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Topics - qotsaninsoadkorn

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ENEMIES including BOSSES now HARDER, BETTER, FASTER, STRONGER...

ENJOY MANY NEW ENEMY COMBINATIONS :) + Special LVL 100 Escapable Boss Battles in Disc4 (DARK AEON) STYLE DISC 4 Random Battles...
(slowly adding more)

ENEMY ATTACKS (some changed)+ STATS + MOVESLISTS HAVE NOW BEEN BUFFED TO BE LESS PATHETIC... :) Omega / Ultima need Testing...

it should be known that FF8 has a limit of 4 different random battles on field maps...
so if you are testing out all the fights, you gotta try to fight all 4 BattleScenes in one room/area/map before moving on... hence why reporting any bugs/crashes with a screen-shot if you can + location in-game helps allot...

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few examples:
most attack powers adjusted... Certain enemy attacks now have extra negative status effects + but some can also cause aura/regen... etc...
GF Power Adjusted... Status Effects Added to some... :)
eg: Leviathan has about 16 % chance to wash away an enemy... don't want the to spoil the surprises, but I've tried to be logical about what i adjusted throughout...

CERBERUS REDESIGNED
Using Cerberus with the FF8_Hard_Launcher was previously pointless since he casts Double + Triple on the party... with this mod, he now also Casts Haste + Angel Wing - MAGICAL BERSERK ON THE WHOLE PARTY... USE Cerberus's new power Wisely...JUST LIKE "MAD RUSH" Except MAGIC not Physical Attacks :) ps: they cast using their stocked magic[/b]

I'VE SLOWED THE ATB TO 80% OF IT'S ORIGINAL SPEED... THIS WORKS WELL...
UNLOCKED DMG OVER 9999 FOR MANY SPELLS + ABILITIES + GF's too...
added small chance for status effects to most GFs...
eg Leviathan has small % to wash away an enemy... Pandemona also has a small % to blow away an enemy... that sort of thing :)

for those of you who like to use: Percent & Catastrophe...
"There are a pair of spells intended for Selphie's "Slot" Limit command that weren't used. Both can be obtained as normal spells with a GameShark (or HYNE Save EDITOR)(as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No "Slot" spells can be junctioned, however.

Percent - This drops the HP of all enemies to critical levels.
Catastrophe - Deals heavy non-elemental damage to all enemies."

I've Finally Changed The Animations for both of these... they should now look much better instead of Casting fire...
Percent now has "LIGHT PILLAR" ANIMATION - Holy - 97 Attack Power - single target - instead of always reducing enemy HP to 1, which was clearly OP... 64/255 chance to BLIND (Darkness)
Catastrophe now has "HELL's JUDGEMENT" ANIMATION - Non-Elemental - 169 Attack Power - all targets - 96/255 chance to apply DOOM

Rapture - now has a diff animation for now... i decided to try removing the EJECT Status Attack... but then you would continue fighting invisible enemies lol...so using the Animation from something else... for now it's MEGA PULSE CANNON... which looks quite funny coming out of a person's Torso imo...84 Attack Power - Non-Elemental (but i thought about making it Holy maybe...?)

ALSO... I've Stopped "THE END" from being an I-WIN-BUTTON...
it now is just incredibly strong... but NO LONGER WILL 1 SHOT EVERY BOSS...
196 Attack Power - added 96/255 chance to apply Vit0 / Confusion...

For the Sake Of Comparison... Ultima was 80 Attack Power default... now 88...  but with THE END doing 196 it's still much more powerful then even APOCALYPSE which is at 128... this feels fairly right to me... but i'd love to get more feedback :)


For eg:  I FINALLY FIXED THE STATS ON ENEMIES/BOSSES THAT WEREN'T LVLING UP...
NOW BOSSES / ENEMIES GET MUCH FASTER / RESIST MAGIC >..AS THEY GAIN LVLS...
SEIFER/ADEL ARE GREAT EXAMPLES... NOW CAST/ATTACK ALLOT MORE OFTEN... AND HE/SHE :p HAS NEW MOVES... YOU'VE BEEN WARNED !!! I'VE TESTED KEY PARTS TO MAKE SURE IT'S STILL BEATABLE... ADEL FOR EG AT LVL 100, GAVE ADEL'S "VICTIM" MORE HP... ABOUT 17K MAKES IT LESS HASSLE TO KEEP ALIVE... SINCE NOW THE DRAIN MOVE DOES MORE... SHELL STILL HELPS...[/size]

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Carbuncle now available before even leaving balamb isle...
so that is now Quez + Shiva + Ifrit + Diablo and now in v17 onwards... there is a Carbuncle to draw from a Random Encounter on Balamb Beach... :)

reminder GFs attacks in my mod don't ignore SPR stats... not even Eden or Bahamut or Doomtrain...
this really helped the re-balancing of Magic VS GF VS ATTACK... :)

Starter weapons have a little less Attack power then they did... should increase motivation to upgrade...
some item drops added to make it easier for first few upgrades... fights around Balamb isle...

