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Messages - Tsunamix

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1
Did I read this right?

"If someone don't want to be insulted then it must avoid to be infuriating like that idiot was"

It's okay to insult "idiots"? You realise that's an opinion you are having right?
It's not something you sign up for, there isn't a tick box that says:

  • Are you an Idiot? (If yes, people are allowed to insult you)


You seem to have missed what the recent issue was. I'll put it in Lamens terms for ya.
1. Mods didn't punish people who were breaking rules.
2.... There is no number 2... That's It.

And now, they are punishing you for breaking the rules.
Might wanna rename this thread.
If anyone starts to think your an idiot that means they're allowed to insult you.
True story, I heard it on the internet once.

2
That's the way we did ours, it's worked well so far anyway. Worth a shot.

3
Announcements and site development / Re: An apology
« on: 2020-06-17 05:43:19 »
Guys... it looks like it's time to bring out proof. I know It's all things that happened behind closed doors and it's impolite to share information like that. Especially without permission. But it's getting to the point where it needs to be seen.

If you can get in touch with DLPB please do, and ask him if it's okay to show DM's between you.
Or moderator logs or chats surrounding him specifically and events he has been involved in.
I don't know DLPB, and I won't pretend to. But from what I have seen from him, I'm under the impression he is a man of evidence and fact. I'd like to think this idea would be something he would actually ask for himself. Show proof to back your point so everyone here can know all the details rather than them only having a piece of it.

Dan, if you are reading this, feel free to message me about this topic, permission for release of any of this data, and any of the events we have been through together over on Discord. I am Tsunamix#4195. I promise you I will not argue, and will be entirely Civil. I will do my best to make it time well spent. What we fell out over was peanuts in comparison the bigger picture at hand. We can even never speak again afterwards.

Everyone here that is standing for DLBP, is standing based on everything they themselves have seen and know. And good on all of you. It's always great to see people stand up for their belief and defend someone. No matter what the reason or who it is.

The people in this thread are totally innocent and have done nothing wrong but share what they have witnessed personally. They are all asking for the same thing. The proof. Correct me if I am wrong guys.
You believe the ban was harsh, the way he was treated was harsh. You wish to defend this.

And naturally mods, you will disagree with them.
But the grounds you disagree with them on, they can't see, or even know about.
They can't be expected to understand your side if it's invisible to them.
You have nothing to lose right? Providing Dan agrees. It's on you if you decide to do it anyway for the sake of everyones knowledge in this topic.

Once that is done, only 2 things can happen. People change their mind, or nothing changes and exactly what is happening right now continues to happen. There is no downside right?
and if possible, do it in order, with date stamps. Even if it goes:

Public, Public, Private, Puclic, Private, Private.
Take them down the roadmap of events in order up the ban. That should help you show everyone how and why you came to your decision. I get that may take a few days but it's worth it.

4
Announcements and site development / Re: An apology
« on: 2020-06-16 15:49:52 »
So now all is said and done, what shall we do?
We've complained about a community divide for so long and never really sat and spoke about how to fix it.

Modders in this thread, we need to bring some buzz back up, something to be excited about.
What are you working on right now? Can we help in any way?

I think it's about time we all make something cool together. Something where the Author being listed as "Qhimm modding community" sums up the credits perfectly because we all did it.

And if that can't be done, then lets give the users something else. Snippets of progress we've made?
New projects we've started? What are we doing behind the scenes.

5
Announcements and site development / Re: An apology
« on: 2020-06-16 00:51:51 »
I would like to clarify from me specifically, anything I say in this thread is not argumentative or for ill purpose to defend myself or bash on DLPB. Even if I disagree hard with someone here. I am totally okay with agreeing to disagree, shaking hands and moving forward. This is a conversation.
I hope the others agree to this logic.

If DLPB had been muted or received punishment for every "Offence" he had made on this forum so far.
His strike count would have had him banned anyway. So no, largely I would not have left because he wouldn't have been here today either.

However, there is a different scenario here.
Lets assume that DLPB only became this way because he was never told he was doing anything wrong.
Now, that wouldn't be his fault. It would to a degree but still.
You can say the same with parenting for the most part.

If you haven't been told your doing wrong, you can't be expected to learn.
Which would be the mods fault.

