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Messages - EQ2Alyza

Pages: [1] 2 3 ... 123
1
Very nice! It's subtle but enhances the game enormous.

Thank you. I'm glad you enjoy it :)

2
Modding the flevel is not exclusive to 7H. Modding it came way before 7H was created.

Just place the flevel.lgp in the direct\flevel folder and check your results ingame. Once you've created what you want, break it into chunks and make an IRO for it. Then give it one final test.

Similar to UpRisen's suggestion, can directly place an IRO structured folder into the mods\7th Heaven folder and launch 7H. It will appear in the menu to Activate, skipping the Import process from within 7H.

3
It should be without any _us or -us.

4
Are you setting it from the FF7Config that is launched within the game converter?

5
Everything looks so great in-game though, I'm really happy with it. The only other mod I'd want is the one that updates the swords on Cloud's back with the corresponding equipped one, idk how compatible that would be with R06 though or how to get it outside 7H.

That's Cloud Dynamic Weapons by Kaldarasha. You can find it in his CHAOS thread. I don't think it'll work with the system used in R06.

6
Lord, only one of the textures is activated. 0 indicates off, 1 indicates activated. They've already downloaded them all, so it's too late to suggest only choosing one.

7
Graphical Modding / Re: FF VII request: FF IX MENU STYLE
« on: 2019-11-25 03:12:35 »
There was in the old Menu Overhaul from R03 and earlier, but it's been discontinued and no longer worked on.

8
7thHeaven / Re: Can't get movies to play
« on: 2019-11-24 13:43:50 »
You installed from the original CDs to C:\FF7?

Your log file isn't complete. There should be more after the FF7Config. Did you not copy all of the FF7_GC.log?

9
Is the battle fields link supposed to be the 3.17 version?

10
Is it safe to enable other mods that modify the .exe like the Animations mod for example? As long as it's nothing Menu related? Thanks again for the awesome work. I finally got it working in game by itself and it looks fantastic.

It's safe to enable any mods that don't alter the same hex values as in this mod. Pretty much anything not related to the menu should be fine (TM).

11
Congrats on the release, Chrys! I am a little confused, though, because earlier in the thread, when I asked, you said a modified .exe (such as being changed by White Chocobo or TouphScript) can be used with this mod. But just a few posts up, you said it can't. So which is it? And I still think you might want to provide a non-7H version as well. Not everyone uses 7H, and forcing it to go through there alone cuts off those people who don't use it who might want to try out the mod. The choice should be up to the user to decide how they want to install it.

I'm sorry but your wants don't dictate our time and effort to spend. That is acting entitled to something you haven't put any work into yourself. If you want more out of it then open up the modding tools section and get crackin'. Modders are much more inclined to teach others how to mod then to simply bend to everyone's requests.

The reason there isn't a non 7H version is because it's not feasible right now. This is not something you can just request and we whip it up on the spot. If that were the case, then it would have already happened.

This will require only the FF7.exe. The days of using modified exes for certain mods are over.

12
1.0 is now released. Enjoy!

14
7H is not dead.

15
Set the x/y to 0 and report back.

16
7thHeaven / Re: Driver Config Wont work
« on: 2019-11-12 21:16:47 »
This happens when the game converter isn’t used.

17
Troubleshooting / Re: Converter won't stop patching
« on: 2019-11-12 21:14:40 »
The FAQ shows how to properly do a clean reinstall. You need to use the registry cleaner tools it lists.

http://forums.qhimm.com/index.php?topic=16538.0

18
Lower the internal resolution.

19
put all of the texture files of remako into the mods folder   

Did you put them into... \mods\Textures?

20
Every mod mentioned above will be updated in catalog 3.0. Just slowingly working on the preview files and server uploads at this point.

21
Try running the game converter again using the Overwite option.

22
Hmm, I can't get it to run unless I tick Compability Settings and use Win 7 or below.

But movies have no audio, and I have no sound effects, just music once the movies are done playing.
And the image is 16:9 and streched.

Any ideas?

Post a new topic in the Troubleshooting section since your startup issues are not actual issues with this mod itself.

23
The 7H means 7th Heaven, so you can only use that converter alongside 7th Heaven.

You may want to try the original beta converter: http://forums.qhimm.com/index.php?topic=14047.0

24
General discussion / Re: Mod Location Help!!!
« on: 2019-11-01 01:59:22 »
The mods are located in the Release section for each category. If you're finding stuff from a Google search, then there's a good chance it won't be released here since we don't allow ripped content.

25
7thHeaven / Re: Catalog isn't populating?
« on: 2019-11-01 01:55:23 »
That error code is reported many times in the 7th Heaven section and in the FAQ.

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