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Messages - Shampignon

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1
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-09-26 12:24:30 »
Hello friends !

I made the layers of elmpb but I didn't test yet.
Kalm main town is actually in progress, but I don't have much time to work on it...And I have also discovered the NT Mod  ;D

Be patient friends  ;)

Jusete : No need to make the layers by yourself, take your time to work on modelisations, it's more important

2
Ok thanks for your answer

3
Hello Sega Chief.

I'm playing the NT mod with the latest version and the Zolom didn't use Alpha. He shot me with Beta, as in the normal version.
Is it normal ?

4
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-19 12:50:22 »
The last releases before hollydays !

elmin3_1 :



Download here : https://drive.google.com/open?id=1Y1LloqJBrwLBS4ujHjg5fbMVpCYFPVP6

elmin3_2 :



Download here : https://drive.google.com/open?id=17_FEYwpAzS7hnq5tEkkmH_eKuATGvD8_

kuro_12 : (By DynaGamer & Jusete)



Download here : https://drive.google.com/open?id=1avQM2GuRfwPfC22MzbE3R-Yh3CpI9zj2

5
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-19 11:36:09 »
Awesome !!!

But I can't use your gif with the animation (less resolution), I need the picture in high quality with the doors open.

I must finish the indoors, and after I'll work on this one. It'll be crazy !

6
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-07 13:12:17 »
136 left (if I counted well)...

7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 12:28:59 »
YOU are amazing ! This screen will be a masterpiece

8
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-05-13 08:18:30 »
Not for the moment. I made a pack with the 50 first backgrounds availables, so I'll make another one with the 50 next.

10
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-03 12:29:27 »
Soulevan =>

The picture you show me is not a finished version. Light is missing and the floor is too dark. JMP himself considered that the version I worked on was the final version, so I will not use this image, sorry.


11
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-04-01 22:41:36 »
Hello,

Sorry for your notebook, it's a bad new... I hope to cheer you up with new screens available :

elmin1_2 :



Link : https://drive.google.com/open?id=1wwgCCCVy5RNsRSeMu_XEfb5kD3wg5Nra

elmin2_1 :



Link : https://drive.google.com/open?id=1cqh7pTC6uLIGoyBy7HtF8fpfWfOl2x_L

junpb_3 (by jmp434 / Satsuki Yatoshi helped me for the smoke effect) :



Link : https://drive.google.com/open?id=1yrWaOdmtuPhCcfgU6N5e6lRr-62uR-rY

12
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-03-15 12:43:51 »
Beautiful as always.

I'm starting to get really late! I have to get back to it

13
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2019-03-15 12:40:21 »
That's f***ing good !

I would have preferred the style of the original characters, but it's already a great job.

Have you seen on the Jusete Topic that the 2 screens "southmk" were available, and that I have remade the video for the explosion of the robot and the bridge ?

14
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-02-24 23:40:31 »
Finally some news !

md0 :



By Faulked. This map is not really new, but I thought the original lacked textures, so I worked on it and sliced it.
download link here : https://drive.google.com/open?id=1T53HTQT1m1LMNWcbe-GX1OrCmlQg_B7j

md_e1 :



same background, with the Meteor. big difficulties because Ali's driver does not handle the light effect when the rocket hits the meteor. Instead of being progressive, the effect is abrupt. After a lot of different settings, I had to realize that I would not have better.
Download :  https://drive.google.com/open?id=1Gv0iEW6lHI8FAqZDCrXwsghX6vJ6LTpI

nmkin_4 :



By Jusete.
Download : https://drive.google.com/open?id=1cXmT1nIvvyPneynd-n-f0DKVLMDYhRIu

southmk1 :



By Faulked.
Download : https://drive.google.com/open?id=1idBbuVAYFB5tOwmf5NV1N6LwIYa4s2iX

southmk2 :



