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Topics - ManuBBXX

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1
I have a problem, the game instant crashes when I click on launch game on my 7H install.
All is configured properly.

Does it needs some visual c++ runtime libraries ?

I have , in both x86 and x64 versions :

vc++ 2008, 2012, 2012 and 2015

2
7thHeaven / Minigames downloading problem in catalog
« on: 2017-04-27 13:01:34 »
I am not able to download via the catalog any of the minigames overhaul.
All others mods are downloaded fine.

It spam with 404 error messages in 7H GUI

Any ideas ?

I tried several times, since many days..

3
Hey everybody.

I just uninstalled my FF7, and reinstalled it properly, applied the game vonverter etc.
I backuped all the mod files before( the 7H folder ), and replaced it in the FF7 install folder.

Now, in 7H GUI, I see the mods, but with all the temps names, that is horrible to read.
What is the 'standard' procedure for reinstallign the game without downloading again all mods ?

Thanks !

4
7thHeaven / No menu overhaul, mod load order
« on: 2016-01-29 14:55:01 »
Hello all !
I can't have some mods working, especially menu overhaul.
I think my load order is bad. I configured just like the guide for the order, but no way.

I use all mods, with Hardcore + Reunion for gameplay, and the textures as satsuki.
Do you have a load order who works properly when using all mods ?

Thanks la lot !

5
Hello all !

Today, I want to test for the first time a 7heaven install, and the New treat Mod by Sega chief, in replacement of Hardcore mod Gjoerulv that I played since the beginning.

My goal : having Reunion, Anxious Heart, NT Mod AND all graphics and sound enhancement working together( HQ sounds, magical effects, etc.. ).
Today, I have all the graphics and sound enhancements because I came from a Bootleg install, that I 'merged' with a reunion install.
I don't wan't to install Bootleg anymore, but I wonder if it is possible to have all graphics improvements with just Reunion( and maybe a lot of manual install of many mods is required ? )

So, if I understand correctly :

- I perform a fresh FF7 install( I have the 2012 re-release version, not the steam ).
- F77 7th heaven game converter
- Last Aali's driver
- Reunion + Anxious Heart
- 7th Heaven
- NT Mod 7th version

Would it work like that ? How having too all the enhancements like a bootleg install ? ( magical effects, textures enhancements, etc ? )

Thanks a lot by advance, and sorry for the long post.

6
Graphical Modding / Grimmy's yuffie model texture problem
« on: 2012-09-21 01:28:05 »
Hi everybody.
I would like to test the Grimmy's yuffie model texture, the JKA Yuffie.7z.
The fact is when I extract the battle files in my battle.lgp, the game crashes just after the battle swirm at the begin of a fight.
I would mention I have NOT that problem with the same Grimmy's model Tifa. It works perfectly, but Yuffie crashes the game.
Here is my app.log. Anyone can put this working ?


INFO: FF7/FF8 OpenGL driver version 0.7.11b
INFO: Auto-detected version: FF7 1.02 US English
INFO: ATI Technologies Inc. AMD Radeon HD 6900 Series 4.2.11762 Compatibility Profile Context
INFO: OpenGL 2.0 support detected
INFO: Using PBO
INFO: Found swap_control extension
INFO: Max texture size: 16384x16384
INFO: Number of texture units: 8
INFO: Original resolution 640x480, window size 1920x1080, output resolution 1920x1080, internal resolution 3840x2160
INFO: FBO extension detected, using fast scaling/postprocessing path
INFO: Shader limits: varying 128, vert uniform 16384, frag uniform 16384
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: main program link log:
Vertex shader(s) linked, fragment shader(s) linked.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: postprocessing program link log:
Fragment shader(s) linked.

INFO: FFMpeg movie player plugin loaded
INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
INFO: FF7Music helper plugin loaded
INFO: Loading external library Kranmer.dll
LOCK UNLOCK TEST
MATRIX INITIALIZE
INITIALIZE DD/D3D END
initializing sound...
creating dsound primary buffer
reading audio file
loading static sounds
sound initialized
set music volume: 127
set music volume: 127
Entering MAIN
Exiting MAIN
START OF CREDITS!!!
INFO: C:\Jeux\Square Enix\FINAL FANTASY VII\movies\eidoslogo.avi; h264/aac 1280x960, 15.000000 FPS, duration: 10.193000, frames: 153
INFO: vertex shader compile log:
Vertex shader was successfully compiled to run on hardware.

INFO: fragment shader compile log:
Fragment shader was successfully compiled to run on hardware.

INFO: yuv program link log:
Vertex shader(s) linked, fragment shader(s) linked.

set music volume trans: 127->0, step=60
END OF CREDITS!!!
Entering MAIN
set music volume: 127
Exiting MAIN
START OF MENU SYSTEM!!!
END OF MENU SYSTEM!!!
Entering MAIN
Exiting MAIN
-=-=[START OF WORLD MAP!!!]=-=-
stop_sound
cross play music: 0
set music volume trans: 127->0, step=4
set music volume: 127
stop_sound
-=-=[END OF WORLD MAP!!!]=-=-
Entering MAIN
Exiting MAIN
Entering FRAME_INITIALIZE SWIRL
Exitting FRAME_INITIALIZE SWIRL
Swirl sound_effect1
stop_sound
End of Swirl sound_effect1
Entering FRAME_QUIT SWIRL
Exitting FRAME_QUIT SWIRL
Entering MAIN
Exiting MAIN
[BATTLE] Entering FRAME_INITIALIZE
[BATTLE] Scene# 100
[BATTLE] Exitting FRAME_INITIALIZE
ANM ERROR: TOTAL ANIMATIONS 32 CURRENT ANIMATION 57
ERROR: unhandled exception

7
I'm asking if the pretty FFVII Advent Children complete mod by Kula wende would be 'compatible with bootleg' ?
Because it provides very nice characters in game, and it could be nice to have them whith bootleg, but I imagine it's not possible anyway ?

Here is one link : http://wendekulaff7models.yolasite.com/ff7-advent-children-complete-mod.php

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