Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - skyhawk

Pages: [1]
WIP / Re: [FF7PC] Post bug reports here
« on: 2020-03-02 00:58:54 »
I've found an issue with the Bomb enemies from the Corel area. My copy of ff7 does not function with The Reunion disabled, so I can't test vanilla, but I think this does happen there.

When a Bomb detonates, it turns the entire battle arena black. This condition persists until the end of the battle, which I somehow doubt was the intended behavior.

Video example

Hi unab0mb,

Enrico's musics are wonderful, and I'm wondering if I might be allowed to create and distribute [Free of charge, of course] a music pack for The Reunion, which is not compatible with Seventh Heaven and uses different music file names.

I'm interested in using the Those Who Fight music from the FF7 Remake, plus pretty much every piece that Enrico has made that can be made to loop. I would not publish such a thing without some kind of acknowledgement from Enrico though. Copyright lawyers can be scary!

Do you know how he can be contacted?

WIP / Re: [FF7PC] Post bug reports here
« on: 2020-03-01 22:49:34 »
Minor field script error, I think:

While in Junon for the first time, dressed up as a Shinra goon:

In the Barracks off Junon (Left):
There is a soldier who says
"Oi. You're still on duty!", "Then again, I'm hardly qualified to grill people.", followed by
"Whatever you do, don't turn into a slouch like me."

The hitbox for the dialog is very off. I can use the (heater?) in the next room over, or the couch on the other side of the room, and still get this line of dialog.

Satsuki, did you keep your work files for the upscaled video releases?

Would it be possible to do a high-frame-rate video pack, with the video interpolated up to 30 or 60fps? I know it'll require further modding of the game to make work, but I think it might be worth the effort, especially with clips like the intro cinematic which has parts [The starfield right at the beginning] that look absolutely awful at 15fps.

General Discussion / Further polishing the FF7 cinematics
« on: 2020-02-20 09:00:06 »
With the various upscaler efforts, I think the FF7 cinematics are looking about as good as they possibly can without being re-rendered from the actual original sources.

But they're still low framerate, and that sometimes really shows. Right at the very start of the game, the stars look awful as they judder around at 15 fps.

I know Aali's driver uses ffmpeg for playback, there's probably no decoder limitation preventing 30fps (or more?) interpolated cinematics, but there may be other obstacles or even a hard-coded playback framerate within ff7 itself.

Are high-frame-rate cinematics impossible, or just difficult to implement? Some cinematics have field elements layered on top, I could see those being a problem if they're coded per-frame rather than per-timestamp.

I made that change to my own install, and those textures all seem to work fine, but I'm experiencing another issue where textures in the \texture\magic\ff7\ family of subdirectories no longer seem to be working, which I've posted about (pending moderator approval) on The Reunion thread.

By turning on texture trace and examining the results, I think those are all supposed to go in Mod_ID\Texture\magic\

So your tree should look like Mod_ID\Texture\magic\magic, MOD_ID\Texture\magic\limit, etc.

I've only recently started playing FF7 again, so I'm not very far into the game, but all the summon, attack and magic effects that I have access to so far are working for me.

Pages: [1]