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Topics - Abashi76

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1
I tried getting answers to this problem many times. This bug that causes all my normal attacks to miss happened after I updated the kernal.bin file with Proud Clod. Before I did that, I got the wrong battles starting with the boss fight after meeting Red13, and after that the elevator fight didn't work either.

It's kinda sad, because I think I could have made a very good difficulty mod.

2
I was told I should make a new thread for this. Last time I tried modding the game, my regular attacks stop working. This happened because I had to do something in order to stop the game from putting me in the wrong battles.

3
Completely unrelated / Considering learning programming
« on: 2018-12-26 02:51:05 »
I was looking up programming classes in my local college; just thought of it today.

I often complain that a combination of the New Threat and Hardcore mods would be perfect with some changes in the ways certain enemies are used. I can't even figure out to make a simple mod myself because i think i need programs that only work on 64-bit and i have a 32-bit. I would think basic programming should be able to help make my computer compatible with modding programs for all sorts of games originally from the 1990s.

I could make a lot of things if i only knew more about programming, especially the random problems that tend to only happen to me.

The classes are at least four hours long based on my research. There are a very limited amount of choices based on my search. They are mostly basic programming classes needed for all programming. I don't know where the specific stuff is taught.

Is there any chance there are still colleges that teach programming needed to mod old video games?

4
All i did was edit enemy stats, enemy encounters, and some other irrelevant things.

I encountered this problem twice. The room after i get RED 13 i fought a zombie dog instead of the boss. When i go to the elevator battle, i get that same boss instead. I did not edit those maps when i was changing encounters. Why did that happen? I'm going to check Hojo, because there is a tool in there to change battle backgrounds ; i checked and it's still the same as original. Also, both the boss and the two elevator enemies still exist on Proud Clod.

Why would this happen?

5
Proud Clod deleted my scene.bin file! (i used compatibility for Windows Vista)

Most of my scene.bin was deleted.

I need somebody to post me a download for the original scene.bin because it does not exist right now.

I don't think i can install only the scene.bin file, i would have to start all over again.

I took hours modding, including Hojo.

It shouldn't be hard to mod with Hojo again, but i need somebody to provide me a new scene.bin.

Why wouldn't there be a download for it?

6
Do modders for this game still exist?

Mod Request : Difficulty Balancing

Mideel Patch : There has never been one before so i am requesting it
-No destruction of Mideel : keep the city as is in the beginning
-End the movie cut scene when Tifa takes Cloud out of the house to give a black screen just before the city is destroyed
-After the black screen, go to the Highwind scene when Cloud admits to ........
-Take out the Lifestream cutscene
-In Midgar Wall Market : Change the name "Korean BBQ Plate" to "Wutai BBQ Plate"

Item Patch : Some changes to items and materia
-Add Cover materia to the Kalm store
-Add six connected slots to Wizard Staff
-Sell Assault Gun in Kalm instead of Cannon Ball and sell that in Junon only
-For the Contain materia : switch the Freeze and Tornado abilities with Tornado being 1st and Freeze being 3rd
-Elixers instead of Megaelixers at Chocobo Race prizes
-Potions heal 200 HP and Hi-Potions heal 800 HP
-Increase MP cost of Fire-Bolt-Ice #1 from 4 MP to 5 MP
-Increase MP cost for Poisona from 3 MP to 4 MP
-Require 1 level up to use Summon skills just like with Ultima
-Decrease requirements to get Final Attack Materia to only beating battle mode on Disc 3 without Ultima Weapon
-Double Steal chances
-Switch the Contain materia with the 4th enemy skill to make Contain materia easier to find and the enemy skill harder
-Add an accessory that can block Confuse other than Ribbons