So using that exact same logic as my previous reason. I'll happily contradict myself here.
If he had been muted every time he messed up. He may have learned that what he was he was doing was wrong, and not do it anymore. Thus stopping me from leaving.

It's a hard question to answer really. I can't speak for the others who were way more involved than I was.
I didn't poke or prod him ever, never started a fight on his threads, my threads, or make new threads.
My decision was based 90% on that 1 event with Covid.


EDIT:

I would also like to believe that each of our status' in the community did not weigh in on the final decision. Obviously I don't know the answer to this but...
If enough new members joined and got harassed by him and complained.
Only to be told by the mods "Don't care, you're a nobody" I'd have left lol.

It's the same logic for me. I don't want to work in an environment where:
 - A single person can be protected. Making them more important than others.
 - Being harassed repeatedly with no consequence. From anyone.

I'm not gonna say I can't deal with these things. Of course I can, I'm 27.
But if I wanted that shit I'd go to Reddit or something.
Forum rules are there for a reason. They aren't just a scare tactic in the hopes you just do them.
You need to be shown that they're real and must be abided by.
Otherwise what's the point?

6
Announcements and site development / Re: An apology
« on: 2020-06-16 00:30:58 »
He did work with people from time to time. I agree. My dislike for him will not cloud my eyes.
He has helped me out in the past, as he has many of people.
I know that. I use his Reunion script. Which he even now is still happy to allow me to do.
Because he's able to put a good creation over personal vendettas.
That's fantastic, not many can do that. I appreciate that.

But the amount of good you do should never mask the bad. And vice versa.
If you do something shitty, pay for it. It doesn't matter if you helped an old lady cross the street this morning. When you steal from the local shop your still in the wrong.

Newcomers joining this site could very easily be put off by seeing people hating each other.
Think about the forum, not the individuals. We are all here together, as a community.

7
Announcements and site development / Re: An apology
« on: 2020-06-16 00:19:51 »
We are all adults. And hence forth the action we decided to take was to walk away peacefully.
We did not cause a fight or an uproar, we didn't go down in flames and be banned in a blaze of glory upon leaving.
 
Hell we didn't even come back to defend ourselves against him trying his very hardest to provoke us after we already left. He tried to start a new fight after we already moved on.

Ignoring someone becomes difficult when they try their hardest to lure you into a fight.
Release their mod with files slandering you. Create threads dedicated to ruining your reputation.

Walking away peacefully without a fight was the most adult thing we could do.
For the sake of the forum and it's users who had to witness everything.
It is on us as mod creators to make this place into a forum people want to be.

Imagine Davey who signed up 3 days ago and see's an uproar like this?
They might lose all interest and say "fern that, I'm out."
They need to see modders working together, getting along and respecting each other.

If that cannot be achieved, then walk away.

I shouldn't have to change in order to get along with someone.
They either should follow the rules or just not do it to begin with.

8
Announcements and site development / Re: An apology
« on: 2020-06-16 00:04:45 »
Thank you guys for taking the step you took today.

I truly do understand how hard it probably was to do. It's never a decision you want to make.
I felt similar when I clicked the "Post" button on my Goodbye thread. It was weird...

I left on my own terms and for my own reasons.
Very different reasons from the other members who followed suit in fact.

I was personally attacked for no reason other than the fact i tried to help DLPB when I thought he was asking for it. In a time of panic when everyone was concerned. Even me. Upon receiving my help he laughed in my face.

Me and him have no other qualms. Work related or other. For the most it was that.
That was the day I swore I'd leave if change did not happen.
Anything after that was me sticking around to see happened I guess.

However, I thank you all for hearing my voice. I understand a moderators job sucks.
But remember this. We as modders create things here. If it was paid this would literally be called work.
And this place is our work environment. Our online office we come to, to share it, get feedback, and whatever else.

If the environment sucks, people won't want to come to work.


EDIT:
I should mention too. DLPB being banned is only half of what I needed to see in order to believe in this forum again. I wasn't just gone because I didn't like him.

The second half was the moderators realising that it's their job to look after this place.
A playground with no teachers will destroy itself. Whats worse is when the bully of the playground is the headmasters son. So he gets away with everything.

Now I know that these things sound like they were guaranteed to come hand in hand upon fixing them but they weren't. This very thread is the evidence that the second half wanted to see.
They could have just banned him and a new DLPB comes along. But change has been made.
Therefor, I am back.

