Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Percival

Pages: [1] 2
Progress Update:

Hello, everyone!  Thank you so much for the encouragement and support. I am still working hard on this mod, and I have made some very substantial progress. Unfortunately, I greatly overestimated how much time I would be able to devote to this project during November and December. But I wanted to provide an update on my progress so far.

I have edited each scene on disc 3 up to and including the Squall and Rinoa scene on the bridge to Esthar. And I've completed the Laguna sequences, excluding the one in Esthar, which I will start very soon.

I've also taken the time to make some changes in earlier scenes, based on feedback that I have received from some of you. And I have refined a little dialogue in disc 1 & 2 as I saw the need.

I won't be providing an update for download in the immediate future, because there are too many scenes currently in an unfinished state. But in the meantime, I have added some sample videos to my playlist in the initial post. And I will be posting more videos in the near future.

I am still excited about this project, and I’m eager to see it completed!

Thanks, circle! That's very encouraging.

I've just posted 2 new sample videos to my Youtube Playlist.
Check out clips 6 & 7.
And I have 2 more that will be on the way soon!

Since we know history is written forward to Ultimecia's time and she is aware of the events of the game before they happen, and given that she is aware who Squall is (Battle of the Gardens, "So you're the SeeD destined to defeat me"), don't you think she would also know who Seifer is? From Ultimecia's point of view, Seifer is the one destined to follow her, mobilize Galbadia Garden and raise Lunatic Pandora in her war against the past.
I am inclined to agree with you, even though the vanilla game doesn't explicitly give us that information. But I bypassed the whole issue with the way I approached Edea's possession, and the character of Ultimecia.


Hey!  I'm glad you asked. The holiday season set me back more than I would have liked, with the types of things you would imagine. But I have still made significant progress, and I am getting ready to post a brief progress update, as well as a few more video clips!

Got it. Thanks!

Oh, and just for the record, I love RaW, and I really appreciate all the work you've put into it.

  Hey!  I'm not entirely sure if this is the best place to ask this question, but I have been spending some time messing with scripting music in the Deling program, and I was unable to get the track "The Loser" to load. Could RaW be affecting this? Or is this an issue with the track itself?

  All other tracks work just fine, and "The Loser" loads fine on the Game Over screen. Has anyone else experienced an issue like this? I haven't uninstalled RaW, yet, and was hoping I wouldn't have to. It could also be an issue with Deling, of course.

I think the Zell/Quistis angle might be interesting, but only if Zell is modified a bit. As it stands, I'd say Zell is way to immature for Quistis and I wouldn't believe that she would go for an dimwit like him.
I apologize. I didn’t mean to imply that I would try to develop a relationship between Quistis and Zell. I only meant that I would review Quistis’ dialogue in the same way that I would review Zell’s, to see if improvements could be made.

It’s possible that I could add one or two flirtatious lines (aimed at Squall) that would remind us that Quistis is still interested in him. It wouldn’t lead to anything particularly meaningful, as Squall will never be able to discuss her feelings for him in a full scene, but it might serve to maintain some sort of romantic tension, as long as it isn’t overdone, and doesn't turn into her defining characteristic.

I only did the "Eyes on Me" version. I didn't know the game offered different dialogue! I'll try the Jig next time.
There are technically 4 options for the Concert scene, and the way to access them is unnecessarily complicated. There are 2 different songs to choose from, as well as 2 different options if you mix them up. The outcomes are determined primarily by the instruments you choose, and to a lesser extent, who is playing them.

1 Complete “Eyes on Me”
2 Complete Irish Jig
3 Partial “Eyes on Me”
4 Partial Irish Jig

Options 1 & 3 are very similar to each other, and options 2 & 4 are 100% unique. As of yet, I have rewritten 1, 2, and 3, but not 4. I was kind of banking on people having had previous experience with the game, and intentionally choosing 1 or 2. It is more challenging to intentionally get either 3 or 4, and I hoped people would avoid it. I eventually want to rewrite 4, but it is way down on my list of priorities.

