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Topics - Chrysalis

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I get the death animation and his second form briefly appears then I get the prompt to do an emergency save and it will crash.

This is 100% repeatable, any ideas on how to discover whats breaking it?

2
General discussion / mod to adjust chocobo racing prizes
« on: 2018-02-02 17:18:16 »
Is it possible or one already exists?

In my balance mod, I have the precious watch and chocobracelet modified so they increase AP growth, so I have an armour with 4 triple grow slots, and one with 8 double grow slots.

These are rare, but I think they too rare, they can only appear as the rare prize and that prize very rarely spawns on a 1-2 result.

I want to remove stuff like potion as a prize from S class, and make it so either the rare prizes only rotate between a few items, or allow these 2 armours to appear as more common prizes.

3
Other Modding / need standalone 60fps mod
« on: 2018-01-25 00:28:59 »
This one if possible please.

http://forums.qhimm.com/index.php?topic=15403.50

I really dont get the idea of forcing people to use a big mod just for one feature.

1 - I dont want to use reunion.
2 - 60fps battle mode works using the option from faster animations in 7th heaven, however this requires a custom exe, both custom exe's provided by 7th heaven have issues, detailed here.  http://forums.qhimm.com/index.php?topic=18098.0
3 - 60fps activated via ochu trainer speeds up the game to 4x speed.

#2 is promising but unless someone makes a fixed exe its a no go for me.

I will pay someone to code a new solution if noone is able to share the original 60fps patch, thanks.

4
7thHeaven / menu overhaul exe mods materia stats
« on: 2018-01-24 23:52:38 »
the ff7_mo.exe seemingly is only supposed to be for the menu overhaul, but it actually makes balance changes to the game.

Very disappointed, but I guess this is what happens when people make "one big mod" and then it tries to be separated.

Examples

Steal materia stock increases dexterity by +2, no other stat changes.

When using the ff7_mo.exe the steal materia increases dexterity by 10, decreases luck by 10 and decreases max mp by 4%.  All the materia follows a similar pattern in they have much more extreme affects on stats.  Seems kernel.bin gets ignored.

Nowhere in the 7th heaven FAQ and guide does it state this exe modifies game balance, also the menu overhaul in 7th heaven app does not mention this either.

Can this please be fixed?

If I use the other alternative exe provided which is ff7_bc.exe supposed to be only used when enabling the retranslation feature, the stats are "not" modified, but various descriptions are changed which I prefer not to have.

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If anyone is interested  I will share the files I modded (assuming no copyright issue)

Mob monsters have the following changes in general.

Massive increased dexterity, so more likely to go first and more frequent turns
Moderatly increased Magi/Str so attacks hurt more
Some enemies now deal ailments on attacks
Steal rate is massively increased so stealing isnt a grind, but not 100% chance. soft steal isnt increased on the enemies that drop valgyre claw, so those claws do not become impossible to get.
Item drop rate significantly increased, so if you farming for items, you less likely to get overlevelled in the process. typically rare 3% becomes 10%, otherwise drop rate is around 50-60%. More so it should hopefully mean anyone is happy to not farm for items at all.

Bosses

Usually 4x increase in HP so they feel like a boss, and can survive things like omnislash, some bosses may have lower increase (very early game in midgar), others may have larger increase.
Massive increase in Str/Mag so attacks really hurt, some battles you will need sadness to survive.
Significant increase in dexterity.

Accessories

Various accessories are boosted.

Items

Some balance changes to potions

Potions - restore fixed 300 hp
HI Potions - restore 50% hp
Elixir - restore 50% hp/mp
Megalixir - restore full hp/mp ONE character only

The only way to recover all mp/hp on entire party in one go is aerith limit break, so megalixir no longer cheaps out her ability.

Life - restores 33% instead of 25% hp
Life 2 - grants death force as an extra, also MP cost increased as well to balance out.
Pheonix downs, grant wall, I plan to make phoenix downs only have a 66% chance of working to encourage magic use.

The reason for life and pheonix down been buffed is when used in hard hitting fights, with just plain 25% recovery you struggle to keep revived character alive at times.

I may have made other changes I forgot about, I am pretty sure I adjusted limit breaks balance, and summons. (years ago).

