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Messages - Bynyl

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General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-28 00:00:08 »
I didn't say we shouldn't compare it to the original, maybe I worded this the wrong way. My point was that we should keep in mind that the games are very different and we should be careful when deciding the criteria by which the remake would be "inferior" or otherwise to the original. For example I really don't think the battle system of the Remake should be compared to the ATB system, they are too different, it should be judged on it's own if it ends up being good or bad, because comparing it to the original it will most likely be bad even if it ends up being fun.

Being inferior to the original doesn't necessarily mean it will be bad, and if it's not bad then there's no reason not to enjoy it. We'll know when it's released of course.

It's not like I think it will be exactly great either though, some of the things said about the Remake by the devs do worry me, like how they don't seem to know how many episodes it will end up being, that screams bad preproduction to me.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-27 20:36:43 »
SE wants to tone her down because SE wants to tone her down. Hasn't it always been the case that companies restrict creative freedom to ensure their bottom line is not affected? Gaming is not the only industry where outrage happens, Elvis or The Beatles come to mind, it's nothing new; if anything, censorship in gaming is less prominent now than it was in the 90's (well, maybe not in japan). Just look at Platinum Games or the stuff Destructive Creations puts out.

I personally don't really mind the redesign, I don't think that changes like these can really be telling of how they are handling the remake, we are only gonna know for sure when it finally comes out. And when it does, I think it would be fair to judge it by it's own merits and not compare it too much to the original, even if it's a remake; a lot of people who play this will not have played the 1997 game anyway.

I just realized I forgot to upload the "nointro" version of that. You can download it HERE. I also put the link in the post you quoted; i'll add these to the OP later.

Again, thanks! And yeah, it was worth it.  ;D

Greatly appreciated! Hopefully the switch to the original OST for the songs I haven't finished is not too jarring :P .

General discussion / Re: Did I miss any Major Mods?
« on: 2019-05-29 10:41:17 »
Some audio mods maybe... a certain soundtrack remake... maybe? :-D

If not I still recommend changing the music files with mods provided in this forum (like "Anxious Heart" or FBX's mod) since the tracks in the steam release have issues - "cintro" and "tb" are wrong and "walz" is incomplete, for example.

That's awesome! Thanks!

I added the packed IRO file with some corrections (sped up versions of nointro and the opening FMV with my music) to the OP. I'll be updating it along with the GDrive folder.

I decided to try something out with The Planet's Chosen One. I'm really happy with the results (my throat hurts though, haha).

Again these are looped OGG files ready to be used in-game if anyone wants them.

: Added the "nointro" version of the track

Thank you!

You mean like this?
I chose not to do it like that because I felt it didn't really fit; it's a weird track, the original doesn't even use orchestral strings, it uses electric guitars. However the only difference between the two is that the chorus (which is not made of samples btw, it's 15 layers of my own voice 8-)) is turned down, but it's still there.

I'm gonna leave this alternative version here in case anyone wants it, it's looped and everything.

Update!... a smaller update than usual though, these ones took me a while.

Those Who Fight Further/Fight On/Still More Fighting has been completely remixed; it sounds way better now.

The Planet's Chosen One - all three versions (cintro, cephiros and nointro)


And having the loop information in a separate file from the audio actually makes my own work easier, haha.

Looking forward to the release.

Cool! I know I'll be using it.

Can it also play ogg files with loop metadata?

Thank you! Aerith's Theme is one of my favourites so far.

...also I have GOLD SAUCER stuck in my head now... I had to listen to it like 100 times while mixing it...


Hear the Voice of the Planet
Aerith's Theme (now with a thicc Cello)
Treasured Memories

Blood Trail
Fort Condor
Rufus' Welcoming Ceremony
Standing on Two Feet is Hard!
Mark of a Traitor
Gold Saucer
Waltz de Chocobo
Coast of the Sun
Coal Mining Town

This mod is now halfway finished!

General discussion / Re: FF7 Remake Teaser
« on: 2019-05-10 17:28:00 »
It's only a teaser, the game can still end up being completely different when it finally releases in 2036.

Even Square will have to get their strawberries together at some point... I mean, if Capcom can do it then any company can. Maybe they'll surprise us... just maybe.

Until they release the next teaser where they show Genesis there's no reason to lose hope :D .

Yeah, mine sounds just like that one only mine is 6 seconds shorter (because the scene in R05C's version is very slightly faster than the PSX one). Again, if the speed of the scene changes in R06 I'll resync my track so that it's exactly the same length as the one you just posted.

Since the opening song is within the FMV and not played from an OGG file, I had to remake the audio with sound effects and then remux the avi file (I used the Steam FMV, the video is not reencoded). I think it turned out pretty good. However, if someone managed to get the opening and ending2 FMVs without the music and with the sfx, please let me know, that would really help me out.
Turns out I only had to rip the FMVs from the PSX version to get the audio without music encoded in it... wow I feel dumb, I spent a while redoing the sound effects... Well the OP's link to the opening.avi is updated with better quality audio!

... Also I added Aerith's Theme and Hear the Voice of the Planet which sound really cool, check them out!

As long as it's still a separate track then there's no problem from my end (cuz not only does it loop in the middle, the composition actually changes); I'll resync tb.ogg to R06 as soon as it's available.