Also, I may be the exception, but in the vanilla game, option 4 is actually my favorite. Generally, option 1, 3 and 4 are all bad outcomes that result in Rinoa getting upset and running away. Option 2 is the “good” outcome that results in Rinoa sticking around. In my rewrites, I’ve maintained this tonal difference. But option 4 will require a bit of a unique approach, and I haven’t decided how to handle it, yet.

I may put together a compilation video to highlight the different options in the original, as I don’t yet see it anywhere online.

And, if you want more info on the ridiculous concert mechanics, I’m sure there is a comprehensive guide somewhere. Or you could just ask me, I guess.

Wow! Thank you so much!! This is incredibly valuable feedback. I can’t tell you how much I appreciate it!

I think you and I are on the same wavelength, and I am very glad you like the changes I’ve made. The typos are very helpful, and I will fix them ASAP. And I am particularly glad that you apparently changed Rinoa's name. I never change their names, and all of those instances would have been very hard to find.

In regards to potential improvements:
Spoiler: show

-Zell could still could use a little less "Jeff Spicoli" vibe ("Yo!", "WOAH!!", "Sooo cool!", "Yeahh, baby!"). His character is so one-dimensional and if he could break out of this 90s skater mold, he might be a little more interesting character
I see what you’re saying about Zell. With him, as with all the characters, I am always on the fence between trying to improve him, and trying to retain the core of who he originally was. As of yet, I don’t think I have a strong vision for who he is beyond what the vanilla script presented to us.

If you think that his dialogue could use improvement, I will definitely see what I can do!

-Fujin/Raijin were always annoying and you changed some of their dialogue for the better (filling in some of the gaps, the Sorceress telling them to look for Lunatic Pandora.) However, the way they talk is something I would consider modifying. "Ya Know" and the "ALL CAPS" thing never made any sense to me and seemed like a bad decision by the translators. (I’m not fluent in Japanese, but I know that Raijin’s “YA KNOW” is an imperfect translation of “Desu-yo,” which is not so easily translated since it implies a subtle assertion of fact. “Desu-yo” is more subtle than the obnoxious “ya know” in English. In English, it sounds completely weird and unnatural.) This could be an opportunity to change them for the better.
I have also always taken issue with Fujin and Raijin. But I was very cautious about changing speech patterns. (Including NORG’s hyphenated diction) I was concerned that I might end up destroying something unique about a character for no good reason.

I have no problem eliminating the ‘ALL CAPS’ for Fujin, but I think any changes to her speech patterns would require a fundamental change in her character. And I want to stay clear of anything like that without a very good reason.

For Raijin, I’ve thought about changing his line to something like “Right?” or “Huh?”. I’m not a Japanese speaker, but I think the real problem isn’t what he says, it’s how poorly written his dialogue is in general. His catch phrase is meant to be a cheap substitute for strong characterization, and I guess it succeeds at that. I may just tone down how many times he uses the line, and make sure that when he does use it, that it feels natural.

Side note:
Did you happen to catch the dialogue from the three students in the cafeteria? I edited all of their dialogue, too. They now provide more in-depth contextual commentary at 4 different points in the game. Their conversation at the start of the game provides a bit of backstory for Raijin and Fujin.

I wasn’t sure if that dialogue would be too obscure, and if it would be missed by a lot of people. But I had hoped it might help justify some of their behavior throughout the game. Let me know what you think!

-I wish the Squall/Quisty romantic tension could have been developed a little more. We were getting somewhere with the post-dance exchange
I agree. And all I can say is, I tried.

If I were actually writing a fanfiction, Quistis would be the love interest, or at least a contender, like Tifa/Aerith. I think that I speak for a lot of people when I say that her character had the greatest potential, and it was completely squandered. Her development was MIA for the entire game after disc 1. I have looked for every opportunity the game allows to provide her with depth. Unfortunately, there are almost no scenes where she speaks directly with Squall after the post-dance exchange. The game actively rejects the notion of any further romantic tension. All setup, no payoff…

Perhaps I could review her dialogue along with Zell’s, and see what I can do. I might be able squeeze in several flirtatious asides. They would most likely be one-way, though. It’s a far cry from what I would like, but it might be better than nothing.

