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Messages - KohryuZX

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1
7thHeaven / Re: Mouthless mod for 7th heaven?
« on: 2019-07-17 16:33:16 »
Hi! I cannot seem to get this to work. It is active in 7th Heaven. I have tried both options. The only other mod I use is Remako. Any insight into what I may be doing wrong?

Have you put the mouth mod over the Mako mod?

2
7thHeaven / Re: FF7 Converter not working
« on: 2019-07-17 03:32:45 »
I used both the ff7 registry cleaner and CCleaner and it fixed the issue, thanks for the help.

3
7thHeaven / Re: FF7 Converter not working
« on: 2019-07-17 02:29:05 »
Are we talking a regular registry cleaning tool or something FF7 specific? i just re uninstalled FF7 to do a clean install.

I'm mostly convinced its the fault of some shitty windows update the computer did between last time i used the converter on this computer and now.
No idea how to fix this issue though.

4
7thHeaven / Re: FF7 Converter not working
« on: 2019-07-17 02:05:54 »
No, I have only the C drive.

5
7thHeaven / Re: FF7 Converter not working
« on: 2019-07-16 20:00:44 »
I did play it and it worked without an itch
Also by unzipping the converter like a zip file, I got this after I tried to use the FF7_GameConverter_7H.bat directly.
The FF7_CG.log


--------------------------------------------------------------------------------
FF7 GameConverter, Version 7th Heaven
Creator: Kompass63
Editor: EQ2Alyza

Start running at    Date: 16/07/2019    Time: 14:25:53,04
Tabella codici attiva: 850
ActualPath C:\Users\Stefano\Desktop\FF7_GameConverter_7H


You are running "Windows 7 Home Premium" on a 32 Bit Operating System (x86)

Real Management 32Bit NATIV

This patch is not yet applied.

Steam is installed in "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

6
7thHeaven / FF7 Converter not working
« on: 2019-07-16 10:46:51 »
I've been trying to reinstall 7th Heaven on my older computer, something that I had done already years past, but when I try to run the converter on a clean installation, the cmd prompt runs so fast I cant tell what its saying before it closes on its own.

I somehow managed to get a screenshot from the very brief instant before it closes.



For those who don't speak Italian, at the end it's saying "Impossible to find the system's Registry key or specified value"
Anyone know what the hell's going on?

Edit - The game is installed on "C:\Games\Steam\steamapps\common\FINAL FANTASY VII"

7
I went and tried installing Kaldarasha's latest version of his Character Overhaul mod (Chaos) in place of the catalog's own npc mod and it worked perfectly without breaking the animation on Cloud on top of having that one amazing feature that resizes all of the models so that they dont look out of place anymore in the fields.

Though some other features i dont know what they do, like Cloud's "Prepare to fight" option.

8
For some reason when i activate the Kaldarasha version of the npc mod Cloud stops using the breathing animation from the animation mod.
Am i the only one with that issue?

Edit - Animation is on top the mod list.

Edit Edit - after extensive trial and error i can 100% confirm using any of Kaldarasha npc models somehow breaks the animation mod from working on main characters and i have no idea why or how.
Even using an entirely different base and using Kaldarasha only on Wedge somehow breaks the animation from working on Cloud and the rest of Avalanche too.

Edit Edit Edit - I write this here in case anyone else searches for this same issue, if you want the animation mod to work correctly on Cloud then don't use the Kaldarasha NPCs, not even on any of the Avalanche members, which is a shame cause I find those the more visually appealing NPC of the lot.
Weirdly enough though, using the Kaldarasha field models for Cloud and the other party members doesn't break the animation mod, this is literally something that only happens by picking Kaldarasha NPC models in the NPC models pack of 7th Heaven, hopefully it will be fixed with the 3.0 update.

9
7thHeaven / Re: 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 20:01:00 »
If thats the case, why even keep it as the main download?
Does it cause long loading times only for people with low spec computers like me? Its just seems weird to me keeping on the tutorial page with such a glaring bug when the 154 version was way more stable.

10
7thHeaven / 7th Heaven 1.56 R6 Extra folder bug
« on: 2019-07-09 01:45:54 »
Has anyone figured out a fix for this bug yet or where one would have to look to fix it?
Im talking of the bug that spawns a new pair of direct and music folders in the extra folder window every time you start the game.

11
I want to test it out too but would using the 1.54 version of 7th heaven cause issues?

12
Just for information but will the new catalog have the ninostyle battle and field models?

13
Oh, it is, Nino overrides them always unless on alt_face, and if I want Nino's I just use the other two settings. Kal's Dynamic is above that even, at the very top, and only overrides the field weapons, not world or battle..

As I said, it's a tricky setup, but it all works when setup just right, I just turn on Nino's dynamics and it all works together without issues, with only world working from Nino, since nothing else does show up with world at all, and the other two, battle and field, being overridden by Mike + Millenia.

Wait, you actually managed to combine the dynamic mod of Kal and Nino?
Cause i've tried too but on Nino's field model it always only shows his weapons not those of mike and millenia.

14
I have done a lot of tests with the various weapon models and i honestly have no idea why this is but the Ninostyle battle models (those that are drawn over with the original artworks of the game) don't seem to show any of those issues.
As far as i can see with just Cloud at least, I'm not sure why.

