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Messages - Mcindus

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awesome :D it's just a shame that in French we just have alternative colors and not the custom. squall theme, high tech etc :(
not only French vers, Spanish also only has the color change without the cool textures :-\

The foreign versions are all 1/2 resolution from the Japanese/English versions.  This definitely could be modified, but I'm no coder, and have no idea how to redirect the pointers to the larger files.  Anyway, this issue prevents me from being able to port some of the color changes with the desired effect, so I'm going to have to do more work on those.  Don't worry, you'll get custom ones -- as I see it, there's a few bugs in the mods anyway, and I'm going to have to make some fixes.  Since these fixes will have to apply to the gradients, I'm going to be working on them anyway :)

To French/Spanish/German users: Is this glitch free?  In the icon menu do the numbers show up as black?  If so, I can fix this for the update as well.  It was an issue with the italian, and if that's the case, it's probably that way for all foreign versions.

I've decided to try and prepare my FF8 game for when the Spanish version of SeeD Reborn is released. So I downloaded this thing as the author said that mod is dependant on this and put it on in the ff8 folder where the .exe's are as the installation say, but then I run into this issues people is having like needing some 32 bit dll's if you playing on a 64 bit OS, there's a link and all to download them but... the link got me to no-where so now I don't know if I can use the mod or not just because I play with Windows 10, 64 bit... well now that's a kick to the balls ain't it?


Also I tried to download DirectX9 runtime as another post said... it won't let me install it because I'm not using Windows server 2003, Windows 98, or others, basically my OS is messing this up...

For Windows 10, you just have to download and install both x86 and x84 versions of the 2013 VC++ redistributable package.  It comes with a lot of games, so you might have it already -- if not, just install both.  For the dx9c fix, check the MCINDUS Steam Guide and follow that link.  It should install easily for you.

Full SeeDReborn v4.1 release today!!!  Check the MAIN POST

Includes all languages with the 4.1 font and NEW Gradient color options for the text/menu boxes!  Enjoy!

ok woah... which version is this for? is it available for the spanish translation of the game? would this break the achivements? how do I install this?

ok cutting short on the questions here hehehe. This Really looks sick!

This -will- be available in Spanish by next week. Until then, here is a little present to the community.
A (quite large) package of color options available for SeeDReborn 4.0a (soon to be included with SeeDReborn 4.1)

Unpack these folders anywhere, but make sure that once you pick a color from the list of folders that you copy the 'ic' folder inside to 'steamapps/common/FINAL FANTASY VIII/textures/'
Simply merge the files and write over the 2 or 3 textures it prompts for!

SeeDReborn Gradients (for English 4.0a and 4.1)

Ok I was looking into this out of curiosity and those last screenshots of the colored menu just made me make a hole in my desktop HOLLY DAMN THAT LOOKS AMAZING! I which it was possible to have a slider so we could do more customization without having to edit it with external programs like photoshop

just Woah!

Oh you think that looks good do you? ;)
What about this?

Working on the language versions of v4.0
Sneak Peek:
GERMAN and ITALIAN -- [FRIENDS IN ITALY!!! Do you want anything else translated on this page???]

SPANISH and FRENCH -- Can it be real?

I'll be done with the pack before the end of the day Wednesday. :)  All languages.

Here's some alternates... what do you think?  I like the Italian version quite a bit now.

Fixed!  Check the link in the main post :)

Bought LP mod few days ago. got it all set up. Music works, but sounds effects dont. ex. sounds when drawing or attacking enemies, chirps when changing menu selection... but music works fine.

I've deleted the install, re verified cache, then put the mod files back in. still an issue. The only thing I didn't do was test if the effects were working prior to mod install.

Hm. This seems like an issue with the audio.  Have you installed Roses and Wine?  Have you gone into your game menu and made sure sounds are turned up?  Lunatic Pandora doesn't modify anything regarding sound files.

The new release of SeeDReborn v4.0a has your title screen as an option to install. Just wanted to let you know :)

I'm really looking forward to your next release.  Probably going to be using it on all of my mods. :D

Your files are not placed properly.  hash2map and collisions need to be in the MAIN tonberry folder, NOT in /hashmap -- that folder is only for specifically named hashmaps. the hash2map and collisions files are needed for main tonberry functionality and they belong in the parent FINAL FANTASY/tonberry folder.

ALSO - make sure you have ProjectAngelwing_hm.csv AND your spanish CSV for the file. it's not like the other mods where you only use the specific language hashmap.

Sorry about the download link everyone - I've fixed it and everything should work now.

