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Messages - shikulja

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Hi, this would allow to use the mod with the non steam pc version of the game?
Yes, to use this mod, with the PC version of 2000.
Via Aali's Custom Driver you can add this mod

I made a .bat script, to transfer new versions of Seed Reborn for
old version of FF8 (compatible with Aali's Driver)
Several palettes could not move from iconfl 0-1-2-3 because I do not know which numbers these colors have.
If anyone is interested, you can finalize.
I hope Mcindus and the others, you can write a document how to correctly redraw the texture, I manually redraw the 2.x version when often began to update, I just abandoned ..
For example, how to align, how to quickly make all palettes, and what font parameters of text, shadows and colors, so as not to select manually

Tirlititi, I added code to configuration, "RussianPirateRGR" appeared at Alphabet. I chose it. But bin file doesn't open as FF9 bin file. Could you check it yourself?

I have a question, if I will edit Spell animation, would it affect to enemies spell animations too or just foe parties spell animation?
Сконвертируй .bin в .iso например UltraISO. Поидее я так делал. ну или образ тем же UltraISO открой, и достать от туда FF9.img и уже его открывать в программе.
Кудос, хоть была плохая реализация, но зато переведено более живо. Я думал от туда шрифт от RGR вставить и текст переконвертировать под RGR формат таблицы, Но если заниматься, то в шрифте от RGR я тогда парочку косяков с тенью находил, и хотя бы упорядочить их.
Самая большая проблема пока что это импорт\экспорт  надеюсь Tirlititi все таки сделает.
хотя по мне самая важная вещь это увеличить количество букв под текст в PSX образе, к тому же я думаю версия steam далеко не всем понравиться. (мне например не понравились  upscaled  задники, еще со звуком не известно что будет)

Hello Tirlititi, whether added to the import \ export text scripts. for a long time waiting for this function. and it is so still and no.

not. I wanted to say. to be able to write more text. i.e. disable limit

const char *FF7Text::caract[256] =
add functon in program editing (or .ini)

and edit the width and position of letters.
Would also help user to compile a windows. readme in src no (

what about extented space for text? (progress)

FF7 Tools / Re: [FF7] Text editor - touphScript (v1.3.0)
« on: 2014-08-09 05:18:05 »
problems with russian tranalation
Fatal error: vector::_M_range_check
(in game field work normal. exporting makou reactor(field)> txt normal)

whether adding the ability to import \ export pc in psx?
it would make it easier to transfer translation

FF8 Tools / Re: [0.7b] Deling - a FF8 field editor
« on: 2014-07-16 22:53:22 »
add seed rebirth (tonberry) font aligiment (hd font)

I'm trying to translate the game.

When editing .Msd files in game text is not displayed correctly

I tried to replace the value with encoding cp1252 to cp1251 (To support Cyrillic) but the game says the error (0xc0000142), if the same edit FF3_Launcher.

Is there a way around this bug, or other options to translate the text in another language?

(sory for bad images)

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2014-05-21 07:45:47 »
need add\edit this menu (add characters from charmap like in image)

and add save/load gliph positions in manadge texture menu

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-12-17 03:29:29 »
(And last but not least )
It works! when I pick up all the letters and symbols I will send you.
yet in'm slightly shocked)) is what I dreamed)

RussianPirate Charmap  Kudos and RGR

in the game

Because of limitations - a lot of cuts (

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-12-17 02:01:00 »
WOW O_o  impressive!

you need to add
intro image with text
names of cities and continents
images from a card game tetra (images with text)
Images of the main menu - a new game, continue
image with text - game over

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-12-14 23:53:10 »

not working export for this simbols
/translating on russian/

Need tools to editing FF7-8(remake) Launcher
like edit strings.dat
adding additional pack language
and for ff8 - editing and upacking res.dat

need tools and any help

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-12-14 22:11:37 »
hi. how to import text block back in program?
and need export - enemies names, attacks, spells, help text, items ets
HELP=Attack with equipped weapon.
2. ...
3. ...
Bad Breath
Virus Tentacles

Very need. all text import\export
because the team is already preparing for the translation of the text and game. Forward only when it will be convenient to Use text

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-30 10:18:42 »
you can change the font to Arial. there is also Latin and Greek, and Cyrillic?

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-30 10:07:48 »
Working. but it still makes little sense ((

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-28 21:15:48 »
I can't reproduce the "overwrite save datas" bug. Does it happen even if you only edit a spell's power? Or is it related to text?
Did it re-scanned the file? The .hwf should be updated. If that's the problem, just delete the .hwf file and let the program redo one.

1. and text and spells
2. yes rescaned automatic
3. yes delete .hwf file  not help

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-28 18:31:07 »
it is >preferens>game alphabet>cyrilic   

1. font not normal  in box(1 image)
2. program is hang when i "overwrite binary file" (2 image)


FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-27 10:12:37 »
program need wxmsw294ud_richtext_gcc_cl.dll

give me program with the cyrillic alphabet  or on new version incluted cyrilic?

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-12 21:43:58 »
thanks for you think add russian font.
no translation Google even more difficult to explain. I will try to show

manually in hades workshop is harder to do than if it were the name of magic, etc in - text file. Because it could be done AutoCorrect letters to those that need - the entire text at once

FF9 Tools / Re: [FF-IX] Hades Workshop
« on: 2013-07-12 15:00:28 »
Copy / paste would frequently. because working with the text would have to be much. Golosary be monsters \ composite names
replace the letters under the Russian font not once. why such a small thing would be very difficult if you insert it all manually

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