Did you like her lines in the Flashback/Basketball Court scene? It’s about the best I could do to flesh her out later in the game.

-I know you didn't do anything with Laguna yet, but I hope you can improve some of his lame dialogue
Laguna sequences are coming! I have just finished my first draft of those scenes, and I like what I have so far.

-"Your breath stinks!" I was hoping you could change this lame insult Squall delivers to his torturers
You’re right. That line is juvenile. I decided to keep the lines about the SeeDs/flowers as they were. I think that’s pretty funny, and I always choose that option. But I should find a better insult for the other choice.

Also, any time you see a “///” before a character’s name, that is a note that I have made to isolate any dialogue that I thought was unused by the game. (There is a fair amount of this.) If you or anyone else sees that, it may be a typo on my part. Or it may be that you have created a rare combination of requirements that I am not aware of.

And, one question. Did you only play through the concert scene with the "Eyes on Me" song? Because you might be interested to know that I rewrote the scenes for both songs, and the Irish Jig scene has far more dialogue.

I have two questions.
Is this mod finished yet ? The readme says it last until disk 2.
Not yet. So far, the mod only includes changes up until the end of disc 2, excluding the Laguna sequences. I have only just begun editing the scenes with Laguna. After that, I will begin with disc 3.

And, and more important, is this compatible with the RAGNAROK mod ???
That is a great question! And the answer is…sort of.

Ragnarok modifies many of the game files, including the field.fs, which contains all the game dialogue. This is also the file that contains the computer scripting for any of the ‘scripted’ encounters, the extra boss battles and such.

So currently, if you want to use both mods together, you will not be able to experience any of the extra encounters, or any changes to the draw points. But you still have all the other benefits of Ragnarok. That’s how my own game is currently set up.

I am very interested in creating a compatibility version of both Succession and Martial Law, to be used with Ragnarok, but it will require some work. And for now, I am still focusing on completing the second half of Succession.

Wow!  I really appreciate the enthusiasm!

I assume you would rather not go that far. But if anything stands out to you, typos, poor phrasing, or something that you simply don’t like, go ahead and screenshot it and post it here. If there is anything you particularly love, or anything you think of that might be an improvement, feel free to bring it up, the same way you would for a gameplay mod. But please remember to use the spoiler feature whenever pertinent.

I am mainly hoping that someone will notice if there is anything that I have overlooked, like a major plot hole, a contradiction in the narrative, or a scene that lacks the emotional appeal that it ought to have. (Though I am by no means expecting anyone to do this for me.)

I only ask that you keep in mind that I have worked on this for a long time, and I have thorough reasoning behind most of the decisions I have made. It may be better to avoid most story or character feedback until after you complete disc 2, to make sure that you have proper context.

Does your mod over-right the main f.s that doomtrain uses or change something else inside , that would leave my modifications intact so i can play your mod with my game changes.
Nope. It doesn't.

I specifically wanted this mod to only edit the field.fs file. That way it could be as independent as possible from any gameplay mods.

  By the way, Gunner. I appreciate the enthusiasm!

  Also, to be honest, I was kinda hoping to get some feedback from people who have finished the current version of the mod before I made too much progress toward completion. That would give me the only real opportunity to change any potentially major error someone else might notice before it was too late.

  But I understand that a devoted crew of play-testers is an unreasonable expectation for such a niche mod.

  The videos are only a small sample of the progress I have made. I have already edited, to some extent, EVERY major scene in the game up until the very last scene of disc 2. Unless there is something major I have overlooked, I am considering disc 1 and 2 to be completely finished, at least to the level of a good second draft.

  So far, I have done very little editing of anything beyond disc 2. But I have fairly extensive notes, and a good grasp on the changes I want to implement.