I am considering allowing elixir and megalixir to be used on dead characters to revive as well.

Cloud starts at level 1
growth curves adjusted so characters are much more unique and extreme e.g. tifa gets pretty high dexterity, aerith gets very good magic growth but is noticebly weaker physically.
hp and mp can still get high end of game but grow slower at lower levels, and catch up later on.

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I dont want reunion version as it doesnt work with normal menu.

thanks

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7thHeaven / 7th heaven mods that alter exe cause crash
« on: 2018-01-03 18:02:33 »
example "Tweaks and cheats"

The old school patcher can do things like enable all yeah on tifa fine via patching exe, no game crash.  But that isnt compatible with 7th heaven patched exe.

If I install the mod, then whenever the game hits a part the mod modifies, it instantly crashes with errors related to unable to read memory addresses.

I have added ff7.exe to DEP exception list.

any ideas?

--edit--

If I set the alternative exe's so either ff7_bc or ff7_mo the crashes stop, however the game UI is all messed up, I am not using any of the mods that the guide states these exe's should be used.

8
General discussion / psn save game mod request
« on: 2014-02-09 13:14:48 »
I consider the speed square mini game broken, it requires a ridiculous amount of skill to get 5000 points and is a shooter in a turn based rpg so doesnt go with the gameflow.

It seems to mod a psn save file whilst preserving the ps3 signature isnt possible currently without special hardware, so I have a request to anyone who has this hardware.

If I upload a save file can the following things be changed?

Add umbrella
Add flayer (if its possible while I am still on disc 1)

Thats it, thanks.

I am struggling big time on it and my highest score isnt even close, 3400 with normal controller, 3800 with turbo fire.

Please anyone let me know if they can do this for me thanks, will pay for it as well.

I dont want a save file someone has made on a different playthru, I want to continue my own with just those 2 additions.

9
Troubleshooting / monitor going to standby whilst playing
« on: 2009-06-29 03:36:58 »
Have an annoying problem recently, when playing ff7 my monitor goes into standby and I have to move the mouse to get it back out of standby.

I am playing with a usb gamepad and I am guessing for some reason my pc isnt recognising its activity as use.  But no idea why.

10
Ok when playing the game and breeding chocobos chloe mentions which chocobo is the fastest sprinter, this is the only hint the game gives you of that ability.  I assume this is the ability that when you press the sprint (turbo) button during a race it affects how fast the chocobo goes.

Most of the time when I breed all yellow chocobos I get (even wonderful ones) barely speed up when I use turbo, only the black and gold seem to do.  But when compared to A,S and the computer black chocobo its bad they sprint much faster.

So my question is, can sprint stat be boosted by certian combinations of nuts and greens?

I have read the mechanics guide here.

http://forums.qhimm.com/index.php?topic=3241.0

It mentions run, dash and acceleration stats, so the chocobos have 3 different stats related to speed? which one out of dash and run is used as the speed stat, and what does accelerate do?


Thanks

11
Troubleshooting / sound dying in movie cut scenes
« on: 2009-05-08 02:52:30 »
Problem same as listed here.

http://forums.qhimm.com/index.php?topic=6893.0

Some details.

opening movie plays with sound.
sound is ok in game fights etc. and music.
after escaping first reactor and movie plays when bomb explodes all sound dies.
there is no sound at all until I go to next screen where meet aeris when sound comes back, even sound in menu stops.
I am not using ff7 music patch.
I have no codecs installed other than truemotion and whatever codecs come with windows, no ffdshow etc.

any help is appreciated thanks, googling etc. has only found others with same problem but no solution.

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General discussion / bosses too easy?
« on: 2003-10-28 01:35:25 »
is it me or are the bosses too easy, I tend to do extra fighting which probably puts me at higher level then the average person but I expect bosses to pose a challenge, and going through the game I feel there is only a few that have a chance of killing me.

1 - There hps are way too low I think they should be at least 4x what they are

2 - More of them need to have confusion making it a lot tougher

3 - They should be stronger if character level is higher

Is it possible to make an editor that allows editing of monster stats, so I could make the game tougher for myself, I think the normal fights are ok because they cannot be too hard otherwise leveling up would be a buttercup, but the bosses need to be tough enough so anyone not levelled up is a goner.

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