Difficulty Balancing : many enemies are under-powered, especially in Midgar on Disc 1
-Starting Shinra soldiers : increase their HP to 80 and 5x Machine Gun Power with half coming form 2.5x attack, increase Ice 150%
-Increase Guard Hound HP to 90 and 4x attack : add it as an additional enemy possibility in Sector 5 Reactor, Fire 150%
-Increase Grunt's HP to 100, 4x attack, increase Ice 150%
-Increase 1st Ray's HP to 30, 2x attack
-Make Laser Cannon more common in the stairway room (never seen one before)
-2x attack for Proto Machinegun
-2x damage for Guard Scorpion's Rifle attack
-Increase Blood Taste's HP to 120, 4x attack, Lightning 150%
-Increase Chuse Tank's HP to 60, 3x attack, add to Midgar beach area enemy encounter
-Increase Grashtrike's HP to 70, 4x attack, add to Midgar beach area enemy encounter
-Increase Special Combatant's HP to 130, 4x attack, Increase Lightning 150%
-Smogger: Increase Lightning 150%
-Increase Rocket Launcher's attack 2x
-Increase Hedgehog Pie's HP to 75, 2x attack
-Make Hell House a rare enemy encounter
-Increase Whole Eater's HP to 130, 150% Fire
-Increase Ceasar's attack by 3x, add three as a new encounter, add to Midgar beach area enemy encounter
-Increase Aero Combatant's attack by 2x
-Increase Mighty Grunt's armored form HP to 200 and decrease HP for skeleton form to 30 HP, 2x attack for armored form
-Make Hammer Blaster a rarer encounter
-Increase Ghost's evasion for physical attacks to 90% (Defense%)
-Increase Grenade Combatant's Machine gun to do at least 2x damage as MP's and increase Grenade damage to do 100s
-Increase Deenglow's attack by 2x, increase HP to 150
-Increase Castanets's attack by 2x
-Increase Crawler's attack by 3x, increase ice damage by 3x
-Make Elfadunk more common, 2x attack
-Mandragora Fire 200%, increase attack power by 20%
-Levrikon : Ice 200% & Lightning 200% & Earth 200% & Poison 200%
-Make Grangalan a rare encounter, add more Mu
-Increase Needle Kiss' attack to 36
-Increase Bagnadrana's HP to 500, 2x attack, increase defense to 60
-Increase Search Crown's Ice to 120%, increase attack to 25
-Increase Spencer's attack by 2x
-Double damage CMD.Grand Horn does
-Increase Scrutin Eye's magic attack to 10
-Double damage Jenova Birth does
-Double damage that Beachplug does with Ice, 3x attack
-Make Harpy a very rare encounter
-Put the Sand Worm encounter if you drive the Buggy through the desert, double Sand Worm's damage
-Add Ho-chu to Ancient Forest
-Increase Velcher Task's attack to 75
-Double Grand Horn's attack power
-Increase Nibel Wolf's attack to 70
-Increase Kyuvilduns's attack to 58
-Increase Ancient Dragon's attack to 75
-Increase Under Lizard's attack to 80, add as encounter in forest around Temple
-Add Kelzmelzer to the forest around the Temple
-Increase Boundfat's attack to 65
-Increase Bandersnatch attack to 88
-Increase Malldancer's attack to 91
-Increase Heg's attack to 66, Increase magic defense to 70
-Increase Stinger's regular attack by 50% except for Sting Bomb
-Double Golem's defense
-Increase Dual Horn's attack to 98
-Bomb : Ice & Water 200%
-Make Heavy Tank a very rare enemy, add Bullmotors and Death Claws, also add Death Machine and Scrutin Eye
-Add Battery Cap to more forests around Rocket Town
-Add Diver Nest to beach areas on islands that require the highwind to get to, increase attack to 100
-Increase attack power by Gun Carrier by 2x
-Make Ghost Ship a very rare encounter
-Increase attack power of all Shinra soldiers after Midgar from 50%-200%, actually 2.5x machine gun % 2.5 atk. should do that
-Increase Shred's defense to 86
-Increase Jumping's Fire to 200%
-Increase damage of enemies by Mideel by 50%
-Increase damage done by enemies in Great Glacier and Glacier Caves by 50% except for the Giant Spiders
-Increase damage done by enemies in Midgar during Disc 2 by 50% except for Flare
-Double attack power for enemies in Ancient Forest
-Add Blue Dragon to all the Glacier caves, but less common in other areas besides the healing spring
-Give Jenova Death the Death attack which is rarely used, make Tropic Wind do 100-200 MP damage to all allies
-Increase Lifeform-Hojo N attack to 200
-Increase Midgar Zolom's EXP to about as much as Jenova Birth's
-Add Serpent to the hallways of the underwater airship because its easier, double its damage
-Increase Senior Grunt's attack to 150
-Double/Triple Proud Cloud's damage
-4x attack power for Scissors and 2x damage for all Crater enemy's except for Tonberry and Black Dragon's Ultima
-In the final Crater: Increase both enemy physical and magical defense by 75% except for Tonberry
-Make the tiny egg encounter very rare in the Crater swamp, don't increase their stats
-Increase Allemagne's attack to 210
-Don't add an Ice Lady random encounter (like Snow Queen) with another enemy, add her alone and make her encounter very rare
-Give Pollensalta Fire 3 and Ice 3, no Cold Breath, 2x magic attack, use Angel Whisper w/out minip., rarely appear in swamp area
-Jenova∙SYNTHESIS : give 300 attack, 100 defense, 180 magic defense
-Triple damage done by Bizarro∙Sephiroth, double HP for body parts except for Main Body
-Safer Sephiroth: increase Wind to 200%

