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Messages - sithlord48

Pages: [1] 2 3 4 5 6 ... 61
1
Lets try this tell me about your system so im not just guessing on what might be.

Please post the output of these commands
lshw -C VIDEO
uname -a
wine --version
glxinfo | grep "OpenGL version"


2
If your card does not support the right OpenGL version changing the compatibility mode is not going to help you at all.

3
I'm playing FF7 via wine for a very long time and have not had a problem with FFNx using openGL or Vulkan  (yeah its a bit slow) your card might need to be updated to one that supported a newer copy of openGL . im not sure what version our openGL is targeting.

you do not need any extra packages installed and i would recommend making a wine prefix just for ff7. I have not tried to run using Dx9 or 11 since wine is just going to translate them to openGL calls anyway.

For you next card i would suggest trying to avoid nVidia for linux AMD has much better drivers then nVidia does for linux, The architecture for AMDGPU should be emulated by every vendor that wants to have a proprietary driver for Linux.

@trueOdin seams bgfx supports both OGL 2.1 or OGL 3.1+ so we might need to add an option that forces the loading of the OGL 2.1 backend?

4
not sure where you can find the document online so i have uploaded a copy for sharing
https://drive.google.com/file/d/1jHzDAzPo8i8dCR5nS6p3-KoEX5vBbXq8

5
Announcements and site development / Re: Forum upgrade
« on: 2020-06-18 18:03:23 »
You have a password used here right?
You type things between your machine and the server?

Currently its all plain text.. Its not very hard to setup  a MiTm and capture packets so its in everyone best interest for all sites to be encrypted.
This can happen at any node between your machine and this server. 

It costs nothing to get a cert from https://letsencrypt.org/

@Obesebear Yeah I heard I'm very excited to start adding the things i have scattered about .

6
Announcements and site development / Re: Forum upgrade
« on: 2020-06-18 12:12:59 »
Who cares about a theme we need more important things.
1. Https
2. Fixed Wiki
3. Next Cloud instance.

7
Sorry about that seams I made a mistake in that dialog. Try the newest Continious Version.

8
FF7 Tools / png2dds script
« on: 2020-05-15 03:06:57 »
Hey all. I wrote this little script for users on linux or mac os who want to convert png2dds files.

1. Install imagemagick from your package manager
2. Save this a png2dds.sh
Code: [Select]
for D in `find . -type d`
do
    for file in "$D"/*.png
    do
        if [ "$file" != "./*.png" ]; then
            convert $file "$(echo $D | cut -c3-)/$(basename "$file" .png).dds"
        fi
    done
done
run with png2dds.sh it will convert every png file from this folder recursively into a dds file with the same name in the same path as the png file.

To remove png files after the script is done
Code: [Select]
find . -name *.png -delete

9
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 13:48:45 »
Oh my bad the southmk2 does have the broken bridge .
Keep up the good work :D

10
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-05-09 12:19:35 »
Great work . I've been looking thru the thread and there are some links missing
Do you have links for ?

Finished Southmk2 (with broken bridge)
tin_2
tin_3

11
Troubleshooting / Re: How to back up save files?
« on: 2020-05-05 12:16:02 »
Find your saves and copy them some where else. Where are your saves? depends on the version of the game your playing and how

https://sourceforge.net/p/blackchocobo/wiki/FAQ/#pc-saves

12
Good to see you got it sorted out.

13
Today I Added about 100 more field locations. You can now use Black Chocobo to access every field in the fieldmap. A reminder that some will expect specific game progress values so your mileage may vary depending on the field you pick and the progression variables in your save.

In addition to adding the remaining locations i also fixed a few errors in the FF7Location data like the one USB reported above.
@USB thanks for the report!!!

@Meical No i have not seen this. What version of the game are you playing and are you playing with any mods?

14
Not sure what you are doing wrong but the screen shots were created by putting the saves to those locations so they do save.

Go download the newest continuous version and try again .. If its still happening let me know.


15
@jons Be Sure to check the save location changes checkbox on the location tab Before you change the location to the debug room

16
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2020-04-21 00:33:52 »
Great work!

Your gates and objects archive has some files with non lower case characters in the file names. All items in char.lgp should be named with lower case letters.

To answer the question of how many are done in total between this and others, I currently have 98 Updated and new fields that is about 1/7th or 14% of all the fields.

17
If you are asking if you can edit the achievements file and unlock achievements, Yes you can open Black Chocobo and use the Achievement Editor (F10) to unlock them.Open the Achievements.dat file in your user folder. If you are asking if you can alter the achievements themselves so that they unlock under new conditions, Then the answer is no we can't do that.

18
General Discussion / TRANSLATORS WANTED
« on: 2020-04-06 14:03:57 »
Are you down with the i18n? Do you wanna work in l10n? If you wanna get your feet wet or just are bored stuck at home with nothing better todo.
I'm looking for some translators to help me update the translations for Black Chocobo.
The current translations need to be proofed and a few phrases maybe need to be added or updated. Anyone who is willing to help update (or add) a language Please PM me.

Current Languages.
  - English (stock translation)
  - Re translation
  - Spanish
  - French
  - German
  - Japanese

Languages I would like to see supported. (High Downloads per Country)
 - Italian
 - Portuguese
 - Taiwan (Hokkien or Mandarin?)
 - Russian
 - Polish

19
Your Welcome! Thanks for enjoying it!
We are almost there only two more formats then we can edit them all (until a ps5, xbsx release of the PC port, althought maybe this will be the first gen without one due to the release of FF7 remake.)
In addition to formats the only real area left is to finish the game progress reversing and finish my code modernizing effort.

20
I'm trying to update the Sector 7 - Sum Progress field in the game progress tab to "The Pate is Falling" but it always goes to "Initial Settings". Is this a glitch? Can this field be set?
Yes and I have fixed the error. Please try the newest Continuous build. It should write it correctly now. I may have not fixed the display code.

21
thank you very much

it runs :)
Good to know. I'll Keep the building the 32bit version.

22
Windows 7 Ultimate 32-bit OS

already tested the newer version 1.10.0 I already showed in the link from https://imgur.com/I3ODTGi
I have updated the build to build a 32 bit . (still fails on XP :( )
@Pating please try this release and let me know if it runs for you now.
https://github.com/sithlord48/blackchocobo/releases/download/v1.10.0/Black_Chocobo-1.10.0-win32.zip

23
What version of windows are you running? I think you need windows 7+ (64-bit).
Try the newer version 1.10.0.

24
Hi!
Thank you for your work, sithlord48.

I use the Nintendo Switch version of the savegame but I face some issues. It seems like the byte offsets are different (maybe it is region related, I use the EU/German version) because I get shown different levels for the first character and artefacts of the texts in the savegame loading screen after modding.

I tried the new 1.10.0 with official Switch support

It seems like the Bytesize of the original savegame is: 65.109 Bytes
For the modified one it was bigger (Unfortunatelly I cannot see the original size)

Thank you for your support

:-)
Use checksum to extract your saves. Switch saves are the same as a PC save and there is no region difference. If you continue to have issues please provide a link to your unedited save file.

25
1.10.0 has been released:
newest features: 
  • Light and Dark color Scheme options
  • Filename suggestions for exports
  • Improved Settings Dialog
  • Dynamic Language Switching
  • Finalized PS3 format support (psv)
  • Finalized Psp format support (vmp)
  • Support Switch Saves
  • Support Popular single save fomats (psx, ps1, msx mcb pda mcs)
  • More location for location Viewer
  • Default to non native dialog.

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