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Messages - Kuraudo.

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General discussion / Re: FFVIII Remastered
« on: 2019-08-20 09:00:41 »
Backgrounds untouched, mh. Interesting.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-08-20 08:56:14 »
This will make Kaldarasha happy I guess?

Short video: German dub

Gamescon 20th August to 24th
Tokyo Game Show 12th September to 15th

Ready for 2nd round?

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-19 10:25:47 »
Well, that's one of the most iconic backgrounds, what Jusete is doing is utopia.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-08-13 14:07:23 »
Astonishing. I can't wait to run Midgar section with your backgrounds, jeez!

Thanks jusete to keep us update!

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-26 08:15:26 »
Oh, My, Gosh.

Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-07-04 09:10:27 »
Jusete this is awesome. Excited for Midgar!

Graphical Modding / Re: [FFVII] Snowboard Progress
« on: 2019-07-01 20:21:11 »
Just Brilliant. Are there Cid and Tifa's model too?

I reported this already, but perhaps not in the right place? Anyhoo, I was watching a longplay of your mod (R05C I believe) and feel one of Cloud's lines on the Highwind following his "moment" with Tifa needs a minor revision:

"This airship is way too big for just the two of us."
"It feels so lonely without the others."

"Don't worry, it'll be okay."
"I'll make a big enough noise for everyone."

In the original translation he says he'll "make a big enough ruckus for everyone." Even if "noise" is more accurate, "making…a ruckus" (or "raising…a ruckus") is an actual idiom, whereas "making…a noise," though grammatically correct, is just awkward phrasing given the context. Cloud is talking about making the Highwind appear more lively than it really is, so revising his line to something more like "I'll make enough noise for everyone," would better communicate that.
It's being discussed already a few pages back. However, you better wait for R06 since all the text is being already updated.

quote from DLPB: "I'm not really in the business of taking feedback on dialogue though - esp from R05c"

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-22 06:35:21 »
Other details from Playstation Blog.

  • The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the excellent intro to Square Enix’s E3 presentation, then imagine that treatment applied to some of the game’s other songs. Yeah.
  • Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch!
  • Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick.
  • Those same controls also let you sprint as long as you’re not in combat.
  • You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus.
  • After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted.
  • The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time.

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-20 09:34:35 »
There we go.

"More modern" is just a mealy-mouth way of saying "We've dumbed down because muh outraged political correct idiots."

This is another reason the original will always have a special appeal... because it will always have a feeling of being more adult and not this childish slapstick.
Ahah I knew it you're gonna comment Nomura's statement!

So far looks really good to me and i'd be lying if i said i wasn't excited. I'm liking the gameplay as well and I think they've nailed it: feels action enough without being mere button mashing or AI driven (Gambits were a mistake). I want to believe they're putting a tremendous amount of care into this, more than they've ever done to any other project. The main worry is "how much" they will expand each part and how it'll fit with the whole story, but that's probably the last thing we'll get to know.
Caledor that is a big question mark on how they'll manage the other parts. However, I agree with you, I believe that Square-Enix knows how much fans will destroy them if anything goes bad. Even though, I'm still worried of the second and third part... I feel a lot will depend from the sales.

Gaia's term confirmed from Aerith skill.

Aaand one more for DLPB's happiness: "FFVIIのコンピレーション作品で判明した設定が新たに盛り込まれたりと、ストリーの面でも厚みが増やしている " ("Settings established in the FFVII Compilation works are newly incorporated and the story has been delved more deeply into." )

No doubts about it.  ::)

General discussion / Re: FFVIII Remastered
« on: 2019-06-19 19:37:49 »
If someone made to translate it please notify us. I'm really looking forward to every single word they say about viii
Heya Maki, Please have a look in your INBOX (PM).

You might use this website to try get something, select japanese-english, drag the photo in and select block then top-right select translate.


General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-19 16:52:37 »
New Cloud and Aerith renders. Famitsu pages... see above post.

General discussion / Re: FFVIII Remastered
« on: 2019-06-19 16:52:03 »
Famitsu page, interview.

  • Triple speed
  • Enhance battle (Max HP & ATB, can always use special moves)
  • No encounter
  • No Chocobo World
  • Original Staff working on it
  • Tracks from original PSX

  • PC-only features:
  • Obtain all items, abilities, special moves & cards
  • Max GF level, Gil & magic
  • Detailed customization in system settings

General discussion / Re: [FFVII-R] 03.2020 - New Trailer
« on: 2019-06-19 07:45:51 »
Famitsu - Nomura Interview. - More accurate translation