Barrett's Theme
Anxious Heart (apologies for the horrible sounding harp before)
Mako Reactor
Those Who Keep Fighting (added some power chords 8))
Canyon of the Falling Stars

Shin-Ra's Full Scale Offensive
Main Theme of Final Fantasy VII (my favourite one so far)
Main Theme's shorter version: Synced to The Reunion R05C's version of the scene since the original cuts off the song at the end and plays Mako Reactor instead.
While Travelling
Farm Boy
Electric de Chocobo
Cinco de Chocobo
Pursue the Man in a Black Cloak!

Also, thanks for the feedback on Cosmo Canyon. I decided to use the Shakuhachi one but I tweaked it a little so that it sounds a little stronger on the mix.

The last one is my favourite. For the sound replacement we can edit the sound with Cosmo or Ultrasound, but DLPB has made a full audio replacer which will replace any current attempts.
Looking forward to R06!

Great, Thanks a lot Bynyl ! Still some awesome work, respectful to the original. I love it :)
Glad you liked them!

Oh my gosh these sound amazing!
They do 8)

I like yume. It has a nice glass sound in the background. This glass sound would also be great replacement for the planets cry sound.
Interesting... AFAIK ff7 has no proper audio engine though, so i doubt any attempt at sfx replacement will actually sound good; has anybody actually tried this?

In other news, i'm currently working on the Main Theme; it's taking a while, cuz the midi is all messed up and it's a long composition.

In the meantime, I got some different flute sounds for Cosmo Canyon and I can't decide which one i like more, so i'm gonna post them here. Any opinion on the matter is greatly appreciated:
Here's the original posted on the GDrive link in the OP:
This one has an alternative flute that's more realistic but with relatively worse timbre:
This one has a Shakuhachi, which I find is thematically appropiate but might be too different from the original:


Under the Rotten Pizza.

The Oppressed
Honeybee Manor
Who Are You
Don of the Slums
Infiltrating the Shin-Ra Building
Red XIII's Theme
Crazy Motorcycle
Treasured Memories
Canyon of the Falling Stars (I love how this one turned out)

Just wanted to drop by and mention how awesome this music sounds. Boming Mission especially.
Thank you!

Audio Modding / Re: FF7 - A faithful soundtrack remake
« on: 2019-02-27 00:34:45 »
   I don't want to step on any toes, but this thread is exactly on topic with what I was searching. I just wanted to ask a few quick questions.

   I am practicing mixing and am using Final Fantasy tracks as my projects since there are reference tracks even though the reference tracks I am using are from the original OST with midi and all.

   After discovering the modding community here and knowing that the music can be modded in the game how does anyone go about contributing the work? What format does the music need to be in for it to be modded into the game?

   My first project is the Victory Fanfare. In regards to this specific track the music loops indefinitely after the first couple of measures. So if this track were introduced to the modding community, does the intro for Victory Fanfare need to be separated from the loop sequence of the rest of the music? Does my track starting at 0 seconds and ending at 4 seconds need to be separated from the rest so the loop doesn't include the introduction of the fanfare?

   Can I submit one piece at a time for the community or does the entire OST need to be supplied to be available to the community?
You don't need to split the songs into their intro and their looping section. The tracks within the game are played from start to finish, at which point a metadata in the music files called LOOPSTART tells the game to repeat the track from the position defined by said metadata. The tracks need to be encoded in a format called Vorbis (.ogg files), you can use Audacity for this, it's free and easy to use, and you can encode the LOOPSTART metadata using this software too.

To mod your songs into the game you only need to replace the ogg files in the "music_ogg" folder of the game with your own tracks. The files need to have the exact same names; the track for the Fanfare would be named "fan2.ogg", for instance. I would advice that you take a look at this folder and mess around with the files to infer how the music in this game works; you can use MediaInfo to see how the tracks are encoded and how they use the LOOPSTART metadata, among other things.

Hope this helps! :D
If you want your work to be included in someone else's project or catalog I'd advice you to ask them directly... or you can also make a thread of your own ;D you can check out mine if it's of any help.

Added dokubo and rhythm. dokubo doesn't sound that much like the original but I still like how it turned up; I used a real bass with a wah-wah pedal instead of a synth.
Also updated sinra, chu, chu2, ob and yado.

Edit: After well over a month I can proudly... finally say: Bombing Mission is complete!...(a month is a lot of time for me, i have no patience)
And to celebrate that, I'm gonna share with you all a sort of Making Of this song. It's been one of the most complicated things I've ever done aside from maybe Dancing Mad.

You're welcome, I really mean it :)
How is it going so far ?  :-P
It's going well. I've been having a rough couple of weeks so I've slowed down on this project a little (strawberries happens :P), but I think I'll upload a couple more songs on Thursday as well as some corrections, just because I hate taking things slowly.

This is absolutely beautiful. The best soundtrack remake I have heard until now. I love the way it's faithful to the original and makes it even better.
Thanks a lot for your great work, can't wait to listen to the other tracks :) :)
That's really sweet, thank you! I won't disappoint!

Ok, I'll just make a longer ogg file for that one then; easy :D!

Interesting arrangement (the cut to the reunion track actually triggered me though). I've been pondering whether I should make separate versions of some songs as re-arrangements and not just re-orchestrations, thus taking more liberties and changing up things more in terms of composition. Lets see how it eventually goes, right now I'm trying to remake the songs as they appear on the game, I only made that bit of One-Winged Angel cuz I couldn't help myself :-D; I'll finish it later.

The dancing video... lol

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