  The only exception to this is the Laguna sequences, which I am currently working on. Once I have finished those, I will continue again with disc 3.

  I don’t currently know how long it will take, but if I want to ensure that the latter half is held to the same standard as the former, I won’t try to rush myself. I wouldn’t expect the mod to be completed earlier than 3 to 4 months from now.

@FatherMcKenzie Thank you for the encouragement!  I hope you enjoy the mod.

Yes, whenever the modding tool are available for the Remaster, I will definitely make a compatible version of both my mods. But at this point, I have no idea how long that will be.

@miklol Hey, thanks for the kind words!

Hello dear Percival,
Any chance you might update this for FF8 Remastered, once the modding tools are out?
Yes, whenever the modding tool are available for the Remaster, I will definitely make a compatible version of both my mods. But at this point, I have no idea how long that will be.

After the dance Quistis sounded a little too needy imo, but it was fine in the end.
Yup. That was intentional.
I wanted to give the impression that she was Squall’s longstanding friend, and she was also interested in Squall, regardless of their rank. What I wanted to avoid was the sense that she was using her position as an instructor to prey on Squall, which is a valid (but not very charitable) way of interpreting the original.

If she is asking him, rather than ordering, it assists in lowering the barrier of rank that exists between them. And this is further developed in the next scene when she explains to him that she will no longer be an instructor.

Of course, I also wanted to give a stronger impression that Quistis felt threatened, and perhaps a little helpless, by the thought of Squall being attracted to some new girl (Rinoa). And she is absolutely justified in feeling this way, based on how the story unfolds.

Just finished watching your YT videos and I must say, its a new and nice touch to the story. You tried to keep their character on check and fixed some few plot holes (no one talked about you assassinating NORG after the fight in the original, every hatted staff just disappeared).

Yes!  There were many moments in the game that felt disconnected due to a lack of thorough exposition. I wanted to make sure that the characters spoke about events in a way that heightened the players sense of the characters' level of investment in what was happening.

I also wanted to provide the player with a good explanation for why it was happening.

@miklol:  Thanks!  I really appreciate that!

The only reason not to finish it would have been if no one was interested. I already have fairly comprehensive notes for the rest of the game. As long as I know people like it, I will definitely finish.

And it will still be a while before I get any feedback from anyone who has completed the mod up until the end of disc 2.

Mcindus, this looks killer!  I can't wait to give it a try.

Hey everyone!

I have just updated Martial Law, to coincide with the release of my new mod, Succession!!

The update includes a rebalance of the Magic Junction bonuses. I have also finally provided a direct download link, in case any of you don't have a nexus account.

  Also, it is important to note that this mod makes changes to the original story. Most are small, and a very few are large. The good thing about this is that I believe that all of these changes are quality, and have good reasons behind them. The bad thing about that is that anyone well aware of the original will invariably have to let go of their prior assumptions based on the original.

  As I said in the description, it would be better if you thought of it like an adaptation, like from a book to a movie. Everyone knows that Robert Downey Jr.’s depiction of Tony Stark is different from his depiction in the comics. But he handles his interpretation with respect for the original. And no one minds.

 Because he is just that damn good.

  Hey, I’m glad you guys noticed that fact!

  And you’re right, eXistenZe, it’s not obvious at all in the original, which can create issues with establishing proper character motivation.

  This is related to the trickle-down effect of removing the amnesia. All of the characters’ backstories and motivations have been fleshed out, as well as some other aspects of the plot. This is all in an attempt to bring harmony to parts of the story that otherwise do not work well together.

  I would go into more detail, but it would take longer than one post. It really is a better conversation to have after you have played through disc 2. And honestly, probably a good chunk of disc 3. It is also directly connected to the meaning behind the name of the mod: Succession.

  And you might consider those details to be “spoilers”.

I am also in the process of making more sample videos to highlight the extent of the mod.

Also good feedback. Will do!


Also, you never gave your opinion on what I really wanted to know…textbox placement!

Pages: [1] 2