9
FF7Voice / Re: [FF7 PC] Project Echo-S [WIP]
« on: 2020-06-14 17:10:06 »
A new Beta version will be up soon hopefully. At this point in time any progress updates of mods I am involved in will be made on our own forum as opposed to this one.

Downloads links will still appear here as they come but discussion for the most part will be over there from now on.

Feel free to join us: https://forum.tsunamods.com/

It'll act just like Qhimm does but it's our own space for the Tsunamods team.

10
Ahhh, haha. Fair enough

11
Hey Sonic, for me personally I'm on the outside of the technical aspect of it.
But at this point in time we don't have even a guess just yet.
In the coming weeks we'll have a better idea. Right now with this being 3 separate projects merging into 1 we have to be sure all 3 are completed and stable before we can safely say it's done.

May I ask why Kotecome? With it still being brand new opinions are very welcomed and in fact wanted.

12
This will happen for every Summon yes. And yes QuantumPencil is currently the only one working on it.

13
Probably will at some point. As of right now though none of the manager truly exists so I'd say we'll wait.

14
Update to the controllable summons already :D
https://www.youtube.com/watch?v=tpBbCvpqwQ8

15
Ohhh I haven't considered that. That'd be HUGE!
All the questions are gonna be about Sister-Ray now aren't they haha.

I warn everyone in advance, any Sister-ray related questions are much better off being answered by QuantumPencil. That's not my area of expertise and I'll probably butcher it.

Sorry I'm no help there haha

16
Mod Authors will be able to make their own compatibility options, and users could even do it themselves if they know how and have the time.

At this point in time I can't really give a solid straight answer. With Sister-ray coming it could change the way a lot of things work.

However, I can for sure say that if worst comes to worst, it'll be no different than the way that 7H does it.
So there's concern on a downgrade regardless. It can only get better.

I'll reiterate the paywall thing a little.I know you said you didn't wanna discuss but just so others so can see it too. I'll go a little deeper into explaining it.

Mod authors will be capable of using the Whitelist to give certain user ID's access to mods that otherwise would be hidden. Legally, I don't think a mod can be behind a paywall. However, it gives them the chance to earn some money while getting Beta testers. That's the main focus.
Then once it comes out of Beta it's safe to say they will come out of whitelist too.

Many authors may use this feature and not charge for it.
Its just a nice way to get testers without the extra hassle.
Or if they're testing it themselves before publishing it the add the whitelist tag just so nobody but them can see it.

17
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-05-03 22:59:06 »
Seems to be a change inside 7th Heaven 2.0 I'll need to update it all at some point.
Sorry about that

18
Yeah maybe worth doing haha. Or you're totally free to use this one.
I know it's, it's own thing but never the less. It's nice to offer.

19



The Tsunamods Community is extremely excited to announce that we are starting work on a brand new Mod Manager!
It is still in the development phase and could take some time to be completed.
However we have a good idea of how it'll work and what it will bring to you.
Which I will explain below.

So lets start with driver running the whole thing.


Introducing the new FFNx Driver!

The new manager will be ran using the new FFNx Driver created by TrueOdin
This driver allows the game to run using 4 different render engines.
Of which you can choose from.
  • Vulkan
  • OpenGL
  • DirectX11
  • DirectX12

FFNx also allows the use of the DDS texture format.
Which is the standard texture type for many triple-A titles!
PNG is also kept as a stable backup.
Using DDS mods will reduce the stress on your GPU freeing it up to work on the other mods that may need it.
Which in turn will reduce the chances of receiving a Texture Memory crash!

FFNx also centers your game along the Vertical axis so you won't have that annoying thick black bar at the bottom anymore.
The game will sit in the center of the screen!

As well as this FFNx comes with the following features:
  • Full screen battles.
  • Natural Menu Cursor alignments.
  • Multiple new Video Codecs such as WEBM and H.265.
  • Multiple new Audio Codecs.
  • Compatible with Final Fantasy 8.
  • Mod debugging using RenderDoc.


Built in backend option for the new Sister-Ray!

Sister-Ray extends the Final Fantasy 7 engine itself allowing us to take full control over the game.
Created by QuantumPencil this system allows many mods that were once impossible a piece of cake!