This conflict didn't happen in the original mod from the catalog, I wonder if it has anything to do with some of the other files.
 "rtae" "rtaf" "rtck"

15
7thHeaven / Re: Speedup Loadtimes Upscale Mods
« on: 2019-05-20 11:06:30 »
i didn't realize the bug had been noticed but seeing as Leo reported having reached Nibel then his settings could have possibly accumulated a vast amount of this bug and made his computer slowdown like mine did.
It may not even be noticeable on a computer with a good and fast cpu but for people like me that only have low spec computers that suck ass this is a issue that ends up making the game unplayable in the long run.

16
I never realized all this because im using ninostyle's battle models and i never noticed anything wrong.

17
7thHeaven / Downgrade to 154 from 156?
« on: 2019-05-19 20:56:21 »
There is this bug for extra folders that's driving me crazy.
Any way i could somehow downgrade to 154? Or is there any reason i should even keep 156?

18
I wonder if i wouldn't be better off downgrading to the 154 version.

19
Im pretty sure i found a new bug, last night after 2 days of modding my ff7  i was distraught when i realized that the load times when compared to the unmodded version were completely and utterly unplayable, sometimes even 20 seconds just to reload the field after a battle.
Initially i blame my computer but then i spent hours upon hours (i didn't really have much to do since i didn't have internet at the time) digging into things like settings, different backgrounds and a other of other things.

After i don't even know how much trial and error, i FINALLY found the culprit, the Extra Folder section in general settings.

I found out that every time i run the game, the settings automatically add 1 set of music and direct folders to the folder list,  i was doing a lot of trial and testing of the mods so by the time i was done my list has 30 sets of those folders causing stupidly long load times.

Right now the only solution I've found that works is to manually delete the list down to a single set of direct and music so as to let the mods still work, but i'd love being able to not have to do that as I'm sure I'm having a very small loadtime lag caused by the second set that is added every time i run the game.

20
7thHeaven / Re: Speedup Loadtimes Upscale Mods
« on: 2019-05-19 19:22:29 »
No 7th heaven version 1.56 has a pretty nasty and subtle bug i found out just yesterday and no one has seemingly talked about yet.
Every time you run the game the general settings add an extra direct and music to the extra folder list so every time a new one is added the load times become slower and slower bit by bit and the extra folder list looks something like

"direct music direct music direct music direct music direct music direct music direct music direct music"

This causes a unplayable amount of load time by the end, only fix i found for now is going to the settings before starting up the game and make sure there's only one direct and music in the extra folder list.

21
7thHeaven / Re: Mouthless mod for 7th heaven?
« on: 2019-05-19 19:15:50 »
Thanks for your work!
Now i can finally play this in the classic og way!

22
7thHeaven / Re: Mouthless mod for 7th heaven?
« on: 2019-05-18 01:24:57 »
Oh my god its you!
That would be very helpful!

Also restoring the original char.lpg fixed the issue it seems.

23
7thHeaven / Mouthless mod for 7th heaven?
« on: 2019-05-18 00:09:36 »
Has anyone made a mod to remove the awful mouths on the PC models? Or a mod that at least fixes the sex doll style ones?
I'd be fine with either really.

If nobody has done it yet I would go do some digging to find the really old mods to make it compatible, this would be mostly for people who want to keep the stylistic choices of the original game and its super deformed models but dont want those mouths ruining the experience.

I remember 7th heaven had this option once and i dont understand why it was removed.

Edit - I found the old mouth replace from "Sega Chief" that replaces the dumb O with normal mouths like the main party, here's the link.
http://www.mediafire.com/file/dn4ujcbgglxuzj4/FF7+-+Mouth+Replacer.exe

How should i go about it without breaking everything though? Turn off every field mod? Anyone interested into turning this EXE installer into a 7th heaven mod?
I wouldn't even know where to start.

All credits for the mod go to user "Sega Chief"

Edit 2 - If I used it as it is I'm worried i would corrupt the mods i've installed with 7th heaven.
here's a link to the original topic where the mod was posted.
http://forums.qhimm.com/index.php?topic=14425.0

EDIT 3 - DO NOT INSTALL THE MOD AS IS, IT WILL BREAK THE ANIMATION MOD FROM 7TH HEAVEN MAKING YOU CRASH!

24
you mean these steps?

1. Unpack the iro into a folder.
2. In Cloud - Mike folder go into battle and copy the files "rtae" and "rtaf"
3. Paste those files into the Cloud - Millenia + Mike folder (overwrite if asked)
4. Go to Cloud - slayersnext and copy the rtaa file there, and repeat step 3.
5. Pack back the iro and install.

You dont mention that particular file in there

-edit-

Thanks for the file, it's finally working as it should now.

25
Yo I think I'm the one from that thread who had this very same issue and seeing someone finally coming around to fixing it is great!
Right now im going to try what you did but it would probably be a good idea if you shared the iro file for others.  :)

- edit - and i must have fucked something up because i get the Millenia buster sword instead of Mike's Crisis Core one.
- edit 2 - I even went to get the original mod from Mike's own page to install to very files but somehow i still use Milenia's buster word despite trying to use the Mike Millenia combo

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