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Messages - kini

Pages: [1] 2 3 ... 6
1
I bought mine the day it came out and i can still download mine, I just followed the link in my email which downloaded the DL manager and running that downloads the rest of the game

mines ok for some reason. I bought mine in the UK if that makes any difference

2
Tools / Re: World Map to .Obj Converter (and back!)
« on: 2012-10-24 21:12:50 »
I'd love to be able to port the world map to am arena in UT99. that would be my dream mod

3
thanks this is pretty cool, it worked pretty easy for me but how do you edit who is in your party?

4
Other Mods / Re: Final Fantasy 7 PC Re release Trainer!!!
« on: 2012-10-17 20:44:11 »
is it possible to get to the deug room on the new version of ffvii? a teleport trailer would be fun to play with

5
would this work on the new PC version? im guessing the swapping discs might be a bit hard on the pc

6
Other Mods / Re: Final Fantasy 7 PC Re release Trainer!!!
« on: 2012-09-08 10:04:37 »
thanks for this, im looking forward to playing with it later on. The cloud save feature hasn't worked for two weeks for me, i don't know whats going on with square. Wish i'd just stuck with my old PC disks

7
Are you trolling? if not, you just press that button on your profile at http://finalfantasyviipc.com/en/profile/[[YOURNAME]] and all your characters in that party will get 9999hp,999mp and 50mil GIL

lol not trolling, I was really into this re release till yesterday and it wouldn't let me same. The cloud saving in a nice feature but i wish it was optional

8
crazy question, but how does the character boost work in the re release?   They don't even give you a pdf copy of the manual with this edition

9
right not i like the rerelease over the old version just for the fact i dont need to patch it to pass the loading screen and fingers crossed wont have crashes in the mini games

patch wise i know a lot of the old ones dont work but it could make it easier to develop new patches for this version since we all have the same core files etc

but id love to play crisis core on the pc now

10
I've just bought a copy and I have to say it's nice to be able to play it without having to add the compatability patches.

I'm wondering if they actually lost the source code for the old game as it looks like its run in an emulator, the original used 32mb so why does this need 1000mb, either way its good to know square havent forgotten about it

http://www.superrobotmayhem.com/comic-games/final-fantasy-pc-out-now/

11
They also have the .net domain name http://www.superrobotmayhem.com/comic-games/ffvii-pc-online-edition/

They willl have to update the game engine for this, you cant go wrong with the price either

12
have you thought of doing a zipped version of all the files together? i guess a lot of people will just want to download all of them and it mgiht save itme and space by zipping the whole shabang

13
would it be possable to reduce the size of the videos and make the game just one disk? it would be a huge improvement for those playign on the PSP.

14
General discussion / Re: HQ Awesome FFVII ACC Renders
« on: 2009-02-14 01:03:58 »
Awesome, thanks for sharing the link, i was wondering when this would come out.
Why wont they just make a sequel instead of making us buy the film again

15
has anyone got the CC extractor, its file not found for me.

16
Completely unrelated / Re: <_<
« on: 2009-01-04 16:43:15 »
i am guessing it mgiht be a differance with the save data, but thanks for the info i wanted to play with the debug room more.

17
Completely unrelated / Re: <_<
« on: 2009-01-04 12:17:18 »
i just tried that but had a problem with step 3. I could'nt access teh PHS
selecting kanransha naka had the date with cloud and barret

18
Completely unrelated / Re: <_<
« on: 2009-01-03 19:06:30 »
where is that in the debug room?!

19
i am replaying the game at the moment, and noticed how bad the language is at times, i think its strange how the PSX and PC versions have differant text at some points, It would be good aleast to just get Barrets language back , the #£$&% in most of his lines can get annoying.

20
Troubleshooting / Re: Unix based FF7
« on: 2008-12-29 09:04:53 »
it is hard enough to get FFVII to play on windows, I think the best bet would be to get a PSX emulator for UNIX and play that version.

21
Archive / Re: Problem with FF7
« on: 2008-12-28 19:35:08 »
I renamed it to 03 to fit in with my save files. but its your origional save from the next save point after the bike scene. http://www.speedyshare.com/565668494.html

22
very nice work, any chance of a tutorial i would love to copy what you have done.

23
Archive / Re: Final Fantasy 7 : Halo Edition
« on: 2008-10-11 08:25:07 »
award for worst mod ever goes too...

24
General discussion / Re: Final Fantasy VII Remake
« on: 2008-09-06 07:48:32 »
i there was a translation it would be on my DS right now, it does look like a well made 2D translation though, i have been thinking of making somethign similor in Flash but wasnt sure how it would come out, with the right sprites i think it coudl be a great project now

25
Another use for the portable ffvii
http://forums.qhimm.com/index.php?topic=7834.0

Once you get it installed ok id definatly use this, the worst thing for me when i reinstalled ffvii was installing all the patches after.

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