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Messages - gledson999

Pages: [1] 2 3
1
I'm not quite sure I understand your question- like how does the PSX hardware reads the TIM? Or the exact size of the source rectangle from TIM?
My question is how tim file is loaded, i made some test and found the script called menututo.ovl, this file load tim and other stuff on information term, but i not sure how this ovl work, i not found any reverse information on wiki for this *.ovl file.

I pretend add some features in my current mod

http://forums.qhimm.com/index.php?topic=19137.0

2
Anyone know how the tim image is loaded in the tutorial menu in Final Fantasy VIII

The only information that i have:
mngrp.bin contain the mag10.tim at offset 0x169800, this is a (Triple Triad tutorial image)


The mag10.tim load for this screen page


Anyone know how this tim is loaded?

3
Lots of good stuff here.
Question: why refinement in a magical lamp?

Magical Lamp, Girl Next Door, Solomon's Ring is item from PocketStation too, so nothing has been changed but added

4
Introduction

Hello, my name is Gledson999 and in my spare time I like to translate some games and do some Improvement hacks, this game is one of my favorites, when I was young I played this game a lot, but still some things frustrated me because I discovered a lot of unused things also I didn't have a PocketStation, so I decided to make a Improvement hack.

Features
  • Get Mog's Amulet and Enable MiniMog for MiniMog command after get Chocobo Card in Chocobo Forest from Esthar Region (No PocketStation needed ;D)
  • Chocobo learn Chocobocle after get Chocobo Card in Chocobo Forest from Esthar Region
  • You can get 1 Gisahl Green and 10 Friendship in Chocobo Forest from Esthar Region
  • MiniMog and Ribbon Term from tutorial unlocked after get Chocobo Card.
  • Unused Succession of Sorceress Power Term unlocked after talk with Edea and Cid in begining of disk 3
  • Unused Trabia Shop unlocked in Trabia Garden (talk with lazy bum on the ground)
  • Selphie can cast the unused Limits Percent and Catastrophe now
  • Forbid Mag-RF now has 1 more entry (Total 6 + 1 = 7 Entries)
  • Tool-RF now has 5 more entries (Total 32 + 5 = 37 Entries)
  • GFAbl Med-RF has 2 more entries (Total 42 + 2 = 44 Entries)
  • Newest Entries added in Ability Term from Information
  • Removed censorship of green blood on wall in Armory of Ultimecia Castle
  • Removed censorship of Gerogero's appearance (Fake President)

Tools Used
  • Deling Field editor by myst6re
  • Doomtrain kernel.bin editor by Alexfilth, JWP and Maki
Special Thanks
  • Albeoris for restore FF8 Wiki page
  • Sebanisu for some useful links
  • myst6re for Deling Editor
  • Alexfilth, JWP and Maki for DoomTrain
Download
Links
1 - Get Mog's Amulet and Enable MiniMog for MiniMog command after get Chocobo Card in Chocobo Forest from Esthar Region (No PocketStation needed ;D)
Spoiler: show


2 - Chocobo learn Chocobocle after get Chocobo Card in Chocobo Forest from Esthar Region
Spoiler: show


3 - You can get 1 Gisahl Green and 10 Friendship in Chocobo Forest from Esthar Region
Spoiler: show


4 - MiniMog and Ribbon Term from tutorial unlocked after get Chocobo Card.
Spoiler: show


5 - Unused Succession of Sorceress Power Term unlocked after talk with Edea and Cid in begining of disk 3
Spoiler: show


6 - Unused Trabia Shop unlocked in Trabia Garden (talk with lazy bum on the ground)
Spoiler: show


7 - Selphie can cast the unused Limits Percent and Catastrophe now
Spoiler: show


8 - Forbid Mag-RF now has 1 more entry (Total 6 + 1 = 7 Entries)
Spoiler: show
1 Shaman Stone refines into 10 Apocalypses.


9 - Tool-RF now has 5 more entries (Total 32 + 5 = 37 Entries)
Spoiler: show
10 Three Stars refines into 1 Magical Lamp.
10 Hero-Trial refines into 1 Solomon's Ring.
10 Holy War-Trial refines into 1 Girl Next Door.
10 Pet Nametag refines into 1 Chocobo's Tag.
100 Pet House refines into 1 Pet Nametag.



10 - GFAbl Med-RF has 2 more entries (Total 42 + 2 = 44 Entries)
Spoiler: show
1 Rosetta Stone refines into 1 Mog's Amulet.
1 Mog's Amulet refines into 1 Ribbon.



11 - Newest Entries added in Ability Term from Information
Spoiler: show


12 - Removed censorship of green blood on wall in Armory of Ultimecia Castle
Spoiler: show

                       Before                       

                         After                       


13 - Removed censorship of Gerogero's appearance (Fake President)
Spoiler: show

                       Before                       

                         After                       

5
The GF ABL Med-RF has 42 entries, my goal is try add 2 more entries do make a ribbon and mog's Amulet in my mod.

6
Hi everyone, it's possible add more refine item into GF ABL RF? I know that m00*.bin and m00*.msg its a file, but how i do to add more refine item?

7
init.out I think is like the new game state.

I'm unsure I'm still scratching the surface. I wrote a function to search the archive files for strings or byte array to help find some stuff. Though it's slow. My first search resulted in a tim file. Which is a texture so that isn't it.

Maybe it's in the EXE somewhere. Like how the card game is in there.

Interesting, about the EXE I can't confirm because I don't know about MIPS

8
I know where the strings are. https://drive.google.com/drive/folders/1iW_QjSCH643KxNXtMJ3yKDY7Q3CSbLtS?usp=sharing
There is also values for it in the save files. You might be able to edit a save to enable it in game. https://github.com/myst6re/hyne/blob/master/SaveData.h line#378
Doomtrain wiki has some info about them in the kernel.bin under https://github.com/alexfilth/doomtrain/wiki/Non-junctionable-GF-attacks.