--------Other Mod Requests--------

New Idea : Aeris' Death
-Add Terra from FF6 as the third secret character after Aeris dies, require both secret characters to find
-Find her in the other house at Corel Valley just after beating Jenova Life, only one chance
-She uses Aeris weapons and Limit Breaks
-She cannot go to Midgar at Disc 2, she doesn't appear in the highwind
-She replaces Aeris sprite from the Aeris patch
-Re-add Aeris weapons to stores if you recruit her
-Character replacement for Scarlet mod
-Same stats as Aeris
-9 Characters against Bizzaro Sephiroth

Other requests : Chocobo minigame
-Replace Gold Chocobo with White Chocobo
-Add Red Chocobo which is breed between two Wonderful Yellow Chocobo with the same nut needed for Gold
-Red Chocobo is better at racing because it races like a Black Chocobo > it travels the same as Yellow
-Purple Chocobo that can cross deep water, needed to breed with a Black for White using same nut needed for gold
-Purple Chocobo is bread by mating Blue with Red using the same nut needed for gold
-Change player's Blue Chocobo to the one at the race track which is darker and less green
-Green Chocobo and Pink Chocobo switch places so Pink is taken out if you are racing

Graphics Mod : the need improvement
-Give lego shaped hands to human sprites
-Give Pollensalta the "Slap" skill like Unknown 3, Caress instead of fascination (confuse), like Unknown 3's "Creepy Touch"


Bugs:
-Yuffie's theme stops playing after the battle with Yuffie
-Poor Chocobo instead of Wonderful Chocobo at the northern continent
-Missing texture on the door at Junon, the one in the town below the city with the cannon
-The CPR minigame is bugged and i rarely succeed after i did it perfectly so many times


That would make it a lot better.

7
Graphical Modding / Mod Request : Lego-shaped Hand Mod
« on: 2017-10-31 23:04:49 »
Mod Request : Lego-shaped Hand Mod

There used to be an old mod that replaces those black hands with lego shaped hands which made the character sprites look a lot better. It shouldn't be hard to replace right? Do modders for this game still exist?

8
Troubleshooting / Yuffie's theme in Yuffie's scene
« on: 2017-10-31 22:58:38 »
For some reason for me, and a lot of people on Youtube who play the PC version : Yuffie's theme doesn't play and the game plays the Fort Condor theme instead. This is after the fight with Yuffie.

Also, there seems to be a missing texture on the floor of the door at Junon.

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