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Messages - Tsetra

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Team Avalanche / Re: Remaking MD0 - Shinra Tower
« on: 2018-03-01 22:29:54 »
I have to say I REALLY like this and can sort of see where you're going with it. If any detail were to be added, I'd say keep it minimum as seen in the FMVs. I've always dreamed of FF7 in that style but simply in higher resolution.

General discussion / Re: The voice in clouds head ....
« on: 2016-10-19 06:06:44 »
That does still leave a plot hole though... since the entire thing was supposed to reassemble. Or perhaps not.

Hah, yeah I agree with it being sort of a plot hole. I almost wrote something about it but decided I wasn't about to touch the issue. Future works in the franchise just make it worse in regards to JENOVA, but I digress. :)

General discussion / Re: The voice in clouds head ....
« on: 2016-10-17 00:50:30 »
Your best bet would be to use a "Young Cloud" voice that only ever comes back up again when Cloud and Tifa fall into the lifestream at Mideel. As Tifa digs through Cloud's memories, he can use that voice in those memories (when it's specifically a younger Cloud speaking) allowing the player to realize that's who the mysterious voice is.

I take it that the reason members of Soldier don't turn up to the Reunion is because they're too strong-willed to let Jenova take control of them.

Pretty much. The reunion was just a theory when SOLDIER was formed so you wouldn't think applicants were screened for that reason, but the cells messing with memories would definitely require members who were confident in who they were. As a result, they wouldn't feel the same need to go to the reunion and most definitely didn't, seeing as you fight their ranks even after the initial Northern Crater incident.

General discussion / Re: The voice in clouds head ....
« on: 2016-10-16 05:23:38 »
Sorry for jumping in relatively late but I really just wanted to post here because this is one of the worst explained things in the game even though it's HUGELY important.

As said, the voice is Cloud. The game points out a couple things to you but in a crappy way: SOLDIERs have to be mentally fit to undergo the Mako showering otherwise they lose their own ego in the well of information it brings on. Also, JENOVA even in cellular form reads the memory of others and adapts to them.

So, we know Cloud is taken in by Hojo for experimentation and basically overdoses on Mako for 5 years. He's also injected with JENOVA cells during his time. This is also important: during this time Zack is wearing his SOLDIER uniform and Cloud is still in his standard military outfit.

Cloud loses his own ego and becomes catatonic. Hojo suspects Sephiroth is still around somehow and wants to make remotes for him he can basically use (the game mistakenly calls them "clones") which is what he's trying to do. Since Zack is already a resilient member of SOLDIER the experiments don't have much impact on him. Cloud however succumbs easily and thus Hojo is successful on him.

Zack escapes and takes Cloud with him so they can escape to Midgar. Zack stuffs Cloud into a spare SOLDIER uniform at this point before they are attacked and he dies, giving Cloud his buster sword. Cloud's JENOVA cells start to pick up on Zack's memories and coupled with their convos and what Zack has shown him, Cloud at this point genuinely thinks he is a former member of SOLDIER going to Midgar to be a mercenary because that's what Zack was going to do. When he sees Tifa, his JENOVA cells tweak out again for a bit and he gets her memories of him which conveniently just reinforce the idea that he went to become a member of SOLDIER and that his name is Cloud. So everything makes it seem like he really was a member of SOLDIER, he wasn't lying or having a traditional mental breakdown, he was under the influence of Mako poisoning and JENOVA cells.

His flashes and the voices in his head, as explained, are from his real memories trying to emerge. Other than that, it's all JENOVA cobbled memory.

Finally, when he finds Hojo, Hojo calls him "the failure". He calls him that because he mistakes him for Zack whom his procedure didn't work on. In fact, Cloud was the successful one and the procedure did work. And regardless of his reasons he thought he may have had, he ultimately reunited with JENOVA and Sephiroth as his cells subtly commanded him to do.

It's a shame this detail isn't better hinted at in the story because it makes it so much more intriguing and still to this day is one of the most misunderstood parts of the storyline.

EDIT - Also, the Ultimania spells out far more plainly the details in how JENOVA cells read memories.

Troubleshooting / Re: Bringing Back Deleted Scenes?
« on: 2010-11-01 02:54:37 »
It's been on ice for awhile. Just haven't been in a FF7 mood for a long time, no legit excuse really. All of Midgar is more or less pieced together at least on paper, some of which is actually in-game but I'll be damned if I can get motivated to even crack open the field script again.

As for the PSX version, I know there was a tool I was using to peek at the field scripts for that since I was borrowing unused script from the Japanese PSX version for use in the PC version, but I can't remember what it was. FF7 was a minor project in a sea of larger ones. :/ Sorry I can't be more specific on the matter.


It's an interesting double standard that people who attack Christianity for being destructive cannot see what you have pointed out. They still carry out very barbaric sentences over there and honestly make Christianity look great. People who say that not all Islamic followers are violent need to flip through the Koran sometime and read up on how you are supposed to violently resist infidels. One can argue that a person need not follow every word of the Koran but let's face it - they are very loyal to their holy doctrine and everyone is being exposed to that suggestion.

