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Topics - namelivia

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Graphical Modding / Question about background culling
« on: 2015-01-10 14:42:29 »
Hello everyone, I was attempting to load a Final Fantasy VII scene into webGL.
The thing is that I didn't want to load directly data extracted from the game because I wanted to find a method not to remake the game, I wanted also to make a way to extend it or create similar content using Blender, and the easiest way possible.

I've been able to recreate an scene out of a background picture,  as seen in my blog post:

http://namelivia.com/final-fantasy-vii-scene-reconstruction-using-blender/

And I was pretty optimistic. From a picture I got an automatic method to reconstruct the camera, and then creating the walkmesh it's pretty easy with a very basic Blender knowledge.
Then, I have been able to load and display the scene into a webpage, and also to display some models on top of it. Keyboard input and collision management is also successfully implemented.
http://namelivia.com/importing-the-reconstructed-final-fantasy-vii-scene-into-three-js/

Now I'm facing the problem of background culling, this is the problem of knowing when the character is in front or behind, for example a table that is placed in the background image. I've been reading a lot about, and in most of the articles it says that I need a depth map. But this means that I have to remodel the whole background and that was the point I was trying to avoid.

I wanted to ask here since you are more experienced in Final Fantasy VII tech issues like me, how to attack this problem and if there is a way to determine the depth of certain background parts without modelling the whole thing.

For now I will be trying this approach:
http://www.blenderguru.com/tutorials/camera-mapping-tutorial-v2/

Thank you!

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Q-Gears / I want to do some tests and I need help
« on: 2013-05-01 13:31:02 »
¬°Hello!
I found your project very interesting and I wanted to do some test, but for doing that I need some help from the devs.
Those are the tests:

1.- Compiling running on linux (easy)
2.- Test moving to Irrlitch (not so easy)

In order to do those tasks I would like to know if I could get a simplified version of the sourcecode (specialy for the second task), to make a fork on github.
Something like just basic just rendering version or something like that.

Thank you!

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