I really like the new FFX inspired font.
The only major downside to the new version is that the junction icons are more ambiguous than the original text version. It is hard to decipher which is which stat, without having memorized the order beforehand.

Thanks! On that note:
Heart = Hp
Bicep = Strength
Shield = Vitality
Hand/sparkles = magic
Wing = spirit
Running = speed
Squiggly arrow = evade
Explosion = hit
Clover = luck

I personally enjoy having the additional options for the title screens and backgrounds. You don't really see them often but they're a nice treat when you do.

Just a heads up though, the current directory structure for the alternative tutorial backgrounds are all missing a subfolder, so the swap won't work for those who are directly merging the folders.

Thanks! That's a major bug I need to fix! Let me know if you find anything else!

Really awesome work! I'm gearing up to try a new FF8 playthrough for the first time in a decade or so, and I'm looking forward to trying out the full Lunatic Pandora mod suite. Is this 4.0 included in that set yet, or, if not, is it simple enough to install this one overtop the older SeeD Reborn mod it includes?

Also -- and I hope no offense is taken!! none intended -- I love all the high visual quality the many FF8 mods offer, but I admit to preferring the font a touch closer to the original style from the earlier version. I found earlier posts about just copying over certain folders from the 3.2 version to replace the fonts without replacing other stuff: is that still a viable option?

Thanks so much!

You can easily install this 'on-top' of Lunatic Pandora!  Just install LP first, and then follow the directions in this mod folder to copy over the files and merge/copy/replace! This should just be a matter of moving /textures and /tonberry into the parent FINAL FANTASY VIII/ folder.

No offense taken!  Different people like different fonts. I'm not a huge fan of the 3.5 font, even though it upscales really well, and the 3.2 is a clean copy of the PC version, but there are also two other fonts available from Yagami Light which are inspired by the PSX version of the game, which I highly recommend if you aren't a huge fan of these three options.   Just search for PSX font for ff8 on these forumes and you'll find them.  You can just copy the 'sy' folder into the FINAL FANTASY VIII/textures/ folder and copy/replace with whatever font you want! Enjoy

Tried installing, but for some reason the game won't launch as long as d3d9.dll and d3d9Callback.dll are in the root folder. If I remove these two files, the game DOES launch. Most of the mods I installed still seem to work, except for AngelWing, Battlefield and Horizon . (Other installed: Apocalypse, LunarCry, Hellfire, Tripod, RebirthFlame(upscaled)). I also installed Rose and Wine, but it doesn't seem to be what causes the problem with Tonberry as it STILL won't launch even without RaW.

Having the models upgraded is a massive improvement, but I'm stumped as to why it just won't work fully =/

EDIT: Okay, I'm officially a massive derp and none of the Tonberry mod works! The 'default' graphics on Steam are just better than I expected. =p (To my defence, the last I played FF8 was on PS2, so... a while ago.

d3d9.dll and d3d9Callback.dll ARE the Tonberry: Enhanced mod.  If you're on Windows 10, make sure you download the directx9c runtime installer from here:
After you download it and unpack it, make sure you run DXSETUP.exe
If this doesn't solve your problem, download the microsoft vc++ redist sp1 package for 2010 and the other ones for 2013 (for 2013, download both the x86 and x64 like stated in the posts above).

Yo!  This guy.  I would love to have another artist on-board!  The mods are not that difficult to work on, and almost all of them are texture-based.  In the near future, with openff8, we'll be able to import new models, but until then, the texture world is our oyster.  Let me know what you want to do to help and where your specialties lie!
Also, you can find me on the qhimm discord and chat me up there if you'd like.

Just went on for a quick test and it looks even better in-game. :P

One small thing that I noticed was that the icons on page 3 of the Icon Explanation section under Tutorials isn't updated to the newer ones to match the mod. All the other pages are fine.

I'll do a more extensive play session this weekend and see if anything else pops up.

Thanks for the info!  Yeah, that's a part of the game that's created from a different paged image source.  I totally forgot about those certain bits, and need to re-create them.  I should do that for v4.1 -- i'm going to release cutouts and alternate avatars, and do some edits for the weapons in the weapons monthly.  It will probably only take me a week - and by then we'll have all of the bugs worked out.  I'm also going to do a raffle on twitch for people to put their dogs in pet pals lol - but that will be for v4.2 most likely.

