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Topics - Jairus

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Hi, wasn't sure where this should go so feel free to move it to a more appropriate place if need be. I was just wondering how to adjust the question/answer dialogs in FF7. Not the text, I know  how to do that, but moving where the selection cursor goes when picking an answer. For example, say there's a box with 4 lines of text normally, and the cursor position for the answers is set for a box with that number of lines. If I wanted to add another line to the box, how would I shift the cursor position of the choice selections downward to account for that? I haven't been able to figure out which tool to use for that. Thanks for any help you guys can give.

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Troubleshooting / FF7 timer cut off on bottom
« on: 2019-07-05 07:12:50 »
Hi all, was hoping to get some help with an issue I'm having. I'm using the Menu Overhaul with some other mods as follows:

Remako Field Backgrounds
Reunion Models
Various HD textures
Miscellaneous tweaks (save anywhere, increase sense limit, etc.)

Also been working on my own script revision using TouphScript. Got it working fine since I got rid of Beacause, so I don't know that it would be contributing to the issue. Anyway, I've noticed that the timer in the game (such when escaping from Reactor 1) is cut off along the bottom so you only see the top 2/3 of it when you're in the field. But when in battle, it displays just fine. Also, on the save/load game screen, in the top right where it shows Game 01, etc. it's wider than it should be and stretches off the screen (I'm running the game from ff7_bc.exe, btw). But all the other text displays just fine. And I know TouphScript has something to do with it because that part was fine too before I first started making changes with TS. Any idea how to fix these issues? Thanks!

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Hi all, I started recently on a project to revise the Beacause translation a bit since I noticed that many things were not given the option of being reverted in the installer, such as Shin-Ra to Shinra or Esto to Ester, and some item names weren't really translated at all. There's more, but those are a just a few things I saw. While I've got the hang of editing field text with Loveless and Touphscript, I can't seem to change any of the in-battle text (such as fixing Cloud's infamous mistake of telling Barret to attack the scorpion with it's tail up, which I noticed that Beacause didn't fix either) or menu text (wanted to substitute the [OK], [ASSIST], etc. listings with button icons since I've already added them to the font sheet. I've tried using TouphScript to do these things, but my changes don't get reflected in the game even after I encode them back in. Anyone know how to do this? I'd really appreciate it. Thanks!

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