For example:
  • New commands
  • New attacks
  • New animations
  • Playable summons
  • In battle PHS

You name it. It can probably be done.
The original boundaries that FF7 once gave us have been broken opening us up to a whole new world of mod creation.

Wanna see it in action? All we ask is that you remember that these all still WIP and at this point is simply a proof of concept:

Playable Ifrit:
https://www.youtube.com/watch?v=tpBbCvpqwQ8

Punisher Stance + Counter Attack:
https://www.youtube.com/watch?v=xA9JuVCtmRE

Battle PHS:
https://www.youtube.com/watch?v=SE8tXUWI1W0&



The Mod Manager (Has no name yet)

Now on to the mod manager itself. First of all,
The manager is still in the development stage, so everything I list here has a small chance of not appearing in the final product.

We are confident that these things can and will happen after much discussion but just keep in mind that we aren't promising these things.
Our aim with this is to make it as multi-use as we can. Whilst keeping it as easy and simple to use as possible.
So, what will it be able to do?


Modding FF7, 8 AND 9!

First we're aiming to allow it to mod Final Fantasy 7, 8 AND 9! All in 1 program!
Using the FFNx driver to support both FF7 and 8 simultaneously.
You'll be able to swap the game you wish to play at any time.
It'll even keep separate saves of your personal mod setup for each game.


No more Catalog!

You know that list you click on to download the mods from in 7th Heaven?
Won't be needing that anymore.
You'll still have a nice list to choose from, however let me tell you why ours will be different.
The way the Catalog works is that specific people have access to its files, and for you to get a new mod to show up, you have to wait on them to add it.
This could be annoying for both types of people. Check it out:

The owners of the Catalog:

They have to keep in touch with every mod creator and manually set up their mods so you guys can use them.
I imagine this can be pretty annoying. Especially if the mods get updated constantly. They have to deal with that too.

The users:
While you may not always know if a new mod is out there. There pretty much always is.
And for you to be able to use it you have to either wait on them to add it to the Catalog.
Or, you have to learn how to add it yourself.


So we're gonna remove this entirely by adding a fully community driven mod Library!
A place where someone like me, a mod creator, can just go, upload my mod, and boom.
You all have instant access to it!
And for the users, you'll be able to play mods the second the creator thinks it's ready to upload!
No longer will we have to rely on other people and place stress on them to keep us up to date.
This community page will be accessible from your web browser, or the mod manager itself.
It's just the same as using the Catalog, with less hassle.
And everyone can use it too!

Have you got a mod you wanna put out?
You can! Just click upload, and.... done! Everyone will have access to it.
You can even use the new Whitelist feature. Which allows for easy Beta testing.
I'll explain.


The Whitelist Feature

Inside the new Mod manager you'll be able to "Sign-Up" and make a profile.
Connecting you to the database.
You'll then have your very own ID number. What this'll do is if a mod goes into Beta,
the creator will simply just add your ID to their whitelist and boom!
The mod they made will suddenly appear on your list. Your officially a Beta tester!
You can even talk to each other and leave comments about the mod via the manager.

Need another reason this is cool, how about this. Mod creators, you listening?
Mod creators need to earn money too right?
For some of them, it helps pay their bills. Which is simply awesome!
Well if everyone had access to everything all of the time then... how would they make money anymore?

The Whitelist!
If people wanted, they could only allow Patrons for example to see their mods.
Or donators via Paypal. Whatever it may be. This system has you covered.
All you need is their ID number and you're set.
Best of all, they can't share them either.
Only you, as the mod author, can add ID's to the whitelist.
We could even have the mods show up but listed as "Whitelist only" to help entice people to want it more.
Entirely up to you mod creators. It's your choice.


Mod storage + download speed

So by now you might be wondering where mods will be located?
If everyone can just click upload then where do they go?
Well we have 2 options for you. When you click the upload button you'll be presented with them.

"Upload to public shared server"
Paid for by us. This will also come with options for you guys as mod users or creators to assist us with. They will host them as best we can. The server we have for this is charged based on download usage and not overall content. So if the server really starts to kick off then it could become difficult.
However we have option 2 below.

"Upload via external link"
This will allow you to upload your mod anywhere you like.
Just give it your download link and it'll add it to the list giving everyone access to it.
You'll be able to update it, remove it, whatever you like super easy.

