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Topics - Topken

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System.IO.FileNotFoundException: Could not load file or assembly 'SharpCompress, Version=, Culture=neutral, PublicKeyToken=afb0a02973931d96' or one of its dependencies. The system cannot find the file specified.
File name: 'SharpCompress, Version=, Culture=neutral, PublicKeyToken=afb0a02973931d96'
   at Iros._7th.Workshop.Install.InstallModProcedure.ProcessDownload(Object state)
   at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(Object state)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
   at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
   at System.Threading.ThreadPoolWorkQueue.Dispatch()
   at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()

WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].

I removed everything because I was moving FF7 to a different disk but after installing and running the converter on the new install which worked I am running into that when I try and download mods using 7th Heaven

Also nothing happens when I click Aali Driver Settings meaning I can't set those up either for some reason.

Edit: Ok Solved it by redownloading 7th Heaven

General discussion / FF7 Gold Saucer mod
« on: 2018-08-23 20:24:46 »
Does the gold saucer mod thats apart of 7th heaven change it so that the GP guy by the ropeway save point no longer shows up? I ask because I have yet to see him and I have been trying for a good hour+ of back and forth so I can purchase some GP from him.

7thHeaven / Crash on Cargo ship [Solved]
« on: 2018-04-26 06:08:48 »
Ok the game crashed when the fight with Jenovo on the cargo ship was loading up

app log to long to properly fit

Gameplay Modding / Just a thought on FF8
« on: 2018-03-11 05:41:58 »
Hmm wonder if upping the amount of cards needed to refine would be helpful to negate the way they break the game so easily. For example instead of needing 1 go with 5 and instead of needing 3 go with 15 cards instead so basically times the amount needed to refine by like 5 for example.

7thHeaven / Crashing when I try and boot the game
« on: 2018-02-19 16:08:52 »
Ok this is annoying. This use to work fine but now its crashing when I hit launch game the game window pops up maces a noise then crashes. APP/log doesn't really help

Code: [Select]
[00000000] INFO: FF7/FF8 OpenGL driver version 0.8.1b
[00000000] INFO: Auto-detected version: FF7 1.02 US English
[00000000] INFO: NVIDIA Corporation GeForce GTX 1060/PCIe/SSE2 4.6.0 NVIDIA 390.77
[00000000] INFO: OpenGL 2.0 support detected
[00000000] INFO: Using PBO
[00000000] INFO: Found swap_control extension
[00000000] INFO: Max texture size: 32768x32768
[00000000] INFO: Original resolution 640x480, window size 1024x768, output resolution 1024x768, internal resolution 3840x2160
[00000000] INFO: Shader limits: varying 124, vert uniform 4096, frag uniform 4096
[00000000] INFO: postprocessing program link log:
Fragment info
0(133) : warning C7050: "refractedColor.w" might be used before being initialized

[00000000] INFO: FFMpeg movie player plugin loaded
[00000000] INFO: FFMpeg version SVN-r25886, Copyright (c) 2000-2010 Fabrice Bellard, et al.
[00000000] INFO: VGMStream music plugin loaded
[00000000] INFO: Loading external library Multi.dll

I don't get a crash file either so I am lost as to wait to do.

I alreay removed all the mods and redownloaded them.

B the way the game works fine without mods and via FF7.exe found in the FF7 folder. Things are just crashing for me without explanation even tho this use to work perfectly for me on here.

7thHeaven / FF7 controls screwed up on PS3 controller
« on: 2017-02-01 17:09:30 »
How do I set my controls up for my PS3 controller set upped using SCP Toolkit? Since 7thheaven completely bypasses the new launcher that comes with the new version of the game. SCP Toolkit basically sets my controller up as a 360 pad for windows and my buttons are all over the place. Also I have a few dead keys on my laptops keyboard such as Delete,Home, and Page up so I have a few dead keys in the game when playing with the keyboard but I rather use the gamepad since using a keybaord and mouse for FF7 does NOT feel right and just feels wrong.

Basically how do I change the gamepad layout for the modded version of FF7?

*sighs* to bad this won't work with reunion

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