I don't even need to point this out though, instead I ask one question: How much more would you condemn Christianity if it advocated violent rejection of all other religions? 'Nuff said.

I am agnostic, for the record.

"Science flies people to the moon. Religion flies people into buildings."
I sometimes wonder if theological religion is nothing but a mass mental disorder brought about by the inevitability of death and the stress it created. Anything is easy to believe in desperation. 

Team Avalanche / Re: Bombing Mission Cinematics
« on: 2010-08-07 00:03:37 »
...Apart from there being an enourmous difference in the rendering capabilities of a 3d suite's rendering engine compared to FF7's field rendering engine.

This is already the unfortunate issue with the game itself in how it was designed. The seam was just as blatant to me in the original, and the guards overlaying the movie just looked horrible. I have to agree that with a sufficiently high-res movie this shouldn't be an issue as the models and the background will be totally identical, but the lighting would have to be made very carefully in the cinematic render so it doesn't look weird when it switches to real-time.

An optional add-on solution (outside the Team Avalanche scope) would be to make the intro a 3-part movie - the first part being the train rolling in, the second part being Avalanche running off and Barret waving to Cloud, and the third and final part would be a recreation of the end of the PS3 tech demo with Cloud jumping off the train, landing, and ready for action. This would allow for a perfect fade into Cloud standing with his back to the camera and Barret saying "C'mon newcomer, follow me" and you assume the controls.

This patch is going to be a near must-have for anyone who's already played the game. Aeris dying, while an interesting plot device, was a TERRIBLE game play element. You spend all this time building her up, then she just kicks the can on you. Thanks for wasting my time and resources! Should be nice having her back again as the primary magic user.

Team Avalanche / Re: Bombing Mission Cinematics
« on: 2010-08-06 19:12:30 »
could it be done so the scripted movements get partially taken out? like take out the soldiers movement during the camera pan, and have it start with the 2 guards standing, then queue avalanche whopping them.

You mean basically hide the guards during the movie so they can be rendered in movie instead of on top of the movie? That's even easier, I can't remember which opcode it is, but there's one that allows you to bring events either on top of or behind the movie while it plays. Just change it for the two guards and you shouldn't have to mess with anything else. Qhimm Wiki has it listed.

If nothing else, one can add in VISI [ 0 ] at the very beginning for the guards and then VISI [ 1 ] set to go as soon as the movie frames are up, so that they appear immediately when the movie ends. It's technically "messy" but it performs the same visual task.

Team Avalanche / Re: Bombing Mission Cinematics
« on: 2010-08-04 22:34:15 »
wouldnt it involve editing the field scene in something like makou reactor, and removing everything up until the frame the movie stops? compensate for the extra length of the movie clip so that the game starts rendering field at the right time. (or mess with the video length during animation). Regardless, great work spoox.

This is exactly what you need to do if this is what you want to do. Increase the frame count in MR or Meteor so the movie can play out further, edit the two guards so they start out already knocked out, and remove the scripts of Barret, Wedge, Biggs, and Jessie altogether, and finally edit Cloud so he starts out already on the ground. It's 100% possible and done properly there will be no errors.

I meant that the topic creator, Kaiser, could try his hand at the buster sword. Love your model, though. It looks just as it should. With a good texture I would consider it flawless, even.

In any other case I'd agree with you and while what you say has more than enough merit and I might just be a perfectionist, I think it's a little facepalm-worthy to consider the project as true as possible to the original and then immediately - in the very first battle - show off perhaps the most iconic weapon in FF history incorrectly. That's all I'm saying, here. Millenia has no doubt the best model so far. A simple realigning of the holes and having the tip of the blade narrow down to the end would make modeling the original version pointless forever after as it would be perfect, but I believe he's said he doesn't want to mess with it anymore which leaves the door wide open for the TC to give it a shot.  :)

I'm good with weapon design btw. :P

There's still the need for an accurate buster sword, with correct hole positioning and blade edge. Replicating the official CGI art version (as seen on the US cover) would be instant win. I'm normally not one to nitpick, but it's the most prominent weapon in the game...

Reference photo:

Team Avalanche / Re: Verdana Font
« on: 2010-07-19 21:15:51 »
May I suggest something a little different to make the game font fresh?

(Badass font image)

I'd say do that and release separate from TA, that looks a lot better to me. Of course, I've seen the same font for over 10 years now so...
In fact, there are a lot of really sharp ideas that don't quite fall into the TA criteria that should all be grouped into a project and used for people who like the new style. When the Bombing Mission and whatever else afterwards is released, people can simply overwrite what they want with your stuff.

I have spent HOURS working on getting them to follow you up ladders. Its not happening :|

Try to combine the follow code with some from when Jessie climbs ladders in the first reactor, that should have all the coding needed to make an NPC climb onto a ladder and move.

Team Avalanche / Re: Team Avalanche Main Cast Project
« on: 2010-07-07 19:47:54 »
Relax about the chibis. Once everything is done, it wouldn't take much effort to convert battle models over to field models, even if you just had to do it personally due to release issues. That's probably the easiest modeling task one can do with FF7.

Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-07-07 19:42:47 »
I gotta agree with the more combat-ready look he's got in these newest shots. I remember first playing FF7, Cloud was a badass. He had some issues but hey. Then Square proceeded to trim his balls off more and more each spin-off down the road. Even if it was only because he was amped up off mako, Jenova cells, and memories that weren't his, the original Cloud was definitely "Braver", as you all say.  :P

Troubleshooting / Re: [FF8]FF8Launcher
« on: 2010-06-18 22:21:56 »
I say bring on the Final Fantasy VIII content, no matter what it is. I bet there are so many hidden gems stowed away in this game. We're still unsurfacing things from VII even with all of our programs to tear it apart. Wouldn't surprise me if half of VIII was ripped away as well.

FF7 Tools / Re: Makou Reactor - a FF7 script editor
« on: 2010-06-14 14:09:45 »
This is exactly what I've been wishing for, thank you. I'll give this a try and if it works out well enough, I may finally pick my restoration project back up.

Team Avalanche / Re: New Project: Bombing Mission!
« on: 2010-06-14 13:59:01 »
If you guys don't already have one, it might be a wise idea to create a database for project materials you can upload your WIPs, finished pieces, and reference materials onto. This will provide a back-up should anyone have hardware problems or difficulty completing certain tasks. Downloads could be limited to team members only, while anyone else is free to review the contents. This doubles in function allowing aspiring contributors to know what's already done or being worked on so they don't cover unnecessary ground. It might also be a little motivating to see your own hard work piled together in one organized system.  :)

FF7Voice / Re: Questions regarding the hiatus
« on: 2010-06-05 03:15:39 »
As much as it pains me to say it, we might all be better off donating to a fund and hiring some smaller time professionals/soon-to-be professionals who are going to take this seriously. If what I saw was any indicator, the project looked appealing to all until they saw the massive work involved. People, FFVII has a LOT of dialog. It's not some "Oh sweet a chance to be a star!" kind of affair, you're looking at a lot of work. Anyone who is in school or has long term plans other than voice acting should pretty much be shown the door.

FF7 Graphical Releases / Replacement FMVs for FFVII
« on: 2010-06-05 02:06:41 »
No, they can exceed that.

I'll see if I can upload what I've got when I have the time and motivation to do so, but it's definitely possible (not theoretically, anyone here can do it) and the opcode information relevant to this can be found readily on the Qhimm wiki. Otokoshi should be familiar with this as well. Off the top of my head, you're dealing with these:

FF7 Graphical Releases / Replacement FMVs for FFVII
« on: 2010-05-21 14:48:15 »
The FF7 field script sets a number of frames to count and soon after calls the movie. Once the frame count is up, the script resumes when the movie is expected to stop. If the frames exceed or fall short of this frame count as called on by the field script, then you experience oddities. Aali can possibly come up with some wizardry to bypass it, but one solution would be to bundle the FMVs with different frame rates alongside field files to insert that have been modified to accommodate them. This can be done in Meteor and fortunately is none too difficult, however the downside is that modifying the field files will make them incompatible with any other mods which alter them. On the other hand, you can always make compatibility patches down the road so it's not too big of a downside.

As an example of the potential for this, a project I was working on before I got tired of Meteor's slowness was to completely modify the beginning cutscene. I had a 30 fps video with the PS3 tech demo train rolling into the station, a prerecorded video of the guards being taken out and Barret waving to Cloud added onto the end of that, and finally the PS3 tech demo Cloud jumping off the train and landing. Field script was modified to start actual game events already on the ground with the prior events already wrapped up.

There are ways around everything.

Completely unrelated / Re: That's it
« on: 2010-03-31 23:30:55 »
There we go. He's being f***ing sincere and ready to move on. Can move on and lay the past to rest? Please... consider it before posting something snide. This is the perfect chance to fix everyone's problem, don't let egos make it blow up in your faces.

Also, it has come to my attention that I'm an idiot and am really confused about all the freaking alt. accounts on  ???

Completely unrelated / Re: That's it
« on: 2010-03-31 22:34:10 »
You'll have to forgive me as once again, I don't know who's 1000 aliases belong to who. I was thinking Hermoor = Seifer for some reason.

Lulzopedia? I'm not bringing up the cyber-bully argument but rather; why bother? Why bring it to prominence? Erase strawberries like that, ban as necessary, don't feed the troll. The situation seemed pretty avoidable to me on all sides, and both sides are still keeping it going by continuing to stoke the fire. Wanting a person to die is pretty uncalled for, but in the grand scheme of things I doubt he's over where ever he lives and stocking up on weapons to kill you. Making lulzopedias and declaring the forum can fend for itself after having irritated the situation worse isn't exactly any better.

I guess what I'm saying here is, somebody needs to delete ALL this crap and deal with this in a normal manner instead of making a parade out of one or two people. Poking someone with a stick clearly hasn't worked, how long has it been? Sometimes, just saying the right things can be more effective than having mod status.

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