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This is a tutorial I created on creating looping .ogg music files in Audacity to use in games that support .ogg files like FFVII. Please feel free to pm me with any questions.

How to make looping BGM (OGG Vorbis)
Credits : midgarsfinest

After teaching others how to do this, I decided it was time to make a tutorial on how to create looping .ogg music files for use with several BGM in games like the popular Final Fantasy VII. Here is a detailed tutorial (with pictures) on how to create that perfect atmosphere during your favorite fight or love scene.

Required Program
Audacity 2.0 (or higher)

Opening and Editing the MP3/WAV/etc.
1. Find your audio file on your PC. Right-click and select “Open with”. Search for the Audacity Program and select it. After the file loads in Audacity begin by finding the portion that you want to loop by using the selection tool. Be mindful of where you want the loop to end, and then restart. In order to make the loop transition seamlessly, you will want to find loop points that are relatively loud. Lower volume loop points tend to be harder to loop because it easier to hear the transition if not done absolutely perfect.

2. Once you know where the points are, use the Selection Tool to select the point where the loop should begin, and then go to the top of the window and select Tracks -> Add Label at Selection. Type "Loop Start." Repeat this step for where you want the loop to restart, but label it as "Loop End."

3. Then use your Selection Tool and drag it from the Loop Start to the Loop End (the lines will highlight yellow when you’re aligned). Hold down the “Shift” key and Select a portion near the end of your loop. This will allow you to hear whether or not your loop transition back to the Loop Start seamlessly. If not, make your adjustments now, being sure to move your Loop Start and End labels accordingly.

4. Now, go to the bottom of the program, where you will see “Selection Start”. Click the drop-down menu and set it to "samples" (pictured below)

5. Next to that, select the tick for "Length" changing it from"End" (also pictured)

6. Now, use the Selection Tool and highlight the area from the Loop Start label to the Loop End label, and then go to File -> Export Audio (don’t select the other Export options)
Name it, and make sure the File Type is set to Ogg Vorbis Files. Click “Save”.

7. FINALLY, an “Edit Metadata” window should pop up. Near the bottom, click “Add” until there are at least two blank tags. Select the first blank tag and type in "LOOPSTART" (without parentheses). Likewise, select the second blank tag and type in "LOOPLENGTH" (also without parentheses). Back on the Audacity window you should still be able to see the Selection Start and Selection Length values. Type the Selection Start value (without commas) for LOOPSTART. Repeat this step for LOOPLENGTH using the value under Length.

8. Make sure you name the file so that the game will recognize it ("ob.ogg" for opening bombing mission in FFVII)

(Optional) Before saving—If this is your first time creating a looping .ogg file in Audacity, and intend to create more in the future, save the template as a default, so you do not have to add tags, or have to type “LOOPSTART” and “LOOPLENGTH” each time you create a looping .ogg file.

Now you have a looping .ogg file, which can be inserted into your game’s music folder (music folder name may differ by game and/or game client). Enjoy!!

Audio Modding / One of many FF7 music .oggs I created
« on: 2016-06-07 03:46:54 »

Here is a link to an .ogg I created for my personal audio mod for the opening bombing mission in FFVII. I have many other with the same Advent Children sound, and remixed with better quality. Check it out, and let me know if anyone is interested in hearing any of the other's I created. Each .ogg guaranteed to loop without hesitation or getting off tempo.

Credit for the composition of this song goes to ToxicxEternity. Hear the full version here

General discussion / Modded ISOS for Emulators
« on: 2016-06-06 18:38:12 »
So I've researched the Web, and the forums, and have yet to see any real answer to my question. Can I mod an ISO and use that ISO in an emulator?

I own several copies of Final Fantasy VIII. I would very much like to use the .ogg music files that I have created on the epsxe playstation emulator on my LG G5. (Open ISO, replace music, recreate ISO, play on emulator).

off course this sounds too easy to be true, and I hesitate to feel confident because if it were possible, I believe there would be many modded ISOS available for download on the web.

Any help or advice is appreciated.


I'm starting to understand why this isn't common practice. Though I am able to extract the .BIN file, I am unable to extract the .IMG file in order to view and edit the files within. While using 7Zip, I encounter the error, "Can not open file as archive". When using WinRar I receive the error message, "The archive is either an unknown format or damaged." While using PowerISO, I receive the error message, "The file format is invalid or unsupported."

I am sure that with a little more knowledge I could break some ground here, and I understand not everyone has time to teach a noob about the ins and outs of unsupported archives, but If anyone is willing, I am a quick learner. I browsed through the tools here in the Qhimm forums, but I honestly wouldn't know where to begin when attempting to view and edit .IMG files that appear to be archived in a manner that can only interact with by the System it was originally designed for.

Audio Modding / .ogg file not working in opening movie
« on: 2016-02-07 03:24:47 »
Hey guys,
      New here. I recently learned how to convert .mp3s into .ogg files in order to replace original soundtrack. I also became proficient at creating loops in Audacity, and have made some very successful .oggs that loop in-game. Unfortunately, I ran into one that I cannot seem to get to work-opening movie. I created the .ogg file, and named it oa.ogg to replace the opening movie's music (like I did with all the other ones), but with no results. Why are the other ones working like they should, but this one being left out? Maybe I'm missing something here?

Thanks in advance,


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