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Messages - LostTman1093

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It's already fixed (not uploaded yet). Gameplay and Minigames need a similar fix to show some missing options in them.

alright cool! Nice turn around!

Keep up the good work

2
Good morning Qhimm!

Been messing around with the 2.0 Beta all night, Amazing work!! The interface is my favorite part. Catalog 3.0 is great and so far this is the only bug I've encountered with it.

When you go into the field model settings.  Cloud has no options and the drop down menu doesn't work. It also says the MOD is conflicting with itself. This happens if it's the only activated MOD to, so it's not a conflict with another mod thing either.

It's not a huge issue right now as it defaults to Kashladara's model with dynamic sword, but I can see it being an issue later on. (Photo attached)



TsunaMods and Strife98 mentioned reporting Catalog 3.0 bugs here, so that's what I am doing!

Great work on 7th Heaven 2.0! It truly is an amazing community creation.


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7thHeaven / Re: Error when downloading specific mod
« on: 2020-02-14 22:38:58 »
Don't bother. 3.0 is coming this weekend along with 7H 2.0. You'll just be downloading it again.

Alrighty! Keep up the amazing work! You guys have mad this game nearly perfect

4
7thHeaven / Error when downloading specific mod
« on: 2020-02-13 18:04:42 »
Hello qhimm!

I love all the stuff you guys have done for FF7. It great.

I've gotten 7th heaven up and running and working with FF7, and most downloads work fine when they can.

But every time I try and download the spell textures, it only gets a little bit and the 7th heaven crashes and shows this error:

Quote
System.IO.IOException: Unable to read data from the transport connection: An existing connection was forcibly closed by the remote host.
 ---> System.Net.Sockets.SocketException: An existing connection was forcibly closed by the remote host
   at System.Net.Sockets.Socket.BeginReceive(Byte[] buffer, Int32 offset, Int32 size, SocketFlags socketFlags, AsyncCallback callback, Object state)
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   --- End of inner exception stack trace ---
   at System.Net.Sockets.NetworkStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.PooledStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginReadWithoutValidation(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at System.Net.ConnectStream.BeginRead(Byte[] buffer, Int32 offset, Int32 size, AsyncCallback callback, Object state)
   at Iros.Mega.MegaIros.AsyncReceive(IAsyncResult ar) in C:\Code\7H\IrosMega\MegaIros.cs:line 392
   at System.Net.LazyAsyncResult.Complete(IntPtr userToken)
   at System.Net.ContextAwareResult.CompleteCallback(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Net.ContextAwareResult.Complete(IntPtr userToken)
   at System.Net.LazyAsyncResult.ProtectedInvokeCallback(Object result, IntPtr userToken)
   at System.Net.Sockets.BaseOverlappedAsyncResult.CompletionPortCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* nativeOverlapped)
   at System.Threading._IOCompletionCallback.PerformIOCompletionCallback(UInt32 errorCode, UInt32 numBytes, NativeOverlapped* pOVERLAP)

Spell textures is the only mod I've encountered this with, any help would be appreciated!

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