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Messages - DLPB

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FF8 Tools / Re: [PSX/PC] Field editor - Deling (0.10.0b)
« on: 2019-09-15 20:42:27 »
Deling crashes when I do the following:

1. Go to tmgate1
2. Add text (52)
3. Add var0 to text
4. Go to director
5. Click ID 0

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 14:18:36 »
It's a difference of opinion but most people who dislike the remake are not black and white on their reasons.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 14:08:40 »
No, I don't.  I am reacting to your post, which I found rather insulting to people who don't like the remake... the use of "LOL" in it is also immature and rubs people up the wrong way.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-15 12:36:06 »
And I specifically mean your line of thinking in the post I actually quoted.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-09-14 23:22:12 »
*the CS is like FFXV!*

*S-E announces Classic Mode*


Here is the problem with your line of thinking:

1. You think everyone who "hates" what they've done in the remake is universally hating it because of one or two things - like the lack of a proper turn based game.  They're not.  My list of gripes run from the shoddy terrible dialogue and voice acting we've so far heard, through to character design and that little, emo fart they're calling "Cloud", through to the story changes, through to the battle system, through to the episodic approach and money making greed.  I personally do hate it.  But not everyone who dislikes the FF7 remake is me.

2. You think that adding "classic mode" makes people like me happier than before.  It does not.  Why?  Because it's a sad gimmick and not actually anything close to what I wanted in the remake.  It's like what they did in FF12 - where no-one who valued their sanity actually used the "turn based mode".  It was impossible to like it.  Having optional modes for battles seldom, if ever, works. Why?  Because common sense alone should tell you the amount of work needed to pull that off properly is insurmountable. 

 It's still dreadful and shitty - with or without a poxy gimmick that's designed to appease and trick the people who are still not onboard for this train wreck abomination of a "game".


I did have some questions though, especially if R06 is just around the corner.
What does the audio replacement do? I know it's not the anxious heart mod because that's coming next update.

It replaces the original audio engine entirely and has psx sound effects in ogg format recorded from Mednafen.

Also for R06 I believe I read that anyone can replace any words they wanted. So if that's true are you still going to do the checklist like R05 had? So I could click off no-model overhaul, yes incorrect names and series canon for example? I appreciated how easy that was.

R05 still has those options and is designed with modders in mind. Its better to wait rather than me explain it all.

Lastly, if you are doing the checklist still I was wondering if you'd be interested in including the spelling of "Mythril" under series canon, because I've been playing some of the older games in the series and noticed they were spelled that way.

I've taken a stance on this one of keeping Mithril.  The reasoning is that the change has been made for the English series due to fears of copyright and for no other reason.  Same with Ochu.

Thanks for everything! Hope I'm not an annoyance.

You're welcome. And you're not an annoyance.

R06 will sort this - or at least allow you to mod the game properly.

It's been made to be the best and simplest modding tool in existence for any game.

without optional 100 MB anxious heart tracks  - uncompressed ~950 MB.  Compressed in installer:  ~730 MB

General discussion / Re: FFVIII Remastered
« on: 2019-09-11 13:35:29 »
Well, nobody is complaining anywhere except the comments in the video. The uploader hasn't replied yet. It's not in the Steam forums. It's not in the news. Thousands of players finished that part across all platforms. Also isn't the Steam version the same in every part of the world? I'm seeing from the store page that it supports Japanese and EFIGS languages for text, but i'm not in Japan.

So the people on the video don't count at all? 

Reunion R05c will no longer be up for download starting 17th September.  This is because R06 is scheduled to be released very soon and R05c is ancient. Anxious Heart also comes as a part of R06.

If after that time someone wants to keep a mirror alive, then by all means do so.

01CFEC17 is the address in steam / geforce US.  Assuming it doesn't start moving about!

--- the address above is not the one the game checks for music... but from what I can see that byte is 0 when shumi completed and shouldn't be.  So god only knows what's happened there.  I'll use the other one which is the main progress.

if (var_623_ubyte >= 32) begin

Is the shumi progress...  but now it's about getting var_623 in memory.  Have that horrible feeling it moves about.

back to business....

It seems that my "shumi progress" memory location may be wrong.

I am using

'Shumi: ' + inttostr(PByte (Progress_Off + 367) ^ ) + ' - ' +

Where "progress_off" is

Progress_Off, // this is + 256 in the field code.  Starts 0xE10 in Savemap.

And it's currently showing as 0 for a completed Laguna model in Shumi Village,

What is the correct memory location?  Search for "it is finished" in Deling to get the correct text box if you can help.

I assume the savemap location does not move around in memory?

shumi quest completed (1CFEC27 in mem)

is what I thought it was.

General discussion / Re: FF VII remake cover
« on: 2019-09-09 20:32:22 »
Not that silly logo though The proper one.  Otherwise, looks cool.

It is...  And it's not far away.  I'm currently sorting all the logging.

General discussion / Re: FFVIII Remastered
« on: 2019-09-09 14:37:00 »
The ending has the music integrated with the video.  It's not the same thing.

And yes this is the worst version.

Is anyone else around here seeing the same stupidity I am?

Lorath...  i suggest you look back on this thread and realize how and why you've wasted my time and your own.  Don't post  here unless you have an actual existing bug with RaW.  Don't speculate.  Don't ask. Either post a known bug with a clear example or don't post. The result when you don't is to spend 5 pages asking about a bug that doesn't exist with this mod and then proving to yourself it doesn't.

Why didn't you check to begin with?  :roll:

I need to know how that's a bug. I need to know how the PSX differed to what you've just shown.  Sending me a random clip isn't helping.  And is he definitely using RaW? 

You're having comprehension issues. I'll say it one more time:

I am not here to tell you what bugs exist.  I don't have time to start investigating bugs that *may* be there.  Install RaW and then you'll know - won't you?  And you'll be able to report a bug rather than ask me if this or that bug is fixed.

Until then, you should not be posting here. And you most definitely shouldn't be referencing other non-supported versions of the game in any kind of report.

This thread is for RaW only.  It's for Steam and old 2000ish only.

This is why the title is Re: [FF8PC-2000/Steam] Roses and Wine (W07)

I am not touching the Remastered version.

This thread is for reporting bugs you can prove that exist with RaW. Not asking me if a bug is fixed.

Movin works last I looked - so you need to

1. Explain how there is a bug
2. Show me where
3. Tell me how the PSX version did it.

Saying "Movin is a bug" isn't reporting a bug.

It was - but this is not a thread to ask about bugs - it's to report them.

This thread is for telling me what bugs exist with RaW... not asking which are fixed or speculating. Please provide examples of issues that actually exist and are verified to exist when using RaW - or take the discussion to another thread.  Thanks :)

I'm actually confused reading this as to whether bugs are being reported.

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