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Topics - Sapphire

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WIP / [FF7 PC/Steam] My Take on 60 FPS Mod
« on: 2020-12-17 12:21:09 »
Howdy all, really really REALLY long time, no see.

The remake was a bust for me personally, I don't care for it at all. So I have focused my attention on the original again.

So far, I have got the entire game running at 60 fps, I do have the usual battle sequences being too fast so this will take a while to correct however it all works, animations, timing, sounds are all correct.

Video : General showcase of what I have so far, all 60 FPS

Video : Re-render and interpolation of this test FMV, I used the Remako upscale FMV for this so all credits to the creator

As I am incredibly lazy this project will more than likely be a bust lol but I've also lost my job this close to Christmas so I am depressed as fuck so maybe this will cheer me up?


Troubleshooting / FF7-PC/Steam - Magic Error
« on: 2019-05-26 10:43:25 »
So this has been happening for quite sometime... But Bolt 3 in my game (and hopefully everyones and not just mine) flashes 3 times instead of being one continuous animation...

I'm pretty sure it's been that way since using Ultima Edition too...

Any fix?

Gameplay / Question about Battle Models
« on: 2019-05-11 07:43:37 »
Hi all!

A bit of a weird question, I tried it myself but it crashed on startup pretty much. I'm wanting to know if it's possible to change Clouds battle model to the Dragon, Nibel Dragon/Glacier Dragon or the Dark Dragon. I tried myself by simply changing all of the RT** files to that of the Dragon files, this however crashes the game.

Just wondering if it's possible and if it is, could someone please steer me in the right directions?



I have MILD success, sometimes I get this far and it crashes, sometimes it doesn't even load the battle and crashes.

EDIT 2 :

A bit more success now, for some reason though there's bits and pieces missing from my dragon... And the wrong animation is playing when I cast flame thrower..

General Discussion / Limit breaks...
« on: 2016-12-18 10:06:09 »
I've  come up with an idea and have no idea how to actually go about making it.

Currently, Tifa is the only one that is capable of utilising all 7 of her limit breaks. What I want is to be able to make all limit breaks available as they become unlocked so I can choose based on what limit break I should use based on battle requirements, not what limit level i'm currently on.

What do you guys reckon? Possible? I sure as hell hope.

Hey folks,

It is I, Sapphire or... Warren, which is my real name! One of the creators of the Midgar 3D Model. I am really really REALLY, wanting to help some more, and it never occurred to me that the reason I keep losing steam is because I don't have any contact with you guys what so ever.

Please hear my call and add me to Skype, if you do not have Skype, get it!!

Skype username  : kingwarren2

I have SpooX and that's it, and he's never active enough to continuously have updates pumping out between each other :evil:

Thanks all,
Look forward to chatting with the rest of the team.

Completely Unrelated / Would you be willing to donate?
« on: 2014-08-06 00:56:03 »
I can't stand to see a stray animal, and a friend of mine has recently picked up a stray cat with intent to keep, he needs help though!

Thank you!

Team Avalanche / Midgar Revival
« on: 2014-07-25 04:59:54 »
So.... I accidently deleted my old model but I believe it was for the best. I've learnt a lot since I first started that and it needed to be redone anyway. Spoox randomly appeared on Skype the other day, I admired the work he posted on here and decided to once again remake it again. If I can get walkmeshes I will certainly work on some backgrounds.

Note to Moderators:
Please delete my old Midgar Remake thread.

Hi guys, i've been recently modifying my FF7 scene.bin and kernel.bin etc etc, i've switched materia keepers battle background to swirling heavens(safer sephiroth battle) and switched the animation id of the enemy skill "Laser" to that of the Supernova ID, I went onto test my modifications and to my surprise, the game broke.

Now if I do this on the actual Safer Sephiroth battle, it works. Have I screwed up somewhere along the way?

For some strange reason it's working now.

Edit :

HeartlessAngel continues to be-devil me:
Animation ID -> DE -> F0 -> A8 -> 7E -> 90 All fail to work, some are different animations and some crash the game, even with the swirling heavens background these animations fail :(

Edit 2 :

AnimationID 07 seems to work for heartlessangel but only on a group of enemies does it look like Bizarro&Safer's heartlessangel, 07 is the Life AnimationID which is Red and explodes when cast on all allies/opponents. However HeartlessAngel is Purple and explodes reguardless of Single/All, have I missed an animationid?

After reading around after failed attempts of being able to use it... Am I right in coming to the conclusion that Supernova is 'broken' in a way that only Safer Sephiroth can use it?

It seems each time I try to use it, my game crashes.

Team Avalanche / Uhhh, long time :P.
« on: 2011-04-12 01:07:13 »
Hello folks, I have been pretty inactive lately. I won't leave you guys like that again <3.

Anyways after I lost my previous midgar model due to a hard-drive malfunction I decided to remake midgar once again.

I have been mainly focusing on the Mako Reactors since they are my biggest enemy in the model :(.

The reactor entrance I have since fixed up and made longer in all 3 directions (I will post the new render when I'm home)

Flanking tower

Anyway, I'm back 100% now.
Any of the other modelers/texturers/staff of this mod please feel free to add me on msn.

[email protected]

Team Avalanche / Midgar Remake
« on: 2010-06-30 08:56:01 »
If theres an appropriate section can a mod please move this  ::)

But as a semi-active modeler for timu i've been on this for a while so ill post an update i guess

P.S: timu sorry for inactivity, my job and timezone is awkward for you >.<

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