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Messages - obesebear

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General discussion / Re: Before Crisis game
« on: 2020-05-29 20:43:12 »
Dude, that's great.  It might take me a minute to find a good plugin for animations but I'll upload something as soon as I get it done

General discussion / Re: Before Crisis game
« on: 2020-05-29 00:21:12 »
Thanks! I actually already have all of the avatars and have them mostly resized to their original specs.

General discussion / Re: Before Crisis game
« on: 2020-05-28 02:12:13 »
Come one, come all

Opening cinematic is done, as well as a very slight amount of gameplay.   I only just realized that I'm using a wider screen than the original games boxy 320x320, but I'm unsure if I'll change it or not.  Please comment on the video or here as to your opinion on the matter.  I really want this to be as close to a 1:1 recreation as possible, but that will greatly limit the screen size and show the game's age.
Once Devina finishes some sprites it will probably take a little work to get them in the game since I haven't had to mess with that plugin yet (nor have I tried to find a battle system).  But all of the event scripting and scrolling and movement is pretty much figured out now.  I could easily make this into a playable cutscene where you auto win all battles.

Moving forward updates should be happening a lot quicker.

General discussion / Re: Before Crisis game
« on: 2020-05-26 19:38:56 »
Looks good!  I'll keep the 4x4 frames, it shouldn't be hard to switch to an 8x4 in the future if you ever feel like smoothing them out.  What's the pixel size?

Wish I had some update to show, but I'm mostly just figuring out RPG maker and how to script events.  I basically just have a smoother beginning cutscene, but I'm learning how to move characters and not create indefinite loops.  Trying some experiments with a few things so the game will look like it should.  So far so good!

General discussion / Re: Before Crisis game
« on: 2020-05-25 16:06:18 »
Yeah, the original Sprite work leaves a lot to the imagination as well. I think it looks good, my only criticism may be to make it look a little more dirty or grungy.  That's the right size for it in game, it just looks a lot more clean than the rest of the backgrounds.  Maybe like a noise filter would do the trick.  I could also easily do that though if you just want to focus on what you're doing.  It won't take much to screenshot the rest of the sprites

General discussion / Re: Before Crisis game
« on: 2020-05-25 12:11:44 »
Honestly, it's whatever you're able to do.  Ripping all 8 frames from the game is the most ideal, but I've seen those sprites myself.  Might be something I try to tackle later, but like I said the priority is to get something in a semi-releasable state. I can nitpick later.

What's your suggestion for all of the other sprites like NPCs and enemies?

Unfortunately, I wasn't able to get much done yesterday due to the holiday. Should have some progress to show later tonight

General discussion / Re: Before Crisis game
« on: 2020-05-24 18:14:20 »
Increasing sprite size is as simple as resizing the sprite sheet, the game automatically recognizes it and adjusts.  Looking into QSprite by Quxios now to see how easy it will be to use it to add in new animation frames

General discussion / Re: Before Crisis game
« on: 2020-05-24 04:18:55 »
It just occurred to me, but maybe I can meet you halfway on the creativity. Some of these plugins support 8 directional movement AND sprites. You want to give those diagonals a try?  Also could use an idle animation instead of one frame. Not too mention an unconscious frame / animation. Maybe a casting animation too

General discussion / Re: Before Crisis game
« on: 2020-05-24 04:13:06 »
Dude I think that looks AMAZING!  Of course if you'd like to create your own it could be added as an option. I'm doing the same thing for the music. Currently using the phone soundtrack for authenticity, but also adding support for the OST. There's also been more than one person asking about doing an AI upscale. So if everyone wants an HD remake it would be VERY possible and your made from scratch sprites would probably be perfect for that!

I have all of RichterWs assets. He clearly did a ton of work, but he also used extremely low resolution files, likely to fit it in rpg2003. It is helpful using his as a base so I can get an idea of how to script events, but there's not much else of use there.

What would also be great is to have someone good at story telling. A lot of the translation seems a bit too literal and could use some better wording.  I did my best for chapters 1-5 mixing Grimoire Valentine and Dark Angel's translations and adding my own exposition the few places it seemed appropriate. But just like with Devina, someone with more experience in that area will blow me out of the water.

General discussion / Re: Before Crisis game
« on: 2020-05-24 01:41:36 »
Devina, first off, excellent work on the mock-up than what I'm capable of.  Second, I switched to MV from VX Ace due to some plugin issues.  However, I think the TWEWY sprites are more accurate to the movements the characters make in game.  I was pretty busy with real life today, but did make time to screenshot all of cissnei's movements and check through my pictures to find official images of her.   All of that has been uploaded to the drive.
I put some in photoshop and on the far left is the official picture I have (upscaled and filtered), the one beside it is a screenshot I manually edited to try to color match.  The third is running some corrections through photoshop followed by quick manual touchups, and the 4th is an unaltered screenshot.

This is at the resolution they would appear in game.  Is editing and extracting these sprites something you think you'd be able to do? 