By Faulked too. Two months of work on this one, because I had a lot of bugs (there are still some, but related to Ali's driver so it's impossible to rectify without completely redoing the modeling) and especially it was necessary that I recreate the animation of the explosion of the bridge, here is the rendering in game :

https://www.youtube.com/watch?v=8sUR_wIN6qY

Download link for the background and the new video : https://drive.google.com/open?id=1KldjWqYBNWCqp6mDjQJy0_6P5g43DR1A

Good night

15
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-02-17 09:40:53 »
Hello

Just to say that I'm not dead ! I'm actually busy and a little tired so it's difficult for me to slice all the new backgrounds (they are amazing !).
I'm still working on Faulked's reactor screens, because I must remake the animation of the bridge explosion. I hope finishing it this week.

16
Team Avalanche / Re: Jusete´s field scenes
« on: 2019-01-14 12:46:45 »
Very nice !

I love the fridge ! XD

17
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-12-03 09:08:56 »
The reactor and elmpb are beautifull ! Good job !
I'm actually working on the Faulked screens, so I'll slice yours after.
So...be patient friends !

18
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-12-03 09:05:16 »
Hello.

Just To say that I'm actually working on the reactor screens but I don't have much time, it progresses slowly.
The slicing of Tsunamix is good for southmk1 but not for the two others. Southmk2 had a problem, the camera was not at the good place and president Shinra was walking in the air ! I spent a lot of time changing the orientation of the bridge and I think it's good. Now I have to slice and test in game.
I didn't work on nrthmk for the moment.

So...to be continued...

20
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 22:11:04 »
Your method is good when you work on original pictures, not on remodelised screens. Sometimes there are gaps between what the graphic designer manages to do and the original picture. Some elements are not exactly in the same position. It's why you must slice by yourself when you have stuffes like chairs or ramps (all what the characters pass behind). It's also why it takes me some hours to have a good slicing...
You also can't take the original layer when you have a diagonal line, because you'll have a big aliasing effect. The original picture have less details, so all the diagonals will have a staircase effect, but on the high definition image, the line will be straight.
Layering is not an easy part of the job...Whoever wants to do it will have to be very precise and will have to cut back almost everything without following the original layout.
I hope my explanations are clear, I'm french and it's not easy to find the good words !

It doesn't matter if you don't have the layers anymore, I saied to Faulked I'll make the layering, so I planned to do it anyway  ;D 

21
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-11-04 15:40:03 »
Nice work Tsunamix, but I saw there are some defaults of transparency with the layers. For exemple, the ramp on nrthmk is not perforated and we do not see Cloud pass behind. the cutting is a very meticulous operation, it is often necessary to readjust the clipping compared to the new images, which are much more precise. If you want, you can send me the PNG files of your layers and I'll try to improve the slicing.  ;)

22
Team Avalanche / Re: Mako reactor bridge scenes
« on: 2018-10-16 12:52:30 »
You made big progress, these screens are magnificent !

When they are finished, will you do the cutting to integrate in game ? Or do you want me to do it ?

23
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-10-16 12:49:28 »
it's incredible !

I love all the details you add, like weapons, materias and the "wanted" posters XD

I'm going on holiday Friday for 10 days, I'll do the layering when I'm back.

24
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-08 17:16:08 »
PoisonJohnny => Yes, you just have to copy and paste in the fields folder
                          The pack 2 will be released in a long time, but already new screens have been modeled

DLPB => The doors and the lighting effects are managed by the layers. Their animations are the same as in the original backgrounds. If you look at the video I linked in the first post, you'll see some doors / cupboards / chests effects.

25
Team Avalanche / Re: Remastered backgrounds : final packs
« on: 2018-10-07 17:54:27 »
I don't know how 7th heaven works, but if you have a mod folder with a "field" folder, you just have to copy and replace the backgrounds files.

Unfortunately, as Team Avalanche has left the project, we cannot modify their pictures. But for me, they are great like this.

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