Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kela51

Pages: [1] 2 3 ... 7
Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-28 05:06:37 »
Midgar so great friend! I can’t wait to how looks your futures fields scenes

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2019-01-22 17:20:14 »
The file seffect1_15.png missing in the archive
there's a copy of seffect1_14.png but not the 15 one
Thanks ^^

Thx satsuki i will check that when i can but i can’t For the moment sorry!
Thx too for this because it’s huge folder and i can’t try all i made.

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-09-26 14:03:01 »

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-19 16:09:26 »
Just put texture into the mod folder.
When i make a download file for magic model i will check to make a 7H version

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-13 16:40:47 »
Nice work. Have tested all magic's, summon's, enemy-skills.

Great!  ;D

I have found a misalignment. The Bahamut-Zero summon has different space layers. 2 of them are layered over the other. That is not the problem. The problem is, that the space textures are either to small (Don't know it's fixed or not) or the game handle it like this. U see in the space really clear the too small images. Maybe u can change it. If not, it is not bad either.


Which texture is for the running chocobo effects on the world map ? That need a remake too :D Also the position markers of the player or the vehicles on the world map. Grimmy had done the remake of the world textures or who was it ?

Yes i Know that problem for bahamut but i don’t try to rezise the texture.. maybe this can be work better...
I can’t try for the moment and sorry for bugs you can get with my mod. I will make an another link with magic model effects but like i need time to check the files because somes of these a ripped (exemple: the missil in the cid’s limit.) So when it’s Good i will post a new download link for the magic lgp.

Thx for your comments!

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-09 11:14:45 »
Thx guys!

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-08 14:46:38 »
I'm glad you decided to release all of your hard work.  Do you have a list of everything that's missing?

No but magic models missing because i work on some newer effect and somes are ripped like comet but i addon somes little updates like limit effect and cross slash..

FF7 Graphical Releases / Re: [FF7PC] Kela's magics mod
« on: 2018-09-08 10:44:11 »
Thx kald and no the website isn’t down just the adress change.

FF7 Graphical Releases / [FF7PC] Kela's magics mod
« on: 2018-09-08 09:55:45 »
Hi all! i post my download link for my magic's only the textures because models aren't complete and somes of these are ripped.

Somes screens:
revisited magic spell:




Somes vidéos:
Download link:

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-30 17:32:55 »
I totally love!! Can’t wait to see midgar’s scenes

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-08-20 15:01:22 »
Jmp come back! Really good! Nice work

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-07-21 10:54:11 »
Incredible!!!whaoouuu!! Great work friend!

Nice work man these are great i remade lots of them you can Check here

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-30 06:40:43 »
Beautiful! Incredible!! The great JUSETE!

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-06-25 17:19:57 »
Always incredible friend!

Really cool! Nice work :D

Team Avalanche / Re: Jusete´s field scenes
« on: 2018-04-15 15:19:14 »
Incredible work friend!! Just WOW!Good job Lol always!

Nice work man!I already rework on magics textures and magics models effects but i’m not satisfied for ice magic if you can make a good render this can be really good!

You can see a part of my work on my YouTube channel

Team Avalanche / Re: Bombing Mission, first scene
« on: 2017-04-15 13:25:02 »
Looks good! Nice man!

Ok so not possible for now

Hi guys! I would like to know if it's possible for you to create a program to get names files for all magics models and textures when i'm playing in real time? I don't know if you understand what i mean.. because in magic files, lots of .p files can be replaced but i don't really know what these files corresponds. Thx in advance guys!

Troubleshooting / Re: Texture problem
« on: 2017-01-22 18:24:37 »
Thx for your reply toppanzoo but I already know about seffects location. My answer was for another png in the limit folder. Thx again for your reply.

Hi all! Nobody can help? Because I'm interested too about these files!

My mods aren't not available and complete for the moment. Somes bugs need to fix..

Pages: [1] 2 3 ... 7