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Messages - Shampignon

Pages: [1] 2
1
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-07 13:12:17 »
136 left (if I counted well)...

2
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 12:28:59 »
YOU are amazing ! This screen will be a masterpiece

3
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 08:18:30 »
Not for the moment. I made a pack with the 50 first backgrounds availables, so I'll make another one with the 50 next.

5
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-03 12:29:27 »
Soulevan =>

The picture you show me is not a finished version. Light is missing and the floor is too dark. JMP himself considered that the version I worked on was the final version, so I will not use this image, sorry.


6
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-01 22:41:36 »
Hello,

Sorry for your notebook, it's a bad new... I hope to cheer you up with new screens available :

elmin1_2 :



Link : https://drive.google.com/open?id=1wwgCCCVy5RNsRSeMu_XEfb5kD3wg5Nra

elmin2_1 :



Link : https://drive.google.com/open?id=1cqh7pTC6uLIGoyBy7HtF8fpfWfOl2x_L

junpb_3 (by jmp434 / Satsuki Yatoshi helped me for the smoke effect) :



Link : https://drive.google.com/open?id=1yrWaOdmtuPhCcfgU6N5e6lRr-62uR-rY

7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 12:43:51 »
Beautiful as always.

I'm starting to get really late! I have to get back to it

8
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-15 12:40:21 »
That's f***ing good !

I would have preferred the style of the original characters, but it's already a great job.

Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?

9
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-02-24 23:40:31 »
Finally some news !

md0 :



By Faulked. This map is not really new, but I thought the original lacked textures, so I worked on it and sliced it.
download link here : https://drive.google.com/open?id=1T53HTQT1m1LMNWcbe-GX1OrCmlQg_B7j

md_e1 :



same background, with the Meteor. big difficulties because Ali's driver does not handle the light effect when the rocket hits the meteor. Instead of being progressive, the effect is abrupt. After a lot of different settings, I had to realize that I would not have better.
Download :  https://drive.google.com/open?id=1Gv0iEW6lHI8FAqZDCrXwsghX6vJ6LTpI

nmkin_4 :



By Jusete.
Download : https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu

southmk1 :



By Faulked.
Download : https://drive.google.com/open?id=1idBbuVAYFB5tOwmf5NV1N6LwIYa4s2iX

southmk2 :



By Faulked too. Two months of work on this one, because I had a lot of bugs (there are still some, but related to Ali's driver so it's impossible to rectify without completely redoing the modeling) and especially it was necessary that I recreate the animation of the explosion of the bridge, here is the rendering in game :

https://www.youtube.com/watch?v=8sUR_wIN6qY

Download link for the background and the new video : https://drive.google.com/open?id=1KldjWqYBNWCqp6mDjQJy0_6P5g43DR1A

Good night

10
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-02-17 09:40:53 »
Hello

Just to say that I'm not dead ! I'm actually busy and a little tired so it's difficult for me to slice all the new backgrounds (they are amazing !).
I'm still working on Faulked's reactor screens, because I must remake the animation of the bridge explosion. I hope finishing it this week.

11
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-14 12:46:45 »
Very nice !

I love the fridge ! XD

12
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-12-03 09:08:56 »
The reactor and elmpb are beautifull ! Good job !
I'm actually working on the Faulked screens, so I'll slice yours after.
So...be patient friends !

13
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-12-03 09:05:16 »
Hello.

Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.

So...to be continued...

15
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 22:11:04 »
Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !

It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway  ;D 

16
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 15:40:03 »
Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing.  ;)

17
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 12:52:30 »
You made big progress, these screens are magnificent !

When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?

18
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-16 12:49:28 »
it's incredible !

I love all the details you add, like weapons, materias and the "wanted" posters XD

I'm going on holiday Friday for 10 days, I'll do the layering when I'm back.

19
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-08 17:16:08 »
PoisonJohnny => Yes, you just have to copy and paste in the fields folder
                          The pack 2 will be released in a long time, but already new screens have been modeled

DLPB => The doors and the lighting effects are managed by the layers. Their animations are the same as in the original backgrounds. If you look at the video I linked in the first post, you'll see some doors / cupboards / chests effects.

20
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-07 17:54:27 »
I don't know how 7th heaven works, but if you have a mod folder with a "field" folder, you just have to copy and replace the backgrounds files.

Unfortunately, as Team Avalanche has left the project, we cannot modify their pictures. But for me, they are great like this.

21
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-07 15:52:37 »
Jusete, there are some blank areas in the zz8 map.

If you don't want to resolve this problem by yourself, you can send me your png files and I'll look at this.


22
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-07 15:01:02 »
Here is the list of the screens present in the pack number 1. In order to facilitate the loading of the page, the images are in lower resolution. To view high resolution images, simply click on the map's name.

colne_b1



colne_b3



delmin12



ealin_1



ealin_2



ealin_12



eals_1



elmin2_2



elminn_1



elminn_2



elmtow



farm



frcyo



frmin



games_1



gldgate



gldinfo



hideway1



hideway2



hideway3



holu_1



holu_2



hyoumap



itmin1



Itmin2 (No picture is unfortunately available...)

jailin4



mds5_1



mds5_dk



mds5_i



mds5_m



mds5_w



mds6_1



mds7_im



mds7_w2



mds7_w3



mds7pb_1



mds7pb_2



min51_1



min51_2



min71



sbwy4_1



sbwy4_2 & sbwy4_22



sbwy4_3



tower5



ujun_w



zz1



zz2



zz3



zz4





23
Team Avalanche / Remastered backgrounds : final packs
« on: 2018-10-07 15:00:10 »
Hello !

Since the remastered screens are published on several topics and it is not always easy to find them, I propose a pack containing the first 50 screens made, by Team Avalanche, JMP, Jusete, me and other.

Many screens in this pack have been updated (correction of light and color, additions of elements, layering error ...), I advise you therefore to replace all the files which you would have already installed.

You can download it with this link : https://drive.google.com/open?id=1j2eV5a0NzM1iumIjawKuZKTxt6lFiHtz

Of course, you can continue to follow the individual releases, which will be in the pack 2 !

Finally, here is a small video presenting the screens of the pack 1. Thank you for supporting me by liking, sharing and subscribing.

https://youtu.be/dhCEmHkrKfE

25
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-07 23:54:37 »
Hello

We are starting to be a real team, it's good ! Thanks to the new workers !

I've been working on other personnal projects this week so I didn't work much on slicing. I've tested the zz's maps and they are good, good job to Sl1982. I've just seen a little default on zz1, the light effect is cut by a layer, so we have a stairway effect. I decreased the intensity of the light so that it does not reach the edge of this layer. I also changed the order of two layers for a softer effect. I think it's better now :

zz1 : https://drive.google.com/open?id=1QlVwopA9HIPnuKQ_LX0nhduWMQjQLEeT

I also worked on zz6 and I was about to be crazy ! I managed to keep the light of the materia as Jusete done, but I had to keep the original layers of the water effect. You can test it :

zz6 : https://drive.google.com/open?id=1keJX-GAoZu827V9w07AMBGKMHET6D0h3

If someone think he can do better, I'll say good luck !

I"ll work on the farm's screens soon, but as I already did this with the jmp's version, I know it will be a long work...


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