Thanks buddy. Another question.

I was editing the save using Hyne save editor and discovered that file inside the save are init.out and are identically, so I can make a mod, but the chocobo World section is another file after init.out from save file.

Init.out inside save file


And Here is located the World map and Chocobo World and this are another file, so what file is this? I analyzed scene.out and kernel.bin but without success.

9
I'll move data to your post.


Thanks, it will be helpfull buddy.

about mngrp.bin at offset 0x1BD808 this text are buggy when I using this tool Translator Tool - MnGrpEditor (v1.6) from http://forums.qhimm.com/index.php?topic=15967.0

What another way to edit this?

Note: This text are from Information tutorial

10
Someone or something rolled back the wiki to february 2019. So everything I edited or changed is gone.

You can see the code on https://github.com/MaKiPL/OpenVIII

Maybe if I get motivated to redo everything I'll put it on a wiki on github where I have control over it.

All the work is gone? It's sad to know that.

I was trying to discover how to enable minimog and ChocoBuckle in FF8 but withowt success, do you know any method or opcode that do this?

I made a thread here about my project
http://forums.qhimm.com/index.php?topic=18873.msg264217#msg264217

11
http://wiki.ffrtt.ru/index.php/FF8/Menu_mngrp_bin added a bunch of info that I found on this file to the wiki. Still a lot of holes. Where I'm not sure anyone had discovered what is there.

I named the strings I'm having trouble reading "Complex Strings" mostly because the distance between the entries is 0-3 bytes so when I jump to the next offset i might be inside a string instead of the 6 bytes in front of the next entry.

I think the offsets might be in another section but I haven't figured it out yet.

I might take a break from this and integrate the ones I can read as it'll cover most of what I need to do.

I probably also should update the wiki with what is in the string data instead of just putting "strings here". Not that big of a deal. :P

The link about mngrphd.bin, mngrp.bin, tkmnmes files, and mngrp complex string was removed from wiki yesterday, can anyone update?

The following link off are:

http://wiki.ffrtt.ru/index.php/FF8/Menu_tkmnmes
http://wiki.ffrtt.ru/index.php/FF8/Menu_mngrphd_bin
http://wiki.ffrtt.ru/index.php/FF8/Menu_mngrp_bin
http://wiki.ffrtt.ru/index.php/FF8/Menu_mngrp_complex_strings

12
I'm modding Final fanyasy VIII on PSX/PC/Steam version adding missing unused Term in the game like "Succession of sorceress power" and Minimog and Ribbon Term (Only acquired with PocketStation)

So I want how to enable MiniMog to item Mog's Amulet and change Chocobo Fire to ChocoBuckle from item.

I used the Opcode "MENUTIPS" to enable Succession of sorceress power" and Minimog and Ribbon

What Opcode to activate flag to enable MiniMog and Change Chocobo Tech?

Done:

  • Term Succession of sorceress power added to Tutorial
  • Term MiniMog added to Tutorial
  • Term Ribbon added to Tutorial

To Do:

  • ChocoBoy sell FriendShip (Moomba summon item) only in Esthar Chocobo Forest
  • ChocoBuckle tech for Chocobo
  • Enable MiniMog
[/list]

13
FF8 Tools / Re: [PSX/PC] DelingScript
« on: 2019-05-12 20:39:03 »
@Shard can you upload again? The link is off

14
@Tirlititi It's possible expand this box from menu?
I'm translating and i want to expand this box in horizontal to fit the rest of text.


15
Nice work, You pretend put psx compatibility?

16
The latest tool crash on Environment

Prima vista, when you click on Received 0 gil, sure is the dark..., etc

17
Could be possible add Boost, Enc none and max magic stone features from PS4 release to PSX?

18
FF8 have some unused information in "Information" section too, called "Succession of sorceress power", which says: When a sorceress is about to die, she gives her power to the next person who 'inherits' her sorceress powers. According to Odine's research, the power tends to weaken with each succession.

Another unused stuff is a shop called "Trabia Shop" on shop menu

It's possible activate this stuff?

19
It's possible extract text from ppf files?

I want extract to fix something from that PPF?, because the translation was finished in 2006.

link: http://romhackers.org/modules/PDdownloads/singlefile.php?cid=25&lid=258

20
FF8 Tools / Re: [FF8PC/PSX] Field editor - Deling (0.9b)
« on: 2016-04-30 12:21:36 »
Congratulation Myst6re for you tool, maybe in future this can write PSX disc like a Makou Reactor?

21
Congratulation for this excellent tool, Tirlititi, one question:

Is possible enable beatrix in the group, without replace or swap any character?

22
Oh thanks Tirlititi, you're the best ;)

23
I'm on a project with a translation with friends to portuguese, and was separated by cities using the "Extract Script Dialog" option being that is already 80% completed, and my question is "Do you have plans to implement the Import Script Dialog option?"


Note: you tool is very precious, congratulation

24
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.1.0.0)
« on: 2015-08-08 16:08:59 »
Quote
The actual base model isn't determined like this (or well it is upon creation / adding more attributes in-game but it doesn't repeatedly fetch its model like this; once the weapon is created this data is stored along with it and can be changed).

so, each weapon model has the appearance for each name, like

Caladboung = has configured to create model id 0x07 inside the weapon model (data, vertex, meshes)? this is it?

25
Misc. Tools / Re: [FFX] Skill editor - Ronso (v0.1.0.0)
« on: 2015-08-07 00:14:55 »
congratulation for this nice tool, could you add weapon effect, ID, model and attributes too ;)

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