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Topics - qotsaninsoadkorn

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ENEMIES including BOSSES now HARDER, BETTER, FASTER, STRONGER...
(also works alongside the FF8_Hard_Launcher mod... up to you...USE IT WITHOUT THE HP BREAK LIMIT)

ENJOY MANY NEW ENEMY COMBINATIONS :) + DARK AEON STYLE DISC 4 Random Battles... (slowly adding more)

ENEMY ATTACKS + STATS + MOVESLISTS HAVE NOW BEEN BUFFED TO BE LESS PATHETIC... :)

it should be known that FF8 has a limit of 4 different random battles on field maps...
so if you are testing out all the fights, you gotta try to fight all 4 BattleScenes in one room/area/map before moving on... hence why reporting any bugs/crashes with a screen-shot if you can + location in-game helps allot...

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few examples:
most attack powers adjusted... Certain enemy attacks now have extra negative status effects + but some can also cause aura... etc...
GF Power Adjusted... Status Effects Added to some... :)
eg: Leviathan has about 16 % chance to wash away an enemy... don't want the to spoil the surprises, but I've tried to be logical about what i adjusted throughout...

CERBERUS REDESIGNED
Using Cerberus with the FF8_Hard_Launcher was previously pointless since he casts Double + Triple on the party... with this mod, he now also Casts Haste + Angel Wing - MAGICAL BERSERK ON THE WHOLE PARTY... USE Cerberus's new power Wisely...JUST LIKE "MAD RUSH" Except MAGIC not Physical Attacks :) ps: they cast using their stocked magic[/b]

I'VE SLOWED THE ATB TO 80% OF IT'S ORIGINAL SPEED... THIS WORKS WELL...
UNLOCKED DMG OVER 9999 FOR MANY SPELLS + ABILITIES + GF's too...
added small chance for status effects to most GFs...
eg Leviathan has small % to wash away an enemy... Pandemona also has a small % to blow away an enemy... that sort of thing :)

for those of you who like to use: Percent & Catastrophe...
"There are a pair of spells intended for Selphie's "Slot" Limit command that weren't used. Both can be obtained as normal spells with a GameShark (or HYNE Save EDITOR)(as can the four that are used), and work as advertised, though they weren't given unique animations, and look identical to the Fire spell. No "Slot" spells can be junctioned, however.

Percent - This drops the HP of all enemies to critical levels.
Catastrophe - Deals heavy non-elemental damage to all enemies."

I've Finally Changed The Animations for both of these... they should now look much better instead of Casting fire...
Percent now has "LIGHT PILLAR" ANIMATION - Holy - 97 Attack Power - single target - instead of always reducing enemy HP to 1, which was clearly OP... 64/255 chance to BLIND (Darkness)
Catastrophe now has "HELL's JUDGEMENT" ANIMATION - Non-Elemental - 169 Attack Power - all targets - 96/255 chance to apply DOOM

Rapture - now has a diff animation for now... i decided to try removing the EJECT Status Attack... but then you would continue fighting invisible enemies lol...
so using the Animation from something else... for now it's MEGA PULSE CANNON... which looks quite funny coming out of a person's Torso imo...
84 Attack Power - Non-Elemental (but i thought about making it Holy maybe...?)

ALSO... I've Stopped "THE END" from being an I-WIN-BUTTON...
it now is just incredibly strong... but NO LONGER WILL 1 SHOT EVERY BOSS...
196 Attack Power - added 96/255 chance to apply Vit0 / Confusion...

For the Sake Of Comparison... Ultima was 80 Attack Power default... now 88...  but with THE END doing 196 it's still much more powerful then even APOCALYPSE which is at 128... this feels fairly right to me... but i'd love to get more feedback :)

For eg:  I FINALLY FIXED THE STATS ON ENEMIES/BOSSES THAT WEREN'T LVLING UP...
NOW BOSSES / ENEMIES GET MUCH FASTER / RESIST MAGIC >..AS THEY GAIN LVLS...
SEIFER/ADEL ARE GREAT EXAMPLES... NOW CAST/ATTACK ALLOT MORE OFTEN... AND HE/SHE :p HAS NEW MOVES... YOU'VE BEEN WARNED !!! I'VE TESTED KEY PARTS TO MAKE SURE IT'S STILL BEATABLE... ADEL FOR EG AT LVL 100, GAVE ADEL'S "VICTIM" MORE HP... ABOUT 17K MAKES IT LESS HASSLE TO KEEP ALIVE... SINCE NOW THE DRAIN MOVE DOES MORE... SHELL STILL HELPS...[/size]

YOURS TRULY... KLITLIKA / QOTSAninSOADkorn ... Enjoy :)

V11 HAS MANY more FIXES + DOLLET MISSION SHOULD BE MORE INTERESTING...


only a few bugs i haven't yet ironed out... soon, but many good new changes here... Gotta fix Sorceress battle again now...
it seems IFRIT EDITOR likes to corrupt that one... still love the tool though...
NEW FIXED LINK FOR V12

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[FF8PC-Steam] BattleFieldPack - RECUT EDGES + COLOR BOOST - Based On Mcindus's...

