Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Chrysalis

Pages: [1] 2 3 4 5 6 ... 13
1
Releases / Re: FF7 Crisis Core Upscale Project
« on: 2020-07-01 15:20:54 »
amazing work, thanks.

2
risky detection in browsers basically works if new from unknown vendor, then flag it.

3
late to the game here but I agree with the proposed idea.

4
Announcements and site development / Re: An apology
« on: 2020-06-16 09:54:04 »
Not an easy decision to make, but I feel the right one was made.

I hope the community moves forward, sharing solutions with each other and achieving great things.

5
7thHeaven / Re: Some dialog boxes just don't appear
« on: 2020-05-29 06:22:07 »
As said in the ESUI thread you using an old build of ESUI which had this bug.

In the video it can be seen the "update available" is showing for the mod, click it to update.

6
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-29 04:33:20 »
You using build 2.27 which was broken, please update to the latest in MOTR catalog, I will fix the link in the first post.

7
FF7 Tools / Re: Satsuki IroPng2DDS simple gui
« on: 2020-05-26 02:00:25 »
It looks like it is just the ninostyle battle models.and ninostyle hd field models.

There is 5 iro's in the pack and the other 3 iro's are ok.

iropngdds version is 1.25 64bits.

8
FF7 Tools / Re: Satsuki IroPng2DDS simple gui
« on: 2020-05-25 09:36:03 »
for menu stuff it can massively increase iro size but will compress back down with 7zip for distribution.

Thanks for this excellent tool satsuki.

--

It seems on ninostyle model pack from nexusmods, this converts the preview images, I did see a log showing mipmap failures, and in the log it mentionedit though they were unused, but they are used, in the png iro they show up in configure box, on the dds iro they missing.

9
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-17 20:49:49 »
This is due to the hext modification of the code, in your OS you need to disable DEP protection for ff7.exe.

By default this is "not" enabled, so you or a program has changed it on your system.

10
Support / Re: [FF7PC] PS4 UI Textures
« on: 2020-05-14 07:07:02 »
Fewtch has done some remake texture work for the menu's.

11
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 04:26:50 »
just need to wait on that one, fewtch is working on it.

12
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 02:55:15 »
Download again, I just put the old parameters back in from last week, the changes I did for NT mansion have had too many unintended side affects so those have been rolled back.

I will version bump this tomorrow so everyone gets an new version in 7h.

13
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-14 01:44:31 »
Re download it from the catalog, I pushed an update which should stop that.

I didnt announce or get the catalog version updated yet.

If it does still happen after you re download please let me know where it occurred

14
it patches the menu UI, but patches more than it needs to.

I will do a 7h patch of this without the excess UI patching.

15
Does anybody know tools to extract some textures correct?
I tried TexTool, Image2Tex, Reunion, Aali, FFnx possibilities to extract textures - all of them return corrupted colors for some textures.
For example coloa.tex looks like this:


Please, help.

I use omega, where you can specify the palette id, not sure if it still has a working download link, if you cant find one let me know.

16
Releases / Re: [FF7PC] ZomiPlayFont
« on: 2020-05-10 03:55:33 »
does this use the same font spacing as vanilla font?

17
Troubleshooting / Re: customize controls freezing
« on: 2020-05-04 19:04:25 »
for me I just plugged in the controller and it worked as is.  it may not be recognised as a ds4 controller but does function in the game.  Albeit with different mappings to xbox controllers.

18
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-05-03 21:52:03 »
Fireflew If you want the original menu textures, spacing etc. but with full screen battle rendering, The FFNX driver by trueodin now has that as a built in feature.

Information here, it has a flag to move the battle UI to bottom.

https://github.com/julianxhokaxhiu/FFNx#how-to-install

19
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-21 13:28:32 »
so you can't eliminate the black bar outside the battle?

eliminate no, not without stretching, it can be made somewhat more pleasant by centering the screen, but I dont know how to do that on the new driver currently as it does require driver changes not just exe patching.

20
Releases / Re: [FF7PC-98/Steam] New Threat Mod (v1.5)
« on: 2020-04-19 09:44:26 »
For the buttons thing, is just adding it to the flevel text enough to suffice? How do the shoulder/d-pad/select/start buttons work?

Edit: I checked the chunks within the ESUI Controller Addon with a hex editor and got a list of (most) of the button codes being used:

98 OK
95 Cancel
97 Menu
BE Up
BF Down
93 Left
94 Right
99 L1
9A R1
81 Select
82 Start

In the makou tool's text editor, it has a shortcut for adding the action buttons (Circle, etc.) like this: {CIRCLE} which gets translated into the relevant hex code (0x98 in this case). But there's no listing option in the tool for the shoulders/d-pad/select/start buttons. How did you add them in?

yep just replace [ok] etc. with button variables, I will send you some info.

21
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-08 03:18:35 »
Icons only might be possible, I will speak to fewtch to see if that can be implemented.

22
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-04-07 07:04:25 »
I just updated Fewtch's Remake version of ESUI and it's no longer changing the avatars. The start menu image is still changing though. Is that intentional?

Check for an update, see if there is an option now for the start menu bg.

Also first post download link has been updated.

23
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-02 04:25:29 »
None of it it likely to stay exclusive though, if it does then :( but I doubt it

PSN exclusivity themes are notorious for not been released on the store.

Looks like you have to buy Batchelor's noodles to get this theme in the UK.
If that isnt enough exclusivity, you also have to buy it from Tesco, they have exclusive supply of the promotional packs.
What a great idea at a time of a food shortage.

Coming soon to an ebay near you.

24
General Discussion / Re: [FFVII-R] Discussion & News
« on: 2020-04-02 03:34:00 »
In the US, butterfinger is doing a DLC giveaway.  So I just bought $10 worth of candy bars to get the 5 different DLCs :P

This is awful news if these DLC are not available to buy, SE seem to have lost the plot if they slicing the game up to give away with exclusivity promotions.

25
Releases / Re: [FF7PC] [7H] Enhanced Stock UI (2.0)
« on: 2020-03-29 16:54:58 »
He set it to gameplay to make sure the auto ordering keeps it above ESUI.  In the next public build of 7h, he will be able to do that without changing the category.

Pages: [1] 2 3 4 5 6 ... 13