OpenVIII has a debug screen for the icon textures. Might be useful to check for bleed over. I did add support for reading the modded icons and fonts from the textures folder. Seems to work well. It uses the upscaled coordinates from the .sp1 file.
Wow, that's awesome!  Is there any chance you would be able to help me map out coordinates for which animations happen when?  Right now, the mod has about 20%-40% redundant information due to me not knowing exactly what the game is pulling from what palette at which point.  Animations are a key example, but aren't often used in this particular mod -- just alternate palette swaps. I've atlased and consolidated much of the textures into several 'masters' but am unsure of which ones I -have- to use, due to not knowing every text variable in the game.  Also, the Tonberry mod was written to explicitly read from these folders a certain way, and am unsure if it's the same way the game draws the text itself.  I will have to check it out, but I'm a bit intimidated as I'm not a coder at all.

Has anyone out there tested any of the 'alternate textures' I've provided? They are pretty much just title screens for the available difficulty mods out there, as well as a color palette change to the background of the in-menu tutorials.  If people find them easy to use, i'll add more to the next release!

Ok check the OP!! --Let's see if we can find some bugs!!!

SeeDReborn v4.0a RELEASED!

Mcindus - that looks super nice :)

Thanks! I finally finished it and am going to release the English version of 4.1 today!

Added some nice touches since these screen shots, edited some saturation levels, and fixed some glitches -- so we'll see how it goes!

Hard Mode and Add-on's Launcher
Difficulty Mod and other Add-on's for FF8 on STEAM
Now All Languages Supported!
Mod Updated with easier process!

These mods use HextLaunch from DLPB's Tools
And they will until he finishes his new version of ddraw.dll for FF8 :)

I compiled some old mods for those of you using the STEAM version of FF8

Hard.dll: Makes the game generally more difficult:
-   Decreases the player's melee damage by a factor of 1.5
-   Increases the level of enemies by a factor of 1.1
-   Increases the melee damage of enemies by a factor of 1.1
    (this does not effect magic damage)
-   Max damage increased to 65k instead of 9999; affects your group and opponents too.
-   Max hp cap increased to 32k from 9999
-   You won't lose magic from your inventory when you cast it in battle.
    (Negates Double and Triple effects. I don't use this one.)
-   Removes the Square Enix splash logo on Startup

DOWNLOADS: Only pick one!
Hard Launcher (English)
Hard Launcher (Spanish)
Hard Launcher (French)
Hard Launcher (German)
Hard Launcher (Italian)



1.   Move "HL_Files" and "FF8_Hard_Launcher" into your parent FF8 directory.
     (steamapps/common/FINAL FANTASY VIII)
2.   Launch the game from the new "Hard" Launcher
3.   The command window will let you know if .dll injection was done correctly
     (there is also a HextLaunch.txt log file)

*If you're using RaW, you can move the RaW.dll into /HL_Files/DLL_in as well to resolve possible issues
**If you use any Tonberry mods, do not move any of the Tonberry .dll's into this location - it will render Tonberry useless.

If you choose, you may remove the Magic.dll and Publish.dll Add-On's with no glitches

Original thread for 2000 PC version:
Go HERE to use these Add-ons with Aali's Driver.

Thanks to JeMaCheHi for trying so hard to get the mod to work and helping me figure out where I went wrong!

Thanks to DLPB for his Hext Tools!  Go HERE to support him!

Going to be doing a huge test/overhaul with this mod -- for version 1.3!  Version 1.2 is simply 1.1 with the 1.2 hashmap fix, but as it seems to be confusing, and certain cards vanish during certain disks, I feel I need to do some bug-testing and come out with a 'better' version of this mod for all languages.

Here are some screenshots of a nearly completed SeeDReborn 4.0!
New icons, new font, better colors - a modern Final Fantasy interface for FF8!

Let me know what you think!

You can use Noesis to pose the NPCs, take a snapshot, and then drop them into the upscaled field image that exists without the NPC's in them.  OR you can dump them from Noesis into max or something, pose them, and then do the same. for other npcs, etc. you can always modify textures to get the different npcs in the parade shots due to the models being identical to other 'baseline' npc models in the game.

Thanks for the mod! I think I screwed something up and now I don't know how to fix it. Any help would be greatly appreciated.
Does anyone know how to help with this? I'm trying to get PS4 button prompts and it looks like I'm getting keyboard prompts (X,C,S,V) instead.

Thanks again!
PS I have the lunatic pandora pack and it works great. I just need the button prompts and I'll be good to go.

If you're using a mapper program, you will need to use the HID folder for your layout.  If you're using a default input control setup, just use the files in the /main folder.  You may need to use HID, from what I see.

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