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Messages - sl1982

Pages: [1] 2 3 ... 137
1
When saving your files they need to be a 32bit png. Any other bitdepth with throw an error

And if i remember correctly the little balls for fire3 are on one of the texture sheets already but it has been years since i redid it

[00000749] [BATTLE] Begin main battle loop
[00000776] ERROR: invalid bitdepth
[00000776] INFO: tried to load D:\Games\steamapps\common\FINAL FANTASY VII/mods/Textures/SEFFECT3_25.png, falling back to palette 0
[00000776] ERROR: invalid bitdepth
this is my app log when trying to remake magic textures. does anyone know what exactly it means by invalid bitdepth?

anyone have a clue what exactly this means? I got this just from putting satsukis seffects in my texture folder to help narrow down what files im missing.

Also the little balls for Fire 3 + all dont show a missing texture in the app log so i geuss theres no way to change them with aalis driver.

2
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-16 01:13:27 »
Well worst case scenario if you target too big is you resize smaller. A form of anti aliasing if you will

3
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-15 23:59:50 »
Well what was the original resolution? 640x480? If thats it then it would be a 6x increase to get 4k backgrounds. If i can get source materials i can run some renders on my spare pc. Its a 6700k so its no slouch

4
Just a little trick to find the texture files the game uses is to turn on modpath but have no files in it. When u run the game and use the spell it will record in app.log what files are missing. Also look at team avalanche for some redone magic stuff i did back in the day if you want to just use those so you dont repeat work.

5
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-15 21:00:00 »
Generally we were using a 4x increase from the original size if i remember correctly. It wasnt a hard resolution since some scenes are designed to scroll while others arent.

6
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-14 21:49:47 »
What renderer do you use? i know some are able to set up network rendering. I have a couple pcs i could set up

8
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-02 19:06:34 »
Iirc this scene was a bit off camera wise.

edit: nm. it looks like from the video he made he had it in game

9
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-21 23:48:41 »
I agree with everybody, that's an excellent work. Hopefully somebody can support and create a team!


A bit out of topic but I'm curious: is there any chance to implement a way to zoom in game and to turn camera around?
I know it's a bit of a big dream, just asking for my own curiosity!

That's what the remake is for.

11
You will have to disable the audio device in device manager and then uninstall it

12
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-16 01:07:17 »
To be honest with my previous experience dojng this stuff is you should have the files and render your own outputs if possible. Palmer shows ypu what you need for the output and then you can adjust stuff as needed for the renders. I am not sure how you guys are working your workflow. If you just get a final render it may be hard to do

14
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-13 17:22:23 »
Ok send me a pm with what u need me to do any required files i need

15
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-12 20:53:20 »
Looks great. If you need some help with the layering let me know.

16
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-11 14:58:01 »
Maybe ill have to brush off the modding tools and give q hand. If i can remember how to layer using palmer

17
Completely unrelated / Re: Retro car concepts we forgot...
« on: 2018-06-09 00:24:37 »

18
Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-08 23:39:58 »
Ok these are awesome. Are they released?

19
Troubleshooting / Re: please help
« on: 2018-06-07 19:08:38 »
Sigh. Well nobody can say I did not try. My patience is not infinite. I hope you enjoyed your stay because it is over.

20
Troubleshooting / Re: please help
« on: 2018-06-07 18:23:13 »
Be nice now. Attacking other people is not allowed.

21
Troubleshooting / Re: please help
« on: 2018-06-07 17:52:32 »
Indeed. Maybe you should jump ship instead of sinking?  Just a thought

22
Troubleshooting / Re: please help
« on: 2018-06-07 17:26:46 »
Sure. Of course i have my head up my ass and cannot see the light. Either way i am just going to continue deleting your double posts (I am sure you have noticed already) until i tire of it. Then I am going to ban you entirely for repeatedly breaking the rules. Have a nice day.

23
Troubleshooting / Re: please help
« on: 2018-06-07 11:29:41 »
We dont have to try and understand. It is up to you to understand our rules. Not for us to try to conform to your thoughts of how this place should be.

24
Troubleshooting / Re: please help
« on: 2018-06-06 15:34:27 »

25
Troubleshooting / Re: please help
« on: 2018-06-05 02:09:23 »

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