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Topics - EQ2Alyza

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1
https://www.dualshockers.com/final-fantasy-vii-remake-materia/amp/

Equipping system will likely remain unchanged, but Materia effects will change to accommodate the different combat system.

What Materia do you see needing a change? For me, E. Skill and Manipulate come to mind right away. I can't see that mechanic working in this combat system.

2
Hey all - I need help testing the hext setup for Menu Overhaul and Beacause in Catalog 3.0. If we can get this working, then we'll no longer need to switch .exe based upon what active mods you have. Just download, activate, configure, launch and play.

Menu Overhaul - 3.0 TEST: https://mega.nz/#!i0QTBaLK!Jq4VNuAoWnir3WxSjDpiIj4MHn1MUGz3USD_soAyjJs
  • Change your FF7 Exe to the patched 1.02 ff7.exe provided from 7H_GameConverter_Final. Don't use any modified .exes (New Threat, Reunion, etc.)
  • Please post your Profile Details (bottom right of the Active Mods tab).
  • The control icons are a placeholder. They don't work in this test.



EDIT: I've managed to get it working on both desktop and laptop. The desktop had Data Execution Prevention (DEP) disabled, so I enabled it through the command prompt using a command line found online:

bcdedit.exe /set {current} nx optin

I'll put this in the 7H FAQ thread.

8
Troubleshooting / MOVED: New to modding...
« on: 2019-06-13 03:37:49 »

12
FF7 Tools / MOVED: FF7_GameConverter_7H.exe Review
« on: 2019-06-04 13:49:25 »

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