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Topics - ZackNeji

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1
Gameplay Modding / FF7 Kimera texture problem
« on: 2019-02-12 16:27:46 »
Hi, I'm trying to make a field model for Cloud (the model is extracted from other game). In Kimera looks so good, but when I put it into the game, the textures flips and I don't know why. Can anyone help me?

--deleted--

Thx.

2
Graphical Modding / Edit skeleton of field models?
« on: 2015-12-27 14:15:48 »
I have a problem with the feets of field models and I wonder if there are a way to edit the skeleton.

I'm looking for anything, but I found nothing.

Thx.

3
Troubleshooting / ff7 background replacement problem
« on: 2015-07-29 15:53:53 »
Hi.

I'm making a ff7 "edition" that you can view every unseen scene in every moment. All goes well until I arrive to seveth heaven bar. A alternative scene of this brings to a unexistent map (whitebg2). That map is only in JORG version. I recreated it. With some issues in a few animations, but the true problem is the background.

I need to import the original backgroung (whitebg2) or whitebg3 backgorund (is the same). But when import one of them into the field with makou reactor gives me error a glitch the game.

Can anyone tell me what is the problem or say me another way to do this.

Thanks and sorry for my english.

4
Little patch that increases the speed of ATB gauge in spanish version of FFIX.
Based in original patch of C_CliFF for USA ver.

PATCH

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