  • Nomura-san explains that the shadow that appears at the end of the latest trailer is something that has been added for the Remake. They are called "The Guardians of Destiny" (Unmei no Bannin 運命の番人, video) , and it’s a mysterious existence that appears in front of the party. He hopes that those who played the original game will enjoy these new elements.
  • While the trailer did not show it, dialogue choices are in the game. Since different scenes with different reactions from the characters to these choices have been created, the size of the game has increased.
  • Asked whether the events included in the original game have remained the same, Nomura-san mentioned that it depends. For instance, the cross-dressing event in the Honey Bee Inn is still included. That being said, the place itself was significantly rearranged in a modern style. When the developers tried to recreate that space, it didn’t look right, and they generally thought it was no good. They tweaked those parts that did not fit the visuals and the world view of the game.
  • The game follows the original, but there are quite a few additional scenarios. While the main story has not changed, there are many new events, like the scene shown in the trailer in which Cloud and Jesse run away on the motorbike. If that wasn’t the case, the game wouldn’t require two Blu-Ray disks.
  • Speaking of Aerith and Tifa, the team decided to clearly separate them visually since they have a situation with two heroines. Aerith’s beauty follows western aesthetics, while with Tifa they emphasized the cuteness of her face to follow eastern aesthetics.
  • In terms of personality, Aerith has the innocence of a young girl. The Final Fantasy VII Remake conveys that strongly. But there is a gap between her appearance and inner personality, with her aspects of “innocence” and “beauty.” On the other hand, Tifa has a bold costume that exposes her a lot, but she actually isn’t that confident. She is a shy lady who doesn’t get out of her shell much. Both display a difference between their appearance and their inner personality, which makes them attractive.
  • Speaking of costume design, Nomura-san explained that the team aimed for it to be quite realistic visually, taking real designs of clothes and accessories as reference. For instance, Tifa’s suspenders are inspired by real ones for military use, while her gloves reference those used for riding bikes and fighting. The body silhouette didn’t change from the original version, but the team has tried to improve such details.
  • Developers wanted Tifa to have visible abs, so they gave her the body style of an athlete. There were instructions from the internal ethics department, and it was decided to constrict her chest [Editor’s Note: the context and wording indicate clearly that this refers to the tightness and design of Tifa’s clothing, not to her chest size] so that it wouldn’t look unnatural even during fierce action. Therefore, the team created a design for her upper torso, with black underwear and a body-fitting tank top replacing the original simple one. It’s a sporty design inspired by fitness.
  • The battle system went through a lot of “scrap & build” during development, but now the direction is decided. While the base is action, the team wanted to make it enjoyable for those who like the original gameplay as well. Thus, the current hybrid system was born.
  • The action part emphasizes the sense of realism and exhilaration, and players can fight without stress using shortcuts. However, it’s not that kind of fast action that doesn’t give you time to rest your hands. Using the ATB gauge lets you open the command menu and slow down the flow of time, and it’s designed so that you can think of it as a command-style RPG.
  • How this system is used depends on the player’s style and skills. If you like to play specifically action, you can do that too. Final Fantasy is a game where you can see numerical values such as damage and the amount of HP. Command selection is also important to checking and managing resources like MP.
  • Character switching is also important, as each has different abilities, as some are more suitable to fight certain enemies. For instance, this is easy to understand with the scorpion boss shown during the trailer: since it has short-range attacks, it’s a good strategy to switch to Barret and shoot from a distance. Yet, you can also attack it with Cloud by using magic. Since recovering MP requires items, you also need to manage that resource.
  • Nomura-san concludes by mentioning that Final Fantasy VII has been developed more than twenty years ago. Most of today’s teens have not played it. Since times have changed, even playing the original Final Fantasy VII may feel different now for those who enjoyed it a long time ago. He hopes that people will be able to approach the Final Fantasy VII remade in the current era as a new Final Fantasy. On the other hand, there are plenty of nostalgic elements among the new ones for veterans of the game. It would be nice if even those who lost passion for gaming over such a long time could come back to Midgar once again.

New Renders:
Famitsu Interview pages:

Let's keep it simple: this thread is not for support.

All issues or support request should be posted in the section "Troubleshooting".


IIRC in the Italian modding scene, there was one tool able to automatically change the window size depending on your translated text. Is that a different case?

General discussion / Re: FFVIII Remastered
« on: 2019-06-18 07:10:33 »
That's the company apparently working on it (partner with Square Enix). They replied to a few twitters.

Have a look, Dotemu.

Graphical Modding / Re: [FFVII] Snowboard?
« on: 2019-06-18 06:35:13 »
Spoiler: show
Doing a little research:

Kaldarasha was in touch with MaKiPL, some updates here.

Any progress?


Team Avalanche / Re: Project Edge (Jusete's field scenes)
« on: 2019-06-18 06:14:37 »
Mamma mia Jusete, ridiculous amount of quality delivered.

Wish you all goes smooth for the great day coming!

Graphical Modding / [FFVII] Snowboard Progress
« on: 2019-06-17 17:31:07 »
Snowboard Minigame modding scene progress by Maki.

Cheers Qhimm community.

Thanks for the answer. Yes, i'll consider R06 depending on the timeline, it's the one with all the translation touches in that document by Charlie Beer, right? It's great stuff, the whole thing about how Red XIII was supposed to be pretending to be older all the way until Cosmo Canyon is fascinating.
Absolutely yes. It is super worth it. And not only that, even Barret dialogues and so many other details that we even cannot imagine. Stay tuned.

I'm also excited about the new way that R06 will manage things with their tool.

Hi Satsuki, thanks for the many updates and passion you are putting here.

Would like to ask you which are the most low-quality background from the OG among all? (apart from Gold Saucer)

And if you create a deadline for yourself for V4?


I've had my eye on this project for years, friends who played it loved it. I've been set on replaying VII with this relocalization (And the mod that improves the backgrounds, not sure if it's made by the same people) after finishing college since the beginning of it and, now that i did and the remake is just around the corner too,  it's the perfect time. From what i gather R07 is going to be THE version to look out for. Should we expect it to be out in 2019? I'm sure it's going to take as much time as it needs to take, but for me atleast it would help to know if it's realistic to expect to have R07 before the remake.

Thank you to everyone behind this project, in special the translation, it really needed it. I'm Japanese Brazilian and i barely understand Japanese, but my cousins always told me the english version was quite inaccurate.
I wish someone would do the same for Xenogears.
You better wait for R06 which will be at least half proof checked but will bring A LOT of improvements. There is no specific date for anything. But R06 is on the way.

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