"Final Fantasy VIII\textures\ba"

just a tweak to the battlefield mod pack by Mcindus ...
Color Saturation Adjustments + Re-cut Edges on all the pixelated overlayed layers... mountains / buildings etc...
figured it was smarter to keep this separate since it might have it's own bugs...

please let me know of any black backgrounds in-game, i've tested most but not all areas...



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NEW LINKS for V2 (Fixed a few Missing Floors) - Mod is ARCHIVED + SPLIT in Pieces via WinRAR...
PARTS 1 - 13... once you have all 13 you just extract the 1st and WinRar re-merges for you...
https://megaupload.nz/xcT4ndf5be/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part01.rar
https://megaupload.nz/M4T4n0ffbc/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part02.rar
https://megaupload.nz/r0U9nef1ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part03.rar
https://megaupload.nz/P4U8n2f8b5/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part04.rar
https://megaupload.nz/o2X5n7ffbe/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part05.rar
https://megaupload.nz/PaX3n6fcbd/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part06.rar
https://megaupload.nz/m1Y1n6f5b3/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part07.rar
https://megaupload.nz/W6Y1nef2ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part08.rar
https://megaupload.nz/d0c5obfdb6/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part09.rar
https://megaupload.nz/Zacbobf5ba/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part10.rar
https://megaupload.nz/P0ddodf8be/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part11.rar
https://megaupload.nz/U9j9obfbbd/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part12.rar
https://megaupload.nz/Kaoao0feb8/FF8_-_BattleFields_-_RECUT___Color_Boost_v2.part13.rar

ENJOY, All 13 parts took me like 10 hours to upload...

-----------------------------------you might also want my 1st attempt at improving the World Map Textures ------------------------------------
https://megaupload.nz/o5s9o4f1bf/FF8_-_Better_Balamb_-_World_Map_Tweaks_-_V1.rar

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OLD LINK V1 = https://nofile.io/f/nwFqBBKGb9g/FF8+-+BattleFields+-+RECUT+++Color+Boost.torrent
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LATEST V2:
https://nofile.io/f/9Pw6wOFtSuy/FF8+-+LaMAGICA+Upscale+-+V2.torrent

Older V1
https://nofile.io/f/Fu7k9kSrKar/FF8+-+LaMagica+HD+MOD.torrent


"LaMagicaHD - v2_hm.csv" copy to :
Final Fantasy VIII\tonberry\hashmap

and copy the "lm" folder to :
Final Fantasy VIII\textures\lm

6000+ textures so far...
some bugs are likely, but i have tested most things...
sometimes it's just too stretched even with this upscale...
but mostly i think all the magic is looking great now with this...

i did notice one GF got an unexpected new look...
i'll try to fix reported bugs (via Qhimm) + Carbuncle in the next version...  :-o

ENJOY

overall i think about 90-95% of magic is done...
Holy, Ultima, Apocalypse
protect, shell... etc...

regarding unique boss abilities: i've just done final boss all phases...
might of missed a few of the textures that are smaller then 256x256 for eg...
need to revisit every fight with unique abilties to capture enemy textures...

started progress with some GFs...
for eg... Tonberry was only about 10 textures so it's complete...
at least partially did Chocobo + Phoenix summons via items too...
eden appears to use hundreds of textures to do moving backgrounds...
it might slow down the game for some people to do the backgrounds for bahamut/eden style GFs... need to experiment a bit maybe...  :evil:

also did a few limit breaks...
duel, angelo cannon, angel wing, renzokuken + extra moves...
ward's harpoon move + kiro's...  :mrgreen:

also regarding items... i think i covered most... potions, hero, pd, pp, gg, remedy... etc...

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\Final Fantasy VIII\Data\lang-en\field.fs

PARTS 1, 2, 3, 4, 5... ABOUT 280MB ONCE EXTRACTED...

INSTALL BY EXTRACTING & REPLACING YOUR ORIGINAL FIELD.FS ... BUT BACK IT UP 1ST...
WINRAR SPLIT ARCHIVE ... JUST HAVE THEM ALL TOGETHER IT'LL MERGE FOR YOU UPON EXTRACTION...

modified for enabling some unused dialog + partial Re-translation of parts of the game...
for eg, used up to 5 translations for some parts, cross-referencing to keep it canon...
(JPN, FRE, ITA, GER, SPA... compared to Eng
) being bilingual helped ...

Too many changes to list, but i will say i spent 8-10 hours on this in total so far, and i did bother to fix Doctor Odine's Speech Impediment finally after all these years...

i've tested most of the changes on the Re-Re-Release version... mod is only for English mode...
let me know if you encounter any bugs to fix...

PS: i'm about 80% done upscaling MAGIC + a few GF... it's Looking Great already IMO... i think i'll name the mod: LA MAGICA....
I'm Also Working on RECOLORFY FFVIII... a color saturation tweak to all the other existing mods... i've already shown a few comparison on discord to few people... this one is almost done, but it'll be a big upload... so bare with me and my limited upload rate...

PS: also Wild Mike if you see this, know inspired me to put in twice as many hours, to get my mods done faster, hopefully in time for your #3rd live stream if not at least you'll gradually be able to drop in the mod-packs...

Enjoy

UPDATE:
here is a torrent link alternatively since the previous links have been unreliable thus far...
https://nofile.io/f/ZBaYHKbqevd/FF8+-+Partial+ReTranslation+++Unused+Lines.torrent

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