V26 LINK - All Known Bugs should be fixed... needs retesting for most...
https://mega.nz/#F!8y50QIaB!5qbfcTJfc4zoB59Vu_dqOA

Here are the files to fix RED BAT & BAHAMUT in v26 using DELING to replace them inside the battle.fs file...
ENJOY :)
https://nofile.io/f/xcZJrmsD3ds/V26+RED+BAT+++BAHAMUT+FIXES+-+battle-fs+files+to+replace.rar

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[FF8PC-Steam] BattleFieldPack - RECUT EDGES + COLOR BOOST - Based On Mcindus's...
(sorry i should've mentioned FatedCourage too for "combined efforts of myself and FatedCourage, we bring you the NEW BattleFieldPack v2.0"
UPDATE: all art was either originally created by MCINDUS and Upscaled by Fated Courage aside from Zeeber's Training Center, and Shunsq's Comm Tower battlefields which were made by them... Thanks again...

"Final Fantasy VIII\textures\ba"

just a tweak to the battlefield mod pack by Mcindus ...
Color Saturation Adjustments + Re-cut Edges on all the pixelated overlayed layers... mountains / buildings etc...
figured it was smarter to keep this separate since it might have it's own bugs...

please let me know of any black backgrounds in-game, i've tested most but not all areas... yet...
new version coming soon hopefully fixing up the BLACK FLOORS / SKIES etc... hopefully



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NEW LINKS for V2 (Fixed a few Missing Floors) - Mod is ARCHIVED + SPLIT in Pieces via WinRAR...
PARTS 1 - 13... once you have all 13 you just extract the 1st and WinRar re-merges for you...
https://megaupload.nz/xcT4ndf5be/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part01.rar
https://megaupload.nz/M4T4n0ffbc/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part02.rar
https://megaupload.nz/r0U9nef1ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part03.rar
https://megaupload.nz/P4U8n2f8b5/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part04.rar
https://megaupload.nz/o2X5n7ffbe/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part05.rar
https://megaupload.nz/PaX3n6fcbd/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part06.rar
https://megaupload.nz/m1Y1n6f5b3/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part07.rar
https://megaupload.nz/W6Y1nef2ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part08.rar
https://megaupload.nz/d0c5obfdb6/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part09.rar
https://megaupload.nz/Zacbobf5ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part10.rar
https://megaupload.nz/P0ddodf8be/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part11.rar
https://megaupload.nz/U9j9obfbbd/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part12.rar
https://megaupload.nz/Kaoao0feb8/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part13.rar

ENJOY, All 13 parts took me like 10 hours to upload...

-----------------------------------you might also want my 1st attempt at improving the World Map Textures ------------------------------------
https://megaupload.nz/o5s9o4f1bf/FF8_-_Better_Balamb_-_World_Map_Tweaks_-_V1.rar

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OLD LINK V1 = https://nofile.io/f/nwFqBBKGb9g/FF8+-+BattleFields+-+RECUT+++Color+Boost.torrent
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LINKS REMOVED - V2 Of this simply has too many issues...

It'll be much smaller in size then this was... etc... proper atlas textures etc... (i knew nothing of these when i started this)

TR-MCINDUS "will be working with Fated Courage and Klitlika/gotsaninsoadkorn on this mod for a future release!"

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\Final Fantasy VIII\Data\lang-en\field.fs

INSTALL BY EXTRACTING & REPLACING YOUR ORIGINAL FIELD.FS ... BUT BACK IT UP 1ST...
WINRAR SPLIT ARCHIVE ... JUST HAVE THEM ALL TOGETHER IT'LL MERGE FOR YOU UPON EXTRACTION...

modified for enabling some unused dialog + partial Re-translation of parts of the game, primarily End-Game... Added Colors to some text... for eg to show when options appear for those that are skipping text as it appears, you'll be a little less likely to miss decisions / key text......
for eg, used up to 5 translations for some parts, cross-referencing to keep it canon...
...JPN, FRE, ITA, GER, SPA... compared to Eng
) being bilingual helped ...


i've tested most of the changes on the Re-Re-Release version... mod is only for English mode...
let me know if you encounter any bugs to fix...



Enjoy

V2 - NEW LINKS:
https://megaupload.nz/H2d8t4fcb5/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part1.rar
https://megaupload.nz/T9fbtafaba/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part2.rar
https://megaupload.nz/D1gatcf7b1/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part3.rar
https://megaupload.nz/F4g9t0f0b5/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part4.rar
https://megaupload.nz/qdletcfcb0/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part5.rar
https://megaupload.nz/A8l7t2feb7/FF8_Partial_ReTranslation_v2_-_End_Game_Mainly_-_Adjusted_Encounter_Rates_-_lang-en.part6.rar

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