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Messages - Curlyoxide

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1 - otherbugs/error tab line 74/75

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Troubleshooting / Re: Prob on Aalis Graphics Driver?
« on: 2009-08-19 23:51:10 »
You have a laptop right? did you check this to see if that would fix your problem sounds like a graphics card problem

Hmm yeah mine doesn't have the option either in the ini

Team Avalanche / Re: Menus
« on: 2009-08-12 19:17:38 »
i used this .post shader and tweaked it by editing it in notepad     
// Calculating texel coordinates
    float width = 1280.0;
    float height = 640.0;
is my current settings

Team Avalanche / Re: Menus
« on: 2009-08-12 18:55:49 »

Team Avalanche / Re: Menus
« on: 2009-08-12 18:11:17 »
the " in the menus around like "enemy skill" materia are dark should they be white?

Myk Does this sound like your problem?

Graphical Modding / Re: Makubex's Chibi Thread
« on: 2009-08-12 03:10:41 »
Your gonna make a lot of people happy when it reaches 100%  :mrgreen: Looks great and can't wait to try it in-game

You have these current drivers for your laptop mindrip?

do you have the lastest video drivers for the laptop? that intel chipset is a pain.

Whats your setup in the cfg file? You enable post-processing? that slows it down.Did you try turning the shaders off just to see if that helps performance wise?
Also the obvious make sure you have up-to-date video drivers

Completely unrelated / Samsung SSD Awesomeness
« on: 2009-08-11 03:42:29 »
Incredible 2gb a sec

Ah ok thanks... no problem it really isn't like you said game-breaking lol just wanted to make sure it wasn't just me. Outstanding work none the less  the driver keeps getting better.

0.7 opengl driver

just remove # next to #music_plugin = plugins/ff7music.fgp in the ff7_opengl.cfg file
that enables it once you remove the # so it looks like this
music_plugin = plugins/ff7music.fgp instead of this
#music_plugin = plugins/ff7music.fgp

just remove # next to #music_plugin = plugins/ff7music.fgp
that enables it once you remove the # so it looks like this
music_plugin = plugins/ff7music.fgp instead of this
#music_plugin = plugins/ff7music.fgp

Did you go in the config file and remove the # next to music_plugin = plugins/ff7music.fgp?

"Fixed the cross-fade-to-same-song stopping problem with FF7Music" The exiting vehicles on the world map music cuttout is fixed! i still get those script events (ex. paying at an inn,chocobo dancing to get the choco\mog materia***Save file Game #2)missing with the new driver. Its odd cause with 0.6.10b it works great.Is that fixable or something to just deal with lol?

Troubleshooting / Re: Custom ff7_opengl-0.7b driver
« on: 2009-08-08 08:25:07 »
yeah i got it to work now that i installed the visual c ++ 2008 runtimes

Troubleshooting / Re: Custom ff7_opengl-0.7b driver
« on: 2009-08-08 08:04:34 »
Windows xp Sp3

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Pretty entertaining Scenes Aeris   Tifa   Yuffie   Barret

Thats good you got it working but the new custom driver has problems with ff7music.You'll notice when entering leaving vehicles/certain scripted events the music will cut out also when you pay to stay at an Inn it will not play the music. With 0.610b custom driver you can bypass all that with my post above.

ok you need put the patches folder in the ff7 directory. In the patches folder thats where you have the .srb files followed by the matching txt files so TransparentDialogBoxes.srb/TransparentDialogBoxes.txt should be together in there. Now make sure the install.bat and skerb files are outside the patches folder with FF7.exe. run the bat file and your golden.

Troubleshooting / Re: Disk 1 Chocobo Ranch glitch?
« on: 2009-08-07 00:15:35 »
To Use FF7music you have to enable music_plugin = plugins/ff7music.fgp with the latest Custom ff7_opengl-0.7b driver right? i get the chocobo script bug when you first enter the farm to get them to dance again and the inn music is cut out again.

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