Each animation has 8 frames, but left and right are mirrored, so that's 16 less to worry about.  I know for sure there are plugins that allow for adding more frames in MV.  Our sprites probably need to be about 80x80 and I'm sure there is a plugin that can handle that and the additional frames.

Congrats on getting this done

General discussion / Re: Before Crisis game
« on: 2020-05-23 12:33:58 »
I will also be downloading a plugin that will allow use for larger sprites so we won't be constrained to the default sizes and proportions.   I'll make sprites a priority today and post what I come up with

General discussion / Re: Before Crisis game
« on: 2020-05-23 02:07:52 »
Everything is currently uploading to my google drive.  EVERYTHING.  Any picture, video, text snippet, anything I have that has to do with Before Crisis.   However, I am going to keep it to restricted access, so if you need access let me know why and what your email address is.  The more help the better

Wouldn't stereo be difficult to manage with the dynamic camera?

General discussion / Re: Before Crisis game
« on: 2020-05-22 12:51:33 »
If I thought there was any chance of a rerelease you can guarantee I wouldn't be wasting my time on this. 
If the remake didn't exist, there could be some grounds for a rumour like that to be true, but to me it seems like the compilation is done and all efforts will now be on the remake and its story.

Devina, the only assets that will be overly troublesome are the sprites. I can handle the backgrounds and sfx ( though help is always appreciated). If you think you can create some nice sprites that would be great.  Tonight I'll upload the videos from nicovideo to my Google drive so you can view and download them in case they'll be of help

General discussion / Re: Before Crisis game
« on: 2020-05-21 15:00:42 »
Thanks. None of this is final. In fact, I'm going to have to go back into the maps and add in features that didn't originally exist in order for it to work right in RPG maker. I see what you mean about Shears portrait transparency. There are probably other issues like that that will have to be ironed out.  For now, I'm just trying to get it to a respectable state. 

For the sprites, I made a post on spriters asking for help and tips on how to best extract such a small image from such a noisy video.   I've got two options of where to get sprites for Cissnei as far as videos. But neither is particularly great nor will it be particularly easy.  If someone were to create sprites from scratch, I would be more than happy to use those instead of wasting hours trying to piecemeal them together.  Sprite creating would have to be outsourced though, I can find my way around Photoshop, but I am not an artist by any means. 

A good majority of the other sprites will probably be easier to extract due to them being on a more plain background

General discussion / Re: Before Crisis game
« on: 2020-05-21 12:58:19 »
Uploaded a new video. I've got some of the scripting figured out. Unfortunately, I ran into some hiccups trying to implement an active battle system, so I'll have to look into that again a little later. But so far I'm pretty happy with how this is turning out. It's just taking me a little bit of time to learn RPG maker, but I think I have the basics down.

I've also got a messaging system plugin to more easily manage the text boxes and face locations, so all of that will be sorted by the next video.

Well damn now I'll really have to check this out

General discussion / Re: Before Crisis game
« on: 2020-05-19 02:46:22 »
Totally fine with a fandub, actually already talked with tsunamix about it for a bit.  Though it would need to be someone else programming it in.  Once it's done, everything will be made public for people to improve upon. I will likely loop the ost tracks and phone tracks as an option.
The only change I'll be making is switching shotgun for Cissnei since she's a canon character. Once it's done I'd like to make all of them playable, but realistically that probably won't happen

General discussion / Before Crisis game
« on: 2020-05-19 02:15:10 »
UPDATEIf you are interested in helping in some way, please send me a message with your email address and a short description of what you can contribute, and I'll add you into the google drive for access to all the materials I'm currently working with.  Some music needs to be looped, sound effects extracted, backgrounds extracted, script improved and smoothed over, and sprites extracted.

I'm sure some of you are aware that I've started work on a FF7 Before Crisis game.  There are videos online of a translated playthrough, as well as a game made by RichterW that came out sometime last year I believe.

Unfortunately the game is very low resolution.  As in, portraits that are normally 150x150 pixels are now 50x50.  It does seem to follow the events of the game, but he had to take a lot of liberties to cram it into RPG Maker 2003.   I've decided to use RPG Maker VX Ace as it seems to be more than capable of handling the "high" resolution of the game assets and seems to be more well understood than its MV counterpart.

Currently, I have created all the title screens, recreated all of the portraits to be a 1:1 comparison of their phone counterparts, and have painstakingly extracted and recreated all of the backgrounds from chapters 1-5.  I'm currently in the process of getting that in game, and will then be working on getting the sprites.  In the meantime, I'm posting updates on the Qhimm discord in the moddershaven channel, and in Tsunamods discord in the before crisis discussion.   I'll update some here as well from time to time.

Title screen with bgm, Chapter screen, and character warp working

I think umdgen can repack the files into iso format. Don't know too much about it though

You might check out the Ultrasound program, I think it's designed to allow extra audio scripting

Due to the current licensing issues, Reunion cannot be distributed from or linked to from

If and when the mod is brought into compliance, links will be allowed.

Discussion is still fine at this time.

Any further off topic discussion needs to be handled via private message

This thread has served its purpose

Best of luck to you DLPB, may the odds be ever in your favor.

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