By having these 2 options you'll run into bandwidth limits far, far less.
Because the mods are spread out.
Not only that but the speed of downloads should increase too!


Knowing what mods to download
So another thing we've considered is that, if everyone can upload mods whenever they like.
Then how do we know if:
A. They're safe?   B. They work?

A
The manager will be capable of scanning every file that comes through it for you.
And as a double layer of security, the public shared server also has one too.
Combined with your own systems Anti-Virus they wouldn't have a chance.

B
We have a special system coming for that.
As much as we want access to mods to be super easy for everyone,
it of course comes with the downside of mods that don't work, or are simply just buggy.
Well when you use a mod for enough time, which will be given by the author.
You'll be prompted with a message.
This message will ask you if the mod has been working as intended.
So as a community you'll be able to help them out by giving your answer.
If a mod gets enough "Yes" votes then the mod will become "Verified" and gain a little icon informing
you guys that the mod is working.
We, the Tsunamods team are also capable of just assigning a mod as Verified too to help this process.

So what about trolls? Valid question.

For the most part we hope that you guys, the players, will respect the mod authors that provide you the entertainment you use and give faithful votes.
If you select "No" then you'll be asked why. Which must contain an answer.
These answers will be logged into our system and sent to both the mod author, and us.
Allowing us all to check if in fact they are correct.
The mod Author may also provide us at Tsunamods, evidence of the vote being incorrect and we'll be able to remove it. Thus eliminating the problem!


Native Steam compatibility!

Do you ever wish you could still get Steam achievements?
I know a lot of people do.
Well that'll be possible too! The manager will not require a Game Converter, Fake ISO's, nothing.
Not even built into it. It just isn't needed at all.
Meaning you can still get up that playtime and earn those achievements.
This'll work for all versions too! As long as they are PC versions.


Full Controller support!

How many of you wish your controller would just work?
And if it's not that then, what about your D-pad?
I can safely assume that if I asked you to reply to this post with an image of a controller if this applied to you. There would be a few of them....
Well this is in there too! Plug and play, easy as that. No more external programs.
No more messing around, just easy street, straight forward. Play the game.


Will 7th Heaven mods work?

Simply put, yes! They will!
You'll be able to use this manager and still have all of the great mods provided by 7th heaven.
I cannot however promise this the other way around.
At this point in time the only thing I can even guess, is that you would be able to unpack mods from this manager and perhaps recreate them inside 7th Heaven.
It is still very early days yet so do not take this as my final word on the subject.


Fully customizable UI

Everyone likes to be able to change up the way their program looks.
And we're no different, so you'll be able to do that too.
I can't go into too much detail about this yet as the design isn't final right now.
But you get the idea.



For now, that's all I'm gonna share.
It's still early days and I don't wanna give away everything just yet.

Again I ask you to please remember that these features may not appear in the final product.
This only applies to the Mod Manager section. Sister-Ray and FFNx you can safely expect that everything listed above will be there.
And in fact already works.

We are confident that these features will come through but on the off-chance they don't,
we don't wanna promise anything yet.

If you'd like to keep the closest possible eye on the development of this please consider joining our
Tsunamods Discord Server

Over there we create and share mods, help each other with bugs, share tutorials or just have a laugh.
If you do decide to come by though please be sure to check out the rules chat.
The server is far bigger than it first appears, you just can't see it until you interact with the last message posted there.

I'll keep you updated here as bigger stages of progress is made.
Thanks everyone and hope you all have a great lockdown!

20
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-08 09:43:18 »
I think rootmap was the scene where Cloud and Jessie look at the monitor

21
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-04-08 09:42:33 »
Sounds good to me yeah. Thanks

22
Releases / Re: [FF7 PC] [Tsunamods] Arranged Soundtrack
« on: 2020-04-03 01:48:55 »
Fixed...again...
Thanks lol. Enjoy

23
Did they fix the start of battle crash I wonder.. hmmm. Probably not to be fair.
Keep it up though. I can't wait for this.

24
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-04-01 19:51:15 »
Amazing work dude. From what I remember you'll have a handful of images to do for these scenes.
Door Open, Door Closed, Hanging handles positions 1,2 and 3. Lights that fly past the windows.
There's a whole bunch. And for every screen too.

25
Team Avalanche / Re: Faulked's backgrounds
« on: 2020-03-24 19:07:29 »
Dude

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