  Fixed by NFITC1.

Does it have anything to do with this?

Can't wait to see the reworked/merged database :-D (and The Reunion R06 itself, too!)

Guys I hear about planned release ff1-6 on steam in graphics like ff4 on adroid version. This was already been released?

I smell BS. Source? And why would they need to re-release FF3 and FF4 if they're already in 3D? And FF5 and FF6 were already released on Android and those version came to Steam, we only need FF1 and FF2...

Troubleshooting / Re: Yuffie's theme in Yuffie's scene
« on: 2017-11-02 19:34:18 »
I don't remember any missing texture ???

Troubleshooting / Re: Yuffie's theme in Yuffie's scene
« on: 2017-11-02 10:53:35 »
Yeah i had the same audio issue, i think other players heard the Mithril Mines music lol.

I'll wait for R06 to get the fix :lol:

I'd go for XIITZA if it also had the option for the original boards. I think it does, right?

No, it doesn't. But i heard you can use two jobs compared to one from the original IZJS version on PS2 (so you can try all jobs in one playthrough, and there are already good combinations)

WOFF, FFXV... when the heck are they going to announce ports for FFI, FFII and FFXIITZA? :roll: anyway nice news, thanks.

4chan is a cancer site made by retards for retards, i hope they're the next to fall after NeoGAF.

R06 will be a nice Christmas gift, hopefully...  :P

Oh crap that crash bug was never ever fixed in any PC release...

Well FF9 was like an homage to the earliest FF games. But i'll always be #TeamFF7 #TeamFF8 :-)

The French version... back in 2003, many italians who were waiting for the Italian fan translation had that version for some weird reason... i've always wondered why...

That's on hold...  Lesser concern.
... oh, okay. But i didn't know you were planning a R07 as well :-o

On a side note, weren't you going to merge/rework the Bug Database?

W-wait, removing critical hit flashes? I hope it's totally optional.

Good luck in finding a "different" program like this lol...

Download link is broked :(

No it isn't...

Yeah, all sfx related issues are likely fixed because I have replaced the audio functions entirely.

Cool, thanks. I was worried because it wasn't in the Database, even as a fixed/green entry.

Hi DLPB, have you seen the Chocobo Racing bug i mentioned in the previous page?

I would wait for a hypotetical Megaman X Legacy Collection 1 or 2 lol.

Chocobo Racing sound issues:

In the Short Course, in the final part of the race, you enter a "windy" part, and the wind noise doesn't stop until after the end of the race.
In the Long Course, when you enter the "underwater" cavern after the waterfall, the waterfall noise doesn't stop until after the end of the race.

Not sure why it wasn't reported yet, but here it is. The problem of course doesn't exist on PS1, and i have no mods installed. Fully updated Steam version.

I've been racing Chocobos, and I've noticed if one races on the long course, a roar of white noise starts in the underwater section (which I think is intended) and continues for the rest of the race. I have been able to reproduce this on a second race; I haven't tried in an un-Reunioned FF7.

Oh, i know what you're talking about. But somehow i've always forgotten to report it... there's also a sound issue in the "windy" part of the SHORT course, near the finishing line. Both are supposed to end immediatly after you passed those sections...

Well, I mean he is placed five times in the formation to give the illusion of five targets, but the four additional models are invisible by default. I guess some sort of script error could cause them to become visible. Typically something you'd see in mods developed by inexperienced modders, but I've literally never seen it myself, ever.

Well no i didn't use any mod (it was the Steam version long after it received the PSX soundtrack), now that you're saying it there were probably more than 2-3 models. The weirdest part is that when i killed Bizarro Sephiroth only one model did the "dying" animation (when he collapses before fading to red like most enemies), the others simply didn't do any action.

Aeroga (and Supernova) both use effect 00163, which, as Cicciolo pointed out, is wrong in PC original. This is an error in audio.dat.  163 is accidentally the same as 162. This means there will be a totally wrong effect in Supernova too lol and other places.  But since I worked entirely off the PSX version, this effect has been fixed.
Ahah, thanks for fixing it, and for putting my name in the database. But i never noticed that for Supernova, perhaps i defeated Sephiroth before he could use it lol (i had everything already maxed out)

On a side note, has anyone noticed a weird bug with Bizarro Sephiroth duplicating/triplicating his model during the boss battle? I'm not sure if i could replicate it though...

Here's a funny one: if you access the menu while you are moving in the buggy, the menu sfx are all higher pitched. It appears the buggy simply has the one engine noise that is pitched up when accelerating, but it affects all sfx across the board.
I'm 90% sure to have noticed the same issue when i played the Steam version ages ago... no it's probably not happening on PSX.

The mansion theme should be fixed with Anxious Heart.  I'm sure I've had this convo at least 5 times. Please check for me. We definitely discussed the other bugs. They are fixed.  :)

Really? I don't see some of them (i.e. Comet2, Aero3) in the database... but i'm seeing other stuff that was already fixed, or is planned for The Reunion R06.

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