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Topics - jusete

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Gameplay Modding / FF7 Quadra Magic materia glitch
« on: 2018-08-05 19:55:23 »
I´ve fixed the glitch editing the world map to make highwind unable to land next to the cliff:

Bear in mind that I´m using "Felix Leonhart´s wm enhanced textures" so I don´t know if it´s working with the orginal ones.

Here are the files, just copy and replace in data/wm:!UIRnxaoD!JyhJs7thbuH4eEZ6H6yvfBeU4ITw5VWNxe8fLbfklxo

Team Avalanche / Jusete´s field scenes
« on: 2017-08-24 16:15:36 »
Hi guys!
After a long time learning about 3d editing/design I have decided to start doing some of them:
Spoiler: show



















Links (thanks to shampignon and Grymmy):
Spoiler: show

More soon...

As  the time of rendering and load of work on my computer is too much, I started to use a rendering farm service to have the renders in less time. As obvious, they are charging me some money for the service and unfortunately I can´t afford that so I´ve opened an account to top-up the service when needed. If you can contribute to the project any donation will be appreciate. Thanks for your support!

Donate here

Hi guys, I managed to edit the maps of the world map using map2obj program. I can add low quality models as well but the world map has a limit of vertex I can create and I have to delete some of them to add the new ones. The question is: is there any chance to hex edit the file and change the code that's limiting the number of vertex on the world map?

Here some pics of the project:

And here some extra stuff:

Hp--->Mp materia with buggy xD

New path to take quadramagic with tiny bronco and knight of the round island clone:

Is there any field background and battle stage viewer or extractor??


Graphical Modding / Hd textures for all minigames?
« on: 2014-11-28 21:49:15 »
Where I can find a pack with the textures of the minigames in HD? or something similar?

Gameplay Modding / change limit break for another one?
« on: 2014-11-03 20:29:10 »
I have in mind change the last limit of red 13 to the first limit of vincent with the new werewolf model xD, Is it possible?

Graphical Modding / new rufus model!!
« on: 2013-11-23 17:07:03 »
Hey guys!!!

I found this model of rufus but i dont have time for export the model to the game. If someone is interested, i can send a mp with the model. The model is in battle pose, but i can send it in a normal pose.

Thanks, i wait your responses!

PD: this model is not ripped from another game, is 100% legal


I changed the model of the chocobo on the world map but the colors of different races do not change either. I tried to put a white texture too, but does the same. How could edit the color of the races by myself?


Troubleshooting / problem with texture of a field model
« on: 2013-07-21 19:30:27 »
hello! First sorry for my english, i´m from spain and use a traductor  :-[ :-[

I have a problem to put the textures on a model, I explain:

I have the mogu head model and I make it with biturn to open it in 3dsmax, I put a texture and edit the UVWs properly. I open with pcreator and placed texture correctly, I assign the number of textures and save it in ".P" format. Then open it with Khimera, edit the size and position, I put the right texture and save. I extract with lgptools char.lgp file and replace all the files that I created with Khimera and return to compile the file. I replace the new char.lgp created and the model disappears, but when I remove the texture the the model appears. What am I doing wrong??

I leave some screenshots of model in Khimera, in game model with texture and in game model without texture.

model in khimera:

model with texture:

model without texture:

I need help! Thank you!

Graphical Modding / help replacing field models
« on: 2013-06-12 19:03:59 »
Hi! I wanted to change a field model and wanted to know how to cut it into parts to replace it later with kimera. I have blender and 3dsmax. Thank you!

I'm trying to change the battle menu and the main menu and I would like to know how I can modify the windows of these menus.

Thank you all for this great community! Greetings!

Pages: [1]